Acclaim - GameCube Not Worth Publishing For?
Thanks to an anonymous reader for pointing to a GamePro report claiming that Acclaim Entertainment is dropping support for the Gamecube. The article quotes UK trade magazine MCV's interview with new Acclaim CEO Rod Cousens, who says "Why should we develop for platforms that don't deliver profits for us? We will still support the PS2 and Xbox, but Nintendo? No, not in the foreseeable future." Reportedly, this won't be true for the handful of in-development GameCube conversions at the troubled publisher, but these harsh words seem to imply that further Burnout sequels, amongst others, will not be coming to GameCube. Update: 06/23 22:08 GMT by S : Planet GameCube got an official comment from the publisher which says "Acclaim will now evaluate each title and decide which system(s) it best fits", but it's clear the CEO is still very down on GameCube.
The gamecube's curse is the quality of Nintendo's first-party games.
With the PS2 and that other console, one company makes the hardware and maybe a handful of game titles, and the rest of the sales are divided between all other publishers.
With Nintendo, the quality and brand recognition of the flagship titles (Metroid, Zelda, Mario, etc) are so irresistable many first-party games are considered must-have purchases, leaving cube owners little time and money for third-party titles.
Quality kills.
what about Gameboy Advance? Will Acclaim be making games for that still?
Yes.
The Sony handhald gaming unit it still far off, and its doubtful it will be able to dethrone the GBA. Stopping GBA development right now is effectively stopping handheld game development. Why leave a market where development time and budget are much smaller and the payout almost the same?
We're in a recession. Gamers are educating themselves more, and are spending their dollars on games that will give them the most bang for the buck.
We wish.
How many games are purchased after reading reviews? 5%? 10%? How many are purchased on a whim, or by parents who figure if the kids like superman they gotta like the game, or just because it's got a 2-player mode and you kids can play together and quit kicking your brother and leave me the hell alone I'm trying to drink?
On a more important note, anyone notice how it's always places like 3DO that make statements like this? Everyone focuses on one message "see! the GameCube sucks!" instead of the real message "we're reducing our platforms by one to see if we can stay in business".
Schnapple
Don't think that this spells the end, or the begining of the end, for the GameCube. The GameCube is kinda like a Mac in my opinion. It has a very defined nitche, but it is still very profitable. Many people are addicted to it. Just like you can only run OSX on a Mac (at a resonable speed), you can only play Nintendo's games on GCN.
I will always buy Nintendo systems as long as the big N is creating super-high quality games for their systems. I own all three systems, and somehow I end up playing GameCube the most. I guess I'm still addicted to the ZMM (Zelda, Mario, Metroid, etc.) universes.
I'm anxious to see how Nintendo changes their direction with their next-gen console to solve some of these problems. These are tough times, and three consoles creates a saturated market.
Go here for teh [sic] funny.
Backwards compatibility (must have.) A second left shoulder button (must have.) Perhaps a better second analog stick. Some people have complained about the d-pad, but i don't have any complaints there. Develop a better online gaming presence, regardless of how important or not it is to the average gamer the lack is a PR killer. Get out just before or soon after the PS3/XBox2.
And most important, find a way to kick the (undeserved) just for kids image.
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Just pulling back, not stopping all together. Sometimes it helps to gather all the facts than to take a single quote out of context.
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http://www.planetgamecube.com/news.cfm?action=ite
If I had something intelligent to say, I would have said it.
If Acclaim would stop making games that completely suck, maybe they'd see their profits go up.
*sigh*
Sega Sports, Acclaim, who else?
The only reason they leave it is because they can't compete with Nintendo's games.
You develop on the PS2 because it'll sell no matter what. There's enough saturation to support crap.
You port it to the XBox, because it's DirectX and easy to do, so it takes MUCH less to sell to profit, BUT sells more sense XBox owners are hungry for anything.
You ignore the GameCube because no matter what you do you're competing with the best game developers on the planet and make up poor excuses as to why your games suck.