Slashdot Mirror


Mac Version Of Halo Exemplifies Piracy Problem?

An anonymous reader writes "MacSoft takes popular games and ports them to the Macintosh for all the Mac users to enjoy, but according to a TwinCities.com article, apparently there are far more users pirating Mac Halo than actually buying it A MacSoft spokesman 'didn't release sales figures [for Halo] but said illegal downloads number at least in the hundreds of thousands.'" The article uses this specific game to discuss how PC and Mac publishers are "...making gamers enter special codes, authenticate themselves online and jump through more hoops." It ends by describing the pain of the developer in seeing their title pirated: "It was a dagger in the hearts of guys who worked 12 to 14 hours a day [on Halo]... We're on an emotional high, and it all comes crashing down."

58 of 266 comments (clear)

  1. Hundreds of thousands?? by Gr33nNight · · Score: 5, Funny

    but said illegal downloads number at least in the hundreds of thousands.

    There are over a hundred thousand mac gamers?!?

    (disclamer: this is a joke, i own a mac :)

    1. Re:Hundreds of thousands?? by GizmoS · · Score: 4, Interesting
      It's cheaper to buy an Xbox ($179) and Halo ($29) than to try to upgrade a mac via combinations of hardware and software to get Halo to run well.

      Heck- it's cheaper to buy a PC clone at $400+ than to try to get Halo to run well on a Mac.

      I have a 17" iMac G4/800 with 1GB of ram- this system will not upgrade "officially" much beyond this configuration. This system is 14 months old. It will not run any of the FPS PC ports from the past 2 years with an acceptible frame rate (including Wolfenstien, Jedi Knight II, and No One Lives For Ever.). I am not complaining about the inevitable obsolecence- it's the price curv between x86 hardware and Apple's.

      There is clearly a lot of polish and pazaz that goes into Mac systems. There is some bleeding edge risks too. There is, even with budget macs, no way to compare their performacne to PC counterparts at half the price. x86 beats the Mac hands down in budget power.

      While MacPlay and similar companies make bank on game-desperate mac owners trying to keep up with the PC market, it's disgusting to me. I bought NOLF for $49 when the PC version was $20 and the sequel, NOLF2, was $39 (and most retailers bundled the original in for free with NOLF2).

      I am done investing in Mac games. I'd rather put the budget towards Linux x86 as a gaming platform where many development houses are doing parallel development on Win32 and Linux instead of porting. It may lack polish, but at least I'd get more from my hardware investment.

      I don't condone the raping of intellectual property- but just the same, in NY state it's practically impossible to return software. At $50 a title, the gamble is too high on the Mac platform. I'd rather go without or choose a platform alternative.

      I am fortunate in that I have an Xbox, Linux and Win32 hosts here to kick around with. I find that I do most of my gaming these days (as little as I can game these days) on the Xbox. I can rent titles before I buy them to see that I am getting what I expect. I just drop in the disk, fire up XBOX live, and embarass myself publicly. On Win32 or Linux I spent more time updating drivers and other code and tweaking the system than actually gaming. The console (xbox, ps2, whaterver) just smokes the Mac for most action games, and it's hard to say that the Mac has more variety than today's consoles for most game genres.

    2. Re:Hundreds of thousands?? by DrEldarion · · Score: 5, Funny

      It actually breaks down like this:

      15,000 people downloading it 5 times each in order to make it seem like there are actually mac gamers out there.
      15,000 sympathy downloads from PC users
      10,000 people downloading the game accidentally on Kazaa when they clicked the wrong file while trying to download videos of Janet Jackson's breast.

    3. Re:Hundreds of thousands?? by Arkham · · Score: 2, Interesting

      The thing is, some of us are not debating Mac vs. something else for gaming.

      I bought a Dual 2GHz G5 with a Radeon 9800 Pro and 1GB of RAM. I did not buy it to play games, but to do work at which the Macintosh excels (Java development, video editing, etc). However, since I have such a spiffy Mac, why not play games on it?

      For this reason, I buy Mac games, because I have a Mac and I don't have a console. I don't really need a console though -- I have a great gaming machine in the Mac. I could buy a console, or a cheap PC, and play games on them, but why? The Mac has all the good games now, or at least enough to keep me busy. My games folder contains:

      Aliens vs. Predator II
      4x4 Evolution 2
      Wolfenstein
      UT 2003
      Tony Hawk's Pro Skater 4
      Tiger Woods 2003
      Soldier of Fortune II
      Myth II
      Medal of Honor
      Max Payne
      MacMAME
      Jedi Knight II
      Jedi Academy
      Halo
      Quake3
      OIDS.X
      No One Lives Forever
      Myth TFL
      America's Army
      Fallout 2
      Giants

      There are a dozen others that I will buy when I tire of these. What more does a casual gamer need?

      --
      - Vincit qui patitur.
    4. Re:Hundreds of thousands?? by MalleusEBHC · · Score: 4, Interesting

      I have a 17" iMac G4/800 with 1GB of ram- this system will not upgrade "officially" much beyond this configuration. This system is 14 months old. It will not run any of the FPS PC ports from the past 2 years with an acceptible frame rate (including Wolfenstien, Jedi Knight II, and No One Lives For Ever.). I am not complaining about the inevitable obsolecence- it's the price curv between x86 hardware and Apple's.

      I call bull. While I upgraded last fall to a Dual 2 GHz G5 with a Radeon 9800, before that I gamed constantly on my 450 MHz G4 Cube with a Rage 128. One of the games I played the most was Jedi Knight II, and my Cube handled it easily. I also played Ghost Recon extensively, and rarely would I run into having too low frame rates. Sure you won't be able to play them with graphics settings at the highest, but a year+ old iMac is not meant to be an awesome gaming machine.

    5. Re:Hundreds of thousands?? by GizmoS · · Score: 4, Insightful
      I think you point out something interesting- that frame rates at specific resolutions and other metrics boil down to the fact that gaming performance is subjective. What I may consider a reasonable frame rate at a reasonable resolution for a fixed resolution flat-panel (such as the iMac's included display) may not be attainable on my configuration. Just the same, the performance you saw and the gaming experience you had on the G4 might have been acceptible to you. Have you gone back to gaming on the G4 since getting your dual G5?

      My expectations are tainted by my experiences on more open hardware platforms such as the x86 provides. These games under windows perform significantly better on hardware costing half as much- that was my gist. It is a question of the econmomics of that performance.

      Obviosuly, if your needs or desires bring you to a specific platform, you play the cards you are dealt.

