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Microsoft Moving Into Chip Design With Xbox Next

adamsmith_uk writes "According to ZDNet, Microsoft will more actively participate in chip design for the next version of its Xbox gaming console, tentatively called Xbox Next. By switching from using relatively standard parts to more customized silicon, the company can better optimize its game console, due in 2005. At the same time, the move potentially gives the company a toehold in a completely new market."

69 of 383 comments (clear)

  1. wonderful by Naito · · Score: 2, Funny

    now we can build BSODs into hardware!

    1. Re:wonderful by tankdilla · · Score: 2, Funny
      "The Borg are the absolute personification of evil in the galaxy. Their singular goal for biological and technological perfection compels them to assimilate all that stands in their way." -- The Borg

      Substitute Microsoft for The Borg. It's not that much of a difference. They started as an OS. Then came software apps and games. Soon to come antivirus, mainframes, and chips. What's next?

      --

      -Look lively. LOOK LIVELY!!! --Mr. Shmallow

    2. Re:wonderful by Sivaram_Velauthapill · · Score: 2, Offtopic

      I hope you realize that the Borg are superior to humans. Only reason they lost is due to some lame stories cooked up by the Star Trek authors who were pro-human ;) A species based on assimilation will be extremely strong. Although, due to the their lack of diversity, one weakness will bring them all down.

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
    3. Re:wonderful by nelsonal · · Score: 2, Informative

      Steve Ballmer and John Connors told you in their own sworn to be true report to their owners. Bill doesn't have to sign them since he is just the Chairman of the Board. They were checked by an audit firm as well. In this link the product segments are described (you might have to page down once to see the segment report it's in Item I), home and entertainment is the division they classify the XBox. It also has things like Encarta, those MS branded consumer device hardware, and the bit of game software they've done for some time like Flight Sim. This segment slightly more then doubled in revenues following the release of the XBox. On the second link (you will have to read down a little to get to the table) you can see the comapny's fiscal (year ends in June) 2002 and 2003 results, XBox was released in fiscal 2002. As you can see the segment recorded operating losses of $800 million and $900 million. Notice that the loss amount increased even though they would have sold a better mix of software in 2003. They used to lose about that much when the division included MSN and several of the other money losing businesses that are now separate, they just began reporting this many segments in 2003, sorry.
      Also note that only Client (Windows and CALs), Information Worker (Office, Project, Etc) and Server and Tools (Exchange, SQL, Windows Server, and Visual Studio) are the only three groups that make money. This is an extremely successful one hit pony, they have never made money at anything else.
      The only reason I can come up with for them to operate in the Video game business is that they want to make a future version of the XBox the platform that you will use to access nearly everything online. Its the same dream everyone has had (Ellison's NICs IBM's PC junior, there were lots of others in the bubble) get people to buy a cheap system that is slightly propretary and then charge for access and get a cut of the business transacted on them. Expect a future version of office to be delivered to an XBox system, in addition to being sold for PCs. To al users: Finsys could possibly be the most unreliable web server in existance, please go easy on it.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  2. DRM by Rosyna · · Score: 5, Insightful

    I wonder how much of this is to make it harder to pirate games or run linux on the XBox?

    1. Re:DRM by gpinzone · · Score: 2, Interesting

      Linux yes. Pirating games no. Sony, Nintendo, and Sega have all used "non-standard" hardware and there has always been a way to pirate games. Let's drop the anti-MS stuff for a second and realize that a games console doesn't need to be a general purpose PC. MS can get more bang for the buck by designing this animal to the spcific application of games only.

    2. Re:DRM by HardCase · · Score: 4, Informative
      I wonder how much of this is to make it harder to pirate games or run linux on the XBox?


      Well, as the article said, "They sure don't want to have a situation where an Xbox can be turned into a PC."


      -h-

    3. Re:DRM by Demodian · · Score: 4, Funny

      Hopefully, they will remember this and not port the Micoso~1 Office Game to XBox. While slaying the Werd beast in Look-Out tower with the Point of Power is difficult enough on the PC, we could use better RPG titles to make it worth the price of the new box.

      Unfortunately, the ability to hack a system into a useful device is not prevented by it being something other than a PC. Plenty of network boxes, PDAs, and embedded devices run Linux or any other non-M$ OS.

      It will simply be a matter of time before the system would be reversed far enough anyway to do some good for the mod community.

  3. MicroApple? by Davak · · Score: 4, Insightful

    The IBM representative acknowledged that Microsoft is looking at the company's PowerPC technology, the underlying architecture behind the chips in Apple computers. PowerPC concepts will also be the basis of the Cell processor, which will contain multiple chip cores that handle a variety of tasks.

    Microsoft absorbs good ideas from multiple places... Here they are considering powerpc concepts!

    As I have said many time... Microsoft is very borg-like! I use and enjoy Microsoft everyday... but their ability to "borrow" technology and ideas is slightly disturbing.

    Davak

    1. Re:MicroApple? by Tim+C · · Score: 2, Funny

      their ability to "borrow" technology and ideas is slightly disturbing.

      Then don't think of it as "borrowing" - think of it as learning. Surely that's something any good techy aspires to - to continue learning for as long as possible?

    2. Re:MicroApple? by iceT · · Score: 2, Insightful

      but their ability to "borrow" technology and ideas is slightly disturbing

      No.. what's disturbing is they think it's 'innovation'. Why can't they just call it what it is: Integration.

