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There Inc. Officially Launches Online World

Thanks to Yahoo! for hosting the press release announcing the official opening of There Inc.'s online world. This ambitious PC-based virtual world, created "with over $37 million in funding", is aimed at the 'mainstream market' and highlights socializing and playing, as well as world object creation, since: "70 percent of all objects currently for sale in There are created by members and 80 percent of events in There are organized by members." Real-life money can be converted to in-game currency, and during the Beta, "members... voluntarily spent on average of $7 USD per month purchasing There currency and buying in- world goods." There are even some amusing advertising tie-ins: "Digital versions of Nike's AirMax 2003 and Nike's Zoom Celar have been created... members who buy these Nike shoes for their avatars will find... they can run faster."

78 comments

  1. So let me get this straight ... by kalidasa · · Score: 4, Insightful

    If I spend some fraction of a *real* dollar on virtual sneakers, my virtual avatar will virtually run virtually faster? Sounds to me like There Inc. has 1. invented a new way of getting people to pay for advertising - one suspects that the real-world products won't have much if any effect on one's real-world running speed (unless you're an Olympic-class runner, in which case one hopes you'll already know which shoes are best for your job), but the appearance in the virtual world of an increase in speed will "contaminate" the There user's attitude toward the real-world product - and 2. [they have] given themselves a license to print money. After all, the only thing they're selling is a certain configuration of electrons with a remarkably limited use.

    1. Re:So let me get this straight ... by Anonymous Coward · · Score: 3, Funny

      Do penis enlargments *actually* work there, too?

    2. Re:So let me get this straight ... by Anonymous Coward · · Score: 2, Insightful

      [they have] given themselves a license to print money. After all, the only thing they're selling is a certain configuration of electrons with a remarkably limited use.

      How have they given themselves a license to print money? They are selling novel entertainment. They make money off of this. You can in turn make back some of the money you've spent.

      This is just like buying a physical item, or a piece of software, and re-selling it later when you're done with it.

    3. Re:So let me get this straight ... by Anonymous Coward · · Score: 0

      It reminds me of the Powerade Matrix reloaded commercial...

    4. Re:So let me get this straight ... by Anonymous Coward · · Score: 0

      Err I should clarify "It reminds me of the Powerade Matrix Reloaded commercial as described by Penny Arcade"... http://www.penny-arcade.com/view.php3?date=2003-05 -12

    5. Re:So let me get this straight ... by Anonymous Coward · · Score: 0
      Do penis enlargments *actually* work there, too?

      Yes, but there's no way to tell.

    6. Re:So let me get this straight ... by kalidasa · · Score: 1

      So, if I don't like my sneakers, I can sell them back and get a refund in real money? I'd be pretty shocked if that were the case.

    7. Re:So let me get this straight ... by Anonymous Coward · · Score: 0

      So, if I don't like my sneakers, I can sell them back and get a refund in real money? I'd be pretty shocked if that were the case.

      Do you even remember your original argument? You stated that they have a license to print money. Care to expand on what you meant, because my point was they are doing nothing different than many other software makers -- selling you electrons with "a remarkably limited use."

    8. Re:So let me get this straight ... by DrEldarion · · Score: 1

      How is this any different than any other MMORPG where you spend REAL dollars every month for the ability to go around the virtual world to get virtual stuff from killing virtual monsters?

      This is just a slight variation on the MMORPG "pay for access to virtual stuff" game. The only real innovation here is that instead of getting just the users to pay for the stuff, they also get the advertisers to pay as well.

      I doubt the real world opinion of people will be changed by this advertising any more than they would by television or internet advertising. The easily influenced people will think, "oh cool!" no matter what medium it's through, and the people who know better will just roll their eyes.

    9. Re:So let me get this straight ... by kalidasa · · Score: 1

      Do you even remember your original argument?

      Do you even remember your response? You said (assuming you're the same anonymous coward) You can in turn make back some of the money you've spent. Care to back that up?

      Charging a subscription price for a game per month, or per play, or what have you is one thing. But charging for a token within that game which has at most a fractional effect on gameplay is a different thing. It's like selling a pet rock without the rock or the box.

    10. Re:So let me get this straight ... by FunkSoulBrother · · Score: 1

      Its different than your average MMORPG because they are incorporating the spending of money into the gameplay.

      Paying a flat monthly fee for Everquest may not be everyone's bag, but its basically no different than cable TV.

      What this game is doing is exploiting the ugly growth of ebay sales that has plagued games like Everquest by making spending real world cash part of the in-game experience.

    11. Re:So let me get this straight ... by Cali+Thalen · · Score: 2, Informative

      If you don't like something you buy, you can return it for a full refund within limited timeframes (currently 10 minutes, with lesser refunds as time goes on).

      You can also sell or auction anything you buy. Usually for less than you paid, but not always.

      And, to answer an earlier question...you can develop and sell (for a startup price, and a per-item 'manufacture' cost) what you developed. They have both skinning and modeling options for many items. Quite a few people are realizing good profits from this.

      Also, there are people who broker in-world currency. They buy extra currency from playres at a discount, and sell it to others at a rate slightly lower than you can purchase currency from There. I don't know that anyone is actually profiting this way, either as a player or a broker, but it's certainly a possibility.

