Disney Does Digital, Ditches Drawings
May Kasahara writes "This is something which has been the talk amongst animators for the past couple of weeks: Walt Disney Feature Animation is in the process of halting all work on traditionally-animated features and going completely CG. Supposedly, all of their animators-- even staunch traditionalists such as Glenn Keane-- are being trained on 3D computer animation techniques. The last hand-drawn high-budget Disney feature scheduled for release is Home on the Range, which is due out next April. It appears that Disney is bowing to the supposed pressures of the market, even though the hand-drawn Lilo and Stitch was considered a success and the all-CG Dinosaur (done at Disney's now-defunct FX house The Secret Lab) was not. However, I believe there's another factor at work: Pixar's contract with Disney is set to expire soon, and the revered CG house has been making their own demands of Disney for the contract's renewal."
Walt Disney would have loved this move to full CG! He likely would not have liked Pixar's pushy behaviour, however. Apparently Walt loved the results of drawing cartoons, but complained about the long hours at his desk, until he gave up drawing altogether to supervise his own studio. He also loved new inventions, as he was the first person to make a cartoon with sound (Steamboat Willie (1928)). Therefore, I would have to say that Walt would have loved the idea of making machines draw for him!
I try to limit the amount of paper used as far as possible. In this day and age - graphics tablets, decent graphics software I'm sure Disney have figured out that it's cheaper and more efficient to use a computer.
It also gives the animators more artistic freedoms as well as freedom from some of the drudgery of cell animation where every single frame has to be drawn by hand.
Video Game cheats, hints a
3D is not all.
I personally consider that "The Emperor's new groove" though classsically designed is much better than some more technologically advanced movie.
Now, if they want to privilegiate the marketing and the buzzwords to the storytelling, it's their business.
Trolling using another account since 2005.
I just heard some sad news on talk radio - cartoon Mickey Mouse was found dead in his Anaheim home this morning. There weren't any more details yet. I'm sure we'll all miss him, even if you weren't a fan of his work there's no denying his contribution to popular culture. Truly an American icon.
I will miss the old hand-drawn films. They have a certain nostalgia about them... the not-so-crispness lends a certain effect that is lost in computer-generated animation. CG is nice, but I don't think they should completely eradicate the old way.
The Present is the point at which time touches eternity. - C.S. Lewis
It would be interesting to see "normal" animations generated with computers, instead of the now-so-common 3D things like Finding Nemo.
I would suppose digital equipment would offer lots of possibilities for texturing in general, and cinematic effects such as lense focus, motion
blur and a lot of more complex things.
Well, if 3D feature animations sell, then those we shall have, it seems. And I do have to admit that Finding Nemo does have a similar look to it as some "traditional" animation titles, being "less" three-dimensional..
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This is really just a sensible evolution, a transition to a newer way of making a polished product. Drawing by hand will still be around as an intermediate step for design and planning (storyboards and such).
Making a transition to "computer graphics" does not necessarily mean a move to "3D work." There's been tons of CG usage in Disney cartoons already (stampede in Lion King, flying through trees in Tarzan, etc.), and neither of those would be considered 3D animations (like Toy Story, Shrek, et. al.) ... hell, even South Park is animated completely by computer, and you can't seriously tell me that it looks in the least like it's 3D.
This is not going to be the end of a traditional 2D-look for cartoons, but I can see it as Disney just embracing the technology that's there, like they did with Snow White and the pseudo-3D frame photography that they used for that.
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To call Pixar pushy is to miss the point: right now they're getting screwed. Disney is getting 50% of their movies for doing nothing more than distributing. Pixar is investing years of labor and untold hours of computing time into making these as good as possible and Disney is pulling crap like not counting Toy Story 2 in the original 5 movie deal (Disney doesn't count sequels as new properties, even when they're immensely successful and have a veyr nice theatrical run).
Pixar deserves whatever they can get, and Disney deserves the same deal that Fox gets for distributing Lucas' work: 15% or lower.
