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Visual Effects Oscar Shortlist

nurble writes "The short list of films being considered for a best visual effects Oscar was released today. The biggest news is that the final two installments of the Matrix trilogy were snubbed in favor of Universal Studios' "The Hulk," New Line Cinema's "The Lord of the Rings: The Return of the King," 20th Century Fox's "Master and Commander: The Far Side of the World," Universal's "Peter Pan," Buena Vista Pictures' "Pirates of the Caribbean: The Curse of the Black Pearl," Warner Bros. Pictures' "Terminator 3: Rise of the Machines" and Fox's "X2". Finalists will be announced following the effects "bake-off" on January 21st."

76 of 264 comments (clear)

  1. ROTK by sahonen · · Score: 5, Insightful

    Return of the King, hands down. Best integration of effects with story I've seen, and come on, nothing was more impressive than Gollum. Most expressive CG character I've ever seen, take that Jar-Jar.

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    1. Re:ROTK by rokzy · · Score: 5, Insightful

      Gollum on his own deserves the Oscar - more believable than most humans!

      The battle at Minas Tirith on its own deserves the Oscar.

      But both of them in the same film! There's no way they can lose. If they do it'll be the biggest joke ever, and I imagine there'd be more boos than even Michael Moore's acceptance speech.

    2. Re:ROTK by GerbilSocks · · Score: 2, Insightful

      Screw Gollum, the real star of the show was that gigantic spider! Talk about a CGI character that feels its taking up actual space on the set, yet how they designed the sound effects and the animation, it made it appear the spider was big, but also stealthily deadly. Roger Ebert made mention of the realism of the spider on his movie review show, before I had a chance to see the movie, and after watching ROTK, I heartily concur with this observation. During the whole time, I wasn't thinking.."nice CGI effect", I was experiencing the moment. What a thrill! *tears rolling down my face* reminds me of Jurassic Park.

    3. Re:ROTK by Anonymous Coward · · Score: 2, Insightful

      For all you people going gaga over the "realism" in LOTR and trashing Matrix 2/3, remember it's easy to make something realistic no one has ever seen before. No one has seen a dragon but we've all seen cars and men in suits.

    4. Re:ROTK by xie · · Score: 2, Insightful

      IMHO I think RotK had the best CGI that you couldn't tell was CGI I've ever seen. In the matrix though the FX was good the CGI stuff just kinda looked, well, computer generated. I also did not really see anything in Matrix 2/3 that really raised the bar from original Matrix. I was pretty impressed w/ T3 FX although you could still tell they were computer generated unlike Gollum and the many other characters in RotK.

    5. Re:ROTK by JonGretar · · Score: 2, Insightful

      How about the CG models of the main actors. Yo do not notice that these are not the actors themselves. In a lot of the shots the fellowship is computer generated. In most of the wide shots in the battle of Kaza'dum(or however it is spelled) these were CG characters. But you actually think that these are the real actors.

      However. In Matrix 2 and 3 everything smelled like CG. I was getting tired with the Neo CG character in all the battle shots.

      So it is not a question of things you've never seen being more realistic. We have all seen real people before. And they bluffed us in LotR still. We have all seen real spiders and we have all seen CG generated spiders in hundreds of movies before. But nothing like this.

    6. Re:ROTK by malducin · · Score: 4, Informative

      Absolutely. ROTK will be robbed if they don't get it.

      I guess you don't know how the Academy operates. The VFX Branch (composed of VFX pros) select the 7 Bake-Off finalists and then the VFX membership votes the 3 nominees. But it's the entire Academy membership (actors, producers, directors, etc.) votes on all the winners. Which is why sometimes you have some surprises, upsets and funky selections.

      X-Men 2 didn't strike me as actually using all too many rendered effects.

      I believe they had over 500 VFX shots nothing to sneeze about done by a variety of studios. Many were of the invisible kind like set extensions (the interior of the X plane, Cerebro was a partial set, Wolverine's claws in many shots, etc.)

      Even the lava flows looked quite realistic, and that's something that's fairly difficult to get right, I hear.

      Well yes and no. CG fluid dynamics for production are relatively recent (Cast Away, Perfect Storm, etc.). Do remember the CG lava in Shrek. Also there have been other ways to do it. ILM used methacyl (a thick viscous fluid) on a miniature set for Congo. The methacyl was later color corrected and composited on the live action sets.

      Overall the ROTK work was extremely impressive and more polished than the previous work. There are some minor rough spots but overall it was superb.

    7. Re:ROTK by darc · · Score: 2, Funny

      >However. In Matrix 2 and 3 everything smelled like CG. I was getting tired with the Neo CG character in all the battle shots.

      I'm not sure about you, but I was getting more tired of the real Neo character in the normal shots. I'm pretty sure CG Neo showed more facial expression.

      --
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  2. Woah... by Anonymous Coward · · Score: 4, Insightful

    As I recall, critics were saying the only redeeming quality of the last matrix was its visual effects... Nice mood swing.

    1. Re:Woah... by real_smiff · · Score: 2, Funny
      Why are you talking about Tarantino movies? He quite famously said what people could do with certain body parts and their games consoles which i think disqualifies him from computer graphics awards.

      (joke, but at least i'm bringing this back on topic, plus he was making a serious point i think).

      Apart from being OT you IMHO missed the point of Kill Bill but i'm not going to go there.. enjoy the Oscars heh :)

      --

      This is my Sig, this is my Gun. One is for Slashdot and one is for Fun.

    2. Re:Woah... by malducin · · Score: 2, Informative

      To me, the real problem with the list is not that the last two Matrix movies are not included, but that the Hulk is included.

