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Paranoia RPG Returns in New Edition

Allen Varney writes "The classic tabletop roleplaying game PARANOIA, originally published by West End Games in the 1980s, returns in a new edition this August from Mongoose Publishing. PARANOIA, the game of a darkly humorous future, is set in an underground Alpha Complex ruled by an insane Computer. I am writing and (re)designing the main rulebook, under direction from original PARANOIA co-designer Greg Costikyan, with contributions from novelist and game designer Aaron Allston. I'd be happy to answer questions from Slashdot's gamers."

42 of 363 comments (clear)

  1. ahh by nomadic · · Score: 5, Funny

    Mmm, hot fun.

  2. I have a question... by Junior+J.+Junior+III · · Score: 4, Funny

    Is the computer still your friend in this edition?

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
    1. Re:I have a question... by YomikoReadman · · Score: 5, Funny
      Questioning Friend Computer is an act of treason.

      *zott*

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    2. Re:I have a question... by Phekko · · Score: 5, Funny

      Yes. And it's running a SCO kernel, too

      --

      Sigs for Nerds. Sigs that Matter.
    3. Re:I have a question... by Golias · · Score: 4, Funny

      The only way he can respond to that question and live is to say, "No! I was asking if the computer is still your friend, citizen! You look kind of suspicious to me..."

      --

      Information wants to be anthropomorphized.

  3. ..ruled by an insane Computer.. by burgburgburg · · Score: 5, Funny

    Is there any other type?

    1. Re:..ruled by an insane Computer.. by YomikoReadman · · Score: 4, Informative
      Attempting to modify Friend Computer is an act of Treason. Please report to the nearest Termination Center. Failure to comply is Treason.

      HAVE A NICE DAYCYCLE!!

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
  4. One hasbro by musikit · · Score: 4, Funny

    i like this from their website. i found it quite humorous.

    One Hasbro(R) to rule them all

    One Hasbro(R) to find them.

    One Hasbro(R) to bring them all

    And in the darkness bind them

    Parker Brothers(R), Milton Bradley(R), Selchow & Richter(R), TSR(R), SPI(R), Avalon Hill(R), and Wizards of the Coast(R) are registered trademarks of Hasbro, Inc. Their use here is not to be construed as a challenge to their trademark status.

  5. Christ! That brings me back! by phiwum · · Score: 5, Interesting

    Paranoia! Late night playing sessions in the dormitory bathroom (helped the atmosphere of the game somehow). Jeez, what a game.

    Of all the old roleplaying games, the only one I still own and cart with me when I move is Paranoia. I'll probably never play it again, but I can't bear to get rid of such an entertaining rulebook.

    Good luck with the next edition. It will be hard to write a book that stands up well next to the original.

    --
    Phiwum's law: anyone that names an obvious law after himself and then puts it in his own sig is just pathetic.
  6. Trust the computer by xleeko · · Score: 5, Funny
    My previous clone tried to post in this thread, but my computer accused it of treason ...

    - Dave #2

  7. Purchase yours today, citizen! by Tofino · · Score: 4, Funny

    Have you got your copy of the Paranoia RPG, citizen? What's that? The old version? SCRUBBERS!

  8. so, uh.... by fireduck · · Score: 4, Funny

    what color paper is the book going to be published on?

  9. And its the basis for... by Supp0rtLinux · · Score: 5, Informative

    Its worth pointing out that the story/idea behind Paranoia was also the primary basis for Resident Evil. The original coders of Resident Evil had been playing Paranoia literally for weeks prior to writing the game. I know from personal experience. :)

    1. Re:And its the basis for... by GothChip · · Score: 5, Funny

      I thought you were going to say it was the basis for the current US Government's homeland policies.

  10. SYB Notes by mwheeler01 · · Score: 5, Interesting

    The most intriguing part of the game for me was the encouraged use of screw your buddy notes. AKA FYB notes, these were fun because you really did get the feeling that everyone was out to get you and this prompted you to scribble off another note the to GM to perfrom a preemptive strike on your team mate because he was obviously a communist.

    --
    Pretty widgets? What pretty widgets?
    1. Re:SYB Notes by Anil · · Score: 4, Informative
      I agree this was a great part of the game. It did make GMing a game more confusing than actually playing the game, though.

      I mean, you've got 4 or 5 people doing stuff and you are trying to direct them along while at the same time dealing with notes from all of them coming at you as fast as they can write them.

      Though, the fact that the game didn't really have any rules did compensate for the notes a bit. You didn't really have to roll dice if you didn't feel like it to determine outcomes.

      ahh, great game. I hadn't even realized it was out of print.

