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GTA Played By More Than 70 Percent Of Teens

cdneng2 writes "This Yahoo!/Reuters article indicates that more than 70 percent of American kids have played Grand Theft Auto. The study also indicates that those who played are more likely to be in fights. It's a good thing the authors cautioned that this study did not prove a link between game violence and real-life behavior." The Gallup poll editors specifically and sensibly advised: "The data can't demonstrate causality - boys who are more prone to fighting may simply be more attracted to violent video games."

75 comments

  1. well at 70 percent... by MORTAR_COMBAT! · · Score: 4, Insightful

    If 70 percent of kids are likely to fight, then we should be looking closely at the 30 percent of wierdos who don't want to fight, yes? Isn't that the way it works?

    --
    MORTAR COMBAT!
    1. Re:well at 70 percent... by paulychamp · · Score: 1

      Quit asking questions or I'll kick your ass!!!!

    2. Re:well at 70 percent... by jc103 · · Score: 1

      Ha! Great - now schools need to be paying attention for those At Risk (tm) kids who don't fit in and show signs of wearing lighter colored clothing, jackets only when they're cold, making pleasent eye contact, and prone to random outbursts of "Thank you.."

      Of course someone will probably try to hit up some grant money for this..

      --

      --
      Have you read the Moderation Guidelines Addendum

  2. Makes sense by green.vervet · · Score: 5, Funny

    This explains the sharp rise in carjackings, gun rampages, and drownings in shallow water we've seen recently.

    1. Re:Makes sense by blahlemon · · Score: 2, Insightful
      That's right. I think as a society we should base all our opinions on shallow, one dimensional poles about easy to attack, hot button, misunderstood, poorly informed issues. That way we can avoid the REAL social problems caused by the harder to tackle issues like, but not limited to;

      Poverty

      Childhood abuse

      Human Rights violations

      Moral Decay

      Political and Corporate greed

      The destruction of the household.

      --
      It take more faith to believe in evolution than it takes to believe in God
    2. Re:Makes sense by bitrott · · Score: 2, Funny

      Not to mention the rash of disappearances due to poor collision detection. It's a dangerous world out there now. Kids can find heavy weaponry laying about just anywhere! Like under overpasses and behind large crates.

    3. Re:Makes sense by Anonymous Coward · · Score: 0

      I found my crystal runeblade in a trash can.

    4. Re:Makes sense by bitrott · · Score: 1

      No shit? See this guy was frontin' me the other day, and I gives him this look that said "How many XP would you be worth were I to kill you dead?" He backed of, but only after I did a steal on him and got that charm and potion he had.

    5. Re:Makes sense by bitrott · · Score: 1

      "The destruction of the household."

      Which itself is another red herring. It itself is a symptom of greater problems, not the problem itself. There's a real crisis of the individual going on that leads to ruined homes. THAT needs to be addressed long before people wed/breed/etc.

  3. Studies show by Palshife · · Score: 4, Insightful

    Studies also show that people play GTA because it's a good game.

    Ass kicking is ass kicking. Your chances of beating the crap out of someone are the same if you lose at chess.

    --
    Attention deficit disorder is a complicated issue, spanning several major... HEY LET'S GO RIDE BIKES!
    1. Re:Studies show by karnal · · Score: 2, Funny

      Actually, I think your chances of being able to beat the crap out of someone if you lose at chess is lower. :)

      --
      Karnal
    2. Re:Studies show by edwdig · · Score: 1

      Nah, it's the people who *win* at chess that have the lower chances of being able to beat the crap out of someone.

  4. Re:unfairly moderated by jguevin · · Score: 3, Funny

    I just couldn't find a moderation option for "stupid".

    I don't deserve my moderation points, and I'm comfortable with that.

  5. Re:punk kids by Anonymous Coward · · Score: 5, Insightful

    I hate when adults assume to know what i am thinking. It really bothers me when some egghead who has never gotten any tail or lived when he was a teen can tell me how I think and feel.

    I hate it when some punk-ass kid assumes he knows what an adult's frame of reference is. You're making assumptions that:
    1) they're eggheads
    2) they haven't gotten any tail
    3) they didn't "live" when a teen

    Gee, maybe you're right. You are the very first generation whose elders "just can't understand what it's like to be a kid these days". Aren't you special and unique in this universe. All of history served no other purpose than to prepare the way for your coming.

