Videogames Attract More Women Than Boys?
Thanks to Yahoo!/Reuters for their story about a new Entertainment Software Association poll showing the demographics of gaming. According to the poll, "...26 percent of game players are women 18 or older, while 21 percent are boys 6 to 17", and the survey also revealed that "...the average gamer spends 6.5 hours a week playing games... while boys 6 to 17 average 7.3 hours per week of game time." Explicit games are also on the increase, as "13.2 percent carried a "Mature" or "M" rating, up from 9.9 percent in 2001 and under 8 percent in 2000."
The rest are slashdotters.
Except me, of course.
"If you want to improve, be content to be thought foolish and stupid." - Epictetus
I mean, that is the only game I have ever seen an adult woman play...
I don't read or respond to AC posts
Slashdotters with girlfriends? My world is crumbling! Ahhhhhh!
Laura Croft was the only girlfriend i ever had.
My girlfriend's Sims get more action than we do.
AND they own all this cool stuff in their house.
On the bright side, those bastards can't own cars, so I guess it evens out. Plus, my girlfriend can't turn off my Free Will. (usually)
We recently had heard in the office over one of the Yellow Machine that's made by Anthology Solutions.
It's a joystick envy thing.
the major advances in civilization are processes which all but wreck the societies in which they occur - A.N. White
If you are going to lump all women over the age of 18 together and compare that to middle school and high school boys, I guess you could say that the numbers add up in favor of the disproportionately large population.
camps of korean chicks forced to play videogames to skew poll result
I think that's the ultimate fantasy of just about everyone here.
Avoid Missing Ball for High Score
I really don't think these statistics really indicate the truth.
First off, video games are frequently directed toward males. How often do video game heroines become sex objects? Lara Croft is the easy example, but there are dozens of others in RPGs, fighting games, adventure, horror, and practically every genre.
Perhaps the grain of truth in this is that women may be becoming more technically inclined than they were in the past. Certainly as a university student, the number of women in engineering is on the rise. Also, perhaps they see the presence of video game heroines as a show of the power of femininity in these games. Even while Eidos was building Tomb Raider, they were particularly cautious and uncertain about making their main character a woman.
Regardless, is the show of women a good sign? If it helps create diversity in video games and help manufacturers build more innovative games than "Adventures of Barbie," then this can only help the industry.
BTW, this game is really good. Not your average rts/fps clone, but for those who like different games, worth a try .
Who writes this stuff? Do people read more than just the headlines anymore?
I believe the headline compares "women" and "boys." Not "women" and "men." It is a long believed notion that videogame players are "little boys playing mario in the basement." The point is that times have changed. No longer are girls given "Barbie sidescroller junk" games. The sims and more are starting to appeal to them.
In addition, the main group of gamers is getting older. People who were teens or so when Nintendo, Atari, Commodore came out are grown up now. And you can look at the way game focuses have changed as a result (the successful platforms (PS2 and XBox) are the ones catering to older guys: more violence, mayhem, etc). On the other hand, consoles like Nintendo are pointed towards the same audience (and this is probably where women are playing most). I guess I've gone off on a tangent though, so I'll stop now. My point is that, to answer your question, yes, people read the headlines.
I was at an IGDA meet a few weeks ago, and the discussion was on Women in Gaming (which the IGDA have a forum on).
;-)
The idea of "female games" and "male games" was not taken very well. Most women gamers actually play action games, while it is the men (males 18+) who play the "female games" (The Sims[1], EyeToy, Pokemon etc). While the games played by kids did was the same regardless of gender.
[1] I'd argue that this has more to do with the Naked Patch than anything else
Wow, I should not post when knackered.
What have I been doing with my life! I can't believe that! Do you know what this means?!?!?!? My chances of picking up a gamer chick have just gone WAAAAAY up! All I have to do is figure out what game...God I hope it isn't the sims....
"On the Moon, we have advanced far beyond rules, and manners..."
Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
If it were joystick envy they would all be stuck back in time playing The Games: Summer Edition.
I know for sure that game prepared me for my current sex life!
I would see my wife playing video games. A few months ago I bought a GBA SP cause it looked cool and I kept hearing great things about Advance Wars. Little did I know that 75% of it's use is by my wife who never touched my PS2. The 3D games "make her dizzy" she says. Seems she real likes the old school platformers like Yoshi's Island. She said she used to play it as a kid(much to my surprise). My daughter is almost as bad with the GBA, except I am ALLOWED to restrict her video game time. Probably going to need to get another SP within a few months if I ever want to finish Advance Wars. *sigh*
No Sig For You
They are incidentally the female analogue of male slashdot posters. They aren't getting laid either.
"You know why you do not see me styling wit my homies? Because I have no homies!!" -Mojo Jojo
I hate to stereo type, but last night it was my mates and I playing 4 player deathmatch DieHard, while she was busy with world domination in Civ3.
Men=Destroy
Women=Create
Awfully simplistic (setting up the troll nets now) I know, but it is one of those stereotypes with a basis in reality. I am not alledging any causality here, only correlation.
To eventually finish my point: There are a larger number of games available that are not purely based around the see-something, shoot-it principle that has worked so admirably in the past. Perhaps it is this that is generating enough interest among the female gamers?
Q.
Insert Signature Here
I looked through the article, but I didn't see the question they asked respondents. Consider the difference between "Have you purchased a video game in the past 12 months?", "Have you played a video game in the past 12 months?", and "Have you played a video game more than 10 times in the past 12 months?"
The first question would garner affirmative responses from parents, spouses, boy/girlfriends, grandparents and aunts/uncles. If we consider that women make most "gift" purchases, then women should show a history of purchasing video games even if they don't play games.
The second question would get hits from women whose partners pester them to play the occasional game, as well as those with idle interest in playing the occasional game.
Only the third question would really reveal whether we are talking about gamers.
That being said, I'm a married woman who loves games. And I don't work in R&D -- I'm a marketer. My husband? A software architect who finds games geeky.
Andrea
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