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Parents Not Informed About Gaming?

Thanks to GamerDad for their opinion piece advancing the claim that parents don't pay enough attention to the videogames their children play. The article argues: "While the mainstream press has reported on the push for games to become adult entertainment, and games makers have tried to create so-called 'mature' games to fill this apparent void, the reality is that many of these M-rated games are being played by children under the age of seventeen." It goes on to put forward the theory: "Parents simply are not informed about gaming... [and] probably believe that even games like Grand Theft Auto III are video games, and therefore they are for kids."

81 comments

  1. Why should this be any different than... by samdu · · Score: 3, Insightful

    ...animation? A vast majority of adults still see animation and think - "Must be for kids." I saw a 40s-ish guy in the South Park movie with six or seven kids ranging in age from 8 to 12. Comics, animation, and gmaes have grown up. It'll merely take a while for society to catch up.

    1. Re:Why should this be any different than... by evilquaker · · Score: 2, Informative
      Comics, animation, and gmaes have grown up.

      Animation and comics grew up long ago... games are relatively recently catching up.

      --
      To within half a percent, pi seconds is a nanocentury. -- Tom Duff
    2. Re:Why should this be any different than... by Smidge204 · · Score: 1

      My father collects videos. And by collect I mean as a proper hobby... our library is pushing 5000+ titles.

      It's true what you say about animation and the assumption that it's for kids: You'll find a copy of "Akira" in the children's section, right next to the old Hanna Barbara cartoons.

      Oh well... not like anyone's actually going to watch it, it's on Betamax. :)
      =Smidge=

    3. Re:Why should this be any different than... by Anonymous Coward · · Score: 0

      So in effect you're spamming for people to meet you for a mini anime con? Just a little FYI: Spammers aren't exactly welcomed on this site.

    4. Re:Why should this be any different than... by lightspawn · · Score: 1

      I saw a 40s-ish guy in the South Park movie with six or seven kids ranging in age from 8 to 12

      It could have been worse... they could have rented Ninja Scroll.

    5. Re:Why should this be any different than... by PainKilleR-CE · · Score: 1

      or Urotsukidoji

      Though I'd note that they must have reviewed a different version of that particular title than the one I've seen. The review states it isn't hentai, but for most people it's at least close enough (well, unless you're the kind of person that gets off on it maybe). Of course, it also tends to be fairly well labeled as being an adult anime, but I've seen stupid people do enough stupid things.

      --
      -PainKilleR-[CE]
    6. Re:Why should this be any different than... by hackwrench · · Score: 1

      No, Trying to get more events in Muncie.

    7. Re:Why should this be any different than... by hackwrench · · Score: 1

      And the point of my post on Slashdot is that I suspect that the reason I was getting such a negative response on the other forum is because the people there think animation is just for kids and I was wanting some friendly slashdotters to come in and say no, it isn't

    8. Re:Why should this be any different than... by May+Kasahara · · Score: 1

      True, but adult-oriented comics and animation weren't mainstream when Fritz the Cat was first published/animated. The works of R. Crumb, Ralph Bakshi, and many others were merely paving the way for the likes of South Park.

  2. Who's to blame? by phlyingpenguin · · Score: 5, Insightful

    I hate to say it but there is some weight to such an article. Many parents May absent mindedly allow whatever little Johnny likes to play right into their households. But there also begs the question on what types of households these are. Many culturally rich households include many other sorts of activities which can sometimes also be looked down upon.

    How many kids go without toy guns anymore? While Mom may need to watch what her kids do, I'd hate to focus on video games as the key aspect of school shoot outs. Possibly the fact that many households include guns for a child to marvel at and toys for a child to hold could be a severe indicator on how to take gaming fantasies into all too realistic realities.

    While all of that can be true for certain households, there are also many times many households where everything the child does is monitored by their growth instructional unit (parent). Many of these households have parents who act as a constant positive force in the child's life and keep those negative things out of their reach. I can't say that's the end all and be all, but I can say that the most evil game of the year GTA3 (by some people's standards aparently) won't make it into those houses.

    Is GTA3 really going to become the next scapegoat replacing Doom? I think that most of the naming of names for games is in quite poor taste as there are plenty of games which follow the same blood/gore/illegal activities that GTA3 partakes in. I for one welcome our new game killing parental overlords.

    1. Re:Who's to blame? by ConceptJunkie · · Score: 5, Insightful

      I for one welcome our new game killing parental overlords.

      That's just what we need on a case-by-case basis (i.e., each parent is an overlord for his or her kids). In my house, with children from 3 to 10, I evaluate everything they play. Some things are obviously appropriate for all ages, like "Thomas the Tank Engine"... others are a judgement call... like the T-rated games "Skies of Arcadia", "Total Annihilation", or "Descent", just to name a couple... that I think are despite their ratings. Fortunately, there are very few games that I play that I would not consider appropriate for the kids, which makes my life easier because I don't have to "hide" what I'm doing. Notable examples are the excellent "System Shock 2", which was rated M, or "Baldur's Gate", which was T, that I played. The kids understand and respect that these games are too violent and scary (especially 'scary' for SS2) for them, and they (usually) don't mind that they might not get a chance to see those really cool games because I make a point to find games that are really cool that they can play.

      I don't consider myself some kind of parenting expert (quite the opposite really), I just care, and make a point to act like I care.

