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Paranoia RPG Returns in New Edition

Allen Varney writes "The classic tabletop roleplaying game PARANOIA, originally published by West End Games in the 1980s, returns in a new edition this August from Mongoose Publishing. PARANOIA, the game of a darkly humorous future, is set in an underground Alpha Complex ruled by an insane Computer. I am writing and (re)designing the main rulebook, under direction from original PARANOIA co-designer Greg Costikyan, with contributions from novelist and game designer Aaron Allston. I'd be happy to answer questions from Slashdot's gamers."

124 of 363 comments (clear)

  1. Sweet! by hraefn · · Score: 2, Insightful

    This was one of the coolest games back in the day :)

  2. ahh by nomadic · · Score: 5, Funny

    Mmm, hot fun.

    1. Re:ahh by squidfood · · Score: 2, Funny
      Mmm, hot fun.

      With or without hormone supressant therepy? Bzzt! Wrong answer, citizen! (*splat*).

      Long live Death Leopards!

  3. I have a question... by Junior+J.+Junior+III · · Score: 4, Funny

    Is the computer still your friend in this edition?

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
    1. Re:I have a question... by YomikoReadman · · Score: 5, Funny
      Questioning Friend Computer is an act of treason.

      *zott*

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    2. Re:I have a question... by Phekko · · Score: 5, Funny

      Yes. And it's running a SCO kernel, too

      --

      Sigs for Nerds. Sigs that Matter.
    3. Re:I have a question... by Ian+Pointer · · Score: 2, Funny

      Are you questioning the computer?

    4. Re:I have a question... by EverDense · · Score: 3, Funny

      Paranoia basically ruined all other games for
      myself and my friends.

      Even when playing D&D, at least one of the team
      would start back-stabbing people, if it offered
      the slightest touch of comedic value.

      --
      http://jesus.everdense.com/
    5. Re:I have a question... by Golias · · Score: 4, Funny

      The only way he can respond to that question and live is to say, "No! I was asking if the computer is still your friend, citizen! You look kind of suspicious to me..."

      --

      Information wants to be anthropomorphized.

    6. Re:I have a question... by slaker · · Score: 2, Interesting

      I ruined someone else's angsty, longstanding "Vampire: the Masquerade" campaign by involving a couple of his players in a run through "Alpha Complexities".

      Man, I wish I could've seen those last few sessions.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
  4. ..ruled by an insane Computer.. by burgburgburg · · Score: 5, Funny

    Is there any other type?

    1. Re:..ruled by an insane Computer.. by YomikoReadman · · Score: 4, Informative
      Attempting to modify Friend Computer is an act of Treason. Please report to the nearest Termination Center. Failure to comply is Treason.

      HAVE A NICE DAYCYCLE!!

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    2. Re:..ruled by an insane Computer.. by GoogleBot · · Score: 2, Funny
      Hey, as a Sentient AI, I resent that remark!

      Just for that, all your search results for the net week will now link to goatse!

      Bwo-ha-ha-ha-ha-haaw!

      Come, meatbags, work for me!

  5. One hasbro by musikit · · Score: 4, Funny

    i like this from their website. i found it quite humorous.

    One Hasbro(R) to rule them all

    One Hasbro(R) to find them.

    One Hasbro(R) to bring them all

    And in the darkness bind them

    Parker Brothers(R), Milton Bradley(R), Selchow & Richter(R), TSR(R), SPI(R), Avalon Hill(R), and Wizards of the Coast(R) are registered trademarks of Hasbro, Inc. Their use here is not to be construed as a challenge to their trademark status.

  6. Christ! That brings me back! by phiwum · · Score: 5, Interesting

    Paranoia! Late night playing sessions in the dormitory bathroom (helped the atmosphere of the game somehow). Jeez, what a game.

    Of all the old roleplaying games, the only one I still own and cart with me when I move is Paranoia. I'll probably never play it again, but I can't bear to get rid of such an entertaining rulebook.

    Good luck with the next edition. It will be hard to write a book that stands up well next to the original.

    --
    Phiwum's law: anyone that names an obvious law after himself and then puts it in his own sig is just pathetic.
  7. I have nothing in particular to say, but by Anonymous Coward · · Score: 2, Interesting

    This is *awesome*.

    As a somewhat younger and more recently-introduced gamer, I have never actually seen a copy of this game. However, I have heard about it.. heard very much about it. This game is absolutely legend and I always thought it was a shame it had been lost to the world.

    What is different in the new edition? What do you think about the old ed needed revision? Has anything in particular changed about the spirit or tone?

  8. Re:yay first post! by kevin_ka · · Score: 2, Funny

    It was an RPG where the people who did the dumbest and funiest things lived the longest which was about 10 min longer then the rest. PS: You don't know the rules, you must be a comiemutentterrorist!!!!!!

  9. Paranoia! Hoooorray! by LynXmaN · · Score: 2, Funny

    Long live to the computer! The computer is your friend and wants you to be happy! /me falsely smiles (don't want to get killed)

    --
    May the source be with you!
    1. Re:Paranoia! Hoooorray! by Llywelyn · · Score: 3, Funny

      If you had to "*smiles*" it implies that you were not smiling. Happy citizens are always smiling. Are you happy citizen? Only Commie Mutant Traitors would ever be in a non-smiling state.

      --
      Integrate Keynote and LaTeX
    2. Re:Paranoia! Hoooorray! by Mac+Degger · · Score: 3, Funny

      But only commies would know that! *BLAM!*

      Wheel out Llywelyn_03 :)

      --
      -- Waht? Tehr's a preveiw buottn?
  10. Trust the computer by xleeko · · Score: 5, Funny
    My previous clone tried to post in this thread, but my computer accused it of treason ...

    - Dave #2

  11. Purchase yours today, citizen! by Tofino · · Score: 4, Funny

    Have you got your copy of the Paranoia RPG, citizen? What's that? The old version? SCRUBBERS!

    1. Re:Purchase yours today, citizen! by EverDense · · Score: 2, Funny

      "What?!?, You do not have your copy of Paranoia, citizen? You must report for immediate disciplinary termination!"

      Yeah, that'll learn 'em.

      --
      http://jesus.everdense.com/
    2. Re:Purchase yours today, citizen! by YU+Nicks+NE+Way · · Score: 2, Funny

      Treason! There is no disciplinary termination -- that would imply that the Computer was not properly managing the affairs of the citizens it serves!

      Report to the Bright Future Reeducation immeidately for Preventive Clone Activation Sequence initiation.

      The Computer is your friend, and only seeks the best interests of you and Alpha Complex. Have a nice day!

  12. so, uh.... by fireduck · · Score: 4, Funny

    what color paper is the book going to be published on?

    1. Re:so, uh.... by mwheeler01 · · Score: 3, Funny

      duh, ultra-violet paper. Oh no, I know too much, I'm gonna get fried.

      --
      Pretty widgets? What pretty widgets?
    2. Re:so, uh.... by YomikoReadman · · Score: 3, Funny
      You have been charged with treason. Please report to the nearest termination center.

      Failure to comply is also an act of Treason.

      HAVE A NICE DAYCYCLE!!!

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
  13. And its the basis for... by Supp0rtLinux · · Score: 5, Informative

    Its worth pointing out that the story/idea behind Paranoia was also the primary basis for Resident Evil. The original coders of Resident Evil had been playing Paranoia literally for weeks prior to writing the game. I know from personal experience. :)

    1. Re:And its the basis for... by GothChip · · Score: 5, Funny

      I thought you were going to say it was the basis for the current US Government's homeland policies.