That being said, I would also venture to guess that Pixar is looking to branch out into more adult fare as well. It's only time until a fully rendered CG film deals with adult themes (NOT porn...but that's a possibility too) instead of just catering to kiddie audiences. Finding Nemo was closer than anything else they've done, but my guess is that once Disney drops Pixar, they announce a PG-13 rated drama.
Quite honestly, Pixar doesn't need Disney at all. Pixar could easily get the capital necessary to build their own distribution house, especially considering that digital media are rapidly replacing film in theaters. If they did break off their relationship with Disney, it would provide Pixar the chance to offer some more serious fare, finally giving the US a studio to compete with some of the higher-budget anime of recent years (a la Ghost in the Shell or Final Fantasy).
Disney has been using CG in their "traditional" animation for some time. My kids were watching "The Emperor's New Groove" the other day and I watched the behind-the-scenes portion in which they showed how many elements (such as the wagon pulled by the John Goodman character) were CG and combined with traditional animation for the characters. It looks just like the cel-based animation, since they use shaders that make the 3D objects look hand-drawn. If I recall correctly, they also used a good bit of CG in even older productions, such as "Beauty and the Beast."
This is also a trend that goes beyond Disney- DreamWorks used lots and lots of CG in "Spirit- Stallion of the Cimmeron" (the extras on the DVD are worth watching).
The thing to remember in all this is that the move to CG doesn't mean you won't have Disney features that look hand-drawn. Not all CG looks like work from Pixar or "Shrek." Use the right shaders and picking out the CG from hand-drawn gets very difficult indeed.
On the other hand, the story writing and characters created by Pixar in the their last several movies could have easily been able to be done with traditional animation, assuming a good animation studio was behind it. The 3d CGI adds the right amount of sparkle to an already top-notch story, but the writing is so good, that the 3d is not necessary.
What Disney needs is to rethink their approach to their 'animated' features. Lilo and Stitch *was* funny and was a good movie, and beautiful to look at with the watercolor backgrounds. If it was done in 3d, it actually may have actually lost something in the final presenation. But the key improvement was the writing where they turned back to their past talent and got them to do their thing, and didn't muck about in making it family friendly. As such, it's a very witty movie. But when the management gets too deep in the details to make a movie more appealing to the very young crowd, it suffers drastically (such as Treasure Planet did).
Fortunately, I don't think Dreamworks is giving up their feature animation department. Sure, Sinbad didn't do so well, but they have had a few good shots with that and with The Road to El Diablo. (If anything, Dreamworks fault lies in too much 2D/3D overlap). WB has disbanded it's feature animation department (The new LT movie is not much as aniamted as it is live), and FOX killed it's line after Titan AE failed. It's a shame that people think that 3d is the only way that people will appreicate an animated movie. The only reason that every Pixar movie has worked is that every Pixar movie has great writing behind it, not just a bunch of render farms.
"Pinky, you've left the lens cap of your mind on again." - P&TB
"I can see my house from here!" - ST:
Lilo and Stitch wasn't a success becuse it was hand-drawn, it was a success because the story was interesting, the characters were fun, and the movie well-made. And Dinosaur wasn't a flop because it was a CG film, it was a flop because it sucked.
CG lets you do cool stuff that's not readily feasible by hand, but it's no substitute for a good story. The marketplace isn't pressuring Disney to abandon hand-drawing, it's pressuring Disney to make good films. They've just made a decision that they're better off producing them via CG instead of hand animation. Right now, though, Disney's good animated films are all coming from Pixar - who happen to be an all-CG shop.
-- Josh Turiel
"2. Do not eat iPod Shuffle."
Can CG do high quality artistic caliber 2d drawings ?
When I am watching a movie i almost don't care if it's 2d or 3d as long as it's good.
Of course, that doesn't mean that they should abandon the 3D animation arena to Dreamworks and Pixar. Developing talent and capabilities in the 3D arena are clearly needed (and could be melded into existing 2D techniques ala the ballroom scene in "Beauty and the Beast"). Still concluding that 2D is dead seems a bit premature to me.
