DVD-Enabled Consoles Do Better?
Thanks to GameMarketWatch.com for their article discussing a survey linking console DVD use and game purchases. Some manufacturers don't see the point of a bundled DVD player: "'Why would we ever include DVD playback in our videogame system?' was the question posed in a recent Business 2.0 article by George Harrison, Nintendo's VP of Marketing. 'If someone buys a DVD and watches it on the Nintendo GameCube, we wouldn't receive any revenue from that. We'd rather have them play our games.'" But the survey shows a possible advantage to DVD playback for hardware manufacturers: "The Centris poll results... suggest that DVD capability has the potential to drive game software activity, since respondents that used their game consoles to watch DVD movies were also the heaviest purchasers and renters of games."
Doesn't the surveys just imply that the folk that send the most time infront of their TVs, also watch more DVDs and play more games?
I know people who were baught Ps2's beacuse they wanted a games console and they wanted a dvd player for the family - i would imagine thats a significant number of people. Also nintendo will lose out of the multiplayer gig beacuse Mr Myamoto doesent like it- nintendo may be heading the way of sega....
Slashdot - The one stop shop for procrastination
Here's a tip for electronics makers. A phone that dosn't suck, plays stereo mp3+Ogg+FM radio, uses CF not SD, bluetooth and java games I can write/manage myself - I'm in again...
--
"we live in a post-ideological world..." - Billy Bragg.
I have a PS2 and GameCube. I have used the PS2 as a secondary DVD player but have had to put it into a hifi cabinet to stop the noise of the fan being a constant irritation. While it has played all the DVDs I have wanted to and is also region free thanks to region X I don't think I could stand it as the only DVD player we had. The remote is terrible and the noise irritating. Picture is OK on a small screen (28" widescreen) but I wouldn't use it for films on my projection system.
To be honest, I'm with Nintendo on this, the GameCube is smaller, quieter and starts games quicker so as a games machine it is better than the PS2 as it sticks to what it does best. Sadly, the games are released too late so we tend to get the PS2 version when they appear. If the PS2 and GC versions arrived at the same time I would buy the GC version in a heartbeat. Sadly this delay rather than lack of DVD support is what we mean the GC will be runner up to the PS2. Xbox is even further behind despite being able to play DVDs of course.
"I have the attention span of a strobe lit goldfish, please get to the point quickly!"
I remember reading somewhere a while ago that (I think Panasonic) was selling gamecubes that could play dvds in asia. I wonder if they still make them.
---------- Open Source is capitalism applied to IP.
Nintendo is also the least supportive of online gaming as well. MS packing the equipment needed for voice chat with it's online kit was a great, innovative move. Nintendo just wants to play it safe and sit around with it's tired old franchises, not participate in the evolution of gaming.
The Playstation2 DVD is great. With other DVD players you can jump on the floor, and the DVD skips/stalls. Playstation2 doesn't. Seems like good quality to me, besides I can get rid of my dvd player and save som space/wiring.
Here's a tip for electronics makers. A phone that dosn't suck, plays stereo mp3+Ogg+FM radio, uses CF not SD, bluetooth and java games I can write/manage myself - I'm in again...
I think despite the fact that SD is more closed, they use it for the easier power requirements compared to CF.
Sony did it right, they shipped a DVD player with the PS2. It was really quite smart because at the time DVD players were still expensive and the cheapest ones were complete crap.
Most US kids who get a Playstation from Mom & Dad already have their own TV in their room, at the time they didn't have a DVD player. (maybe a VCR but no DVD). So the ability to rent one's own movies and view them in one's bedroom along with games was what helped sell the PS2!
The real buyers of the PS2 were the 18-30 somethings who could afford the expense of the PS2. This crowd already had DVD because they had jobs that paid real money! But they only had ONE DVD player on the main TV in the house. The 20-30 portion of this crowd may actually be married and have children. This means they don't have time to play games that often and they may just fight with the wife over watching Lifetime channel shows. So they retreat to another TV with their PS2 and play games as well as watching guy movies the wife won't watch.
Nintendo blew it! First they targeted the younger crowd and second, they neglected to put a DVD player in their inexpensive console. Do you have any idea how many Disney movies on DVD the average kid has?!?! It's incredible, I think my sister's 5 year old has just about every damn movie and she's watched them 8 million times! Parent's simply don't want to watch them again and again! Had Nintendo simply included a DVD player the parents would have freaking loved it! Just get the kid a small cheap TV and let the kid play in their room the next time you rent an adult movie! They can play games and/or watch their movies.