      And, to answer yet another post, it's quite a bit more than a chat / IRC program, as there are activities set up in-world such as scavenger hunts, quests, races, and other contests. Some are sponsered by There, and others are run and financed completely by players.

      I have been beta testing There since April, and they're just now starting to accept paid subscriptions. And yes, while they're ramping up, the world isn't open nearly 24/7. Support is active 5PM-11PM Wednesdays through Saturdays, and the world itself is open 11AM-3AM those days. They plan on expanding the hours as the world matures.

      It's an interesting place. I'm not into chatters or IRC, so it's odd that I've developed a liking for the place. But then again, I'm an old MUD'er so I'm used to the idea of a semi-game, semi-chat environment.

      --
      Chaos, panic, disorder...my work here is done.
    12. Re:So let me get this straight ... by Acidic_Diarrhea · · Score: 1
      But saying that because they are offering to sell you tokens within the game is the same as having a license to print money is completely incorrect. The reason that printing money has always been an attractive business venture is because everything you produce is guaranteed to net you profit - after the costs of ink and machines are covered by printing money, all the product you churn out is instant profit. With virtual shoes, you're not guaranteed that people will buy them at all so it's clearly not anywhere close to being a "license to print money."

      Your statement was obviously wrong. Given that notice, you can begin to cope with being wrong.

      More interesting than that is the fact that if a game is charging per play BUT you need to play X number of hours in order to get a great enough HP to take on the mighty dragon to get the unattainable staff of power is very similar to charging for virtual shoes. In the latter, I just don't have to invest hours AND money - I only have to give them money and it's an immediate payoff. Whereas with the unattainable staff, I have to dump hours and money into the pursuit.

      But anyway, I don't care - I would never buy virtual shoes.

      --
      I hate liberals. If you are a liberal, do not reply.
    13. Re:So let me get this straight ... by kalidasa · · Score: 1

      You really are going to have to learn the difference between metaphor and precise description some day.

    14. Re:So let me get this straight ... by Acidic_Diarrhea · · Score: 1

      Nice reply. I win!

      --
      I hate liberals. If you are a liberal, do not reply.
    15. Re:So let me get this straight ... by intermodal · · Score: 1

      advertising? will the program still run once I add their domain to my /etc/hosts file pointing to 127.0.0.1?

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
  2. Capitalistic, yes, but I like it too. by 2Flower · · Score: 4, Interesting

    Random spotty review follows...

    I've been There for awhile now, and while the initial cost outlay is staggering for an online game (I have to pay WHAT just to get voice chat? I have to pay WHAT to get a compass? HOW much just to hear jukeboxes? etc.) once you have a decent set of clothes and a vehicle or two, you're all set for casual play without a need to buy anything else. I think they should've included more of their 'options' as game features in your basic subscription, but that's the only real money dig they get on you if you're not a fashion hound.

    While the product placement is amusing, in the end it doesn't really make a huge difference. Nobody buys the overpriced 'speedy sneakers' when you can just get a hoverbike which plows across terrain at insane speeds to begin with for cheaper. It's more fun to submit your own clothing designs and play marketer yourself rather than spend on corporate marketers; I've designed a few shirts and I'm hoping once key bugs are ironed out, I can start using gmax to make new decorative objects like arcade cabinets.

    For a more hardcore if rougher around the edges experience with better user extensibility, check out Second Life -- but I checked it out and passed on it, because at the end of the day I just want the program to work so I can relax and chat with folks. There is a very polished, very simple GUI driven chat client aimed at casual users. I'll save the technical tangles for my day job. :)

    1. Re:Capitalistic, yes, but I like it too. by Lord_Dweomer · · Score: 1
      "I've been There for awhile now, and while the initial cost outlay is staggering for an online game (I have to pay WHAT just to get voice chat? I have to pay WHAT to get a compass? HOW much just to hear jukeboxes? etc.) once you have a decent set of clothes and a vehicle or two, you're all set for casual play without a need to buy anything else."

      Correct me if I'm wrong, as I may be confusing this with another similar game....but isn't there item decay? As in.....that vehicle will be all you need to spend money on.......until it decays and you're forced to buy another?

      --
      Buy Steampunk Clothing Online!
    2. Re:Capitalistic, yes, but I like it too. by Anonymous Coward · · Score: 0

      Items do not decay in There. I think you must be thinking of some other product.

  3. Shouldn't that be converting *from* real money? by stienman · · Score: 3, Interesting

    I doubt they mean you can get real money by playing online - They don't host a currency, they host a coupon or coin system, perhaps. You can, within their framework, convert from real to vitual, but the only way to convert money out is by working for There.

    I wonder what they'll do when people start trading stuff external to the game for real cash?

    -Adam

    1. Re:Shouldn't that be converting *from* real money? by dextr0us · · Score: 1

      no, i think you can cash out too. Project Entropia, last time i checked, had a similar system, but it begs the question "what happens if they started losing money?" i'm sure its like vegas, where everyone can't be a winner, but its an interesting question.

      --
      "Martha Stewart can lick my Scrotum......do i have a scrotum?" -- Sharon Osbourne
    2. Re:Shouldn't that be converting *from* real money? by Anonymous Coward · · Score: 0

      Check out tbux.com and firstbankofthere.com.