There is no trap so deadly as the trap you set for yourself
-Raymond Chandler, The Long Goodbye
Beauty and the Beast came out in 1991 and used CG in the ballroom scene, well before Aladdin. It's considered Disney's first use of CG: when Belle and Beast are dancing around. The camera zooms in on them dancing (actually drawn) and pulls out on a CG ballroom.
-Trillian
uh no, that's just an urban legend.
Walt Disney Feature Animation is in the process of halting all work on traditionally-animated features and going completely CG.
Article says-
Stainton, who took over as animation chief earlier this year, insists the press obituaries for 2-D are premature. "It is a bit of a media creation to say 2-D is dead.
Supposedly, all of their animators-- even staunch traditionalists such as Glenn Keane-- are being trained on 3D computer animation techniques.
Article says -
"We will always do whatever fits the story best," Cook assures. "We've gone on a concerted effort to train and re-train artists. But we will keep our great sensibility."
The last hand-drawn high-budget Disney feature scheduled for release is Home on the Range, which is due out next April.
Article says -
continues with the computer/hand-drawn hybrid A Few Good Ghosts in '06 as well as the spoof Rapunzel Unbraided in '07.
According to IMDB, it was the The Rescuers Down Under, made in 1990.
Karma: Can only be portioned out by the Cosmos.
What Pixar has brought to its animation is a respect for its audience, high quality animation, and artistic integrity. And they have consistantly done something that other studios seem to do only by accident: create characters a wide spectrum of audiences can actually CARE about.
I'm happy Pixar is out there because their stories aren't cynical. They reflect an integrity that comes from imbuing their characters with a fundamental humanity we all can relate to. It's good for children. It's good for everyone.
I'm hoping they push up the rating scale and make more complex stories as well. If Pixar starts to write stories about ambiguous characters they can truly re-invent American animation.
There seems to be a whole buncha people complaining that this is the death of art, blah blah blah, as we know it.
CG does not mean that all animation will be 3D/look the same. It's just a new set of tools, practices allowing the artist to work with greater efficiency and a better palette.
Maybe we should go back to filming flip-book drawings if this advancement is so universally reviled.
Remember, just because Disney is moving to all CG, does not mean that every Disney movie is going to look like a Pixar flick. A lot of folks here seem to have that impression.
;) )
Most Disney movies already incorporate a lot of CG (ie Treasure Planet). However, Disney still choses to use a lot of design principles that people typically identify with older hand drawn Disney cartoons.
(ohh and on a side note... South Park is nearly 100% CG, and that looks nothing like a pixar flick
"Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
Disney's been heading into the CG arena for quite a few years now. While cels are still hand drawn they all end up scanned into a computer and colored and composited digitally. Drawing directly on the computer instead of scanning cels simply cuts out a rather pricey step in the animation process. They also get to leverage the computer's innate ability to do really tedious jobs quickly.
If they made some software that would take something drawn on a tablet and convert it into NURBS and let the animator define relationships easily they could save a lot of time animating. They could adopt interpolation techniques used in 3D animation to flat 2D animation. It also isn't terribly difficult to adapt 3D animation to look like cel drawings. Disney's been doing that for years, ever since the antilope scene in Kimb^H^H^H^HLion King. The milling crowds in the Hunchback of Notre Dame were animated using a similar technique.
Regardless of how Disney makes their films I just want them to hire some decent writers. Their movies aren't flops because of the animation techniques, they flops because they're crappy movies. I had really high hopes for Atlantis. It looked like it might be an interesting flick from the previews. Titan AE despite its suckiness was a much better animated action flick. Emperor's New Groove however was pretty funny and is one of if not the best animated disney flick made in the past several years. Treasure Planet was as boring and uninspired as Atlantis. Hercules however was pretty funny and kept my interest. Lilo & Stitch so didn't live up to my expectations. It needed way more Stitch hilarity and less whining about being a family.