It's too late now for DVD to make a difference in anyone's buying decision until games start getting shipped on DVD and using the added space. DVD players are very very inexpensive, you can get one at Walmart for under $50! So that's why Ninetendo blew it! They also didn't ship fast enough nor could they compete with Sony or Microsoft on the hardware. They missed the Window!
Tell them that Mr Harrison is drastically wrong in his stance. I really can't believe that guy is a VP of Marketing, since he seems to have no conception that extra features that everyone wants == more sales of said console. That guy needs some reeducating.
I just sent a nice long email to nintendo@noa.nintendo.com explaining why my PS2 goes everywhere and why I buy more games for it, versus my Gamecube. It was polite, well reasoned, with evidence from mine and my friends' game habits. I doubt anyone of importance sees it ever, but efforts had to be made.
I have hope for Nintendo, but only if they educate or sack guys like Mr Harrison, and occasionally listen to what the customers want instead.
http://thechubbyferret.net - Ferret pictures and informative links.
I've owned a gamecube for a little over a year and love it. I've wanted an xbox but could never justify buying a second console. About a month and a half ago my Sony DVD player decided it no longer wanted to play certain DVDs. (POS!) So it was time to buy a new one. Well I could spend $150 on a new player or i could spend that extra $50 and get the xbox (+dvd accessory) that would do the same thing. Sweet. Now I can justify buying an xbox. Since then I've already bought 9 xbox games. Microsoft gets richer.
Just out of curiosity (and possibly mildly off-topic) does anybody else find that their XBox is fairly noisy whilst watching DVD's? I've almost contemplated getting a dedicated DVD player for this reason. Unfortunately I don't have room the way my entertainment center is set up.
Typical College Day
1) Wake up
2) Check email on PS2
3) Skip Class
4) Play Madden on-line on PS2
5) Eat
6) Watch DVD on PS2
7) Eat
8) Put CD in PS2
9) Throw Party & Consume Keg of Beer
Disclaimer: I own an x-box, which is NOT a dvd player (pet peeve but we won't go there), and after the price drop I'll be buying a cube. I mention this to say that games are my priority and therefore dvd functionality doesn't influence me in the slightest.
Trust Your Technolust
This quote is great. It shoes a very foolish and arrogant mindset that has taken over media-based and subscription-based industries.
They aren't interested in quality, value-added products anymore. They are interested only in making their customers pay more money in the future. Notice that manufactures of players for DVD, VHS, CD, vinyl record, audio-tape, floppy-disks, etc. don't make money (directly) from sales of media -- but they still find a way to make money on the hardware to read them. Duh! Waaay long ago, there was a day where the manufacturer sold the playback device for a profit, rather than as a way to lock people into something.
This further illustrates that there is no love for the consumer. Just because the consumer wants it, doesn't mean that it is worth doing. They don't even bother to ask if the consumer will enjoy the product more, leading to good sales. It doesn't even occur to them. This demonstrates that the consumer votes with their dollars according to one set of criteria, but the manufacturers think the consumer is buying based on another.
From the looks of it, it appears that most people think that Nintendo flat out ignored the push to make a console that doubled as a home entertainment system. Has anyone considered that Nintendo may have made a concious decision, after weighing the pros and cons, to keep the GameCube purely a game console?
Isn't it concievable that Nintendo weighed the cheaper/easier-to-make pros versus the lose-market-share cons and simply decided to leave the entertainment system out of the console?
Was this really the worst business decision they could make? With Sony holding a good bit of the market share and Microsoft coming out with a new game console, perhaps Nintendo simply thought they could not afford to make a console that sold at a loss?
"Why would we ever include DVD playback in our videogame system?... If someone buys a DVD and watches it on the Nintendo GameCube, we wouldn't receive any revenue from that. We'd rather have them play our games."
How'd this guy become a marketing VP? If you sell a product with the intent that it become a continuous node of revenue for you, people will reject it. They can recognize a device that serves only the company's profit interest.
Successful products that have ongoing expenses give the user something more, something they can use without draining their pocketbooks. Entice with the free features and they're more likely to opt in for the pay features. You have to give something freely before you can take. Preferably something the end user values more but which costs you little or nothing to give. Lock the user into your profit model and he will resist.
You can catch more flies with honey and a vacuum cleaner than you can with just a vacuum cleaner.
Oh, say does that Star-Spangled Banner entwine / The myrtle of Venus with Bacchus's vine?
Sony, the Digital Hub: It's a Sony world and we all just live here, at least that's the dream in the boardrooms of Sony, Inc. Sony wants to make every consumer electronics device you use, from proprietary CD players to proprietary game systems and proprietary DVD players, something that bears the Sony logo. The Playstation has always just been one small but important part of this road to dominance. I want to note that this is not the reality now, just Sony's dream for a new order.