    Stop thinking you are so special and start to realize that yes, you do fall into a demographic, you do fit into trends, and you are a tool. Then you might be able to do some really original thinking.

  6. At least they stated the obvious ... by Spectre · · Score: 1
    boys who are more prone to fighting may simply be more attracted to violent video games

    May I be the first to say "Well, DUH!"

    --
    "Flame away, I wear asbestos underwear"
  7. Re:punk kids by Muerto · · Score: 0, Troll

    If i am such a "tool" as you put it, then why are you posting "AC". Now, I am 26... so I guess i can not be considered a kid or a teen or in that "demographic"... I just hate when people published documents to adults telling them how their kids think. These adults need to ask their kids how they think. Parents and the news read that as if it is the truth. It's not the truth, that's like saying all germans are nazi's and all mexican's are illegal aliens... this is just not true. Demographics are wrong and harmful. If they are putting me into a demographic, then I can put them into one.

  8. When I was in school... by whoda · · Score: 2, Funny

    The kids playing video games were geeks, afraid for their lives. And to play them, we had to walk 2 miles, uphill, in the snow, both ways, and past the captain of the football teams house.

  9. Re:punk kids by jguevin · · Score: 1

    Now, I am 26

    Now, I am so sad for you.

  10. DUPE! by Dot.Com.CEO · · Score: 1

    I mean, I respect simoniker and everything, I think games.slashdot.org is a pretty good discussion forum but, seriously, get over the games / violence thing already. This is like, what, the fifth or sixth article in a short time showing a link, real or unreal, between video games and violence. True, they all have different angles and they all, arguably, provide insight to the "problem", but do we have to have more articles about video-game related violence than ones to do with SCO? I mean, if there was a new scientific study linking the two, sure, let's know about it and talk about it, but stupidly arguing for (or, as the case might be for this forum) against the idea in perpetuity gets too much. So, simoniker, can you please post a "HL2 delayed rumors" thingy instead? THEN you'll see video-games related violence, I GUARANTEE you.

    --
    Mother is the best bet and don't let Satan draw you too fast.
    1. Re:DUPE! by simoniker · · Score: 3, Interesting

      Yeah, point taken. I've been feeling a bit queasy about quite so many game violence article, too. We'll see if we can't cut them down somewhat in the future (or at least post round-ups).

    2. Re:DUPE! by Attaturk · · Score: 1

      Yeah, point taken. I've been feeling a bit queasy about quite so many game violence article, too. We'll see if we can't cut them down somewhat in the future (or at least post round-ups).

      Along with software patents, other IP-related matters, corporate consolidation and risk-a-phobia, this is nevertheless one of the most significant 'threats' to games that we face in these litigious and tempestuous times.

      Even games based on real history have to be artificially toned down because of modern sensibilities - and Germany, for example, has already gone way too far. Anyone that cares about gaming needs to take an interest in what the mainstream gets to hear and read. IMHO, it's just another front in the war that /. is so good at fighting.

    3. Re:DUPE! by Dodger_ · · Score: 1

      This is GAMES.slashdot.org, not GAMES-ADVOCACY.slashdot.org. I think most would agree that we're here to read about games, not the shitstorm politicians are trying to keep fueling so they can get get/keep their cushy office jobs.

      --
      Dodger_
    4. Re:DUPE! by AllUsernamesAreGone · · Score: 1

      Nah, the best thing to do with violent game articles is blow them up, or riddle them with holes from a minigun, or drive a tank over their screaming bytes.. .. what're you looking at me like that for?

  11. Well I for one... by blahlemon · · Score: 0, Redundant

    ...welcome our new wierdo Overlords until the other 70% turn off their games and kick their tails.

    --
    It take more faith to believe in evolution than it takes to believe in God
  12. Lies, Damned Lies, and Statistics by I+am+Kobayashi · · Score: 5, Insightful
    The survey found that 34 percent of boys who admitted to being in a physical fight over the last year have played "GTA," while 17 percent who were in a fight have not played the game.


    Shouldn't this number add up to 100? Of all the boys who admitted being in a fight, aren't the only two possibilities that they either (1) have played GTA, or (2) have not?
    I am sure I am missing something....
    --
    --Kobayashi--
    1. Re:Lies, Damned Lies, and Statistics by blahlemon · · Score: 3, Funny

      Well, there is an error margin of +-5%...