I'm a loner Dottie, a Rebel.
Disney needs to learn a few lessons from Pixar regarding respect for their viewers.
Disney DVD:
Too damn many previews, lame plots, good characters, One disk for movie, other disk for special features, lots of stickers on the side to peel off.
Pixar DVD:
Almost the opposite. You get two discs containing the movie, one wide and one full pan & scan. So, one for the kids to thrash and one to keep for later, or give to a friend. No forced previews, and one security sticker.
Frankly, the Pixar packaging and presentation value is easily 2X that of Disney and that does not even count the movie. Which has been more lame than usual these days.
Pixar is making new stories instead of pillaging the public domain as Disney tends to do often. Sure, there are new stories from Disney, but they have not been as good as those produced by Pixar.
Given all the crap Disney does behind the scenes regarding copyright issues plus their overly pushy presentation and packaging issues, I believe many people are more than willing to look at other options.
Disney can retool their production house all they want, but they are going to lose big in the DVD market as long as they keep releasing the way they do.
I can't wait to see Pixar go once they can do what they want.
Blogging because I can...
It's a bit ironic that as Disney switches from the cell shaded look to the 3D, many video games are switching from the 3D look to cell shaded.
I always thought the idea of freezing yourself after death with the idea that future technology can cure whatever ails you was a touch silly. After all, you're not so much waiting for a day when they can cure a given disease, you're waiting for the day when they can re-animate the dead.
Even if you're frozen moments before death, the body they unfreeze will be so over ridden with cancer (or whatever) they're going to have a hard time keeping you alive long enough for the cure to even work.
No, your best bet is to get frozen a good 6 months prior to when you are likely to die, and have a poison capsule stuck in your teeth just in case you get woken up in a future George Bush XXVI is president (rim-shot).
'Dotters discuss Disney.
Disney ditching drawing? Digital Disney? Dumb.
Donald Duck doesn't do dimensions. Dumbo doesn't. Dalmations don't. Drawings darling. Drawings delight.
Dinosaur dimensionful -- Dinosaur dumb. Duh.
Disney's dangerous decision dooms Disney's deliverables! Defines Disney's decay, death.
Don't deify dimensionality. Deceptive.
- Dominic
Pixar's 1986 short film Knick Knack that was played with Finding Nemo and included on the DVD has been modified to remove "adult" content.
Was this at Disney's request?
Disney's 2D department is in limbo because recent scripts were weak. Their animators are still great!
Cynical businessmen have looted the Disney legacy, with classy projects such as "Peter Pan 2", "Hunchback 2", "Cinderella 2", "Aladdin: The Series" etc.
Disney dug its own grave, believing in their homemade "sure" formula for success. The formula is deader than dead. The audience didn't want to be fooled any longer and chose the better films: Those made by Pixar, where you can still see the spark and joy of the people creating these films.
If you're looking for what modern Disney could be, look for the films of Miyazaki. It's still a mystery to me why the old films from the back catalog of Ghibli is still being ignored by Europeans and Americans.
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You may like my a cappella music
Emperor's new groove has a lot more CG in it than most people realise. I mean, the makority of people realise that the big log falling down the waterfall was quite obvious 3D art, but there were a lot of little things that went by unnoticed: The cart that Pacha pulls around when he goes to see the Emperor, for example, or the bag that Kuzco is dropped in.
Disney seem to have foudn a method of generatign a 3D model, and animate it in a way that looks cartoony. At the very least, the 3D models were used as rough sketches form which to draw the cartoony bits.
Also, Emperor's new groove was coloured entirely digitally.
(I'm getting all this from the second DVD in the special edition of the film, BTW.)
The contract Pixar signed with Disney basically said this:
Make 5 movies for us. We (Disney) will own all the franchise rights. Once your 5 movies are up, we'll let you out of the contract.