    6. Re:Hundreds of thousands?? by Finque · · Score: 2, Insightful
      I'm with Malleus here. I currently own a G4/450 with a Radeon 8500. Halo is definitely a stretch of my computer's abilities, but as long as I don't care about bells and whistles - I don't - I can play it just fine.

      Likewise, JK2 and JKA both run well on my machine, with only a few hiccups noticeable, and then only in very demanding areas. A computer with more RAM (I've only 768) and a faster clock speed will handle all of these games much better than mine.

      Hell, if you wanted to be able to game on your computer, what were you thinking when you bought an iMac?

    7. Re:Hundreds of thousands?? by drinkypoo · · Score: 2, Insightful

      I tried halo on my PC. It was a crashy, crappy piece of shit. I have no idea how many times I had to ssh into my PC (using cygwin) and use sysinternals' pslist/pskill to get control of my system back. When even Microsoft can't get a Microsoft game working on a Microsoft OS (XP) you know something is wrong. One assumes that they somehow broke it when they ported it from PC to Xbox, and then back to PC.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  2. But not all *keep* it... by jokell82 · · Score: 4, Interesting

    I have not downloaded Halo (mostly because there's not a snowballs chance in hell it'll run on my iBook 700), but my friend did. He has a TiBook 1Ghz, and it runs EXTREMELY slow. He had to put it on the lowest resolution possible to even make it playable. But even then the game slows to a halt when there's any kind of action going on... Needless to say he quickly deleted it.

    Now come on, this computer is less than a year old and yet it wont play a game that was made a few years ago. I wonder if it'll even run on the latest G4 desktops (I'm sure it flies on the G5). This is pretty unacceptable in my opinion.

    I'm willing to bet that a lot of people were in the same boat as my friend: pirated it to try it and found out it ran as slow as molasses - then quickly deleted it.

    --
    I dunno who it is
    but it prolly is fhqwhgads.
    1. Re:But not all *keep* it... by Xzzy · · Score: 4, Informative

      > Now come on, this computer is less than a year old
      > and yet it wont play a game that was made a few
      > years ago.

      But it wasn't made a few years ago. Sure, it released on the xbox a ways back, but as far as your mac is concerned it's a brand new cutting edge game.

      It has rendering features that prior to the mac/pc release, did not exist in any other game. It uses features that Doom3 and HL2 are heavily reliant on.. neither of which you can buy yet.

      That's not to say there aren't some speed issues, the next update of PC Halo promises some real advances in efficiency. But mac/pc Halo is only an "old" game by virtue of it's artistic content.

    2. Re:But not all *keep* it... by iwadasn · · Score: 3, Informative


      Here's my take on this matter....

      Most mac games are vastly inferior to their windows counterparts, at least as far as performance goes. Sim City 4 runs better on my girlfriend's year and a half old laptop than it does on my G5, and that's just completely unacceptable (not that it's that bad on the G5 though). There is no way on earth that her laptop has even half the horsepower of my G5, in any subsystem, so clearly maxis just slapped together a half assed mac version and kicked it out the door.

      Basically, my advice to those out there looking for mac games is to look no further than Blizzard. Get anything else, and it'll probably be way too slow. Actually, any game that is released simultaniously on mac and PC will be ok, but anything that goes through a long porting process, don't waste your time, it's going to suck.

      Here's another example, Tropico. The performance of tropico (under OS 9 or OS X) is terrible beyond words. The game hangs at the slightest provocation, and horribly crashes OS X ALL THE TIME. In fact, with 10.3.2 it crashes the OS so badly every time you start it up that you can't get back to the desktop, it somehow corrupts the video system, so though the rest of the computer (the BSD part) continues to run correctly, you can't see anything on the monitor even after quitting the game.

      All I have to say is let the buyer beware. And in addition, we really need reviewers who can bring themselves to comment on HORRIBLE stability bugs. I always read the reviews before getting a game, and they never mention bugs, even if the game is so buggy that it doesn't hardly run, the reviewer will never mention that little tidbit. Don't you think that is maybe more relevant than anything else?

    3. Re:But not all *keep* it... by gl4ss · · Score: 2, Interesting

      it's not that hot, all of that has been done before. not that many even CARE about those effects anyways.

      the levels itself are what I care about, they're a prime example of why xbox should have had more than 64mb of memory.. those shiny shimmering bumpy surfaces are _flat_, it makes for boring levels(and personally I think unreal 2 did those eyecandy parts much better not that it helped it much but at least it's engine performed it's duty). and really if halo amazes you with outdoor areas, take a look at unreal 2 again, it's engine is excellent at that even if the game didn't take full advantage of it on more than few levels(halo reminds me more of giants: citizen kabuto with it's outdoors, and the scenery is a bit like in it too).

      the engine for most parts in halo is pumping out levels with complexity from years back and can't do that like it was supposed to, shiny surfaces or not. you can blame bad drivers all you want but that doesn't change the fact that for those drivers the engine was made, hyped up and sold!(also an engine like that should scale so that you could run it with lower detail on slower computer.. again, unreal2's engine does this better even though halo seems to have simpler levels as to where total number of used vertex points go, did I mention that halos levels have extraordinary flat/smooth walls & floors? )

      though I _could_ have played it with all those flaws(and I did play more of it than just a bit) if the weapons weren't so bad(the guns feel too much like they were made for a game that lacked certain accuracy in aiming), the enemies also remind more of unreal 1 than anything else..

      I'll take vietcong to give my money any day over that. at least it has coop maps on pc.

      --
      world was created 5 seconds before this post as it is.
  3. People pirate because they can by baywulf · · Score: 2, Insightful

    If you could copy computer hardware for free then that would happen also. That is why these people pay a ton of money for the hardware and then pirate the software.

  4. Re:Bah... by imr · · Score: 2, Insightful

    Could the fact that some of the cash would go to microsoft and that they are responsible for some annoyences to the mac community matter (like the whole halo affair you talk about)?
    I know that I would never cash not even one dollar for anyone that could give just one percent of it to microsoft, seing how they are ruthless and brutal with my platform (linux). Couldnt the same behavior just have happened with mac users?

  5. Release more hybrid games by Drakino · · Score: 4, Interesting

    I have to admit I will never buy Halo on the Mac. Why? Well, I own it on the PC already. My Wintendo will always be my main computer box, since it does games better then my Powerbook. But, I personally enjoy a game of Warcraft 3 every once in a while on the road, so I pop in the same copy of the game I only had to buy once to play it on either my Powerbook or Wintendo desktop.

