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XIII Shows Off Cel-Shading FPS Skills

Thanks to GameSpy for posting a developer diary for XIII, the multi-platform, cel-shaded FPS from UbiSoft that's now due to ship on the 9th October. The executive producer on this Unreal-engine title talks about some of the stylistic innovations, such as "pop-up windows to show major actions or headshots", and "onomatopoeias... to help [the player] like a form of sixth sense", Batman TV show-style. GameSpot also has some recent, guarded impressions of the title, which is "based on an immensely popular [French] graphic novel series", and features an intriguing soundtrack from San Francisco turntablists Future Primitive Sound.

49 comments

  1. I'll bite ... by ccweigle · · Score: 2, Interesting

    Which plot came first, XIII or Bourne Identity? I've got my guess.

    1. Re:I'll bite ... by MojoMonkey · · Score: 1

      Bourne Identity was published in 1980, any ideas when XIII issue 1 was release?

      --

      ----- "Blame the guy who doesn't speak English." -- Homer J. Simpson
    2. Re:I'll bite ... by fireduck · · Score: 4, Interesting
      according to the developer diary (first link) the first issue of XIII was release 1984.

      what I find interesting (and somewhat off-topic) is the list of personnel working on the game (taken from the developer diary):
      • Elisabeth Pellen, Scenarist
      • Nathalie Provost, Graphic Technical Director
      • Nathalie Moschetti, Artistic Director
      • Jean Zappavigna, Lead Game Designer
      • Alkis Argyriadis, Lead Sound Designer

      at least 3 of the lead designers/directors are female (unsure of the gender of the last 2 names). that seems a fairly high percentage in a field dominated by males...
    3. Re:I'll bite ... by Anonymous Coward · · Score: 0
      And what's more, I've never known an ugly Natalie... it's one of those "hot names," like Jennifer. I don't think I've ever known an ugly Jennifer either. Elisabeth can go either way... "Liz"es are hot, "Beth"s generally are not. Jean is an old-ladies name, and Alkis reminds me of batteries.

      That was weird.

    4. Re:I'll bite ... by JFMulder · · Score: 1

      As someone said, XIII came after. So, what did you guess? :p

    5. Re:I'll bite ... by Lars+T. · · Score: 1

      Jean, as in "old-lady" Jean-Luc?

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  2. Demo by darkmayo · · Score: 2, Informative

    Played the demo.. while the comic book feel was nice cell shaded for this game (imo)it could be done alot better.

    if they want it to be like a comic have the characters look like comic book characters.

    for example take a look at the Dragonball Z budokai game for the PS2 cellshaded but it looks like the anime.

    Or if you are into Naruto the japanese releases on Gamecube and the upcoming PS2 release of the Naruto fighting games.. Cell shaded but they look like the manga/anime.

    Other than that the game play is pretty decent.

    --
    "I am a kernel in the linux army"
    1. Re:Demo by PainKilleR-CE · · Score: 1

      if they want it to be like a comic have the characters look like comic book characters.

      Wouldn't it make more sense for the characters to look like the comic book characters in the actual comic the game is based on, rather than Japanese anime books?

      A couple of images from the comics are available here:
      http://membres.lycos.fr/tristram/bd/xiii.ht ml

      (note, just the first page I found that actually worked for me)

      It would seem that they tried to do a fairly good job of capturing the look of the comic in this case.

      --
      -PainKilleR-[CE]
  3. Me fail english? by darkmayo · · Score: 1

    Lets try that again..

    While the comic book feel was nice, the cell shading for the characters was not impressive and (imo) could be done alot better.

    also links to the Naruto and Dragonball games

    Naruto PS2
    http://www.narutofan.com/index.phtml?jutsu=in forma tion/games/ps2/index.php

    Dragonball
    http://www.us.atari.com/games/dbz_bu dokai_gc_actio n/

    --
    "I am a kernel in the linux army"
  4. Re:Not suppose to have a space in the link.... by PD · · Score: 1

    You're right, links don't have spaces in them. But what you posted wasn't a link. Links can be clicked on. If you want a link, use the 'a' tag.

  5. Re:Not suppose to have a space in the link.... by PD · · Score: 0, Offtopic

    Now that you mention it, you forgot to capitalize the first letter of your first fragmentary sentence. Your attitude could use some work as well.

  6. Re:Worst...name...ever by inkless1 · · Score: 1

    Yes. Naming your game after the comic it's based on is really dumb.

  7. Re:Not suppose to have a space in the link.... by darkmayo · · Score: 0, Offtopic

    Attitude is fine but it may have came across as snide... but it was more of a joke considering how much else I screwed up on the orginal post.

    Anyways back to the topic.

    --
    "I am a kernel in the linux army"
  8. Hope it's not a long delay. by inkless1 · · Score: 1

    I thought the cel shading was very well done, almost eirely so. It has more original design elements to it than 90% of shooters in the last 5 years. Quite looking forward to it.