      Both sites are selling there's money for real money.

  4. *sniff* by Joe+the+Lesser · · Score: 2, Insightful

    "with over $37 million in funding",

    All that money...dropped on a worthless project...

    Oh the waste...the waste!

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)
    1. Re:*sniff* by ihatesco · · Score: 1
      All that money...dropped on a worthless project...

      The problem isn't that There.inc's money dropped on a worthless project... is that some people are actually going to pay for it!

      On the whole, wouldn't be better build something in the real world? Go hicking in the real world? Go to the fscking Disneyland with your kids in the real world?

      What is all this craze about spending money for virtual stuff? There are already many many many free open irc channels, websites with forums, newsgroups... there is slashdot where to talk with people... and they all are FOR FREE!

      I would understand if there weren't so many free irc channels or newsgroups, but since they exist and they are avaiable, I don't see the need for closing myself in an online virtual 3d ultra-zuper-duper community that doesn't even give me videogames.

      (It would be different if There.Inc's community helped me to get laid more than today :), but...)

      + + + +
      Anyway, here on slashdot I can hear many trolls crying out loud "Natalie Portman Naked and Petrified!"... I doubt that on There.Inc I would read it... :)

      --
      "I am slashbot, hear me roar!"
  5. Not necessarily a new concept by Winterblink · · Score: 2, Informative

    The use of real world money in a virtual MMOG is not unique or new with There. Project Entropia has been doing this for what, a year now? That's not to say it's a GOOD game per se, I've heard from several that it's actually very horrible (mostly because you have to shell out real world cash to get anywhere).

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
  6. from what they're saying... by herrvinny · · Score: 1

    From what they're saying, and from what I've heard on previous /. discussions, I think There will go places. Just a place to go online, hang out with friends, play a game, etc. It's so simple and crazy, it works. $50 a year sounds fairly reasonable as well.

  7. The Metaverse? by Universal+Nerd · · Score: 3, Funny

    I was reading about There a few days back and since I'm in the middle (actually, finishing off) Snow Crash, I was thinking that this online world is a lot like the Neal Stephenson Metaverse, all the capitalism and stuff.

    --
    Ash nazg durbatuluk, ash nazg gimbatul Ash nazg thrakatuluk agh burzum-ishi krimpatul
    1. Re:The Metaverse? by Alrescha · · Score: 1

      I haven't looked at "There" yet, but I suspect we don't have a Metaverse yet. I really want one.

      The Metaverse in Snow Crash had real world connections. This is lacking in virtual worlds to date. I don't mean network connections for the participants, I mean connections to resources.

      In the Metaverse, I could go up to a virtual web browser and browse the web. I could make a phone call, I could access databases, etc., etc.

      Until a virtual world has real-world connections (or replacements - that database could be internal I suppose), it's just a toy.

      A.

      --
      ...bringing you cynical quips since 1998
    2. Re:The Metaverse? by Anonymous Coward · · Score: 0

      The closest I've seen to the metaverse, as described in Snow Crash, is Second Life.

      -James Miller

    3. Re:The Metaverse? by rhild · · Score: 1

      After you finish Snow Crash, make sure you pick up 'Cryptonomicon', it's a great read.

      Stephenson's book, 'In the Beginning Was the Command Line' is a good one to give to those non-tech friends who just don't get the whole 'Linux' thing. I've bought several copies over the years, but now it's a free download as a text file from Stephenson's web site.

  8. This appears to be stupid by GreyWolf3000 · · Score: 1

    People with mundane, boring lives play video games to escape, and play as "someone cool." Why would people with mundane, boring lives shell out money just to role-play as themselves?

    --
    Slashdot: Where people pretend to be twice as smart as they really are by behaving like children.
    1. Re:This appears to be stupid by 2Flower · · Score: 3, Interesting

      People with mundane, boring lives play video games to escape, and play as "someone cool." Why would people with mundane, boring lives shell out money just to role-play as themselves?

      On one hand, I'd agree with you. I don't like that There has very little social tolerance for playing as something other than what you are; I tried cross-avataring there and it caused some social problems. Nothing on the scale of X-Box Live's verbal abuse, but enough for me to finagle my way through customer support (who are not set up to do this sort of thing, but performed admirably)and get changed to male.

      But on the other hand, this isn't a game. It's basically chat, and as such, it's more of an extension of yourself than an RPG would be, where your species, gender, race, class, etc. all play into your stats in some way. Since you're not roleplaying, there's no need to go too far from your norm. For some, it's comforting to be able to drop the layers of abstraction and just TALK to someone, you know?

    2. Re:This appears to be stupid by GreyWolf3000 · · Score: 1
      Good point. The whole being part of the "Games" section of Slashdot threw me off...

      It would be a scary future where people interact from their computers and not in "reality." Maybe that's just coming from someone who doesn't really understand the subject well, and judges a priori.

      --
      Slashdot: Where people pretend to be twice as smart as they really are by behaving like children.
    3. Re:This appears to be stupid by Thedalek · · Score: 1

      Maybe they're not. Maybe the target market of There is the previously un-catered to Superhero/space alien/time traveller/billionaire tycoon. There's a first time for everything.