    2. Re:SYB Notes by sammy+baby · · Score: 4, Funny

      Clearly, if this was a problem for you, you weren't paying adequate attention to the GM's guidelines.

      The first guideline: KILL THE BASTARDS. (that is, the players). If you were overly swamped by notes from the players, the appropriate response would be to discourage further notes through the judicious application of death. Commies.

  11. The Computer decrees: by daemones · · Score: 4, Funny

    Anyone trolling this article must report to the nearest execution booth. Have a pleasant day, citizen.

    --
    Alas, Babylon.
  12. Re:yay first post! by Bleeblah · · Score: 5, Funny

    Knowing about the game is FORBIDDEN. Not knowing about the game is RESTRICTED.

    Please report to the nearest termination center.

    Thank you!

  13. There is a god! er I mean computer, dont shoot me! by August_zero · · Score: 4, Interesting

    I pulled out my old second edition Paranoia stuff one night with the group I played D&D with. They had never even heard of the game before, but got the hang of it quick enough. Within the first 30 minuets 2 players were already down 3 clones apiece, several others had lost a clone, and a major reactor leak killing several thousand citizens resulted from an over entusiastic attempt to retrive a bag of crunchy-time algea chips from a fission powered snack machine. Even if I never get the chance to play it, I will definately be buying the book.

    In short, it's the best pen and paper RPG ever made. Not that I am biased or anything.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  14. Beta Testers old Module by dougermouse · · Score: 5, Interesting

    As a long time Paranoia player (I love Randy the wonder lizard), is there going to be a beta testing program? Where can I sign up? And are the modules going to be updated as well? What mods to the tech trees are you going to add considering "pre-whoops!" developments like the Internet?

    1. Re: Beta Testers old Module by Allen+Varney · · Score: 5, Informative
      Is there going to be a beta testing program? Where can I sign up? And are the modules going to be updated as well? What mods to the tech trees are you going to add considering "pre-whoops!" developments like the Internet?

      My, citizen, you certainly do have a lot of questions! Such inquisitiveness suggests that your creche's teacherbots have been remiss in conveying Alpha Complex etiquette.

      Mongoose will reissue a collection of classic Paranoia material, updated to match the new rules, within a few months after the main rulebook appears in August 2004.

      We will certainly need playtesters (as beta testers are quaintly called in the backward paper-game business). No sign-up information yet, but keep checking Greg Costikyan's Paranoia blog for updates.

      As for modifications to the "tech trees" -- that information is available only to Security Clearance ULTRAVIOLET. Thank you for your cooperation!

  15. In-character by SuiteSisterMary · · Score: 4, Funny
    The Computer: You are mistaken, citizen. No Fifth Edition was published by West End Games in 1995, nor did West End show pages from a projected "Long Lost Third Edition" at GenCon in 1997. Note that there also has never been a Crash Course Manual, nor any "Secret Society Wars," "MegaWhoops," or "Reboot Camp" adventures. These products never existed. They are now un-products. Are you absolutely clear on this, citizen? Do you still doubt The Computer? Perhaps you need to visit the Bright Vision Re-Education Center.

    I think this is the only time I've ever seen a product-existance-denial actually be in-character.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  16. My kind of MMORPG by droleary · · Score: 4, Interesting

    Now I know that the article is mainly about an update to the RPG rules themselves, but I can't help but think how awesome a computer game set in that universe would be. One of the great points of Paranoia is that you go in knowing you're probably going to die a number of times, so you get really attached not to the clones, but to the game play. There are levels of sorts, but not in such a way that the game is about leveling up, so it would still be fun for new players (and/or yourself when you've run through your clones). With the "unseen enemy" angle, you can constantly have the goals of a troubleshooter changing so it would never get stale. The article states rights have been sold for a text version, but if someone wants to make a killing they should snap up rights for a graphic version.

  17. Stick to soilent green by AtariAmarok · · Score: 4, Funny

    killing several thousand citizens resulted from an over entusiastic attempt to retrive a bag of crunchy-time algea chips

    You'd be a lot safer sticking to soilent green. In fact, there was a lot more of the stuff around after this accident. Not sure why.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Stick to soilent green by EverDense · · Score: 4, Funny

      You'd be a lot safer sticking to soilent green...

      Not at my clearance level.