  9. Pretty but... by MMaestro · · Score: 1

    will it mesh together well when its time to play the game? The announcer in both Unreal Tournaments annoyed the hell out of me when he kept boomed "HEAD SHOT!" out of my speakers. I turned off the feature as a result.

    1. Re:Pretty but... by Anonymous Coward · · Score: 5, Interesting
      I thought everyone liked that? Half the reason I bought UT2k3 was because of the "announcer" aspect of it. I especially like my speakers to boom with all the "commentary" programmed into the game for going on a streak. I also thought the verbal taunts by other players added something other arena-style fps lacked. Quake3 has some funny comments, but UT2k3 actually tells you that you suck through such colorful comments as "I'll swallow your soul!" Man, thanks for reminding me I haven't reinstalled the game on my laptop yet!

      Having played the demo, I can say I really like the way it came together. I think it could be a lot better, but I really like the looks of it so far. It kind of took the comic book look and feel that I don't normally like, and made it work well in a video game setting...which is great in my opinion. I thought the comic book style story and "cutscene" aspect of Max Payne didn't work well, but otherwise it was good. XIII, though I'm not sure how it's pronounced properly (admittedly, sound card was busted on the machine I briefly played the demo on, so I don't know about an announcer booming "head shot" or "wicked sick," looks more story-based anyway), looks as if it'll be a real good one. It's certainly won it's fair share of awards, and my first impression was good. I may even be willing to shell out $50 for such a game. Doesn't suprise me though, last game I paid that much for was UT2k3 :). If it's cross platform, I will definitly give them my money, if it doesn't run on Linux...well, to hell with them.

    2. Re:Pretty but... by karnal · · Score: 1

      Quickly becoming offtopic, but there's a mod out there for UT (not sure about 2k3) called CrotchShot....

      Once you get so many crotch shots, you become the:

      CrotchMaster!

      I about peed my pants when I heard that....

      --
      Karnal
    3. Re:Pretty but... by Kyouryuu · · Score: 1

      But UT2K3 goes a bit overkill with the announcer. For example, when you're doing the character select, must it shout out the name of every character in the game as you scroll through the list? >_>

    4. Re:Pretty but... by MMaestro · · Score: 1
      For the first few weeks I first started playing, it was neat, but if you play as a sniper or play lots of CTF (especially in a server with more than 12 people), the announcer gets very annoying. Yes, I know I'm good now stop yelling at me everytime I get a headshot.

      As for the auto-taunts, thats ok but when half the people on the server use the same skins, models and voices the taunts get overused.

  10. linux? by endrek · · Score: 2, Insightful

    It's based on the ut2k3 engine? so will there be a linux port?

  11. Morality, WTF? by realdpk · · Score: 1

    From the EULA:

    "It is not permitted:
    - To make copies of XIII,
    - To operate XIII commercially,
    - To use it contrary to morality or the laws in force, ..."

    What on earth does that mean? Is UbiSoft going to attempt to describe all of the "moral" rules we're supposed to abide by? Wacky.

    1. Re:Morality, WTF? by Elwood+P+Dowd · · Score: 1

      Ubisoft is French, right?

      In France, artists have inalienable "moral rights" to their artwork. These rights are usually more powerful than copyright, and are established in their constitution.

      The " - To operate XIII commercially" is idiotic, imho. They want to prohibit people from running servers for pay?

      --

      There are no trails. There are no trees out here.
    2. Re:Morality, WTF? by IIRCAFAIKIANAL · · Score: 1

      UbiSoft has no morals. They published Pool of Radiance: Ruins of Myth Drannor.

      It's like they took the bad parts of a dungeon crawl and a console rpg and put out the most craptasstic game ever.

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
    3. Re:Morality, WTF? by fireduck · · Score: 1

      The " - To operate XIII commercially" is idiotic, imho. They want to prohibit people from running servers for pay?

      exactly. Ubisoft is paying for the game and licensing it to you for personal use. You want to make money off the game somehow, you have to negotiate that with Ubisoft. Same thing with just about any moddable software out there. IIRC, Blizzard went after the few "unofficial" expansions to Starcraft that were released retail. OTOH, a number of developers successfully negotiated with sierra/valve and were able to release retail mods using the HL engine.

    4. Re:Morality, WTF? by Elwood+P+Dowd · · Score: 1

      Right, but that has nothing to do with the prohibition to operate the product commercially. That has to do with modification, distribution, etc.

      They're saying you can't *run* the program and get paid for it. That's something I've never heard from another developer. For example, Valve isn't going after any of the folks that get paid to operate CounterStrike servers for clans stuck on cablemodems.