      You do realize the list is picked by a team of VFX pros, the VFX Branch of the Academy, headed by Richard Edlund. There are many reason why the Matrix might not have made it. Maybe all the submission requirements were not submitted on time. WB was going to submit Revolutions anyway so not to split the vote.

      Second the Hulk had some of the most innovative VFX work of the year, unfortunately most people don't see it. But the real pros did. You could read the Cinefex coverage.

      but I have seen enough trailers of it to be disgusted ... The cinematic previews of it were so bad as to make me actively avoid seeing it ... How can a movie have the best visual effects when they can't even peice together a couple minutes worth of believable trailers? Those trailers have to be the absolutely least believable special effects I have ever seen.

      Because Universal fumbled the trailers. Many VFX films use unfinished footage, and even test shots are used because studios need to hype films sometimes even more than 6 months in advance. In this case Universal assemebled the trailers without the knowledge or even input from ILM and producers like Gale Ann Hurd. Shots in the trailers were sped up (for time reasons) and in progress shots. And after all you judge the finished products not the trailers.

      Tack on a plastic looking green CG skin to the bad movement

      I beg to differ but the Hulk had one of the best skin shaders I've ever seen. If it looks "fake" it's because green on a person looks so unnatural. See a detaqiled photo of him in black and white to see how good it looks (which was done in production to check his look). Some movement did look funky but a lot of that conformed to the comic book.

      don't just act like gravity doesn't affect him

      Well you would have to see the film to see how great the physics are. The hulk stumbles, sliups, missteps, etc. all over the place.

      Or maybe they did and failed miserably; either way, it sucked.

      Not according to most pros. Maybe the problem lies with the audience with their preconceived ideas and having no idea to tell good VFX from bad, IMHO ;-).

  3. WHAT?!!!!!! NO Star Wars Kid? by i_want_you_to_throw_ · · Score: 5, Funny

    That just proves that this whole thing is a sham.

  4. Well.. by grub · · Score: 5, Insightful


    The second and third Matrix releases weren't the best in the effects department. I am blown away that Hulk was even considered.

    Anyhow, the Oscars are moot. The whole academy is nothing more than a mutual-admiration society that pats each other on the back all day. They're trying to sell you tickets and DVDs, remember?

    --
    Trolling is a art,
    1. Re:Well.. by Trurl's+Machine · · Score: 4, Insightful

      They're trying to sell you tickets and DVDs, remember?

      We want to buy them, remember?

      I mean, with all the yadda-yadda-yadda about the Hollywood as a mutual-admiration society, the globalization, the macdonaldization, blah blah blah, I am still the first to queue for any science-fiction or fantasy blockbuster. I _want_ to pay my buck for the right stuff, and all the "Lord Of The Rings" installments were the right stuff (let me refrain from commenting the "Matrix", nothing hurts as much as disappointment in love).

    2. Re:Well.. by grub · · Score: 2, Insightful


      I _want_ to pay my buck for the right stuff

      And therein lies the key: pay for what you think is "the right stuff", not what the movie industry says you should see.

      --
      Trolling is a art,
  5. The Hulk? by AssClown2520 · · Score: 5, Insightful
    Oh come on

    Not only was this one of the worst films I have seen in years, but the effects were brutally unfitting. It reminded me of the movies where they take the cartoon charecter and put him in the real world. I don't think that was the desired effect though...

    1. Re:The Hulk? by Da+Fokka · · Score: 2, Interesting

      What the hell, Ive got karma to burn.

      I actually liked the Hulk. I actually thought it was a very entertaining movie. I liked the way they transformed the comic book to the screen, I liked the transitions and most of all I liked the over-the top special effects. No they did not look realistic. No, they were not rendered on a l33t WETA beowulf cluster. But they were fitting to the theme and supported the story (which was thin, but what the heck, its a fricking comic).

      Of course, Return of the King should win. But I really think the Hulk deserves a nomination.

  6. Same old story. by Krapangor · · Score: 4, Funny

    LOTR III will get some stupid Visual Effects or Best Soundtrack or Biggest Boobs Oscar nobody cares about and the main prices go to generic, brainless, Disney-esque Hollywood shit like Jerkinator III, Green Dork or Find Goatse.

    --
    Owner of a Mensa membership card.
    1. Re:Same old story. by rylin · · Score: 5, Funny

      I think you'll find the Biggest Boobs award goes to Belluci in Matrix: Revolutions.

    2. Re:Same old story. by permaculture · · Score: 5, Funny

      You should have seen them on IMAX. Most impressive.

      --
      Environmentalism is the new Victorianism. Everyone ties on a green corset and pretends we're virtuous.
  7. Swimming Pool by colini · · Score: 5, Funny

    Ludivine Sagnier has the nicest pair of visual effects I've ever seen.

  8. major snub! by Raster+Burn · · Score: 2

    The Matrix had some revolutionary special effects like the free flying camera during the Burly Brawl.

    What does the academy have against the Matrix, anyway?

    1. Re:major snub! by El+Camino+SS · · Score: 5, Funny


      What does the academy have against the Matrix, anyway?


      Probably that it sucked so bad that even the public noticed.

  9. Peter Pan? by Hexydes · · Score: 2, Insightful

    Every time I watch a trailer for Peter Pan, I always say to myself "Wow, that looks REALLY fake!" I think even Hook (with Robin Williams) looked more realistic, and that was 10 years ago!

  10. The way to choose by Esteanil · · Score: 5, Funny

    Let's pit Gollum, Terminator, The Hulk, Peter Pan and all those undead pirates against eachother in a nicely computer-generated arena.
    The winner claims the Oscar.

    "And Gollum runs towards The Hulk, with his fierce hissed battle-cry of "Filthy greenthingses", eagerly a-snapping for fingers!"

