Half-Life 2 Targeted for Summer Release
Gudlyf writes "According to CNN Money, Valve's director of marketing Doug Lombardi announced that the company is 'currently targeting this summer for the completion of Half-Life 2'. From the article: 'Valve does not plan to reveal any additional information until the time surrounding the E3 trade show, where the game will once again be shown this year. E3 will be held in Los Angeles May 12-14.'" The game was delayed following a previously covered code leak, and the article also notes: "Arkane Studios, an independent French developer that created the critically-acclaimed role-playing game 'Arx Fatalis,' has licensed [Half-Life 2's Source engine] for a forthcoming title [as has Troika's Vampire: The Masquerade - Bloodlines]."
So, does this mean that halfway to summer, it will get delayed again? And then half way to the new date, a new delay? And half way to that date....
Who knew Half-Life was the estimated time to release?
...DOOM.
With updated source code available, plenty of improvements, and lots of ways to create your own maps, there's plenty to do before HL2 comes out!
The Army reading list
will there be a Linux version finally? (perhaps that could be some of the mystery?)
I would buy it, if it was out for Linux.
CB
free ipod and free gmail!
Personally, I'm holding out for the Half Life 2/Duke Nukem Forever bundle pack.
But wasn't it released already?
taken! (by Davidleeroth) Thanks Bingo Foo!
Didnt Valve announce that they were going to release HL2 in february instead of december because of the source code leak? So what happened to change the release date to 'somewhere in the summer'?
Or was the leak just a nice excuse for the clueless managers who wanted
game shipped around the Christmas shopping spree?
source engine engine? Did they actually license a programmer?
-Charles
Learning HOW to think is more important than learning WHAT to think.
valvetime("Summer 2004") = "Winter 2005"
Everyday You see me is the worst day of my life -Office Space
Remember how many cheats were written and used for Half Life, Counter-Strike, etc -- and that source was closed?
:(
Just imagine how much more the Half Life 2 and the Counter-Strike port of it will suck *this time* now that the source code had been leaked. This thing is going to be miserable to play online.
... what, two more GPU revisions? This wont tax anything by the time it comes out!
Half-Life has had one of the longest lives (in terms of popularity) of any video game. I have gone back and played it (the single play) many times, and still do, and the game is from 1998. It is a timeless classic, and its modability has kept its multiplayer alive with CS and Firearms. Most people who actually know something about gaming would say this is the best game ever made.
For those who haven't seen the video, check it out here: http://www.gametrailers.com/gt_vault/t_halflife2_v ol1.wmv
"If it has screws, it was meant to be taken apart."
If E3 this year is anything like last year's, remember the fact that Vampire uses the same engine.
The queue for Halflife was crazy, stretching around the booth and back again. Vampire on the other hand had hardly anyone interested in it. Knowing it was the same engine, I got about an hour with the guys, going wherever I wanted in the game, getting every last question I could think of answered - while the people who queued for twice as long for the H2 demo got a fraction of that.
Here's an article on 64bit HL2
" We have learned today from AMD and confirmed with Valve here at E3 that there will be a x86-64 port of the Half Life 2 client. This is in addition to the x86-64 port of the Counterstrike server that will be available soon. We saw the Half Life 2 demonstration and it looked amazing."
The path I walk alone is endlessly long.
30 minutes by bike, 15 by bus.
Thank god this was pushed back from it's previous release dates... now I might actually pass this semester.
[SIG] It's like putting a moose in the blender -- a recipe for disaster!
No, the stollen code was seriously incomplete. What was hijacked from Valve has no real bearing on what the state of the game is, was, or shall be.
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
I would have more respect for Valve if they just came right out and said "listen, we are running behind. The game won't be out for a few more months." Instead they try to blame it on the source code leak. Sorry, I don't buy it.
I always save my last mod point to mod up a good troll. You people are too serious.
what they couldnt find it on an irc bot ?
:-P
It is the Half Life Two engine. It was made to run Half Life Two. It was devloped by Valve, the people makeing Half Life Two.
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
I have a friend who upgraded from a windows machine to a G5 and the only thing he really misses is Counter Strike. ...and two mouse buttons!
Don't they realize how difficult it is to get two weeks off from work starting on an unspecified date sometime in the "summer"?
well, considering how bad valve's profits were last year, i don't think they can afford to delay this game much longer
--They say only a fool looks at the finger pointing to the sky...
