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Nintendo's Mystery DS Portable Revealed

Thanks to GameSpy for its story revealing the first information on the dual-screened, portable Nintendo DS, the previously rumored 'mystery console' that's been lacking any concrete details up to now. According to the piece, the DS "features two separate 3" TFT LCD display panels, separate processors, and semiconductor memory of up to 1 Gigabit. It's scheduled to launch worldwide before the end of 2004." The article further explains: "Players can look forward to being able to simultaneously manage their game progress from two different perspectives, enhancing both the speed and strategy of the challenge. For example, players will no longer be forced to interrupt game play to shift perspective, such as moving from a wide shot to a close up, or alternating between a character's ongoing battle and a map of their environment." A concurrently released official Nintendo press release confirms this information.

39 of 391 comments (clear)

  1. Why two screens? by connsmythe96 · · Score: 5, Insightful

    Why not just a wider screen that the game can split into two??

    --
    if(!cool) exit(-1);
    1. Re:Why two screens? by moronga · · Score: 5, Interesting

      They can probably make it fold up in a way that a single big screen can't.

      This sounds pretty cool. You could do some really interesting things with RPGs and strategy games.

    2. Re:Why two screens? by randomtangent · · Score: 3, Interesting

      Can you really focus on two screens at once? I can't. If you are going ot want to screens have a second video buffer and some button that swaps between the two. (Not anywhere your going to hit it by mistake to many times, or have a safety etc). You hit hte button secondary video buffer is displayed instead of the normal one. I dont' see how this would be almost as easy as looking at another screen. Plus this way your controls are mapped to only the current screen.
      This seems like a solution that could be implemented with current hardware, (both L and R to swap or something). If they have to make new hardware don't tie the whle thing to a dumb idea (like many others have said virtual boy!). Just up hte video buffers and add more buttons. Buttons don't drain the battery etc.

      --
      -Mike
    3. Re:Why two screens? by NanoGator · · Score: 4, Insightful

      "Of course, it'll use twice as many batteries, but I doubt marketing will insist on that feature... "

      Gee, 15 hours of battery life down to 7.5. Well damn that's just unplayable.

      --
      "Derp de derp."
    4. Re:Why two screens? by NanoGator · · Score: 5, Funny

      "Can you really focus on two screens at once? I can't."

      Do you get a lot of speeding tickets?

      --
      "Derp de derp."
    5. Re:Why two screens? by YomikoReadman · · Score: 4, Funny

      Ahhh.. but if there are two screens, then we can assume that the handheld itself will be 2x wider.. which means 2x more room for batteries, and voila!! 15 hours of battery life, and everyone is happy!

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    6. Re:Why two screens? by Afrosheen · · Score: 3, Funny

      Probably, but he can only see one at a time, so the answer is no.

    7. Re:Why two screens? by Chemical · · Score: 4, Interesting
      When you're driving, you can't focus on your speedometer and the road at the same time. You focus on the road and occasionally glance at the speedometer.

      It is hard to give your full attention to two screens at once. For most games, the second screen on the DS will probably end up being more of an information window that you occasionaly glance at. It seems rather unnecessary on a portable.

      Nintendo does this kind of gimmicky stuff all the time. They come out with something truely innovative and clever but ultimately useless and neglected. See also ROB, SuperScope, SuperGameboy, VirtualBoy, e-Reader, 64DD, and GBA-GC link.

  2. Sounds familiar by Black+Hitler · · Score: 5, Insightful

    Can you say Game and Watch? Hopefully the graphics will be a little better.

  3. Er - Huh? by Dark+Paladin · · Score: 5, Insightful

    On the one hand, that's my first response: What the Hell is Nintendo thinking? A portable system with two screens? I mean - what?

    But on the other hand, I can look at this and say "Well, but - maybe." The idea itself is nothing new compared to playing, say, Descent, Quake, or Baldur's Gate with 2 monitors the way I've always wanted to play them - a menu or map on one side, and the "gameplay" on the other.

    The screens sound about the size of a Gameboy Advance screen. Remember, Nintendo - back light, please Lord backlight. It will require a different kind of thinking for developers.

    Nintendo isn't crash proof (Virtual Boy, anyone?) but this product is certainly interesting, and has some potential for RPG's, strategy games, maybe FPS kind of games. If nothing else, it certainly can give the PSP some interesting introductory challenges to face.

