Blizzard Punishing Griefing On Warcraft III Ladders
Thanks to RPGDot for pointing to a Battle.net forum post, in which Blizzard indicate they will ban Warcraft III teams for 'griefing'. This requires Blizzard acting on in-game tactics, rather than illicit software mods/hacks - they mention: "We have received reports and observed that certain Warcraft III players have deliberately caused their own teams to lose in team games. This goes against the spirit of fair play on Battle.net, and as such, we will take action on a case-by-case basis. In each case, if we determine that griefing is in fact occurring, the griefer's Battle.net account and access to ladder games will be subject to removal."
Couldn't they just force all the griefers to be on the same team?
"Freedom means freedom for everybody" -- Dick Cheney
I can't wait to see how this is spun into Blizzard being evil.
"Derp de derp."
Sure, griefers are players with names like [jerk]IWILLDROP who go into random team games. As soon as a game starts they usually say something rude or racist or what not and then immediately drop from the game. I am sure Blizzard gets tons of reports about these jerks and is looking for a way for random team people to not get stuck with them. Thus, they are looking to ban accounts of people who routinely do this. I doubt this is a viable solution, since these people will just create new accounts, but at least Blizzard is trying.
http://goldysmom.blogspot.com
Easy, all they have to do is ban CD-keys..
I'm not the devil.. just his advocate.
Called Greifers, these people usually tend to haunt MMORPGs but can be found in just about any game. They get bored with the "standard" gameplay, and so attempt to ruin the game for other players.
In MMOs, this can be anything from following around a newbie and killing anything close to them, preferably after it gets to about 25% health, to building many small cheap buildings in one area to prevent others from building there (a real example from A Tale in the Desert) - the harder it is for the player to get around the greifing tactics, the better it is for the greifer.
In RTS games, Greifing can range from the passive (disconnecting after 30 seconds (or 2 mins or whatever depending on game), sitting on one's ass not doing _anything_ until someone kills your town center and starting workers) to active (building an army, not attacking with the rest of your allies, then when they're armies are away you force-attack their bases with your anti-building troops) and generally ruin the game for everybody else. The winning team is robbed of a challenge, the losing team robbed of a decent chance.
I can see this policy only being exercised on solid cases, ie. multiple complaints for the account, with replays available. Just having a partner that sucks isn't greifing (though some greifers do intentionally play crappily to get under the greif radar) and I can't imagine any of those cases holding up to a blizzard staff member reviewing the evidence.
This sort of play has been going on since Starcraft first came out.
Dolemite
____________________
Save the World! Use a Quote!
Even though a lot of people seem to hate Blizzard, this just proves that they may actually care about their customers. I'm glad there's at least one game company looking out for their user-base.
When you look at the state of the world, how can you not become a radical, liberal anarchist?
And unlike other cdkey services, I don't think Blizzard's has ever been cracked, meaning a keygen, assuming it's not a trojan, would probably be useless.
that might not be legal unless they put it explicitly in the retail game eula that they reserve the right to revoke multiplayer priviledges at their discretion
Repeal the DMCA!
I don't have a copy of the EULA handy, but I'm pretty sure that if that isn't a stipulation already, then there is a stipulation that it can be changed at any time without prior notice. Unfortunately, that's just how things are these days.
This is actually old news, but hey, whatever...
I fully support Blizzards decision, in fact, they just recently banned FFA (free for all) griefers... its SOOO easy to get into a ladder FFA with a "friend" if you click on the play game button at about the same time, since there are relatively few FFA's at any given moment.
Just for clarification, this is your typical griefer:
game starts, they (depending on race) either destroy all their buildings, or hero rush your base, or build nothing but peons.
An older trick was the get this one wand that teleported a unit back to your town hall, and right before you finished "creeping" (killing neutral monsters for gold/experience) they'd teleport your hero back to base, get the item and the xp for your kill...
These arent people that "suck" at the game. These are the asshats that would join your Diablo 2 game with hacked characters and then kill you "because they could".
This is my sig. Its pathetic.
In ATITD we allow grief play because the whole point of the game is to see if players can build a perfect society, including formulating laws that deal with the misfits that every society has (griefers, in an online society.)
However, if I'm playing Warcraft 3, I'm not trying to "build a society" - I just want to play a game of WC3!
So for battle.net, definitely the right thing to do. Way to go Blizzard!
