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Return of the Space Invaders

pashdown writes "Get your two-liter bottles of Shasta and your all-Rush mixtapes ready! In honor of the 25th Anniversary of Space Invaders, Taito has commissioned Namco to remake the classic arcade game. The only thing not nostalgic is the price, increased from one quarter to two." We had a sneak peek of this cabinet as a Slashdot Games story a couple of weeks back.

54 of 238 comments (clear)

  1. space invader history by wo1verin3 · · Score: 5, Informative
    1. Re:space invader history by AtariKee · · Score: 2, Informative

      Here's another. One that I contributed to, in fact :)

      --
      "You're getting brutal, Sark. Brutal and needlessly sadistic."
      "Thank you, Master Control"
      -Sark and the MCP
  2. realism by Ass,+Ltd.+Ho! · · Score: 5, Insightful

    be realistic, people. This game is 25 years old. You can play it on one of those joysticks you plug directly into your TV that costs $20. Who the HELL is going to pay 50 cents to play this thing. I haven't been in an arcade in a couple years. Does EVERYTHING cost 50 cents? Are there just no quarter games left? Is nostalgia really that powerful? I wasn't old enough to have any quarters the first time around. This is space invaders 25th anniversary and i just had my 24th. Maybe I'm young and dumb. Come on. 50 cents? Anyone?

    --
    HO
    1. Re:realism by wo1verin3 · · Score: 3, Insightful

      a) I loved this game and grew up with it, I would easily part with some coins to play it

      b) Most games cost more then this now, some being $1 or $2 depending on what location they're in

    2. Re:realism by gunfinger · · Score: 5, Insightful

      nostalgia is one of the stronger powers, actually. stronger than that, tho, is the dissapointment that comes from attempting to regain that same all-encompassing ball of senses (rush tapes and shasta included) that you had when you first played that classic game (ANY game you consider classic).

      that said tho, the new galaga versions kick ass, faster play, faster shooting, tasty graphics while maintaining the flat-down perspective. of course there's hope and love for games, just don't go looking to be a 10 year old again.

      --
      ### http://www.gunfinger.com ### greed / tec
    3. Re:realism by Dan667 · · Score: 3, Insightful

      The movie industry was worried that no one would go to the movies when VCR's came out. People still go because they like the experience. There is something about a full sized arcade game that does the same thing for me.

    4. Re:realism by Lumpy · · Score: 5, Interesting

      yes there are LOTS of quarter games left. Many good arcades (the ones that are left) have entire rows for $0.25 a play.

      Hell Just last month 3 friends and I scared the hell out of a bunch of kids at the arcade near me as we hogged the Gauntlet machine for 3 hours.

      nothing like freaking out teens by seeing 4 35-37 years olds in their arcade screaming and yelling at each other playing a video-game.

      only the asshat operators are charging more per play for the classic games.

      --
      Do not look at laser with remaining good eye.
    5. Re:realism by John_Booty · · Score: 4, Insightful

      be realistic, people. This game is 25 years old. You can play it on one of those joysticks you plug directly into your TV that costs $20

      One of the reasons the arcade industry died out in America is because the games simply got too complicated. The games with whiz-bang-ultra-3D-photo-realistic-graphics and 27-button controllers that impress HARDCORE games are a big turn-off to a large majority of the audience. Most people don't want to have to figure out something complicated in the arcade. They want something they can have fun playing for 10 minutes while they're waiting at the laundromat or the movie theater or for their friend to finish taking a leak at the highway rest stop.

      I think this is especially true now that home games match (or outshine) arcade games and offer much more depth and complexity. No longer do hardcore gamers spend hours in arcades- they have game consoles for that at home. The market for more complex arcade games simply does not exist any more.

      In the year 2003, arcade games need to offer quick, short, simple bursts of fun. And nothing fits the bill better than the games of 20-25 years ago.

      And of course a game that cost 25 cents in 1980 is gonna cost 50 cents now. Have you ever heard of inflation? Relatively-speaking, it's probably cheaper now.