    2. Re:And its the basis for... by Anil · · Score: 2, Interesting
      Are you sure you're not thinking of Call of Cthulhu? I don't really see a link between Resident Evil and Paranoia.

      The first RE game really just reminded me of Alone in the Dark, which really just reminded me of Call of Cthulhu.

      Though, I do see the connection between CoC and Paranoia (mainly because those were the only 2 tabletop RPGs that I really liked and they were both out around the same time).

    3. Re:And its the basis for... by srmalloy · · Score: 2, Funny
      I thought you were going to say it was the basis for the current US Government's homeland policies.
      Stay in your home. Do not attempt to run. The nice men from the Heimatsicherheitsdienst will be along shortly to take you away where you can't reveal any more secrets about government policymaking.
    4. Re:And its the basis for... by lysander · · Score: 3, Interesting
      Actually, there's a little-known crossover mission between CoC and Paranoia called Call of Computer. It took me forever to find the requisite Pyramid magazine that had it (thanks ebay!).

      There's original author has (or had?) a website up with supplemental mission information and scenarios. I can't seem to find it now; google's turning up 404s. I've got a hardcopy of it somewhere...

      Haven't ran it yet, mainly because the people I game with don't follow Cthulhu and thus wouldn't get any of the jokes.

      Ia! Ia! Ultraviolet programmer with a thousand clones!

      --
      GET YOUR WEAPONS READY! --DR.LIGHT
  14. SYB Notes by mwheeler01 · · Score: 5, Interesting

    The most intriguing part of the game for me was the encouraged use of screw your buddy notes. AKA FYB notes, these were fun because you really did get the feeling that everyone was out to get you and this prompted you to scribble off another note the to GM to perfrom a preemptive strike on your team mate because he was obviously a communist.

    --
    Pretty widgets? What pretty widgets?
    1. Re:SYB Notes by Anil · · Score: 4, Informative
      I agree this was a great part of the game. It did make GMing a game more confusing than actually playing the game, though.

      I mean, you've got 4 or 5 people doing stuff and you are trying to direct them along while at the same time dealing with notes from all of them coming at you as fast as they can write them.

      Though, the fact that the game didn't really have any rules did compensate for the notes a bit. You didn't really have to roll dice if you didn't feel like it to determine outcomes.

      ahh, great game. I hadn't even realized it was out of print.

    2. Re:SYB Notes by sammy+baby · · Score: 4, Funny

      Clearly, if this was a problem for you, you weren't paying adequate attention to the GM's guidelines.

      The first guideline: KILL THE BASTARDS. (that is, the players). If you were overly swamped by notes from the players, the appropriate response would be to discourage further notes through the judicious application of death. Commies.

    3. Re:SYB Notes by dkragen2002 · · Score: 3, Funny

      As a GM in some of these games. I completely agree. On several instances I (as the GM) accused a player that was contantly writing notes of too much knowledge. How did he know he was in a game and that I could control it. TOO MUCH KNOWLEDGE. Please report etc, etc......

    4. Re:SYB Notes by Golias · · Score: 2, Interesting
      If your players were not more confused that you, then something needs to change.

      Not that you need to be more clear-headed, just that you should facilitate more confusion among the players.

      Back in college, I would prepare notes ahead of time so players could get "secret briefings" from both their Alpha Complex department as well as their secret societies. Nobody could be sure if another player was getting a "top secret" briefing from a superior officer, or plans for treason from a secret society comrade pretending to be a superior officer.

      This also ensured that each player would have several different competing motivations, none of which improved their odds of survival, and all of which made their actions very confusing and unpredictable to the other party members.

      --

      Information wants to be anthropomorphized.

    5. Re:SYB Notes by Creepy · · Score: 2, Interesting

      I always liked how there was a warning that reading the rulebook is treason (and then encourages reading it...) - we had a rules-lawyer who kept getting himself killed by telling the GM he was running the game wrong or using the wrong table or any number of stupid things...

      I went through clones fast sometimes, especially with kill happy GMs, but that guy lost all 6 in less than 20 minutes, and only about 3 of which he had a character in the game - with the most lenient GM I've ever had for Paranoia (heck, I think everyone else made Green or Blue clearance before being finished off). I admit, I've lost 6 in under 20 minutes, myself, with a different, kill happy GM - losing 3 to walking land mines alone and almost losing another for failing to test certain R&D equipment such as the thermonuclear hand grenade, but I DID end up testing it :) My first two clones were killed in the initial briefing when the GM read something like 20 pages of text and you needed to quote one exact sentence or die (and the GM changed the sentence after I failed the first time).

    6. Re:SYB Notes by techno-vampire · · Score: 3, Funny

      My favorite note went like this: "When you read this, nod at me and smile."

      --
      Good, inexpensive web hosting
  15. The Computer decrees: by daemones · · Score: 4, Funny

    Anyone trolling this article must report to the nearest execution booth. Have a pleasant day, citizen.

    --
    Alas, Babylon.
  16. you're in the know! by Cruciform · · Score: 2, Funny

    So tell us...

    Does the computer REALLY love us?

    1. Re:you're in the know! by Steve+B · · Score: 3, Funny
      Does the computer REALLY love us?

      Reporting a Commie Mutant Traitor expressing seditious doubts of the Computer's benevolence!

      --
      /. If the government wants us to respect the law, it should set a better example.
  17. Re:yay first post! by Bleeblah · · Score: 5, Funny

    Knowing about the game is FORBIDDEN. Not knowing about the game is RESTRICTED.

    Please report to the nearest termination center.

    Thank you!

  18. There is a god! er I mean computer, dont shoot me! by August_zero · · Score: 4, Interesting

    I pulled out my old second edition Paranoia stuff one night with the group I played D&D with. They had never even heard of the game before, but got the hang of it quick enough. Within the first 30 minuets 2 players were already down 3 clones apiece, several others had lost a clone, and a major reactor leak killing several thousand citizens resulted from an over entusiastic attempt to retrive a bag of crunchy-time algea chips from a fission powered snack machine. Even if I never get the chance to play it, I will definately be buying the book.

    In short, it's the best pen and paper RPG ever made. Not that I am biased or anything.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  19. Beta Testers old Module by dougermouse · · Score: 5, Interesting

    As a long time Paranoia player (I love Randy the wonder lizard), is there going to be a beta testing program? Where can I sign up? And are the modules going to be updated as well? What mods to the tech trees are you going to add considering "pre-whoops!" developments like the Internet?

    1. Re:Beta Testers old Module by spacefiddle · · Score: 3, Funny

      Thank you for your interest, Citizen! Here is your copy of the New Paranoia Mandatorily Happy Rule Book. Putting it down is treason. Removing it from its experiemental plasma-chamber suspensor is treason. Not knowing the rules is treason, and doubting what I say and looking it up in the book is also treason. In addition, wh^H^H if the plasma destablizes, surviving the explosion is something only a mutant could do, which would be treason. Have A Nice Day.

    2. Re: Beta Testers old Module by Allen+Varney · · Score: 5, Informative
      Is there going to be a beta testing program? Where can I sign up? And are the modules going to be updated as well? What mods to the tech trees are you going to add considering "pre-whoops!" developments like the Internet?

