Uru Live Cancelled, Expansion Packs Promised
Datasage writes "Announced today on the UbiSoft community boards. Uru Live, the online part of Cyan's PC title Uru: Ages Beyond Myst, will be closing down. They were not able to get enough subscribers (even within the free Beta) to sustain the world. Instead Cyan has refocused its efforts, and will be putting out expansion packs for Uru, the first of which, due out a couple months, will be freely downloadable." Andrew Plotkin has written an informative FAQ regarding Uru Live, explaining the now defunct collaborative online part of this single-player PC game from the Myst creators.
Had anyone here ever heard of this product? The head line should have read:
Product nobody heard of gets cancelled because nobody knows about it
There's this thing callled "advertisements" that let consumers know about products. I have never seen a single ad or article about anything to do with a version of Myst that has an online component.
Ubisoft ought to consider opening the source of the online component. Open source MMORPG's (or MUD's anyway) have been around forever. It would be cool to see what a few thousand of us could come up with.
The difference between stupidity and genius is that genius has its limits.
Maybe they should have waited to release it before it got out of beta, or made the "Prolouge" or in other words player's beta non laggy and such.
Life's a bitch, then she kills you.
You can probably tell I'm a raving Cyan fan, and this is a crying shame. The game could have taken off, if they got through the technical problems -- it would have been a slow process certainly, as word got around what they were building. There must have been far more planned than the beta/Prologue phase could show off.
But it's hard to argue when the guy with the wallet says he's tired of the money drain. Sigh.
--Andrew Plotkin
Ok, while I applaud Cyan Worlds/Ubisoft for making the bold attempt to take Myst to the Internet, who in their right mind would've thought it would've worked...?
1) The Myst series has been and will probably remain a series for the casual player. A lot of people who are turned off by the blood and action of fast paced FPS and involving RPGS and RTSes typically enjoy Myst.
2) People aren't going to pay for a service that they won't make use of.
3) Casual gamers don't usually have a whole lot of time to commit to a game for an extended period of time.
4) Since the user base for the Myst series isn't "hard-core" they most likely will not have the time to justify for paying for something like Uru (which was to ultimately become a pay-for service)
5) Finally, think about it. Myst by myself is cool. Myst with other people no longer sounds like a game anymore? How would puzzles work? What would be the objective of the persistant world? What are people supposed to be doing in this game?
When you think about it that way. Would you honestly want to pay to play what would most likely become a 3D chat room? (Granted that MMORPGs seem that way sometimes, but the Myst franchise does not lend itself to an MMORPG easily)
If they had gone through and done something like Battle.net with this (where the service is free), then maybe it would've worked. But I know if I buy a single-player game, the multiplayer had better be free.
Maybe if Ubisoft/Cyan had did this as a free online thing, maybe it would've ended up doing better. I really can't say though.
Insert Sig Here
"It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
I played through the single player part of URU. It was an excerize in frustration, the game controls are absolutely shocking. Making it 3d world is great - yay - woohoo! Trying to move your character around in that 3d world is frustrating at best - and at it's worse well, fuck this, let's play sommit else. Also played URU Live. Same control issues, but add to that painfully slow and buggy servers to deal with. Cyan won't be getting any money off me for expansion packs, not when the basic game is so severly (for lack of a better word) fucked. Cheers, Hose.
Well i dont want to stereotype here, but i would have played extensively had they had a macintosh version. Myst has always been cerebral, and with all the 'twitchy' games out there for windows in retrospect it seems to have been doomed to failure.
Perhaps they messed up their signup system or something.
I applied to get into the Beta months ago and was never accepted (not a peep).
Huh?
/..sig file not found - permission denied.
Here's my response to just about everything that's going to be posted here:
1) Myst sucks, why would anyone pay for an online version?
Everyone has different tastes. Just because I think that 90% of the shows on TV are crap, doesn't mean that there aren't millions of people that watch them. The Myst series has millions of die-hard fans, and they are the major portion of the target audience here.
2) They were doing just fine up until Myst 3. That game was buggy as hell. Why would I pay for anything else they made?
Myst 3 wasn't created by Cyan. It was created by Presto Studios. And while the initial release of the game was riddled with bugs, the patched game is one of the most beautiful and well-done adventure games out there. If you don't agree, then you're just one of the people that disagrees. Like I said in #1, people have different tastes.
3) I was in the beta/I already own it. It's buggy as hell.
You're right, it is very buggy. Ubisoft, like 99% of video game publishers, pushed the product out into the market before it was finished. And now Cyan is scrambling to catch up. Unfortunately, it just wasn't good enough to support the online version.
4) The whole idea of the game is broken. It's just a pretty chat room.
Anyone who says this hasn't even seen the game. Aside from the single-player version, you can play with your friends online. Future expansions were going to include puzzles that would require more than one person to solve (easily). The built-in voice chat, while broken at this time, worked great during the beta, and really made you feel like you were there with the other people.