Microsoft, Dangerous Paranoids: Supposing Sony suceeds. Well, in that world people will do all their computer stuff on some version of a Playstation or VAIO, and Sony can theoretically publish their own software and lock Microsoft out of the market. The people at Microsoft fear competition in the world of computer software, and they see this as a real threat. The solution? Compete with Sony in the digital hub business. Make no mistake, this is the real war that is going on. Microsoft wants to continue its dominance of the software industry, and it can't let Sony pull the rug out from under them by achieving absolute dominance of the hardware their software runs on.
Nintendo, Ex-VideoGame Monopolists: Nintendo never liked competition, but they do not like the new direction the video game industry is headed. They were perfectly happy having absolute dominance of the video game industry, but right now that is just a distant dream. What they don't want to happen is to be sucked into playing Sony's game by Sony's rules. To achieve that, they have to keep the war about video games and not about digital hubs. Part of that is their gamble, which is winning the video game war on the basis of superior games, not being jack-of-all-trades. So far, they aren't suceeding, mainly because their competition still creates good, solid video gaming experiences despite the fact that it is only part of a larger strategy.
So, that's my take on current afffairs...
All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
And yeah, you're also probably right that late DVD adopters considering a new console will see the value of killing two birds with one stone.
It Is the Nature of Information to Transgress Artificial Boundaries
FYI, my cousin and his kids are a perfect example of how Nintendo blew it with the Gamecube.
They were all big Nintendo fans.
Which of the current-gen consoles do they have? Hint: Not a Gamecube. Why? They wanted a DVD player too when they bought it.
retrorocket.o not found, launch anyway?
Or more simply:
No one's going to buy your games if no one's buying your consoles.
Therefore, while in and of itself Nintendo would not make direct revenue from DVD capability, they would make indirect revenue in that for many people, lack of DVD capability was a big strike against the Gamecube when answering the question, "Which should I buy?". I know this was one of the factors in my cousin buying a PS2 for his kids instead of a Gamecube.
retrorocket.o not found, launch anyway?
They're plagued by the "One vision" syndrome. Problem is that Miyamoto doesn't govern the buying habits of the entire planet.
Anyways, the reasoning behind bundled DVD support is a psychological cushion. Kids nag their parents for the latest and greatest console, parents say "Nay" until they notice it's also a DVD player. So they say "DVD's would be nice" and they buy the thing, thinking both kids and adults will benefit from the investment.
Sure beats those 40$ Apex AD-1200's any day!
-Billco, Fnarg.com
"Armed forces abroad are of little value unless there is prudent counsel at home" - Cicero
I just bought a $50 DVD player yesterday to compliment my Cube. My roommate has a PS2 and I have a DVD drive in my computer.
Why buy the player? Because the cheap $50 player does a lot more than a thrown-on PS2 pile-of-junk-player does. The public is just too dumb to appreciate it.
Nintendo is a game company while Sony just happens to make a large profit from games.
For nintendo it may not make much sense to pack a dvd player but for sony who also has a large stake in dvds it was a huge decision. An old article stated that when the ps2 first came out Sony was making more profits off of dvd sales that games from people (in japan) who would usually not be watching dvds but because they purchased the ps2 they were now able to.
"If someone buys a DVD and watches it on the Nintendo GameCube, we wouldn't receive any revenue from that. We'd rather have them play our games."
This guy is their VP of Marketing?! No wonder Nintendo isn't winning! My dog's ass could understand marketing concepts better than this guy. I hope the interviewer laughed so hard he blew snot all over the room.
I still haven't bought a console, but Nintendo has never even been a consideration for me simply because I don't have a DVD player yet. There are about 2 games on each system I'd like to own, why would I buy the one system without DVD? Morons. "But it'll be small, so japanese school girls can carry it in their backpacks!"
Now if it came with a japanese schoolgirl... THAT would be marketing.
Hrm... what are the two popular consoles? X-Box and PS2.
What console is mostly dying? The console that doesn't allow you to play DVDs on it.
Why? Well, I was looking at buying one myself a year ago, and like a good slashdotter, I immediately crossed off the Evil-Box, so it came down to the PS2 vs. the GameCube. Since I didn't have a DVD player (except for on my computers) it made the choice real easy, as each platform had an equal selection of games I wanted (at that time). Besides, the cube is top-loading, so I'd either have to put it on top of the TV (yeah, that's a great idea) or pull it out and put it back each time I want to switch games. I guess the idea of being "not only the president, but also a client" isn't so laughable.
