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Star Wars Galaxies - Fastest Selling MMOG Ever

Thanks to several readers for pointing to a LucasArts press release announcing Star Wars Galaxies has attracted more than 125,000 users in its first week, an all-time MMORPG sales record, and something LucasArts call "..the single most successful introduction of an MMO to date." This PC MMORPG is thus far proving extremely popular, despite teething troubles, and the press release also mentions the development team "..is working on a variety of new features, such as player-owned ground vehicles and player cities, along with substantial new content to be added on a regular basis throughout the coming months."

66 comments

  1. Wow ... by Anonymous Coward · · Score: 5, Funny

    who knew there were so many people living in their parent's basements ... this can't be good for the economy!!

    1. Re:Wow ... by Anonymous Coward · · Score: 0

      this is what bill gates said to the marketing dept. while reviewing the xbox live sales figures... great marketing strategy, sell human interactivity feature to people who lack the skills to do this in public with a room full of friends. thanks, i'll take my gamecube and play party games instead...

  2. So they sell it fast. Big deal by Anonymous Coward · · Score: 4, Insightful

    The whole point is to keep the players in game so you can feed off them like some cheap crack dealer.

    Give it 6 months then look at the figures. A lot of friends who left the MMORPG I play in have since come back to the game (Neocron), so the taste of the game is going to appeal more to SW Fanbois and EQ junkies. :)

    1. Re:So they sell it fast. Big deal by Pengo · · Score: 3, Interesting


      Hmm... i have left DAoC to play it. I find that it's better suited for those with lifes. It's the first MMORPG I have played that a casual gamer can enjoy. I protested the game first when my friend talked me into getting it just for the reason it was full of fanboi's.

      I think that the people screaming that it stinks the loudest are the people trying to convince those that are leaving their current games. That's at least been my experience.

    2. Re:So they sell it fast. Big deal by analog_line · · Score: 2, Insightful

      I play DAoC, and there are a hell of a lot of people who I WISH would leave and go play Galaxies instead.

      The unfortunate thing is that too few of them actually are. Else it'd be a much more civil atmosphere to actually play the game as opposed to getting lectured for not supporting your realm, or not falling in line behind some self-styled gestapo.

    3. Re:So they sell it fast. Big deal by JavaLord · · Score: 2, Interesting

      It's the first MMORPG I have played that a casual gamer can enjoy. Yes, If you mean by casual gamer someone who plays 12 hours a day instead of 16. c'mon just to get into the story line of the game + pvp (the galatic civil war) you have to do 20 delevery missions. Don't even get me into how hard it is to get to point A to point B or to get experence.

    4. Re:So they sell it fast. Big deal by ScuzzMonkey · · Score: 1

      You can knock off twenty delivery missions in an hour. The shuttle system is easy to use with a max of ten minute wait to get anywhere on the planet. Experience... well, depends on which skill lines you are talking about there. I think most combat oriented players can move up their first skill boxes in an hour as well, though, which doesn't seem too shabby to me (being more of a crafter type, which takes a lot longer).

      --
      No relation to Happy Monkey
  3. And if this was surprising.... by analog_line · · Score: 3, Insightful

    ...you obviously don't live on the same planet as I do.

    Not only that, it's likely to take a lot from Everquest, as so far as I've seen, it's designed to be the single most addictive thing on the planet next to crack and refined sugar. Everything seems to be designed to make it harder than ever to put the thing down for a few hours and go to sleep, never mind holding down a job.

    Staying WELL away from this bugger. I am SO not interested.

    1. Re:And if this was surprising.... by saden1 · · Score: 3, Funny

      I have addiction phobia so count me out. I don't smoke, drink, or gamble because of my fear of getting addicted. now you can add games to my not-to-do-list. I am already addicted to prOn as it is but I am working to resolve it.

      --

      -----
      One is born into aristocracy, but mediocrity can only be achieved through hard work.
    2. Re:And if this was surprising.... by Anonymous Coward · · Score: 0

      There are basicaly 3 types of players
      1. Your casual player, just having fun. They extract their enjoyment from playing and figuring out quests, discovery, and exploration, and achievment within the confines of the game.

      2. Your Ebay player. They have fun playing, but additionaly, the have fun from actually transfering the time they spend in game into real life money. Auctioning can be quite addicting, and the money can be quite good ... enough to offset the monthly price, cost of game, and typicaly all the upgrades to your computer to play the advanced ones.