    1. Re:Er - Huh? by yanos · · Score: 3, Funny

      Yes, and if they're smart, they could also put some cell phone technology in it. This could be the their 'online' move, who knows?

  4. Interesting by jeffskyrunner · · Score: 5, Interesting

    This may lead to the idea of Picture in Picture for high end game consoles. Wouldn't it be nice to have a bigger, more detailed map on those games like zelda, or have a list of objectives?

    Maybe this will lead to lower prices on other handheld systems which would be nice, even if this system becomes a dud :)

    --
    Jeff
  5. Risky move by dnixon112 · · Score: 4, Interesting

    As much as I applaud Nintendo for being innovative and taking a risk, I can't help but feel that this move will alienate 3rd party developers. On the other hand, Nintendo's first party games are usually very good and without a credible competitor for the moment in the handheld department Nintendo could pull this off. Regardless it's a risky move.

    1. Re:Risky move by NanoGator · · Score: 4, Insightful

      "As much as I applaud Nintendo for being innovative and taking a risk, I can't help but feel that this move will alienate 3rd party developers. "

      It'll alienate the ones that aren't serious about making good games. Not so horrible in a saturated market.

      --
      "Derp de derp."
    2. Re:Risky move by pla · · Score: 4, Insightful

      they'll look at this thing, see they need a whole gameplay design, along with significant code re-work to support that design, and they'll really have to wonder whether it's worth the effort.

      True, but I think you over-trivialize the entire idea of a port from the GC or PS2 to any handheld - Sure, they can possibly used similarly-themed games, but keep in mind that while the PS2 performs comparably to a mid-range PC with high-end graphics, the GBA has only slightly more powerful hardware than the original SNES, a 13-year old console with a 16-bit CPU.

      Nothing that runs on the PS2 or GC will directly port to the GBA (or this new 2-screen model), other than cheezy puzzle games (and even them only with 99% of the special effects cut out). The GBA has carved out a niche for itself in classic-style RPG games for a reason - They don't take too much CPU power to have a great storyline, and they don't require 90% of the development costs go toward eye-candy. That wouldn't work on the PS2, nor would FFX2 work on the GBA.

      For that specific market, those who really enjoy console RPGs, a second screen for things like zoomed-out maps or party status, a second screen sounds like an amazingly good idea. Even for numerous other games, I can think of endless uses... I don't care for sports games, but imagine having each screen show one side of the field/court/rink/whatever. For platform games, the zoomed-out map idea still works well. Same for action (FPS?) games, with the addition of status and weapons not taking up the main view. Really, this seems like a great, innovative idea that makes me wonder why no one thought of it before (So it would take two TVs - A 19" tv costs under $100 (easily $25 used), about the same as two games). And imagine the boost to two-player games, each having their own screen!

      So, regarding ports, it wouldn't surprise me to see ports go the other way, with the next gen of non-handheld consoles supporting more than one TV (or at the very least, a standardized split-screen mode for 16:9 TVs).

  6. Interesting idea but... by Paul.Org · · Score: 5, Insightful

    ...hows the power consumption?

    2 screens & 2 processors - thats gotta chew up the batteries pretty quick relative to a standard GameBoy...

    Also how useful will the second screen be in a fast paced game where 'glancing at the second screen' = painful death?

    1. Re:Interesting idea but... by druiid · · Score: 3, Insightful

      It's hard to say. Nintendo usually strives to give their consoles as much battery life as possible. Look at the GBA SP. Ten hours of play-time, with the light on. I think they should be able to get similar with newer technologies.

  7. Cheaper components by jpnews · · Score: 5, Insightful

    Two 3 inch screens are less expensive than one 6 inch screen. And they probably have a large backstock of them from the GBA.

    1. Re:Cheaper components by CastrTroy · · Score: 3, Informative

      For all the trolls talking about the six inch screen, well, stop it, he meant one screen, the size of the two 3 inches side by side... and you know he did. stop being so stupid. I get really tired of this kind of thing, and i feel like wasting some karma now.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  8. Another not so hot idea from Nintendo by jbfaninmo · · Score: 3, Interesting
    First the GC->GBA connectvity, which no game developer has been able to come up with a killer app for, and now handheld with two screens.