      My, citizen, you certainly do have a lot of questions! Such inquisitiveness suggests that your creche's teacherbots have been remiss in conveying Alpha Complex etiquette.

      Mongoose will reissue a collection of classic Paranoia material, updated to match the new rules, within a few months after the main rulebook appears in August 2004.

      We will certainly need playtesters (as beta testers are quaintly called in the backward paper-game business). No sign-up information yet, but keep checking Greg Costikyan's Paranoia blog for updates.

      As for modifications to the "tech trees" -- that information is available only to Security Clearance ULTRAVIOLET. Thank you for your cooperation!

  20. Which system? by spamfiltre · · Score: 2, Interesting

    Will the new version have a brand new system, use an existing system (D20, GURPS, ad infinitum), or use a mod of it's original system? Will we see Living Paranoia anytime soon?

    1. Re:Which system? by Allen+Varney · · Score: 4, Informative
      Will the new version have a brand new system, use an existing system (D20, GURPS, ad infinitum), or use a mod of it's original system?

      PARANOIA XP will use an updated and simplified version of the rules from PARANOIA's much admired second edition. The extent of the revision is still under discussion. More precisely, I have to type up a draft of my proposed rules and let everyone involved pass judgement.

      In any case, the fundamental precept will remain: Players are not allowed to demonstrate knowledge of the rules. Knowledge of the rules is treason.

  21. Tinfoil hats by onyxruby · · Score: 2, Funny

    Will the tinfoil for hats come in blue?

    1. Re:Tinfoil hats by Omega+Leader-(P12) · · Score: 3, Informative

      Infared
      Red
      Orange
      Green
      Blue
      Indigo
      Violet
      Ultaviolet

      Posession of any colour tinfoil hat above your clearance is treason, but so is knowing that. AUGHHH. (Goes off to the confession booth with a laser pistol as I am a good citizen)

    2. Re:Tinfoil hats by onyxruby · · Score: 2, Interesting

      Novice, yes, only played a couple times, but a novice that managed to get a paint robot to paint his character blue. GM didn't realize what he'd done until it was too late. Of course being paranoia, I did well to last almost one whole session before my guy was killed and the blue was gone.

  22. Praise the Computer by Jedi+Holocron · · Score: 2, Funny

    Can I get Ultra-Violet clearance now?

    Oh wait, that's illegal...

    (enter clone #2)

    Can I get Ultra-Violet clerance now?

    (enter clone #3)

    (Happy Officer takes a core sample)

    (enter clone #4)
    Can I have a happy pill?

  23. In-character by SuiteSisterMary · · Score: 4, Funny
    The Computer: You are mistaken, citizen. No Fifth Edition was published by West End Games in 1995, nor did West End show pages from a projected "Long Lost Third Edition" at GenCon in 1997. Note that there also has never been a Crash Course Manual, nor any "Secret Society Wars," "MegaWhoops," or "Reboot Camp" adventures. These products never existed. They are now un-products. Are you absolutely clear on this, citizen? Do you still doubt The Computer? Perhaps you need to visit the Bright Vision Re-Education Center.

    I think this is the only time I've ever seen a product-existance-denial actually be in-character.

    --
    Vintage computer games and RPG books available. Email me if you're interested.
  24. Excellent by swdunlop · · Score: 3, Informative

    I recently forked over $75 for a set of the original first edition Paranoia because our local gaming group was getting way too obsessed with their stats and game mechanics. The ensuing pandemonium and infighting didn't solve the problem, but at least it entertains the game master, which is the point of it all, right?



    I'm especially happy to hear that the new edition won't be using d20. I've been using Active Exploits, a free, diceless game system, and it has worked very well for keeping the game fast and simple -- an essential for Paranoia.



    There are also some excellent resources for individuals who want to play Paranoia online; Paranoia-RPG is probably the best place to start.



    And, finally, if Paranoia tickles your fancy and you want to try a different comic genre, check out Atlas Games' Over the Edge, a lightweight conspiracy game that makes Fox Mulders' wildest guesses seem tame.

    1. Re:Excellent by GMFTatsujin · · Score: 2, Insightful

      Second Edition Paranoia practically INVENTED D20.

      Each skill branch was a collection of skills based off of a stat (Dex, Agility, Moxie, whatever). Characters' skill ratings were based off of a value derived from their stats (basically the stat/4 -- a 20 stat would give you a base 5 in every related skill) plus however many skill points they invested in their trees as they advanced. Instead of rolling to meet a challenge rating, Paranoia players would try to roll under their combined skill rating.

      The only other significant mechanical difference I can think of was the damage system. Instead of hit points, you had an arbitrary descriptor ranging along the lines of "okay, stunned, hurt, incapacitated, dead." This allowed for more theatrical and less numeric roleplaying. Andn none of that goddamned two phase "move-equivilent action, attack of opportunity" BS. Good for miniatures, but suck for a good roleplaying session.

      In fact, I take it back. Paranoia 2nd Ed didn't invent D20; they imporved on it, and D20 didn't even EXIST then.

      Disagreement on this point is treasonous.

  25. Re:Be careful by dameron · · Score: 2, Insightful

    I'm sure the graphics will be quite a bit degraded from the original, as back in the 80s we had vivid imaginations driven by hormones and angst at what seemed like an inevitable nuclear confrontation. Now that young people thing with their thumbs I'm sure the graphics will take quite a hit.

    -dameron

  26. Alpha Complex and other tunes by Schwartzboy · · Score: 3, Funny

    Well, I don't remember the "official" Alpha Complex song, but there was one that got bounced around a bunch of my college buddies that was sung to the tune of the "Oscar Meyer Weiner" song.
    Oh, I'm glad I'm not an Alpha Complex commie,
    That is what I'd really hate to be
    Cuz if I were an Alpha Complex commie,
    All the citizens would shoot at me.


    Or this one, to the tune of Billy Joel's "Piano Man":
    It's 9 o'clock in Computer time,
    A communist crowd shuffles in
    There's a White-Class sitting next to me
    But I'm not cleared to look straight at him...


    Let's not go there, though. That was a silly time.

    --
    "Linux doesn't exist. Everyone knows Linux is an unlicensed version of Unix"- Kieren O'Shaughnessy
  27. Found it! by RLW · · Score: 2, Informative

    http://www.textfiles.com/rpg/song
    Scroll down to THE ALPHA COMPLEX SONGBOOK

  28. My kind of MMORPG by droleary · · Score: 4, Interesting

    Now I know that the article is mainly about an update to the RPG rules themselves, but I can't help but think how awesome a computer game set in that universe would be. One of the great points of Paranoia is that you go in knowing you're probably going to die a number of times, so you get really attached not to the clones, but to the game play. There are levels of sorts, but not in such a way that the game is about leveling up, so it would still be fun for new players (and/or yourself when you've run through your clones). With the "unseen enemy" angle, you can constantly have the goals of a troubleshooter changing so it would never get stale. The article states rights have been sold for a text version, but if someone wants to make a killing they should snap up rights for a graphic version.

    1. Re:My kind of MMORPG by WormholeFiend · · Score: 3, Insightful

      i also think this would be an amazing computer game concept...

      but how would the game implement the GM directive to reward players for original, extraordinary and spectacular actions?