      3. Your automated player. These types I'm sure that the peeps (mmorpg slang for people) from /. understand, not only get their enjoyment from playing, ebay'ing, but also derive a certain snug satisfaction by "beating" the game somewhat. I mean creating elaborate unattended play scripts or macros for their toons (slang for their characters).

      Now of course there are others, mostly variations of the above with different levels of dedication and interest.

      Like, the "Corporations". Power gamers intent on making huge $$$ by selling items, money and toons from the game to those casual players who really have little hope or little time to get them through ordinary games means. These are peeps, few in number mostly, but share the common trait of having multiple computers and multiple accounts. They bludgeon their way to riches, then as the prices come down, they auction of thier toons on ebay and move on to the latest games.

      Then of course there are the "outside devs", they are the ones that break the program, hack the packets and develope automated play tools, then sell access or subscriptions to the tools, occasionaly even offering and fufulling support.

      Then, on to the 'Sploiters. The ones that don't really develope, but find and abuse and exploit bugs to their advantage. The mmorpg addage goes, exploit early and exploit often, because once discovered, they are quickly fixed. Typicaly with no punishment to those that abused.

      All in all, each category is deriving fun and satisfaction from some aspect of the game. Even if it is an unattended aspect.

      On to next topic ... It's a delicate balance that the mmorpg game developers and server and fees maintainers tread when they enforce their COC and license rules. Just like in real life, these are the Enforcers. They understand that a little bit of hanky panky is going to happen, they just don't want it rampant to the point were it hurts the name brand and the game itself. They also dont' want to come down too hard and chase off revenue. And they will chase off revenue if they do come down hard. The reason is, they are limiting the types of players to those of basicaly the worst sort ... the casual gamer who loses attention to the repetativeness of the game.

      Anyway, before you go off knocking those who enjoy these games in the myriad of ways that they provide, look closely at what you do for your own personal entertainment. I havn't watched TV for over 5 years now. Have two top of the line computers, programming tools, and books all provided for by my hobby. I've met good people, bad people, learned certain aspects about myself (that I am inherently good and incapable of true evil), and I get to communicate with my children in a playfull and rich medium that these games provide, even though they live 1500 miles away.

      MMORPGS are a sort of entertainment and therapy that perhaps most of you don't understand. I see nothing but positives with MMORPGS for the future. I see military training possibilities, I see Prisoner rehabilitation, advanced learning, and a whole new economy that is just in it's infant stage. 30 to 40 years from now who knows what value mmorpg will have been passed off to the next generation of young people. It may be that we'll all be living like thx1178 and our only real freedoms will be virtual freedoms, or it could be that we all spread out a bit and report into work every morning by logging into our work based mmorpg.

  4. "Job"? What is thing you call a "job"? by perfessor+multigeek · · Score: 3, Funny

    Ahh, I'm just waiting for the VR universes to provide easier ways to make real money.
    When I can design a new piece of gear for, say, EverQuest XX, the 2011 edition, upload it, sell the rights through in-game links to ebay, and then distribute the money I make between "pieces of gold" and RL folding money.
    Well, at that point I'm puttin' on my goggles, pluggin' in the feeding tube, and never ever coming back out.

    Sure I'll be spherical and I'll smell bad, but online nobody will know or care.

    Rustin

    --
    Data is the lever, rigor the fulcrum, brains the force that drives it all.
    1. Re:"Job"? What is thing you call a "job"? by jafuser · · Score: 1

      This has been modded as "Funny", but mark my words, it *will* more-or-less happen, and probably sooner than you think.

      What's interesting is it's already happening now to a degree. There are people who are making some decent cash from eBaying stuff from online games.

      At this point, most of it is ill-gotten (through bugs such as duping), but it won't be long before these games get a wide and deep immersive enough world to allow people to find a legitimate niche and make enough income to maintain their persistently-online lifestyle.

      --
      Please consider making an automatic monthly recurring donation to the EFF
  5. People are buying it at that price? by Cecil · · Score: 1

    I saw the game for sale for $130 CDN. Before subscription. What the hell, why would anyone buy that?

    1. Re:People are buying it at that price? by Anonymous Coward · · Score: 0

      Your country probably put a bunch of taxes on it.