    --
    I'm a dreamer, the world is my playpen. But hey, I'm a serious person, I can't dream all the time.
    1. Re:The way to choose by arevos · · Score: 4, Funny

      Gollum would hide until the fight was over and then stab the winner in the back.

      Advantage, Gollum.

  11. Master and Commander by timeOday · · Score: 5, Interesting
    Master and Commander is an interesting choice. Nothing in the movie looked fantastical or supernatural, it just looked like they somehow took movie cameras back a few hundred years. Did they really have two tall ships sailing around? In the Star Wars, on the other hand, yeah it's imaginative but it's obviously all CGI.

    Anyways, I think it's cool they nominated a movie whose visual effects were subtle but convincing.

    1. Re:Master and Commander by fredrikj · · Score: 2, Insightful

      Anyways, I think it's cool they nominated a movie whose visual effects were subtle but convincing.

      I strongly agree. The effects in The Return of the King might very well be the most advanced ever shown in cinemas, and look damn good at that, but ultimately they're not 100% convincing. Visual effects are supposed to assist in creating an atmosphere and sense of scale, which ROTK's effects really do, but they're also supposed to suspend any sensation of disbelief, which ROTK's effects don't always.

      I definitely think ROTK should get the visual effects Oscar this year, just wanted to state that I agree flashiness isn't everything.

    2. Re:Master and Commander by GerbilSocks · · Score: 2, Insightful

      I agree as well. The main reason for MC's nomination is that recreating water in the computer is probably the toughest challenge for any visual effects team because we all know how water looks like and how it behaves. Special effects that are fantastical like in LOTR or Matrix movies are harder to judge because we can't make accurate comparisons to anything in real life.

    3. Re:Master and Commander by thanester · · Score: 2, Informative

      From the Boston Sun review of M&C:
      "Painstakingly rendered props and computer-generated imagery blend persuasively with a real ship filmed at sea and full-scale models shot in the Baja, Mexico, water tank built for Titanic."
      http://www.sunspot.net/entertainment/mo vies/bal-to .master14nov14,0,6183776.story?coll=bal-artslife-m ovies

      Looks like the majority of the water/ship effects were actually genuine. That impresses me to no end.

    4. Re:Master and Commander by malducin · · Score: 2, Informative

      Not all the water was CG. For half the VFX shots, mainly Asylum's work, they shot real ocean plates and composited the real ship and miniatures onto it. For the storm sequence, they actually sent a crew to Tierra de Fuego to film stormy seas and composite the miniature.

      The Apple trailer site even had a featurette on that though it seems they removed it.

      ILM did use some CG water for their shots.

    5. Re:Master and Commander by malducin · · Score: 2, Informative

      The VFX branch nominates films not only on innovation but on execution as well. Thatr's why films with a great quantity of invisible VFX can get nominated (for example Gladiator).

      For MC, real ocean plates were used along with CG water. For more details on the VFX of the film check this:

      The Effects Mastery of Master and Commander: The Far Side of the World

  12. MATRIX 2 AND 3 REJECTED ? by shamitbagchi · · Score: 2, Interesting

    MATRIX REJECTED This is bad - Matrix 2 (Reloaded) had plenty of hi-tech CGI and good visuals also Matrix 3 was not bad... PLENTY OF MONEY WAS PUMPED AND A LOT OF SCENES WERE WORTH A AWARD (No Doubts) But Lord of the Rings 2 http://lotr.com/us/ must be good I have seent he 1st one it was cisual treat no doubts

    1. Re:MATRIX 2 AND 3 REJECTED ? by squisher · · Score: 2, Insightful

      While I must say the parent poster uses a lot of useless CAPS (someone needs to teach him that they work best when used sparely), I strongly agree with the content.
      I think the Matrix 2/3 story was barely average, the visual effects were very good, usually well integrated and created a very nice atmosphere. Not including them really is not fair to the movies, because this is an area where they still were extremely good (too bad they could not make a story line as good as Matrix 1!).

  13. Pixar Renderman by KoolDude · · Score: 5, Informative


    It's interesting to note that a good number of these movies use Pixar's Rendering software. That being said, I am surprised that Finding Nemo is not in the list. Don't they consider animations for the visual effects Osar?

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    1. Re:Pixar Renderman by ScottGant · · Score: 2, Informative

      Yes, Renderman is the main rendererereerer of choice for many things. The latest version of Photorealistic Renderman (Pixar's actual product that they sell) supports true raytracing now.

      There are even open source Renderman renderererer called Pixie that is very powerfull in it's own right.

      But Finding Nemo is considered total animation and not special effects per-se. Special Effects are for live action movies where there is something needed to be added that only special effects could solve. Expect to see Finding Nemo up for Best Animated Movie though.

      It's interesting to note though that Pixar got the very first Oscar for an animated short that was completely computer animated. Tin Toy!

      --

      "Music is everybody's possession. It's only publishers who think that people own it." - John Lennon.
    2. Re:Pixar Renderman by Taos · · Score: 4, Interesting

      They didn't only use Pixar's renderer, and here is a dark tale of what Pixar did to another small startup Exluna

      Notice how that link goes to Nvidia? There's a reason why. Quite a few years ago, a rather genius programmer left Pixar and started up his own company to write a competing renderer called Entropy. Pixar's renderer, while very fast and the basis for many effects and animation piplines throughout the industry, was getting a bit long in the tooth. It didn't have any raytracing abilities (outside of some clever hacks), and completely lacked the global illumination abilities that were neccassary for some believable lighting models.

      Why do I bring this up? Because Gollum was almost exclusively rendered on this renderer. Pixar's Renderman was not capable of doing some of the stuff they needed for that beautiful skin shader at the time they developed Gollum.