      --

      OtakuBooty.com: Smart, funny, sexy nerds.
    6. Re:realism by mbadolato · · Score: 2, Funny
      Does EVERYTHING cost 50 cents

      The scary thing is, remember going "Dragon's Lair costs 50 cents to play? SCREW THAT!"

    7. Re:realism by borg1238 · · Score: 2, Insightful

      Who the HELL is going to pay 50 cents to play this thing.

      Jesus, it's only 50 cents. You can't even buy coffee with that. I'd say $.50 for 3-5 minutes of playtime (and maybe a nostalgia kick on top of that) is a fair trade.

    8. Re:realism by prockcore · · Score: 4, Informative

      Many good arcades (the ones that are left) have entire rows for $0.25 a play.

      Find the closest Wunderland or Nickel City. It costs $2 to get in, and 1/4th the games are 5 cents, 1/4th are 10 cents, and the rest are free!

    9. Re:realism by stratjakt · · Score: 3, Insightful

      Build one then..

      The monitor will run you 3-5 hundred, new. Go price out a 19" standard res arcade monitor at happ. Don't forget shipping, these things dont show up in the mail.

      The cabinet will cost you about 100 bucks all told, even if you make it out of cheapo MDF.

      Joysticks, buttons, switches, wood-mounted PSUs and iso transformers... Rugged arcade quality stuff ain't cheap, and the cheap stuff is worthless. You ever seen the beating the drunks at the bar put on the Golden Tee Golf machines? Those trackballs must be made out of kryptonite or something.

      It's probably worth just under a grand in parts. And then labor costs. Those things are heavy mofos to move around, so you need some serious warehousing etc, etc.. The rest is licensing..

      Remember, these things are sold to MAKE money, though.. 50 cents a pop, thats only 4000 plays until it's payed for itself. 15 plays a day, and it's payed for itself in a year.. Find a few good locations and these things could make you a decent profit on a route.

      50 cents is just what arcade games cost these days. Talk to your arcade operator about that, it can be easily changed.

      BTW, All the games at Chuck E Cheese are a quarter, if you have access to a little kid to get you in. They're also set on easy difficulty too.. I played Star Wars Pinball for an hour and a half on one credit..

      --
      I don't need no instructions to know how to rock!!!!
    10. Re:realism by OldFart58 · · Score: 3, Interesting

      When I was 19, BattleZone was 50 cents a play - I _loved_ that game.

      Being a starving college student, however, I eventually ran out of quarters (not just because of BattleZone, but...)

      Had also just taken my first programming course as a math elective about then (was a bio major at the time - and had just found out that I _hated_ O-chem) - my grades suffered considerably as I found myself spending inordinate amounts of time in the comp lab - but it turns out that that was the only programming course available ('twas BASIC over teletype on a CDC-750 timeshare, but what did I know?)

      Anyhow, having run out of money, disillusioned with my major, and a BattleZone junkie, what could I do? I Joined The Army - and became a DAT (Dumb Ass Tanker). Spent the next six years running over stuff and/or blowing it up - great fun! And, to put this back on topic, spending an inordinate number of quarters on Space Invaders, Galaga, et al in various kasernes scattered throughout Bavaria, etc.

      After a while, of course, I got put on a desk job (by this time I had obtained an Apple ][+ out of personal savings and was writing database analysis / report-generation stuff for our unit on my spare time - higherups found out about this and over my protests pulled me off my track and into Operations) - so wasn't having fun running over / blowing up stuff any longer... luckily I'd been saving up for college all this time (VEAP - the GI bill had been discontinued while I was in service).

      So, I got out from under Uncle Sugar and went back to school - got the CS degree, and the rest is OT.

      But, a contributing factor to my life's taking that particular turn was indeed a coin-op videogame of that day... and that sense of nostalgia (as others have described here) is a powerful motivator - perhaps I'll wait until the furor dies down and grab one of those SI boxes for myself (I'll justify it as really being for my young son, of course ;-).

      Have fun!