  29. Stick to soilent green by AtariAmarok · · Score: 4, Funny

    killing several thousand citizens resulted from an over entusiastic attempt to retrive a bag of crunchy-time algea chips

    You'd be a lot safer sticking to soilent green. In fact, there was a lot more of the stuff around after this accident. Not sure why.

    --
    Don't blame Durga. I voted for Centauri.
    1. Re:Stick to soilent green by EverDense · · Score: 4, Funny

      You'd be a lot safer sticking to soilent green...

      Not at my clearance level.

      Eve-R-Dense

      --
      http://jesus.everdense.com/
  30. Minsky by lysander · · Score: 4, Funny
    As I recall from one of the source books, The Computer has the following displayed on one of its terminals:
    If only Marvin Minsky could see me now.
    --
    GET YOUR WEAPONS READY! --DR.LIGHT
  31. I can't wait. by Cruciform · · Score: 3, Funny

    This is going to be fun!

    Like Slashdot with dice!

  32. Looking forward to it. by solios · · Score: 3, Offtopic

    I may have heard of Paranoia once or twice in the past, but this is the first real discussion I've read of it, and it sounds like something worth looking into.

    I used to be a hardcore tabletop gamer, but I stopped several years back for a whole heap of reasons. The only gaming supplies I still have are a set of stock DnD dice, a couple of first edition DnD books (my ex roommate needed money), the Lunch Money* CCG (best. CCG. EVAR.), and the HOL** manual and expansion.

    If the Paranoia rulebook is even HALF as entertaining as the HOL manual, I'm buying two- the article links paint the game up into a similar category, which is good- this is the first I've even thought about tabletop gaming in months.

    Good thing there's a gaming store about three blocks from work. :)

    * Lunch Money : You play a catholic schoolgirl on a playground. You beat the crap out of your opponent(s). Suggested to use consumable items such as M&Ms as life counters. You buy the deck and you get the whole game- none of this Endless Diarrhea of Expansions that other CCGs suffer. Also an excellent card based hand-to-hand combat system. :)

    ** Human Occupied Landfill. The most heinously WRONG gaming manual ever written.

    1. Re:Looking forward to it. by Ondo · · Score: 5, Informative

      Lunch Money : You play a catholic schoolgirl on a playground. You beat the crap out of your opponent(s). Suggested to use consumable items such as M&Ms as life counters. You buy the deck and you get the whole game- none of this Endless Diarrhea of Expansions that other CCGs suffer. Also an excellent card based hand-to-hand combat system. :)

      It's not a CCG, it's a card game. There's no "collectable". There will be expansions - Lunch Money: Sticks and Stones is coming out soon, and Beer Money (a seperate game that can be combined with Lunch Money) was just announced.

  33. What I loved about Paranoia by cyranoVR · · Score: 4, Insightful

    The Paranoia rule book (2nd Edition) actively encouraged the gamemaster to ignore the rules. It was one of the few RPGs I played (AD&D, Mechwarrior, various GURPS) that emphasized having fun above all else. I hope the new edition stays true to this spirit!

    That - and I loved the wry satirical and self-referencing tone in which 2nd Edition was written. Sometimes I would sit and just read the rulebook for fun! Reading it as a teenager, I learned a lot about both pop-culture and serious political thought ("Imagine a world designed by Orwell, Sartre, Kafka, Stalin and the Marx Brothers...")

    Basically, if The Onion did a sci-fi RPG, it would be Paranoia.

    Can't wait to see the new edition!

    and remember...THE COMPUTER IS YOUR FRIEND! ALL HAIL FRIEND COMPUTER!

    1. Re:What I loved about Paranoia by cyranoVR · · Score: 3, Insightful

      people are way too obsessed with developing uber characters and empire building to actually remember that they are supposed to be enjoying themselves.

      Argh...that's what really turned me off to AD&D...I always ened up gaming with these dorks that would basically arrange for the DM to *give* them all sorts of magic items, gold, experience points...then they would sit in a huddle giggling about their "awesome" characters. It was really pathetic.

      Contrast with Paranoia where "ambitious" players have their character killed off double quick and the very concept "leveling up" is non-existent. Meanwhile, powerful weapons usually blow up on the guy wielding them, having a lot of credits can be used as evidence of treasonous behavior, and players invariably try and push the deathtrap-like "magic items" (R&D experimental equipment) onto each other.

      I think the GM manual put it something like this: "Be boring and you're dead." Also "Kill the bastards."

      Cyrano-V-ARG

    2. Re:What I loved about Paranoia by lysander · · Score: 2, Funny
      I think the GM manual put it something like this: "Be boring and you're dead." Also "Kill the bastards."

      Another quote from the second edition manual (which is actually a quote from another book whose title I forget):

      It's not that they die, but that they die like sheep.
      --
      GET YOUR WEAPONS READY! --DR.LIGHT
  34. It will be printed on black paper... by AzrealAO · · Score: 3, Funny

    in black citizen, as befits your infra-red security clearence.

  35. Ok, I have a question... by clamatius · · Score: 3, Funny

    Is there any point in asking questions?

    We all know we won't have a high enough security clearance for the answers.

  36. From the article by Unknown+Kadath · · Score: 2, Insightful

    Player: Are you using the d20 rules system?

    The Computer: No. PARANOIA is fun. D20 games are not fun. The Computer says so.


    And we all know Friend Computer is always right.

    I was also wondering, what does the "XP" stand for? Though...with my clearance, I probably shouldn't even ask.

    -Car-O-LYN

    --
    Like Daddy always said: if you can't dazzle 'em with brilliance, baffle 'em with bullshit.
    1. Re:From the article by Allen+Varney · · Score: 4, Informative
      what does the "XP" stand for?

      It's a jab at Windows XP, but when Microsoft originally announced Windows XP, they explained that XP stood for "experience." This nod to roleplaying game terminology ("experience points") warmed my heart.

      In any case, PARANOIA XP may not be the final title. None of us could think of anything better. We're certainly open to better ideas.

    2. Re:From the article by Allen+Varney · · Score: 2, Interesting
      Are you prevented from calling it just plain PARANOIA for copyright reasons? Or is it that you wanted to separate the new version from the old?

      We aren't prevented from calling it anything we want. We do want to distinguish it from past editions, but the "XP" name is provisional. Any loyal citizen who provides a better name will earn a commendation point.

    3. Re:From the article by demi · · Score: 2, Interesting

      But XP also refers to Extreme Programming; and what programming style could fit Paranoia better than one where your "buddy" looks over your shoulder as you code?

      --
      demi
    4. Re:From the article by Leperflesh · · Score: 2, Interesting

      Paranoia ME would be a better parallel... millenium edition makes sense in both ways, and of course. Windows ME is almost psychopathically broken, which is appropriate too...

      -Lep

      --
      I am allowed to criticize you: you are not allowed to criticize me. Sorry, that's just how things are.
    5. Re:From the article by Hellkitten · · Score: 2, Funny

      Besides, are you really sure you want to tie the game's reputation to Microsoft's? ;)

      The computer fits very well with the Microsoft standards. They both want you to be happy. They both know what's best for you. And they both have the same exellent quality and stability. Obviously the computer is running some version of windows.

      I'll just go terminate myself now for knowing that, goodbye friends and have a nice daycycle. By the way since you hearn me you might want to tag along with me to the food vats.

      --
      - We are the slashdot. Resistance is futile. Prepare to be moderated -
  37. Re:NO! by Graff · · Score: 4, Informative
    Does anybody remember the Alpha Complex tune ?