      (and there's room for improvement there, too)

      --
      -- You can't idiot-proof anything, because they're always coming out with better idiots.
    3. Re:MicroApple? by stienman · · Score: 2, Interesting

      The IBM representative acknowledged that Microsoft is looking at the company's PowerPC technology, the underlying architecture behind the chips in Apple computers. PowerPC concepts will also be the basis of the Cell processor, which will contain multiple chip cores that handle a variety of tasks.

      So, MS is going to have to port over a major portion of their kernel, including directx and a few other bits, to the G5? Is this like Apple internally porting OS-X to intel, but never letting the public have it?

      Although they have enough problems getting developers to sign exclusivity contracts. They are eating a little of their own pie, by telling developers that you can develop on standard PC hardware and software, then do a straight port over, but you can't sell the PC version for awhile.

      Next version better have full-on network multimedia capabilities. I want to run my ripped DVDs on the TV without more than a network cord to me server. My current multimedia computer is too loud, and quiet ones are either too expensive, or too low end (no surround sound, etc)

      -Adam

    4. Re:MicroApple? by swordboy · · Score: 2, Insightful

      As I have said many time... Microsoft is very borg-like!

      And how is this different than, say, GM sitting by the wayside while other automakers figure out what works?

      Chrysler introduces PT Cruiser (2000) / GM introduces HHR (2005).

      Toyota introduces gasoline-electric hybrid vehicle (1997) / GM annouces plan for hybrids in 2007.

      It is common for the larger companies to let the smaller ones take the risks.

      --

      Life is the leading cause of death in America.
    5. Re:MicroApple? by Awptimus+Prime · · Score: 3, Interesting

      Next version better have full-on network multimedia capabilities. I want to run my ripped DVDs on the TV without more than a network cord to me server. My current multimedia computer is too loud, and quiet ones are either too expensive, or too low end (no surround sound, etc)

      Then just get a normal Xbox, throw a mod chip, then get a copy of XBox Media Player..

      It works beautifully.

      Also, if the stock Xbox makes too much noise, improve it. I ripped out all the shielding and replaced the fan with a quieter one. It runs a few degrees cooler without that insulation, but collects dust more readily. I just leave the bolts out so I can pop the lid off and vacuum it out when it comes time to vacuum out my PC's (monthly)..

      Or you could quit trusting a HDD with all your rips and just slap them on a DVD(+/-)R and get a DVD player that'll read them reliably (all the progressive scan Sony's do, to my knowledge). :]

    6. Re:MicroApple? by stienman · · Score: 2, Interesting

      Yeah, that'll go over well with the developers.

      "So, are we developing straight for the chip, or what?"
      "Well, actually you'll be developing on top of DirectX, which lies on top of a cut down version of XP, which runs on VirtualPC, which runs on a microkernel, which then interfaces with the System Bios and its integrated DRM."
      ...
      "I mean, yeah, it'll be running right on the bare metal, Real Soon Now(TM)..."
      "That's what I thought you'd say."

      -Adam

    7. Re:MicroApple? by NanoGator · · Score: 2, Insightful

      "but their ability to "borrow" technology and ideas is slightly disturbing."

      Why? If it's a successful product, then they (typically) did something right with it.

      Often is the case that the 'inventor' of an idea isn't the one who made a product worthwhile. Look at Palm Pilot vs. Newton. Apple invented Newton, Palm made it a mass-market device.

      I could be mistaken about what you meant though, if you meant monopoly driven then I'd sort of agree. Thing is, though, Microsoft doesn't make a monopoly over everything it touches. Really, they only have monopolies in the Windows and Office markets. Everything else they have significantly less power in. Microsoft is not the sole provider of optical mice. I don't think anybody has a Microsoft network card. People swear by Dreameweaver and not Front Page. They're not even the server leader. So if your concern is that they borrow ideas and kill the creator, eh I don't think that's true in most cases without Microsoft doing something significant to make it a better product, much like Palm did.

      --
      "Derp de derp."
    8. Re:MicroApple? by bill_mcgonigle · · Score: 2, Funny

      In more ways than one.

      1987 - Steve Jobs forms NeXT computer
      1995 - Apple merges with NeXT
      1998 - Apple announces new OS "Mac OS X"
      2000 - Microsoft announced gaming platform - "X Box"
      2003 - Microsoft commits to PowerPC for Xbox, called Next.

      It's a funny thing about trademarks - you have to defend them by law. So, if you have limitless funds and you want to drain some cash from a competitor, just make a new product with a name similar to your competitors', and expect to change it later.

      P.S. I know, X window system, directX, etc.

      --
      My God, it's Full of Source!
      OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
  4. Port 139? by Troll+the+Bones · · Score: 2, Funny

    So they'll hardwire port 139 open on the metal?
    Best Mr. Burns voice: Excellent

    --

    So this is where the chess club wound up.
  5. those that learn history don't repeat it by Horny+Smurf · · Score: 2, Insightful
    Back in the 1980s, IBM considered the PC to be a fad. So when they introduced one, they used cheap off-the-shelf parts (intel 8086, etc) and had MS provide the OS. When it proved to NOT be a passing fad, IBM regretted it.


    The original X-Box was a reworked PC. Maybe they want a closed system for their next box so Linux won't run on it.

  6. XBox NeXT? by dwm · · Score: 4, Funny

    Steve Jobs: "Get my lawyer on the line!"

    1. Re:XBox NeXT? by rootofevil · · Score: 2, Funny

      i believe you mean his "iLitigator"

      --
      turn up the jukebox and tell me a lie
  7. Bill Gates loves Steve Jobs by oscast · · Score: 4, Funny

    "X"Box - OS X
    "next" - NeXT

    Those who previously doubted Bill Gates love obsession with Steve Jobs be damed...

