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Gamers Are Good People, Too

The Ticktockman writes "For years, gamers have been looked down upon by the media. We are said to be crazy lunatics who, given the chance, might decide to shoot up our school because of the games we play. Well, the game-themed webcomic Penny Arcade has had enough. They have now started a little something with the Seattle Children's Hospital called 'Child's Play', where gamers can buy videogame and non-game-related gifts for patients there. So if you feel like showing the world that gamers are compassionate people too, then head on over to the Penny Arcade 'Child's Play' page for more details."

31 of 294 comments (clear)

  1. no offense by mOoZik · · Score: 4, Funny

    "For years, gamers have been looked down upon by the media. We are said to be crazy lunatics who, given the chance, might decide to shoot up our school because of the games we play."

    Nah. Any group which spends an immense amount of time and money on playing lame video games will be too stupid to conjure up shootings. :)



    1. Re:no offense by t0ny · · Score: 5, Funny
      I thought about going on a shooting spree, but I realized that all those guns and ammo are hard to aim without a keyboard/mouse.

      Also, being able to switch from a handgun to a rifle was much slower than pressing the "4" key. Hell, who ever thought a rocket launcer could be so heavy... And dont even get me started on reloading ammo!!

      --

      Manipulate the moderator system! Mod someone as "overrated" today.

  2. Go PA! by Maul · · Score: 4, Insightful

    Hopefully this will go well. It'll be even better if the media picks up what Penny Arcade is doing rather than running another badly written story about how little Tommy is inevitably going to kill lots of people if he even touches the box that Vice City is packed in.

    --

    "You spoony bard!" -Tellah

  3. Not just kids! by Chodak · · Score: 5, Interesting

    This a great idea, and I hope a lot of people give thier support, but remember that there are lots of other ways to help, too. My girlfriend's father was recently in the hospital for several months awaiting a heart transplant. He couldn't do any sort of physical activity, and so I brought him one of my old NES systems and a few games. He told me later that they helped him stay sane since he was stuck in his hospital room all day. He was tired of watching TV, but Mario and Link were great company!

    1. Re:Not just kids! by Anonymous Coward · · Score: 5, Funny

      Yeah, nothing like a little NES to get the weakened heart pounding with adrenaline, and the stress and blood pressure levels high. Your father is leaving you HOW much, exactly?

  4. Don't Complain. by Dan+the+Intern · · Score: 4, Insightful

    It may not "News for Nerds," but it certainly is "Stuff that matters."

  5. 'Child's Play' by ThumbSuck · · Score: 5, Funny

    ...called 'Child's Play'...

    Now chucky be good..

  6. People are the same all over by Saint+Stephen · · Score: 5, Insightful

    Ever notice how the things you like are never harmful, and they are always misunderstood by society?

    Whereas the things you don't like are unprecedented levels of chaos, evil and destruction never before witnessed in the history of man?

    It doesn't matter what the issue is, or what side you're on: play this to your advantage and you'll win ever time :-)

    1. Re:People are the same all over by Anonymous Coward · · Score: 5, Interesting

      People are inherently xenophobic. In the past 100 years, society has advanced at a rate far faster than the individuals that it is composed of. It is difficult for the less socially aware groups to keep up.

      Rather than expanding their horizons - it's much easier for them to limit it. They place themselves in a box with everything else that they *do* understand. And then they fear or ignore everything else that doesn't fit into their limited world view.

      This is the cause of virtually every major human conflict in the modern world. Particularly the religious ones.

  7. Parental role? by shakamojo · · Score: 5, Insightful

    While I think that what Penny Arcade is doing is a wonderful attempt to change the public perception of gamers, I think that the core of the problem is that parents just aren't spending enough time with their kids. When the only interaction and respect that children get is through television, the Internet, and video games, what do you expect?

    I'm certainly going to contribute to what the guys are doing with Child's Play, but what I'd really like to see is some sort of media backlash against the parents who are neglecting their duty to our future! Our children should be viewed as a responsibility, not a liability, and we should stop looking for scapegoats and step up to the plate!

    1. Re:Parental role? by switched4OSX · · Score: 5, Insightful

      You hit the nail on the head. The problem today is that more and more kids are not taught that they will have to answer for their actions. When I was young, I knew that when I screwed up I was going to have to face my father- which might just entail a whipping. To those of you out there that think paddling damages a kid, you are wrong. Let me clarify something- there is a big difference between a paddling and a beating. At no time in my life have I ever been scared of my dad, but I sure as hell respected him.