5) Myst is just for people who can't take REAL games like FPS and RTS.
Wrong. Find me a Myst fan who just sits around staring at their computer screen waiting for the next one to come out. These people are GAMERS, they just have a slightly different taste than your average CS-junkie or Evercracker.
It is a simple case of economics. If there aren't X number of customers Cyan couldn't cover the burn rate of Y. If you aren't making enough money, isn't it better to change early, instead of going [url=http://www.enron.com/]bankrupt[/url]?
That makes me a moron?
I am afraid you should stop speaking out of your ass now. If you looked at the auctual use of in-game bandwidth, URU uses signifigantly less than most common First Person Shooters. I should know, I wrote an Ethereal plugin while I worked at Cyan. This plugin would disect our own protcol. We closely examined every byte that is sent over the network.
The True cause of the lag lies mostly with the Client. Improvements to this were being made. But since the online part of URU has been stopped, they will never see the light of day.
URU Might of come before its time, and I am deeply saddened to see a project I worked on go down this path.
-Paul Querna
Here's some '80s Zeitgeist for all my all homies back in the day, who like me wasted too much time in fronmt of the TV:
Sit Ubu, Sit!
Opinions on the Twiddler2 hand-held keyboard?
Maybe, just maybe, whenever you release a game that's billed as online, the customer shouldn't have to wait a week to play it...um...online. Just an idea Ubisoft.
which is a shame because Uru/Myst is the only monthly charge game I've ever been interested in playing.
I'm only one person so my $$ wouldn't do much, but the fact that they left out an entire game community (Mac gamers) that tends to enjoy more the Myst style gaming experience was a real shotgun-to-the-foot kind of mistake.
your an idiot.
do you even own the game?
this game uses... NO BANDWIDTH.
the fact that it needs to be on a broadband connection is due to content download, not because it chews bandwidth, you idiot.
this game uses almost nothing! stop talking out of the side of your neck!
if anyone is to blame, its ubisoft. they are imcompetant assholes to say the least.
if there was any server issues, or inadequate bandwidth, it was their fault. keep in mind cyan didnt run the servers, ubi did.
blame them for the problems, dont flame the developers. they did their best against the bunch of idiots that ran the servers.
They certainly could have had one more paying subscriber if it hadn't been Windows-only: me.
I see that they've now started the Mac version of Uru. Bittersweet news.
GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
I felt there were a few issues with the service. Yes I realize that it was a BETA, so the service may not have been complete.
The prior games did not have most of these issues, obviously because it was not online. The lack of a compelling reason to play was a big thing for me. This is why I did not buy the game.
Other issues I saw with the online version is that in order to play with others, you had to go to the age solo, then share the age linking book. This seems an odd way to implement multiplayer interaction.
Then there was a compelling reason to not share your age because the other person could come in and solve the puzzles for you, whether you wanted them to or not. I can just see the guy with the strategy guide coming in to solve a puzzle for me with out giving me the chance to solve the puzzle.
Also some of the puzzles were exceedingly difficult. Lack of "hands" was a problem at times.
I am a Myst fan, and I refused to purchase the game, and if someone gave it to me, I would not pay for an online service unless the value was worth the cost. In my opinion the online service was NOT worth the cost in the state it was in at the end of the BETA test. Not to mention this was the only application that caused my 256MB XP machine to increase the size of the cache file.
You can lose something that is loose, so tighten the loose item so you don't lose it.
From the accounts I have read, it seemed like the problem with the game was it provided no compelling content for the online gamer.
That is, it was basically a single player game that happened to have other people running around in it. That's not compelling, that just MMO tacked on to a single player game.
Was because I couldn't get it to run under WineX. I bought the game & planned on subscribing, but when I couldn't run it...
Also around that time my M$ Windows partition ate itself for the umpteenth time, and I decided to stop dual-booting. Not worth the pain. So no I couldn't just reboot into Windows.
Join moola.com, play games to earn money.
The first time I tried to play it I got the BSOD. I don't give programs a second chance once they do that. Period.
I seriously thought about buying this game, but didn't because I didn't have the required broadband spec. I know complaining about high specs is fruitless, but there's still a huge % of us on dial-up, and i can play plenty of other online games with no problems.
I'm not sure which PC Gamer you're referring to, but the UK edition panned the game with 33%. My own experience bears this out; the opening scene where you cross a desert to meet a stranger outside his caravan is quite well-done - cinematic and enigmatic. Then it all goes pear-shaped as you try to manoeuvre your character around a chasm, continuously falling off ledges and bridges as you try in vain to find an object that f**king does something. After several minutes of this, I uninstalled the demo and went back to playing "Deus Ex".
P.
netcode isnt all bandwidth moron... the serverside code just plain sucked. The servers couldnt handle the load of everything that was going on in the game with the players...
the US one raved about it, gave it adv. game of the year and a 91%