      --
      It take more faith to believe in evolution than it takes to believe in God
    2. Re:Lies, Damned Lies, and Statistics by NihilSmurf · · Score: 1
      Possibilities for the remainder:
      • They were beaten so badly they couldn't remember whether they played.
      • They beat up the survey lady, so their responses could not be recorded.
      • They could not stop playing or fighting long enough to take the survey.
    3. Re:Lies, Damned Lies, and Statistics by Anonymous Coward · · Score: 0

      players
      ----------
      play + fight = 37%
      !play + fight = x
      play + !fight = y
      !play + !fight = z
      (x + y + z) = 63%

      fighters
      ---------
      fight + !played = 17%
      fight + played = 83%

    4. Re:Lies, Damned Lies, and Statistics by oobar · · Score: 1

      The rest of them couldn't really say for sure if they'd ever played GTA, on account of the head trauma from all that fighting.

  13. Twisting Statistics by robbway · · Score: 4, Insightful

    Excerpt: Although the study showed twice as many boys who had played the criminal adventure game reported having been in a fight in the last year, the survey's authors cautioned that did not prove a link between game violence and real-life behavior.

    Later on, the article does paraphrase that this does not show causality. However, a lot of care is always required in interpreting statistics.

    If I gave a sample group peanut butter and jelly sandwiches, but didn't put jelly on 30% of the sandwiches, I'd have 70% PB&J, and 30% PB. Now, if I were to randomly select one person out of the group, observe his sandwich, then put him back into group, and repeat, the number of PB&J's would be about 70% and PB's would be 30%. Guess what? The probability I'll select a person with a PB&J is more than twice that of a PB.

    The important thing to realize is that the violent behavior displayed by the teens that play GTA is not statistically different than random chance. If they took a lot of samples, it's actually less, being 2-to-1 more likely (67% probable) instead of 7-to-3 more likely (70% probable).

    1. Re:Twisting Statistics by blahlemon · · Score: 1

      It also depends on where these studies were taken and the soci-economic reality of the individuals interviewed. Were they from lower or higher income? Is there violence at home? Is it a one parent or two parent house? Do both parents work or is one home all the time? etc, etc.

      --
      It take more faith to believe in evolution than it takes to believe in God
    2. Re:Twisting Statistics by tessaiga · · Score: 4, Informative

      You make an excellent point, although it took me a couple of reads to figure out what your analogy was trying to say. (Mostly because the numbers in your post appear to come out of nowhere, and I didn't figure out where you were getting them until I went through the exercise myself.) Perhaps a clearer way of putting it would be:

      The survey found that 34 percent of boys who admitted to being in a physical fight over the last year have played "GTA," while 17 percent who were in a fight have not played the game.
      34% of boys in fights played GTA, 17% did not. This makes a total of 51%. (By the way, where did the other 49% go?)

      That means that of their subset (boys who got into fights), 34/51 = 67% played GTA.

      The Gallup Poll Tuesday Briefing found in an online survey of 517 teenagers aged 13 to 17 conducted in August that 71 percent of boys in that age group have played "GTA," along with 34 percent of girls.
      Of the total group (i.e. all boys surveyed), 71% had played GTA.

      Comparing the two statistics (67% vs 71%), and given that their margin of error was 5%, we can conclude that the group of violent boys did not show a statistically different tendency towards playing GTA.

      I wonder if the news story didn't misquote some of the statistics in the Gallup poll, because as written this doesn't make a lot of sense. (Not to mention the fact that boys in fights who played GTA + those that didn't should = 100%, but it doesn't.) My guess is that the newshound that churned out this story was probably an arts major who didn't pay close enough attention to the details of the poll and made a small typo or two somewhere in reporting the results.

      --
      The bold print giveth, and the fine print taketh away ...
  14. 70% of who?? by Merkuri22 · · Score: 2, Insightful

    I want to point out that the article states that 70% of teenage boys play GTA, not 70% of all kids. I just didn't want readers to think that Slashdot thought all kids in America today were male. :)~

  15. NEWS FLASH! by g-san · · Score: 4, Insightful

    Violent Television is watched by more than 95% of everyone.