  8. MS is removing a key advantage of XBox by ShieldWolf · · Score: 4, Insightful

    By switching from using relatively standard parts to more customized silicon, the company can better optimize its game console

    And they are effectively removing the aspect of XBox that made it cost effective and appealing to developers: easy porting to the PC through common components and CPU architecture.

    --
    just = (My)Opinion.toCents();
    1. Re:MS is removing a key advantage of XBox by wfberg · · Score: 5, Interesting

      And they are effectively removing the aspect of XBox that made it cost effective and appealing to developers: easy porting to the PC through common components and CPU architecture.

      I very much doubt the ActiveX APIs on the next XBox will differ much from the ActiveX found on ordinary PC hardware. Most of the rest, the compiler takes care of. How difficult is it to port most apps from linux-ppc to linux-i386, or even from linux-ppc to freebsd-i386?
      The XBox already runs on not-quite-standard hardware and not-quite-windows-2k/xp..

      --
      SCO employee? Check out the bounty
    2. Re:MS is removing a key advantage of XBox by robson · · Score: 4, Insightful

      And they are effectively removing the aspect of XBox that made it cost effective and appealing to developers: easy porting to the PC through common components and CPU architecture.

      You know, I'm not sure this is really a relevant issue. Most Xbox games have *not* had PC ports. Granted, developers appreciate that the Xbox's structure is similar to PCs and thus easier to work with than, say, the parallelized PS2, but that's different from wanting it for ease of cross-platform development.

    3. Re:MS is removing a key advantage of XBox by Haeleth · · Score: 2, Insightful

      And they are effectively removing the aspect of XBox that made it cost effective and appealing to developers: easy porting to the PC through common components and CPU architecture.

      That might have been the case ten years ago, when most game development still took place in ASM and at so low a level that it fell out of the bottom of the console and burnt a hole in your carpet.

      Now, however, that is nonsense. Portability these days is defined by the operating system and API, not the underlying hardware. If Microsoft provide the right interfaces - Win32, DirectX, .Net, or whatever - then games will be very easily ported between x86/Win32 and this new XBox, whatever it's like inside.

  9. The short story by heironymouscoward · · Score: 4, Insightful

    1. Microsoft will find a partner willing to invest in designing a new generation of hardware.

    2. The product will start to become a reality.

    3. Microsoft will pull out of the deal, citing "differences" and go into the hardware business itself, suddenly having aquired lots of new technology and staff.

    4. Lawyers everywhere will rejoice once again.

    Ah, but the lure of big money will find a sucker every time. Microsoft is like a huge fat 419 scam artist. "Have $500bn sitting in games market, need someone to facilitate extraction, will give 10%".

    --
    Ceci n'est pas une signature
  10. From commodity to specialized? by cant_get_a_good_nick · · Score: 4, Insightful

    Wasn't the XBox supposed to crush Sony like a grape because it used commodity parts while silly Sony used specialized ones, therefore much more expensive?

    1. Re:From commodity to specialized? by steve_l · · Score: 5, Interesting

      yes. but that plan had one small flaw -it was bollocks.

      Sony used custom Si with the same die area as Itanium1, yet could afford to pull it off by selling in the millions.

      MS thought that by reusing PC kit they could get in the business easily (true), and ride the continual fall in PC part cost. Unfortunately, PC parts had had their cost already sucked out of them, apart from the effective 5% a month cost reduction of the Si parts. HDD and the DVD dont have much cost reduction at all, so that HDD is $70 of rotating iron whose cost is fixed. The best bit: Sony also rode the fall in Si parts, didnt have an HDD to provide fixed cost and can cut the selling price of the PS/2 whenever their spreadsheet hints that MS may be about to break even on hardware.

      I think the biggest mistake of MS was thinking they could sell the hardware at a loss and make money on the games. The trick is to sell the hardware at a profit and make even more money on the games. Sony do that. Adding the HDD was another error. All it does is replicate DLL hell and add the Bill Of Materials of the box.

    2. Re:From commodity to specialized? by cgenman · · Score: 5, Insightful

      Amusingly enough, the opposite proved true. (can't tell if you were being sarcastic)

      Sony's specialized parts ensured that Sony owned all of the rights. Sony's intimate knowledge of the parts and the manufacturing has allowed them to combine silicon, cutting down on overall size and costs. Likewise, the only profittaking is from Sony, and with fewer hands in the pot the margins can be shrunk. Unfortunately for Microsoft, using off-the-shelf parts from different manufacturers ensured that they needed the cooperation (and credits) from different companies. Nvidia, for example, gets a cut on the sales of the hardware, not from the software like ATI gets from Nintendo. Microsoft similarly needs to use faster hardware in their machines as they aren't exactly console-optimized. The 'Cube, again, can get away with running on much slower (read, cheaper) hardware, because it would be a terrible webserver. Say what you will about the XBox OS, it's hardware and interfaces were not originally developed with gaming in mind.

      On the other hand, the success of the PS2 can probably be traced to GT3, GTA, Square, Metal Gear Solid 2, Onimusha, and a host of must-have games that were released before the Xbox hit its stride. People buy games and hardware to play those games, not hardware and games to play on that hardware.

    3. Re:From commodity to specialized? by WNight · · Score: 2, Insightful

      Console gamers are more numerous, but PC gamers look down on them because console games usually involve following an in-game movie, seperated by frustrating jumping puzzles. Rarely does anything in-depth come out and when it does, usually they resort to save-spots and other crap in order to reduce the size of save-games so they can fit them on flash-ram.