      Pixar didn't take lightly to this. They launched a lawsuit against Exluna saying they were violating certain patents they held regarding some antialiasing algorithms. Never mind that the renderer was far more advanced and was a complete drop in replacement for Pixar's competing product. This was a straight up ploy to get rid of the competition.

      To this day, the Exluna developers still say they did not violate those patents and that they would have won in court. However, winning in court would have destroyed the company. Instead, they sold the company to Nvidia, where they are working on some even more advanced stuff, but under the protection of a larger and well financed (and lawyer'd) company.

      There are may other Renderman based renderers out there, all of varying capabilities. Pixie, while technically advanced and written by a brilliant graduate student at berkely, has a few rough edges and is missing some important features. Aqusis is progressing nicely, but doesn't have many features that I rely on. Mental Ray, while not renderman compatable, has all the features and more, but you pay for it in speed. Right now, I'm using Pixie for my tests. It's free for me, but I wouldn't trust it in production just yet. For production I would still choose Pixar's Renderman, which has since incorporated much of the lighting features available in other renderers (somewhat pushed by the demands of their clients, but mostly because they used a lot of those special lighting tools in Finding Nemo).

      For more information on all available Renderman capable renderers and how to use them, I suggest visiting the Renderman Repository

      Alright, back to work for me. I'm supposed to present this skin shader after new years.

      Rich

  14. Scorsese and Lucas by mr.henry · · Score: 4, Interesting
    According to the IMDB trivia for Gangs of New York:

    19th century New York was recreated on the lot of Cinecitta studios in Rome. When George Lucas visited the massive set, he reportedly turned to Scorsese and said that sets like that can be done with computers now.

    When I saw TPM and AOTC, I thought the effects were really cool and impressive, but not 'realistic.' They looked too perfect. I think if Scorsese had seen ROTK in 2002, he might have decided to use computers for the sets. Peter Jackson has definitely raised the bar.

  15. T3? by nsxdavid · · Score: 5, Insightful

    I wasn't even aware that T3 brought anything new to special effects stage. They basically used the normal mishmash of off-the-shelf gags. It's horrible that T3 was ever made, but I would have set that opinion aside to judge it on special effects alone... except none of them were in anyway special.

    The Matrix 2 invented some new bleeding edge technology, fo sure. The problem was they couldn't find a good plot device to justify using it. But certainly the special effects accomplishments are a milestone even if the movie wasn't. I think Matrix 3 had little new except that they spent a lot more time in the CG department. How many Linux boxes does it take to render a few million sentinals anyway? Not sure it matters, one EMP wipes both out. :)

    LORs had some amazing effects. The ingtegration with the story, the cinematography and the directoral style is probably their crowning accomplishment. Not to mention sheer volume. Like Matrix 2, they had to invent some new technology to pull off a "whola lotta something" effect. In this case, not just a whole lot of Agent Smiths, more like a whole lot of orcs and what not. And the impact was considerably greater.

    My only beef with LOR effects was the places where it was so plainly obvious you were looking a miniature set. Like Isengard being washed away. Some of the scenes completely failed, slow motion water or not, to look remotely anything other than little models. I'm surprised by this as in other places the miniature effects were outstanding.

    But Golem stole the show. That was a masterpiece of special effects. I hope it gets the accolades it deserves. After all, imagine had it turned out like the yellow critter in Lost in Space.

    --
    David Whatley
    1. Re:T3? by nsxdavid · · Score: 2, Interesting

      Except, of course, the scenes in question had the camera at ground level or even slightly below (those pits made that possible).

      The problem with models is that the material that you make things out at full scale have different properties than what you use to make the model out of. And this gives them away very easily.

      For structures, it's the apparent weight of things seems oddly off. This is especially evident when things are collapsing as in Isengard. Also the way in which things respond to stress and break apart (or don't). There are parts where wooden structures are being washed away where they have that distinctive "I'm just a model bade out of balsawood" type look to them.

      There are also focus issues which belay the intended distances involved.

      All of these things give the effect an distinctly less than authentic look at times.

      Other scenes the models are amazing, like the staircase in Moria.

      --
      David Whatley
  16. Finding Nemo missing by shamitbagchi · · Score: 2, Interesting

    Hows that it is an amazing mistake - Its the best foilm inanimation this season ! LOTR is cool but...

  17. Truly Out of Touch by Anonymous Coward · · Score: 5, Insightful

    Stunning. If The Matrix 2-3 aren't nominated for an Oscar then we'll know that Hollywood has finally lost its last shred of credibility.

    1993: Tommy Lee Jones beats John Malkovich for best supporting actor.
    1998: Edward Norton does not win an Oscar for American History X.
    1998: Saving Private Ryan, Elizabeth, and Thin Red Line each lose to Shakespear in Love for best picture.
    2003: The Matrix 2-3 may not even be nominated for technical awards.

    That's it Oscar! Go to hell. You lost legitamacy in my eyes with those first three gafes but this is stupid. What a sick and disgusting cess-pool of immorality and bad taste they are.

    1. Re:Truly Out of Touch by fredrikj · · Score: 3, Interesting

      Don't forget Titanic :P

      And yeah, I think Matrix 2 or 3 deserved a nomination. I mean, what on Earth is Pirates of the Caribbean doing in that list? The CGI skeletons were just grotesquely bad. The highway fight in Matrix: Reloaded, on the other hand, was one of the coolest things ever. Sure, the movie was dull, but that's not what the visual effects category is concerned with.

    2. Re:Truly Out of Touch by monkeyfinger · · Score: 3, Funny
      Don't forget Titanic :P

      I'm trying to.