Well, it is down here anyway.
Why does everyone assume we all live in the northen hemisphere?
Yeah, I was really impressed with the videos from the previous e3, and even though its been more than a long time they really don't need to rush it. Especially since the single player story mode will be the meat of it. If it was another deathmatch fps I'd expect them to push it out and patch it and such, but when it gets released, I want to play it straight through, completed. So, I think it's unfair to expect them to be expected to get it done ahead of when they think it should be done. I also have to tell myself it will be worth it, theyre doing some really impressive work, or so it would seem.
The "simple" theft of the source code is not the reason to the extended delay, its simply that they where just not finished and have required this much more time to get it to a release state. Securing the network code or even outright changing it would only require a couple months at most to fix to prevent cheaters; so that option is not valid either. I think they screwed up on stating the release date and this was an excuse that would satisfy reporters.
An optimist believes we live in the best world possible; a pessimist fears this is true.
There is plenty of clean up from MyDoom still to do. Or did you mean the game....
From excellent karma to terible karma with a single +5 funny post...
Well..at least Steam will be well de-bugged and working correctly by the time it comes out. With the way steam was rolled out, nobody would of been able to download Half-Life 2 even if did come out.
will I be able to buy this bundled with Duke Nukem forever on Amazon? Also are we talking summer 2005 or 06?
Jonathanjk.com
The original HL is incredible work--nobody will deny that. The net play was nothing short of impressive across the board and it only got more enjoyable as follow-on additions came out.
So, like any sequel, it's to be determined if they're riding on the value earned by the original half-life name. This, to me, raises the repeated issue of the nature of first-person gaming improvements. For me (and prolly for most ppl here), the fun of HL1 was in plot solo-play elements, well-done net play, and a decent 3D experience Note I said "decent", not outstanding--we enjoy games ultimately because of non-graphical related quality. We've all played Zelda in the original Nintendo--it was incredibly done. How much "better" would HL1 or Zelda be with twice the graphical quality? I'd argue not much. The real innovations are in anything but graphics. How about Starcraft? Anyone here thing WC3 is a major leap over Starcraft (other than basic visual/GUI/resolution improvements)?
I guess I'm just saying that in the realm of professional games, non-graphical innovations are what make the game. These modern game companies have a real challenge ahead of them.
G-Force music visualization
That's what I get for trying to crack a funny. There are too many over-zealous, angry people with mod points, today. ;-)
Something weird happened with the port of that game. It was being done years ago, and then the project was canned.
Since then Sierra games have been nonexistent on the Mac. Why? Who knows. Sierra is probably reluctant to hand their games over to third party developers.
"Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
I believe it was around Sept. 20th when Valve and Vivendi admitted that the release was going to be delayed. A few days after that the source was leaked and everyone jumped on that bandwagon. It's know come to light in several HL2 forums that the AI was incomplete and several levels weren't right.
HL2 is an ambitious game and a lot of work goes into creating a AAA title. To have it delayed doesn't surprise me in the least. To blame it all on the source leak is unfair. Valve just didn't make their milestone dates, plain and simple.
I'm actually more excited to hear that the Arx Fatalis guys are using the source engine than Troika or even Valve.
I'm not a big fan of fps games, and Troika have really failed to deliver with their other games in my opinion. They can only trade under the grace of having worked on Fallout for so long.
Arx Fatalis was a diamond in the rough though. A trip into a atmospheric gameworld with some oldskool crpg details that developers seem to forget about these days. I'd like to see what they could do with more experience and a great engine.
Perhaps we should put this on the list under "Duke Nukem Forever"?
I upgraded my existing machine with a GF FX5950 - mostly so I could play with this game. But with the leaked art of Quake IV and the impending release (eventually) of Doom III and HL2, I'm already saving to build a machine just for gaming. Quad Raptors in Raid-0 with a motherboard full of ram, at 26 years old - this is likely to be the last time I can justify dropping a few grand on building a machine. I play games less and less now, due to work, and friends. Still I keep buying tech toys - rarely for a true need, mostly for the compulsory instinct to buy new toys.