      PCs on the other hand have games with tons of content, easily downloadable extras, user mods, complex games where you can save *all* the state, not just which area you're in, etc.

      Why the difference? The distribution media (fixed these days with CD/DVD consoles) and a HD to store data on.

      Morrowind, an example of the depth of PC RPGs, came out on the XBox, not the PS2 or Nintendo because you can talk to thousands of NPCs and be involved with hundreds of quests at any given time. GTA3 on the other hand merely records which missions you've done, at one bit each, your cash, a small number of cars, and which save spot you're at. It's even made for a console with just a few meg of ram, face away from a car and it probably won't be there when you get back. And suprise, it was developed for a PS2... Even the best of console graphics look like PC games from two or three years ago. Crappy lighting, low-poly, jerky graphics, low-res textures.

      Poor console schmucks. Here's a nickel, buy yourselves a real gaming platform, one with a HD.

  11. Propritary by AsnFkr · · Score: 2, Interesting

    By switching from using relatively standard parts to more customized silicon, the company can better optimize its game console, due in 2005.

    Or cut back on piracy. Perhaps we will have to activate games online in the future!

  12. Yes, that it is.... by Svartalf · · Score: 4, Insightful

    But, the thing is, for the most part, only the extreme crowd is interested in doing that sort of thing. One drawback that Microsoft is going to have to work at, is that if they get too custom, they're going to make the big selling point (i.e. it's next to nothing to port a Windows game over to the X-Box...) and pretty much throw it out the window.

    --
    I am not merely a "consumer" or a "taxpayer". I am a Citizen of the State of Texas
  13. Come on! by Bendebecker · · Score: 3, Insightful

    I just shelled out 200 for a playstation 2 late last year. I can't afford to go buying another game console every 2-3 years. I know technology is racing ahead so fast the a console is already obslete by the time it hits the market but would it really hurt if a company stuck to an obslete console for 5-7 years. I mean, whose going to remember a console in ten years if it was only out 3 years before ti was discontinued? Stick with one console, build up a decent library for it, and actually work on a few good games for that console rather than the eyecandy we get now. I can't keep buying consoles like this. I don't many can. And why shoudl I* buy the comapnies latest console, when if I just continue to save my money, I'll be able to afford the next model 3 years later.

    Cost of console = n + $100 where n equals the prices of the console this one renders obselete.

    --
    There's a growing sense that even if The Future comes,
    most of us won't be able to afford it.
    -- Lemmy
    1. Re:Come on! by oGMo · · Score: 4, Insightful
      I just shelled out 200 for a playstation 2 late last year. I can't afford to go buying another game console every 2-3 years. I know technology is racing ahead so fast the a console is already obslete by the time it hits the market but would it really hurt if a company stuck to an obslete console for 5-7 years.

      Sorry, but if you're just buying a PS2, then you're a latecomer. That was the end of 2002, and these were out in 2000. The PS3 isn't scheduled to be out til 2005 or 2006. These things do stick around for 5-7 years.

      I mean, whose going to remember a console in ten years if it was only out 3 years before ti was discontinued? Stick with one console, build up a decent library for it, and actually work on a few good games for that console rather than the eyecandy we get now.

      The SNES was dominant for well over a decade. You can buy them for a reasonable price and find games used for cheap in shops. PS1 games are still just as available and just as good as they always were. PS2 games will be around for an equivalent amount of time. (They were still making PS1 games even for the US market up until very recently.)

      I can't keep buying consoles like this. I don't many can. And why shoudl I* buy the comapnies latest console, when if I just continue to save my money, I'll be able to afford the next model 3 years later.

      Oh, stop whining. If you're just getting a PS2 end of 2002/beginning of 2003, you're sure as heck not someone who buys all the new stuff when it comes out. You probably won't have a PS3 until it's on its third generation, so that's a good 6 years right there.

      Cost of console = n + $100 where n equals the prices of the console this one renders obselete.

      This is an obvious troll. Anyone who really plays games doesn't toss their old consoles just because a new one comes out. I have a NES, N64, PS1, PS2, Cube, and GBA. I can still play games on any of them. There are many, many games I don't have for all of them. Obsolescence is something for PC's, not consoles.

      (Unless of course you buy a DOA console that doesn't go anywhere. And that's just buyer cluelessness.)

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    2. Re:Come on! by hobbespatch · · Score: 2, Insightful

      (Quote)Cost of console = n + $100 where n equals the prices of the console this one renders obselete.(/Quote)

      Heh why way PS1 $300 dollars when it came out?

      I wouldn't be shocked to see MS's Next-Box prices running higher because it will may have more power than the PS3's 4 GHz Cells ... Intel NetBurst micro-architecture (Pentium 4 or revised name) on 0.07-micron process Clock Speed: 7 GHz to 8 GHz

      But it comes down to games IMHO, Sony can put out an amazing array of titles compared to X-Box. Even with X-Box being out for a while, there are clearly more PSX titles.

