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Epic Cracking Down On UT2K4 Cheaters Already

qasimodo writes "Gamespot.com is reporting that Epic has banned the first cheater from Unreal Tournament 2004. You can read the thread explaining this on the official Atari forums for the game. DrSin, one of Epic's programmers started the thread as a warning to fellow users, and so far everybody seems to be happy. I agree with that, we need to stop the cheaters before they ruin every game out there. But the question remains: How can they stop them completely? Surely, script kiddies will just stop and go somewhere else, but how about the guys who write all the tools? They won't stop so easily." Elsewhere, nerdb0t points to an ACM Queue editorial on the subject of cheating in online games, arguing: "Perhaps game developers don't realize they're enabling roving gangs of sociopaths who are effectively destroying the virtual world the developers have worked so hard to create."

43 of 108 comments (clear)

  1. let them do it... by focitrixilous+P · · Score: 4, Interesting

    I always wonder why they don't make two sets of servers, one with all kinds of cheats enabled, and a good set. The cheaters get to fight each other for best cheats, and the normal people enjoy a good clean game. Everyone wins.

    It's good to see them enforcing their laws, but how could this new super-cool no cheating system fail so soon?

    --
    SAILING MISHAP
    1. Re:let them do it... by Locky · · Score: 2, Interesting

      Would that really work? What kind of mentality does a cheater have?

      In any case I don't see that being a solution, the cheats that are refined on one set of servers could wreck havoc on the 'real' ones.

    2. Re:let them do it... by Vaevictis666 · · Score: 4, Informative

      It didn't fail. It detected someone cheating, notified the admins, who verified it, and then they banned the cheater. Case closed. The anti-cheating measures in-game are the reason it took a full week to notice someone with a cheat - it's hard now.

    3. Re:let them do it... by Mike+Hawk · · Score: 4, Insightful

      People don't cheat solely to be as powerful they can be. Some cheat because for them it gives them the same thrill as winning fair and square. They have no sense of fair play. Others cheat only to ruin the game for other people. These cheaters would still flock to the "good set" because thats where these two kinds of cheaters need to be to get their fix.

    4. Re:let them do it... by {8_8} · · Score: 5, Insightful

      I imagine that the majority of cheaters out there fall into the second category, which I like to call "Ruiners." Most of the cheaters I've seen derive their enjoyment from breaking the game rules through invulnerability, impossible weapons, etc., and from seeing the complaints from legit users. The enjoyment here is similar to that received from shining laser pointers at the screen in movie theaters.

      I've played CTF-style games against an invulnerable flagger, and it's incredibly frustrating to watch a cheater enter your base, grab the flag and walk back to their side while ignoring concentrated fire from the defenders. Flaming quickly fills the chat space, and the cheater just sits back and taunts.

    5. Re:let them do it... by Roshin · · Score: 2, Insightful

      Creating a cheat-server would not work, because all they (the cheaters, griefers, etc) are interested in is ruining the game for *normal* players. People have been trying to run FPS-servers for newbies for years now, creating a place where newbies can get to grips with the game and not get massacred over and over on regular servers. It rarely works, though, because a lot of griefers enjoy joining these servers and rack up tons of easy frags and humiliating the newbs.

  2. This is the only way. by etymxris · · Score: 5, Insightful

    As has been discussed in length already, it is impossible to trust the client unless you send each frame prerendered to every client pixel for pixel. Because of this, the only real solution is to ban the cheaters. The way this works is that the people running servers and Epic trust each other. When a client tries to connect to the server, it will check the CD key against Epic's master ban list. If you are banned, you will not be allowed to join the server. Someone could hack the server code as well as the client code to make sure this check is not done (actually, it's configurable), but the cheaters will not be able to play on servers that do such authentication. And as people prefer to play in a cheat-free environment, these servers will natually be more popular.

    Of course, someone can always come up with a better cheat or a new handle, but each time they are banned they will have to buy a new game to play again. That's an expensive mistake for the cheater. Making cheating economically prohibitive is the only way, as far as I can see.

    1. Re:This is the only way. by {8_8} · · Score: 2, Interesting

      This method assumes that no one comes up with a working keygen. With a keygen, swapping banned keys for clean ones would be easy enough. Of course, I'm sure something's in place to prevent this sort of thing.

    2. Re:This is the only way. by Mprx · · Score: 2, Interesting

      Even sending every frame prerendered won't stop all cheating, for example aimbots will still be possible using computer vision/image recognition systems (which unlike in "real life", in the limited context of a game is an easily solvable problem.) The only real solution is to only play games with people who are physically in the same location as you, or people you already trust.