Pixar makes Toy Story. Disney makes millions. Pixar makes A Bugs Life. Disney makes millions. Pixar makes Toy Story 2, originally for direct to video, but its so good, Disney decides to put it in theatres.
Pixar asks, will Toy Story 2 count toward our 5 picture obligation? Disney says, hell no - it's not a new franchise. You still owe us three new films. Pixar makes Finding Nemo, Disney makes millions, etc.
At this point Pixar is asking, why are we busting our butts for the mouse and letting them rake in all the money? Disney has had it good... way too good.
This is just normal negotiations, now that Pixar is in a better position. Disney needs that cash flow (since they're doing a lousy job at generating decent stories in-house), but Pixar also benefits from the awesome distribution and promotion arm that Disney wields. I figure Disney will sign Pixar, but will shortly try and cut them loose if and when their own in-house 3d department makes good.
Too bad for Disney (I think laying off most of Feature Animation was a mistake), but that's what happens when the accountants and lawyers are running the asylum...
The French Disney studio was closed because France was always too expensive to do animation in. The studio was only created to appease the French government to get Eurodisney through.
The Japanese studio closing is a sad thing. Disney don't have enough quality product to feed their studios, so it came down to Australia and Japan, and Japan got the arse for whatever reason. There is still an active studio in Australia producing 2D stuff, most of which goes direct to video but there is some film work. A lot of the crappier TV/direct to video stuff is done by contractors in the philipines. So 2D, hand drawn animation still does exist at Disney.
One of the biggest changes a move to an entirely computer based system presents is it takes away your training school for new animators. Traditionally, animators start out as inbetweeners, doing all the grunt work to get a film through. The inbetweeners with talent are soon picked up and moved through the various departments before they become proper animators and eventually senior animators if they are good enough. Moving to an entirely digital platform means the inbetweeners and cleanup artists suddenly don't exist anymore. Where do the animators come from in this new model? It's a pretty big change.
That said, most animation at Disney has been mostly computer based for years. While most of the 2D frames are still drawn on paper, they're scanned and painted and composited entirely on computer. It speeds the process up and improves the quality significantly, while still preserving the feel of hand drawn animation, which is a good thing imho.
3D animation is a great medium, but unless Disney can develop some kind of style for it, they're screwed. They're throwing out their 2D style, which is absolutely unique, and jumping into 3D which they're not going to be able to brand anywhere near as easily.
Good point, but.....3D modelling gives you 2D automatically when a 3D scene is rendered for a frame. The trick for Disney is to create their own 3D modeling and 3D-to-2D rendering algorithms that replicate that Disney 2D animation style. Although many see photorealism as the Holy Grail for 3D, nothing is stopping clever programmers from rendering a 3D scenes as a series of flat "cartoon-like" objects or adding in embellishments like object distortion with speed or "whoosh" lines.
Two wrongs don't make a right, but three lefts do.
The fact is that Pixar knows how to tell a great story. The CG is meaningless without that. There are lots of CG movies and TV shows flooding the market these days, but Pixar is still able to make a name for themselves because it's about the story first and the technology second.
The article cites that, among other things, traditional 2D takes too long, and somehow looks dated. Hrm. Someone should inform Hiyo Miazaki that Priness Mononoke & Spirited Away are behind the times. There's something to be said about goddamn moving paintings . They also state that Brother Bear was hand drawn for a warm, organic feel. It's a shame they're in such a hurry to lose that.
Why not a mix of the two technologies? In keeping with the times, the 6-episode anime "FLCL" by Gainax was an entirely digital creation, while still being cell-based. No shortage of cutting edge techniques employed there. Made for a gorgeous DVD transfer, to boot.
Maybe this isn't a such bad thing. Maybe this will make room for other talented 2D cell artists to tread where the Mouse no longer fears to go. I've got my fingers crossed.
I keep trying to pick fights, but I can't shake this Excellent karma.
considering that every Pixar film has been a huge success, and the last animated cartoon Disney has put out that came close to any Pixar film was Aladin.