    2. Re:People are buying it at that price? by Winterblink · · Score: 2, Interesting

      Actually that 130 dollar edition is the "collector's edition" if you can believe it. Possibly the lamest concept to hit gaming. Usually they include a map, a t-shirt, that kind of thing. No idea what's in the SWG though.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    3. Re:People are buying it at that price? by Shazow · · Score: 3, Informative

      Yes, the collector's edition is about $130 CDN, but the regular one is just over $50. (Which is what I bought.) It includes a relatively-thick manual, a little booklet, three-cd case (with cds, of course) and a couple of advertisements to Earthlink and such.

      I'm happy with it. Plus it has that new-game smell which puts me beyond the joy of extacy.

      - shazow

    4. Re:People are buying it at that price? by X-Navy · · Score: 2, Informative

      The collectors edition allows (among other things) the owner's characters to wear some special in-game sunglasses.

      IMO they are really stupid looking, but to each his own...

    5. Re:People are buying it at that price? by johnkoer · · Score: 1

      I know this is a little off topic, but you say it is a 3-CD set. Why don't they release this title on a single DVD? If you look at the requirements to run the game, its somewhere around 933MHz for a minimum. Most computers sold with those specs or above came with a DVD-ROM drive, so I think it would be cheaper for them to release a set with 1 DVD rather than 3CDs.

      Just my 0.02

    6. Re:People are buying it at that price? by jafuser · · Score: 1

      Why don't they release this title on a single DVD?

      That would probably make a lot of sense in a game where you would have to constantly swap discs, but with SWG, once you have the game installed, you do not need the CD's again...

      --
      Please consider making an automatic monthly recurring donation to the EFF
    7. Re:People are buying it at that price? by mcflaherty · · Score: 1

      Why don't they release this title on a single DVD?

      Just to add some real world geek data (I know mileage may vary):

      Of the 3 geeks I work with, all of whom meet or exceed the min requirements, none of us installed a DVD reader into our machines when we built them.

      But I agree any software title that comes with more than one bluebook CD should offer a green friendly DVD alternative.

      --
      -- I am become sig, destroyer of posts.
  6. Fast selling...but can they maintain it? by deanj · · Score: 4, Informative

    You'd have to be living under a rock not to have heard about this game in the first place. It's been a long time since they starting hyping it, and it's finally out. It should be no surprise that a franchise like that would make a lot of money initially.

    I've been playing since Beta 3. Initially, I was most worried about the graphics performance of the game, seeing how bad it was near the end of Beta 3. I was pretty happy to see they seem to have cleared most of that up.

    I've been playing for a week now (off and on...mostly off, since I have a real life), and initially I was pretty happy with it.

    But right now, I'm sitting here wondering... "Well, what next"? I'm not sure how they're going to maintain people's interest in this game. I've made my way to the first tier of exp in the game, (one of initial professions you have to start with), and now I'm on my second tier.

    Unlike Everquest, in which it was pretty clear what getting more experienced in something would get you, it's not all that clear in SWG.

    They've always said that this was a game where you could "live Star Wars". Well, I can tell ya, it must be pretty damn boring most of the time down on Tatooine....

    1. Re:Fast selling...but can they maintain it? by Winterblink · · Score: 1
      Oddly, "they" (LucasArts,SOE) haven't been hyping this game much at all. There's hardly any real advertising per se, it's mostly been word-of-mouth. Seems to be pretty effective, if you ask me. :)

      Still, I won't touch this game in its current state, but I will keep an eye on it and see how it progresses and improves, if at all.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    2. Re:Fast selling...but can they maintain it? by Anonymous Coward · · Score: 0

      Oddly, "they" (LucasArts,SOE) haven't been hyping this game much at all.
      Right just like they didn't hype Eps I and II... if Lucas didn't constantly pimp his latest pap, there'd be no audience. I haven't seen any Star Wars media since the Phantom Menace, and I don't intend to finance the further whoring of my favorite movies in an orgy of merchandising. I encourage you to do the same.

    3. Re:Fast selling...but can they maintain it? by Winterblink · · Score: 1

      Really, what hype have you seen? Billboards advertising the game? Full page magazine ads? Ridiculously intrusive advertisements on webpages? I've seen none of those at all. At most I've seen advertisements from sellers offering preorders, but not much else other than people going to other games' message boards and saying how lame their game is going to look when SWG comes out. *snicker*

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    4. Re:Fast selling...but can they maintain it? by deanj · · Score: 1

      You folks must not be reading the same gaming magazines I do, because I've seen ads for this game, and "previews" for nearly a year now.