  18. Geek Heaven by dolo666 · · Score: 4, Interesting

    I was in geek heaven during the whole movie. I saw things in Return of the King I have never seen in a movie before. The rich story blends perfectly with the FX to make them almost real. Even with all the bloopers, it's believable (I didn't notice them). I don't think that anyone will come close to the quality that is Return of the King for ten years. They might get better tech running the show, but nothing like the sheer wonder between the cast, story, crew and director in RotK.

    1. Re:Geek Heaven by MtViewGuy · · Score: 4, Interesting

      What especially impressed me about the CGI effects in RoTK was how they did the entire city of Minas Tirith. It's as if Alan Lee's and John Howe's paintings have literally come to life; the folks at WETA Digital should take a bow at how they integrated real scenes, models and CGI all into one. Just that is good reason why RoTK will win the Best Visual Effects Oscar. :-)

    2. Re:Geek Heaven by dwj · · Score: 2, Interesting

      Minas Tirith started to look like a model when they switched to aerial shots though. Not CG, nor even a matte painting. A physical model, sort of like how it was obvious the ship in Poseidon Adventure is a model. The combination of unrealistically sterile fields of grass surrounding the city, dotted with perfectly rectangular enemy formations drawn in CG didn't seem to help. Perhaps different camera angles would have helped to convey a better sense of scale. But that's an exercise for the director, not the effects artists. :-)

  19. Oh no, not the Hulk by gilesjuk · · Score: 3, Funny

    He ended up looking more like the Jolly Green Giant "Ho Ho Ho" :)

  20. I've seen better... by WIAKywbfatw · · Score: 2, Insightful

    Huh, forget about Ludivine Sagnier. Monica Bellucci's as Persephone had some amazing visual effects going on in Matrix Revolutions, definitely worthy of Oscar recognition.

    Heck, forget about the Oscars, those babies deserve a pair of Golden Globe awards.

    --

    "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
    1. Re:I've seen better... by flewp · · Score: 2, Funny

      I already find her globes quite golden.

      --
      WWJD.... for a Klondike bar?
  21. Re:I agree totally! by Kierthos · · Score: 4, Insightful

    You do realize, that in the comic books, the Hulk can and does leap a couple of miles at a time fairly regularly, don't you?

    Ladies and Gentlemen, let me remind you. Before the CGI, before Bill Bixby, there was a comic book. The Incredible Hulk ran for years before the TV series even came out. And, quite frankly, the TV series (and related made-for-TV movies) had their own faults. In the comics, the Hulk pretty much shrugs off bullets, tank rounds, etc. In the last movie, he dies after falling a hundred feet or so. A poor end to a comic book character who can leap two miles up in the air and land safely.

    That being said, the movie sucked, and the screenwriters for it (John Turman, Michael France, and James Schamus) should be taken out back and beaten with a large stick.

    Kierthos

    --
    Mr. Hu is not a ninja.
  22. Re:Hook... by Kierthos · · Score: 2, Insightful

    No, you're not. Was it William's best movie? Nah... was it even remotely Oscar-caliber in any way? No, but I think the /. opinion on the Oscar committee greatly resembles a bucket of feces.

    Was it a fun movie? Yes. And Dustin Hoffman as Hook was an even more brilliant piece of casting then Robin Williams as a middle-aged Peter Pan.

    Kierthos

    --
    Mr. Hu is not a ninja.
  23. Reloaded and Revolutions split the votes by K8Fan · · Score: 5, Insightful

    The most likely possibility isn't that they deliberatley snubbed both Matrix films. Both were released in the same year, so some voted for one, some voted for the other, and neither got enough to get on the list. Probably a good reason not to release two films in the same year until the Academy changes their voting in some way that can more fairly acknowledge multi-part works.

    --
    "How perfectly Goddamn delightful it all is, to be sure" Charles Crumb
  24. Pirates by red+floyd · · Score: 5, Insightful


    The battle scenes with all the pirates changing back and forth as they stepped in and out of the moonlight were excellently done. Doing that on a battle-sized scale is incredible.

    --
    The only reason we have the rights we have is that people just like us died to gain those rights. -- Cheerio Boy
    1. Re:Pirates by AndyBusch · · Score: 3, Insightful

      Thank you. I loved the movie for that reason. The timing was impeccable. ILM has partly atoned for their sins in Star Wars with that.

    2. Re:Pirates by rokzy · · Score: 2, Interesting

      but the couple ROTK scenes that involve the dead army contain almost everthing in Pirates.

      while I liked Pirates, nothing about the effects really wowed me.

      in ROTK, there are many great effects scenes, and the two where the Rohan rode into the orcs, and the dead army galloping across the sea into battle were amazing.

    3. Re:Pirates by red+floyd · · Score: 2, Insightful

      It wasn't the army of the skeletons in Pirates, but the seamless changing back and forth in "real-time" (yes, I know it's not real-time) that got me.

      --
      The only reason we have the rights we have is that people just like us died to gain those rights. -- Cheerio Boy
  25. Looked like a video game by migstradamus · · Score: 4, Interesting

    I just watched "Reloaded" on DVD and was appalled by how obvious the CGI was in the big "army of Smith" fight scene. From all the cool "bullet time" photography and Hong Kong wire action we shifted to Street Fighter 6. It was a great looking video game, but it was still painfully obvious when they switched over. It's one thing for distant battle scene but when you are "close" enough to see facial expression, or lack thereof, it's just not cutting it. The faces were smoothed over and static.

    Morpheus addressing Zion early on didn't convince either. It looked washed out and projected.

    It probably didn't help that I just saw ROTK a few days ago on the big screen. I'm still amazed at how well that was done. There was barely a single moment of being distracted by obvious CGI even though it was far more ambitious than Reloaded. My suggestion, stay away from close-ups of human faces in CGI action sequences.