Putting all the teenagers who think soloing is gameplay on the same team for CounterStrike is a good thing. I think I played CStrike for about a month back in 2001, then I got fed up with all the teens and cheaters online.
Sounds like Blizzard just provided a great new way for people to grief. Get enough together and you can have Blizzard make the game not fun for you.
The cancel button is your friend. Do not hesitate to use it.
IANAL but that sort of "we can change this contract however and whenever we want without notifying you" clause would (should) never hold water in court.
Repeal the DMCA!
I play about a dozen WC III games a week and have encountered griefers on numerous occasions. It doesn't bother me so much when they are on the opposing team, but aggravates me to no end when they are on my team. Blizzard should not have a difficult time identifying the griefers since anyone that wants to report abuse can simply send a replay as evidence.
Now that I am above level 10, I encounter the griefers much more rarely as I am usually matched up with more serious players. However, in the lower levels I would probably encounter a griefer in 1 of every 5 games.
Look me up on BNET: Azeroth / Rusty.Cage
No Sig For You
I can understand not wanting people to mess up the ladders. So why not have ladder bans? There are systems for this that can work without keeping people off B.net as a whole.
I can understand wanting good players to be able to play with other good players. Which is why said people catch on and play private games with people they know.
What I don't understand is how Blizzard can keep doing things like this, just snapping its fingers and banning thousands of people. Do they really think that by getting rid of those who "don't play nice," those who do will spend enough money to make up for the lost customer base? Banning a huge sum of players on the off chance that other players will have a better time is a flawed business model, and no competent business would ever do it.
And if this trend continues, how long is it until Blizzard EULAs contain rules and guidelines on how you can play the game? How long is it until people who don't play along are just deleted?
Wouldn't it be nice if there was an alternate Battle.net clone for people who want to play on a huge network but don't want to deal with Blizzard's rules? You know, like bnetd.
Whoops.
It keeps happening, a few people keep griping, and the mindless Blizzard junkies who have become zealous followers of every game the company makes keep praising Blizz for allowing them to play with less people. It's bound to crash and burn eventually. Right?
Glog!
Called Greifers, these people usually tend to haunt MMORPGs but can be found in just about any game. They get bored with the "standard" gameplay, and so attempt to ruin the game for other players.
So, they're like Slashdot Trollers, Crap Flooders, and Karma Whores then.
Slashdot is jumping the shark. I'm just driving the boat.
I was one of the members of "scbackstab," a group that ran a website (www.scbackstab.com, doesn't exist anymore) where we joined 7v1comp games in starcraft, killed our own teammates, and posted screenshots of the funny reactions we got. I continued this trend in warcraft 3.
Thing is, blizzard was always FINE with it. Even since those early starcraft days. They even posted saying "it's not against the terms of agreement, so we aren't going to punish it" several times. Then, they suddenly banned several hundred people with no warning. It was two days AFTER the ban when they decided to tell everyone in that post that they weren't going to tolerate it anymore. It's like putting people in jail for something before it becomes illegal, totally unfair
OTOH, in ATITD there's a mechanic that the player base can use to deal with this though - laws. I seem to recall that the campfire grefing was worked around quite successfully by player-initiated action.
RTS games, for the most part, have no way for the players to affect that kind of change, so the developers may well need to step in.
I'm personally glad Blizzard did this. Well, provided that it's ladder only. Sometimes on the open rooms it's just too entertaining to pass up, especially games of hot-potato allies - every 10 minutes alliances rotate - I miss those good old days of backstabbing my buddies doing that in SC...
True enough, but can you honestly see someone suing blizz over this either?
Who knows... I've run into a few of them, and they claim it's more fun, or more strategic, or whatever. Or, like the guy above, they do it because they can see how people react.
I've also had the opposite happen... one of my teammates once tried to backstab us, failed (because he wasn't trying all that hard), then spent the rest of the game telling the enemy exactly where we were and what units we had. We still won the game, and as we got closer and closer to winning the backstabber got more and more furious with the other team. (He then left, so he didn't get a win for his effort.)
This is my sig. There are many others like it, but this one is mine.
Come on, this is America. Of course someone'll try to sue.
I agree with everything you said and think, but I have to cringe when I think of the number of replays they'll have to personally go though for this.
And then I applaud them all the more for it, though I pretty much never play anymore.