    Well there is this song:
    I'm an Alpha Complex Dandy
    (Sung to the tune of Yankee Doodle Dandy)

    I'm an Alpha Complex Dandy.
    Alpha Complex do or die.
    A new clone version of my last five clones.
    Like them I know I'll soon die.
    I've got an Alpha Complex sweetheart.
    Teela is my Alpha Joy.
    Troubleshooters find the Commies.
    Beat the mutants senseless.
    I am an Alpha Complex boy!

    I'm an Alpha Complex dandy.
    Troubleshooter do or die.
    A clone replacement of my former self.
    Soon I will probably fry.
    I've got to serve my friend Computer.
    If I don't, I know I'll die.
    Kill the Commie infiltrators,
    Also Troubleshooters.
    I am an Alpha Complex guy!

    I'm an Alpha Complex Commie
    (Subversive version of the above)

    I'm an Alpha Complex Commie.
    Alpha Complex do or die.
    A new clone version of my last five clones.
    Like them, I know I'll soon die.
    I'm not an Alpha Complex sweetheart.
    Girls are just the same as boys.
    Commie mutants beat computers.
    Troubleshooters, phooie!
    I'm not an Alpha Complex toy!


    You can find similar songs here
  38. Re:Christ! That brings me back! by Nutcase · · Score: 4, Informative

    Human Occupied Landfill is definately a more interesting read - but I always found myself more interested in actually playing Paranoia. That game rules.

  39. Sorry...this thread requires ultraviolet clearance by PortHaven · · Score: 2, Funny

    Do you have ultraviolet clearance?

    Did you read this thread?

  40. Re:Matrix and Terminator by mahdi13 · · Score: 3, Funny

    Not even close...see the PARANOIA Computer is completely and clinicly insaine, where the ones from Matrix and Terminator were only compulsive.

    --
    "Some things have to be believed to be seen." - Ralph Hodgson
  41. Character Generation by Papa+Legba · · Score: 3, Informative

    Long live Pax Computer!

    That said one of the things I most enjoyed about playing paranoia was the lack of character generation. You could generate a chracter if you wanted, but what was the point? It was going to be dead soon. This got rid of the four hour character generation marathons caused by people taking 20 minutes to decide if they wanted to buy an extra flask of oil or a ten foot pole with the last of there money. More games ended before they started due to the fact that character generation bogged the night down so bad the adventure never got started and no one was hooked to come back the next night. Paranoia was great, people got together, you handed them a character, they read it for ten minutes and bam you were playing and having a good time.

    So I guess the question inherent in this babbling is. Are you going to keep the preferences for pre-generated characters in the new edition?

    --
    Papa Legba come and open the gate
    1. Re:Character Generation by Allen+Varney · · Score: 3, Informative
      Are you going to keep the preferences for pre-generated characters in the new edition?

      Yes, very strongly so. I personally favor giving GMs pregenerated "six-packs" of Troubleshooters, all with ready-made reasons to kill one another.

      There will be a character generation system for those times when you run out of clones and can't afford new ones. (In PARANOIA XP you'll be able to buy indefinite numbers of clones to fill out a depleted clone family.) Ideally I'd like to keep the character generation process under four minutes, plus whatever time the GM requires to explain all the reasons you want to kill the other Troubleshooters.

  42. XP? by shut_up_man · · Score: 2, Funny

    They're calling it "Paranoia XP", which I hope is a thinly-veiled dig at Windows XP. I hope the new game comes with a shrink-wrapped license and pages of bilious marketing screed, detailing just how much better Paranoia XP is over Paranoia 3.1 or even Paranoia 95. It won't mention Paranoia Me though - I hear it was a complete disaster.

  43. Fear and Ignorance! Ignorance and Fear! by mikeophile · · Score: 2, Interesting
    That was printed on the GM side of the screen just to remind me who was boss in the game.

    My poor players never knew what they were in for when I ran that game. Hot fun and happy pills!

    I always broke out Paranoia when my CoC or Champions players started getting a little too big for their britches with five hour character generations and rules lawyering.

    This game was truly a masterpiece of catharsis for overworked gamemasters. I am so glad it's getting a rework, I could just implode with delight.

    Thank you Greg! The computer is the bomb!

    No wait! It's just an expression! I didn't really mean bomb! I just...ZZZZZZZZZZZZAAAAAPPP!

    Mike-O-Phile2...you are lucky enough to have been activated for duty in service of the Great and Benevolent Computer! You are to report to Mission Room 5 in Slashdot Sector immediately for briefing.

  44. Re:Be careful by Ray+Radlein · · Score: 3, Funny

    Thanks to the vast improvements in modern graphics capabilities, it'll now be a side-scrolling platform game, a la "Super Mario Brothers." Other than that, however, no major changes are planned.

  45. My Paranoia experience by gmcraff · · Score: 5, Funny

    In high school, my friends and I would play all sorts of things. I ran a Shadowrun campaign, another ran a Star Trek RPG, another ran a Rifts campaign, etc. We'd switch it up pretty regularly, keeping it all fresh.

    One of the guys decided to do a one-off Paranoia game. Here's how it started:

    COMPUTER: Troubleshooters! Report to briefing room B-X-37-Y for your mission briefing!

    ME: Friend computer, where might one find riefing room B-X-37-Y?

    COMPUTER: What is your clearance?

    ME: Red, friend computer.

    COMPUTER: You are not cleared for that information.

    Analiese: [sarcastically, momentarily channeling her D&D character] Well, I cast a spell to locate the briefing room.

    ME: Argh! Mutant powers! Shoot her shoot her shoot her!

    [Much expendature of Red lasers into Analiese.]

    Analiese Clone #2: [arriving] You guys all suck.

    ME: Argh! Questioning the wisdom of Friend Computer! Commie traitor! Shoot her shoot her shoot her!

    [Much expendature of Red lasers into Analiese's second clone.]

    COMPUTER: Well done, citizen! You are now cleared for Orange access.

    And things degenerated from there. I don't think we made it out of the briefing room.

    1. Re:My Paranoia experience by August_zero · · Score: 3, Funny

      I think one of the funniest things I had happen in one of the games I ran:

      It was a group new to the game, and so I played the old "briefing room is 30 feet away down a violet clearance hallway" gags. There were of course heavily armed guards and lots of security cameras so it was impossible to just sprint down it. One of the characters jumped onto the back of another character and started choking him for no particular reason. Another player takes out his laser pistol to shoot the attacker off the back of his friend and scores a critical hit killing both of them. The other players start accusing the shooter of deliberately killing and arguments/pleading ensues. Another player notices that the guards let a Bot pass no questions asked, so he rounds the corner and finds a trash barrel, puts it over his head and starts to walk down the hall. When the guards ask what the hell he thinks he is doing he just replies: "I am a Robot beep beep boop" The guards let him pass. The rest of the group notices by now that the ruse worked so they start running around looking for more trashcans.

      When they try to cross the hallway the guards are not fooled this time and ask each one to prove that they are in fact robots and not just troubleshooter scum with trash bins on their heads. The best way to tell if they are robots it's decided, is to make them all dance "the robot" The resulting dance contest forced us to stop the game for 10 minuets before we could stop laughing.

      --
      On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  46. first time players by sckeener · · Score: 2, Interesting

    Paranoia is one of the few RPG games that new players do the best.