      --
      Happiness is relative, Based upon the way we live.
    4. Re:This appears to be stupid by Anonymous Coward · · Score: 0

      For some, it's comforting to be able to drop the layers of abstraction and just TALK to someone, you know?

      Or they could go down to the local coffee shop and strike up a conversation, thus doing away with all layers of abstraction and making friends at the same time!!!

    5. Re:This appears to be stupid by 2Flower · · Score: 1

      Or they could go down to the local coffee shop and strike up a conversation, thus doing away with all layers of abstraction and making friends at the same time!!!

      What a great idea! Okay, do you want to pay for the airline ticket to fly you out to my coffee shop, or the other way around?

      Let's not forget the innate advantage of the internet, folks. :) You can make friends at your local coffee shop with local people, AND a virtual coffee shop with worldwide people. I prefer to support both. Even if I don't drink coffee.

    6. Re:This appears to be stupid by Frizzle+Fry · · Score: 1

      My trust in your theory is seriously hampered by the success of The Sims.

      --
      I'd rather be lucky than good.
  9. Capitalism Darwinism by aliens · · Score: 1

    What a great way for me to know who I can cold-call and sell absolutely nothing of value!!!

    Heck I'd like to see the numbers on who plays and pays in There and who pays for stuff from infomercials. It's gotta be a high percentage.

    --
    -- taking over the world, we are.
  10. Been There, wouldn't do that ... some thoughts tho by 2TecTom · · Score: 2, Interesting

    Well, it's a cool but hardly a new or novel concept or implementation. I suspect it will never reach it's full potential for the basic reason that it's elitist, non-productive, proprietary and restrictive.

    How is it elitist? Why, of course, the prices. The cost is simply too high for more than a few affluent first-worlders to afford.

    It's not very productive other than sheer entertainment. How could spending time there be profitable other than as a diversion from real life?

    As well it's OWNED. The company tells you what you can, and can't do.

    I propose someone, (hey Carmack) create an open 3D system that anyone can access or contribute to. What we really need is an evolving 3D net world. Wouldn't it be cool to have a way to do this that's not dependant on one company?

    Perhaps some clever hacker could create an open 3D protocol that would allow for 3D worlds to be easily created and used by everyone. On this note, WTF ever happened to VRML?

    --
    Words to men, as air to birds.
  11. Some further notes on There.... by MilenCent · · Score: 2, Insightful

    There has Will Harvey, the kid who created Music Construction Set way back when, also a C64 computer port of Marble Madness, and Zany Golf and The Immortal for the Amiga, on board. It's nice to see him finally get a new project.

    Also there is a guy I've talked to, not in person but online, Jeffery Hunter (I think that was the name), who was once working on WorldsAway, which was an earlier attempt at this kind of virtual world thing.

    There itself seems to be inspired (though vastly changed) by the Habitat line of virtual worlds, of which WorldsAway was one. I was rather involved with WorldsAway once upon a time, and they even had a article in Wired magazine once upon a time, but word is that management was clueless and forced out the good guys, of whom Hunter was one. So at least I know it's in good hands.

    Hunter was cool. I ran some fairly gonzo events in WorldsAway once upon a time, I mean really weird stuff, blow your freakin' mind stuff, and he helped a little from his seat On-High. I took it for granted back then but now I see that most management would rather not try that kind of oddness. There must be something cool happening there. (Pun not intended.)

    Anyway, There. I signed up for the beta but never got the disk in the mail, and didn't hear from them for the longest time. Now they send me e-mail every couple of weeks begging me to buy their program thingies. I'm sorry, but a purchase fee, a subscription fee, *and* people can spend real-world money for in-world advantages?

    I'm sure there are people out there who can afford all that but currently I'm not one of them. Also, when I was in WorldsAway I discovered it to be an immense time sink. I don't think I'm ready for that kind of commitment to a non-human-female kind of thing at the mo'.

  12. I tried the game during the Beta.... by Cherveny · · Score: 3, Interesting

    Found it kind of funny actually. Everywhere I went, I felt like I was in a virtual simulation of a tourist trap, where the only point was to buy items, and for vendors to take your money away.

    --
    --- It's not my fault this post looks redundant. I just type too slow.
  13. Hehhe by Rinisari · · Score: 1

    "IT MUST BE THE SHOES!"

    1. Re:Hehhe by kisrael · · Score: 1

      "IT MUST BE THE SHOES!"
      I think that's more properly given as "it's gotta be the shoes!"

      HTH.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  14. I've been There by theghost · · Score: 3, Insightful

    There has problems, but it's interesting. It is not the Metaverse, it's a commercial product. It's pay for play, but it's probably about 1/2 game (treasure hunts, buggy racing, hoverboard tricks, trivia contests, etc.), 1/2 3-d chat service (with amazing emotes and an incredible amount of avatar customization).

    I have fun in There. I thought it was worthwhile to invest a few $ to play around with the cool hoverboards and other stuff and to log on occasionally to chat, explore, and play with no pressure. It's no Evercrack, but that's part of what i like about it. A good way to think of it is that you are creating your own fun with the tools they provide and those tools are good and getting (mostly) better.

    Feel free to ask if you have any more specific questions. I'll try to answer honestly with the good and the bad.

