Doom 3 Deathmatch At QuakeCon 2003
SifuDave54 writes "There's a press release via Yahoo! reporting that id will bring DOOM 3 to QuakeCon 2003! - 'QuakeCon attendees will have the chance to play DOOM 3's four-player Deathmatch on a level co-developed by id Software and U.K.-based developer Splash Damage, Ltd. Splash Damage has most recently worked with id Software on Wolfenstein: Enemy Territory, and will be co-developing DOOM 3's multiplayer levels.' I wish I could go..."
have u even tried RTCW: ET. its more than running round shooting baddies, you have different classes with differnet roles and abilities. You need teamwork and skill to win a level. It blows crap like UT2k3 out of the water.
There is no god
The games not out yet and I'm already owned
-"The early bird catches the worm, but the late bird sleeps the most"
The longer you wait the higher the expectation is going to be, call me mr 'glass-half-empty' but i have this weird feeling in the pit of my stomach that this game will definatly not own all my base.
It will be wicked to actually see a level and see what all the hype and build up has been but at the end of the day we will all buy it just becuase it is doom3 no matter how it plays.
For gut never lies, and at the moment it is saying, leave work, kill the database and go home.
I know this will be trolled but i just know it will suck after all this time
Kingdom of Loathing (www.kingdomofloathing.com) Addicted is me
UT2K3 may not be the greatest game, but it spawned deathball ( http://www.deathball.net ) , which takes the fps to a fpsg (first person sports game) , i know it may not be everyones cup of tea (its very socceresque) but its a much more absorbing game for the gamer whos fed up of the usual shoot shoot win, shot shoot die monotomy of first person games.
Equal weaponry, yes. But the axis team has a serious advantage on all but one map. If you want to be a nice guy and use auto-team, more often than not, you'll end up on the camped-against allies.
But more importantly is the bullshit XP system they've implemented. If you're playing a three-map campaign and you join towards the end, you're faced with opponents who have skills much higher than you. Don't even bother playing a six-map campaign unless you start from the beginning.
Though the worst is really the class imbalances. Medics (after they get enough XP) are too powerful. Likewise for panzerfaust wielders. Weapons like the machinegun, mortar, and flamethrower are only useful in a few situations. This leads to a game of relatively few types of players going against each other in what ends up as boring and routine gunfights.
This game could have been great. The maps and in-game communications are well thought out. The level design is excellent. But in the end the polish is missing. I can't complain though, since it's a free game. But I hope Splash Damage is capable of more than this if they're working on Doom 3.
"God is a comedian playing to an audience too afraid to laugh." -Voltaire
This also leads me to believe that the game might launch earlier than reports have said. If Carmack is willing to let kids play it in a sanctioned event, it must be near ready to ship. Could this mean that they will also be releasing a demo at the event? Perhaps only to attendees?
its all speculation, but who cares, its fun to.
I want 2D games back.
The Axis only has a severe map advantage on Battery. And I think that is offset with a longer spawn time. Most of the other maps are close enough that the difference is meaningless. Mind you 'map advantage' can translate into 'my team sucks' quite easily.
But more importantly is the bullshit XP system they've implemented. If you're playing a three-map campaign and you join towards the end, you're faced with opponents who have skills much higher than you. Don't even bother playing a six-map campaign unless you start from the beginning.
The XP system is one of the most innovative systems I've seen in recent online games. Also, you are not required to play campaign games. They have single map games that do not carry the XP through.
Though the worst is really the class imbalances. Medics (after they get enough XP) are too powerful. Likewise for panzerfaust wielders. Weapons like the machinegun, mortar, and flamethrower are only useful in a few situations. This leads to a game of relatively few types of players going against each other in what ends up as boring and routine gunfights.
I agree here, Mortars are worthless UNLESS you have good field ops of your team. I have seen mortar players that do quite well on each map.
There is nothing i like better than to sneak around behind an enemy 'build up' point and catch them all by surprise with a flamethrower.
"Mr. President, we cannot allow a mineshaft gap!"
I'm going to name my company Strafe Jump
I have a feeling that the 4 player Doom 3 multiplayer is not going to be anything like the fast paced action of Wolfenstein: ET. If Doom 3 is about atmosphere, lurking down hallways, being scared out of your head, and since the multiplayer is limited to 4 players, I think that means it's going to be a very different experience.
And in anycase, it's all BS until you actually play the damn game!
Off-topic, but, is there any good new FPS that has multiplayer-cooperative? I miss those Doom/Duke Nukem days where we were on a mission together...
I'm not the devil.. just his advocate.
Axis static defense strategies can nearly always be defeated by the proper Allied class mix and proper teamwork.
Medics (after they get enough XP) are too powerful. Likewise for panzerfaust wielders. Weapons like the machinegun, mortar, and flamethrower are only useful in a few situations.
High-rank medics are quite powerful, and a popular class choice, but medics alone cannot win a map. Their self-healing and adrenaline abilities make them no more powerful in a short sharp firefight than a top-rank engineer, who has bonus grenades and a flak jacket.
Panzerfaust soldiers are limited in several ways: the heavy weapons server cap, the low number of pf tubes issued per ammo box, slowness in moving with a heavy weapon equipped, and the class-specific-skill recharge rate. The latter two disadvantages are somewhat reduced as XP is gained, but only heavy weapons XP counts toward those. There's also the 2-second firing delay with the panzerfaust, during which the firer is quite vulnerable.
The machinegun is the cornerstone of playing defense, if you have some backup. The panzerfaust (or an engineer with rifle grenades) is how you defeat a well-placed machinegunner. The mortar is great if you have good field ops spotting, or if you have worked out bearings and elevations for your favorite firing points and targets in advance.
But more importantly is the bullshit XP system they've implemented. If you're playing a three-map campaign and you join towards the end, you're faced with opponents who have skills much higher than you. Don't even bother playing a six-map campaign unless you start from the beginning.
See, what you are missing is this: it's a team game. So you have opponents who are pumped up? You also have teammates that are buffed. You can make a valuable contribution to the team's success regardless of your current XP level, once you know the map well.
-- Jeff Paulsen
Honestly, having one giant frag fest with everyone getting splattered every 30 seconds is fun... to a point. I really miss good old four player deathmatch in Doom (and to a lesser extent, Doom 2). It had a slower, carefully paced game: hunting people down, conserving resources, and trying to outflank people to get the drop on them. The tension in these games would build and build, especially if your opponents knew you were weak or low on ammo. It made for an altogether different style of deathmatch game which has never really been revisited (except System Shock 2 ?). I hope Doom 3 will move back towards this style of multiplayer, with cooperative play as well. I really miss cooperative play.
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