      Also, raising children in a solid moral context is important too. For instance, we enjoyed "Need for Speed III", which involves eluding the police, but the kids understand that this is just for fun and we would never do anything like this in real life. The kids also see the respect I show for authority figures and it has rubbed off on them, so even though we have fun eluding the dumb cops on the computer (or spray-painting the city in Jet Grind Radio, or banging up vehicles and buldings in Super Runabout, or whacking the crap out of opponents in Road Rash, or relentlessly nuking your adversaries in Worms), they have a solid grounding in reality to distinguish between that and real life.

      --
      You are in a maze of twisty little passages, all alike.
    2. Re:Who's to blame? by phlyingpenguin · · Score: 1

      Kudos, that puts you one up against the statistics. I was not sarcastic welcoming parental control :)

      I would agree that many of the game ratings are quite off, though it can sometimes be hard to tell which ones are serious and which ones aren't. It helps to have a parent in the know of video games which is a benefit that you seem to have over many parents. This may sound cynical but I wonder why the games are evil activists haven't started an awareness campaign on these games outside of the ERSB railings. Surely they don't just accept ERSB to be perfect? Personally I'd think a cool headed site with thoughts from real parents about different ERSB ratings on games would be grand. A sort of reference to see what others think of the game and such.

      ERSB is great really, but it also promotes the sort of ideals from kids who can't get into rated 'R' movies. This is the 'Something's in there that I can't have and I want to try it out' idea that almost everybody under 18 (and then under 21 of course) gets sometime in their life.

    3. Re:Who's to blame? by satyap · · Score: 1

      Hey, I find SS2 scary, too.

    4. Re:Who's to blame? by ConceptJunkie · · Score: 1

      Me, too. That was one of the reasons why it (and System Shock) was so good, because the atmosphere was created so well.

      That, the RPG elements, and the story were what turned what otherwise would have been another dull Doom clone (System Shock) into a really gripping game. SS2 kept the formula and it worked again.

      --
      You are in a maze of twisty little passages, all alike.
    5. Re:Who's to blame? by Matrix272 · · Score: 1

      I must say that I'm normally against the seemingly unending parade of methods to restrict children's access to anything that could, eventually, in some way, conceivably distort their perception of the world. Just this past weekend, I was at Blockbuster looking at PS2 games when a child about 10 years old picked one up, handed it to his mother, who replied "I'd prefer it wasn't a First-person shooter game." At the time, that really irritated me because I assumed she is/was the stereotypical soccer mom who likes to hide her children in cardboard boxes to make sure no harm could ever come to them. In my opinion, that will lead to helpless adults who've never even seen a gun, let alone could defend themselves with one should the need arise.

      However, you do not fit into my stereotypical view of parents who censor things their children play/see/hear/read. I have a feeling that the mother I saw at Blockbuster would have not let her son play South Park simply because it's a FPS. Or maybe she'd let her son play GTA:VC because it's not a FPS. I didn't talk to her, so I'm not sure. You, on the other hand, have played the games yourself, and have taken the time to talk to your children (Jesus Christ people, you have children... it wouldn't hurt to TALK to them every now and then) and explain that video games are not real, they're entertainment, and they shouldn't necessarily imitate what the people in the games do. I, for one, appreciate you taking that extra time. To me, that fact alone shows that you're a good parent.

      My only question for you is whether you'll let your children play more scary and/or violent games when they get older. For instance, right now, your oldest child is 10... in 5 years, you'd think they could handle Baldur's Gate (I doubt a 10-year-old could understand it anyway), so will you let them play it then? I suspect, given the attention that you've obviously paid to your children, that you will... although I don't want to assume anything. Many people wouldn't... which eventually would lead to children rebelling against their parents (and causing that wonderful 16-20 period when children and parents REALLY don't get along).

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    6. Re:Who's to blame? by PainKilleR-CE · · Score: 1

      Though I'm not the person in question, and I still believe strongly in each parent really making informed decisions on these things, I felt a need to address something here.

      My only question for you is whether you'll let your children play more scary and/or violent games when they get older. For instance, right now, your oldest child is 10... in 5 years, you'd think they could handle Baldur's Gate (I doubt a 10-year-old could understand it anyway), so will you let them play it then?

      Given that in some ways I may have been a bit ahead of many other children my own age, at 10 years old I was playing pen & paper AD&D. Baldur's Gate would've appealed to me more at that age than it does now (though I still enjoyed it). Additionally, because I could only get so many games for each system, I spent far more time playing each game (and therefore would've played BG a great deal more if it had been available when I was 10 rather than 20-something).

      Each child is a special case, certainly. I grew up in a situation where my dad absolutely did not allow toy guns in the house (nor did he own any real guns), until I was about 10 years old and he started dating a woman who regularly bought her 4-year-old son toy guns. My parents were fairly open about what I could view on TV, play (on consoles and PC), and read, but the toy guns were out of the question until he let this particular woman into the house. Frankly, it wasn't an issue for me because I always had plenty of entertainment without toy guns (the issue never came up with me until that point, when I realized how big of an issue it was for my dad).

      I saw Poltergeist when I was fairly young (around 5), and to this day it's still in the high numbers for scariest movies I've ever seen, but my parents made sure that I knew there was a difference between movies and reality, and were there throughout the movie. At that age it was a special case, but as I got older they were not reluctant to allow me to view violent or scary movies, because they knew I was not a violent child, nor scared easily (or at least in the long term, a scary movie wouldn't keep me up at night).