    Use this same argument for Linux too. Many gamers see no reason to buy a Linux only version of a game over a Windows version. But a ton enjoy the fact that the Windows Quake disk also allows Linux play.

    Macsoft also has the problem of not ensuring they keep up with patches. By what I understand, no Mac user could play online with a PC user for a while after release. Thats a bad thing for sure.

    1. Re:Release more hybrid games by Drakino · · Score: 5, Insightful

      Thanks to you we can be assured that game developers will continue to develop for only a single platform.
      Thats the problem, most game developers only develop for one platform. Halo so far has 3 development houses behind it. Bungie for the XBox, Gearbox for Windows, and MacSoft for Mac.

      Blizzard and id on the otherhand use *gasp* industry standard programming methods and thus have a much easier time getting the game out for both platforms. id even does 3 PC platforms, and console platforms. Epic is also now doing this, ensuring their engine is as cross platform as possible to help more games run on everything. These companies to me are much more deserving of my money. I appreciate the porting houses, but would rather see them break up, and get their programmers hired on at the big publishers to ensure more games come in one box, not two for a computer.

      Yes, I'd rather support the guys going after industray standards. If they don't, well, sorry, I'm not paying $100 to play most games.

    2. Re:Release more hybrid games by iwadasn · · Score: 2, Interesting


      I couldn't agree more. Any game that isn't available on more than one platform immediately at release is just a sign of shitty programmers.

      Flat out, if you can't program in a way that would be portable (and not take about two years to port to a new platform) then get up, pack up your MSCE, admit that you're an idiot, and go into marketing where you belong.

      Also, if you're a boss who thinks that adding 5% to development costs in order to make a cross platform game that ACTUALLY HAS A PRAYER OF WORKING ON A COMPUTER 5 YEARS FROM NOW is a waste of time and money, the please either get out of the industry, or tell me where you work so I can never buy anything from you.

    3. Re:Release more hybrid games by AvantLegion · · Score: 2, Insightful
      >> Any game that isn't available on more than one platform immediately at release is just a sign of shitty programmers.

      WRONG. It is a sign of management not considering a cross-platform release to be a priority. I don't know what you think goes on in development, but programmers aren't the ones that dictate how and where the game is released.

      So they release the game, and now a programmer asks management, "hey, can we port this to Linux/Mac/BeOS?". Management says, "there's not enough market for it - we won't pay you to do it. We need you working on maintaining the main release." Guess what? The programmer's been working two years straight, has plenty of unpaid overtime to his name, and really doesn't feel like working for free some more!

      The programmers are the wrong people to be blaming. If management doesn't see a market for it, they won't allocate resources for it. Programmers have families to feed (sometimes - at the very least, they feed themselves and pay bills), and might actually want to take a vacation or something.

  6. Isn't it public domain now?? by tprime · · Score: 4, Funny

    After all of these years, isn't Halo for the Mac public domain now? :-)

    --
    http://www.tomandemily.com
  7. Re:bungie = sellouts. by beerman2k · · Score: 2, Funny

    Hey, Chef, what's a sellout?

    Well, kids, that's when some in the [software] business tries to make money.

  8. College CD sharing? by Tuxinatorium · · Score: 3, Insightful

    There's another type of very very widespread copyright infringement that takes place entirely offline. As soon as 1 person in the dormitory gets the halo CD or what have you, they share it with everyone else on their floor and set up huge lan games.. all from 1 CD. I estimate about 10 people on my floor got Call of Duty from 1 guy's CD and we can all play multiplayer online at the same time :)

  9. Exactly by BoomerSooner · · Score: 4, Interesting

    I get a pirated copy of every game first (with the exception of Bioware titles). There is no way in hell I'm buying a $50 game that won't run and cannot be returned. I'll waste the $0.25 on a blank and then see if it's worth buying.

    Maybe if MacSoft worked closer with the development studios to get the titles out within a month or so of the PC release they'd sell more. When you have to wait 1-2 years for a game that is in the PC bargin bin for $9.99, most people will just pirate it since the perceived value isn't there.

    For example, Neverwinter Nights. It was supposedly getting released for Linux, PC and Mac in the same packaging at the same time. Reality: 1+ years later, no expansion packs and it doesn't have the Aurora Toolkit and it's $50. The PC version is $30 with the first expansion (gold version) and toolkit included.

    If you want to play games get a PC. Until Mac releases are timely I won't buy any.

  10. Screw You Bungie by the+eric+conspiracy · · Score: 4, Insightful

    Bungie was the Great Hero of Mac gaming with titles like Myth and Marathon. Fabulous games that didn't require a supercomputer to get interesting graphics and great game play. Scenario editors that spawned communities.

    Steve Jobs was using Halo to demonstrate 400 MHz G4 Power Macs. Halo was being voted the Game of the Year before release. We were going to have it for Christmas 1998.

    What did we get? Shafted. Bungie Sold Out to the Great Satan. Sure, when the sellout occurred there were still promises that Bungie would release for the Mac at the same time as the XBox. Never Happened. When Halo finally became available what did we get? Bug ridden trash with insane hardware demands and a non-functional scenario editor. Myth sold off, and the result - a well documented failure.

    If Mac Halo is being pirated in great numbers as a result, I don't have a lot of sympathy for Bungie/Microsoft. They broke faith with their users.

  11. all right... by EvanTaylor · · Score: 4, Insightful

    So, it is alright for a company to abandon their users and sell out to MS.

    It is alright for their premiere platform to be the last one they port it to, years later.

    It is alright for them to make the buyers unable to play with their PC friends who got the game years earlier.

    It is alright for the game to run like complete ass showing it was quick port.

    Is that all right?

    --
    Sleep is for the weak.
  12. So... Shareware? by Hollinger · · Score: 3, Interesting

    So the appropriate answer to Mac Halo's problems is a free and open beta test and/or "shareware" release, ala Doom, Quake, etc. Give people the engine and a couple of levels, and maybe multiplayer play and see what happens?

    Now that I think about it, I wonder if id will do that for Doom III.

    <MINIRANT>
    Also, I wouldn't have expected any laptop made a year ago to support games released recently. That's the nature of the machine, unfortunately, as far as laptops go, unless they're one of those hacked-together beasts that use desktop components.
    </MINIRANT>

  13. Re:If I use asterisks, it appears less offensive by hibiki_r · · Score: 5, Insightful

    I, on the other hand, have all kinds of ill feelings towards developers and publishers who are stupid enough to think that piracy will be stopped by adding copy protection.