      --
      Still Mud? Try www.phoenixmud.org!
    3. Re:Come on! by hobbespatch · · Score: 2, Informative

      Xbox 2 specs from another discussion thread - dated 5/18/03
      Intel NetBurst micro-architecture (Pentium 4 or revised name) on 0.07-micron process
      Clock Speed: 7 GHz to 8 GHz
      SSE2 Floating-Point Performance: 28 to 32 GFLOPS (or 64 GFLOPS with architecture improvements)
      External Bus Bandwidth: 5.33 GB/sec

      System Memory: 1024MB (1GB)
      System Memory Bandwidth: 32 GB/sec (or up to 64 GB/sec)

      NVIDIA XGPU2
      Clock Speed: 1 GHz
      128 Gigatexels per Second
      512 Billion Anti-Aliased Samples per Second
      Full-Scene Anti-Aliasing (4x, 8x, 16x, 32x, 64x) 64-bit color (16-bit floating point value per channel, RGBA)
      2D and 3D Texture Compression Z, Stencil, Shadow, and Multisampling buffers Vertex Compression
      Triangle Tessellation (including NURBS support)
      Programmable Pixel and Vertex Processors
      Full Hidden Surface Removal (boosting effective fillrate 8x = 1 Teratexel per Second)
      High-Speed Rendering Buffer (partial frame buffer): 4MB to 8MB
      High-Speed Texture Cache: 8MB to 16MB
      Textures and Full Frame Buffers are stored in System Memory (1024MB)
      32 to 64 Hardware Light Sources
      1.25 Billion Particles per Second
      3 Billion Polygons per Second (peak)
      1.25 Billion Polygons per Second (sustained)
      800 Million Polygons per Second (with effects)
      15 Trillion Operations per Second 1.14 TFLOPS (1140 GFLOPS)
      Screen Resolutions: 640x480 (TV), 1280x720
      (HDTV), 1920x1080 (HDTV), up to 2048x1536 (VGA)

      NVIDIA MCPX2 800 MHz
      1024 Total Voices (256 3D Voices)
      3D Modeled Sound
      Dolby Digital Encoder
      Multiple DSP units
      10/100/1000 Ethernet
      USB 2.0, DVD, HDD Controller

      40x DVD-ROM 160GB Hard Disk Drive or 30GB Solid State Drive

      Begin the Drool Fest. PS3 has 1 advantage, it'll be out sooner.

      --
      Still Mud? Try www.phoenixmud.org!
  14. Did I miss something? by Quasar1999 · · Score: 3, Insightful

    Didn't MS agree to stay the hell out of the chip making business in order to be lovey-dovey with Intel and their specs?

    How's Intel taking the news?

    --

    ---
    Programming is like sex... Make one mistake and support it the rest of your life.
  15. Re:This is about pulling the plug on Linux by FPCat · · Score: 3, Insightful

    I doubt Microsoft cares as much about Linux as the rampant piracy of the Xbox games

  16. Because they have to... by pubjames · · Score: 5, Insightful


    I knew this was coming.

    Microsoft made some serious design mistakes with the first X-Box. One of the big ones was they assumed that if they used generic standard PC parts that would make it somehow cheaper. However, the economic logic of the PC industry doesn't necessarily apply to the gaming console industry, where you want to make tens of millions of consoles all exactly the same. When you are doing that, it actually is worth the effort making fairly customized hardware, because every cent you can shave of the production costs of a unit makes a big difference.

    1. Re:Because they have to... by msgmonkey · · Score: 2, Informative

      Your points are all correct however you have to also remember that it costs alot (in time & money) to develop libraries and a developement platform. For Microsoft it made sense to use as much as they had over from the PC, they were banking on being #1. Porting and developing for a new processor/archicture would have probably meant they would delivery way too late.

  17. Not Capitalizing on PS2 Strength, Back-Compat? by syntap · · Score: 4, Insightful

    With a changein graphic processors, I wonder if Microsoft plans to not include backward-compatibility with the original (current) XBox.

    One of PS2's main strengths was that consumers didn't have to throw away their PSOne game libraries or keep two consoles hooked up. Sega didn't do this with their hardware and suffered as a result. Nintendo did not do this with its consoles but _did_ with the GameBoy line, and look at which one is more successful.

    If Microsoft wants to build a sustainable marketshare for XBox, it must keep consumer units "in the family" as Sony did with Playstation and Nintendo did with GameBoy.

    1. Re:Not Capitalizing on PS2 Strength, Back-Compat? by rootofevil · · Score: 2, Informative

      the GB line was successful because it was the only option. period. the game gear was way too expensive, heavy, and sucked batteries like a drunken prom date. GBC and GBA werent introduced until way after the demise of the GG, so it wasnt backwards compatability that sold all those GBAs and GBCs.

      It was 12 year olds that wanted to play pokemon.

      --
      turn up the jukebox and tell me a lie
  18. The joke's already been made... by AvantLegion · · Score: 4, Funny
    ... but seriously, the new Xbox looking like a NeXT Cube would be cool. :)

    NeXT-Box sounds better than "Xbox Next" anyway.

    Although I am partial to "XX-Box", and eventually, "XXX-Box".

  19. Will the XBox ever take off? by pubjames · · Score: 2, Insightful


    Is the XBox actually going anywhere? Here in Spain I must see ten PS2 advertisements on the TV for every one for the XBox. And in most stores the PS2 seems to have about three to five times more shelf space allocated to it than the XBox. Not only that, but with the GameCube priced at 99 Euros, the XBox has some serious competition this Christmas. Can the XBox ever become serious competition to the Playstation under those conditions?

    What's it like in the rest of the world?

    1. Re:Will the XBox ever take off? by clontzman · · Score: 2, Insightful

      The GameCube is a powerful system (and I used to have one), but there just weren't enough unique games on it that appeal to me.

      The fundemental flaw with the XBox still is games.

