Half-Life 2 Targeted for Summer Release
Gudlyf writes "According to CNN Money, Valve's director of marketing Doug Lombardi announced that the company is 'currently targeting this summer for the completion of Half-Life 2'. From the article: 'Valve does not plan to reveal any additional information until the time surrounding the E3 trade show, where the game will once again be shown this year. E3 will be held in Los Angeles May 12-14.'" The game was delayed following a previously covered code leak, and the article also notes: "Arkane Studios, an independent French developer that created the critically-acclaimed role-playing game 'Arx Fatalis,' has licensed [Half-Life 2's Source engine] for a forthcoming title [as has Troika's Vampire: The Masquerade - Bloodlines]."
So, does this mean that halfway to summer, it will get delayed again? And then half way to the new date, a new delay? And half way to that date....
Who knew Half-Life was the estimated time to release?
...DOOM.
With updated source code available, plenty of improvements, and lots of ways to create your own maps, there's plenty to do before HL2 comes out!
The Army reading list
will there be a Linux version finally? (perhaps that could be some of the mystery?)
I would buy it, if it was out for Linux.
CB
free ipod and free gmail!
But wasn't it released already?
taken! (by Davidleeroth) Thanks Bingo Foo!
valvetime("Summer 2004") = "Winter 2005"
Everyday You see me is the worst day of my life -Office Space
Half-Life has had one of the longest lives (in terms of popularity) of any video game. I have gone back and played it (the single play) many times, and still do, and the game is from 1998. It is a timeless classic, and its modability has kept its multiplayer alive with CS and Firearms. Most people who actually know something about gaming would say this is the best game ever made.
For those who haven't seen the video, check it out here: http://www.gametrailers.com/gt_vault/t_halflife2_v ol1.wmv
"If it has screws, it was meant to be taken apart."
Here's an article on 64bit HL2
" We have learned today from AMD and confirmed with Valve here at E3 that there will be a x86-64 port of the Half Life 2 client. This is in addition to the x86-64 port of the Counterstrike server that will be available soon. We saw the Half Life 2 demonstration and it looked amazing."
The path I walk alone is endlessly long.
30 minutes by bike, 15 by bus.
Thank god this was pushed back from it's previous release dates... now I might actually pass this semester.
[SIG] It's like putting a moose in the blender -- a recipe for disaster!
I would have more respect for Valve if they just came right out and said "listen, we are running behind. The game won't be out for a few more months." Instead they try to blame it on the source code leak. Sorry, I don't buy it.
I always save my last mod point to mod up a good troll. You people are too serious.
I have a friend who upgraded from a windows machine to a G5 and the only thing he really misses is Counter Strike. ...and two mouse buttons!
Don't they realize how difficult it is to get two weeks off from work starting on an unspecified date sometime in the "summer"?
Well..at least Steam will be well de-bugged and working correctly by the time it comes out. With the way steam was rolled out, nobody would of been able to download Half-Life 2 even if did come out.
You don't send the client information that they don't need (say, the position of players that they can't see)
And then you fend off the complaints of all your customers who notice that when someone comes around a corner in your competitors games, they can be seen smoothly running into view, whereas when someone comes around a corner in your game they instantly "blink" into position a fraction of a second later when the server has made sure that yes, you really can see them. Avoiding this doesn't mean your server has to send every player the location of every other player, but just sending clients the locations of enemies they might see soon would be enough to let cheaters get in the first shot in many confrontations.
and you check to make sure the returned data is sane (for example, the player is traveling on foot more slowly than 200mph, the player isn't walking through solid obstacles, etc.
Good advice, but it seems to have already been taken on the FPS games I've played. Did Half Life 1 really allow cheats like this without a modified server?
That is not how I remember it. Wallhacking, which as I understand it is a driver issue that is very difficult to code against, and speed cheats, which were defeated shortly after they appeared, appeared long before CS went to retail. The only real cure for cheaters was active server moderators. Still is. Server mods, which owe their existance to the open source, could discourage certain kinds of griefing and cheating, but there is no substitute for a good moderator.
Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.