      They let me play AD&D (and GURPS, Chill, and a handful of other RPGs) at a time when many parents were still blaming it for the deaths of their children, and they let me read anything a library or a book store would carry. When it came time, they let me listen to whatever music I wished, as long as they didn't have to hear it and I didn't repeat the 'offensive' language in much of it (I went through a period of listening to gangster rap and some other hardcore rap back in the late 80s, in my pre-teen years, before industrial and metal opened my eyes (or would that be ears) in the early 90s). When Wolfenstein 3D and Doom came out, it wasn't a problem. It all came back to the simple fact that my parents enforced early on that what happens on the screen is not what happens in real life, and that if I were to imitate what I saw/read/heard, I would be punished.

      I've seen numerous people shelter their children, and in some ways, with some kids, it works perfectly fine. The key, though, is to make sure they know that difference. It's not so much a matter of sheltering as making sure they are mature enough for what they're dealing with. In many ways, the 'Mature' titles we're seeing today appeal more to those that aren't typically allowed to view that content than they do to truly mature individuals, and while I may enjoy a game of Grand Theft Auto 3/VC, even gunning down civilians and killing cops in the game, it's not the best game I own, nor is it one I spend a particularly large amount of time playing on a daily basis (recently that's been Animal Crossing, but that's another story).

      --
      -PainKilleR-[CE]
    7. Re:Who's to blame? by Matrix272 · · Score: 1

      Given the trend in the news, it would appear that you, I, and the original post are exceptions. Apparently, we're just either more intelligent than the other children, or had parents that were more understanding, or grew up with people that watched us to make sure we didn't do something stupid... or something. I don't know if you could narrow down to 1 or 2 differences that exist between people like you and I and the kids in Columbine.

      Back in 1997 (or 98, whenever) when Columbine happened, and there were news stories all over the place about how evil people were that played Doom and Quake, I remember one particular class in high school. The class was for Model UN, where students would gather together in large numbers and re-create the real-life United Nations, in order to understand politics more. The teacher was pretty young, being somewhere around 26-27, and was really cool... the kind of guy you'd want to hang out with after school. Anyway, the subject of violence in video games and movies came up, and although several people in the class thought that games and movies had a direct effect on those people that are responsible for incidents like Columbine, the teacher asked 2 questions that basically killed any argument. First question: "How many people here have played Doom, Quake, Wolfenstein, etc... raise your hands." Of course, a LOT of people raised their hands. Second question: "How many people here have murdered someone?" Not one hand in the air. Most people's conclusion was that the people in question must have been a little ... off ... before they played Doom, or the idea of walking into school with a semi-automatic weapon would have never seriously entered their mind.

      So far, it would appear that the main difference is in the parental guidance (what the PG stands for in movies). Sure, you can watch Poltergeist when you're 5, as long as you have the Parental Guidance to know that it's not real.

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    8. Re:Who's to blame? by PainKilleR-CE · · Score: 2, Interesting

      Personally, although it was a horrible thing to have happen, I really wish there had been something recent along those lines that people could have looked at when I was in government class in high school. Too much of it was too abstract, and although our teacher was also young (25), and offered a fairly different view from what we were used to seeing in school, he couldn't find much that would polarize the class except in general viewpoints. The best he could do, most of the time, was show that even the views most people take a black & white stance on tend to fall into more grey areas (ie having a mock trial on gun control in which each side takes the absolute stance: anyone can have any type of gun vs no one can ever have a gun, although the latter point makes more sense to people that grew up in areas where it is mostly true, it's very hard to drive the point home in the US).

      That being said, I'd never wish an experience like that one anyone. I'm just trying to make the point that it brought out a lot of weird ideas that some people always had about what is and is not ok, without really looking at things logically. When people are freaking out about kids wearing trench coats and listening to KMFDM (something I knew a handful of people did when I was in high school from 92 to 96), someone needs to give them a sound reality check.

      --
      -PainKilleR-[CE]
    9. Re:Who's to blame? by ConceptJunkie · · Score: 1

      That Mom might have been simpy meant "I'd prefer it wasn't a violent first-person shooter game with so-and-so elements in it." She may have simply been not bothering to spell out her thought in detail. Of course, I definitely wouldn't let my 9-year-old play South Park, but for different reasons.

      My only question for you is whether you'll let your children play more scary and/or violent games when they get older.

      It depends on the game and the child. I would gladly let my 9-year-old watch "The Lord of the Rings", which he would love (I read him the Hobbit when he was 4), but I know from experience that the Nazgul would scare the crap out of him. Not so much at the time, but he would come crying a 11 o'clock at night because he can't sleep. He'd done it over something much less scary (quite benign, IMO). That aside, I would have no problem letting him see the movie.

      As far as Baldur's Gate... the game is probably a little too hard for him now (my three-year-old insists on trying to play games that are WAY to hard* for him because his older siblings do, and it always ends in extreme frustration for all parties... although we can usually solve that by playing with him), but I could see letting him play that in a few years, depending. On the other hand though, there are so many cool games he can play that it's probably not going to be a real problem, at least for now.

      *He's been bugging me to let him play Majesty the last couple days. He just doesn't udnerstand that he cant understand the game, but I let him sit with me and participate.