      OldFart 8-)

    11. Re:realism by spectral · · Score: 2, Interesting

      Odd, I never noticed it, but it's rather true. Interesting how cabinets are more sophisticated in Japan (networked play for several games, like the gundam game that's rather popular over there) tends to draw people to the game centers [arcades]. But yeah, I tried to think of games at the american arcades and did only see ones that couldn't be played at home (gun based shooters, bemani games, golf, etc.).

      That being said, DDR is great, and for 50c I can get 5 songs out of the machine at my local arcade. Much cheaper than anywhere else, and more enjoyable than playing at home (you get the fact that you're performing in front of people, plus the pads are usually much better quality.)

    12. Re:realism by someguy42 · · Score: 2, Insightful

      Find the closest Wunderland or Nickel City.

      Yeah, since there's only 3 of them, and the nearest one to me is 11 hours away! Sounds like a wonderful plan! Spend $80+ on gas to get there to play games for a couple hours at $.05 or $.10 a pop! Heh!

      --
      The probability that someone is watching you is directly proportional to the stupidity of your actions.
    13. Re:realism by squidfood · · Score: 5, Interesting
      Who the HELL is going to pay 50 cents to play this thing.

      True story: So I wandered into Gameworks (Seattle) a few months back. Among the multi-player driving games and VR stuff, at the back in a corner was a row of classics.

      There was a 13-year old shooting away on Galaga. I watched him for a moment, and in a pause he noticed me and said "Man, this is the most awesome game ever!"

      Man did that restore faith in the youth of today.

    14. Re:realism by Galvatron · · Score: 3, Interesting

      Yup, actually according to the first inflation calculator I found on Google, $0.25 in 1980 is $0.59 in 2002. Although, on the other hand, computer hardware has generally gotten much, much cheaper, so it seems entirely reasonable that the game should be cheaper in real terms.

      --
      "The question of whether a computer can think is no more interesting than that of whether a submarine can swim" -EWD
    15. Re:realism by nolife · · Score: 2, Insightful

      But nostalga does not rub off onto those that were not there at the time. The only people that will be interested are those from that time frame and can relate directly to it. It limits your market.

      I was testing a MAME setup at the house with a decent collection of games. My 12 year old son is into gaming. He has an XBox, PS2, Dreamcast, plays various games on the computer and gets a few monthly game magazines.

      His only comments on MAME were, the graphics on the games "suck" and no better the N64 and the games are boring. I'm talking DigDig, PunchOut, Donkey Kong, Double Dribble here!!
      Maybe he'd show some interest if I could dig up some cheats and add some Snoop as BGM.

      --
      Bad boys rape our young girls but Violet gives willingly.
  3. Terrific! by ActionPlant · · Score: 4, Interesting

    I've missed this game! You used to only be able to play it in small-town pizza shops anymore. I wouldn't mind owning one myself...it would make a great conversation piece for the livingroom.

    Damon,

    --
    http://actionPlant.com
  4. what? by Anonymous Coward · · Score: 5, Funny

    two-liter bottles of Shasta and your all-Rush mixtapes

    wow, and back then I though I was a loser...

    1. Re:what? by greenskyx · · Score: 2, Informative

      Did you ever watch Futurama? If not you might be missing the point... but yeah Fry is a loser...

  5. 50 cents for Space Invaders? by Skyshadow · · Score: 3, Informative
    Okay, I'll admit that having a Space Invaders cabinet in my home would be cool beyong the bounds of cool (using, of course, the geek definition of the word), but who the heck is going to drop 50 cents to play in a restaurant or bar?

    Personally, I wish they'd reissue MK2 -- I kick *ass* when I'm playing on one of the cabinets. Nobody beatin' me when I'm driving Baraka....

    --
    Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
    1. Re:50 cents for Space Invaders? by phalse+phace · · Score: 4, Funny
      I kick *ass* when I'm playing on one of the cabinets

      You're lucky. Back then, many geeks (I knew) playing on one of these cabinets would probably have been getting their ass kicked, instead.