    Even speech is still very tough. The only moments of CGI weakness in Gollum, who was staggeringly well done, were speaking close-ups, not action. So many muscles go into saying the letter "M" and it's a familiar look to every human (unlike leaping around on a mountain ledge).

  26. LOTR - One movie, three parts by Loonacy · · Score: 2, Informative

    The Two Towers and Return of the King are technically not sequels. Tolkien wrote it all as one book, and only split it into three when his publishers told him they couldn't print a book that big.

  27. Europe vs America by Trurl's+Machine · · Score: 4, Insightful

    I've read an interview with Wolfgang Becker - the German director of the "Good Bye, Lenin!" and there was a sentence I find +1 Insightful (with a slight tint of -1 Flamebait). Becker was asked about the CGI used in this film - whose large sequences take part in the pre-1989, communist East Berlin. Becker said that his film actually relies quite heavily on CGI just to remove all the contemporary signs of western capitalism in Berlin. When the journalist said that the CGI in this film is hard to notice, Becker said: "I am proud that the special effects in my film are hard to notice. Only in America the filmmakers are proud of special effects that are easy to notice".

    1. Re:Europe vs America by utahjazz · · Score: 2, Insightful

      Only in America the filmmakers are proud of special effects that are easy to notice

      Only in Europe is Europe known as "Everywhere except America".

  28. Re:Yeah, I agree by josephpate · · Score: 2, Interesting

    And Pirates of the Carribean. I mean come on, sure it was a good movie but the effects were lame... the skeletons looked like marrionette puppets half the time.

  29. Not that impressed by ROTK effects by Anonymous Coward · · Score: 2, Interesting

    Don't get me wrong, I loved the movie and am a long-time Tolkien fan.

    But, the effects in "Master and Commander" were far more polished, integrated, and all-in-all believable than most of the effects in ROTK.

    Maybe I watch movies with too keen an eye, but there are at least a dozen instances in ROTK where the effects mesh so poorly with the surrounding terrain, or characters, that it knocks out my suspension of disbelief. There are no such moments in "Master and Commander".

    Gollum is great but is a far cry from perfect. Much like with "Who Framed Roger Rabbit?", his character works well enough with the story that the obvious falsity doesn't really matter... but that doesn't mean we've entered the virtual actor era. Gollum is a spiffy cartoon, but still a cartoon.

    I understand that sentimentalism will make ROTK the overwhelming geek favorite for every category it's nominated for, but in this case I don't think it's deserving.

    Best Supporting Actor, Best Adaptation, though, I'm all for ROTK. Though it doesn't really matter... the Oscars are usually meaningless except to bolster DVD sales or the careers of those who receive them. But in LOTR's case they are especially meaningless as LOTR does not need its DVD sales bolstered and the movies have made so much money that the careers of all involved are secure, Oscar or not.

  30. Whoah Oscars again by vijaya_chandra · · Score: 3, Interesting

    I hadn't seen any other movies on the list but the matrix sequels, so I donno how the special effects were in the other movies.

    forget the final award but not even a nomination for Revolutions?!?! Whoah

    To my knowledge the wachowskis had to send only Revolutions for the Oscar nominations ( Yohooo the Academy has some rules/guidelines too )
    May be the ppl who decide the nominations had thought that there aren't visual effects other than the super brawl at the ending.

    For their benefit i'll try to list down a few

    i) The opening sequence
    ii) The hovercrafts and all the places they move along ( mostly tunnels )
    iii) Smiths, smiths and more smiths with the oracle, seraph and sati
    iv) The Dock with the APUs and whatever other structures
    v) The fight with the swarms of sentinels and the diggers
    vi) The surface with the earth with those huge guarding machines churning out the squiddy bombs (sry this fool doesn't know what they're called), the sentinels again, the breeding fields, neo's orange vision and the machine city
    vii) the super brawl

    ( Note : The next poster can do all these things on his pc with maya or 3dsmax )

    Flame me but I guess all these as a whole deserve atleast a nomination.

    But who "really" cares for an oscar??

    which finally brings us to the question that drives us
    what is reality??

  31. Reloaded FYI by fireteller2 · · Score: 2, Informative

    Matrix Reloaded was not entered for Oscar consideration to avoid the two movies competing against each other.

    Matrix Revolutions was the only one in consideration for the long list.

    It's exclusion from the list in favor of T3 is very odd to me, as a visual effects professional. "Revolutions" was clearly superior in number and quality of effects. IMHO

    fire

  32. The Matrix by Daimaou · · Score: 3, Funny

    In my opinion, the Matrix could have easily been snubbed by Looney Tunes: Back in Action.

  33. Smith punch in Matrix Revolutions by Overly+Critical+Guy · · Score: 3, Insightful

    I agree that ROTK has surpassed the Matrix movies, but Revolutions should have at least gotten a nod.

    Gollum may be the most well-done CG-character, the most realistic CG human face goes to Matrix Revolutions. Why? Well, you remember when, in the crater, Neo punches Smith in the face in slow-motion, and you see the effects of the punch in Smith's face, his skin rippling, etc?

    Nothing in that shot was real. It was all CG.

    Also, you have to at least give a nod to the siege of Zion sequence. It was pretty intense in the moment. Over all, Revolutions should have been given a chance. There was a lot of great CG, from the Sentinel siege, to the shot I described, to the explosion of the street when Smith slams Neo into it, and so on.

    Still, ROTK should and will win.

    --
    "Sufferin' succotash."
    1. Re:Smith punch in Matrix Revolutions by KewlPC · · Score: 2, Informative

      That shot looked horrifically fake. The audience groaned when they saw it.

