MMOG Subscription Growth Analyzed
Wtcher writes "Bruce Woodcock has cobbled together a chart recording the growth of various massive multiplayer online games in subscriber numbers, relative to each other. I just found it interesting to see a visual summary of how well each MMOG was doing compared to one another." Apart from Lineage, which is omitted because the author says "trying to compare it to other MMOGs is almost like comparing apples to oranges", it seems that Everquest is still way out there in front, but there's a number of more recently-launched titles jockeying for position in this very competitive market.
You insensitive clod! Oh, wait, this isn't a poll is it? ATITD is my MMOG of choice. Check it out at atitd.com and atitd.net. Of course, I think it's only in the thousands of simultanious players right now.
The only conclusion one could come to from looking at this data is that launching a new MMOG today is an exercise in futility. The number of subscribers you can expect is drastically lowered because of the primary first mover Everquest. In short, the barrier to entry for new MMOGs is raised to the point that finding investors willing to take a gamble on your game will be near impossible.
I have been pwned because my
This chart will be cool to watch if he keeps updating it. It will be interesting to see what the new EverQuest game does to the old, etc.
Also, it would be cool to see the same graph, only relative to the previous sample instead (so up/down trends could be seen easier).
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
Quote:"ShadowBane and Star Wars: Galaxies and PlanetSide. How successful they will be is anyone's guess now."
Well, I for one can pretty safely say that Star Wars: Galaxies will be really, really, really successful.
Anyone want to disagree?
when I see Final Fantasy XI trailer, I've a rush urge to retire NOW and play online game all days. :)
:D
I know some people actually playing EQ as their full-time job. Any career counciler here could enlighten me to the path of professional online gamer?
Everquest is the only MMOG mentioned that has online game cards. I know at least a few customers who don't have or use credit cards who can only play EQ because of this.
:)
Related to this, the EQ online adventures for the PS2 has been the biggest flop ever. A handful of people bought it. Then they lowered the price within a week. A week later it was free with the PS2 network adapter. People didn't even want it then. Their next step? The game retails for 20$ USD, and they have free week game discs that are supposed to be given to every network adaptor owning PS2 user. It's still a flop.
Anarchy Online spikes up right in 2001 when they let everyone who applied for a beta have a copy + a month of game time. It quickly lowers because it was buggy as all shit, and a major turn off for most people.
WW2 online came and went in 2001. Anyone past there would've started to play Battle Field 1942. Another flop, although not as spectacular as EQ online adventures.
I can't wait to see how True Fantasy Live online for Xbox goes. That one looks good
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
Why is Lienage so different? what is it? It's not obvious for me.
Thanks.
"If God created us in his own image we have more than reciprocated." - Voltaire
If you are interested in MMORGPs and this topic get a copy of Developing Online Games.
It goes into a lot more detail then this chart, and provides alot more info on the people who play MMORPGs.
LINEAGE FEATURES
In the medieval world of Lineage(TM), choose to be a gallant knight, a resourceful wizard, a crafty elf, or a revered prince or princess. Play surrounded by guarded castles, perilous forests, sinister fens and valleys filled with the undead. Slay ferocious monsters unlike any known to man or elf.
"trying to compare it to other MMOGs is almost like comparing apples to oranges"
Yes, it definately sounds radically different from such boring mainstream products as Everquest.
I keep telling people about it, but most tell me I'm an idiot for calling it one of the first MMORPG games out there. It came out before Ultima Online, Everquest and Meridian 59, and I still think it's better than all of them combined. (and yes, I've tried most of the MMORPG's out there.)
"WWII Online - Do they have a hard limit on the number of subscribers? It's like a straight line. Would be good if there were more than a handfull of subscribers"
.02$
I feel I may be able to shed a bit of light on this one. I've been playing WWIIOL since the day it was released, so I know a bit about this. WWIIOnline caters to a totally different type of subscriber than any other MMOG out there - the 'grognards'. Grognards are a very, um for lack of a better word, 'anal' type of player. They complain about everything, stating a plethora of facts, figures and anecdotes (sp?) when they smell something wrong. With the WWII 'universe', thats fairly easy to do. All the equipment modelled actually existed, and has documented performance. There are people on the message boards that whine because thier Spitfire Mk I is 3 mph slower at sea level in game, than it was in real life. Seriously. You don't get this in other games, there is no documented statistics on the 'Vorpal Sword of l33t slaying'. I think this turns off a portion of the interested crowd, if they happen to read the message boards before joining up.
Also, the barrier to entry is very, very high. Learing how the game is played, especially without a groups help, is very tough - the equipment reacts realistically. And realisticly is not necissarily what is 'expected' - ie. what peoples perceptions are, after watching the History Channel and Saving Private Ryan, as opposed to real-world performance. You tend to get killed ALOT for the first month or so. Most of the players are fairly hardcore, and killing a newbie is really easy. So the frustration level grows exponentially. I imagine that turns some people off in thier first month.
Add to that, that the game has a bad rep for it horrendous launch - incomplete features, missing equipment, constant crashes, 10 minute load times. Those problems are all long gone now, but its stained the reputation of the game. With every patch, the game gets much, much better, and much more advanced features are added. But they have a very small development staff, so patches are fairly infrequent. The boxes are now also off the shelves at the stores, so the exposure to new players isn't there, except for word of mouth.
Having said all that, I love this game, and plan on playing it until they take it off the net. Right now, you can go download the game, and just pay your monthly fees, so the cost to get in isn't that high.
just my
There are lots and lots of improvements
"The natural progress of things is for liberty to yield and government to gain ground." - Thomas Jefferson
Someone call Lum the Mad to respond.
Interesting that Sir Bruce failed to disclose the fact that he is, or at least was, an investor in Playnet (creator of WWIIOL).
Not necessarily. The games on the chart are all Windoze only as far as I know, so other platforms are a wide-open market. And remember, you don't need to sell to Windows users to make a profit.
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
But it and EQ are the only ones that really have no. Anarchy Online, Ultima Online, ShadowBane, WW2 online, etc, don't have such stuff.
Perhaps because EA meant to target younger girls, they wanted the game time cards out there (considering they don't do the same thing for Ultima).
What crack head moded my post flamebait?
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
Nobody told me I got slashdotted. No wonder my web site exceeded its bandwidth. Not much to comment on here since there aren't many questions that others haven't already addressed. I do have a better estimate for Lineage now; they have somewhere between 800,000 and 1,000,000 legitimate "subscribers" that could be compared with other games. I'm still waiting for some better historical data, however. WWII Online isn't a flat line; it just looks like it. I'm thinking about breaking the chart into two, one for large and one for small, so you can better see the movements of the smaller MMOGs. I didn't divulge my connection to WWIIOL since it's a pretty open "secret" in the MMOG industry and the article was initially targeted for people who already knew this. My goal in the article is purely that of a research journalist, so I try to avoid any bias. However, I'll probably mention it in an updated version of the article sometime this month. EQ: Online Adventures has 50,000 subscribers now. Still looking for data on ShadowBane. :)
Bruce