  6. Enough Space Invaders by use_compress · · Score: 4, Funny

    Why don't they bring out the classic video game that everybody loved-- Custer's Revenge!

  7. 25c still the baseline by RobertB-DC · · Score: 4, Interesting

    What's surprised me is that I can often get in a quick arcade fix at the local quickie mart or laundromat for a quarter. Sure, anything reasonably new will be 50c, but a single quarter gets me as much fun as it did in 1985.

    Wouldn't that be roughly the equivalent of playing Pac-Man for a 1980's dime?

    As for this game, are they still planning to package it with QIX? That's one of the old school games I miss. That and my favorite game of all time, Mr. Do!. If anyone knows where a working Mr. Do! is within 100 miles of Dallas, lemme know and I'm there with a roll of quarters!

    --
    Stressed? Me? Of course not. Stress is what a rubber band feels before it breaks, silly.
  8. From the article: by IANAL(BIAILS) · · Score: 4, Insightful

    "Taito aims to sell 10,000 of the standalone game machines at $2,772 a unit." At first I thought 'there's no way people would be willing to pay so much for a game', but then I realized that the intended market for the game is nostalgic baby boomers with a lot of disposible income... I'd bet they do end up selling out. I only hope that a few make it to the local arcades - it would be so much better than that Dance Dance Crap.

  9. Inflation? by -Grover · · Score: 2, Interesting

    Although the game itself will not change, inflation has taken its toll. One play will now cost 50 cents, compared with 25 cents a generation ago.

    Speaking from an outsiders standpoint, don't arcade games today let you set how much it costs to play? Not to say I wouldn't use it for 50 cents, but why mess with a classic?

  10. For 50 cents... by Anonymous Coward · · Score: 2, Funny

    this baby better be showing in 256 colors!

  11. No Screen Caps by Torinaga-Sama · · Score: 2, Insightful

    Note that the provide no Screen caps, so it will probably the exact same game that gets boring after 2 minutes, just like every other ROM you loved as a kid.

    Do yourself a favor, stay away, keep the memories of your youth pristine and unmolested. Do not be a George Lucas.

    --
    (/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
  12. It never had permanent appeal by SexyKellyOsbourne · · Score: 2, Interesting
    Though space invaders is a classic, I don't expect too many of these things to show up. The old Game Boy and SNES cartridges didn't sell to well -- why? Space Invaders is an outdated, frustrating game, and is only well known because it was ahead of its time with its false-cellophane colours. Thinking that people will pay $0.50 to play that cheap game is ridiculous, and most arcade vendors will have to set it down to $0.25.

    If there was demand for it, it would have been remade, and I haven't seen space invaders in an arcade for 10 years. The only arcade games to be remade and be successful are Mrs. Pacman and Galaga, most of which fell apart after 20 years, with the survivors suffering from horrible screen burn. Some games that used to be ubiquitous, like TMNT and Mortal Kombat II, are now becoming increasingly scarce, but will probably not be remade just because they were popular in the contemporary sense only.

  13. just realized how pricey... by wo1verin3 · · Score: 5, Informative

    From article:
    Taito aims to sell 10,000 of the standalone game machines at $2,772 a unit.

    That is a bit expensive if all you're looking for is nostalgia since you can buy the original for $1295 or maybe off e-bay for $369 (current bid at time of comment).

  14. Everyone knows about the "furrer" trick, right? by Ubergrendle · · Score: 4, Interesting

    As discussed here , there was a trick with the original game that allowed for ultra high scores. Basically it involved timing the shots at the bonus flying saucer, to maximise 300 points whenever possible.

    I found out about this trick as I met Mr Furrer through work just recently. Basically many a night was wasted in The Bombshelter at Waterloo University (Ontario, Canada) playing that game before he gleamed on the pattern. Last he knew, he had the world record for Space Invaders.