    I've not copied a game since I gor my first full time job a few years ago. However, I've had to visit crack sites time and time again because of the stupid copy protection mechanisms malfunctionin on my perfectly legit copies of the games. I am so tired of ackward copy protection mechanisms that I've almost stopped buying computer games. Now, my console game purchases outnumber my PC game purchases by over 20 to 1. IMO, any company that puts copy protection in front of the user convenience deserves exactly what they are getting: lowers sales, and thus, more pirate copies, probably becasue in many cases the original, uncracked game is inferior to a pirated one you could pick up from kazaa.

    Protecting your livelihood by lowering the qaulity of your product and making it less attractive is a recipee for disaster. Just like the RIAA is just shooting themselves in the foot by protecting their business model by copy protecting CDs in an ineffective way that hurts many of their customers, the PC software industry is just asking for decreased sales by releasing the unisable crap they've been releasing lately. Most software developers I know agree that the copy protection mechanism that the publisher adds to their games are just making their games less attractive, and forcing them to make patches that 'fix' broken copy protection mechanisms that make some costumer return their games because they are unplayable on their computer due to an 'incompatible' CDROM drive.

    If developers and publishers want to stop piracy, they could start by either releasing their games at a lower price tag, or by going after the groups that are releasing their cracked games to the internet, as opposed to giving money to the makers of copy protection mechanisms.

  14. where do the figures come from? by unixbob · · Score: 4, Interesting

    How have these guys measured this? downlading stuff off bit torrent you rarely get more than 20 seeds. How many files have you grabbed from kazaa that have more than 10 other clients they are downloading from? Seeing as there are loads of p2p networks, how have Macsoft come to the conculustion that "hundreds of thousands" of illegal downloads have occurred.

    lots of comments here mention how the Mac version is buggy, slow and people resent buying the game after bungie sold out to Microsoft. Perhaps (in true RIAA style), Macsoft are blaming poor sales on p2p networks as opposed to poor product.

    --
    The Romans didn't find algebra very challenging, because X was always 10
    1. Re:where do the figures come from? by gl4ss · · Score: 2, Insightful

      they're going for the sympathy factor..

      besides than that if they were real professional geeks this really shouldn't surprise them at all, and know that if the game is copied around that really doesn't necessarely mean that people would actually pay you hard cash for it, people are willing to try crap for free but rarely to pay for it.

      porno is a prime example, there's shitloads of people copying it but would they buy even 1/10th of the amount they're copying if they couldn't copy it? (applies to mp3's as well)

      maybe macsofts real problem indeed is that they have a 'small' market that got the game marketed to them 2-4years ago and now when it's ready it's getting crap on it for being buggy. It's like nintendo trying to sell a buggy port of Mario 64 to gamecube for fucks sake.

      --
      world was created 5 seconds before this post as it is.
  15. Hold your horses by Henry+V+.009 · · Score: 4, Insightful

    And if these people had not pirated the game, how many of them would have bought copies? Only I small percentage, I'll bet. So how much money was lost due to piracy is an open question. In fact, how many copies of Halo will be sold due to this piracy (which is advertising, if unintentional)? Perhaps this will eventually be money in the pocket of developers rather than a dagger in the heart. There is no way to tell without hard numbers, and those are probably unknowable.

  16. The real dagger in the heart... by BW_Nuprin · · Score: 3, Insightful

    ...is when no one bothers to even pirate your game. I worked on a little game for Gameboy Advance called Monster Force for a little more than a year. While the game itself is fun, the story behind it is so lame and unmarketable that no one ever touched it. I think the publishers just kinda DOA'd it. I know it made it to stores, but I've never seen it. I would LOVE to hear that it was the golden child of the ROM scene. All I want is for people to enjoy my games.

  17. Out of sight, out of mind by gearheadsmp · · Score: 2, Insightful

    Before peer to peer, the content owner's couldn't estimate for sure the amount of offline piracy. And they still can't, because the only surveys they get are from online piracy. In fact, the RIAA didn't begin their Great Crusade against their customers until Napster came along. Out of sight, out of mind.

  18. However by Bagels · · Score: 2, Interesting

    its seems possible that at least one member of the Halo team, or someone close to them, is actually celebrating this - because somebody with access to the PC version pirated it and put it on the web something like nine days before the official release.

    --
    --- Bwah?
  19. I hate to be the one to break it to you by superultra · · Score: 5, Funny

    If Mac Halo is being pirated in great numbers as a result, I don't have a lot of sympathy for Bungie/Microsoft. They broke faith with their users.

    "Look, um, Macuser. I know what you and Bungie had was something special. But I think, and don't hate me for saying this, I think you just need to move on, you know. That something special. . .well, it was special for that moment. I mean calling Bungie's new girlfriend the Great Satan; that's just too far. Microsoft's not too bad of a girl, once you get to know her. I know it hurt deeply when it happened, and Bungie probably used the whole let's be friends line. But just because Bungie decided to just be friends and are hanging out all the time with Microsoft now doesn't mean that you can sneak into Bungie's house and take all his stuff. That's just too far, you know? Honestly, Macuser, I'm surprised that Bungie hasn't applied for a restraining order. Don't get me wrong, you're really good looking, I'd even say you're pretty hot. You've really got some curves on you, that's for sure. This breaking into the house thing though and taking their stuff, that's just...strange. I mean stuff like this, it's just...freaky is all. I think everyone's been trying to be real nice to you, but someone should tell you straight up. Sometimes you can act a little weird, you know? Just...off, a little. Maybe that's why Bungie left you in the first place? And you've still got Blizzard right? He's cool, right?

    Just trying to talk, ok, sort things out with you? Call me later?"

  20. The real problem by nacturation · · Score: 5, Insightful

    Where is the demo? I go to Macsoft's Halo page and see a nice collection of screenshots, but is there a downloadable demo? Perhaps that link to "Preview" is it. Nope, that just goes to a review article on Apple's site. Well, maybe they're just really trying to sell it. Maybe it's really under the Game Demos & Updates page. Sorry, not there either.

    The real reason why people are downloading the pirate version is because that's all that's available for them to download if they want to try it out on their system. And let's face it -- this isn't the early 1990's anymore where you have to trust some biased Mac magazine who gives a favorable review because Macsoft spent hundreds of thousands of dollars on a multi-page ad campaign. Everyone checks the review sites to see how it fares instead of just rushing out to buy it. And guess what... they're finding out it's junk.