      --
      You are in a maze of twisty little passages, all alike.
  3. Re:well by phlyingpenguin · · Score: 1

    Yes this is the wrong crowd to ask. I can attest to GTA3 getting more than it's fair share of adult game play. While I don't mean 40 year olds, I do mean people out of school who do not hold any weight in the issue of Mommy watching what Johnny plays.

  4. Not just games.. by darkmayo · · Score: 4, Insightful

    Parent today don't keep an active role in the majority of what there child views.. I saw this the most back when I was working at Blockbuster.

    More than a few times some unwitting parent would grab a movie from the anime section at there kids request and bring it up to rent.. there are some that I would rent out without hesitation and others.. (Ninja Scroll for example) I would let the parent know that this probably wouldn't be the best for there 7 year old kid.

    I had left before GTA3 came out so I know from talking to my old co-workers that not much has changed. They will still try to rent whatever there kid asks without hesitation.. until you actually let them know about that game..

    and even then they may or may not care.

    --
    "I am a kernel in the linux army"
  5. First of all, by Omkar · · Score: 4, Interesting

    The article makes a good point - parents should be looking out for kids, not developers. But read this:

    but then the game isn?t to blame if the kid is under seventeen and their parent bought the game for them knowing it wasn?t considered age appropriate.

    Fine, that seems nice enough. But this really implies that a game can sometimes be responsible for someone's actions. Or, as the article considers some time later, another form of entertainment. But this is nonsense - people are people, responsible for their actions. Sentient. Once we start taking that responsiblity from them, they aren't really human anymore, are they?

    1. Re:First of all, by Sinistar2k · · Score: 3, Insightful

      I guess so, sure. But people have to tie sentience with social mores, and this happens through the consumption of sensory input.

      Over time, we learn, we grow, we determine what society deems acceptable and we begin to pattern our behavior to it (or not, in which case society tries to correct it).

      However, I don't know if we should necessarily expect a seven year old to have the same understanding of that system. That's why parents are so great, because they are the ones who are there to provide context for their children. If no context is provided, then children are free to interpret as they will.

      This is not to say that this excuses children from shooting at passing vehicles because, they claim, they got the idea from a videogame (children at that age are also smart enough to transfer blame), but some parental reinforcement of what is okay to do in a virtual environment and what is okay to do in reality would be handy.

      Unfortunately, that means parents need to take at least a passing interest in videogames. Most parents can handle teaching kids that film and TV are "make believe" because they, themselves, have an interest in film and TV. But if there is no interest in videogames, they are likely purchasing games for their children in order to pacify them or keep them busy while the parents engage themselves in an activity that *does* interest them.

      We are, however, on the cusp of a change over to parents who were raised on games, or, at least, with games as a regular presence. From Pong to Breakout to Dungeons & Dragons to Donkey Kong to Impossible Mission to Shadow of the Beast to Wolfenstein 3D to Quake, I have built a history of videogame context with which I can guide my child as he gets to gaming age. Even now, when he's under two years old (and, in the case of my child, developmentally disabled), he enjoys watching me play Q3A. It will be my job to make sure he understands that videogames are "make believe" and should no more be re-enacted in the real world than jumping off a building to pretend one is Superman.

    2. Re:First of all, by fireduck · · Score: 1

      But this really implies that a game can sometimes be responsible for someone's actions.

      That doesn't seem to be what the author is advocating. To sum the article in a single sentence: "be a better parent and stop blaming your child's misbehavior on anything other than your lack of attention."

      The author make mention that children might use specific scenarios in game as a template for misbehavior (ala the kids recently shooting at trucks on the freeway), but that simply illustrates that the child is lacking some sort of moral lens that lets them distinguish between right and wrong. The point is clearly made that parents are to blame for this problem.

      Children are easily influenced and just as importantly, children don't have fully formed ability to rationally judge things. So, the parent's just is to influence them in a positive manner, reinforcing what is right and wrong. And that is is a failure in this regard that the author of the article is highlighting.

    3. Re:First of all, by mausmalone · · Score: 1
      Fine, that seems nice enough. But this really implies that a game can sometimes be responsible for someone's actions.
      I think, perhaps, that he's just trying to avoid getting too many flames. You can imagine, he writes an article saying parents are to blame and then hundreds write back "But we didn't know!" and bash him for days. I'd be trying to avoid that too.

      Although, I take the standpoint that if you didn't know the game was violent, then you're guilty of ignorance. Ignorance is unforgivable when it comes to your own child.
      --
      -=-=-=-=-=
      I'd rather be flamed than ignored.
    4. Re:First of all, by PainKilleR-CE · · Score: 2, Insightful

      Frankly, I don't think parents need to take much of a leap to go from teaching their children that TV and Film are make-believe to video games. My parents were aware of video games (they bought the Atari 2600 for themselves as much as for us, since they both played Pac-Man and Centipede quite a bit in arcades), but they certainly weren't prepared for them to go from Pac-Man to Doom to Quake 3 (though my dad probably was much more prepared, as he was well aware of the progress of technology). Still, they made it quite clear that most of what's going on on the TV (and later monitor) screen is not real, including the video games. Sure, I grew up watching the video games go through the revolutions that brought us from Pong to Super Mario Bros. to Doom to Quake, but the difference between what's on the screen and the real world was always there, regardless of the fact that it took the games a long time to get anywhere near the visuals of film and TV shows.