    3. Re:This is the only way. by damiam · · Score: 2, Insightful

      Presumably Epic keeps a whitelist of keys that have been assigned (a tiny portion of the keyspace). That's what Blizzard does on battle.net, and it works quite well - you can play in singleplayer with a keygen, but multiplayer requires a valid key.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    4. Re:This is the only way. by MMaestro · · Score: 3, Interesting
      As has been discussed in length already, it is impossible to trust the client unless you send each frame prerendered to every client pixel for pixel.

      Actually Halo PC actually uses this type of netcode. What the netcode does is require all client information to be sent to the server where it will then be double-checked before it is actually intiated in the game. This way if you were to send double packets (speed hack) or send bad video rendering infomation causing you to see a wireframe of the map (see through walls hack) the server would immediately recognize it and kick you from the server. The problem with this method is lag.

      With all of the data being sent back and forth from the server (and god forbid its non-dedicated) games with more than 8 players in Halo PC are lag filled to the brim. Anti-cheat effective? Very. Gameplay effective? Hell no, especially with Halo PC's insane hardware problems.

  3. Re:Cheating a valid strategy by elasticwings · · Score: 4, Insightful

    Writing a cheat tool is not a perfectly valid strategy for playing the game. It's actually a perfectly example of violating the user agreement. It's a perfect example of a reason to ban cd keys. It's a perfect example of somebody trying to ruin the fun for everybody else because they don't want to spend the time to actually get good.

  4. Re:Cheating a valid strategy by El · · Score: 4, Funny

    In fact, a new class of game would be to simply provide the world server and document the APIs, then allow anyone to write their own clients. People could oompete on how usable their interface design was, instead of just how nimble their fingers are. (Other strategies such as maximizing your own bandwidth while DoSing your competitors present themselves as well.) Of course, there is no profit to be made in doing an online game like that...

    --

    "Freedom means freedom for everybody" -- Dick Cheney

  5. Re:Cause all the effort is on graphics by 2megs · · Score: 2, Insightful

    You said it yourself...games SELL because of graphics. The game buying public speaks with their wallets that graphics are the most important thing. When that changes, and only when that changes, professional game developers (i.e. those who make games in order to make money) will start emphasizing other things.

    I expect this to come around sooner rather than later, because the graphics arms race is reaching a point of diminishing returns. There's such a thing as "good enough", and "more complicated pixel shaders in your 3D" isn't the kind of jump that "now in 3D instead of 2D" was.

  6. Dream by elasticwings · · Score: 5, Funny

    I have a dream, that one day, man will frag and snipe without hearing the crys of WALLHACK, OMG HAXOR!!!! Contact your congressman about putting a stop to the cheaters. Paid for by the association of friends of elasticwings.

    1. Re:Dream by Saragon42 · · Score: 2, Insightful

      The only problem with that, of course, is that your Congressman (or other representative to your national parliamentary body) hasn't yet realized just how much money is present in the videogame industry, and so is more likely to write a bill banning videogames... but more importantly, and all humor aside, I really don't think you'll stop seeing "omg u f***ing h4x0r!" and its associate idiocies anytime soon. The problem doesn't devolve on game companies, either - although it would be nice if they could release cleaner code on launch day, I don't think most hacks depend much on bug exploits.* The real problem lies with the immaturity of the gamer community. (Don't get me wrong here, I don't mean physical age; I know fourteen-year-old geeks that play games with more honor and respect than some college-age gamers I coexist with.) People can afford to cheat, annoy, PK, etc. because there aren't any real disadvantages to it. (This is one reason I've completely ceased to play on Bnet.) Sure, a company can occasionally run a check for duped items, like Blizzard does with Diablo II; but what can Epic do for UT2K4 beyond banning an IP? And games like Counterstrike, which has no central authority to ban people, are even worse. I don't really see a solution for the latter, but the former might be solved (in part!) by a peer-driven system of 'honor' rankings. (This idea is shamelessly stolen from a MUD I used to play.) Players give positive or negative rankings to various accounts - not nicks - with the record stored in a central list; a game's host can choose to set a threshold for players to meet before they can join their game. Obviously there's room for abuse here, but the overall idea could be sound with some improvement (that I'm too brain-dead to think up tonight.) *Correct me if I'm wrong on this. I'm a gaming politics geek, not a gaming code geek.