      As a parent, you need to teach your kids right from wrong, and that a price may be paid for you wrongs. They need to learn how to respect others and their opinions, even if they differ from yours. If you bring your child up in a sound, moral environment then they will learn to know the difference between real life and fiction. Parenting is a big responsibility, and unfortunately it seems like more and more people are not willing to take the time to do it right. It's just too easy to blame someone else.

  8. "Good" gamers and "bad" gamers by KeelSpawn · · Score: 3, Interesting

    Actually, I believe there are two kinds of gamers. One is the good gamer and the other is the "bad" if you want to call it that way. Look at those teeange gamers who brutally shoot innocent citizens - what do they all have in common??

    1. They're all (if not most) high school drop-outs.
    2. Their parents are no better than their kids. This is in terms of education, respect, and self control.
    3. The violent/unsafe neighborhood they grow up in.
    4. Their parents possesing guns and not safely storing them so their kids won't find it.

    And WHO'S fault are those?? The GAME'S fault?? HELL NO!! I wonder when will kids wake up and realize that they have a future ahead of them and they need to take care of school subjects first. And only have games as a side-entertainment in spare time (or weekends and vacations). And parents need to stop blaming game makers just because they didn't take proper responsibility for their own children.

    People out there, wake up. You have a brain so make use of it. Kids - make use of it for self control on education in school. Parents - make use of it to guide your kids to the positive direction.

    I'm a 16 year old and am currently a high school Junior. I play games more than anything I do, but yet at the same time I can manage all my school work pretty well. It's all about management. Management and self-control.

    --
    http://www.palmzone.net
    1. Re:"Good" gamers and "bad" gamers by anaphora · · Score: 4, Interesting

      I beg to differ. I was a highschool dropout, 10th grade. My parents kept guns all around the house. I live in Texas, I could go on a Doom2 style rampage with the weapons within reach from this computer. A .308, AR-15, Bowie Knife, 9mm Macarov, .44 Desert Eagle. The only point you make I don't match is #3, and surely that doesn't make THAT big of a difference. Don't blame kids shooting up people on ANYTHING except the kids are fucking crazy.

    2. Re:"Good" gamers and "bad" gamers by AvantLegion · · Score: 4, Insightful
      You're making a logical fallacy here.

      The poster you replied to cited 4 factors he felt were common among the shooter kids. You applied those factors to yourself, and since you're not a shooter, you declared his point invalid.

      The problem is that you are not interpreting his point correctly. What he said, basically, is "for all shooter kids, there exist these four factors". What he DID NOT say is that "all people with these four factors are shooter kids". There is a very big and important difference.

  9. Well... by switched4OSX · · Score: 4, Funny

    I'd love to submit an insightful post on why most people are able to differentiate between game violence and the real thing, but I've got to go clean my guns.

    1. Re:Well... by Riff10111 · · Score: 5, Funny

      Clean them? I just throw them away when they're empty -- there's always another in a nearby crate or something.

      --
      "When I smile, I have a mouth full of teeth; when I frown, I'm not even here."
    2. Re:Well... by Ze+Kraggash · · Score: 3, Funny

      Guns, who needs guns!

      I just stomp on people's heads, they pop and produce coins which make me feel good.

    3. Re:Well... by Jack+Zombie · · Score: 5, Insightful

      Well, here's a hopefully insightful quote, taken from the comments on this article at Game Girl Advance, about how, when people spend too much time playing a realistic videogame without breaks, they subconsciencely blend elements of the gaming reality into their perception of the mundane world (for a short period of time):

      -------------
      (...) I was playing GTA 3 obsessively since the day I bought it. And usually, I am a careful, courteous, safety-conscious driver.

      One night, on the way to a gig, we approached an intersection. The lights were green, but someone in front of me slowed, waiting for oncoming traffic to abate so they could turn.

      A car in the lane next to me was barely behind me, almost right in my blind spot. What I should have done is stopped, waited for them to pass, then continued. But I didn't. On a sudden impulse, I sped up towards the stationary car, then suddenly cut between it and the unsuspecting vehicle beside me, leaving a space of what must have been inches between the corners of the 3 cars, a move that if only a split-second mis-timed, would have been a 3-car pile up.

      My passenger said "JESUS CHRIST, DUDE!!!". The driver I cut in front of braked loudly and honked reproachfully. And then I realised -- that dangerous move was something I often did in the videogame. I had actually risked the lives of real people, by unconsciously using a learned behaviour from an action game.