      Eve-R-Dense

      --
      http://jesus.everdense.com/
  18. Minsky by lysander · · Score: 4, Funny
    As I recall from one of the source books, The Computer has the following displayed on one of its terminals:
    If only Marvin Minsky could see me now.
    --
    GET YOUR WEAPONS READY! --DR.LIGHT
  19. What I loved about Paranoia by cyranoVR · · Score: 4, Insightful

    The Paranoia rule book (2nd Edition) actively encouraged the gamemaster to ignore the rules. It was one of the few RPGs I played (AD&D, Mechwarrior, various GURPS) that emphasized having fun above all else. I hope the new edition stays true to this spirit!

    That - and I loved the wry satirical and self-referencing tone in which 2nd Edition was written. Sometimes I would sit and just read the rulebook for fun! Reading it as a teenager, I learned a lot about both pop-culture and serious political thought ("Imagine a world designed by Orwell, Sartre, Kafka, Stalin and the Marx Brothers...")

    Basically, if The Onion did a sci-fi RPG, it would be Paranoia.

    Can't wait to see the new edition!

    and remember...THE COMPUTER IS YOUR FRIEND! ALL HAIL FRIEND COMPUTER!

  20. Re:NO! by Graff · · Score: 4, Informative
    Does anybody remember the Alpha Complex tune ?

    Well there is this song:
    I'm an Alpha Complex Dandy
    (Sung to the tune of Yankee Doodle Dandy)

    I'm an Alpha Complex Dandy.
    Alpha Complex do or die.
    A new clone version of my last five clones.
    Like them I know I'll soon die.
    I've got an Alpha Complex sweetheart.
    Teela is my Alpha Joy.
    Troubleshooters find the Commies.
    Beat the mutants senseless.
    I am an Alpha Complex boy!

    I'm an Alpha Complex dandy.
    Troubleshooter do or die.
    A clone replacement of my former self.
    Soon I will probably fry.
    I've got to serve my friend Computer.
    If I don't, I know I'll die.
    Kill the Commie infiltrators,
    Also Troubleshooters.
    I am an Alpha Complex guy!

    I'm an Alpha Complex Commie
    (Subversive version of the above)

    I'm an Alpha Complex Commie.
    Alpha Complex do or die.
    A new clone version of my last five clones.
    Like them, I know I'll soon die.
    I'm not an Alpha Complex sweetheart.
    Girls are just the same as boys.
    Commie mutants beat computers.
    Troubleshooters, phooie!
    I'm not an Alpha Complex toy!


    You can find similar songs here
  21. Re:Christ! That brings me back! by Nutcase · · Score: 4, Informative

    Human Occupied Landfill is definately a more interesting read - but I always found myself more interested in actually playing Paranoia. That game rules.

  22. Re:Looking forward to it. by Ondo · · Score: 5, Informative

    Lunch Money : You play a catholic schoolgirl on a playground. You beat the crap out of your opponent(s). Suggested to use consumable items such as M&Ms as life counters. You buy the deck and you get the whole game- none of this Endless Diarrhea of Expansions that other CCGs suffer. Also an excellent card based hand-to-hand combat system. :)

    It's not a CCG, it's a card game. There's no "collectable". There will be expansions - Lunch Money: Sticks and Stones is coming out soon, and Beer Money (a seperate game that can be combined with Lunch Money) was just announced.

  23. My Paranoia experience by gmcraff · · Score: 5, Funny

    In high school, my friends and I would play all sorts of things. I ran a Shadowrun campaign, another ran a Star Trek RPG, another ran a Rifts campaign, etc. We'd switch it up pretty regularly, keeping it all fresh.

    One of the guys decided to do a one-off Paranoia game. Here's how it started:

    COMPUTER: Troubleshooters! Report to briefing room B-X-37-Y for your mission briefing!

    ME: Friend computer, where might one find riefing room B-X-37-Y?

    COMPUTER: What is your clearance?

    ME: Red, friend computer.

    COMPUTER: You are not cleared for that information.

    Analiese: [sarcastically, momentarily channeling her D&D character] Well, I cast a spell to locate the briefing room.

    ME: Argh! Mutant powers! Shoot her shoot her shoot her!

    [Much expendature of Red lasers into Analiese.]

    Analiese Clone #2: [arriving] You guys all suck.

    ME: Argh! Questioning the wisdom of Friend Computer! Commie traitor! Shoot her shoot her shoot her!

    [Much expendature of Red lasers into Analiese's second clone.]

    COMPUTER: Well done, citizen! You are now cleared for Orange access.

    And things degenerated from there. I don't think we made it out of the briefing room.

  24. Re:There is a god! er I mean computer, dont shoot by Golias · · Score: 5, Funny
    Within the first 30 minuets 2 players were already down 3 clones apiece, several others had lost a clone, and a major reactor leak killing several thousand citizens resulted from an over entusiastic attempt to retrive a bag of crunchy-time algea chips from a fission powered snack machine.