Actually, after seeing your post, I decided to check out the bNet Terms of Use. Basically, you're not allowed to be an asshole. A few things you can't do, copy-pasted:
"harass, threaten, stalk, embarrass, or cause distress, unwanted attention, or discomfort upon another user of Battle.net or other person or entity;"
"cheat during game play,"
"carry out any action with a disruptive effect, such as causing the screen to "scroll" faster than other users are able to type to it;"
"disrupt the normal flow of dialog in a chat room or otherwise act in a manner that negatively affects other users, individuals, or entities, including, but not limited to, posting "Spam" messages on Battle.net. "Spam" messages as used herein include, but are not limited to, any effort to use a computer or other electronic device to post an unauthorized and/or unsolicited advertisement to Battle.net;"
I'd say griefing is covered by both the first and second ones I listed...Also, it says that if you violate any of those rules, you can be immediately, without warning, banned, permanently or temporarily. Of course.
Heh...I like it.
yeah, but the game is purchased with the implied warranty that you'll be able to use it for multiplayer games on battle.net before you can even read the eula. And it's impossible to return any opened software for a refund. IANAL, but Legally, that's fucked up.
Repeal the DMCA!
I'd wager something similar could be said about nearly any software, really. It's fucked up logically, but I'm pretty sure it's cool legally. Silly system.
Besides, something makes me look a "terms of use" differently than a "license agreement." That's probably because a EULA means that you agree to certain truths on installing a piece of software (ie., we're spying on you now, and you like it!) while a ToU is really just a set of rules to follow.
like not knowing which units are good against the enemies units and getting blamed for losing.
I think more games need a simple, easy-to-use "teammates vote moron out" feature like SOCOM 2 on PS2. On some online PC shooter games, I've seen such features, but often they require some typed command at the console that most people never learn.
damn people who forget the i before e rule.
not enough protEIn in thEIr food i guess
bah!*@%!
Okay, I'll bite. You can easily ignore slashdot trolls, crap flooders or karma whores. They are merely irritating. Some trolls are even quite funny. :) People who cheat, basecamp, teamkill, greif/grief (sp?) and such, utterly ruin the fun for the real players.
Geek runner, motorcyclist and professional know-it-all
You buy the game, you CAN play online. You have to break the rules FIRST before you can't play online anymore.
but for the rules to be a valid reason for terminating your license, they would have to habve been publicly available to you BEFORE you baught the game, IMO.
Repeal the DMCA!
am i missing something here or could these grief players roleplaying an evil character? ok i admit that using a cheat is bad and not good. however using underhanded tactics and killing off your own team is well evil.
/. crowd is/was d&d players. i'm not sure how many of them played evil characters. i was one who did and at the risk of getting punched out for killing off our own party we didn't but that didn't stop any of my characters from plotting to do it. if any of you got along nice and did nice things, you were good even if you said your alignment is evil.
/. or something.
i know a lot of the
so in essence, minus the cheating, this is what these people are doing. i've found that a lot of people on the servers have no clue about what playing an evil character is like. i mentioned it to a friend when he played everquest. someone would lead people somewhere and they'd die, he'd bitch about it and i told him they were playing an evil character.
so here's a quick help on how to spot an evil character
no an evil character is not going to give you an item back
an evil character might help you if he need something out of you
an evil character won't think twice about killing you off, so stay useful
an evil character will lead you somewhere to get killed so they can loot you
i know it's not nice, hence being evil, but you can't expect everyone to act all nice, especially in a fantasy world, if you don't like it, leave the game, turn off your computer, walk away, go read
Since you can still play WC3 multiplayer if you're banned, I don't see any problem with the terms.
He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
While you can craete multiple accounts, you only have one CD-key. Blizzard doesn't ban accounts, they ban this Key, effectivly making the cd single player/LAN only.
face the world with eyes of fire.
Thanks for talking out of your ass, AC. I didn't state that "all CStrike players are bratty teens who don't understand what teamplay is", or that "all teens on CStrike are cheaters". I just said that playing with the certain % of spoiled brats who like to solo ruins the game. So next time you jump to conclusions, and call me a racist, think and start talking with your mouth and not your ass.
then I got fed up with all the teens and cheaters online.
Having the 'and' between teens and cheaters denotes the two being seperate. "The teens who think soloing..." refers to a specific group of teens.