      --
      +++Divide By Cucumber Error. Please Reinstall Universe And Reboot.+++
    2. Re:Dream by qengho · · Score: 5, Funny


      I have a dream, that one day, man will frag and snipe without hearing the crys of WALLHACK, OMG HAXOR!!!!

      that one day right down in UT2K4 little Red boys and Red girls will be able to join hands with little Blue boys and Blue girls as sisters and brothers...I have a dream today!

    3. Re:Dream by Roshin · · Score: 2, Informative

      I think Gabe's (from PA) theory that 'normal person + anonymity + audience = Total Fuckwad' has a point.

      Creating a cheat enabled server probably wouldn't solve anything, but how about servers that eliminate anonymity? Where you have to log in using some form of real world identification (like a credit card)? Everyone would be playing as themselves and not 'N00bSlAyEr_666' or whatever and I think that would drastically cut down on cheating.

    4. Re:Dream by imr · · Score: 2, Interesting

      I realized your dream once and it's on topic since it was with the worst camper I've ever seen.

      The game was action quake2 and at that time, meaning pre counter strike, nobody would scream "camper!" because someone was actually sniping. Also because you just couldnt snipe without moving or die very soon.
      No, camper were, and still are in my opinion, someone who would stay at a spawning point in deathmatch and just kill spawners. Taking their ammo from time to time to go on camping.
      So this guy was a camper, and he knew all the good spawning points of all maps, and would stay there for hours, usually above the spawn point and in your back (so that by turning around extra fast you missed him anyway), its aim right at the head level, headshotting everyone one after the other.
      After a little time, everyone would just stop deathmatching and most of the players would just run around trying to find him to kill him.

      But once, we found ourselves just 2 on the server. It wasnt funny for him to camp, so he was actually playing (which he was already doing you know, it was just an infuriating way of playing, and by the way, he was a good regular player too), but after a while, the game was pretty boring.
      So i actually proposed to end the fight:
      "let's stop fighting"
      "what can we do then"
      "let's meet at the fountain and talk"
      "ok no gun"
      "sure"
      So we meet there:
      "cool"
      "yea nice"
      "right"
      "hehe"
      "hehe"
      "cool"
      "sure"
      "s o let's talk"
      "yea"
      "cool"
      "hehe"
      "hehe"
      At this point he took his gun and tried to do me. But couldnt since I had done it BEFORE him. Nice headshot i did.
      Yes you can think I shouldnt have shot first, but hey! The guy's nickname was lucifer: should I have trusted him to play otherwise? No way!
      Camper!

  7. Re:Cheating a valid strategy by egomaniac · · Score: 4, Insightful

    In my opinion, writing a cheat tool is a perfectly valid strategy for playing the game -- a good aimbot or whatever isn't exactly easy to make.

    I suppose you'd be okay with a boxer bringing weapons and armor into the ring, as long as he had built them himself?

    Engagements -- whether sporting or gaming -- have rules. They have rules so that everybody can compete on an even footing, know what they are up against, and most of all have fun. They do not have rules so that annoying little assholes who use aimbots can ruin everybody else's day by not following them.

    If the rules of a particular server allow cheating, then by all means go for it. Knock yourself out and have a blast. If the rules do not allow cheating, do everybody a favor and don't cheat.

    This is just common fucking sense, people.

    --
    ZFS: because love is never having to say fsck
  8. Diablo 2 did this by Toxygen · · Score: 5, Interesting

    Blizzard set up 2 sets of "realms", an open realm and a closed realm. The closed realms kept the player's savegames on the server and while you were playing, all your character's interactions went through the server instead of straight to another player, while the open realms allowed you to play online or offline and kept your saved characters on your own local machine. Open realms also worked by the same system as fps's do, ie one player hosts the game, other players's boxes connected to it and none of the gamedata is sent to a secure server. It was a great idea and worked for a while, but cheats still crept into the closed realms from time to time. Of course, they were often patched quickly and the offending players banned, but that was little deterrent for others to try to cheat as well.

    The way I see it, anti-cheating measures work the same as bug spray on a camping trip. You can apply it as often as you like, but mosquitoes are everywhere and at some point you've gotta suck it up and realize that soaking yourself in it from head to toe won't keep you from being bitten.