    5. Re:Fast selling...but can they maintain it? by deanj · · Score: 2, Informative

      Computer gaming world, and damn near any gaming magazine since at least last year, if not before.

      Plus the last two E3s.

    6. Re:Fast selling...but can they maintain it? by Winterblink · · Score: 1

      Showing a game off at E3 and having a gaming magazine do a preview of it is hardly hype. It's nowhere near the media bombardment you alluded to in your original post.

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    7. Re:Fast selling...but can they maintain it? by Anonymous Coward · · Score: 0

      Half of the hype came from the fans themselves, when they heard that Star Wars was being combined with Evercrack on a new game.

      And frankly, the possibilities should make any Star Wars or gaming fan a little randy. However, SOE's execution of the game was just as I predicted, an execution.

      It WILL (and already has) sold like mad, and people will buy up every patch (er, I mean "expansion pack") that is put out there (even ones that have features that were supposed to be part of the original game (such as ship/interplanetary travel and combat, available in the first patch). And all the while, they'll pay their $15 a month.

      SOE and LA may have botched up this game (the most obvious being both that servers that can't even handle the load from the initial shipment of the game and the fact that the "finished" copy is essentially Beta 4), but they will all make a VERY healthy profit on it.

    8. Re:Fast selling...but can they maintain it? by Winterblink · · Score: 2, Insightful

      I agree, totally. The industry's not stupid, they've clued in a long time ago that we'll shell out money up front for a broken product. That, and in the case of MMORPGS, we'll continue to shell out money for a broken product. I can understand patches to fix things like balance issues and bugs, but what they did with SWG is appalling. It's half the game it should be; I mean come on, it's STAR WARS for pete's sake, where's my space ships? The starship combat? Coming in an expansion pack they say, when it should have been there in the first place. Let my voice of dissent against his crap be heard, with my wallet (or the lack thereof).

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
    9. Re:Fast selling...but can they maintain it? by deanj · · Score: 1

      Look, if you don't read the trade rags or the consumer mags and haven't seen it, I can't help ya. Just because YOU weren't paying attention didn't mean it wasn't there. I stand by my original statement.

    10. Re:Fast selling...but can they maintain it? by avageek · · Score: 1

      You'd have to be living under a rock not to have heard about this game in the first place. It's been a long time since they starting hyping it, and it's finally out. It should be no surprise that a franchise like that would make a lot of money initially. Every time I see another ad or preview for a starwars game my eyes just glaze over and I flip to the next page. I mean really, how many star wars games does the world need? I know it may be an unfair comparison, but these star wars games are starting to appear like the army men series. I've played enough of the junk coming out of lucasarts over the years to just avoid them. Coupled with the fact that galaxies is a quasi everquest game are huge signs for me to stay far, far away from it. I watched my father in law play the game all last weekend...never saw a more boring game in my life. Granted it was pretty, but mind numbingly boring.

    11. Re:Fast selling...but can they maintain it? by Winterblink · · Score: 1

      I'm sorry, people actually read gaming magazines? Wait, let me rephrase: people actually read magazines?

      --
      "I'm a leaf on the wind. Watch how I soar."
      -Hoban Washburn
  7. And the sheep return in thier flock... by Anonymous Coward · · Score: 4, Interesting

    It doesn't matter how crappy this game is or what the bugs and shortcomings are. Media has proven once again that the idle minded player will flock to their beloved franchise name like a bull to a red flag without thinking.

    I really wish people would take a critical view of the content before shuffling over to a store and handing over their money because "Duh... it's Star Wars! Dats da best!"

    1. Re:And the sheep return in thier flock... by Babbster · · Score: 1, Offtopic

      1. The word "media" is plural. Thus, "media have proven" is more correct.
      2. I don't know what "idle minded" means, though if it is a real term - or your own new invention - it would be "idle-minded" or "idleminded" (using the hyphen is usually correct, though stylistically you can choose to make it one word). I suspect you were reaching for "addle-minded" or "addle-brained."
      3. "Player" is singular, thus "their" (plural possessive) is difficult to justify in your second sentence.
      4. How do you "take a critical view of the content" without seeing the game? Do you simply entrust your judgement to game reviewers like a sheep?
      5. It's a bad idea to make fun of others' use of the English language (the mocking "Duh...") if you can't handle English syntax yourself.