    If you are a regular player, you care about your character. Newbies go for broke.

    I once knew a cop that attended a Nancon convention here in Houston (back in the day) who had never played Paranoia, but threw himself into the role and won the tournament.

    I always wondered if being a cop gave him an edge in that game....i.e. maybe he is a professional Paranoia player...

    --
    "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
  47. Re:Christ! That brings me back! by Tofino · · Score: 2, Funny

    ALL HAIL KING TORG! Oops, sorry, was thinking of Kobolds Ate My Baby.

  48. Re:There is a god! er I mean computer, dont shoot by Golias · · Score: 5, Funny
    Within the first 30 minuets 2 players were already down 3 clones apiece, several others had lost a clone, and a major reactor leak killing several thousand citizens resulted from an over entusiastic attempt to retrive a bag of crunchy-time algea chips from a fission powered snack machine.

    Sounds about right to me. In a first-time Paranoia party, if they survive all the way to the mission briefing room, you are clearly doing something wrong. :)

    Warning: The following text is classified ULRAVIOLET. Do not read if you are not a Game Master. Should you accidentally make out some of the words as you scroll by, terminate yourself immediately. Your clone will be commondated for your loyalty.

    One campaign which I designed that I never get tired of running with new groups of players is a scenario where key high-level people in Alpha Complex who were members of the "trekkie" secret society conspired to have a fully-functional "Enterprise" built. The party is sent up to command the bridge. Lots of great conflicting interests from secret societies (The "Whovians" consider it blasphemous and want it destroyed, for example), lots of tech that can go wrong: There are the insanely dangerous transporters. All five clones are stored in stasis on board for faster activation from the captain's chair (now you know what all those buttons are for!) An android First Officer who suffers from MPD (fans of different eras of Star Trek wanted him to be like different "logical" characters from the series, so one moment he talks and acts like Spock, the next like Data.) Lasers are replaced with "Phasers," which penetrate reflective armor, but are prone to "overload" and violently explode.

    I even wrote an element of the campaign where they actually encounter a "Klingon" opponent, but the one party that lived long enough to encounter them never even turned on the view screen. When they were detected by the ship's sensors, the conversation between me and the guy playing the Communication Officer went sort of like this:

    "A red light starts blinking on your console."
    "Does anybody else seem to have noticed."
    "No, everybody else is too preoccupied"
    "I ignore it then."
    A few minutes later...
    "The light has begun blinking again, faster this time."
    "I unscrew it and pretend nothing is wrong." (Note: clearly an experienced Paranoia player, that one!)

    --

    Information wants to be anthropomorphized.

  49. Is Paranoia a joke between GM and author? by ChaosDiscord · · Score: 3, Interesting

    I like Paranoia, but I like it in much the same way I like HOL or Orkworld. Great read, fascinating ideas, but is it actually playable? The best summary of Paranoia's problems I've seen amounted to basically, "Paranoia feels too much like a private joke between the author of a given adventure and the gamemaster." To players things (notably death) seems a bit arbitrary. The jokes often aren't comprehensible if you don't have context that only the GM has. (The "disco" scene in Yellow Clearance Black Box Blues comes to mind).

    If Paranoia is just social commentary and satire, well, that's and interesting read, but it's a basis for a game I play more than once. If it's about humor than the jokes need to be visible to everyone; I'm not going to play a game to amuse my GM. I think that the core game play of Paranoia is supposed to be about the struggle to survive in a bureaucratic nightmare, but that's not the feeling I've gotten from the games I've played. It's unfortunate, because it's such an appealing premise.

    I see a lot of potential, but I've never seen it pay off in actual game play. Maybe I've just been unlucky and didn't have GMs up to the task (I've been in love with Shadowrun since the second edition, but only recently actually played in a game I enjoyed), but Paranoia seems like a fundamentally difficult game to get right. The only "famous" module I've played was YCBBB. YCBBB is is generally held to be one of the best modules for the game. What I saw wasn't terribly impressive and appeared to have a strong "private joke between the author and the GM" element. (To be fair, given that the players weren't haven't alot of fun, we stopped playing after only a few sessions.)

    So, is the accusation that Paranoia is a private job between the creators and the GM fair? Is there any truth too it? Is Paranoia fundamentally an extremely difficult game to run? Are you changing anything to address these concerns (including possibly working to clarify incorrect perceptions)? What do you feel is the key attraction to playing for players?

    1. Re:Is Paranoia a joke between GM and author? by Allen+Varney · · Score: 4, Interesting
      Is the accusation that Paranoia is a private job between the creators and the GM fair? Is there any truth to it?

      Yes, historically. Too many adventures were written solely to be fun to read, as opposed to fun to play.

      Is Paranoia fundamentally an extremely difficult game to run?

      No. PARANOIA is generally an extremely easy game to run. Players aren't allowed to demonstrate knowledge of the rules (no rules-lawyer arguments). The Gamemaster has absolute and unquestioned authority. Players generally entertain themselves by busily plotting against one another.

      That said, good gamemastering does call for a sharp sense of humor and a willingness to improvise. This can alienate certain prospective Gamemasters.

      Are you changing anything to address these concerns (including possibly working to clarify incorrect perceptions?

      The PARANOIA supplement line will have to do this. I'm just writing (most of) the basic rulebook. I hope the Mongoose line editor will avoid the trap of PARANOIA's adventures from the latter 1980s and early 1990s, which had The Computer deliberately setting up traps to kill its Troubleshooters. This is all wrong. The Computer means well; it wants loyal Troubleshooters to survive and thrive in its service. The problem is that The Computer is totally nuts and inevitably finds treason even where none exists.

      I will certainly include campaign advice along this line in the rulebook, which may help Gamemasters detect and correct errant supplements.

      What do you feel is the key attraction to playing for players?

      In every other RPG on the market, you're supposed to cooperate with everybody, be a team player, know the rules, and generally behave. In PARANOIA you are specifically enjoined against any of this. You aren't allowed to behave. For players this can be an exhilarating and genuinely liberating experience.

  50. Re: Alpha Complex Dandy by Allen+Varney · · Score: 5, Interesting
    I'm an Alpha Complex Dandy
    (Sung to the tune of Yankee Doodle Dandy)

    Those lyrics were written by Warren Spector, my collaborator on the early Paranoia adventure Send in the Clones. Truth! Warren has since become a well-known producer of computer games, including Deus Ex, and runs the game studio Ion Storm Austin.

  51. Re:Christ! That brings me back! by Golias · · Score: 2, Interesting

    If you want a game to just read rather than play, the highest honors go to Macho Women With Guns.

    --

    Information wants to be anthropomorphized.

  52. Paranoia Live Action by proggoddess · · Score: 2, Interesting

    I remember the days when I was in college at the University at Buffalo and a member of their gaming club. I learned to play Paranoia by signing up for their LARP version of Paranoia. It's a lot more fun with evil props and no rules. Challenges were arbitrated with the use of old land cards from Magic: The Gathering. If you drew a color that was lower than your security clearance, you won the challenge. Of course the "computer" would always stack the deck against you...

    I think this is the URL for the club web page: http://wings.buffalo.edu/sa/sarpa

    --
    --The Programming goddess from Gorflaz
  53. Anyone remember InFiNiTy CoMpLeX for Galacticomm? by Hobart · · Score: 5, Interesting
    There was a fantastically fun game based on Paranoia called InFiNiTy CoMpLeX ... I think it could best be described as sixteen player text-based Quake Deathmatch...