    1. Re:NEWS FLASH! by StocDred · · Score: 1
      What the hell was the point of this survey? They begin with the usual shocking statement - boys who played GTA were more likely to be in fights - and then backpedal into saying there's no causality here. So what exactly was the study trying to prove? Rockstar should have paid for this study and called it successful market research.

      The only genuine stat in there is that far too many underage kids are playing GTA... which is a dubious claim anyway if you consider how the underage kid's mind works.

      Interviewer: "Have you ever played Grand Theft Auto 3?"
      14 Year Old Kid thinks: I don't own a PS2 but I don't want to look like a dillweed in front of this scientist. "Oh yeah, beeyotch. The shizzle nizzle GTA roxors. I'm also considering suicide and cigarettes."

    2. Re:NEWS FLASH! by Anonymous Coward · · Score: 0

      and 110% of them can't properly interpret statistics

  16. For once! by Apreche · · Score: 2, Interesting

    For once the article about violent video games informed the reader that there was no causality. Usually you have to look to the /. comments to find that out, if you didn't already know it. At least someone out there has a little bit of common sense.

    --
    The GeekNights podcast is going strong. Listen!
  17. Point of the post by Anonymous Coward · · Score: 0

    Wasn't the point of the post was that 70% of kids have played GTA?... the violence correlation was secondary? Doesn't anyone find that amazing in itself by Rockstar?

  18. Re:punk kids by dirtydamo · · Score: 1

    I just hate when people published documents to adults telling them how their kids think

    And do you hate it when adults publish documents about how other adults think?

    Most people follow the mob, that at least seems to be borne out time and time again in practice. Deal with it. (And yes, it happens to teenagers too, probably more so than most.)

  19. Oh boy. by NanoGator · · Score: 4, Insightful

    These stories are starting to irritate me. I might be able to jump on this GTA causes violence bandwagon if not for a few things:

    1.) Where's the increase in violence? Why aren't we seeing a flood of copycats?

    2.) The show Jackass has had a couple of copycats. If kids are so weak willed that TV tells them what to do, how come there weren't millions of Jackass'esque attempts?

    3.) How come advertising isn't a much stronger tool? If it's so easy to control kids minds, then why aren't commercials causing big headaches for society?

    4.) Why has it been so freaking hard to find a link? It's hard to imagine that there's any children in the USA that don't have access to a TV, yet despite 40 years of exposure, they're still chasing this one. I wouldn't mind if this research was being used to find ways to improve child education through TV/Games, but instead it's being used to hang it. WTF?

    5.) Why aren't we seeing studies that look at well balanced adults that grew up on games? My generation had Mortal Kombat, and that created quite a controversy. That game was blamed for all that's wrong with the world, but now that that generation is in their mid 20's, how come nobody's looking at them and saying "strange, lots of these people went on to be successful."?

    If you want to prove to me that GTA or any other scapegoat game is causing harm to our kids, then you've got quite a bit to discuss with me first.

    --
    "Derp de derp."
    1. Re:Oh boy. by karnal · · Score: 1

      "My generation had Mortal Kombat"

      I remember that. Wasn't the version for the SNES made so that there was no "blood?"

      "Yea, we don't mind you kicking the crap out of your opponent. BUT GOD HELP YOU IF HE BLEEDS!"

      --
      Karnal
    2. Re:Oh boy. by Anonymous Coward · · Score: 0

      Heh... that was one of Nintendo's biggest blunders. Nobody wanted the non-blood version. Lessee.. you can throw a spike through a guy's chest, but he doesn't bleed. Wonder if he'll bleed when I tear his spine out through his neck...

    3. Re:Oh boy. by Anonvmous+Coward · · Score: 1

      "I remember that. Wasn't the version for the SNES made so that there was no "blood?""

      Yes, that's true, though it does show an interesting decision made by Nintendo.

      The original Mortal Kombat for SNES had sweat flying off the opponent instead of blood. Nintendo was very hard nosed about this. Their reasoning was that they wanted to make sure that parents were comfortable in buying games for their kids without having to be overly involved in what's in these games. (Interestingly enough, that view might have been more supported today...)

      However, people complained. A lot of people complained. Nintendo listened. The lightened up on the no-blood rule and when Mortal Kombat 2 came out, it whooped the tar out of the inferior Genesis version. Not only did the SNES version support a much broader color pallete, but also one of the reviewers described the audio of the Genesis version as having laryngitis. (sp?)