  9. an idea I had.. by Xlipse · · Score: 5, Interesting

    I always thought it would be a great idea for a development company to design a game, may it be a FPS, RTS or whatever, that ENCOURAGES cheating. For example, with the purchase of the game, you are given tools, maybe some source code or something, that helps you actually DEVELOP your OWN cheats. The whole point of the game would be to see who could create the best cheats and dominate. You could share them, trade, etc. I know that already sort of happens with some games, but not on the type of scale as I am mentioning - I'm talking about a mainstream, popular-like title. Hell, make a series of them.. an FPS, RTS, RPG, etc.. if it would help get rid of some of the cheaters from the games I play, then I'm all for it.

    1. Re:an idea I had.. by elasticwings · · Score: 2, Insightful

      I don't think this would work for a company as a profitable product. I mean seriously, the people that would be interested in playing a game based upon writing cheats wouldn't buy it. They would download and crack it. And as far as the lamers that use utility cheats made by crackers. They'll lose interest once everybody is cheating and the playing field is leveled so that they can't ruin legitimate games. It's like back in the days of the first Diablo. Make a game called HAXS DUELZ GOD KILL and nobody, not even regular cheaters, will join. Make a game called LEGITS ONLY, and it will fill up with the most possibly hacked characters possible all begging you to go into their portal.

  10. Re:Cause all the effort is on graphics by crackshoe · · Score: 2, Funny

    this goes back to my theory that games have been g oig to hell since (insert system name here), with varying plateues from the NES up to Dreamcast. old games were hard. damn hard. why? because if the game wasn't interesting, there isn't a whole lot of excitement getting your green square into the red castle. in newer games, its get you n-polygons full motion character into the 100 virtual acre perfectly rendered castle... thats all you have to do, but damn its pretty.

    --
    Don't worry - its just stigmata. Pass me a napkin and don't you dare tell my mother.
  11. Devil's Advocate by D.A.+Zollinger · · Score: 4, Insightful

    First off, let me clarify, I hate cheaters. I run an ethics guild, and one of our rules is don't cheat. So I have no desire to see on-line cheaters flourish.

    BUT

    If you spent $50 on a computer game, only to have one of the major reasons you paid for it disabled by the manufacturer, wouldn't you be shouting bloody murder? Especially if they singled you out personally? I know I would be furious! Chances are, I would go down to the courthouse and file a claim in small claims court the next day.

    Question is, is there a better way to handle this other than a permanent ban from the master server? (Someone mentioned a set of cheating servers. I think I would be OK if those were the only servers you had access to once you were banned/restricted)

    Better yet, does the master server just work for browsing playable servers, and could you bypass it with clients like GameSpy, or is it more like how Half-Life used WON to check WonIDs?

    --
    I haven't lost my mind!
    It is backed up on disk...somewhere...
    1. Re:Devil's Advocate by elasticwings · · Score: 2

      Anybody who uses cheating software knows damn well the consequences of their actions. If anything the company that produces the game has the right to sue them. Everybody that plays the game is bound by the EULA. And in that EULA, I'm sure you will find a section about cracking and hacking. And of course, altering the software so that you could cheat would surely fall somewhere under the DMCA. I mean seriously, you expect a court to defend your right to cause a game company profit loss by ruining the experience for other customers. That would be like trying to sue a gas station because they had you arrested for pissing in the other customers tanks.

    2. Re:Devil's Advocate by pixel_bc · · Score: 4, Funny

      > Chances are, I would go down to the
      > courthouse and file a claim in small
      > claims court the next day.

      From your litigious tone, I'll guess you're American. In that case, you're likely bound by the EULA you almost certianly didn't read that almost certianly gives them the right to do this.

      Have a good time at the court house.

    3. Re:Devil's Advocate by Txiasaeia · · Score: 4, Informative

      EULAs aren't enforcable unless you agree to the terms before you purchase the game. If I made a video game and one of the terms on the EULA (to be read once the game was installed and there was no possible way to return it, at least in North America) was "You agree to me hacking into your bank account and emptying it," or even "You agree to send me $10," would it hold up in court? Doubtful.

      --
      Condemnant quod non intellegunt.
    4. Re:Devil's Advocate by D.A.+Zollinger · · Score: 3, Informative

      Good points. As well, lawyers are not allwed in small claims court, it is just me, the person I am accusing of doing me wrong and the judge, with damages of around $500 max (I would definately do more research before walking in there, of course). If I was claiming damages of $50(cost of game) + $30(frustration, time, etc), do you really think they would fly their CEO or the tech who banned me out there to defend against an $80 claim in small claims? Heck no. Free game + dinner on them! (assuming I could collect...)

