Spector Talks Deus Ex Sequel
Thanks to GameSpy for their interview with Deus Ex creator Warren Spector regarding the eagerly-awaited FPS sequel, Deus Ex: Invisible War. Spector discusses the equal co-development of the different DX2 versions ("We started right at the outset wanting to make a game simultaneously for both the Xbox and the PC"), the state of the US games industry ("The costs of doing business and the risks are so high that everybody's getting super conservative"), and what needs to evolve in the future ("I think that the challenges for us, the places where we really didn't even try, are in the areas of non-combat character interaction.")
("I think that the challenges for us, the places where we really didn't even try, are in the areas of non-combat character interaction.")
and as soon as fps games figure this out, all other games will fade to grey...
Seriously, if we could get a game that had the good character development of and online world, and the fun and past pace of a fps, and the strategy of a star/war/redalertcraft type game... well... isn't that what all game developers try to do? then they fail because they run out of money, and all three areas suck... hmmmmmm...
At E3 this year, 4 stations were running the XBox and 2 on the PC. I ain't getting no FPS for the console when it's on the PC, too, it's just stupid. I'm just praying it was like that because it needed optimization at the time, but the hands-on review for GameSpy I saw was the XBox version.
Don't people care about real gamers anymore?
Just so you know...the "other" writer is Sarah Paestch, not Sarah Page.
Yes, yes, I'm dating a video game writer. And she's a *girl*! How cool is that?
...but it's being eaten...by some...Linux or something...
Its too bad the cost to make these kind of games is quite high. Imagine in the old days when small groups of people can build games like Doom, Ultima or Warcraft.
... QuakeHack.
I guess in the end it is all about money.
Though there are still some games out there in sourceforge that are done quite wellm but most of them don't look as good as the commercial games.
Wonder when they are going to make a combination of Quake and NetHack
Archie - CIO-for-hire
You can also look at Halo, the latest Mechwarrior game, and Splinter Cell as examples of multiple platform titles that succeed despite being "hobbled".
I also wager KOTOR will also succeed at multiple platform success. It would be difficult to mess that title up.
I'm sure that Ion Storm would prefer to build for one platform, but the increased sales potential of multiple platforms allows for a much bigger budget than would be possible in the dwindling PC/Windows game market, especially when so many FP games will be competing for customer dollars on that platform (HL2, Doom2, DX2, Max Payne 2).
From the article: and to be honest, most of my gaming is done on the console, especially since that seems where most of the innovation seems to be.
Warren Spector said that. Warren fucking Spector! One of the greatest innovators in electronic gaming period! All his tremendous innovation has been on PC so far. So this is a VERY ironic thing for him to say.
no thanks
Sad to see this from Warren.
It seems he's completely neglecting one of the major differences between the X-box and the PC, namely, the UI.
I mean, having a keyboard makes a difference. It allows more options, more diversity of control in a rapid manner. Unless the game is undergoing some kind of *insane* level of menuing, you can guaruntee that the game will not approach the complexity or detail possible using a PC. If the UI didnt make a difference, would Capcom have bothered to make a controller like this for one of their games? Considering that it added to the cost and made people less likely to buy the game, there must be some reason they felt it was important enough to include.
And to say that all the innovation is happening on the console side is completely ignoring the plethora of small, independant developers working on the PC platform. It's also ignoring the *history* of PC games, which are a mine of innovative material that often failed not because of a lack of quality, but because of a lack of marketing.
Of course, then you look at the games Warren has put out and realize that he doesn't really do a whole helluva lot in innovation anyway. He does a lot of refining of ideas, but not much for anything that's actually new.
That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze
consoles are d4 suX0r for innovation.
Ultima Underworld was proper 3D before Wolfenstein's and even Doom's fake 3D. Texture mapping and all.
Look at his rap sheet before you shoot yo' mouth off...
On IGN.
I know you were joking, but I want my Karma, so I'm going to reiterate your post in a serious tone.