    Sounds about right to me. In a first-time Paranoia party, if they survive all the way to the mission briefing room, you are clearly doing something wrong. :)

    Warning: The following text is classified ULRAVIOLET. Do not read if you are not a Game Master. Should you accidentally make out some of the words as you scroll by, terminate yourself immediately. Your clone will be commondated for your loyalty.

    One campaign which I designed that I never get tired of running with new groups of players is a scenario where key high-level people in Alpha Complex who were members of the "trekkie" secret society conspired to have a fully-functional "Enterprise" built. The party is sent up to command the bridge. Lots of great conflicting interests from secret societies (The "Whovians" consider it blasphemous and want it destroyed, for example), lots of tech that can go wrong: There are the insanely dangerous transporters. All five clones are stored in stasis on board for faster activation from the captain's chair (now you know what all those buttons are for!) An android First Officer who suffers from MPD (fans of different eras of Star Trek wanted him to be like different "logical" characters from the series, so one moment he talks and acts like Spock, the next like Data.) Lasers are replaced with "Phasers," which penetrate reflective armor, but are prone to "overload" and violently explode.

    I even wrote an element of the campaign where they actually encounter a "Klingon" opponent, but the one party that lived long enough to encounter them never even turned on the view screen. When they were detected by the ship's sensors, the conversation between me and the guy playing the Communication Officer went sort of like this:

    "A red light starts blinking on your console."
    "Does anybody else seem to have noticed."
    "No, everybody else is too preoccupied"
    "I ignore it then."
    A few minutes later...
    "The light has begun blinking again, faster this time."
    "I unscrew it and pretend nothing is wrong." (Note: clearly an experienced Paranoia player, that one!)

    --

    Information wants to be anthropomorphized.

  25. Re: Alpha Complex Dandy by Allen+Varney · · Score: 5, Interesting
    I'm an Alpha Complex Dandy
    (Sung to the tune of Yankee Doodle Dandy)

    Those lyrics were written by Warren Spector, my collaborator on the early Paranoia adventure Send in the Clones. Truth! Warren has since become a well-known producer of computer games, including Deus Ex, and runs the game studio Ion Storm Austin.

  26. Re:Which system? by Allen+Varney · · Score: 4, Informative
    Will the new version have a brand new system, use an existing system (D20, GURPS, ad infinitum), or use a mod of it's original system?

    PARANOIA XP will use an updated and simplified version of the rules from PARANOIA's much admired second edition. The extent of the revision is still under discussion. More precisely, I have to type up a draft of my proposed rules and let everyone involved pass judgement.

    In any case, the fundamental precept will remain: Players are not allowed to demonstrate knowledge of the rules. Knowledge of the rules is treason.

  27. Anyone remember InFiNiTy CoMpLeX for Galacticomm? by Hobart · · Score: 5, Interesting
    There was a fantastically fun game based on Paranoia called InFiNiTy CoMpLeX ... I think it could best be described as sixteen player text-based Quake Deathmatch...

    It was largely based on Paranoia, there were up to twenty-six "Commies" running around the complex who would occasionally take potshots at characters, or group together and start behaving silly (if three or four of them grouped together, they would start singing "Twist and shout", etc).

    The game had one of the more innovative solutions to handle players quitting the game that I've seen -- if you quit, outside of the allowed "savepoint" type room, you became an NPC and the computer would make you behave like a commie...

    You could build up your own 3-dimensional structures by blowing holes in walls, fling grenades into roomfuls of people and then slam the door and glue it shut, etc... All back in the 1200/2400 baud modem era...

    A quick skim of Google / Google Groups shows that the game's been being saught after for quite some time...

    Ah, looks like at least a few telnettable majorBBS' have it! telnet://grnet.com and telnet://onix.com

    Y'all kids owe it to yourselves to check it out. :)
    You're in Briefing Room 34, which resembles nothing so much as an employment office. The walls are covered with recruiting posters which state with much authority that "MASTER CONTROL wants YOU!.
    Exits: North, south, and west
    Eternalloy walls: East, ceiling, and floor
    A ladder joins the ceiling and floor.
    North : Damaged wall. Hole.
    South : Hole.
    West : Hole.
    On the floor are:
    0: M2 laser 1: M1 laser 2: nothing
    3: nothing 4: nothing 5: nothing
    There are no other people in sight
    -
    --
    o/~ Join us now and share the software ...
  28. Re:Political correctness ? by Allen+Varney · · Score: 4, Informative
    Back in the 80's, it was OK to make fun of people and organizations. I wonder if the publisher will have to tone down the game because of the prevalence of political correctness today.

