Paranoia RPG Returns in New Edition
Allen Varney writes "The classic tabletop roleplaying game PARANOIA, originally published by West End Games in the 1980s, returns in a new edition this August from Mongoose Publishing. PARANOIA, the game of a darkly humorous future, is set in an underground Alpha Complex ruled by an insane Computer. I am writing and (re)designing the main rulebook, under direction from original PARANOIA co-designer Greg Costikyan, with contributions from novelist and game designer Aaron Allston. I'd be happy to answer questions from Slashdot's gamers."
Mmm, hot fun.
Is there any other type?
Paranoia! Late night playing sessions in the dormitory bathroom (helped the atmosphere of the game somehow). Jeez, what a game.
Of all the old roleplaying games, the only one I still own and cart with me when I move is Paranoia. I'll probably never play it again, but I can't bear to get rid of such an entertaining rulebook.
Good luck with the next edition. It will be hard to write a book that stands up well next to the original.
Phiwum's law: anyone that names an obvious law after himself and then puts it in his own sig is just pathetic.
- Dave #2
Its worth pointing out that the story/idea behind Paranoia was also the primary basis for Resident Evil. The original coders of Resident Evil had been playing Paranoia literally for weeks prior to writing the game. I know from personal experience. :)
*zott*
I have no regrets, this is the only path.
My whole life has been "UNLIMITED BLADE WORKS"
The most intriguing part of the game for me was the encouraged use of screw your buddy notes. AKA FYB notes, these were fun because you really did get the feeling that everyone was out to get you and this prompted you to scribble off another note the to GM to perfrom a preemptive strike on your team mate because he was obviously a communist.
Pretty widgets? What pretty widgets?
Yes. And it's running a SCO kernel, too
Sigs for Nerds. Sigs that Matter.
Knowing about the game is FORBIDDEN. Not knowing about the game is RESTRICTED.
Please report to the nearest termination center.
Thank you!
As a long time Paranoia player (I love Randy the wonder lizard), is there going to be a beta testing program? Where can I sign up? And are the modules going to be updated as well? What mods to the tech trees are you going to add considering "pre-whoops!" developments like the Internet?
Lunch Money : You play a catholic schoolgirl on a playground. You beat the crap out of your opponent(s). Suggested to use consumable items such as M&Ms as life counters. You buy the deck and you get the whole game- none of this Endless Diarrhea of Expansions that other CCGs suffer. Also an excellent card based hand-to-hand combat system. :)
It's not a CCG, it's a card game. There's no "collectable". There will be expansions - Lunch Money: Sticks and Stones is coming out soon, and Beer Money (a seperate game that can be combined with Lunch Money) was just announced.
In high school, my friends and I would play all sorts of things. I ran a Shadowrun campaign, another ran a Star Trek RPG, another ran a Rifts campaign, etc. We'd switch it up pretty regularly, keeping it all fresh.
One of the guys decided to do a one-off Paranoia game. Here's how it started:
COMPUTER: Troubleshooters! Report to briefing room B-X-37-Y for your mission briefing!
ME: Friend computer, where might one find riefing room B-X-37-Y?
COMPUTER: What is your clearance?
ME: Red, friend computer.
COMPUTER: You are not cleared for that information.
Analiese: [sarcastically, momentarily channeling her D&D character] Well, I cast a spell to locate the briefing room.
ME: Argh! Mutant powers! Shoot her shoot her shoot her!
[Much expendature of Red lasers into Analiese.]
Analiese Clone #2: [arriving] You guys all suck.
ME: Argh! Questioning the wisdom of Friend Computer! Commie traitor! Shoot her shoot her shoot her!
[Much expendature of Red lasers into Analiese's second clone.]
COMPUTER: Well done, citizen! You are now cleared for Orange access.
And things degenerated from there. I don't think we made it out of the briefing room.
Sounds about right to me. In a first-time Paranoia party, if they survive all the way to the mission briefing room, you are clearly doing something wrong. :)
Warning: The following text is classified ULRAVIOLET. Do not read if you are not a Game Master. Should you accidentally make out some of the words as you scroll by, terminate yourself immediately. Your clone will be commondated for your loyalty.
One campaign which I designed that I never get tired of running with new groups of players is a scenario where key high-level people in Alpha Complex who were members of the "trekkie" secret society conspired to have a fully-functional "Enterprise" built. The party is sent up to command the bridge. Lots of great conflicting interests from secret societies (The "Whovians" consider it blasphemous and want it destroyed, for example), lots of tech that can go wrong: There are the insanely dangerous transporters. All five clones are stored in stasis on board for faster activation from the captain's chair (now you know what all those buttons are for!) An android First Officer who suffers from MPD (fans of different eras of Star Trek wanted him to be like different "logical" characters from the series, so one moment he talks and acts like Spock, the next like Data.) Lasers are replaced with "Phasers," which penetrate reflective armor, but are prone to "overload" and violently explode.
I even wrote an element of the campaign where they actually encounter a "Klingon" opponent, but the one party that lived long enough to encounter them never even turned on the view screen. When they were detected by the ship's sensors, the conversation between me and the guy playing the Communication Officer went sort of like this:
"A red light starts blinking on your console."
"Does anybody else seem to have noticed."
"No, everybody else is too preoccupied"
"I ignore it then."
A few minutes later...
"The light has begun blinking again, faster this time."
"I unscrew it and pretend nothing is wrong." (Note: clearly an experienced Paranoia player, that one!)
Information wants to be anthropomorphized.
Those lyrics were written by Warren Spector, my collaborator on the early Paranoia adventure Send in the Clones. Truth! Warren has since become a well-known producer of computer games, including Deus Ex, and runs the game studio Ion Storm Austin.
o/~ Join us now and share the software