    Macsoft, some of your products are great (Neverwinter!!) but you're not going to sell a whole lot of games with your "Trust Us" approach. Put out a demo and let people give it a spin. If it's good, there's a good chance they'll buy it. If they don't buy it after trying it out, then it's your own damned fault for putting out such a lousy product. But don't blame the p2p networks for spoiling sales of the stinker called Halo.

    --
    Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
  21. Re:Bah... by fupeg · · Score: 3, Insightful

    Get real. Nobody pirates software (or other media for that matter) because they are trying to make a statement against company/group XYZ -- they do it because they are greedy. Anything else is an absolute lie, it's somebody with a guilty conscience trying to justify their criminal activity. Try to feel noble. You can claim that you're sticking it to Microsoft, but you know that's not the truth.

  22. Meh. by fondue · · Score: 2, Insightful

    I'd probably have more sympathy for Bungie if the Mac and PC ports of Halo weren't so hopelessly late and sloppily ported.

    Still, they can surely find some comfort in the fact that the Xbox version is, absurdly, still selling at full price.

    They're really in no position to whine about anything.

    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

  23. Random Comments by polyp2000 · · Score: 2, Insightful

    Naturally it is sad to see this happen. Many people on this forum will remember what happened to Amiga due to (amongst other things) how rife piracy was. I remember having boxes and boxes of floppies containing cracked games. Having experienced that, I am now much more careful about stuff like that.

    I use Linux for my desktop, most of my software is legit, i.e. free as in gpl'd beer. All my PS2 console games are payed for and lovingly arranged on the shelf.

    Mac people pirating games are harming the future of games on their platform. Windows is the dominant PC gaming operating system, its been like that for years. Windows warez junkies are all over the place, but software houses can still make money due to sheer market penetration and online gaming.

    Bottom line, if you love your Mac and want to see it grow as a gaming platform. Support it or watch it die.

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
    1. Re:Random Comments by MalleusEBHC · · Score: 2, Insightful

      Mac people pirating games are harming the future of games on their platform. Windows is the dominant PC gaming operating system, its been like that for years. Windows warez junkies are all over the place, but software houses can still make money due to sheer market penetration and online gaming.

      Bottom line, if you love your Mac and want to see it grow as a gaming platform. Support it or watch it die.


      I don't think you should view this as typical of the Mac gaming community. There are a multitude of factors that make Halo perhaps the most likely Mac game in recent history to be pirated. First, many Mac users are still miffed about how Halo went from a Mac debut to being the flagship product for Redmond's console. I'm not justifying it. I'm not saying this is right, I'm just saying that the feeling exists. Second, many reviews have been coming back about this being an atrocious port of Halo. Poor graphics performance, laggy multiplayer games, the whole nine yards. The Mac community has seen its share of shitty ports, so I think many people were leery of shelling out the $50 for the game before giving it a try. Not offering a demo was a huge mistake on Macsoft's part in my opinion. Third, it's an old game. I've played the XBox version a couple times, and it never struck me as anything special. It just seems like any other FPS. For an FPS to succeed in the smaller Mac gaming community, it has to have something new to offer.

      This isn't to say that Halo is the only game for Mac that gets pirated. As someone who buys all their games, it pisses me off to see people pirating games that I like as it discourages developers from making further ports and encourages them to put inconvenient copy protection on their games.

  24. Macsoft did a terrible porting job by DavidLeblond · · Score: 3, Interesting

    The game runs like hell and half of the features don't even work. The gamepad support is "coming", the multiplayer crashes my machine and the game with all the details turned down at 640x480 resolution runs on my 933MHz iBook like I'd expect Half-Life 2 to run on a 286 with all the features turned on.

    I've played better looking games on my iBook that ran a lot smoother. If the game started out on a Mac, why did macsoft have to port it anyway?

  25. Hell, I pirated it, and I'm glad I did by legLess · · Score: 2, Flamebait

    A friend of mine gave me a Halo CD with a CD key good enough to play locally but not online. I said "thanks" and got down to playing. I finished the game in about 5 days of long sessions, and here's my review:

    Halo on the Mac sucks slimy donkey balls.

    I kept hoping that it would get better, but it got worse and worse until finally it was torture. I finished because I'm anal-retentive that way: I hate to leave things unfinished.

    Please note that I'm not trying to defend or condone software copyright violations. I understand that people sweat blood to get games out the door. But I'll save my conclusions for the end.

    Also, before you write me off as same effete Mac poser, note that this is my first Mac; I got it three months ago. I've used Debian for years, and still run it as a workstation and server. I got the Mac so I could run all the Unix tools and servers I need, run Vim from Bash, and use Photoshop -- all in the same OS (as long as that OS isn't Windows, which I despise, and not for political or ideological reasons).

    Here's what sucked the most:

    Gameplay sucked. Much of this game was like punishment from God. I've played FPS games since Wolfenstein, and I've never played anything that sucked like this (although I never played Daikatana ;). There were several times during Halo that I thought I had fucked up somehow and gone back on my old steps. I kept running into the same environments, over and over and over again. One particular room I ran through about 40 times: literally the identical map, just new monsters. I swear, they mapped about 1/8 of the game, then just pasted the same damn rooms in for the rest of it when they ran out of time. Monsters sucked. I'm sorry, did I just write "new monsters?" There aren't any. There are big, fast bad-ass brute-type creatures, exactly like the ones in Unreal (don't remember what they were called). There are little things that run after you and jump and explode, shockingly similar to the annoying little fuckers in Half-Life. There are zombie humans you've had their heads eaten by head-crab-like monsters, and they shamble after you and try to hit you (again just like HL). Monster variety was lower than Doom. Performance sucked. I have a brand new 15" G4 Aluminum Power Book, and I had to run at 800x600 with all the graphics options turned off just to get a playable frame rate. This is the higher-end PB: 1.25GHz; 512Mb RAM and a Radeon 9600. The graphics were really pretty, just ass-slow. I got killed a few times watching a pretty slideshow, then turned all the options off.

    After I finished it, my friend called and asked me what I thought. He said he wasn't very far into it, but had heard good things about the multiplayer. He said we should perhaps buy copies of the game so we could play it online. I told him not to bother.

    Moral of the story: if it hadn't sucked, I would have bought two copies. I didn't go searching for a warez version and am frankly sorry that I wasted my time on it.