      Other than that, regardless of what's going on with the TV screen, don't aim guns at or near people should be very basic, especially if you have guns in the house. Additionally, people that do keep guns in the house should teach their children to use and respect them, and keep them locked up. The idea that a kid will not get into danger with a gun in the house if you hide the gun is rediculous, as the child is bound to find everything in your house, especially if you hide it from them. Most people's kids probably have better hiding places for things than their parents do anyway. Shooting at passing cars should be no more allowable than throwing rocks at passing cars.

      As for children being smart enough to transfer blame, that's not only the case, but children are also more likely to transfer the blame at certain ages, depending on how much trouble they believe they will be in if they fess up to it.

      --
      -PainKilleR-[CE]
    5. Re:First of all, by Anonymous Coward · · Score: 0

      My (mom, mainly) didn't let me play guns when I was a kid. I wasn't allowed any toy guns, "finger" guns, etc.

      My dad thought video games were evil, let alone violent video games. He did, however teach me how to use guns at the age of 5, and taught me safety, "always treat a gun like its loaded". I never had a desire to shoot anyone, but then again, I grew up in a judeo-christian home.

      Just my 2 cents.

  6. quite a few... by deemah · · Score: 4, Insightful

    Myself and plenty of my cow-orkers play these M-rated games alongside other, more childish, games regularly. Now as much as my Significant Other tells me i'm just a big kid, i consider myself an adult.

    Further i will continue to play games for years to come.

    Games are -not- solely for kids: Games are a form of entertainment just as much as movies and just as a parent should be informed about the ratings on movies their kids are watching, they should be informed of ratings on games their kids are playing.

    --

    Your mouse has moved. Please wait while Windows restarts for the change to take effect.

  7. BS: My Peers by GeckoX · · Score: 5, Insightful

    This is BS. It's my peers that have and are having kids these days. We're the generation that grew up on video games first. You can't tell me that we don't know about video games, pure BS all the way.

    It's laziness, plain and simple. Take some responsibility parents, I know I do.

    --
    No Comment.
    1. Re:BS: My Peers by der_joachim · · Score: 1

      This is BS. It's my peers that have and are having kids these days. We're the generation that grew up on video games first. You can't tell me that we don't know about video games, pure BS all the way.

      You and your peers (which includes me) were among the first to play video games. I totally agree. But in our generation, we were among the happy few who actually used computers. Even 10 years ago, there were more households without a computer than households with one.
      Still, ignorance is no excuse. If prople were less ignorant about video games, video games would be less demonized. On the other hand, people do not know which sites are visited by their children, which games are played and which software is used.

      It's laziness, plain and simple. Take some responsibility parents, I know I do.

      Amen.

      der Joachim

      --
      Geek runner, motorcyclist and professional know-it-all
    2. Re:BS: My Peers by PainKilleR-CE · · Score: 1

      I'd just like to add, though, that very few of the people that grew up playing video games are into their 30s, yet, which means (hopefully) their kids are still fairly young.

      While there are many things younger kids can get into trouble doing, it's far more often that kids in their teens (even late teens, such as Columbine) are the ones in the news with parents (and everyone else) blaming video games. While I realize that parents become less involved in their teens' lives as they get older (and teens like it that way), they still need to take the responsibility of parenting and make sure they know what their kids are up to. By no means do I think that most teenagers can't handle GTA (because I know if I was 13 when GTA3 came out my parents would've been ok with me playing it), but some of these people are doing truly stupid things and just blaming the title of the month for it. Today's teenagers may have parents with some exposure to video games, but it's really going to be a few more years before this becomes common, and it will be even moreso in another decade or two (and many of those PS2s are in parents' homes for the use of the parents, so they have to realize that games they bought for themselves aren't going to be kept out of their childrens' hands indefinitely).

      I'm keeping a fairly careful eye on my nieces and nephews for the next 15-20 years to see how they fare, considering that my step-brothers spend a fair amount of time on their PS2s, and my brother-in-law spends a fair amount of time playing PC games. I don't plan on having kids myself, as my girlfriend and I have very different (often opposing) views on how children should be raised.

      --
      -PainKilleR-[CE]
    3. Re:BS: My Peers by Anonvmous+Coward · · Score: 1

      "This is BS. It's my peers that have and are having kids these days. We're the generation that grew up on video games first. You can't tell me that we don't know about video games, pure BS all the way."

      Makes you wonder if this'll be a problem in 10-15 years when the generation raised on games like these becomes parents.

    4. Re:BS: My Peers by DS-1107 · · Score: 1

      I'm 22, and most peers of mine seems to think of games as toys for children. When I was 16 or so half of my friends stoped playing games, and the reason was again - it is for kids. Even then most people don't play games, and half of those that did were fed off NES in the 80s and early 90s and are now getting kids -- no wonder they consider most games no more then toys, be it Lola, SoF or GTA.

  8. One missed point. by illuminata · · Score: 4, Insightful

    Some kids can handle more adult-themed games (and other media for that matter), some cannot. Neglect is often a factor in a child's problems, but people should be careful in automatically assuming that all youth cannot handle games like Grand Theft Auto 3. From what I've seen, most M rated games are equivalent to a PG-13 rated movie, the M rating mostly being because of blood and gore.

