GBA - A Wasteland For Creativity?
jvm writes "Having been intrigued by heated discussions over licensed games and stagnant creativity in the videogame market, I did some investigation into just how many original titles can be found in the library of games for Nintendo's GameBoy Advance. Depressingly, out of the hundreds of games catalogued, only 9% are not licensed, not sequels, and not remakes of older games. That's fewer than three dozen games, and most of those fall into well-known categories. Graphs and downloadable data are provided for interested readers to do their own examination."
- Sometimes new things do not get a good chance when they first come out so it becomes more of a cult following. Therefore it's less of a chance of a good sell, and return on investment.
- People like franchises/sequels.
- Some new games are just reinventions of old ideas.
- How new can you get? Many games are similar to each other. We have FPS, RTS, Platformers, RPGs, fighting, sports, card, 2d scrollers, etc. Each genre has their style, and everyone sticks to the style that works.
I'm curious to see a report on other platforms, including SNES, and alot of the older systems. I wouldn't be suprised to see the percentage of new games shrink overtime.While a lot of the games are just ports of other games, the fact that the GBA is portable gives them a renewed appeal. Sequels may also benefit by association. If someone liked playing the original game in a series, they'll probably assume that the GBA sequel is just like the original, but portable.
I bought my GBA so I could get a flash card, and play NES roms. It does that. I'm very happy.
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I support spreading santorum
Motocross Maniacs Advance is actually a sequel/remake of an old B&W gameboy game, a great one, mind you. I believe there was a sequel on GBC, also.
Advance Wars is a derivative of (Nectaris) Military Madness... but he fails to realise that Hudson at the time also was making the (X) Wars series, too... like Famicom Wars, Super Famicom Wars, GB Wars, (64 Wars got canceled)... as great as Advance Wars and Advance Wars 2 are, they still are just sequels/remakes.
originality is dead =( oh well, I like retrofits.
Unfortunately, originality on all consoles has been vanishing as of late. Publishers make the easy decision and decide to go with what's guaranteed to sell. No one really needs four different NFL games for each season or a tie-in piece of shovelware for every blockbuster movie, but that's what we're getting.
As was noted in the article, the blame falls squarely on the shoulders of us, the gamers. As long as we're content with retreads of old franchises and sequel after sequel to an unexpected hit, that's what we'll receive. It would be nice to see console manufacturers award originality (maybe a price break on the media or the license fees?), but that probably won't happen. Therefore, we, the gamers, need to support originality. We need to buy the games that are different, the ones that take chances. Praising them isn't enough. More often than not, even a mediocre original game is far better than a licensed one. The problem is that we don't do that. We buy the franchises, the crappy licenses (Enter the Matrix, anyone?). We don't support originality, making it an unneeded risk for publishers.
Until we reform our buying habits, nothing is going to change.
Goo goo g'joob.
How bout doing a comparison on original movies nowadays? Similar trend without a doubt.
-- taking over the world, we are.
This is a somewhat timely topic for me. This past weekend I took my 6 1/2 year old soon to good 'ole WalMart so he could get a GBA game.
What an exercise in frustration. He would have nothing to do with my and oldest son's (he's 12) suggestion of Golden Sun, Metroid Prime, etc. Instead he was fixated on some Yu-Gi-Oh game, which I eventually gave into. He seems to enjoy it though.
But I completely agree with most of the GBA selection being simply sequels of each other......
This is to be expected
you cant really expect there to be that much creativity when 90% of the ideas for that technology were used up a decade age
It took you a few minutes to type that? Back to cleaning toilets for you I think.
This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
You can go ahead and buy original games (Fantavision? Blix: The Time Sweeper?), I'll keep buying good games (Metroid Prime, Zelda: TWW, Yoshi's Island GBA).
I think we need to realize a couple things. First, "sequel" doesn't mean "not original". Second, "original" doesn't often mean "good".
Let's not stir that bag of worms...
On the bright side, the GBA is by far the most friendly console/portable ever released for homebrew development. I'm going to ignore the special limited edition PlayStations you could program that were only released in Japan, as you could only run programs that fit in RAM, which made it extremely limited.