      I just don't get that. Put it this way... there are, according to GameRankings, 98 games on Xbox that scored 80% or better and 12 that scored 90% or better. For GameCube, there are 72 games that scored 80% or better and 16 that scored 90% or better. Xbox has its share of exclusives (the past two weeks have seen Crimson Skies, Top Spin and Rainbow Six with Ninja Gaiden, Counter Strike and Project Gotham 2 coming out int he next couple of weeks), and, in almost every case, the best version of most cross-platform games.

      What does this mean? Nothing really; just that neither system lacks for good titles and that any console owner probably has more options for good games than they could ever afford to actually play.

      My point, though, is that Nintendo primarily aims the system at kids. It's not like it's a dirty secret or anything -- with the cutesy characters, it's clearly the primary audience they're going after. Adult-themed games (all of the Resident Evil sequels, Eternal Darkness) just haven't sold as well, so they're playing to their core with games like Kirby Air Ride, Mario Party and Mario Kart. Nothing wrong with that.

      It's very true, though, that Xbox Live is rife with losers -- gotta play with friends to make it worthwhile.

  20. Why don't they just take off the facade? by Trolling4Dollars · · Score: 2, Interesting

    If they want to BE like Apple Computers, they should just throw caution to the wind and do it. I imagine this doesn't bode well for Intel or AMD...

    To be honest, I'll bet they are really vying to make their own chips for home users and set top boxes and keep Intel and AMD on the backend.

  21. Great quote: by 3Suns · · Score: 4, Interesting
    The company has also been wrestling with Xbox hackers, who've been able to turn the $179 console into a fully functioning computer.

    This really highlights the stupidity of MS's anti-hacking efforts. I don't ever remember a company spending so much effort and money on an attempt to remove functionality and desirability from their products.
    --

    -3Suns

    ~~~~
    The Revolution will be Slashdotted
  22. Its not just the 'next' name by drgroove · · Score: 4, Funny

    but the chip as well:
    http://www.wired.com/news/games/0,2101,6106 5,00.ht ml?tw=wn_culthead_4

    So, the new XBox will be called Next, and will be running a G5 chip.

    Only thing left to happen now is for Apple to come out with a video game console running on an Intel P4 called "Apple ME", and we'll know for a fact that the whole world has gone to hell.

  23. Re:How much... by Zeinfeld · · Score: 5, Informative
    do they want to lose per console this time? If they use re-engineered pc parts, they stand to lose a lot.

    I doubt that they intend to do quite as much as some are claiming. I suspect that all they are going to do is to integrate standard cells for the processor and graphics processor onto the same chip. Probably losing the FPU in the process and some other stuff that is not much use on a dedicated graphics machine - or at least not enough use to want to spend silicon on it.

    The PC has been dancing close to the line where a PC on a chip becomes possible for some time. This has happened before of course, Inmos did it in the 1980s, but then you got 4Kb or Ram per transputer. Today you can get a CPU, Graphics processor and 2Mb of cache onto a chip without too much pain.

    The costs of going custom are not that great for the production runs involved. We are talking tens of millions of chips. So the cost of some custom masks is really not that big of a problem. Microsoft hae to pay for the processor IP whether they use it as a standard cell or buy it in as a commodity.

    The support chips will probably still be commodity items - but remember that there are a lot of things you just do not need on a game box that are vital for a PC, things like protected memory, virtual memory etc. They take up a lot of real estate but you don't need them in a game box.

    --
    Looking for an Information Security student project suggestion?
    Try http://dotcrimeManifesto.com/
  24. Re:IBM is good by ivan256 · · Score: 2, Funny

    Do you really need somebody to tell you how to think?

  25. Great by Madmonky1 · · Score: 2, Funny

    "Soon to come antivirus, mainframes, and chips."

    So now I'm supposed to trust MS with anitvirus?

  26. Finding engineers by raider_red · · Score: 2, Interesting

    Where do they think they'll find chip-design engineers who will work on Windows? I wouldn't do that type of work on that platform, and all the others I know will only use a Unix based system for their engineering work. Does this mean that MS will be installing a new Linux network to develop their new ASICs?

    I'm sure it's possible, but designing ICs requires some serious software and hardware tools, and an OS that won't get in the engineers way.

    --
    It's good to use your head, but not as a battering ram.
  27. Not an entirely new move by WARM3CH · · Score: 2, Interesting

    Although Microsoft did not produce key components of the PC, yet it had a very active participation in designing the standards ruling the PC world. From 1184 paralell port to ISA Plug&Play, from ACPI to DirectX 9.0 it was Microsoft who decided how the hardware should interface to the OS and in cases like DirectX 9.0 it acutally dictated lots of the arcithecture of the hardware. So it's not a surprise that it get goes one step forward for a product that is going to carry it's own name on the box...

  28. Service packs by 0WaitState · · Score: 4, Funny

    Microsoft involved in chip design? Um, so how do apply service packs to silicon?

    --

    Remain calm! All is well!
  29. doubtfully by *weasel · · Score: 2, Interesting

    Their compiler and tools group is extremely strong. I'd be surprised if it was at all any more difficult to port to Xbox Next than Xbox.

    I'm sure 95% of it will still be a solid C compiler and directx api.

    hell, it'd probably have a setting for Endian notation in the dev env too.

    the main loss is that with general components they can send devkits to developers early and when the ps3 specs get announced, MS could simply bump up the included cpu and gpu on the release units - guaranteeing that it'd keep ahead.

    more likely though, it's just a matter of cost. It was too expensive to pay for a general purpose machine in each xbox - when it wasn't needed. they just better have backwards compatibility - which would be the one true victim of a powerpc switch.