      Also, it should be noted that Warner Bros. didn't even submit Reloaded for a VFX award. They didn't want the votes to be split between Reloaded and Revolutions.

    2. Re:Smith punch in Matrix Revolutions by zentigger · · Score: 2, Insightful
      Dear pedantic Slashbots: If cable theft is stealing, why is MP3 downloading "infringement?" Face it; it's stealing

      Ah, you see, your logical fallacy here is a faulty premise. You have fallen prey to the cable company's propaganda stating that so called "cable theft" is stealing.

      Let's review:

      The basic legal definition of theft is 'the dishonest appropriation of property belonging to another with the intention of permanently depriving that person of it'. Put simply this means, taking someone else's property intending that it will not be returned. There needs to be an element of dishonesty. If someone believes they have a right to take property or the owner would have consented this could mean that a theft has not been committed.

      In the case of cable or mp3, since there is no tangible object of which the "owner" can be permanently deprived, there cannot be a theft. Plain and simple.

      --

      the above is my personal opinion and does not necessarily reflect that of the little voices in my head

  34. Re:I hope not. by catbutt · · Score: 2, Interesting

    But isn't the special effects award for special effects, not plot?

    I agree that Jurassic Park had a kind of stupid plot, but I felt that my money was well spent for the effects alone. I mean, the Mona Lisa doesn't have much of a plot, but apparently people still like to look at it.

  35. Visual effects is NOT CG by moosesocks · · Score: 3, Funny

    Let me get this off of my head at once:

    Visual effects are NOT necessarily computer-generated images.

    Sure, the Matrix movies had tons of CG, but were lacking in the more 'traditional' effects department. The sets weren't up to par, costuming was unoriginal, and there were no new cinematic techniques which actually added to the film. In fact, the effects were incredibly obvious.

    On the other hand, ROTK did not rely exclusively on computers, and built scale-models, and used 'old-fashioned' camera techniques such as forced perspective which was brilliantly used to make the hobbits appear 3 feet tall - not once during all 3 films did I dobut that they were actually 3 feet tall. Lighting was perfect, and the times where WETA resorted to CG were perfect (read: Gollum).

    I hope this is a lesson to future filmmakers not to over-use computers in film production. The old-fashioned stuff looks so much better!

    --
    -- If you try to fail and succeed, which have you done? - Uli's moose
    1. Re:Visual effects is NOT CG by malducin · · Score: 2, Insightful

      A lot of the work in the Matrix sequels was actually miniatures, particularly the Zion shots. Just check out the credits for all the modelmakers. And they did have quite a bit of innovation, check George Borushkov's website for his SIGGRAPH documentation:

      http://www.virtualcinematography.org/

      You would find that most of the VFX bake-off finalists used miniatures in some quantity:

      X2: the dam exteriors for example.
      Pirates of the Caribbean: ships were miniatures for the most part.
      Master and Commander: also quite a bit of ship miniatures.
      Hulk: miniature Redwood forest, building the explodes, parts of the desert vistas and canyons, etc.
      T3: the particle accelerator,most of the future war sequences.
      Peter Pan: at least some of the ships were miniatures, but the movie hasn't opened yet, next Cinefex will have more details.

      Also you'll be surprised at other stuff in LOTR. Not all was forced perspective, there were instances where actors were filmed separately (blue screen mostly) and resized and recomposited back in.

      You would find most decent VFX supervisors and directors (like those represented in these 7 finalists), know when to use the most appropiate techniques. Old fashioned stuff doesn't always look better, take the sometimes not well scaled miniature water during the flooding of Isengard. It's a matter of when to use and combine which techniques checked against time and money constraints. Many of the supervisors of these 7 films (Richrd Hollander, Mike Fink, Dennis Muren, Scott Farrar, Richard Taylor, Jim Rygiel) have over 15, 20 years of professional VFX experience.

    2. Re:Visual effects is NOT CG by KewlPC · · Score: 2, Informative

      Visual effects != special effects. Special effects are effects done on the set. Visual effects are effects done in post production. The VFX Oscar has nothing to do with things like the quality of the sets (unless the sets are CG or models added in post).

  36. Re:Undeserving Matrix. by Jackie_Chan_Fan · · Score: 3, Insightful

    As a professional 3d character animator, I cant beleive how many people here dislike The Hulk and disreguard its accomplishments. The Hulk is one of the most complex 3d characters to date. The simulation in skin/muscle behavior alone has broke new ground. (While skin and muscle systems have been put to use before, none have ever attempted the complexity that is the hulk) Gollum vs The Hulk. Its an unfair comparison. Both characters serve different on screen purposes. The Hulk is a big green, muscle flexing, shit smashing giant, while the other is tight shot, up close, facially expressive actor who needs to deliver lines with its face in full frame. Any 3D Character Animator will tell you that there's no single 3d character rig that will live up to all of the scenarios on screen. Factor in things like time, and priorities... such a system if possible, would still not be utilized due to the huge amount of work required to do it. The HULK is state of the art, as is gollum. Both in different ways. We've come so far from Jurassic Park 1, The Abyss, etc... But while 3D technology is complex and amazing, it still is just a fake. Its all Fake. Look at how complex the human body is, the way it behaves in light, the finest of details, the muscles, the internal structure, bones, organs, cells, etc. In 3D we're just working with polygons or bspline surfaces. The most complex of muscle systems/simulations are still just fake hacks. They're difficult, odd, they break, they break other things, they make things behave oddly, but if you get it just right... it works. We walk that fine line between solution and complete failure. The solutions in 3D character animation are not perfect, they are far from it. The Hulk represents the BEST of todays technology and artistry. And if you disagree, Maybe you should look at some old Ray Harrihuasen(sp?) films. I dont mean to take a thing away from Gollum. Weta Digital did a SHIT fucking hot job on him and I know the motion capture director of Gollum. And i am so proud of what he and that team have accomplished. It is by far the best on screen digital actor that we've seen yet. But it does not mean that the HULK is any less of an accomplishment.