    2. Re:And the sheep return in thier flock... by Anonymous Coward · · Score: 0

      You forgot the incorrect spelling of their in the subject also!

    3. Re:And the sheep return in thier flock... by Anonymous Coward · · Score: 0

      Media can be plural, but it's not always. For example, take the following statement: "The media has been feeding us garbage for years." This is speaking of media as "the media", or a recognized singular group. You don't say something like "The tv, radio, internet, newspaper, magazine, literary journal, scientific journal, newsletter, and [insert your own entity here] entities have been feeding us garbage for years," in your every-day conversation for instance. Now, if you interperated the statement to read "The cd-r/w, dvd-r/w, paper, 3.5" floppy, cassette, vhs, vcd, magnetic backup tape, memory stick, compact flash, [insert another media here] have been feeding us garbage for years," then yes, media is plural, and you're just an idiot. In the English language, it's all about context.

  8. Please stop these boring SWG advertisements by samsarajr · · Score: 2, Insightful

    Please stop these boring SWG advertisements - we've heard enough already and the game it pretty boring. Account will run out by the end of this month thank god...

    1. Re:Please stop these boring SWG advertisements by samsarajr · · Score: 1

      Actually Im not a 'paki' but your racist comments show your age you little baby. Now go cry to your mother as thats the only breast feeding you will ever get. Oh yeah Im not a coward like the Anonymous Coward that you are

    2. Re:Please stop these boring SWG advertisements by jafuser · · Score: 1

      I don't understand the combination of

      "it pretty boring"

      and

      "Account will run out ... thank god"

      If it's boring, you can stop playing now... you don't have to wait until the end of the free month to stop. Nobody's forcing you to keep playing.

      Please, make room for those who don't find it "boring"...

      --
      Please consider making an automatic monthly recurring donation to the EFF
  9. Yeah, it would be nice if it actually worked. by JavaLord · · Score: 4, Funny

    I post this now, because the servers are down on Star wars Galaxies. I blocked off a section of my time (ie this whole weekend) to play but the servers have been down as much as up. What you aren't hearing is that they pull down the servers for 4 hours a day every day for maintaince. On top of if something goes wrong (ie today.) They've had about 7 hours of DOWNTIME for my server today and when I try to go into my character select screen, my almost uber guy is standing there NAKED with none of his items and his HAIR is gone. It looks like he was the victim of a prison rape. Needless to say, I don't think they will be getting my money when the free month is up. It's nice that they have a built in macroing system though. It's almost like building an aimbot into a first person shooter.

    1. Re:Yeah, it would be nice if it actually worked. by Babbster · · Score: 2, Interesting
      If you're quitting because of downtime in the first month of play and not because you dislike the actual gameplay then you're being foolish. These kinds of games are always going to experience downtime at first because it seems that it's impossible to project what's going to happen in the game once 125,000 accounts are created and played, and because these games are invariably overhyped early and thus bug-fixing delays get progressively more unacceptable so that they have to get the game out the door, flawed or not.

      Note that I'm not justifying the idea of releasing a buggy game (I think it's a bad thing), rather I'm acknowledging reality.

      Me, I'm not going to play for at least a couple of months because there's no sense in me buying the game now only to put it aside when Knights of The Old Republic hits in another week-plus. This has the added benefit of letting me get into the game once most of the major issues have been ironed out and maybe, just maybe, when they've got player-owned vehicles available. :)

    2. Re:Yeah, it would be nice if it actually worked. by duffbeer703 · · Score: 1

      If you had read the comments posted by beta testers right here on slashdot, you would have known that the game was a buggy piece of shit.

      At least 5 testers posted previously.

      --
      Conformity is the jailer of freedom and enemy of growth. -JFK
    3. Re:Yeah, it would be nice if it actually worked. by Shazow · · Score: 1

      The game is a fine piece of shit. I like it. I'm glad I paid for it. I will continue to pay for it until school starts and I run out of time to waste.