    --
    // "Can't clowns and pirates just -try- to get along?"
  30. Special Silicone by kaffeinekiwi · · Score: 2, Funny

    I thought they used up all the special silicone when they published Dead or Alive: Beach Volleyball...

  31. DRM applications to trusted computing? by rbird76 · · Score: 3, Interesting

    it might not be so much to prevent pirating or Linux computing on the X-box as a way to get into chip design and knowledge for the hardware required to implement Palladium - if MS is solely dependent upon Intel or AMD for implementation of "trusted computing" it may not be as able to control the implementation effectively, while if they have an internal resource to design and fabricate chips, they can compete more effectively with competing standards from chip manufacturers. Since the evil that is trusted computing is a centerpiece for Microsoft's future, knowledge of the technologies required for it makes sense for MS. (this is assuming that Microsoft doesn't already have internal resources for DRM - even in that case, this may be another way to try DRM out in the field and to see how it works/doesn't work before they release it as part of Palladium).

  32. That's retarded. by JMZero · · Score: 3, Insightful

    Changing architectures will not change whether the new box can be hacked. And if it can be hacked to run code at all it can be hacked to run Linux. Or OpenBSD. Both, and many others, are very portable - and any obscurity about the system's setup will be penetrated. Heck - changing architectures will just make the hacking more interesting.

    I'm not saying that "security" won't be a priority, just that it is not overwhelmingly affected by architecture - and certainly isn't affected enough to dictate a major change like the one they're doing.

    This change was about performance, price, and possibly politics.

    --
    Let's not stir that bag of worms...
  33. Re:IBM of the RIng by randyest · · Score: 4, Informative

    I'm in a hurry, but I'll be back in a few hours if you want to debate this. But before I leave I must say:

    This is not a problem for IBM, the reason being that there is no other manufacturing player in town.

    Huh? NEC, LSI, Mitsubishi, Toshiba, . . . there are plenty of manufacturing players.

    Once the process is decided that it it. You can't just switch to someone else.

    Wrong. We port ASIC designs from competitor's processes all the time.

    This means that for once in their life MS is at the mercy of someone else.

    Not at all.

    Screw IBM and you just free up resources for Nintendo and Sony (Assume you know that they have chosen IBM as well), and delay your own product by 1-2 years, meaning the project is pretty much dead.

    Sony is making their own chips. Nintendo uses NEC.

    IBM is the Ring that Rules them All.

    I'm not really sure of what overall point you were shooting for, but every statement you made is false.

    --
    everything in moderation
  34. Xbox/2 by Curt · · Score: 2, Insightful

    Wasn't one of the "strengths" Microsoft was touting with the original Xbox was that because it uses standard PC parts it would be easier to develop and port games?

    Now it looks as if the parts are going to be as "standard" as WMA.

    So, what will be the advantage the Xbox has now? I doubt there will be that much of a technology gap between any of the next-gen systems. It puts it much closer to the other consoles, and among those, sheer numbers usually wins out - these days, namely, Sony. Only if the custom parts become much cheaper, and the Xbox stops creating losses for MS, would this be a good step for them.

    If anything is going to tip the scales away from Sony in the console wars, I doubt it is going to happen this round.

  35. Re:Terrific.... by tommck · · Score: 4, Funny
    "It is clear that Microsoft wants to get a lot of their DNA into it,"


    Ugh! Mental image of Bill Gates putting his ... DNA into it...(shudder)

    --
    ---- It puts the lotion on its skin or else it gets the hose again. It does this whenever it's told.
  36. This will result in fewer X-Box titles by popo · · Score: 3, Interesting

    Ask any developer in the country: working with Microsoft means jumping through a ridiculous number of hoops, and complying with really awful regulations (like all that X-Box Live crap).

    Why do developers do this?

    Because development for the X-Box is otherwise relatively easy. The X-Box being a modified PC, means that porting PC titles to the X-Box is cake.

    The modified PC architecture also allows Microsoft to raid E3 for hot-titles, and buy out (or sign advance release deals) on hot titles. ("Halo" for example was originally supposed to be a PC release).

    But what happens when Microsoft begins to move away from standard components?

    The first and most obvious advantage to Microsoft is cost. Owning the chip manufacturing reduces the overall cost of production, not only by cutting out the 3rd party, but through efficiencies of custom architecture. This will translate into a more competitive console price. Most people don't know it, but Microsoft is in a state of panic right now over console prices. GameCube and PS2 can undercut X-Box comfortably in the late-stage console cycle (2 years after a console's release).

    But (buyer beware) even though the X-Box NEXT will carry a nice price-tag, the number of titles will be SIGNIFICANTLY LOWER.

    Developers *hate* working with the X-Box team at M'soft, and if coding for the X-Box was as difficult as coding for the PS2 developers would choose 1 console and stick with it.

    This is almost guaranteed to happen with the release of X-NEXT. Watch as Sony announces a larger than ever release calendar and Microsoft is forced to go on an acquisition streak in order to bulk up on releases.

    Also watch as GameCube surprises everyone with their next console which will demolish Sony and Microsoft's benchmarks...

    --
    ------ The best brain training is now totally free : )
    1. Re:This will result in fewer X-Box titles by Chokolad · · Score: 2, Informative

      > Developers *hate* working with the X-Box team at M'soft, and if coding for the X-Box was as difficult as coding for the PS2 developers would choose 1 console and stick with it.