Kurdt
I'm not anti-social. Just pro-technology.
Well, yes, more features are good for consumers; but that doesn't necessarily mean it's the more profitable thing to do! By using a non standard format Nintendo gets an extra level of protection against software pirates. Certainly there were other factors like more tightly integrated security in the chips, but the form factor counts too. It prevents pretty much all off-the-shelf DVD burners, and more importantly, the "professional" presses from being able to churn out perfect digital copies of games.
The result is that of the 3 major consoles, Nintendo's is the only one whose games are NOT pirated. Well, AFAIK anyway, if not, it definitely has lasted longer without large scale copying than XBox and PS2.
The final result, is that Nintendo has a nice profit. Plus the GC's are physically tiny (relatively).
There are several reasons why the Gamecube is struggling in the game market, censorship, not such good specs, low space and a different format (mini dvd) and low space for developers to work with but mostly is the fact that Nintendo doesn't really care for all of this problems (and it shows) they know that as soon as their console is oriented to their target audience (kids and parents who buy consoles for their kids, wither you like to admit or not) and while their GBA's sale well (GBA adapter anyone?) and their steady hardcore fanbase buys their franchise titles, they are just going to be fine. (or at least thats what they think) About nintendo's reasons for no dvd, Im going on a limb here but since Nintendo has always wanted to give the "gamecube is harmless to kids" message to parents, and they have encouraged this by not allowing "controversial" or "too mature" titles in it (like "silent hill" or "grand theft auto") how they could have carried with that statement if their kids could watch R-rated and even X-rated DVDS in their consoles?
Call me crazy, but I strongly believe at some point this thought crossed in the mind of executives and thats the real reason why they decided the DVD was a big "No no" By the time of the E3, sony had sold 51.2 million of ps2, Microsoft 13 million of XBOX and Gamecube 9.4 million Gc's since 31/03/2003 (according EGM magazine) you may cry me a river but I dont live in the united states and I can tell you the following: is difficult to find a gamecube here (not to mention latest games) only 5 out of 20 electronics stores has games for the console and only 2 out of 20 has the console itself, all stores however sell PS2 and XBOX consoles, accesories and software.
The line up for next year (as far as I know): PS2: Final fantasy XI, MGS 3, Gran Turismo 4
XBOX: Halo 2, Doom 3, half life 2, DOA online
GC:Mario Kart Dash, Rogue Squadron 3, FF Chronicles, Pacman(?) and pokemon tv.
Go ahead MOD my day!
More opinions here
People are forgetting that the lack of a DVD player hurts the gamecube in other ways. There isn't nearly the same amount of room on the proprietary little disks as there is on a DVD. That means less room for textures, fmv, sounds, levels, etc. While no current games are pushing size limits on game data yet, the limits are already apparent with regard to textures on the GC. Take a look at IGN's head to head reviews, where they compare versions of games that have come out on multiple consoles. The GC versions have repeatedly gotten lower marks for poorer texture quality, for the simple fact that there wasn't enough room for high-res textures on the GC disk.
I think that it's a valid decision on Nintendo's part to not include DVD playback for cost reasons. That's a business decision. I wouldn't have made it because this generation of consoles came out just as DVDs were launching into the most successful media rollout in modern history, but that's just me. But for them to turn around and act like it's a feature is kind of ludicrous. They take the stand that game systems shouldn't have DVD playback because they don't. "It's a game system, it shouldn't have DVD playback! it doesn't need it!"
Most people I know would gladly pay an extra $50 for that ability. Actually most people I know with either PS2s or xboxes stated the DVD playback as a major reason for getting the machine in the first place. It's an easier justification, especially for the adult, casual game player. "Hmm, do I need a dedicated gaming machine? (I really want one but how do I justify it?)" versus "Hmm, I'd like to play games-- HEY, this is a DVD player! I need a DVD player. If I convince myself it's a DVD player, I'm not dropping $200 on something just to play games!"
Nintendo should play up the fact that the lack of DVD makes their system cheaper. They shouldn't try to pretend that it's better because it's just a game machine.
disclaimer: I love my gamecube, so back off, all you nintendoites lemmings.
Nintendo now is trying to FORCE their hardcore fans into buying GBA's, in their latest (and probably the last good RPG in the doomed console) FF:CC you actually need to own 1 gba for player, to Play the game in 4 player mode!!
Worst of all is that some fans (penny-arcade) actually gave the monopolisthic technique a thumbs up.
Whats next? you are going to need a gamecube to play some GBA game?
This is idiotic at best.