      Nintendo deserves a little credit for what happened there. They took a stand that they thought would be appreciated, and when the customers said they were wrong, they listened and changed their policy. If only the RIAA'd do that...

  20. No effect whatsoever by ThePyro · · Score: 3, Insightful

    Going by their numbers...

    70% of all boys have played Grand Theft Auto

    66% percent of all boys who have been in fights have played Grand Theft Auto [34% / (34% + 17%) ]

    So if you've been in a fight then you're LESS likely to have played Grand Theft Auto :)

  21. Ridiculous and bogus poll by TasosF · · Score: 1
    The purpose of the poll? Publicity. The result of the poll? Grief and Marketing. Grief:

    Moms across America uniting to make junior's life misserable a videogame.

    Marketing: "70% of our main target group? We better make a game like that too"

    According to the Gallup poll 70% of ALL teenage boys have played GTA. That's roughly 20 million teenagers, represented by a Gallup sample of 517 boys. At a ratio of 38684,7 to 1, that better be one hell of a sample job to represent the entire teenager base, which is extremely unpredictable as it is.

    I went to the Gallup site to check out how Gallup polls are conducted. and I also found the teaser to the particular study.

    "Grand Theft of Innocence? Teens and Video Games On Aug. 28, two teenagers from Newport, Tenn., pleaded guilty to two sniper-style shootings that left one man dead and a woman injured. The boys claimed to have gotten the idea from Grand Theft Auto, a violent video game that has caused controversy over its potential effects on kids. A new Gallup Youth survey indicates that this game is extremely popular among teens, particularly boys." After that you have to pay so that's as far as I got, and I'm sure that this poll will be quoted over and over again in some form of political hysteria or another.

  22. Statistics by Anonymous Coward · · Score: 0

    Anyone can make up statistics. 30% of people know that!

    -homer

  23. It figures by xQuarkDS9x · · Score: 1

    I think simoniker described the gist of this article.

    ""The study also indicates that those who played are more likely to be in fights. It's a good thing the authors cautioned that this study did not prove a link between game violence and real-life behavior.""

    It's the same old crap again in the media as usual. Oh yes blame kids violence on video games when in fact schools and parents should be blamed for poor teaching and poor parenting. You must never point fingers at the real problem - oh no that's too forbidden, must point at video games.

    Damn disgusting if you ask me. Especially since boys have been fighting in schools since the dawn of time way before video games were even invented!

    --
    You must master your joystick like a fisherman masters bait! - Gimpy
  24. As a GTA Player... by mraymer · · Score: 2, Insightful
    I'll admit that, in reality, I sometimes feel small urges to take "shortcuts" over curbs and over... heh... people... but those urges are so easy to suppress, and I am sure I've played this game a *LOT* more than most people. Perhaps being 21 and unemployed has something to do with it... heh...

    Gaming is really my only source of income ( when the economy isn't totally fucked, I can sell MMORPG items/accounts for decent money ).

    In fact, I've played so many games that, often times when I go outside and see clouds or a sunset, I think "Damn... I'm surprised my GeForce3 can do this, oh... that's right, reality doesn't run on my computer."

    Heh. I'm actually not kidding, I have thought that before. At any rate, despite all those mental lapses in how I perceive reality... I have no criminal record. I am not a violent person. In fact, I am sure playing violent video games is a form of venting any violent tendencies I may have.

    So, despite what all the blame shifters would like to believe, gaming doesn't make us all crazy.

    --

    "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

    1. Re:As a GTA Player... by Psx29 · · Score: 1
      I'll admit that, in reality, I sometimes feel small urges to take "shortcuts" over curbs and over...

      Hey, I get the same urges when I play any kind of game. I seem to get addicted to a game for a short period and then switch to something else. For example: I would play mario sunshine and look at a building and say "hey I can just hover and reach that chimney!" or I would play the Chinese/Japanese board game GO and every black or white circle pattern I see some moves to make. For me at least, GTA3 was no different from any other game.

  25. Hold on now by MilenCent · · Score: 2, Interesting

    First, let me say that I have *not read* the article mentioned in the article. I don't have enough time right now to go through that, but I do consider myself having enough time to chime in on the debate, which is essentially the old "Is GTA3 corrupting our nations youth?" argument that's been going on since the game was released.