    So far no one involved has raised that as a concern. PARANOIA co-designer Greg Costikyan has been inalterably opposed to such thought control for many years, as have I. I'll be writing the rulebook with the attitude that it's better to ask forgiveness than permission.

  29. Re:From the article by Allen+Varney · · Score: 4, Informative
    what does the "XP" stand for?

    It's a jab at Windows XP, but when Microsoft originally announced Windows XP, they explained that XP stood for "experience." This nod to roleplaying game terminology ("experience points") warmed my heart.

    In any case, PARANOIA XP may not be the final title. None of us could think of anything better. We're certainly open to better ideas.

  30. Re:Are commies still the computer's nemesis? by Allen+Varney · · Score: 4, Funny
    Given that the cold war seems to have passed us by, who is the computer's main nemesis?

    I'm surprised at you, citizen! Don't you see that traitors are everywhere? The Department of Unspecified Threat Assessment has recently raised the Unfocused Anxiety Index to THREE, and I don't have to tell you what that means.

    We will keep the Communists -- that is, the absurdist PARANOIA flavor of Communists established in past adventures -- but we'll also add plenty of new and subversive secret societies, new "service firms" (privatized service groups) in bitter commercial rivalry, and weirdly altered bot behavior provoked by zealous open-source bot-liberation advocates. Among many other things. Trust me -- enemies are everywhere!

  31. Re:Is Paranoia a joke between GM and author? by Allen+Varney · · Score: 4, Interesting
    Is the accusation that Paranoia is a private job between the creators and the GM fair? Is there any truth to it?

    Yes, historically. Too many adventures were written solely to be fun to read, as opposed to fun to play.

    Is Paranoia fundamentally an extremely difficult game to run?

    No. PARANOIA is generally an extremely easy game to run. Players aren't allowed to demonstrate knowledge of the rules (no rules-lawyer arguments). The Gamemaster has absolute and unquestioned authority. Players generally entertain themselves by busily plotting against one another.

    That said, good gamemastering does call for a sharp sense of humor and a willingness to improvise. This can alienate certain prospective Gamemasters.

    Are you changing anything to address these concerns (including possibly working to clarify incorrect perceptions?

    The PARANOIA supplement line will have to do this. I'm just writing (most of) the basic rulebook. I hope the Mongoose line editor will avoid the trap of PARANOIA's adventures from the latter 1980s and early 1990s, which had The Computer deliberately setting up traps to kill its Troubleshooters. This is all wrong. The Computer means well; it wants loyal Troubleshooters to survive and thrive in its service. The problem is that The Computer is totally nuts and inevitably finds treason even where none exists.

    I will certainly include campaign advice along this line in the rulebook, which may help Gamemasters detect and correct errant supplements.

    What do you feel is the key attraction to playing for players?

    In every other RPG on the market, you're supposed to cooperate with everybody, be a team player, know the rules, and generally behave. In PARANOIA you are specifically enjoined against any of this. You aren't allowed to behave. For players this can be an exhilarating and genuinely liberating experience.

  32. The computer is your friend. by Stephen+Samuel · · Score: 4, Interesting
    This is, essentially the motto of Paranoia, but there's an extended (and illegal) version of that
    • The computer is your friend

    • The computer is your only friend
      Trust the computer
      Trust only the computer,
      and remember: in all likelihood the computer wants you DEAD
    Basically, every player starts out with 6 clones, a couple of mutant abilities and membership in a small handful of secret societies.

    You (usually) start at one of the lowest security ranges (InfraRed) and your goal is to climb to the highest security range (Ultraviolet -> programmer) -- mostly by fixing the damage done by secret societies, commies and mutants.

    Oh, and did I mention that exposure of either your mutant abilities or your secret society membership is cause for instant termination??

    In any case, my favorite mission occured with a couple dozen of us playing at a science-fiction convention (Orycon, if I remember corectly). Within 45 minutes we had about 8 dead and another dozen or so seriously wounded.

    We hadn't made it out of the briefing room.

    --
    Free Software: Like love, it grows best when given away.
  33. Shameless plug: Paranoia-Live by gumpish · · Score: 4, Informative

    Just thought I would bring something to the attention of anyone interested in playing Paranoia over the net.

    Paranoia-Live is a site dedicated to organizing and carrying out games of Paranoia over the internet, using a neat li'l Java app known amazingly enough as JParanoia.