    How much is going to cost me for a second screen? How is this going to be laid out? Seems like a two screened GameBoy would be pretty akward. And the most important question, will there be a game that use the second screen in a unique enough manner to warrant buying this thing. Please Niintendo, I want to love you. Why must you keep coming up with these retarded ideas?

    1. Re:Another not so hot idea from Nintendo by octover · · Score: 4, Interesting

      It isn't a killer app, but Pac-Man Vs. is fun, especially if you get 4 people playing together. A quick over view of the game, one player plays old school Pac-Man on the Gameboy, the other player(s) play as the ghosts, with a perspective view of them (can only see their immediate surroundings). If a ghost tags Pac-Man those players switch controllers and there is a new Pac-Man. You play to a certain point goal.

      I also think that Final Fantasy Crystal Chronicles will be the killer app for GBA GC connectivity. Other than the problems pointed out by Penny Arcade in this comic http://www.penny-arcade.com/view.php3?date=2003-08 -25&res=l

  9. First Thoughts by MBCook · · Score: 4, Interesting

    Very cool. My first thought was of the old Game&Watch games, some of which had two screens. So not only do we get to have games like that, but we can also have games that use the two screens in different ways. In RPGs you could constantly have your stats/inventory open. In other games you could have the top window be a map and the bottom the area where your working. If they put a few more buttons on, you could head to head on one unit with someone else on simple games. I think this will be VERY interesting to see what developers come up with for this. Puzzle games alone (with two perspectives) could be very intersting.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  10. NES Rep by Anonymous Coward · · Score: 3, Informative

    I work for a discount retailer and the nintendo representative said May as a projected release date.

  11. well.... by Transient0 · · Score: 5, Funny

    it looks like NGage isn't going to be the king of handheld gaming for much longer...

    1. Re:well.... by Anonymous Coward · · Score: 5, Funny

      Sadly, the Virtual Boy is still a better system than the NGage.

  12. Re:Gigabit? by Fortunato_NC · · Score: 4, Interesting

    Um, wouldn't it be 128 megabytes, not kilobytes? That's not too terribly bad for a handheld. It's more memory than my old thinkpad 600 had when I got it.

    I'm flipping over the idea of two screens, though. I assume they're going to be placed vertically, with the top screen as the "game play" screen, and the bottom screen as a menu/map/status reporter/whatever.

    It would be neat if this thing had the ability to add extra peripherials, like a GPS with moving map or movie players.

    --
    Blogging Weight Loss, Distance Education, and more at verlin.com
  13. game and watch folded too... by kisrael · · Score: 3, Interesting

    Heh, reminds me of some of the old dual screen game and watch... ...well, better that than Virtual Boy!

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  14. 3D Gameboy? by overworked+underpaid · · Score: 4, Funny

    Here's a novel idea - have a different perspective on each screen, hold the unit three inches from your face and go crosseyed! Instant 3D! :-)

  15. Re:Virtual Boy 2 by mabinogi · · Score: 4, Insightful

    There's not even a PICUTRE of it yet...don't you think you're jumping to a conclusion or two here?
    Why don't you wait until there's just a little more information and then make your judgement.

    Also, why does everyone keep comparing it to the Virtual Boy?...it's NOT the Virtual Boy, and how ever it turns out, it still wont be the Virtual Boy, so the fate of the Virtual Boy is irrelevant when looking at this.

    --
    Advanced users are users too!
  16. Hey, did Iwata get his 10 percent? by ArekRashan · · Score: 4, Insightful

    I haven't seen this asked yet. I see shock and confusion, and speculations of Nintendo's demise. It would be good to remember that Nintendo has had only one unprofitable quarter in the last 30 years. Microsoft has pissed $2bns down the drain to become a viable competitor in the home console arena. Sony is upset that the biggest threat to their games division is GBA, and wants to compete on that front with their PSP. Nintendo knows what it's doing better than you do. Let it do what it does best, and reap the happy gaming benefit that is your due as a fan. Or not. But if you're one of Iwata's 'Ten percent', make it known.

  17. Re:What the hell by _Sexy_Pants_ · · Score: 5, Interesting

    You'd think they'd learn from their Virtual Boy mistakes. While for the most part I'm agreeing with "What the hell", there are two things that I like about this, that were sparked by your mentioning innovation.

    1) It's a break from the whole "Supremacy through system specs" scheme that Nintendo's never been a fan of (Gamecube's no hardware monster, just knows what it wants to do).