Of course, Disney films will continue to suck, CGI or not as long as they continue to do unoriginal, unimaginitive work. The reason Pixar has been successful is not because they do CGI, but because they don't rehash the same theme endlessly and they don't follow formulaic storytelling.
I swear PowerPoint is going to be the downfall of higher education in western society.
Disney will come out and have a press release stating they are doing away with hand drawn 2d animation and switching to all computer generated animation. People will ooo and ahh. Then their first movie under this change will come out and people will not like it and not go to see it. Disney will lose a ton of money and realize there is a time and place for everything and switch back to using a mix of hand drawn and computer generated like they do now.
You're assuming limitations of software that aren't inherent. Oh, they may be inherent to specific packages, but this is why the big studios have hordes of programmers to develop or customize software as needed.
Want to pull a sight gag like the classic Wile E. Coyote drawing a picture of a tunnel on a rock and having the RoadRunner go through it? Simple, first model the rock with a pixmap of the tunnel picture rendered on the surface (ditto when the coyote tries to run through it). For the roadrunner scene, substitute a model of the rock with an actual tunnel cut into it. No big deal. (Alternatively, model the real tunnel all along but put an invisible wall across it for the coyote to smack into.) Just keep the camera POV fixed.
Fox in "Ice Age" did a number of classic Looney Tunes-like character morphs, particularly of Scrat (the saber-tooth squirrel-rat), e.g. eyeballs bulging when it gets squeezed in the glacier, arms stretching ridiculously when it tries to pull the acorn from the ice, etc.
In a series of short clips Pixar did for the Disney Channel (IIRC), there are a couple with Woody and Buzz casting optically impossible (but funny!) shadows (in the light from, of course, a Luxo lamp).
Don't forget that you can not only change the camera parameters from frame to frame, but also the models (indeed, you have to do that to get motion) and your rules of model motion don't have to match the laws of physics. Even where they do, you can cheat. The scene in "Toy Story" where the toy soldiers parachute from the upper floor is faked -- there's a brief period where the soldiers are out of view as they go over the side and the "camera" follows; the animators set this up to have the original toys "hide" under the floor while two others with opening parachutes appear in their place (I forget why they had to do this, but it simplified something else).
Sure, there's probably a class of 2D sight gags that just aren't as funny in 3D. But there are also things you can pull off in 3D (or even CG 2D) because of the computerization that would just be way too labor-intensive in conventional 2D.
(For great examples of some other effects, see what happens when the modelling/rendering software glitches as in the "errors" reel from "Shrek" on the DVD.)
-- Alastair
Well, in 3D it's also true that if you can draw it, you can do it. The thing is that creating 3D models is a bigger PITA than simply sketching something, so you really want to leverage that by animating the model rather than creating a new, slightly different model for each frame. (Or rather, you want to let the computer create that new model rather than creating it manually.)
OTOH, once you've developed the algorithms (and maybe, acquired a fast enough computer) to generate a certain kind of model effect, you can re-use it again and again. (E.g., modelling how clothing reacts to motion.)
Of course, that depends on how close the computer simulation matches the real world vs taking shortcuts that render okay but are situation-specific.
-- Alastair
Coke introduced 'New Coke', people hated it and grew nostalgic for 'Old Coke'. So Coke brilliantly re-introduced 'Coke Classic'. Turns out 'Coke Classic' sales beat pre-'New Coke' sales. People still debate whether Coke created a conspiracy here or got lucky. And there's even room for more future mystique harvesting - people still think the 'Old Coke' tasted better than 'Coke Classic', so someday Coke could release 'Coke Old Fashioned' or something and make more money selling unhealthy water crammed with as much sugar (12 teaspoons) as science will allow.
Anyway, Disney's doing the same thing. People will long for the good old days of hand drawn animation now long gone. Pretty soon, Disney will designate movies as '100% hand drawn' and artificially add value and mystique to the same old thing they've been doing before.
Does it hurt to hear them lying? Was this the only world you had?