    I don't believe that parents should put too much weight into the ESRB ratings, they're alright for determining what realms the subject matter fall under, but not the severity. Try looking at the back cover of the game and reading what it's about and ask a store clerk if you're unsure about something. Rent the game first and watch it play out for a bit and play it first yourself if you can. Most importantly, explain what's real and not real and why you cannot do certain things in society. If you teach them right from wrong, you won't need to shelter them as much.

    --


    Until Slashdot fixes the funny modifier, use insightful or interesting. The poster knows your intentions.
    1. Re:One missed point. by PainKilleR-CE · · Score: 1

      Something else I'd like to note in regards to the ratings is that often the blood is the only difference between an M rated game and a T rated game. For some parents this means their kids should be fine with both types of games, while for others this may mean they should watch the T rated titles a little more closely. Total Annihilation, for example, features mostly robots and vehicles, so there is no blood, yet there is still massive destruction. The T rating is firmly in place because of the lack of blood, yet still fairly violent content. On the other hand, many other RTS games often receive M ratings because they depict human units, and bloodshed when they are killed. For some parents the blood makes all the difference in the world, for others it makes no difference at all, and for the latter type there's a difference between whether you're willing to let your children have access to that violent content or not, regardless of the blood levels.

      --
      -PainKilleR-[CE]
    2. Re:One missed point. by Chris+Mattern · · Score: 1

      >> Total Annihilation, for example, features mostly robots and vehicles, so there is no blood, yet
      >> there is still massive destruction. The T rating is firmly in place because of the lack of blood,
      >> yet still fairly violent content. On the other hand, many other RTS games often receive M ratings
      >> because they depict human units, and bloodshed when they are killed.

      I am not aware of any RTS games that have M ratings. Name one, please. Warcraft/Starcraft have human units and blood in great profusion (remember Starcraft Terran Mission 3? If you do your job right in preparing for the Zerg assault, the ground in front of your base will be literally carpeted in Zerg guts in the last three minutes) and they were all rated T.

      Chris Mattern

  9. Generation Gap by Apreche · · Score: 4, Insightful

    Here's the thing. Back in my great grandparents day, there was no tv. Even in my grandparents earlier years there was no tv. So my parents had tv and my grandparents didn't get it. My parents likewise to me, knew all about tv. So, as a result they regulated tv. No TV, and such, because they knew. Video games however, they did not know.

    When I have kids I'm going to be like "you're not getting a playstation 5 unless you beat Zelda 1 for me first." So when my generation becomes parents then kids will get video games the right way. But then something else will come out, like vr or some crap that I wont understand.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Generation Gap by OrderOfSemprini · · Score: 1

      Good point. I cannot wait until my son is old enough to want videogames, as I then can add the ones that I want to his Xmas list. I have tried, but since he is 12mos old; when I say the lad wants an Xbox, it doesnt convince the wife and/or relatives.

  10. Re:well by silentbobdp · · Score: 2, Interesting

    My city is relatively small, so we know all the cops in the area. Most of my friends work at the Gamestop.

    About half of our police force (which is something like 14 people) reserved Vice City at the local Gamestop.

    --
    --Moo.
  11. Scary... by Jhonny · · Score: 2, Insightful

    It is quite scary when you see some of the games kids are playing... When 8 year olds can have a decent length conversasion about playing GTA3 sunday morning at church... Quite scary...

    --
    DUKEY!
    1. Re:Scary... by Anonymous Coward · · Score: 0

      Not as scary as my cock up your ass, church-boy!

    2. Re:Scary... by Anonymous Coward · · Score: 0

      Cut it out, Reverend.

  12. Re:well by Anonymous Coward · · Score: 0
    Funny, i thought the average age of Gamers nowadays was 29

    hardly a kid, more Gamers are Adults nowadays then kids asshole

  13. Not the real issue. by Thedalek · · Score: 2, Insightful

    "Parents not parenting," now that would cut to the heart of the issue.

    --
    Happiness is relative, Based upon the way we live.
    1. Re:Not the real issue. by zelurxunil · · Score: 1

      often times this is because kids go home to a house without parents....

      --

      What's another word for Thesaurus?
      -Steve Wright
  14. Parents not informed?!? by Torgo's+Pizza · · Score: 0, Offtopic

    Can we just all say, "Duh!" and move on?

    1. Re:Parents not informed?!? by Dave+Long · · Score: 1

      We could just say "Duh?!" but apparently the media and lots of folks in politics aren't going to say that. If no one is willing to put this viewpoint out there for public consumption like I tried to do in the column, then the message is completely lost and you'll watch as games get a long, arduous trial in court instead of the parents and the kids.

  15. Re:well by Anonymous Coward · · Score: 0
    really, well this link would prove you otherwise
    http://www.gamerdad.com/print.php?sid=133

    notice that the poll was done by the ESA? formerly the ESRB

  16. Its sadder than this. by Unknown+Poltroon · · Score: 2, Funny

    I play a lot of half life, which if you havnt played it, you run around and shoot people, graphic, blood, the whole 9 yards. On several occasions, i have run into kids on htere who tell us not to swear in the type/chat, because their mom will pull them off the game.

    Let me get this straight, your letting your kid machinegun and beat people with a crowbar, but the LANGUAGE is the problem? How fucked up can a parent be?