      - shazow

    4. Re:Yeah, it would be nice if it actually worked. by @madeus · · Score: 3, Informative

      If you're quitting because of downtime in the first month of play and not because you dislike the actual gameplay then you're being foolish.

      If you think it's going get beter soon you've no idea about how SOE do business - PlanetSide (another SOE game, that's been running for longer) has constant down time issues, they STILL reboot the servers daily and take them down during peak times and they still have lots of problems when they are running.

      Doors frequently don't open in the game, you can get stuck in the game until they servers are rebooted, you can shoot through some objects (like trees), people can shoot and kill you even when they are facing the *opposite* direction (which makes using stealth suits to sneak up on someone a joke), the killer client side hit detection means you can - for example - get run over and killed by a vehicle (like a tank), even if it seems to you that you were 10-20 feet away from where you are standing - all issues that have been knowen about for a month, but not fixed.

      A couple of months won't be long enough for them to even nearly sort it out, trust me (or read the the SOE Station.com forums). It might be sufficently useable to be considered ready for release in 6 months, but not in 8 weeks.

      I say people are right not to go beyond the first month if it narks them, the bugs in SOE games such as SWG and PS can be really annoying, and the issues are NOT going to go away anytime soon - the developers don't even know what's going on with there games.

      For example, the developers of PS recently said they didn't know sticking doors were an issue, despite the numerous bug reports submitted by players (including myself) and forum topics dedicated to the subject.

      The games are not ready for release by a long shot (and many of the issues are not specifically to do with it being massive multiplayer, simply that the game has had too short a development cycle).

    5. Re:Yeah, it would be nice if it actually worked. by JavaLord · · Score: 1

      you can shoot through some objects (like trees)

      They must have the same coders from the Star Wars Galaxies team. NPC's can shoot through hills, mountains and trees in SWG. There is nothing like burst running over a hill only to get shot in the butt by someone who is on the other side. I think maybe they were playing a little too much counterstrike since all the guns work like AWP's

    6. Re:Yeah, it would be nice if it actually worked. by JavaLord · · Score: 1

      If you're quitting because of downtime in the first month of play and not because you dislike the actual gameplay then you're being foolish. These kinds of games are always going to experience downtime at first because it seems that it's impossible to project what's going to happen in the game once 125,000 accounts are created and played, and because these games are invariably overhyped early and thus bug-fixing delays get progressively more unacceptable so that they have to get the game out the door, flawed or not.

      First thing, networking terminology is funny. It's always becomes "downtime" if it's more than 1%. You always hear we have 99.6% uptime. You wont hear the SWG teams saying, yeah we have 70-85% uptime this month. Ok I'm done with that rant

      I can deal with the bugs, and even with the servers coming down for a patch every few days. But every day? The number of accounts is irrelevent since they have a server cap of 3500 and quite a few servers. It's not like the machines are overloaded with users. The fact that they bring the things down every day at 4am PST (they think the whole world is on PST, if your on the east coast it's from 8AM -12 Noon which means no gaming in the morning, too bad if you have a night job). The best part about it is there are "East Coast" Servers and they could bring the servers down at different times for the different time zones, they just don't care.

      So on Sunday, the servers go down again at 5pm. Nobody from SOE bothers telling the players for 3 hours what is going on and players who try to log in just see their character bald in his or her underwear. The Messageboards quickly pile up with Fanboi's crying that their lives are over. SOE didn't care about informing their users.

      The fact that SOE just doesn't seem to care about their customers bothers me.

    7. Re:Yeah, it would be nice if it actually worked. by JavaLord · · Score: 1

      If you had read the comments posted by beta testers right here on slashdot, you would have known that the game was a buggy piece of shit. At least 5 testers posted previously. I can live with the bugs I've run into myself, such as: 1. The I bought my stuff from the bazaar but can't actually get it bug. 2. The I can get a NPC character to keep giving me dark Jedi Amulets for free which I can then turn around and sell to n00bs for 3000 credits bug. 3. The Faction points bug that some exploiters found which had them walking around with armies of storm trooper pets on the second day 4. The Mission bug where you can unequip your weapons and you will get lower level missions which you can beat for almost the same money 5. The flying NPC bug where enemies will just hover above you outside of town. 6. The bug (feature?) where NPCs can shoot through solid objects to kill you (ie, trees, hills, George Lucas's money clip)

      I don't mind the bugs, I mind the downtime which prevents me from finding more bugs!