    It was largely based on Paranoia, there were up to twenty-six "Commies" running around the complex who would occasionally take potshots at characters, or group together and start behaving silly (if three or four of them grouped together, they would start singing "Twist and shout", etc).

    The game had one of the more innovative solutions to handle players quitting the game that I've seen -- if you quit, outside of the allowed "savepoint" type room, you became an NPC and the computer would make you behave like a commie...

    You could build up your own 3-dimensional structures by blowing holes in walls, fling grenades into roomfuls of people and then slam the door and glue it shut, etc... All back in the 1200/2400 baud modem era...

    A quick skim of Google / Google Groups shows that the game's been being saught after for quite some time...

    Ah, looks like at least a few telnettable majorBBS' have it! telnet://grnet.com and telnet://onix.com

    Y'all kids owe it to yourselves to check it out. :)
    You're in Briefing Room 34, which resembles nothing so much as an employment office. The walls are covered with recruiting posters which state with much authority that "MASTER CONTROL wants YOU!.
    Exits: North, south, and west
    Eternalloy walls: East, ceiling, and floor
    A ladder joins the ceiling and floor.
    North : Damaged wall. Hole.
    South : Hole.
    West : Hole.
    On the floor are:
    0: M2 laser 1: M1 laser 2: nothing
    3: nothing 4: nothing 5: nothing
    There are no other people in sight
    -
    --
    o/~ Join us now and share the software ...
  54. Extreme Paranoia by Captain+Chad · · Score: 3, Informative

    In 1991 West End published a book named Extreme Paranoia: Nobody Knows the Trouble Ive Shot that is set in the Paranoia universe. It is hilarious, and I highly recommend it.

    --
    Check out Chad's News
    1. Re:Extreme Paranoia by Allen+Varney · · Score: 3, Informative
      In 1991 West End published a book named Extreme Paranoia: Nobody Knows the Trouble I've Shot, that is set in the Paranoia universe.

      The novel was written by Ken Rolston, PARANOIA's original line editor at West End during the game's golden period. Ken later went on to design the Morrowind computer game and is still involved with the expansions and future games in the series. Ken has provisionally agreed to contribute new material to PARANOIA XP, time permitting.

    2. Re:Extreme Paranoia by lysander · · Score: 2, Informative

      There is also a paranoia novel titled Title Deleted for Security Reasons , about the adventures of James-B-OND-1. It's also quite good, and very entertaining.

      --
      GET YOUR WEAPONS READY! --DR.LIGHT
    3. Re:Extreme Paranoia by Mike+Lemmer · · Score: 2, Interesting

      I have all 3 Paranoia books. Capsule reviews will follow: 1.Extreme Paranoia is THE Paranoia book to get. Although the Troubleshooting team in it doesn't die as often as in real games, the R&D equipment, layers of conspiracy, mishaps, and sick, twisted ingenuity of our hapless Troubleshooters are all on the mark. 2.[Title Deleted for Security Reasons] is okay. The Secret Societies are more involved, but there's a curious lack of death, destruction, and mishaps. It doesn't really pick up until the end, which includes inspired chases through a bureaucratic processing center, R&D, and a nuclear reactor. 3.Stormshooters & Troubleknights is Torg/Paranoia crossover filled with short stories. They're pretty hit & miss (most of them miss). The best one is where the ninja assassins discover the joys of cloning. ("He's looking pretty healthy for someone we just beheaded.") Mediocre at best.

      --
      -Mike Lemmer
  55. Re:Political correctness ? by Allen+Varney · · Score: 4, Informative
    Back in the 80's, it was OK to make fun of people and organizations. I wonder if the publisher will have to tone down the game because of the prevalence of political correctness today.

    So far no one involved has raised that as a concern. PARANOIA co-designer Greg Costikyan has been inalterably opposed to such thought control for many years, as have I. I'll be writing the rulebook with the attitude that it's better to ask forgiveness than permission.

  56. in the booth by phyruxus · · Score: 2, Funny
    (booth) "welcome to the suicide booth, please deposit twenty-five cents." (Bender deposits a coin) *clink*! (booth) "Thank you. Fast and Easy or Slow and Painful?"

    (Fry) "I'm not so sure I--"

    (booth) "Slow and Painful. Thank you, have a nice day."

    (Bender) "Bring it on!"

    (Fry) "Aaaaaah!"


    With apologies to Matt Groening. That really was the greatest space opera ever (Star trek, of course, being prophecy). =)

    --
    "A witty saying proves nothing." ~Voltaire
    "d'Oh!" ~Homer
  57. Re:Are commies still the computer's nemesis? by Allen+Varney · · Score: 4, Funny
    Given that the cold war seems to have passed us by, who is the computer's main nemesis?

    I'm surprised at you, citizen! Don't you see that traitors are everywhere? The Department of Unspecified Threat Assessment has recently raised the Unfocused Anxiety Index to THREE, and I don't have to tell you what that means.

    We will keep the Communists -- that is, the absurdist PARANOIA flavor of Communists established in past adventures -- but we'll also add plenty of new and subversive secret societies, new "service firms" (privatized service groups) in bitter commercial rivalry, and weirdly altered bot behavior provoked by zealous open-source bot-liberation advocates. Among many other things. Trust me -- enemies are everywhere!

  58. Re:Political correctness ? by Tackhead · · Score: 2, Funny
    > So far no one involved has raised that as a concern. PARANOIA co-designer Greg Costikyan has been inalterably opposed to such thought control for many years, as have I. I'll be writing the rulebook with the attitude that it's better to ask forgiveness than permission.

    Serious question:

    Is waiting until after you've released PARANOIA XP, and until after I've purchased my copy, before reporting both of you for treason on the grounds of that remark, itself an act of treason?

    (Or is reporting you for "being inalterably opposed to such thought control" treason, on the grounds that as the sole protector of our freedoms, The Computer is also inalterably opposed to such thought control?)

  59. Any Additions to Secret Societies? by netglen · · Score: 2, Interesting

    Now this game was a blast from the past. I remember spending a ton of hours with friends playing Paranoia and Junta. Do you think they'll add /. as a secret society within the Paranoia Universe?

  60. Re:Lets come up with an actual question by Allen+Varney · · Score: 2, Informative
    Besides updating the game to include more modern references, what changes are you making to the system?

    I'm drafting my proposed rules now, and then everyone involved will render a verdict. I'm aiming to emphasize the elements that have historically contributed to people's favorite PARANOIA anecdotes, and de-emphasize the elements that didn't.

    I've always wondered if there was a way to make campaign play possible, or if that was even desirable.

    In my experience the setting hasn't been suited to a continuing campaign in the traditional sense. But it's certainly possible to run episodes week after week as long as the jokes stay funny; I've done that myself. If anyone has ideas for making a conventional campaign fun and interesting, I'm listening.

  61. Other games by mollace · · Score: 2, Interesting

    Will there ever be a new edition of Globbo?

  62. I'm turning you all in! by OrbNobz · · Score: 2, Funny

    As the only white clearance troubleshooter of the bunch, you are all in direct violation of your security clearance by reading this white backgrounded forum!
    Computer, I request immediate authority for summary execution of all fellow forum readers! I'll fill out the termination vouchers in triplicate later.