    --
    This isn't as much "normalization" as it is "don't take so many drugs when you're designing tables."
    1. Re:Hell, I pirated it, and I'm glad I did by nicky_d · · Score: 2, Interesting

      I can't comment on the performace, as I've only played Halo on Xbox. But I do think you're missing out on the gameplay front.

      You have to play on Legendary. The other modes are OK to get you up to speed with the controls and weapons, but the gameplay is all on Legendary. When you're there, the map 'repetition' (remember that Halo offers Silent Cartographer as well as The Library) and lack of enemy variety cease to be concerns. Your sole concern is how you're going to get past that single Covenant Elite and his handful of grunts now that you're out of rockets and down to just a Needler. And that battle - which would be over in under a minute in most FPS titles - might last you five minutes. And if, not when, you win, it'll be an achievement.

      Halo doesn't need a wide variety of enemies. They'd dilute the experience. It't not perfect - some might say the adult Flood are an enemy too far - but it's very, very good. The little 'headchicken' Flood creatures are a well thought-out enemy, though - normally they're just an annoyance, easily killed or ignored, and they do precious little damage. But when your shield is gone, a swarm of them can kill you very quickly - they flip from being an annoyance in the background to your most pressing concern.

      Still and all, YMMV. But having had countless hours of enjoyment from Xbox Halo (I got it at launch and I still love to play it, even in single player), I feel obliged to defend its gameplay when the opportunity arises. It's likely the best game I've played...

    2. Re:Hell, I pirated it, and I'm glad I did by nicky_d · · Score: 2, Interesting

      Oh, I've played a whole crapload of FPS games, and Halo wipes 'em all, IMO. I've never known a game that I've been able to come back to so often and still find something new. Nigh on every encounter is simply different every time, even if you decide to follow the same route. And I've never played an FPS with so many fantastic non-scripted moments - I've had random encounters in Halo that have been far better than scripted sequences in other games.

      This is all single player, really - I've not played Halo with more than four people. I can certainly see the advantage of team / role-based games for larger multiplayer sessions.

      It isn't really the tech that keeps me coming back to Halo, though it doesn't hurt... it's the emergent gameplay, which is more than the empty buzzword it sometimes seems to be. The AI in Halo isn't amazing. The weapons aren't amazing (though they are amazingly well balanced). The magic of Halo is in the way every feature interlocks and interacts with every other feature, enabling endless permutations. Halo isn't focused on the large battles; it's focused on the many small ones they're composed of.

      But as I said, YMMV. If you're after a rich plot and a variety of experiences, Halo probably won't do much for you - you've met all your enemies by the halfway point, for one thing. But for depth of play, I rate it very highly - though I stress again, it HAS to be played on Legendary for this to show through. Working down from the Control Room in Two Betrayals always puts a grin on my face; how am I going to do it THIS time...?

  26. Developer's Perspective by MiceHead · · Score: 5, Interesting

    From the perspective of someone who creates and sells small games for a living, I'd pooh-pooh most arguments legitimizing the act of piracy.

    1. If the game "isn't worth buying," don't pirate it, spend 30 hours playing through the whole thing, and claim that you "wouldn't have bought it, anyway."

    2. If you want to try the game out before buying, don't pirate it; play the demo.

    3. If there's no demo, and you don't trust the developer enough to buy the game, sight-unseen, don't buy it. The developer doesn't deserve your money, but neither do you deserve to own a copy of their game.

    4. Copy protection schemes that prevent you from playing the game you paid for are inexcusable. If the copy protection detracts from the game, tell the developer why you're not going to buy from them again. Don't pirate the game; piracy will only make future copy protection schemes worse for legitimate users.

    Recently, a young man from the UK e-mailed us, requesting a free copy of one of our games, citing that he could not possibly buy it. Later, he e-mailed us asking for tech support on the full version. Is this audacious, or simply stupid?

    1. Re:Developer's Perspective by __aailob1448 · · Score: 2, Insightful

      1. If the game "isn't worth buying," don't pirate it, spend 30 hours playing through the whole thing, and claim that you "wouldn't have bought it, anyway."

      Just *what* exactly do you think a pirate has to gain by lying about whether (s)he would have bought a game or not? It's not like game companies are going to change their stance towards piracy anyways.

      2. If you want to try the game out before buying, don't pirate it; play the demo.

      Even if all games had timely playable demos (most of them don't), what's the difference to you? It's not like you're paying for their bandwidth or blank cds.

      3. If there's no demo, and you don't trust the developer enough to buy the game, sight-unseen, don't buy it. The developer doesn't deserve your money, but neither do you deserve to own a copy of their game.

      That is an idiotic statement. If someone gets a copy with the intention of trying the game before buying it, and likes it, and buys it. Then it's better for the company. If he doesn't like it and doesn't buy it, it doesn't affect anybody. And if he is a true pirate and simply doesn't want to pay, well, there is nothing you can do to prevent it anyways, you're just preaching to a stone.

      4. Copy protection schemes that prevent you from playing the game you paid for are inexcusable. If the copy protection detracts from the game, tell the developer why you're not going to buy from them again. Don't pirate the game; piracy will only make future copy protection schemes worse for legitimate users.

      Then the pirate will just have to keep getting illegal copies stripped of their protections. And they still get to punish the company by not buying their games. Win-Win situation for them. Nobody forces the companies to make idiotic decisions alienating some of their legitimate users.

      It is my opinion that you ask too much from end users. Their goal is to enjoy themselves. Period.
      Quite frankly, I'm tired of all the complaining about pirates. Piracy has been around for a long time yet the game industry gets bigger and richer as time goes by. It usually goes like this:

      poor kid/student pirates games he can't afford to buy, gets hooked, grows up, makes money, can't be bothered to to use time and effort to get pirated games, buys them instead.

      If things start to go really wrong and this equilibrium is breached, Then game companies can start buying shares of nvidia and ati and getting money for every card they sell to someone who wants to play a pirated game. The only reason this isn't happening on a large scale is because there is no need for it yet.

  27. I have a huge stack of original game cd's by SmallFurryCreature · · Score: 3, Interesting
    Can't play a lot of them. Can't find the code anymore. Can play the really old ones like 7th guest (it was on budget) because they didn't bother with copy protection crap.

    So fuck to game companies that insist on adding copy protections that only harass the paying public. Why should I pay for a crippled product when I can get the uncrippled version free? OFP is a case in point I own it and all the extensions legally but had to download it because I lost the key. FUCK YOU codemasters.

    Next time I will just save myself the bother okay? Don't believe the copy protection is crippled? Look at the size difference between the official game.exe and the nocd.exe.