    --
    The only thing necessary for the triumph of evil is that good men do nothing.
    1. Re:I've been There by eMartin · · Score: 1

      Yeah, I've got a question.

      In the screenshots and videos, the male/female ration looks pretty even, but how many of those girls are really guys? ;)

      But seriously, it does look pretty cool, if only because of the quality of the world. Visually, it has a very nice style, and the animation and physics stuff looks really good.

      Now I've never been into MMORPGs, and I'm really not into paying for any more than an access fee, but if this is really an effective online world that doesn't involve "levelling up" and defending yourself from theives, I'm willing to give it a shot. Hopefully the "free trial" doesn't require my handing over my CC #.

    2. Re:I've been There by Kanon · · Score: 1

      I have a question. Is the service really only open from 11am til 3am pacific time as it says on the HELP page?

      What MMORPG only runs part of the day and basically tells non-USians to go play another game? I work and can't really afford to stay up into the wee early hours just to be able to play a game that admittedly looks perfect for me.

      They even have a banner saying "Talk to friends from all over the world".

    3. Re:I've been There by ITman75 · · Score: 1

      Its really easy to tell, most of the players use voice chat so its very easy to detect.

      The game is going to be open mre the 11am to 3am it was like that threw beta so they can make any maint. or fixes during down times.

      The game is a great! alot better then The Sims Online and alot more to do.

      I was lucky to get the life time membership!

    4. Re:I've been There by theghost · · Score: 2, Informative

      I don't know how many people There are playing gender games. More than 0 and less than everyone, but it's not something that concerns me. I always assume that the person i'm chatting with is a 30-something fat smelly guy who lives in his mother's basement no matter what his avatar looks like. (Unless they are overtly sexual. Then i assume they're a 13-year-old fat smelly kid.)

      That said, the people There are generally pretty mature, but as with just about any community, there are people who like to cause problems. Scammers and griefers are there, but they're definitely not the norm. You can't be killed (skydiving is a popular passtime even though there are no parachutes in There) or have your stuff stolen (someone just hopped on your hoverbike and sped off - hit "retrieve" and it's back). A little common sense and caution should get you through just fine.

      The world is pretty cool! It's actually a big sphere, and by big, i mean 6000 km radius in scale. There are only a few islands of land so far, but you could spend weeks just exploring those, and that's not even addressing the vehicles (5 distinct types with lots of customizations), paintguns, pets, custom building, and other activities.

      There are skills and they do have some effects in-world, but you will almost never be prevented from doing something because of your skill level and they don't affect competitive events at all. The skill levels are really just a sort of measure of how much time you've spent doing a certain activity. It's not "get skill then do fun stuff," it's "do fun stuff and as a byproduct, get skill level plus skill reward gifts." If you get off on having a title like "Legendary Fashionista" you can work at it, but if you don't care about that you won't notice it's missing. (Skills: Author, Hoverbike Rider, Hoverboard Rider, Hoverboat Captain, Buggy Driver, Club Leader, Dog Lover, Event Host, Fashionista, Merchant, Newbie Helper, Pack Flyer, Sharpshooter, Socializer, Teacher)

      The fees are imo reasonable. I believe there are a few one-time setup fees for access and options ($30-$50 or so depending on what you want) and then a minimum monthly purchase of T$. T$ are what you use to buy stuff in There like hoverboards, dune buggies, etc. I think the minimum monthly purchase is $5, with an exchange rate of $1US = 1,770T (or some such), which will get you a good bit of fun.

      If you want more you buy them at the same rate or save up for a few months. For comparison, a basic hoverboard will cost you 5,599T. (About $3US.) You can also earn T$ by becoming a designer or hosting events or leading tours, etc.

      Pay to play - pure and simple. You just have to decide if the price is right. Whether you think of it as an mmorpg, a virutal world, or a fancy chat program, it's up to you.

      If you do end up joining, tell them Jester sent you and look me up some time.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    5. Re:I've been There by theghost · · Score: 1

      Sometimes they do restrict hours so they can do server upgrades, just like any online service. But i don't think they are that restricted.

      Those were the early beta hours, but i haven't had any problems logging in at any time recently. Those might be just the supported hours, which means live helpers available in-world.

      I'm pretty sure it's open round-the-clock even if helpers aren't immediately available.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    6. Re:I've been There by theghost · · Score: 1

      Try this for more info.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    7. Re:I've been There by Unknown+Kadath · · Score: 1

      I'm curious as to what you get out of it that you can't get out of IRC or AIM and flash games like Bejeweled. I guess what I want to know is...why pay for what (to me) looks like feature creep on text chat and a bunch of fairly simple games?

      -Carolyn

      --
      Like Daddy always said: if you can't dazzle 'em with brilliance, baffle 'em with bullshit.
    8. Re:I've been There by theghost · · Score: 2, Informative

      If you are looking at it from a purely chat standpoint, then there's the emoting ability of the avatars and their customizability. While you're talking, they respond to keywords in your text and make gestures or smile, frown, nod, etc. In addition, there's an extensive list of emotes that you can easily and unobtrusively use that involve more dynamic or dramatic expressions and they can be used with various degrees of emphasis.