    8. Re:Yeah, it would be nice if it actually worked. by Zed2K · · Score: 1

      So from everything you've listed it sounds like you are basically saying you can live with the exploits because they make you more powerful instead of playing fair.

      A cheat is a cheat, whether its an exploit of a bug or a hack doesn't matter.

    9. Re:Yeah, it would be nice if it actually worked. by JavaLord · · Score: 1

      So from everything you've listed it sounds like you are basically saying you can live with the exploits because they make you more powerful instead of playing fair.

      The last line was a joke. I can live with the bugs because they were bound to happen and I knew they would be in there. I didn't expect 15% downtime on the good days. Sure, I knew there would be some downtime, but 4 hours a day?

    10. Re:Yeah, it would be nice if it actually worked. by Anonymous Coward · · Score: 0

      Ok everyone is complaining about up time but except for the minor glitch when everyone gets booted and then gets right back in the server I play on has always been available......just can't please all the ppl all of the time

    11. Re:Yeah, it would be nice if it actually worked. by Razor+Gaunt · · Score: 1

      Hmm, that's odd. While I did get kicked out a couple times, it was only for a moment. Maybe five minutes max. I played the whole weekend, pretty much. Made it to Droid Engineer, got 200 Rebel faction, made enough credits to support my extractor habit over the week. All in all, I have not had very many technical probs, other than those "SWG Lost Connection" incidents. Annoying, but definitely not a big deal.

    12. Re:Yeah, it would be nice if it actually worked. by JavaLord · · Score: 1

      Ok everyone is complaining about up time but except for the minor glitch when everyone gets booted

      That is a "minor glitch"?

      and then gets right back in the server I play on has always been available......just can't please all the ppl all of the time

      people in Eclipse and Bloodfin had 10 hours of downtime to deal with yesterday. What server are you on?

  10. But is it good? by pmz · · Score: 1

    Speaking from wishing I had rented Bounty Hunter and being glad I rented The Clone Wars, I wonder if Star Wars Galaxies is any good?

    One thing I've noticed about the Star Wars franchise's games is that they take a genuinely interesting story and the outstanding Star Wars music and wrap them in a so-so game. I keep finding myself attracted to these games, but have resolved to steer away from them from now on. I don't know, perhaps these games are just dandy to teenagers--but, then, the violence in Bounty Hunter is stretching it for the teen market (e.g., killing hundreds of prison guards is just lovely).

  11. Most people don't read reviews by FortKnox · · Score: 1

    Its that simple.

    If you don't read the reviews, you don't realize its just everquest with SW races. When people find out you can't fly, let alone buy, spaceships, the game will tank.

    Honestly, how can you make a SW game without spaceships?!?!

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Most people don't read reviews by JavaLord · · Score: 1

      The best analogy I heard is how can it be Star Wars when there are no ships (no stars) and no wars (no open PvP) The best part is the people running around with axes and knives and "bone armor" it looks more like a midevil setting than the star wars universe. but I'm enjoying it other than the downtime since its the first MMO I really played. :)

    2. Re:Most people don't read reviews by drizzt_o_durden · · Score: 1

      Actually, it's nothing like EQ with SW races. If anything, it's more like UO with SE races, and even that is not quite accurate. I posted above about it, and you can check it here.

      Besides, player owned spaceships will be added. And there is, in fact a war going on, but it's a conflict that involves all the PCs, many of whom may be fighters, but aren't paid soldiers. They're more like mercenaries. Mercenaries don't get paid for randomly killing each other any time, so right now there's no open PvP. Later on there will be 'battle zones' where it is, in fact open battle between the factions, a full scale PvP war.

      Think of it this way: The game starts out with you as a refugee. How the hell do you expect to own your own spaceship within seconds of arriving on a planety while completely destitute? And how often do you randomly go around slaughtering people because they annoy you? This is designed to be a world-building experience, but mass-murderers need not apply. One can freely duel with other players (which earns you both XP), so why the pressing need to kill them off? Or are people just whining because they need the ability to grief at will?

      Sure, all the patches may not be ready, but the game is kinda designed in a way that they don't need to be ready for a while.

      I think this game will appeal to many people.

  12. It's all about the fanbase. by drizzt_o_durden · · Score: 1

    They see starwars, they see that thought went into it, they go and buy it. (And, hey, the game is good, so why not?)