    As for the hardworking developers.

    Hidden & Dangerous, are we ever going to get a working patch? Should I just consider downloading the sequel for free as the patch perhaps?

    Mafia, what on earth possesed them to take a year to release a patch to fix a lot of issues including in a driving game not supporting logitech force feedback wheels properly.

    Keep screwing us with badly tested games and idiotic copy protection and we will revolt.

    Imagine if you went into a supermarket and at the checkout they stripsearched everybody. People who just walk out without paying go through unhindered. Idiotic? That is what copy protection is doing. Games are ripped before they are in the shops.

    Only mmorpgs seem somewhat safe although there of the more popular ones "illegal" servers where you can play free.

    Worse yet are game companies that release a game months later in some parts of the world. I seen games available on the net months before they appear in the shop (no not halflife2). Even the movie industry is learning that staggered releases are a stupid thing. In computer game land it borders on suicide.

    I used to buy my games but I have felt increasinly that I was being treated like an idiot and a criminal. Well now I am a criminal. Happy?

    Oh and anyone else notice that while CD's are cheaper then floppies and game manuals are a thing of the past and the market for games has increased the price of games has gone up? I also seem to remmeber being able to finish most games without having to patch them. Must be old age messing with my mind.

    Oh and for a really old poor copy protection. One of the sequels to elite stopped the game every so often and required you to find a word on a page. The catch? If was a lot easier to use a cheat sheet then to use your manual to find the word. Of course pirates had a hacked exe and were never bothered at all. SMART MOVE.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  28. Demos & Distribution by fuzzhead · · Score: 2, Insightful

    Here's a quick story:

    Friend #1: Has a high-end Mac G5. Downloaded Halo and used it until his copy arrived.

    Friend #2: Downloaded the game. Tried it out on his current older machine. Ordered a new iBook. Bought Halo.

    Myself: Downloaded the game. Tried it out on my Powerbook 667 (under min spec). Played for a night. Didn't have money for a new machine nor wanted to spend the time playing. Deleted it.

    So, there you go. Three of the "hundreds of thousands" of pirated copies would have been prevented by supplying a demo or providing alternate software distribution schemes.

    How hard is it to sell a serial number online and follow it up with box & CD later in the mail?

    -fuzzhead
  29. Re:Bah... by BladesP9 · · Score: 2, Interesting

    I have to admit... I've downloaded a copy of Halo just because I read the performance requirements were SO steep that I didn't want to shell out half-a-hundred bucks just to get a game I couldn't play. I'm glad I did.... My Dual G4/450 with my Radeon 9000 Pro card gets a whopping 8 FPS. How could MacSoft, Westlake or any of those guys make a game that doesn't take advantage of dual processors in dual proc systems? That's complete nonsense to me. No thanks... I'll keep playing it on my Xbox. I deleted it off my mac and tossed the CDR I burned.

    If Macsoft had just provided a demo for guys like me to evaluate it on my system, I'd not have had to do that. But they won't produce a demo because they know that 80% of the existing mac market can't play the game worth a damn.

  30. Give Bungie A Little Credit by blueZhift · · Score: 4, Insightful

    Bugs and delays aside, let's give Bungie a little credit. Afterall, when Microsoft bought them and announced Halo for XBox, I was sure that PC or Mac Halo would never see the light of day. And I'm sure that the suits were all against anything but an XBox only title. Doing it on Mac and PC simply doesn't make economic sense given the numbers they have sold on the XBox. With that in mind, the only reason Bungie would release Mac and PC versions would be to keep their word to their customers. That's an honorable thing in these days of the bottom line rules everything.

    Unfortunately this piracy problem is a double edged knife in the back. Bungie developers are rightly pissed off, and now the suits will make sure that Halo 2 never sees anything but the XBox. Any experienced developer will tell you that supporting more than one platform is a lot of work which publishers are less and less willing to pay for. So we won't be seeing any more multiplatform Halo.

  31. they don;t get it! by teknokracy · · Score: 4, Insightful

    They say "gamers need a way to download games legally." Well guess what, people don't download games cause they like downloading, they download cause the games cost $50+! And then you have expansion packs, etc, that are another $40-50, sequels, etc etc etc. And then even at that, only 10% of the games you buy will be worthwhile. I know Halo is an excellent game, but I can safely say that Mac users hold something against Microsoft because they basically stole Bungie, and Halo, and since Halo was debuted over 3 years ago - on a mac - that grudge will never go away.

    All they have to do is start charging LESS for their games and they will make up profits in the numbers of games sold. Look at Avril Lavigne - she sold over a million albums in the US cause they were only $8.99 or something like that, not $20 like most artists. I see games in the store every day ,and I always say to myself "if that game was $20 cheaper, I would be buying it right now."

    But don't even get me started on Sims games - they have made SO much money out of those expansions (Which are basically collections of the stuff you can get for free on the net, legally) it's not even funny.

  32. Real Heartbreak... by johnos · · Score: 2, Insightful

    Is seeing something you put your heart into sink like a stone, or never make it out the door. The heartbreak these guys are feeling is the heartbreak of not making all the money you thought you were going to. Its not like piracy started last week. Did they think their game was going to be different? That everyone would pay for it even though that never happens with other games?

    As someone who has published software, I can sympathize, but really. Piracy is a fact of life. Its been going on since the earliest days of the computer business. Remember Bill Gates' famous letter? If you can't stand to see your program pirated, then get into another business. Or at least another line of programming. The broader the appeal of a software title, the broader the base of people that will take it for free if they can. And it has to be taken into account when budgeting the cost of a project. If you can't make sufficient income because of pirating, then your business model is broken.

  33. Re:If I use asterisks, it appears less offensive by bigman2003 · · Score: 2, Insightful

    Well, mod me redundant, because the response to your post is so obvious.

    You played Halo on the Xbox for 30 seconds, and decided that it was not good?

    Maybe you should consider giving it a little more time. Or, forgetting about Halo- I would suggest that you give the next few games you play a little more time before you decide if they are good or bad.

    At least complete the first mission-

    --
    No reason to lie.
  34. Re:Bah... by Finque · · Score: 2, Insightful
    Not if they took a step back to evaluate that position first.

    Believe me, Microsoft is not going to miss your not buying of a piece of software created by one of their subsidies and then published through a company they have no stake in.

    If any Mac user thinks he/she is hurting Microsoft by refusing to purchase Halo, then they're sadly mistaken. They have more of a potential of hurting Bungie, Gearbox, or MacSoft.