      For instance: 'yay' will get you a fist-pump salute (for male avatars - females have a separate set), ''yay' gets you the two-fists in the air pump, while '''yay' does a backflip ending with the fists in the air. That's just one of hundreds that include normal things like wave, clap, angry, happy, sad, sexy, surprise, and comical ones like blowkiss (actually blows kissy lips to your target), daggers (actually shoots a dagger at your target), bodywave (80's-style dance), nightfever (Travolta eat your heart out), handstand, doh, etc.

      In addition, your avatar is amazingly customizable in size and shape (though limited to human, you can get some very weird-looking humans) and in appearance because people are designing and selling literally thousands of different outfits for avatars. You can get lots of different hair styles in a rainbow of colors, earrings, glasses, and a wide variety of eyes. (Mine are all-black like evil Willow from Buffy the Vampire slayer.) And hey - if you don't see something you like you can design your own and pay a fee to submit it for addition to There. You can either just make 1 for yourself or you can sell copies to everyone in the integrated auctions.

      That kind of thing may not be important to you in a chat program, but it's a lot of fun to watch and can give you clues to peoples' personalities that normal chat doesn't. Do i want to go chat with the bald woman in the black, low-cut bustier and fishnets, the ponytailed girl in khaki capris and a wtf t-shirt, or the blue-spiky-haired guy with the tattoed bare chest and leopard-print speedos? (All combos that i have seen.) That's probably the coolest part about There for me - you can be you, but without worrying about the normal restrictions of life. My avatar (avie) has short brown hair and all-black eyes. I have short brown hair and blue eyes. My avie wears either green shorts and a blue and red hoody-sweatshirt or some dark blue futuristic body-armor-ish stuff. I wear khakis and button downs or jeans/sweats and t-shirts. He's me, but without the restrictions of society and reality.

      The games are not of the bejeweled variety. They're things like dune-buggy racing on user-built courses with ramps, banked turns, and raised platforms. Or trick contests on hoverboards, or scavenger that range across vast islands. There is a 3-d world.

      Oh yeah - and those buggies and hoverboards are customizable too. You can submit your own paint schemes and models. My buggy has a taxi cab paint scheme and i've seen hoverboards that look like sharks, butterflies, swarms of bees, and dragons, to name a few.

      I often spend hours just exploring the landscapes. The main islands are a tropical paradise with beaches, desert valleys, haunted tiki huts, and lost mayan temples. An Egypt-themed island has to-scale pyramids, a sphinx, and a realistic temple you can explore. Tyr is an island shrouded in perpetual darkness, with a starry, moonlit sky, glowing crystal formations, giant boneyards, and a climbable tower in the middle with a glowing crystal beacon at its top. Saja is a floating city in the clouds. (P.S. GOD lives on a cloud near Saja. She's a blonde woman in khaki capris and a white t-shirt. She never speaks to anyone or goes anywhere.) I also like to visit the North and South poles of There - strange physics glitches.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    9. Re:I've been There by Unknown+Kadath · · Score: 1

      Fair enough. I was just wondering if there was "value-add," to use Marketingese. Doesn't sound like there would be for me, but I can see how others would like it. I'm curmudgeonly enough that I miss 80 character monospace displays, anyway, so I don't think I'm really part of their target market.

      -Carolyn

      --
      Like Daddy always said: if you can't dazzle 'em with brilliance, baffle 'em with bullshit.
    10. Re:I've been There by theghost · · Score: 1

      I should also note that just because official helpers aren't available doesn't mean you're on your own.

      Newbie Helper is an actual ranked skill and people who are interested in raising their skills will actively seek out (pester?) people who look new (t-shirt and khakis is the starting clothing) or who ask questions. They will bend over backwards to help you out, show you the sights, lend you buggies, boards, hoverpacks, bikes, even give you old clothes or toys that they don't use.

      Even the people who don't care about the skills are usually very happy to help others out - it's a very friendly community in general.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
  15. There is rediculous by jermyjerm · · Score: 1

    Also played the beta. I had fun with it until they made it impossible to hit people with buggies and send them flying. For a while it was as good as I'd expect an online GTA could be! They created a really large persistent land mass, which was interesting for about a week. After that, it's like... "Hmm, do we want to stand in a semi-circle and talk next to a pyramid, or in a spooky castle??" Who cares! I think There is the ideal society Hitler would have striven for if he lived now and spent too much time watching MTV. There's a huge array of avatar configurations (I know, because I created a rather er... lumpy and ugly one), but most people in the game seemed to pick very similar appearances. When I played, the game was populated completely by a host of trendily dressed caucasian characters. It was spooky. And something just doesn't seem right when you're paying money to buy a shirt that will give your character a six pack.

    --
    --- "Yeah, I'm a bit stressed out. I have a research paper due tomorrow and it has to be +5, Insightful."
    1. Re:There is rediculous by jermyjerm · · Score: 1

      Oh, and I completely forgot to mention the disturbing number of people who sit around and "make out."

      --
      --- "Yeah, I'm a bit stressed out. I have a research paper due tomorrow and it has to be +5, Insightful."
    2. Re:There is rediculous by damiam · · Score: 1
      For a while it was as good as I'd expect an online GTA could be!