  37. Tweaked Gollum by Overly+Critical+Guy · · Score: 2, Interesting

    I noticed a visual improvement in Gollum, and I've sinced learned that they tweaked his skin and joints since the last movie. For instance, when he wakes up, you can see his lips sticking together when he opens them, like real lips would. His facial animation is also much more realistic and natural. My favorite shot is when he and the two hobbits are hiding and peering over at Minas Morgul.

    Also, I noticed a shot of a Warg that looked much, much better than those of The Two Towers (even in the audio commentary, Peter Jackson points out that they don't sit well in the shot, because they were rushed CG at the last moment...seems a lot of vital CG was rushed in that movie).

    I know most people despise special releases of movies as per Lucas, but in this case, I really am hoping for a special box set release in maybe 2005 (or perhaps when The Hobbit gets made into film), so that Peter Jackson has the opportunity to go back and perfect all the old effects shots that don't quite work. As cool as the Ent battle was, it looks a little off. Also, a few shots of Gollum come to mind (like his closeup during Sam's speech in Osgiliath...he looks horrible...and over all, he could use a little more mass and weight, a little too bouncy). And he has mentioned in the past that he'd like to go back and put the final rendition of Gollum into Fellowship of the Ring.

    Imagine if all the old effects shots were re-rendered using the latest technology, so that Gollum, Ents, Wargs, and even Balrogs looked even more realistic than they already did. Particularly the Ents, which I thought could have been more "treeish." They seemed just a little too plastic. Some cleanup could be done on the water effects and the destruction of Isengard. And maybe Galadriel's transformation in the first film could be redone into something better (mostly so that you can hear what the hell she's saying and understand what is going on...the over-the-top vocal effect drowns it all out).

    So, I really do hope for a "Super Special Extended Edition" for these movies someday, maybe even in super-high-resolution format like the recent T2 DVD offers. I'd gladly shell out.

    --
    "Sufferin' succotash."
  38. Re:Pixar Renderman: antialiasing by KewlPC · · Score: 3, Interesting
    First off, let me just note that virtually all of the major VFX companies use Pixar's RenderMan implementation (called PhotoRealistic RenderMan, or PRman for short) for rendering their 3D animations. It is extremely flexible and, having been in use at Pixar and other studios for over a decade, extremely reliable. It can also handle extremely complex scenes in a relatively efficient manner. But it can't do raytracing or global illumination without utilizing dirty hacks where PRman uses another renderer (such as BMRT) as "ray server", letting the other renderer do the raytracing. Anyway, on with the story. There may be some slight inaccuracies, but to the best of my knowledge the following is true.

    Back in the mid-90s, a guy named Larry Gritz wrote a RenderMan-compliant renderer called BMRT (Blue Moon Render Tools) that could do raytracing and global illumination. BMRT was made freely available (though closed source) over the internet. He was eventually hired by Pixar to work on their own RenderMan implementation called PhotoRealistic RenderMan (PRman for short). This, if memory serves, was around the the same time that Pixar was working on A Bug's Life.

    Eventually, Larry Gritz left Pixar, and he and a few other people started Exluna. You see, Larry had managed to keep the copyright to BMRT while he worked at Pixar, and he intended to use BMRT (which, while producing film-quality images, was very slow and buggy) as the basis for a new, production-quality Renderman renderer called Entropy.

    When it came out, Entropy got a lot of attention from VFX people. Not only did it cost less that PRman (something like $5000 per CPU for PRman vs $1700 per CPU for Entropy), it could do more. You could turn off Entropy's raytracing and global illumination if they were too slow for your liking or if you didn't need them, but the fact that they were available if you wanted/needed them (and you didn't have to do any ugly hacks to enable them) made a lot of people take a long, hard look at Entropy. Since Entropy was RenderMan-compliant, it was basically a drop-in replacement for PRman (as others have mentioned).

    Throw into the mix the fact that Pixar was no longer the only major contender in the computer animated feature business. DreamWorks had done two successful computer animated features (although they used Pixar's PRman to do the rendering). BlueSky Studios was doing a computer animated feature called Ice Age, had their own proprietary renderer (CGI Studio), and unlike Pixar's PRman, it could also do raytracing and global illumination (it isn't RenderMan compliant from what I've heard, though, but that doesn't matter since CGI Studio isn't commercially available). BlueSky's renderer was also production-proven, having been used on various BlueSky projects since somewhere around 1996 (BlueSky used it to do the CG aliens in Alien: Resurrection in 1997, for example).

    Facing serious competition in both the computer animated feature business and in the renderer licensing business for the first time, Pixar was probably getting nervous. So, they did the natural thing: bring out the lawyers. Since Exluna's founders were ex-Pixar employees, that gave Pixar everything they needed to file a lawsuit (albeit a shaky one) against Exluna.

    The dispute, according to Pixar, was over trade secrets and a (bogus) software patent issue. I don't remember the exact details, but it was over some Pixar-held patent for a technology that Entropy didn't even use. The official response from Exluna, as posted on their website during the lawsuit, follows:

    To our valued customers, partners, and supporters,

    You are probably aware that Pixar Animation Studios has filed a lawsuit against Exluna, Inc. claiming infringement of a patent covering pseudorandom point sampling techniques for computer graphics (US patent 4,897,806).

    There is no merit to the claim. As anyone who has used our Entropy product knows, our software uses a proprietary antialiasing method that does not involve poin