    --
    All Troll + "offtopic" mods are meta moderated as "Unfair", because you abused the system.
    1. Re:Its sadder than this. by schnits0r · · Score: 2, Funny

      um..please don't swear or else my mommy will ban me from going to slashdot. k, thx, buhbye

    2. Re:Its sadder than this. by vadim_t · · Score: 1

      Why? It's pretty easy to understand. I'm pretty sure that most kids at the age of 10 and their parents can understand pretty well that HalfLife is nothing more but a glorified shooter, not that different from those old games ambiented in the west where you controlled the cursor and had to hit only the bad guys.

      Swearing of course is much more realistic and somewhat more likely to have RL effects than pointing at 3D graphics and clicking

  17. Re:well by Anonymous Coward · · Score: 0

    It's on the internet, so it must be true!

  18. Re:well by Anonymous Coward · · Score: 0
    the ESA is a highly respected Entertainment Analyst organisation and is responsible for the rating on games, they determine if its rated M or whatnot

    why don't you email them with the link to this info and ask if its true? won't you be suprised when you find out it is

  19. back in the day.... by pretzel_logic · · Score: 2, Interesting

    when "Leisure Suit Larry" was new and a game for adults, it was very difficult for me, a child, to play it. The game would begin by asking quiz questions that only an adult would know the answer to. Sometimes it took me hours to crack the quiz questions to be able to play. That was when programmers placed that extra step.

    --

    pretzel_logic
  20. How to fix the problem by PD · · Score: 5, Insightful

    As I posted before, the solution to the problem, like the solution to most problems, involves a pair of naked breasts.

    All that is required is a small photo on the front and the back of the box of a set of naked breasts. In the US, parents don't care about violence. We see it on TV, we read it in the newspapers, nobody cares. But, show one little nipple somewhere and all the parents in the US are rushing to cover their little ones' eyes.

    The most effective warning label doesn't involve the letter 'M' for mature anywhere, it involves a pair of breasts, proudly displayed. The parents will understand, as breasts are the universal symbol for 'adults only'.

    1. Re:How to fix the problem by Anonymous Coward · · Score: 0

      Now that's some thinking! I wish I had mod points to award you, though I'm not sure if you would get an "insightful" or "funny".

    2. Re:How to fix the problem by Anonymous Coward · · Score: 0

      breasts are the universal symbol for 'adults only'.

      Which is why you never see babies nursi... Oh, nevermind.

    3. Re:How to fix the problem by anon*127.0.0.1 · · Score: 1

      I'm assuming you mean female breasts.

      --
      I am NOT a man!
      I am a free number!
    4. Re:How to fix the problem by Kwil · · Score: 1

      Well.. universal in North America, anyway.

      --

      That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

  21. One Size Fits All by DarkZero · · Score: 3, Interesting

    I think the main problem with this article is that it has a "one size fits all" idea of parenting: violent games are wrong for absolutely everyone under the age of 17 and so are violent movies. That's ridiculous. My mother always paid attention to what I was doing and talked to me about everything in my day. My friends' parents were obviously doing the same, because they were constantly having the same conversations when I was in their homes. We all played Doom some time around fourth or fifth grade, we all played every Mortal Kombat game since MK2 daily, we all watched all three Highlander movies way too many times, and we saw R-rated movies almost as often as any other movie.

    These movies and video games were not visual heroin. We did not become violent psychopaths obsessed with video games and pipe bomb construction because we played Doom, Mortal Kombat, Metal Gear Solid, or any other violent game before the age of 17, nor because we saw Connor MacLeod cut some guy's head off or The Crow beat the crap out of someone. Our parents talking to us, being informed about what we were doing, and making sure that we could distinguish between fantasy and reality was what ALLOWED us to watch and play these things, not what barred us from it. At the age of fourteen or fifteen, we would've been part of the 70% of kids under 17 that had played Grand Theft Auto III, but we would've been part of it because our parents were paying attention to us and judged our maturity realistically, not because we were neglected, troubled teens that were sawing off shotgun barrels inbetween rounds of Mortal Kombat 2. They knew what the ESRB was as soon as it came out, they held off on Mortal Kombat when we were too young before there even WAS an ESRB, and when we were mature enough, they let us play what they felt was alright for us.

    There are parents out there that don't believe that their children magically mature from mentally unstable toddlers to reasonable adults as soon as they hit the "magic age" of 17 or 18. Some would call them bad parents. I would call them sane. I don't understand how people have acquired this idea that what video game or movie companies think is okay or not okay for their children is perfectly accurate, as if the ESRB and its "M" rating knew your child better than you do. Every child matures at a different speed depending on their own intelligence and how well their parents have taught them, not by whether or not they play certain video games, but by actually TALKING to them. That is what good parenting is, not just taking the label on a DVD as some sort of sacred law that you cannot violate. Video games are not something to be put in the same category as drugs, sex, or criminal neglect as Things That Will Definitely Fuck Up Your Kid. You're not a bad parent simply because you violate the Sacred Corporate Law and let your fourteen year old play GTA.

  22. running out of modes of experience by Jerf · · Score: 1

    So when my generation becomes parents then kids will get video games the right way. But then something else will come out, like vr or some crap that I wont understand.

    We really are running out of modes of experience. VR, if it's ever useful, will probably be perceived as just further glorified video games and won't really shock us that much.

    And if you think I'm letting my 10-year-old son get a direct neural interconnect, you've got another think coming.

    Seriously, we're running out of surprises. "Video Games" are already pretty generic.