      I was shocked, and chastened. I now drive ultra-responsibly with an extra layer of "thought censorship" on my impulses. Because I don't trust my mind anymore.

      I don't believe the game would drive people to violence, in fact I don't even blame the game for what I did. Rather, it's a more an aspect of my own dizzy perception of reality. However, I am giving serious thought to leaving the more "realistic" games out of my gaming time from now on.

      -------------

      I think everyone has already heard the "if Pacman affected us as kids, we'd all run around in a darkened room munching pills and listening to repetitive music" quote, but the fact is realistic videogames affect us in more ways than we want to admit. People need to gripe the fact that videogames are an interactive audiovisual experience that can be used to manipulate one's senses in order to achieve alternative mind states. Otherwise, how could videogame technology be used to cure people suffering from acute phobias by showing them a computer simulation of their fears, or to help train pilots and military personnel?

      It isn't just a game anymore.

      --
      "You should never doubt what nobody is sure about." -- Willy Wonka
    4. Re:Well... by PainKilleR-CE · · Score: 3, Insightful

      So, you're taking an example of someone that acted on impulse, doing something I see people do every day, and saying that people may have justification for their fear of game players? The fact that someone could get to the age at which they are behind the wheel of a vehicle and not have impulse control should be what they fear.

      Otherwise, how could videogame technology be used to cure people suffering from acute phobias by showing them a computer simulation of their fears, or to help train pilots and military personnel?

      Phobias can be treated in many ways, and with people that have a good sense of distinction between reality and non-reality, video games won't work as treatment, because the phobia won't be as strong (if it exists at all) with the game as it is in real life.

      Pilots often state that games can help them with parts of what they need to learn to become pilots, such as learning to fly by the guages, or analyzing situations that would be extremely dangerous in real life. They also state that games still don't replace actual training and time in the seat, especially because even the best controls available for games don't feel like the real thing.

      The military uses games both for situation analysis and to teach people how to work in a cohesive group in a combat situation. It's much cheaper than full war games (going out with real equipment and simulating a battle), but doesn't replace either that or any of the numerous other methods they use to bring troops together. In the end, it's about making soldiers work on instinct, with as many different tools as are available. The games don't train the soldiers to shoot, or even to be efficient soldiers, they simply help reinforce their training in situations that may be expensive, dangerous, or impossible to reproduce outside of video games or actual war-time situations.

      Overall, your primary example proves one thing: people need impulse control and those without it will often blame anything for their lack of impulse control. If I followed every impulse I ever had, I would've been in jail long before video games got more complicated or realistic than the first Super Mario Bros.

      --
      -PainKilleR-[CE]
  10. Has this worked for anyone else? by The+Almighty+Dave · · Score: 3, Insightful

    The local bikers hold rides for toys, MD, probably others. Are they looked at any better because of it? If you are going to do something like this, do it because it makes you feel good. Nobody is going to think any better of you, as a group.

    1. Re:Has this worked for anyone else? by Pingular · · Score: 5, Insightful

      If you are going to do something like this, do it because it makes you feel good.
      Alternatively, you could do it for the kids...

      --

      When anger rises, think of the consequences.
      Confucius (551 BC - 479 BC)
  11. problem with reality by Anonymous Coward · · Score: 5, Insightful

    I have one statement about violence in video games: it is not reality.

    now I'll elaborate with further statements.

    I've played my fair share of bad games, watched faces of death, rotten.com, goatse.cx....*shiver*
    so I'm not a stranger to horrific things.

    But at the age of 18 when I saw a dead man it was different. way different.

    He had suffered a heart attack behind a gas station in bakersfield.

    Then there was the late night car drive back from san fransico with my sister when we saw the flipped minivan and the grotesqe result of ejction and head vs pavement.

    Both of those incidents were nothing like the movies or even the video accounts of similar events. This was real.

    When someone's experience in reality is the same as one imagined, there is something else wrong.

  12. I beg to differr. by Inoshiro · · Score: 4, Insightful

    "but now it's pointless."

    Maybe if little Cancer-Boy wasn't going to be getting a wonderful gift, which he (or she) might not otherwise be able to enjoy. Nintendo doesn't care if you've lost all your hair or if you only have 6 months to live, it's just there to love you with all the Mario and Zelda it can.

    See, it's not just about the kudos for gamers not being granny-killing, child-raping monters, it's also about helping people in need.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  13. Not the Point, at All by RCVinson · · Score: 3, Insightful

    But, see, that's not the point. "Prove we ain't all badz gamerz" is just a rallying cry. It's not the reason, not at all.