      Not "could". Is.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    3. Re:There is rediculous by Anonymous Coward · · Score: 0

      "I had fun with it until they made it impossible to hit people with buggies and send them flying"

      Ah yes...the bored griefer who can't think of another way to entertain themself without assaulting another person with a vehicle. Can you say loser? I knew you could.

      I'm sure you are not missed.

    4. Re:There is rediculous by theghost · · Score: 1

      IMO they habdled griefers like you the best way i've seen in any game. Everyone has a "force field" they can turn on or off. If you feel like playing a little people soccer with buggies or boards or whatever, you turn your ff off. If you feel like doing something without bored 12-year-olds interfering, you turn it on and they pass right through you.

      Even better: if someone's chatting annoys or offends you, put them on ignore. You'll know when they're around because they appear as this hilarious stick-figure, but they can't see you and their chat appears as "|||||||||||" to you.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
    5. Re:There is rediculous by jermyjerm · · Score: 1

      Hm, that's actually interesting. I wasn't aware of the force field thing. It wouldn't make me want to play that insipid game, but I'm glad they left people soccer a possibility... it was one of the more exciting aspects of There.

      Funny, I never considered myself an actual griefer until you and another self righteous AC pointed it out. If it ever came up, I'd probably argue that the sterility created by There, as well as the lack of true goals, encourages such behavior in people like me raised on competitive/violent video games.

      I would never think of griefing in a game where it could actually cause damage, but in There a) you couldn't run over people who were in a conversation group, and b) doing so had absolutely no negative effect other than causing the people the momentary annoyance of being knocked over and having to walk back to where they were previously. This might even be an incentive for them to "buy" those "Nike sneakers," so they could get back to where they were more quickly!

      --
      --- "Yeah, I'm a bit stressed out. I have a research paper due tomorrow and it has to be +5, Insightful."
    6. Re:There is rediculous by theghost · · Score: 1

      If it ever came up, I'd probably argue that the sterility created by There, as well as the lack of true goals, encourages such behavior in people like me raised on competitive/violent video games.

      Bullshit. The peaceful nature of There encourages cooperation, making friends, and exploration. The fact that you were raised on violent/competitive video games doesn't make you more prone to griefing any more than it makes people shoot up their schools.

      Nothing in the marketing or promotion of There suggests that it has anything in common with the violent or competitve games, so you should have known that there were completely different standards of behavior at work there. At the very worst, once you got into the world and saw it was not your thing you should've logged out and uninstalled it.

      You thought you could get away with a little fun at someone else's expense so you did it. You had a certain amount of power and you abused it. You didn't think about the fact that a real person was in control of that other avatar and/or you didn't care if you caused them frustration and annoyance.

      I would never think of griefing in a game where it could actually cause damage, but in There a) you couldn't run over people who were in a conversation group, and b) doing so had absolutely no negative effect other than causing the people the momentary annoyance of being knocked over and having to walk back to where they were previously.

      In what game does griefing actually cause damage? Griefing is by definition an annoyance. TKs send you to the respawn, pks make someone spend a few hours getting their stuff/xp back. Noone suffers "actual" damage.

      That "momentary annoyance" is all you see if you run over someone once and then go away. You don't see the 20 times other griefers did it to the same avatar, or the other griefer who keeps doing it over and over again until the grief-ee logs off in frustration. You can't rationalize your behavior away.

      This might even be an incentive for them to "buy" those "Nike sneakers," so they could get back to where they were more quickly!

      Don't do me any favors, and i doubt that Nike needs or wants that kind of help either.

      --
      The only thing necessary for the triumph of evil is that good men do nothing.
  16. How about "Forced Socialism" by redgopher · · Score: 0, Troll

    Have you seen how you "get" to play this?

    You submit your system specs, and they "invite you."

    I think the CEO is a disciple of Hitler. Virtual-anti-semetic. Only blond-haired, blue-eyed ditzy teenage girls are allowed.

    Fuck that.

    --
    Insert clever one liner here.
  17. The best part of the press release... by daVinci1980 · · Score: 1

    ...is right here: "There is the first online getaway that combines the power of chat with the fun and excitement of online games."

    Now, I haven't played many MMOs, but I have played a few. And for the most part, modern MMOs are just glorified screen savers with IRC built in. I'm not sure how this could be considred "the first."

    --
    I currently have no clever signature witicism to add here.
  18. Re:Been There, wouldn't do that ... some thoughts by psilosopher256 · · Score: 1

    You should check out the totally open-source, free-software project currently being developed, WorldForge. It is still in progress, but they have a huge team and a lot is being done. Take it and run.

    --
    ---Psilosopher
  19. Re:Been There, wouldn't do that ... some thoughts by dsyu · · Score: 1

    It's somewhat elitist and "OWNED", but you can say the same sort of thing about other online games. Sometimes it takes a company that's in it for the money to make a solid entertainment product. Other times, this fails horribly. Haven't tried There, so I can't say where they're headed.

    As for an open 3D worlds system, it's a fine idea, but would require a lot of focused work (far more than, say, creating a MUD or the like). VRML collapsed under the weight of 'too many cooks', although X3D is alive and kicking. Even with X3D, a great client application, and serious server hardware, it would still take a large number of "clever hackers" to maintain a "open 3D world" system.