    And, let me say that I have never played GTA3! I have a Gamecube. I've never had a PS2, and I sold my X-Box as soon as I got my fill of ToeJam & Earl 3. (Very underrated game, actually, but I digress.) So naturally I'm *hopelessly* unqualified to say anything on this subject, right?

    Well... of course, I would say no. I've been around enough to know that the furor over GTA3 is just another interation of the old Mortal Kombat furor, which is itself a repeat of the furor over a truly old game called Death Race 2000 (which as near as I can tell is not a movie tie-in).

    What I know about GTA3 is all hearsay, but all the reputable sources of information seem to agree. That being:
    - Casual attitude towards killing.
    - Player can hire a prostitute to regain health.
    - After "doing it" with a prostitute, player can then kill her. (A lot of people reference to this, so it must be an important part of the game.)
    - Didn't you just hear what I said? Killing whores!!
    - Oh, and brilliant level design and gameplay, pah.

    Okay, on to the point. In fact, I have had the chance to play GTA3 but I passed it up because I found the attitude behind it disturbing. "Mature" in the videogame world has its sole meaning in the MPAA's definition of Mature, which is, guns, swear words and tits. It's true that you can do a lot of things in the game world, there is a lot of player freedom, and that you don't technically have to do anything immoral, but the game's interface is biased towards doing reprehensible things. When you can collect such an extensive inventory of weapons, you can't help but feel the push towards shooting.

    It's true that whenever I play an RPG with any sort of difficult moral choice, I do feel a bit of emotional weight over the decision. While I play, I lose some of the sense that it is "just a game," because playing it "right" requires so getting into the story. One of the defenses thrown up for GTA3, however, is that it's just a game. My point is, if it's any good, it's not.

    And also, GTA3, while obviously not a direct cause of murders, *is* yet another example of the slow and steady push of our culture towards violence, which has difficult-to-gauge effects. You don't need to reference a hundred half-assed Lieberman-studies to see that.

    1. Re:Hold on now by brkello · · Score: 1

      It's true that whenever I play an RPG with any sort of difficult moral choice, I do feel a bit of emotional weight over the decision. While I play, I lose some of the sense that it is "just a game," because playing it "right" requires so getting into the story. One of the defenses thrown up for GTA3, however, is that it's just a game. My point is, if it's any good, it's not.

      BS. There is a difference between a game and reality. If good games cause you to lose your grip on reality and become the character, then indeed, I am glad you refused the chance to play GTA. Most people in the world can distinguish from reality and fiction. GTA is fun because you can do things that are wrong and not get punished for them (like in reality). It is also fun because you have a large world to explore and the freedom to do whatever you want within a game engine that is a huge step forward from other engines.

      And also, GTA3, while obviously not a direct cause of murders, *is* yet another example of the slow and steady push of our culture towards violence, which has difficult-to-gauge effects.

      Again, BS. I would like to point out to you that before tvs and video games there were wars. Lots of them. What that says to me is that there must me something in human nature that makes us violent. Just because you see more crime and war on tv, does not mean that more crime and war exist now than it did in the past. Religion (yes, even Christianity) has caused so much violence in the past. I guarantee you religion is more responsible for pushing our culture towards violence than GTA or the next game that will make GTA look like Super Mario Bros.

      I will tell you the leading cause of all the problems in our world: stupidity. Now I am not trying to say you are stupid, you are very articulate, but your arguments are flawed. Only stupid people are influenced by GTA. The two kids shooting at passing vehicles are stupid. The scenario they were playing out doesn't even exist in GTA. It is just an excuse. I think a far greater problem in our culture is that people do not stand up and take the blame for their own actions. The kids are to blame for shooting the guns and killing people. Also, the parents for not supervising them and not teaching them proper gun safety.

      --
      Support a great indie game: http://www.abaddon360.com
    2. Re:Hold on now by damiam · · Score: 1
      You can indeed hire a prostitute to regain health, however, there are a million other cheaper and easier ways to do so. You can also run over prostitutes, just as you can run over anyone else in the game. The amount of cash involved, however, is so trivial that it's not even worth the effort. The whole prostitution thing is just an Easter egg - you could play the entire game and never notice it (I did, in fact), and it's in no way necessary or a major part of the gameplay.