    The thing is that they've set up and streamlined a way for us to genuinly make a difference. It's an effort headed by some guys that we, as a community, know and trust. It's a theme (games as a positive distraction/passtime/playtime) that I'd suggest a large selection of us here can identify with. And it's more personal than your average charity, since we'll even get to see pictures of the results, when all is said and done.

    This is a great thing, and I hope it's just a beginning.

    Anyhow. Kudos to Gabe, kudos to Tycho, and the same to everyone helping them out, and to everyone (including you) who're donating to this or other causes.

  14. Polarised opinion by Space+cowboy · · Score: 4, Insightful

    This probably won't be well-received on /. because it's counter to the "feelgood" nature of the story, but...

    There's no reason to expect that just because someone does something good, they're not capable of doing something evil as well. There's many a tale of mafioso gang members going to church on Sunday with their mother, taking confession, and going out on Monday to kill someone....

    I'm not saying that anyone who helps this project out is going on a gun-toting killing spree (as if!) but to say X can't do A because (s)he has done B is a bit too simplistic.

    It's a nice idea. Don't hype it beyond what it is, it doesn't need it.

    Simon.

    --
    Physicists get Hadrons!
  15. Ah, I don't believe this by wiwo · · Score: 5, Funny

    > Gamers Are Good People, Too
    They just behave like good people, they call it Role Playing.

  16. Damn right I'm complaining! by Tim+C · · Score: 3, Funny

    You killed Penny Arcade, you bastards!

  17. Direct link to the wish list by while(true) · · Score: 5, Informative

    Here's the wish list. Now get over there and buy something for the kids!

  18. said to be crazy lunatics? by James+Lewis · · Score: 3, Insightful

    I don't think that that is an appropriate label for the article. That article is only one in a LONG line of alarmist parenting articles, and no where in it does it call gamers "crazy". The article really isn't about the gamers, it is about the games. Articles like that one have been writen countless times on topics from music to babysitters to movies. They all twist the facts to make the topic seem 10 times worse than it is. While I don't agree with twisting facts for any reason, I don't think that the message of the article, that parents should be concerned about what video games their children play, is a crazy one. Games like Grand Theft Auto are NOT meant for kids, and are NOT appropriate. A game of that type is just as unsuitable for a 12 year old as Silence of the Lambs or The Exorcist. Fine for adults, not so for children. For a long time video games have been incapable of showing violence in a realistic enough way to really matter, so some parents just don't see it as important to filter which video games their children play. While that used to be true, it is no longer, and parents should be made aware of this fact.

  19. Not Quite by Sentry21 · · Score: 3, Insightful

    While I think that what Penny Arcade is doing is a wonderful attempt to change the public perception of gamers

    That's not right at all. What Penny Arcade is doign is a wonderful attempt to change the lives of so many underprivileged kids. I'm sure they like the good publicity, but I'm also sure they couldn't care less about it. They're doing this to help, not to 'change the public perception of gamers'.

    Of course, I could be wrong, but if I am, then I don't want any part of this endeavor - the right thing for the wrong reasons is still wrong.

    --Dan

  20. Leave the whole spanking thing alone by ianscot · · Score: 4, Insightful
    It's just too easy to blame someone else.

    Which is sort of what you're doing, no offense. Turning this one into a pro-spanking tirade is missing the point and creating a little spat off to the side.

    What we need to do isn't scold parents for not spanking their kids. We just need to encourage families to spend time together, it's that simple. When you have time together, the kids will pick up on the values you believe in -- partly because you play the whole parental role and instruct (and sometimes scold) them, but more importantly because they'll see how you act yourself. There are tons of ways that'll come out, lots of different flavors to it. You're into this spanking thing; well, whatever, but at least be there with them, you know?

    Personally I don't always blame the parents. Partly this is economic -- two working parents on the same schedule has become the norm in order to keep up our SUV insurance payments, and that means kids just plain have less time with the adults who really do care about them. Scolding a single mother for not spanking her kids more is just not going to help anyone. On the other hand, if her work gave her flex time, for example, that might help. Your "Parents are to blame" angle would probably shut that option down.

    But back to the games thing: I like computer games, play them with the kids or with the kids watching often enough, and I'm darn certain they understand the distinction between fantasy and reality there. On the other hand I've run into two-year-olds who couldn't talk except in snippets from video games. Not enough parents in that life, too much games in isolation. That's the difference.

    --
    "Fundamentalism" isn't about divine morality. It's about human authority.