    (You might say "How can you know we're running out of surprises? Did our grandparents see video games coming?" Perhaps not, but there IS a limit to human experience: We have five senses and only so much input to them even theoretically possible. Video games will continue with the realism until they totally tap out "audio" and "visual", leaving pretty much only "virtual sex" as the only really "useful" tactile input mode. The only thing possible after that is the aforementioned "direct neural interconnect", either as a hardware device or an even-more-ambition uploading of the brain into a computer. Then, that's it; you can't get any more into the brain then that. So yes, I'm justified in this statement, because no matter what sci-fi scenario you spin, that's the top of the experience you can get.)

  23. News? by lightspawn · · Score: 2, Interesting

    I really don't understand this trend of reporting "news" than end with a question mark.

    In other news:

    President Bush addicted to crack?

    1. Re:News? by Anonymous Coward · · Score: 0

      President Bush addicted to crack?

      No.

      He still is.

  24. In other news... by Anonymous Coward · · Score: 0

    Bear Shits in Woods, Pope Catholic, Sky Blue, Water Wet

  25. Re:well by Anonymous Coward · · Score: 0
    for your information, i happen to be fullyself-taght in C++, PHP, SQL Databases, Java, Javascript and several other languages. i've never been to post-secondary schooling so i would consider this quite an acheivment.

    i'm not gonna post again, but i figure you should know that gamers aern't the uneducated slobs you think we are

  26. Re:well by Anonymous Coward · · Score: 0

    And most of them probably enjoy the random gunfight that you could start with a carnage run to trigger every cop in vice city to show up. Honestly, how many cops ARE there in that city?, after 40 or 50 I have to wonder if the city is actually just all cops.

  27. Looney Toons by jgacad · · Score: 2, Insightful

    As a children growing up in the 70's my brother and I were allowed to watch Looney Toons. As everyone knows, characters regularly got shot, blown up, etc. [Wile E. Coyote making weapons of mass destruction...yipes!]. Our parents let us watch the show with no problems. My brother and I turned out ok later in life (we're now both software engineers - maybe I use the term 'ok' loosley here ;-) ) I was just wondering what everone thinks about the differences between growing up in the 70's and growing up now?

    --
    ...the right of the people to keep and arm bears shall not be infringed.
    1. Re:Looney Toons by Anonymous Coward · · Score: 0

      Hmmm.... A difference between 70's and now..... perhaps....Hmmm....got it. CD'S. :)

    2. Re:Looney Toons by spitzig · · Score: 1

      Yeah, the cartoons back then destroyed kids' sense of reality, too. That's why there were thousands of reports of kids falling off cliffs with signs that said "Yikes!". ;)

  28. Just in case you wanted to see the questions by einTier · · Score: 3, Informative

    and the answers, they are all right here.

    Most of them are easy, though I can see why a young kid wouldn't know them. Some of them I still don't know, just because I don't have the right chronological frame of reference.

    --
    -------------------------------------------------- $665.95 -- retail price of the beast.
  29. Well Duh! by WapoStyle · · Score: 3, Insightful
    "Well duh!" -Thats the first thing I thought when reading the headline.

    The article did have an interesting point I had not thought of before. The media cannot put blame on the parents because it's those same parents that are watching the news and keeping the advertisers happy. Any news station would risk losing a large percentage of it's viewers if it openly blamed those same viewers for the news it was reporting.

    Perhaps this has been painfully obvious to most that this is why the media doesn't place blame on parents, but I had never really thought if it before.

    We are at a transition point right now. A large majority of parents have never and have no interest in playing video games because they are "for kids". However you see a very large percentage of people in their early 20s and 30s...and everything inbetween, playing a lot of games now. These are the people who will be the parents of the next generation and they will be much more informed about games and which ones are approiate to children.

  30. Cow-orkers ... by Anonymous Coward · · Score: 0

    Isn't that what the all-beef patties are made of in Warcraft?

  31. Parent logic by Anonymous Coward · · Score: 0

    1. Picture books are for kids.

    2. Madonna's "Sex" is a picture book.

    3. Therefore Madonna's "Sex" is for kids.

  32. We've come around full circle.... by LeBlueBoy · · Score: 1

    One of the earliest, and most controversial games (pre-Pac Man) to be released was Death Race 5000...a sweet little game based on the movie of the same name where you racked up points by killing pedestrians with your car. People love to complain about how the morals are getting worse in this country and the youth are wild in the streets. When two kids watching a violent show, listening to an angry song, or playing a particularly bloody video game, decide to act out these activities in the real world, you have to question whether the problem is with a form of entertainment with millions of fans who can exist in society without being a liability to the people around them, or the handful of kids who need an excuse to harm others.

  33. How about putting M rated games on the top shelf? by Anonymous Coward · · Score: 0

    Have you ever seen M rated games put in a seperate section of a game store? I have not, I'm not talking about putting them in a locked case in a back room with a red door. But how about on the upper shelf with a label on it that says, "These games are rated M for Mature." Or maybe just a little sign explaining the gaming section of a software store? How about a little mini flyer that can be left at the register free for parents to take one?

  34. Re:well by Anonymous Coward · · Score: 0

    Did I mention that I know networking and security on basically all unices from atheos to xenix? and learning all that I still had the time to major in biotechnology in a foreign college, and learn a shitload of other useful things, such as: latin, english, german, russian, kong fu, wilderness survival skills, etc, and during all that time i read 2 books per week.

    Kong Fu, die Kunst Donkey Kong zu spielen?