    2) This is going to force game designers to be a little creative, unless the designers just reject it and the system bombs. Still, it's good to see some forward-thinking minds in an industry driven by sequels upon sequels.

    I'll say it right now, I'm going to buy one of these. It's great having Nintendo around for reasons like this and though this looks like an obvious bomb, I want to support them all the way. It looks like they're carrying the torch that Sega dropped, and nobody looks fit to taken from Nintendo if they fall. Let's turn video games into an art medium, not a commercial playground

    --
    Look it's a joke about my sig IN MY SIG! LOL!
  18. Dual screen possibilities by Psykechan · · Score: 4, Interesting

    I had been hoping for either a portable Gamecube or possibly some sort of VR/holographic wonder thingy that Satoru Iwata was teasing us with. This is just confusing... maybe once I see an actual product, I'll understand.

    Heck, I thought they were going to use the 8cm discs in thier newer products and for it to be a "de facto standard". Looks like they are sticking with solid state.

    My first thoughts on the dual screens is so that the device can be closed with the screens touching, thus being protected. However, there may also be other reasons... observe:

    * Playing Battleship the way it was meant to be played. One screen has your ships and the other has where you fired.

    * Flip the screen around and use it for two player games. The unit may even have a second controller for this purpose.

    * Hook up to special headgear that would position device right in front of eyes to recreate Virtual Boy experience. (my favorite)

    * Plug two Pokemon cartridges (1 screen for each game) into device to trade Pokemon back and forth. It is all about the Pokemon after all.

    These are just a few unique gaming concepts I can think of at the moment. Anyone else care to speculate?

    1. Re:Dual screen possibilities by cbirdsong64 · · Score: 5, Interesting

      Think of the SP as a Palm Pilot or the like, the DS as a laptop, and the GC as a desktop.

      Applications of having two screens on simutaneously:

      Metal Gear/Splinter Cell: You hack into a security camera and it constantly displays it on the second screen. Shit, it could even show a bank of security cameras in split screen.

      Racing games: Primary screen shows normal driving view, secondary screen shows a bird's eye view so you could see potential overtakers coming from behind. Or red shells.

      Football: Screen splits into four quadrants and shows your recievers.

      Smash Bros: No more extreme zooming. One screen has your character, the other has a nice overview

      RPGs/Stategy: Stats, inventory. I'm sure there's a more creative use I haven't thought of. Like a second party, or something.

      Strategy, mainly Real Time: The second screen could keep an eye on your base, or you could coordinate two attacks.

      Of course, there's the obvious application of a map/radar, inventory, objectives, health, etc, that could work for ANY game, even a port.

      Now, I came up with all that in the space of 20 minutes, while distracted. I can't wait to see what Miyamoto is coming up with.

      Also, I'm calling it. Pikmin 2 is moved to the DS. Think about it: There are two playable characters. I mean, really. Plus, they've been rather quiet about it lately.

  19. Concept Art by Rufus211 · · Score: 4, Funny

    Here's some conecpt art thanks to ign

  20. Re:Interesting Spec by VermifugeRT · · Score: 3, Interesting

    I just wanted to ad this if any one was looking for the info

    ARM9 Family:

    32-bit RISC processor core with ARM(R) and Thumb(R) instruction sets
    5-stage integer pipeline achieves 1.1 MIPS/MHz
    Up to 300 MIPS (Dhrystone 2.1) in a typical 0.13m process
    Single 32-bit AMBA bus interface
    MMU supporting Windows CE, Symbian OS, Linux, Palm OS (ARM920T and ARM922T)
    Memory Protection Unit (MPU) supporting a range of Real Time Operating Systems including VxWorks (ARM940T)
    Integrated instruction and data caches
    Excellent debug support for SoC designers, including ETM interface
    8-entry write buffer -- avoids stalling the processor when writes to external memory are performed
    Portable to latest 0.18m, 0.15m, 0.13m silicon processes.
    Related links:

    The ARM7 family:

    Established, high-volume 32-bit RISC architecture
    Up to 130 MIPs (Dhrystone 2.1) performance on a typical 0.13m process
    Small die size and very low power consumption
    High code density, comparable to 16-bit microcontroller
    Wide operating system and RTOS support - including Windows CE, Palm OS, Symbian OS, Linux and market-leading RTOS
    Wide choice of development tools
    Simulation models for leading EDA environments
    Excellent debug support for SoC designers, including ETM interface
    Multiple sourcing from industry-leading silicon vendors
    Availability in 0.25m, 0.18m and 0.13m processes
    Migration and support across new process technologies
    Code is forward-compatible to ARM9, ARM9E and ARM10 processors as well as Intel's XScale technology

  21. Re:Look forward to buying one from the bargain bin by Yorrike · · Score: 4, Informative
    Yeah, I mean, after all, the GBA/SP is out selling the PS2 worldwide, and the GameCube is level pegging with the Xbox, so Nintendo obviously have no idea what they're doing so far as hardware goes.

    2nd equal in home consoles and an iron grasp monopoly in the handheld market. When will dim witted morons like you get a clue and realise Nintendo is doing what is does best? Making games and gaming hardware. And they're making a pretty penny out of it too.

    --

    Looks can be deceiving. Or CAN they?

  22. Not exactly new. Had some OLD lcd nintendo games by SmallFurryCreature · · Score: 3, Interesting
    Donky kong has some. They where LCD games in the 80's or so that folded open and you had two games. I still have one of them somewhere I think that had you playing mario in a bottle factory. Grates would appear at the bottom right and had to be put on a belt wich moved them to the other screen where you had to put them on a higher belt. The trick was controlling both your guys on either screen to move the crates up as they were filled with bottles until finally they went into a truck.

    Worked excellent.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  23. Wow, a lot of you can't think. by juuri · · Score: 4, Insightful

    The single best reason for Dual screens, info panes.

    I'm guessing most of you who are trouncing this idea are PC game players or people who have never used a hand held game system. In any game with a large amount of information, say every RPG or RTS there is a lot of time spent bring up extra menus or pausing the game to hit a sub menu system. With two screens, one probably located directly below the other near the controls, now you just have to glance down to grab additional info. The LCD screens being used here don't have very high resolution to keep the costs reasonable so a second screen is an easy way to add much more feedback to the game player.

    This console sounds like it is a direct result of the GC-GBA link system. When done right (see Zelda, Final Fantasy Chronicles) it is an amazing thing. The GBA link actually gives us what Sega promised with the dreamcast VMU except in colour and with a lot more than just basic, bland static information.

    Sheesh just imagine a RTS game like Advance Wars where the secondary display shows a zoomed out map area and other random stats but automatically changes over to an info pane when you move your selector over one of your own or an enemy unit. That's not cool?

    --
    --- I do not moderate.
  24. Strategic Reasons by cgenman · · Score: 5, Interesting

    Actually, all of the above were launched for strategic reasons.

    The ROB was released to get the NES out of department stores and into electronics stores, and at that it succeeded admirably (they never intended to support it, sadly). The GBA-GC link was an attempt to use the success of the GBA to drive sales of their new system. The SuperGameboy took some of the edge out of the criticism that the Game Boy was not actually a color device, during a time when it was under a very real attack from the Lynx, the Game Gear, and the TurboExpress. It also attempted to leverage the success of the GB to the SNES, in the same way that the GBA-GC link would later fail to do. The 64-DD was an experiment in optical re-writable technologies, as a response to criticisms of the storage capacity of cartridges and the then obvious future for networked gaming. The e-Reader sold and still sells well in Japan. Selling barcodes for 5 bucks sounds like a good idea to me. The SuperScope was Nintendo's attempt to make and promote a gun to shed their kiddy image, but to make is so laughably non gun-like (and ergonomically challenged) as to not offend parents. Gunpei Yokoi, who helped found Nintendo's interactive ambitions with light gun shooting galleries and created the original zapper, was responsible for the SuperScope. He also (ill)concieved the VirtualBoy was during a time where JaguarVR and the Genesis/SegaCD/32X VR system was perceived as a threat.

    You did miss a few, though. There was the Power Pad, the Game Boy Camera, the Game Boy Printer, the Super Mouse, the Play Choice 10, the Nintendo Super System, the entire Wizard movie, Killer Instinct for the SNES, the years-too-late mini NES. Some of them, like the RAM expansion pack, or the Satellite, were handled surprisingly well overall. Most of them were just swept under the rug.

    I think we can all guess what the fate of this system will likely be.