  13. Hype makes money for mags, LA sits quiet. by drizzt_o_durden · · Score: 1

    Honestly, the gaming magazines knew that fans were interested and they went after stories. LA didn't go around hounding people yelling 'take our story!' I know that I bought a random computer gaming mag for an almost completely content-free five-page spread on the game. Companies realize this, and advertise it like madmen.

    Understanding this, realize that LA did not, in fact, hype their game to hell. The release was very quiet on their side. Heck, I didn't even realize it was out until my friend told me about it.

    Also realize that gaming mags have a very focused view. Judging from your comments, you are up to date with these mags, and have seen the coverage they provide. Frankly, I'm not surprised that a gaming magazine is covering a game. Look at the rest of the world, in this age when videogames are advertised during theatre previews, there was barely a tremor of LA-initiated marketing.

    See where we're coming from?

  14. It may not be Evercrack, but perhaps it's more. by drizzt_o_durden · · Score: 1

    SWG is not EQ. Many people jumped at the thought of grouping and nuking and avoiding trains with Jawas and Lightsabers instead of Spectral Callers and Claymores, but that's not what SWG is about at all, nor should it ever be.

    Galaxies, you see, is not merely another copycat MMORPG. Many games say 'what did EQ and Anarchy Online and DAoC doright?' and then copy it. Galaxies knew that their game would be different, so instead looked for the parts of those games that were bad and avoided them. Hear me out. I know the level treadmill is fun. I have many friends who love MUDs, and once a year I find a cool MUD, play it obsessively for three or four days, and then never touch it again because the newness wears off. Everquest is a graphical MUD. Just look at it for more than ten seconds and this becomes immediately apparent. MUD-likes celebrate the level-treadmill, the never-ending cycle of 'kill stuff, get phat loot, kill bigger stuff, get phatter loot, and so on ad nauseum,' and Galaxies sets out to avoid that. In essence, it's more like UO than EQ. The experience systems are dynamic and interesting, the character interactions varied, and the graphical engine scalable. As time goes on and hardware improves, the game gets prettier. I think, instead of digital crack, they've made a higher-class, more refined product for addiction.

    Granted, some people like the level treadmill. I don't blame them, it's plenty fun in its own right, but I think SWG has the capability to become what every other MMORPG dreamed of, a completely immersive alternate environment.

    Sure it sells well, but can they maintain it?

    Definately.

  15. Its still EQ by FortKnox · · Score: 1

    You can wrap shit in a box and call it a present...

    But the fact of the matter is, there isn't space combat. That's what all us 30+ year olds grew up think of star wars. The fact of the matter is, the game is a first person, planet based RPG.

    You say "but they'll add space later". That's like saying "Here's you star trek game. Its just an away crew on a planet, but we'll add the enterprise later".

    Now I have to pay $100 and wait X+N months (X is when they SAY it will be out, N is an arbitrary number above 3) to get into an X-Wing? That's acceptable?
    Come on, the features and stuff you mention that make the game different from EQ is too nit-picky. Coming from your average joe, the minute they find out there is no X-Wing is the minute they lose 80% of interest in the game. The game will be successful, but only in MMORPG type people.

    I'd like to see, for once, a MMORPG that appeals to everyone, not just the EQ, UO, AO type people.

    And to argue with your other comment. If you try the SWR mud, you'll find that SWG copied most of their ideas from it (and SWR has space, which may be how SWG is designing their space).

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  16. For cryin' out loud, by drizzt_o_durden · · Score: 1

    Why not get SW Rebellion or one of the X-wing or Tie-Fighter games if that's what you want, then? Those are pure space combat, since that is the 'definative' Star Wars for you. Above all, MMORPGs are RPGs. Role. Playing. Games. That means character building, and it's hard to do that other than in very specific ways when everyone is jetting around in their own fighter.

    Now look, I'm looking forward to interacting with people while hanging out on a Mon Calamari as much as the next Bothan, but there's more to Star Wars than space combat, and more to Galaxies than mindless level building. Realizing that, it should be clear that there's an entire game to enjoy, rather than one point to lament.

  17. my 2 cents by resignator · · Score: 1

    If I had to make a summary of my SWG experience in one single emote....

    /bored angry yawn

    --
    "At first, we thought it was just another snake cult."