    Now he's a J2EE programmer working on Weblogic platforms. Unfortunately playing Space Invaders never turned into a full time career for him. ;)

    --
    John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
  15. I gots a Mr. Do! by freeweed · · Score: 3, Interesting

    I picked up a non-working Mr. Do! a couple of years back, was gonna do the MAME cabinet thing but never found the space to put the cab.

    As it turns out, the only thing wrong with the game was that the monitor was blown (and no, I'm not up to re-capping it, thanks :). The speaker was unplugged, so the guy I got it from just assumed it was busted. I finally managed to cobble together a cable to interface into an old Tandy RGB monitor. So instead of a nice 19" screen, I play on a sad 9" screen :(

    I've been debating looking into the cheap LCD monitors you can get for PSX/GC/XBOX, and basically making the world's stupidest gameboy. The original Mr. Do! board fits almost perfectly into a standard sized briefcase, so it would be a fun luggable to show off.

    Anyone know if any of these screens can accept straight RGB inputs? Or are they composite/s-video only?

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  16. 50c is reasonable -- for their target audience by GuyMannDude · · Score: 4, Funny

    Space Invaders is an old, old game and definitely looks it. I'm sure their target demographic are the people who grew up playing this and want to relieve a little bit of nostalgia for old times sake. And those of us old enough to be in this demographic are certainly not hurting for money so 50c is pretty much the same as 25c to us. I'm not going to squabble over a few cents, for chrissake. We just want to relive how we felt in the days when we played videogames in arcades, listened to Journey and got raging hardons everytime Jodi Jackson walked by our desk in 8th grade algebra class. If I gotta pay 50c for that experience, big fuckin' deal! Besides, it's not like we're going to play it over and over all night long. We'll just play it once or twice, laugh, and then get back to drinking with our friends. 50c is a big increase over 25c to kids but I'm sure they wouldn't really be interested in Space Invaders anyhow. They'd probably just laugh at the graphics and repetitive sound effects and say "That's something my dad would have played!" -- and they'd be right!

    As for Qix, I'm simply direct you to my earlier post. That game really rocked. Big time.

    GMD

  17. Fifty Cents is the DEFAULT option. by RyuuzakiTetsuya · · Score: 5, Informative

    Not the actual price depending on your location. Most modern(post 1990?) coin op games have some sort of pricing setting in the service menu and can be set as high as 8 coins, whatever coin you may use. Whether it be a quarter, nickel, or loonie.

    --
    Non impediti ratione cogitationus.
  18. Rush Tapes? by Anonymous Coward · · Score: 2, Funny

    Get your two-liter bottles of Shasta and your all-Rush mixtapes ready!

    Why would I want to listen Rush Limbaugh? I would rather have some of his good drugs while I am playing the game.

    1. Re:Rush Tapes? by Stile+65 · · Score: 2, Funny

      Attention all planets of the Solar Federation. All your pain pill are belong to us.

      --
      I claim first use of "Error No. 0B" - or "No. 0B error." It'll be the new ID 10T!
  19. God How I Loved That Game by tealover · · Score: 5, Interesting

    Space Invaders reminds me of a time, a time that seems perfect to me.

    For me, I was a youngster in NYC in late 70's thru early 80's. Penn Station was my playground. They had all the videogames you could think of down there. They even had those old football games with the rollers that you had to smack at with the palm of your hand, which would inevitably get pinched by rolling too far and falling into the small crevice next to the ball.

    All games were 25 cents. All of them.

    The Penn Station arcades are no longer there. It doesn't seem the same to me.

    A NYC slice of pizza and a water down soda, invariably from one of the 50 "Original Rays" would sustain me for hours of game playing. The grease would run down your arm...but you didn't care. It was all about the game. Even now, the smell of a NYC slice takes me back to that time.

    Most pizzerias back then had a couple of game machines. Most do not these days.

    I remember a small videogame place named Simon's on 8th avenue between 17th and 18th st., if I remember correctly. I'd walk there from JHS 70 and play pacman and asteroids and missile command for hours. I'll never forget the time this guy was playing and left 50 cents in the game for me to play as he left. He was my hero that evening.