      Also, GTA is most certainly not alone as a violent game. Every RPG I've ever seen forces you to kill people. Killing is the basis of the entire FPS genre, and most RTS games as well. The only modern video games I can think of in which you don't have to kill someone are racing games, flight simulators, and sports simulators (which have got to be the most pointless waste of a gaming machine ever).

      So basically, 95% of all games out there have a "casual attitude towards killing". GTA is no more violent than Quake, Unreal, Morrowind, or Diablo. Prostitution is an extremely minor part of the game, which has been blown way out of proportion. The gameplay is brilliant, long-lasting, and you can have an enormous amount of fun without touching a weapon. If you choose not to play it because you feel you can't separate the game from reality, than that's your loss.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
  26. Summary: by FFFish · · Score: 1

    Garbage In => Garbage Out.

    --

    --
    Don't like it? Respond with words, not karma.
  27. Yet another example of the news media misreporting by bigbigbison · · Score: 2, Insightful

    the headline is that 70% of teenagers play violent games. However, the actual article says that 70% HAVE played GTA3. There is a difference between saying that they play it and that they have played it. Saying that they have played means that they have tried it. They may or may not have played it more than once. I HAVE played GTA3. I don't play it (I don't own a PS2 and haven't gotten around to buying it for the pc. one of these days...)
    This is like saying that X% of people are drug users when in reality X% of people had only tried drugs.
    However, as the headline states, it is a lot more sensationalistic and more scry to think that 70% ARE playing these evil murder simulators.

    --
    http://www.popularculturegaming.com -- my blog about the culture of videogame players
  28. My most noticable GTA effect, by ArmenTanzarian · · Score: 1

    since a few people are chiming in with this, is an irrational fear of the police. Even when I'm not doing anything wrong, I feel like they're going to run me over or open fire. I really need to take care of some trees in the backyard, but I'm gonna catch a bullet if I turn on that chainsaw.

    1. Re:My most noticable GTA effect, by Anonymous Coward · · Score: 0

      Is that because of the videogame or the media and political scare mongering you see on the news every night? Ask yourself are these fears completely irrational. Yes they are.

  29. Re:punk kids by Muerto · · Score: 3, Insightful

    No, I don't have a problem when adults write about adults. You missed the whole point. I wrote... I just hate when people published documents to adults telling them how their kids think. These adults need to ask their kids how they think. ... My point was parents need to communicate with their children and do the parenting themselves. What we have here is a problem where parents are so afraid of not being able to understand their children that they allow themselves to be tricked into buying these ideas that tell them their children are sheep and unable to make any choices on their own. That children are so hard to understand, and all this does is propagate this fear parents have of their children.

  30. Of course theres a connection... by Anonymous Coward · · Score: 0

    So some of you are saying that what we watch or interact with on TV has no affect in what we do in real life? Better tell that to the multi-billion dollar porno industry... ;)

    1. Re:Of course theres a connection... by JGag21 · · Score: 0

      No way, I wouldn't say that they have no connection. I started hurting people as soon as I started playing video games. Ah, good ol' Joust. I loved impaling people with my stick, it was great fun. Then came Kung Fu for the NES, my violence love was rekindled, I learned all the Kung Fu I could just to hurt people. My next love was Mortal Kombat, ah I remember the first time I ripped out someone's heart, I had ever so much fun. My following desire was of course GTA3, wow, it taught me new ways of murdering people I would have never thought on my own, I worship that game, I hope no one ever try to part me from it, I'll only have to blow them apart limb from limb a'la Soldier of Fortune.

  31. Re:punk kids by Anonymous Coward · · Score: 0

    As a future dad (ultrasound tomorrow - woohoo!) who wants to be involved in their kids' lives, I just wanna say that was a good post..

  32. In Canada... by Anonymous Coward · · Score: 0

    We rarely if ever get any of this violence on tv/videogames/comic books/movies/music histeria. We definetely do have violent crime and some of the people commiting said crime are teens. So why is it that canadian politicians and media talking heads rarely if ever talk about some baseless link between violent behaviour and violent acts? Is it our water or something?

  33. Personally by Joe+the+Lesser · · Score: 2, Funny

    After playing enough Day of Defeat, I now run around looking for Germans to shoot and yell 'Go Go Go!'