      --

      There are no trails. There are no trees out here.
    5. Re:Morality, WTF? by inkless1 · · Score: 1

      I doubt UbiSoft is either. Be careful in trying to mistake legalese for english, especially when it was written by a French company...

    6. Re:Morality, WTF? by Lars+T. · · Score: 1

      That sounds more like offering it to players in internet/gaming cafes.

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  12. Enough with the cell shading by MetalShard · · Score: 0, Redundant

    Ok, that is enough games will cell shading in them. I hate it when a technology becomes the "in" thing and people put it in just because it's cool".

    1. Re:Enough with the cell shading by PainKilleR-CE · · Score: 2, Insightful

      This is the area where I feel cel shading is justified. Base your game on a comic or cartoon and the cel shading makes it much more likely that the graphics can represent the characters the same way they were represented in their original medium.

      --
      -PainKilleR-[CE]
  13. Yeah! by raygundan · · Score: 1

    And they should really quit with that whole "first person" genre. I'm getting totally sick of this whole "realistic 3D" schtick too-- the only thing more worn out than that is the *completely* overused "2D" fad. And sound. Man, everybody and their stupid brother has sound in a game these days. What happened to originality?

    What's up with all the games where you have to shoot things? Seems like nearly every game is doing that just because it's cool. And all these damn RPGs, where you just wander around levelling up your characters? I see more of those than I see zits in a junior high school after pizza lunch day. Seems like every puzzle game made these days involves dropping and rotating oddly shaped and colored pieces into a well.

    All these stupid game consoles hook up to "TVs" too. WTF is that about? Just because TVs are cool and popular-- why can't we have a game console that hooks up to a bagel? Or your cat?

    Shit, man-- there are plenty of games. Just buy the ones you like and ignore the rest.

    1. Re:Yeah! by crazyphilman · · Score: 5, Funny

      Hooking up a game console to a cat works fairly well, it reduces the need for a sound system so it speeds up gameplay. But trying to interperet the yowls and screeches of the cat and build the visuals in your mind's eye -- now, THAT is challenging. I went through three cats and over four hundred alligator clips before I started making progress in Metal Gear: Solid.

      And, then, there's the side bonus: when the PETA people come for you, the first person shooter action is so realistic! I used the "super shotgun" (10Ga double barrel, 000 Buck magnum rounds -- WOOT!) to great effect, but I hear you can use just about anything on most of them. Only the boss battle was tough. Three hundred and fifty pounds of non-bathing, non-shaving butch bull hippie is nothing to sniff at! She almost got me, but I distracted her with a veggie burger and escaped through my kitchen window...

      --
      Farewell! It's been a fine buncha years!
  14. Re:Yeah! (while moderating) by johnopolis · · Score: 1

    Through the first two paragraphs I'm thinking -1 flaimbait. Then I get to
    hooks up to a bagel? Or your cat?
    And I'm thinking +1 funny. I'm not willing to risk the Disagree metamoderate so I'll let someone else make the call. Just out of curiosity, were you being sarcastic/jerk or sarcastic/funny?

  15. So many good games by Rudy+Rodarte · · Score: 1

    There are so many good games coming up for the game cube. I don't know where I should put my dollars for the upcoming games. I played this one game at best buy the other day. I think it was called Viewtiful Joe or something like that. It was a little odd, but pretty fun.
    But, back to the Cel-shaded FPS, it looks really interesting and at least worth a rental. Once again, the gamecube version does not have online capablility, but that shouldnt surprise anyone, either. But, I definetaly think it's worth a rental.

  16. Re:Yeah! (while moderating) by raygundan · · Score: 2, Interesting

    Sarcastic funny jerk. Of course, there's no way to not be a jerk when replying sarcastically to somebody else's flamebait. The intent was funny, with a small, humorous lesson in "this is a very small trend."

    I got a kick out of his link to turn-based war games, too, but didn't bother to point it out the first time. Let's compare the total number of turn-based war games to the total number of cel-shaded games and see which is a more prevalent trend, eh?

    And in the meantime, I will return to trying to figure out where the Y, Pr, and Pb outputs from my gamecube plug into this awesome new sundried-tomato home theatre bagel I bought. I really don't want to have to buy any more jumper cables-- the quality ones are just too pricey-- but I'm just plain sick of playing games on the same old TV device that all the "cool" people think I should use.

  17. Re:Worst...name...ever by Anonymous Coward · · Score: 0

    Oh how embarrassing. Instead of slamming the game developers I should be slamming the comic book writers for the shitty title, my bad.

  18. Not too impressed by Kyouryuu · · Score: 1
    Maybe I just needed to play it more, but I wasn't terribly impressed with the XIII demo. I think it's an awesome idea, and an intriguing usage of cel shading, but it just doesn't come together for me. The reason is mainly because I'm not sure I fully understood what the game wanted to be. They have some nice comic book inspirations when enemies die and stuff, but the game seems to play too "realistic" amidst the comic book nature of it all. Is it just me, or do you literally die in a couple hits? I don't know, I was expecting the gameplay to be a bit more like Shogo or Doom than the two-shots-you-dead scheme.