    It's no longer there. Some hip new eatery has long ago replaced it.

    But Space Invaders was my firs love. How I loved that game. Beautiful in its simplicity. When I run into a machine, I have to play at least one game. No matter where I am. It brings me back to fun days. Days not longed by worries about job and mortgages and terrorism. Kids need those days.

    I hope this release of a classic will give kids of today memories like I have.

    --
    -- You see, there would be these conclusions that you could jump to
  20. Cellvader by Anonymous Coward · · Score: 2, Interesting

    This site has versions of Pacman and Space Invaders which run inside an Excel spreadsheet.

  21. Space invaders = B&W Qix=COLOR by freeze128 · · Score: 4, Funny

    You would think that the red and green celophane would screw up the appearance of Qix....

  22. A remake of space invaders is like a remake of ... by ArmorFiend · · Score: 2, Insightful

    A remake of space invaders is like a remake of Tolkein ... its been knocked off so many times unofficially, what in god's name would be the point of paying someone to knock it off?

  23. They are going to have a hard time selling these by C.+Alan · · Score: 2, Insightful


    I think it is going to be hard to sell 10,000 units of a 25 year old video game. There may still be a bit of a market in Japan, but the coin-op market in the US is pretty much dead.

    About the only place left in the US that video games still make a buck are family entertainment centers (FEC). In recient years, the trend in FECs has been toward simulators and games with LARGE screens. back in the 80's a 15" screen was the standard. Now-a-days, most cabinets have at least a 22" monitor.

    The sad part of this is that pinball machines got nixed in the process. Midway shutdown there operation in 1999, and the only company realy pouring money into it these days is Sega.

    If it weren't for MAME and Visual Pinball, a lot of the old games would be forever lost, or locked away in some companies code vault.

  24. Great conversation piece? by Anonymous Coward · · Score: 3, Funny

    "Hi, come on in!"

    "Hey what's that thing?"

    "Oh this, it's my Space Invaders cabinet. Isn't it awesome to behold?"

    "Uh, yeah. Neat. How much was it?"

    "I got one used for around 500 bucks and it only took around 350 man hours to refinish."

    "That's...um, great."

    "Did you want to have a game?"

    "No...thanks. Um, where can I sit?"

    "We have to sit in the kitchen."

    "I should get going."

  25. Margins on $2,772? by Agar · · Score: 2, Insightful

    Sure, while everyone's complaining about the $0.50 price tag per game, only one other person (so far) has mentioned the actual sales cost of the console -- $2,772(!!)

    Considering the game itself can be played on a cpu less powerful than that in today's cell phones or children's toys, a 20" TV can be had for $69.99, the rest of the cabinet is particle board and laminate, and there are no incremental R&D costs to amortize, why the hell are they charging so much?

    Given the state of arcades in the US, I think they'd sell more if they charged $699 (still a robbery) and went after the niche of geeks wanting one in their living rooms.

    This is ridiculous.

  26. Don't forget, they also got 'Family Friendly'. by H3lldr0p · · Score: 3, Interesting
    There was a great, and I do mean great, arcade in my local mall when I was growing up. It had darkish lighting, ashtrays everywhere, a coke despenser and the overall perfect atmosphere for somebody wanting to get away from everything to play a game or two.

    Parents always complained about the place, as parents are want to do. Not that anything ever went down there. The owners were parents themsevles and wanted to make sure it was just a fun place to hang out.

    Long story short the mall they were located in got tired of hearing parental complaints so they forced them out by jacking up the stall price quarter after quarter after quarter until it got too pricy. About a year after it left, the mall sold the stall and the one next to it to a Fun Factory.

    Now, the place is all lit up, bright and shiny, and costs three to four times as much for each game. There a couple of guys who stand behind the counter and occasionally play a game or two, but it is now home to a few mall rat gangs and has had more fights break out in the last couple of years over high scores than the old place ever did in its lifetime.