For under $100, you can get a flash ROM cartridge and the cable necessary to program it. The GBA is high powered enough that development is usually done in C using GCC rather than in assembly like on most 2d systems. The hardware is very well documented. The system is simple enough that it can be emulated at full speed on any Pentium 3 based system. It's hard to top that for homebrew development.
No matter how hard you tried when you were a kid (and believe me, I did) you just couldn't possibly have played ALL the good NES and SNES games out there. I am more than happy to play these "rehashed" games for the first time, and am even happier to see sequels to games I enjoyed.
It's only their biggest franchise (and it originated on the Game Boy). If this isn't in the list, then all the data must be suspect.
I was under the impression that the GBA was designed so that you could bring your favorite console games along with you when you travelled. I didn't think the goal was ever to create new games, but was really to bring NES/SNES/PSX games to a portable platform. If you want new games look at the consoles. Obviously that is where the innovation will take place.
I think we should not look at GBA as another independent platform, but more as a supplement to the existing console platforms. This is especially true if you think of it as a supplement to the Gamecube, with all the connectivity features.
... And this doesn't deal with the statistics of sequels, but Wario Ware for the GBA kicks all sorts of ass. It's the most original game that I've played since Typing of the Dead for the Dreamcast, and I can't recommend it enough.
Why can't I moderate something "Wrong" or at least "Grossly Misinformed"?
I'd be more interested to see a similar breakdown for the PS2, XBox, and GC. The true wasteland of creativity is on the big consoles, not the GBA.
The reason I sold my XBox (and never picked up a PS2) is because my personal, subjective analysis is that there is basically no innovation going on there. The original PlayStation pretty much killed it all. Yes, there were great and novel games for every platform, but compare the PS to the Saturn--its original competitor--and later the Dreamcast and N64. Developers took more risks for the DC by far. There are weirder and more original games for the DC that would simply have gotten lost in the shitstorm of Crash Bandicoot clones.
It's undeniable that the vast majority of GBA games are repetitive knockoffs. This is even more true for the big consoles. But so what--I don't buy those titles. There are odder and more creative games available for the GBA, and for the GC. Now that we don't have Sega--the true innovator--doing quite as much, Nintendo stands out as a relative bastion of creativity, compared to the Sony and Microsoft markets. Especially the XBox. It matters nothing if it's sold 15% more units and has half again as many titles out as the GC, if all the games suck. (Does anyone actually play the XBox, or do they just buy them because their buddy told them they'd look cool?)
Are you sure that the X-box / PS2 / Gamecube will fair any better? Having a quick look through a list of games I'm not convinced they would.
Combination - fun iPhone puzzling
Ok, that was the flamebait... but think about it... GBA Lineup wouldn't be so full of shit if people didn't go to kwik-e-mart, bought the same buggy platformer with the brand new Disney character that looked like coming out from the Commodore 64 era and then went back to kiwk-e-mart only to buy another platformer based on a Cartoon Network show.
And considering the cost of those fucking games (50 euros here in EU), I wonder if the buyers are little children with little wages, or they demented parents with no knowledge of videogame whatsoever.
I hope when I will be a parent, the situation will be different, because I will not buy my daughter/son a lame game based on a lame franchise.
+ + + +
On the other hand, Castlevania: Harmony of Dissonance, and Castlevania: Aria of Sorrow, are really good games, even if the franchise is old.
Sometimes having a franchise breathing beind the back of the developers makes them to publish good games... unless the franchise is Tomb Raider (rotfl).
+ + + +
I can still remember that Simspons episode with Bart being instigated from Donkey Kong, Mario and Sonic to steal Mortal Kombat from the Mall.
"I am slashbot, hear me roar!"
One of th more original titles - like a cut down version of Acid on the GBA - sadly not available in north america. Instead we get more crappy platformers.
373 titles seems like a very poor sample size.
It's great that the GBA is giving a new generation of gamers the opportunity to play some of the old classic SNES games.
Some of these games (Zelda: A Link to the Past, for example) are very good. Porting them to the GBA makes them attractive even when they can't hold their own against the glitz of modern console titles.
I, for one, am having a great time playing some of my old favorites.
I'm sure the esteemed Dr. Samir Gupta has been doing research on this very topic. I'm eagerly waiting his informed take on originality in the Game Boy Advance's software library.