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)
    1. Re:Personally by jameskojiro · · Score: 0

      Funny you should mention that. I play star trek voyager elite force and I run around my neighborhood shooting my plastic phaser at people too. For some reason they just laugh at me.... Well they will be sorry when i get GTA vice city. Then they will get what's comming.

      --
      Tsukasa: All I really want, is to be left alone...
  34. Re:punk kids by MORTAR_COMBAT! · · Score: 1

    That's a nice sentiment, but then at the end you switched my point of view.

    What we have here is a problem where parents are so afraid of not being able to understand their children that they allow themselves to be tricked into buying these ideas that tell them their children are sheep and unable to make any choices on their own.

    Agree!

    all this does is propagate this fear parents have of their children.

    Hrm... on second thought, maybe this is a good thing. Maybe if adults are afraid of children, they will stop having so many damned kids.

    --
    MORTAR COMBAT!
  35. Keyword : 'played' by MMaestro · · Score: 1

    I've 'played' GTA1, 2, and 3 (haven't play VC or London) for a grand total of oh... 3 hours. Does this mean I have a higher chance of getting into a fight than someone else who has never played any of the GTA games? (And no, I have not been in a fight for 5 years now and yes, I am a wuss)

  36. Normalcy by shoptroll · · Score: 1

    So i'm normal now??!!!! So should I just stop playing games altogether to regain my sense of individuality?

    --
    Insert Sig Here
  37. I get the idea of sampling a population, but..... by juggernaut11 · · Score: 1

    Am I the only one that thinks that an ONLINE survey of the demographic in question, consisting of ONLY 517 people isn't the most balanced and representitive poll out there? It seems to me that 70% of all American teenage boys (or whatever), that played GTA, is a bit too high and a bit too unbelieveable. And slightly off topic, I recently recieved an email from Jack Thompson, replying to my questioning of his lawsuit and tactics. From what he had to say, his basis is pretty weak and pulls out all the "contraversial" games from the closet and tries to tie it to violent acts. Hardly anything new, and hardly anything conclusive.

  38. Now with the release of Jedi Academy... by Trent_Alkaline · · Score: 1

    I propose a study of how many instances there are of teenagers getting in light saber fights. Now if only I can find funding for research...

  39. Heaven forbid... by Mortanius · · Score: 1

    (This is guaranteed to be marked as flamebait, but I've got to say it.)

    Last sentence of paragraph 4 in the article, "They have been decried by parents and lawmakers, among others, for depictions of graphic violence against women, law enforcement officers and the elderly." HEAVEN FORBID there be violence against women in a game where violence is one of the major points. I note the distinction they made, that it's violence against WOMEN and not simply violence against people. Violence towards men is acceptable these days?

    1. Re:Heaven forbid... by bandy · · Score: 1

      Violence against men is not only socially acceptable, it's damn funny. Nothing funnier in a sitcom, a reality tv show or a "funniest videos" clipshow than some man getting a shot to the nuts.

      --
      "You might as well get your son a ticket to hell as give him a five string banjo." -unknown minister
  40. Well, no. by iainl · · Score: 1

    "The data can't demonstrate causality - boys who are more prone to fighting may simply be more attracted to violent video games."

    Of course it doesn't. At a guess, lets try this one:

    GTA is 18 rated here in the UK, and its status as unsuitable for children is hardly a big secret in the rest of the world either. This means kids that have been playing it are less likely to be having strict parenting, as they have probably been allowed to. Note that I'm generalising, and parents may well have made a careful decision that the child is mature enough to cope with the slapstick, satirical nature of GTA's setup, and I'm fine with that.

    Anyone else wish to speculate that poor parenting might possibly be a cause of violence in teenagers? Obviously, that isn't demonstrated as causality either.

    --
    "I Know You Are But What Am I?"
  41. Slashdot misreporting too by merigold77 · · Score: 1

    The article says 71% of boys and 34% of girls have played this one particular game.

    That comes out to around 52% of teenagers have played it, *not* 'over 70%' -- there are slightly more girls than boys.

    Some kids may have played violent video games other than GTA but not GTA. There is really no information in the article about how they would have determined how many teens 'play violent video games' on a regular basis, so I assume they did not determine that factoid at all.

    --
    Writing is the only socially acceptable form of schizophrenia. (E. L. Doctorow)