  27. Obligatory Simpsons Quote by ZaMoose · · Score: 2, Funny

    From Who Shot Mr. Burns, Part Two:

    Willy: I'm telling ye, I could nay have shot Burns.
    [uncrosses, then recrosses, his legs; everyone groans]
    Eddie: [cocking pistol] This is your last warning about that.
    Willy: It's impossible for me to fire a pistol. If you'll check me medical records, you'll see I have a cripplin' arthritis in me index fingerrrs. Look at 'em! [holds them up] I got it from "Space Invaders" in 1977.
    Wiggum: Aw, yeah. That was a pretty addictive video game.
    Willy: [surprised] Video game?

    --
    I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
  28. I still got a trick or two up my sleeve! by tmhsiao · · Score: 2, Funny

    Watch, as I fire upwards through our own shield!

    --
    "My God...It's full of ads!" -Fry, about the Internet, Futurama
  29. Re:Just not the same... by AKnightCowboy · · Score: 2, Insightful
    Who cares if the graphics aren't amazing? The gameplay is what counts. It's fun and I'm willing to pay 50 cents for it.

    Why don't you just get MAME and download the ROM for Space Invaders and play it on your computer? I have to agree with everyone else.. Space Invaders is definitely not worth $.50 In fact, None of those games from 20 years ago are even worth a quarter to play. Maybe if I was at some place that had free arcade machines I might play it, but why pay for something that you can play for free at home? What's next, people charging $5/round to play a game of Counter-Strike at an arcade?

  30. Re:They are going to have a hard time selling thes by DLWormwood · · Score: 2, Informative
    The sad part of this is that pinball machines got nixed in the process. Midway shutdown there operation in 1999, and the only company realy pouring money into it these days is Sega.

    Don't you mean...

    The sad part of this is that pinball machines got nixed in the process. Williams (the maker of Bally tables) shutdown their operation in 1999, and the only company realy pouring money into it these days is Stern. (who inherited the Data East/Sega legacy)

    --
    Those who complain about affect & effect on /. should be disemvoweled
  31. Limbaugh fan in da House! by sharkey · · Score: 2, Funny
    your all-Rush mixtapes

    Now that's just sad.

    --

    --
    "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  32. Re:Tempest by El_Smack · · Score: 3, Funny


    I also liked Bagman.

    So you're the guy. Always wondered who you were.

    --


    There are 01 kinds of cars in the world. The General Lee, and everything else.
  33. Wouldn't play it for free... by Alea · · Score: 2, Interesting

    I know it deserves respect as one of the earliest, but the game was very weak compared to most of its close successors. I never found it engaging, even when it was almost the only option.

    Some years later, an arcade in my hometown had a Space Invaders machine running for free. No one touched it. I think I played a couple of games and got bored... I can't help thinking the same fate will follow this venture. Sounds like something no sane arcade owner would buy... more of an executive toy.

    Now Donkey Kong, Centipede, Tempest... any of those I would pick up and play with some interest.

  34. Inflation? WTF? by Cody+Hatch · · Score: 2, Insightful

    I think something is seriusly wrong with there math. On the face of it, it seems fine. $0.25 in 1978 (year Space Invaders was released) dollars comes to $0.74 in 2003 dollars. In other words, $0.50 actually represents a price cut of about 1/3. Not bad...except for one thing.

    While prices overall have roughly trippled since 1978, prices of computers, electronics - almost everything that uses transistors, in fact - have plummeted. The hardware to run Space Invaders wasn't far off cutting edge in 1978, and it was *EXPENSIVE* (hey, it ran at a whole 2 Mhz!). The price of $0.25 was as high as it was because the operators needed to pay off the purchase price. On the other hand, the hardware needed to play Space Invaders is cheap. Hell, a $8 embedded microtroller has enough grunt to do it. With hardware costs so low, I'd expect a MUCH lower cost to play, not just 1/3 lower.

    Incidentally, I note it's now selling for $2,772. Anyone know what the cabinet cost when new? I'm wondering how big a price drop that represents...

  35. Actually, as better link would have been by The+Analog+Kid · · Score: 2, Informative