    I thought that the visuals were done rather well, however, and the unusually placed swing music gave the action a campy, retro feel. Contrary to others, I don't feel cel shading is an overused trick. It's all in how you apply it. Capcom's Auto Modellista put a cel shading spin on a racing game to visually pleasing results (like something out of the anime Initial D, I suppose). We haven't seen a full-blown FPS title using the trick though and I think XIII does it rather well, despite my having nothing to compare it to.

    1. Re:Not too impressed by AvitarX · · Score: 1

      I have not played the demo (Linux) but have been obsessing over the game for a while (yay game cube)

      it definatly is a sneakyish type game. just read the description of the crossbow, that is not a weapon in a live a long time getting shot type of game. Also the comic book TAP TAP TAP of people walking is supposed ot act like seeing through walls. more sneakyness.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    2. Re:Not too impressed by quecojones · · Score: 1

      Unfortunately, Auto Modellista sucked big-time. Aside from the network/lag problems, the physics were seriously fucked up. I'm glad I got to test the game before it was released so I didin't waste my money on it. I was actually getting excited about it until I got the betas (build two was even worse).

      --
      "PROFANITY is the inevitable literary crutch of the inarticulate MOTHER FUCKER." -- some PC user
    3. Re:Not too impressed by Kyouryuu · · Score: 1

      I don't argue that Auto sucked. My point is that Capcom used the cel shading in an innovative way to produce a racing game that didn't look like anything else on the market. Ubi is trying to do the same for the FPS genre with XIII.

    4. Re:Not too impressed by quecojones · · Score: 1

      True. I just had to bitch about Auto Modellista sucking so much because I had such high hopes for a seriously bitchin' game... know what I mean? I got a pre-order for XIII and have similar expectations for it. Hopefully it'll be a great (or, at the very least, decent) game.

      --
      "PROFANITY is the inevitable literary crutch of the inarticulate MOTHER FUCKER." -- some PC user
  19. Are they owned by Microsoft? by nesthigh · · Score: 1
    They seem to innovate in the same way.

    Comix Zone by sega used the batman style "onomatopoeias..." all over the place.

    next

    1. Re:Are they owned by Microsoft? by inkless1 · · Score: 1

      You aren't serious, right? Comic book sounds have been used all over in video games. The innovation here is in how they are being used and displayed. It's not just and additional "THWAK" image when someone is hit, but also when someone is walking past you, etc - and the style is consistent with an actual comic ... not just Double Dragon.

      Some slashdotters seem to think that because it's an cel shaded FPS based on a comic, it simply can't be innovative. Which is odd since there has never been a cel shaded FPS based on a comic.

  20. future primitive by Hubert_Shrump · · Score: 1

    on a tangent: if you're into jurassic 5 or mix master mike you should pick up the 'live @ the future primitive' session #1 before it goes out of print. lucious.

    also: LFPSS 2 w/ z-trip and radar is pretty damn fine, as well.

    --
    Keep your packets off my GNU/Girlfriend!
  21. Quite Interesting by rikun · · Score: 1

    My first impressions of this game were wonderful. It's nice to see something different, such as a fully cell-shaded FPS, and many of the features described were wonderful. The user interface also looked different than usual, in a good sort of way, so I downloaded the demo to give it a try. (as a word of advice, download it here: http://downloads.ign.com/objects/572/572733d.html FilePlanet is the devil, and the IGN downloads are pretty fast, and no lines when I downloaded.)

    I can't say that my first impressions were very far off. The graphics were very interesting to play with, a pleasant change of pace, actually, and very nice to your eyes. The controls are a little confusing at first, but that was easily overcome within the first few minutes of the game.

    The plotline was... vaguely fuzzy, but considering it's only a demo, that's expected. However, the plot didn't seem all that stupid or anything, from what was shown, so no real complaints there. However, I feel the greatest strengths and weaknesses in this game actually lie in the fighting.

    One of my first impressions when playing was that there is quite a selection of weapons. Even from the beginning. Quite interesting ones, too... you start the second level with an M-16 sort of gun and a crossbow with a scope. Pretty nice, if you ask me. However, I was finding it hard to move and evade fast enough, and I often found myself at low health, and died rather early in the second level.

    This game kind of has that N64 Goldeneye feel to it, in terms of the level designs, except it's harder. The enemies seem to be roughly as tough as you, if not tougher, taking quite a bit of damage before actually dying.

    But hey, if you're up for a challenge, check out this game. It's pretty nice.

  22. Re:Worst...name...ever by Anonymous Coward · · Score: 0

    Whats so bad about XIII (pronounced "thirteen").