I don't go out to eat, I'd rather cook at home - it's healthier and leaves more money for toys. I'm an IT guy, and frankly I love my job - don't really feel the need for a vacation very often (and I have over 2 weeks vacation left over from last year to prove this), even when it's busy and I put in the occasional 24 hour shift - I don't really mind - just need sleep. My social life and sleep patterns have never been any good, and I usually sleep between 2am and 7am. It's a habit I started back in the early 90's while dialup BBS's kept me up all night. My friends think I'm crazy for opting to spend my nights at home online and alone - instead of out at the bar or club. But for me, I'd rather read a book, watch some TV, and run on the treadmill. I'd rather work under the hood of a car with my friends then sit on the couch or in some bar watching sports. I find little in common with the average people I meet at bars and clubs. I've got a string of short relationships behind me, and I'm just not in the mood for more of the same. My money is saved for tech toys, and the occasional roadtrip/vacation with friends.
Does this sound familiar to anyone else?
While that's all nice. I think it's the server that gains the most from being ported to 64bits anb taking advangtage of oodles more memory.
Although there are no benchmarks to say either way, I don't think that a 64bit client would see that much faster execution. Now a x86-64 client optimized for 3dNow2(or whatever is in the AMD Chip) instructions would see some nice speedups.
-- taking over the world, we are.
I just finished putting together my new system so I'd be able to enjoy the next generation of games.
Part of my shiny new System was a ATI 9800 XT graphics card.
I mean yes it was a little pricy but how could I pass it up - it comes with a coupon for a free copy of Half Life 2.
Woot, yes Sir! Hundred of dollars later I'm the proud owner of vaper-ware.
But I BELIEVE... oh yes, Half Life 2 will come out (some day) and my rash buying decisions will be redeemed in the eyes of my fellow games.
You'll see, the day it ships I'll be getting my free half life 2 via Steam... Oh, &$*@#.
It's a conspiracy and a half, there was no code stolen. The reasons why it was delayed.
1.) The game is waiting longer, so the video card prices will drop lower. Same with CPU prices really.
2.) There are too many bugs anyways, so they need time to fix it.
3.) They need to test how mods fit into the out-of-the-box engine.
4.) They don't want it available in Christmas 2003, cause a million deals later, this will have this game selling for $29.99 by Christmas day.
5.) Directx9a and 9b caused a lot of confusion in 2003. Not the best time to launch a game that tests the water.
That is not how I remember it. Wallhacking, which as I understand it is a driver issue that is very difficult to code against, and speed cheats, which were defeated shortly after they appeared, appeared long before CS went to retail. The only real cure for cheaters was active server moderators. Still is. Server mods, which owe their existance to the open source, could discourage certain kinds of griefing and cheating, but there is no substitute for a good moderator.
Don't moderate flamebait as Troll. Know the difference or you will be Meta-moderated.
That version of Wine is gone, and from the comments in the thread it looks like it was very old too.
Darwine looks pretty interesting though. If only my MacOS X coding skills were more up to par.
This one is "the game that liscensed the Thief title". It's not being produced by the guys at Looking Glass studios, because Looking Glass no longer exists. Don't expect it to have anything to do with the other Thief games.
Far from it. The code that was leaked is chock-FULL of *HACK-HACK*'s and *TODO*'s. Granted, 5 months after the game's initial planned release date, I'd hope that it looks at least a little bit better, but calling the leaked code near perfect is more than a bit rose-colored-glass.
/usr/src/linux-of-choice -name '*.[ch]' -exec grep -i hack '{}' \; /usr/src/linux simlink btw). .. massive hitcount :)
I can guarantee* that many finished perfectly running apps you use are full of *HACK-HACK*'s and *TODO's*
The code ran fine, so I don't care how it looks.
And the occasional bug and crash could've easily been fixed in 5 months.
*For fun try a:
find
On the Linux kernel (doesn't work with
The same with todo
The path I walk alone is endlessly long.
30 minutes by bike, 15 by bus.
No! The game was delayed because the GAME WAS NOT DONE. Come on people! Do some reading and digging before you post shit about Valve/HL2. I know not everyone can be an expert on the Valve code-theft scandal, but I'm tired of reading the same old story with the same old misinformation. I wish Valve would fess-up to the fact that they were either:
A) Going to ship a basically unfinished game and use the masses as beta-testers (maybe even alpha!)
B) Just keep silently delaying it without further explanation.
C) Pull a Duke-Nukem Forever "When it's done" stance.
Unfortunately they don't (and according to a source at Valve, won't) make a FreeBSD server binary, so my dual opteron server is sitting struggling running the 32-bit linux version of CS under emulation.
Niiiiiiiice.... not.