    Damn I love Paranoia!
    - OrbNobz

  63. Are you going to fix it? by ArmorFiend · · Score: 2, Interesting

    It seems all the paranoia games I've played in have lead to charges of treason even before getting to the mission briefing. Its a gag game, and as long as you take down your fellow citizen, who cares if you get vaporized as well? Is there going to be an attempt to address this problem, or are the people we play with just curs?

    1. Re:Are you going to fix it? by Allen+Varney · · Score: 3, Insightful
      It's a gag game, and as long as you take down your fellow citizen, who cares if you get vaporized as well? Is there going to be an attempt to address this problem, or are the people we play with just curs?

      First, it's not a problem if the players are having fun. Second, the frenzy you describe, recognized among experienced PARANOIA GMs as "Phase 1" play, usually subsides after players play a few (or many) sessions. "Phase 2" play sees players get more into the spirit of the setting, though they die almost as often. By "Phase 3" you see canny political skills emerge. These players somehow manage to wriggle through every deathtrap and succeed in the mission, while disposing of all opposition and ending with commendations and a promotion. They're really something to see, those Phase 3 players.

  64. Paranoia returns - on the Linksys WRT54g by cstec · · Score: 2, Informative
    Ha, I thought everyone had long forgotten this game. I just recently ported and (re)played the classic Unix mini-adventure Paranoia to Linux on my Linksys WRT54g!

    If anyone else is up for some truly pointless fun, you can get the binary here

  65. Re:Christ! That brings me back! by Darth · · Score: 3, Funny

    tenths of books, eh?

    so you and your brother played a lot of Synnibar?

    --
    Darth --
    Nil Mortifi, Sine Lucre
  66. Re:Matrix and Terminator by ronfar · · Score: 2, Funny
    Paranoia the movie?

    It's called Brazil....

    --
    All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
  67. Re:NO! by YOU+LIKEWISE+FAIL+IT · · Score: 2, Funny

    I seem to recall the Armed Forces sourcebook containing a variant marching cadence that ended with:

    Treason is the life for me,
    computer's now my enemy!

    People would blanch as the Sargeant lead them up to this line. Singing it was obviously treason and grounds for termination. Breaking cadence was obviously treason and grounds for termination. Good times.

    One thing I really wish I could find was my copy of the R&D Catalogue. The description of the "IT" superweapon remains possibly the funniest piece of game writing I have ever read.

    IT is finished!

    -- YLFI
    --
    One god, one market, one truth, one consumer.
  68. Favorite Paranoia Gags by severed · · Score: 3, Insightful
    Always invite someone someone "inferior" to the session, and make them mission leader.

    For example, if you are a group of high school seniors, invite a freshman kid over to play. He will try way too hard, and will be way gullible. If he's not, then congratulations, you actually found one worth keeping.

    Always make sure that nobody knows more than one other person present (excluding gamemaster).

    It's a lot easier to fear the unknown.

    Always take each individual aside and assure them that you are on THEIR side against everyone else.

    Everyone wants to feel special

    ABOVE ALL ELSE: Don't forget the tactical nuclear hand greandes.

    Boom ---- Yeah, way cool about the continuation of this game. This literally made growing up bearable. Reading and grocking paranoia makes it a lot easier to understand the world, and try to keep going. BTW, anyone ever read the six part comic series? Beautiful work, I miss my copies.

    --

    HaXXXor.com - Naked Chicks Teach You How To Ha

  69. The computer is your friend. by Stephen+Samuel · · Score: 4, Interesting
    This is, essentially the motto of Paranoia, but there's an extended (and illegal) version of that
    • The computer is your friend

    • The computer is your only friend
      Trust the computer
      Trust only the computer,
      and remember: in all likelihood the computer wants you DEAD
    Basically, every player starts out with 6 clones, a couple of mutant abilities and membership in a small handful of secret societies.

    You (usually) start at one of the lowest security ranges (InfraRed) and your goal is to climb to the highest security range (Ultraviolet -> programmer) -- mostly by fixing the damage done by secret societies, commies and mutants.

    Oh, and did I mention that exposure of either your mutant abilities or your secret society membership is cause for instant termination??

    In any case, my favorite mission occured with a couple dozen of us playing at a science-fiction convention (Orycon, if I remember corectly). Within 45 minutes we had about 8 dead and another dozen or so seriously wounded.

    We hadn't made it out of the briefing room.

    --
    Free Software: Like love, it grows best when given away.
    1. Re:The computer is your friend. by QEDog · · Score: 2, Interesting

      This games sounds really really interesting. Can anyone provide hyper-links to more information online? I bet the rule-book is hard to find, but where can I learn more about this game?

      --
      "There is no teacher but the enemy."-Mazer Rackham
    2. Re:The computer is your friend. by Stephen+Samuel · · Score: 2, Funny
      I'm sorry... If you're asking that question, then you must obviously be infra-red. This information is not avaialable at your security clearance. Any further attempted breach of your security level will result in immediate termination.

      Please take your happy pill.

      --
      Free Software: Like love, it grows best when given away.
  70. Shameless plug: Paranoia-Live by gumpish · · Score: 4, Informative

    Just thought I would bring something to the attention of anyone interested in playing Paranoia over the net.

    Paranoia-Live is a site dedicated to organizing and carrying out games of Paranoia over the internet, using a neat li'l Java app known amazingly enough as JParanoia.

  71. Classic Moments in Paranoia Gaming by slaker · · Score: 2, Interesting

    1. One of my players realizing the full, evil power of his role as Hygene Officer, in a roomfull of "Real Role Players". He brought along some old bottles of cologne, Listerine, and, soap for the washing of commie, mutant traitors. The poor bastards even went along with it.

    2. A paranoia mission known as "Whitewash", wherein players were tasked with painting an Ultraviolet-clearance hallway Black. A Code-7 masterpiece, it was fully capable of killing dozens of clones with literally no prompting on the part of the GM.
    Experienced players don't even bother with that one.

    3. Telescopalmine. Visomorpain. Rolactin. ...and the side-effects that happen when you take 'em all at the same time.

    4. Invisible Commies, sub-bots and Plaid-clearance rooms in "Alpha Complexities".

    5. The sheer, character destroying joy of "Me and My Shadow", in which characters are tasked with guarding a Mark IV Continental Siege machine.
    Anyone remember the simple joy of "A Piece Falls Off"?

    --
    -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
  72. Paranoia computer game! by david.given · · Score: 3, Informative
    Available here.

    The game dates from far back in the mists of time; it was originally adapted from a CYOA published in a magazine in 1977. It's a suprising amount of fun for something so small.

    I use this to test new compilers and the such; it's a much more interesting variant on 'Hello, world!' (and not a lot more complicated).

    File header follows:

    /* This is a solo paranoia game taken from the Jan/Feb issue (No 77) of
    * "SpaceGamer/FantasyGamer" magazine.
    *
    * Article by Sam Shirley.
    * Implemented in C on Vax 11/780 under UNIX by Tim Lister
    *
    * This is a public domain adventure and may not be sold for profit
    *
    * $Source: /mit/softbone/source/src/paranoia/RCS/paranoia.c,v $
    * $Author: tjcoppet $
    *
    */

  73. Memorable slashdot comment from way back by rjforster · · Score: 2, Funny

    Paranoia: Like Logan's Run crossed with a Microsoft Ad.

    (At least I think I remembered the wording correctly)