      I actually heard quite the opposite. One of the developers of "Buffy The Vampire slayer" told me that working with MS was much better - better tools, better support, etc. compared to GameCube and PS2. He specifically said that Xbox developer support was so much better than Sony

  37. And they need to reduce per-box losses badly by Morgaine · · Score: 5, Interesting

    every cent you can shave of the production costs of a unit makes a big difference

    Your reasoning is spot on for any console manufacturer, but it's especially important for Microsoft because of the dreadful arithmetic of long-duration per-box losses resulting from slow growth of Xbox against the PS2.

    The problem there is that Microsoft doesn't write a whole lot of games itself, so they're at the mercy of the usual game dev companies' choice of platform and rate of production. That rate has been slow, and every month that the ramp-up drags on with the PS2 light-years ahead in terms of game numbers represents another chunk of losses stemming from the high cost of the console versus number of games sold.

    Exactly why Xbox hasn't exploded onto the scene and become a head-for-head PS2 rival after all this time is a good question which I haven't seen explained anywhere. It's nice hardware from a dev perspective, so why so few games? (Even the Xbox mags are disappearing from shops. Looks bad.)

    With the present sluggish rate of new releases and with way under 200 Xbox games in most of the "Coming Soon" lists despite Xmas approaching, I don't see any light at the end of the Xbox tunnel for a long time to come. Under these inauspicious circumstances, I'd have to guess (and we can only guess) that bringing down the pre-console loss must be extraordinarily important to MS.

    --
    "The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
  38. Linux? by twitter · · Score: 2, Interesting
    Harder to run Linux, maybe. Getting past their little BIOS BS to run x86 software on a no so spectacular x86 PC was not too much trouble. It might not be worth the trouble when you have to figure out what dumb thing they do next to the hardware on the other side. Time will tell if people put forth the effort. I told them then and I'll tell them now to spend their money and time on honest hardware instead.

    The flip side to this is that it will throw their own developers off. They, bless their suffering hearts, must put up with all the ugliness on normal M$ work and then some. Time to buy another SDK, suckers! Considering the poor sales, I don't know where they will get then next batch. What M$ screw their develpers again? Say it ain't so.

    --

    Friends don't help friends install M$ junk.

  39. "Old" semiconductor companies salivating.... by ReadbackMonkey · · Score: 5, Interesting


    I can just see the Intels, Siemens, TIs and NECs of the world lining up for patent suits on this one. If Microsoft plans to wade into this battle without any existing IP they are going to get smacked very hard with the infringement stick... ... all the "old boys" need to do is wait for the system to come out and then the money to start rolling in.

  40. Re:How much... by Zeinfeld · · Score: 2, Interesting
    Nobody would program for a fixed-point only console nowadays. It's acceptable for hand-held systems but not for consoles. They'd laugh you off the stage at GDC...

    Back in the early days of RISC the same was being said of the idea of breaking down the CPU, eliminating complex instructions.

    My point is that you have a very different set of tradeoffs going on to those in a general purpose PC. The main reason PCs have FPUs is to run benchmarks, if you look at the work most PCs do they don't really need them.

    The real question is just how much stuff you can fit onto a single CPU chip. It is pretty certain that you want to integrate the GPU and the CPU. The on-chip/off-chip delay is going to be a major bottleneck. That does not leave a great deal to eliminate.

    The way to settle the matter is not to flame on slashdot, take some actual games and compile the damn things for a range of simulated hardware options. That is actually what we used to do in the early days of RISC, the compilers were optimized to the code, (at first to the end user code, later on the benchmarks :-)

    Sure you may think that floating point is essential for games, but it is a completely different question to ask whether the best way to spend your gates budget is on a slick full feature FPU.

    --
    Looking for an Information Security student project suggestion?
    Try http://dotcrimeManifesto.com/
  41. Re:How much... by EnglishTim · · Score: 2, Interesting

    You're right, it would be interesting to run some benchmarks, but games nowadays *do* require a lot of calculations with non-integer numbers. In all but the simplest 2d games (i.e. puzzle games and the like), vast numbers of calculations are made. I'd be willing to bet that nothing out there makes as much use of the FPU as games software. Sure, some kind of fluid flow analysis software or rendering software like PRMan and Mental ray probably tax the FPU more, but in terms of the sheer number of FPU instructions that are excecuted everyday by PCs around the world, I'm sure games come out on top.

    Please believe me when I say I'm not making this up - I have worked on real, published games for both the PC and console markets and we do use the FPU a great deal.

    If you need further proof, just have a look at all the gaming hardware out there - the PS2 has two extra vector floating point units in its so-called 'Emotion Engine' CPU. Graphics cards (which are pretty much driven by games) are dedicated almost completely to floating-point operations nowadays - everything, from the vertex coordinates to the colours to the screen buffers are, or can be, floating point. This is the way that the gates are being put to better use - a lot of them are now dedicated to doing certain FP operations *very, very* quickly, on a scale unheard of on a conventional CPU. If the FPU is to be removed, it is likely to be replaced by additional specialised FP units, to do things like ray/sphere and ray/triangle intersections, physical simulation and the like. I don't think they'll entirely throw out the main FPU (although it could be scaled down a bit in that case - current CPUs generally have 4-part vector FP operations), simply because there'll always be a bit of calculation you need to do somewhere that doesn't fit into your specialised categories..

    I suppose it is possible that the entire games industry has got it all wrong, and that this drive towards greater FP power is going in the wrong direction, but I doubt it.

    P.S. Please don't feel I'm flaming - just explaining the way I see it.

    Cheers,

    Tim