  20. Nongame by zenintrude · · Score: 1

    Having played (and mocked) several instances of the There beta, I have to contend that this news story is even in the right place. There is not a game: there is no score, there is no goal, there is no point. There is merely a chatroom with avatars, vehicles, and pointless crap you can fritter away your money on. Would you call Habbo Hotel a "game," because it's the same thing that There is doing, at what I assume is a fraction of the cost.

    --
    - colin
  21. Virtual Jobs? by gothrus · · Score: 1

    Since this game promotes capitalism, I should be able to open my own virtual sweatshop and pay 8 year-old Indonesian kids to log on at 8 cents an hour to make those virtual Nikes for me to sell at $120 per virtual pair. What a great idea!?!?!Phil Knight is totally going to make me a Vice President of Nike for this one.

  22. Re:Been There, wouldn't do that ... some thoughts by 2TecTom · · Score: 1

    I agree that there's often a need for revenue in order to support professional development, but I believe that open platforms and standards spur development far more than closed or proprietary systems do. Sure, ownership guarantees profits but one only has to look at the net or OS's to see the obvious disadvantages of overcontrol. I suspect that MMOG's will never become massively popular until the those worlds become "free" worlds. This also applies to other game genres. Imagine if you will a protocol / server that allows Q3A players to fight against UT players. In this regard, I can only hope that open alternatives are developed that allow users to interact without being forced to pay someone to do so.

    I found FreeWRL by following your informative post about X3D, it's a Canadian governmaent supported development which looks very cool. Could this be the 3D browser I've been hoping for? I hope so. I can't wait to actually travel through 3D cyberspace ala Lawnmower Man or Neuromancer. There's also WorldForge which looks cool, but is more limited to game development.

    Thanks to both of you for steering me in the right direction. Oh, and thanks to those who modded my orignal comment up. Of course, no thanks for the over-rated from some bitter poor soul with nothing more positive to do with thier points. Some people eh. (shakin head)

    --
    Words to men, as air to birds.
  23. Mainstream Market? by Snowmit · · Score: 1

    How on earth are they going to be able to sell this to the mainstream market if it won't run on my Pentium 4 with 512 Mb Ram and a Radeon Mobility 7500 (problem is the video card apparently)? Lower the system specs, you fools.

    --
    I have a lot of opinions about Cyborgs and Architects
    1. Re:Mainstream Market? by damiam · · Score: 1

      A Radeon 7500 is ancient. If they lowered the graphics enough to be playable on such a card, they would lose sales to the mainstream market because it'd be too ugly. Seriously, pick yourself up an 8500 or 9200, at least. They're cheap these days, and well worth the cost.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    2. Re:Mainstream Market? by Snowmit · · Score: 1

      It's a laptop. I can't.

      --
      I have a lot of opinions about Cyborgs and Architects
    3. Re:Mainstream Market? by jbolden · · Score: 1

      What people will spend on hardware correlates strongly with a willingness to spend money on MMORGs.

  24. Well I looked at the screen shots... by schild · · Score: 1

    There are a thousand chat rooms I can join on the internet. There are also Massively Multiplayer Online Games that I can play that are graphical chatrooms with fictional goals. Can anyone tell me why I'd play There? It just seems like a really badly rendered chat room where you spend real money to get fake (very fake) things. It'd be one things if say, hoverboards looked just like the ones from BTTF2 or the shoes looked like ACTUAL photographic 3d Rendered Nikes. But other than that, I just can't see a reason. Help on purpose here?

    --
    schild
    editor, f13.net
    1. Re:Well I looked at the screen shots... by Anonymous Coward · · Score: 0

      "...that are graphical chatrooms with fictional goals."

      There's very lack of goals is what appeals to many folks. Not everyone wants to have to kill X-Beastie to get Y-Treasure to get to Z-Thing. It is "gamelike" in that you can do things such as race and gain ranking points, or complete quests, etc. IF YOU FEEL LIKE IT. That's kinda the point. It isn't for everyone anymore than Everquest or The Sims are for everyone. Maybe you won't like it, that doesn't mean its not worthwhile to the next person.

      BTW: If you think There is badly rendered go check out Second Life. I defy to you make an avatar worth looking at in less than an hour rofl.

    2. Re:Well I looked at the screen shots... by Anonymous Coward · · Score: 0

      Avatars in Second Life was MUCH nicer looking than those in There. Avatars in There lack fingers. You obviously haven't tried Second Life recently -- there's a new update, version 1.1, try it instead of insulting it.

  25. More information by fredhsu · · Score: 1

    Here is a Wired News article about There.

    There is even a picture of a Shopping Cart Hoverboard I modeled.

  26. Willingly Entering The Matrix?!.... by kommakazi · · Score: 2, Interesting

    This adds a whole new possibility to the origin of The Matrix...perhaps the machines didn't really enslave humankind but we all rather enslaved ourselves in a virtual word and the machines just took over, trapping us there. Perhaps The Matrix will come true now, as technology advances I'm sure There.com will march right aongside until you do have to hook up right through the back of your neck for the ultimate virtual experience. As people find living in a perfect virtual world is easier than dealing with real life, more will join till everyone just lives life there and the machines do take over. Or perhaps we just willingly leave the machines in charge of the real world, so we can live our fantasy lives inside There.com. It's madness I tell you! Pure madness!