The Gameboy is the easiest and cheapest modern platform to make a game for. Companies that can't make console games (lack of funds, experience, etc) - make handheld games.
As a result there are so many damn games for the system that the market is saturated and it's very hard to stand out. Unless you're Nintendo or have a killer licenced product you can't sell or market anything that's worthwhile making.
So the serious developers have given up on the GBA as a development platform and taken their creativity with them. Larger commercial developers have moved to PS2 / Xbox / PC, smaller developers have moved to the PC / Palm / PocketPC.
The only wildcard there is the PC because it's the most open market for games.
It seems obvious that a franchise title will have lots of automatic sales, while a truly original title has to work for all it's sales. What's the problem with having a franchise game that's good?
What if the characters in Golden Sun were named Cloud, Aerith and Tifa, and it was Final Golden Fantasy Sun? It would still be a kickass RPG. Or if the minigame title had Wario in it, and was called Wario Ware? err...
I started as an arcade game freak in the 80's but gradually became more and more disillusioned as time passed. What I found was the replacement of creativity, imagination, and planning with graphics, sound, and simplicity. In other words, the substitution of art with technology.
The ULTIMA series exemplifies this. I acknowledge that a certain amount of processing and grunt power is needed to provide the visual and aural stimulation to the mind. That is why Ultima 1 and 2 are creative gems, but somehow incomplete. Ultima 3, 4, and 5 are great works of art. They will be recognised in a future age as such. The decline sets in with 6 and 7, and then they become little more than eye candy and ear floss. Technology over-ruling creativity.
Afterall, Nintendo has basically had complete dominance of the handheld market for the last decade or so. Given the poor showing of Gamecube among the other alternatives, one would think that they would do everything they can muster to keep their portable dominance.
And while I wouldn't say that the games for GBA are breath takingly original, I don't think I have thought that of any games I've played since I picked up... uh... damn, I can't remember ever thinking that. Old age and cynicism are starting to get to me.
In any case, the GBA titles that I have actually bought have been pleasing for the most part. I have looked into the homebrew stuff, but ever since Lik Sang lost in court, I have been trying to find another alternative to getting the games onto an actual GBA (I'm open to suggestions).
Not like I'm actually planning on getting an NGage though; unless of course they have some SERIOUSLY impressive titles (which I am equally cynical about).
But seriously, if anyone out there could point me in the direction of a good place to get some stuff to write custom apps to the GBA, I would be much obliged.
Some of the interactions should be skipped, I agree. They tell you stuff that you already know. I know that I have to blow up the seam in the pipe, I did this mission in Orange Star. I know what a missile silo is, if I didn't I wouldn't be at this point. What about the things that the characters always say: Andy: That's what Nell said anyway. Sami: Yes, ma'am. Colin: Yes, sir Commander Grit/Olaf.
"I wonder what it's like living in a constant haze of stupidity" - Hiei, Yu Yu Hakusho
Haterade, its not just for breakfast anymore eh?
In general, there has been absolutely nothing creative or innovative in Nintendo's lineup in a long time. I am not saying they are bad games, but I would like you to point out the creativity. I will now set about to point out the utter lack thereof, in brief:
1) Zelda: WW = Zelda: OoT - Horse - difficulty + boat. That is all. The gameplay is the same, if not simplified. Sure its on a boat, but those sequences only serve to make the game arbitrarily longer.
2) Mario Sunshine. Mario 64 + water. Still nothing new here.
3) Mario Golf: TT. Did they even try? It is the EXACT same game as Mario Golf.
4) Eternal Darkness. The way people talk about this game one would think N invented survival horror. So its Resident Evil with more characters. Break it up however you want its still the same game.
5) Metroid Prime. FPS - speed. They took the thrill and speed out of an FPS. Not innovation.
6) Pikmin. Its weird alright. If you call this innovative, I guess you can have it, cause its not a fun game.
7) Animal Crossing. Wow, they re-released an N64 game. Thats about as far removed as creativity as it gets.
I can go on and on, but since your post didn't actually mention any innovation, I'll leave it at that for now.
Now to do the unthinkable and defend M$. Outside of Sega, the only true innovation has been the hard drive. Hate on Blinx all you want, but that is that last game I can think of that tried something truly different. Of course the game didn't end up being very good. So that begs the question, why innovate when it ain't broke?