  35. Re:Bah... by 0x0d0a · · Score: 4, Interesting

    You are, in fact, wrong.

    I purchase a number of games. And not just games -- I have purchased *more expensive equivalents* and simply postponed purchasing a non-game product to avoid purchasing Microsoft products. I use Linux for things that it would be easier to use a pirated copy of Windows for. I use a MacAlly Q-BALL (and waited years to buy one) because the functional alternative was a Microsoft product.

    You may be right that the majority of pirates do not feel this way. However, I do. I consider it an ethical mandate to avoid giving my money to Microsoft, and if I want something and there is no alternative to and the software cannot be pirated, I simply go without. This does not apply to any other company, but my wallet my own small way of expressing my unhappiness with Microsoft.

    I even build systems in a day and age when OEM computers are price-competitive with home-built machines to avoid giving money to Microsoft.

  36. Comment removed by account_deleted · · Score: 2, Insightful

    Comment removed based on user account deletion

  37. Another developer's perspective... by j450n · · Score: 3, Informative

    First, I'd like to re-iterate some of the things expressed in a previous "Developer's perspective" post: The fact that there is no demo isn't an excuse to pirate. It means that if you don't trust the developer, you just don't bother yourself with it.

    Moving on, from my own personal experience, I can refute some of the claims that I see a lot of people make about "how it could be". The game that my company recently released was an online multiplayer only title, with the only form of copy protection being a unique key that could only have X active instances at any given time. No CD checks whatsoever. We made it that way because, as gamers ourselves, we hate stupid copy protection schemes. Also, the game was available for purchase on the web, as both an installation package and an ISO, for both win32 and Linux. The retail CD included both versions as well. We released a demo that included two maps, and one of the two playable races in it's entirety.

    Initially, the number of instances of a key that we allowed play simultaneously was rather forgiving. After the game had been out for a while though, we noticed that many keys were often in use up to their maximum number of instances. Obviously people were doing a whole lot of sharing, so we tightened down the number and saw a moderate spike in sales follow immediately, without a noticeable decline in player base.


    I guess the real point I'd like to make is this: it's completely debatable how much harm is being done by piracey, but the fact remains that it's not doing anybody any good.

  38. Companies track P2P usage by TubeSteak · · Score: 2, Informative
    For the life of me, I can't remember the company, but /. had a few stories a long time ago about radio stations siging up with a company that tracks music trading on kazaa and some other networks. The Co. gives them regionalized breakdowns of what songs are being traded how many times... this way, the radio stations can play what people want to hear in northeastern kentucky or western massachussets. I don't see how it'd be terribly hard to track one specific game, and its easy as pie to track usage from bittorrent, just keep getting the data from the trackers.

    all that aside, my guess would be that their figures probably aren't all that far off. A lot of the trading that they haven't/can't track happens in places like IRC or DC or Hotline or FTPz and then there are the copies that get handed around on CD-R.

    I've downloaded games I should have bought, but then again, I've bought games that I should have downloaded.

    --
    [Fuck Beta]
    o0t!
  39. Re:Bah... by 0x0d0a · · Score: 2, Insightful

    Realize that it's the same argument. The fact is you want the software and you don't want to pay for it, despite the fact that the law says that you must.

    In most cases, I don't. When the item is fungible, I purchase it from another vendor. When it is not, I generally avoid it. If I'm stuck without other options, then I pirate it. Every dollar that Microsoft recieves results in money going to attack Linux, to play dirty tricks in the industry, etc.

    Finally, it's a tough argument to claim that raping a girl is analogous to pirating software. Yes, pirating software means that a potential sale (in my case, a zero percentage chance, since if I couldn't pirate the software, I wouldn't use it *anyway*) is lost. That's quite different from the kind of physical and mental impact that raping a girl can have.

    I do purchase products and services from companies that I don't like. Microsoft is a single exception -- they go so far beyond what I consider reasonable and acceptable that I refuse to provide them with funding. If the cost to me is a miniscule chance of a fine, I will take that cost more than willingly.

    Microsoft funds research, but research funded by them ends up in a mess of patents intended to maintain their monopoly. It's not at all the same thing as giving money to a university researcher.

    I am certainly not playing by the rules that society has built (though to be fair, not in an era of software) to be appropriate.

    Microsoft has violated a lot of rules that society has built as well. They happen to have a large number of lawyers and can afford to pay money to political campaigns, so they can get away with it. I think that few people would dispute a claim that a significant portion of the reason that Microsoft is where it is today is because they are willing to play dirty.

    This is my own form (along with attempting to find good alternatives to Microsoft products and improving those and encouraging others to use them) of poking back at Microsoft.

    I'm not trying to claim that it's a particularly noble way of doing so. I am not an activist. I have no interest in crusading. I am simply a person that has a deep dislike for a company that has had a negative impact on me over the years. Perhaps some of this is just self-justification, and perhaps some is irrational. [shrug] I don't know. I do know that I find your arguments not in the least convincing when it comes to interesting me in giving Microsoft any money.

    If Microsoft doesn't want you to use their software without paying for it, you don't use the software.

    Ah, but see, I think few people are interested in really using Microsoft's software. How many people are really deeply affectionat of Windows and want to use it? Now, how many people are forced to use their products because Microsoft has produced a market in which they and they alone have a system that is compatible with products other vendors are selling? Perhaps you find this reasonable and equitable; I do not.

    I know that many people use, say, RAM Doubler, or Kaleidoscope, and say "Wow, this is a really nice piece of software." They are convinced that they should use it because it is good software that provides them with functionality that they want at a good price. I, at least, feel that Windows does not do this, that most of the value of Windows lies in the fact that it is the only system that is compatible with application software out there.

    Can I universalize this, a la Kant? Probably not. But it's what I intend to do -- not let more of my money slide into Microsoft's coffers than must be.

  40. Hundrets of thousands of pirated copies? by Jeff+Kelly · · Score: 2, Insightful

    According to the figures presented by Steve Jobs at the last MacWorld San Francisco about four million users have switched to OS X. According to Jobs about 40% of the installed base are using OS X.

    So if there were actually "hundreds of thousands" of pirated copies of Halo it would mean that between 5 and 10 % of all OS X users copied Halo. It would also mean that on the mac more people pirated the game than there were copies sold for the Windows platform. I find this highly improbable. If compared to other mac game sales it is even less likely.

    Maybe they are just frustrated because nobody seems to buy their bad port?

    Regards

    Jeff