      However, reading on their forum, I did manage to get some great answers to some of my original questions. You are banned from the master server browser. Which means that you can use alternate means to connect to the game servers (GameSpy, IP given to you by a friend, etc). You are only banned from the Epic Master Server Browser which will inhibit your ability to connect, but not stop you altogether (so it isn't as damaging as we had been led to believe). As well, server operators have the choice of honoring the ban recommendations of the master server, but by default that is not enabled. If Epic did decide to defend against my small claims suit, they could easily argue that access to the master server is not critical to playing online, and is a service they provide with limitation. If I cheat, they can remove access because of my abuse of that service, without stopping my ability to play online. Heck, if I were a judge I would rule in their favor.

      --
      I haven't lost my mind!
      It is backed up on disk...somewhere...
  12. Re:Cheating a valid strategy by Christ-on-a-bike · · Score: 3, Informative
    Just so you know, the EULA isn't a moral code. In most places it probably isn't even a legitimate contract.

    I agree about spoiling the fun though.

  13. Web of trust? by Christ-on-a-bike · · Score: 4, Interesting
    Hmm... might this be another problem that a PGP web of trust could solve? (OTOH, PGP hasn't even solved the email trust problem yet...)

    At the moment, people who play online games 'seriously' tend to go to LANs or play in leagues - where cheaters are expelled. Could this trust concept not be extended with a web of trust? Vouch for your friend's setup as legit and then cryptographically sign it. To play in your web of trust, he needs to use that config. And if you suspect him of undetectable cheating anyway, you can revoke your signature. (Am I making sense?)

    This scheme is decentralised, whereas the current anti-cheating schemes are presumably based on DRM-like centralised trust. Software-only DRM is sometimes said to be impossible to engineer. I'd rather play with cheaters than install Palladium/TC hardware though :/

  14. Re:Cheating a valid strategy by Saragon42 · · Score: 3, Insightful

    "Engagements -- whether sporting or gaming -- have rules. They have rules so that everybody can compete on an even footing, know what they are up against, and most of all have fun."

    In fact, this is the fundamental basis of game theory: a situation with two or more participants and a limited (i.e. non-infinite) set of available actions, with all participants trying to achieve the best outcome for themselves. Cheating breaks the whole concept of the "game" apart.

    I wonder if cheaters know this? My guess is that they just can't recognize that disrupting fair competition is not a measure of their skill.

    --
    +++Divide By Cucumber Error. Please Reinstall Universe And Reboot.+++
  15. Re:Cheating a valid strategy by elasticwings · · Score: 2, Interesting

    "I'm sure at least some cheat writers have most of their fun seeing how long they can cheat before they get caught."

    Kinda like shoplifting to see how long you can get away before you get taken away by the police.

  16. Re:Cheating a valid strategy by spyrochaete · · Score: 4, Insightful

    I disagree with this completely. Every single player game is designed so that one person, i.e. YOU, plow through it steadily to keep your interest. When you lose you have to start over again, but YOU are the star of the show. For this reason, multiplayer games are very frustrating for players of primarily single player games. I don't think these people know or care that they are hurting others. They just want to win the game. (the ones who brag about it are excepted)

  17. In lama land no one hear you cheating by imr · · Score: 4, Interesting

    Actually some people just like to spoil the games and can do it without cheating.

    During the ut2004 demo, on one server, a guy would come and stay HOURs just taking the raptor, and staying around his base, pushing players who spawned there and crashing it against them, killing them in the explosion. Then go back running to the raptor.
    His team would lose everytime. After one week barely no one would go to this server anymore, because of him, which probably made him rejoice in the closet where he was playing from.
    I could once neutralize him by going to the other team and taking the raptor to go the other base and destroy the raptors as soon as they appeared. That way he was forced to actually fight me in order to go back to his turf, but couldnt since he was really a terrible player. Which was probably the source of his behavior:
    This kind of guys takes pleasure in a dreadfull and utterly ridiculous way because they are unable to take some in a simple playfull way like the others. Therefore the envy.

    Other behaviors frequently met:
    -killing teammates.
    -killing hostages or destroying whatever important game goal.
    -monopolizing important ressources for the team.
    -standing in front of a door in a no teamdamage game, blocking the whole team.
    -getting teamkilled on purpose then shouting "Team Killer!" and having a good player ban.

    The worst case so far was a team of cheater, with aimbots, who invested a public server, went into the same team, and voted out every good players that would come to the game, in order to keep only newbies in the other team and frag them to death.
    What was particularly pathetic was that by watching them play in spectate mode, they were again really lame players, barely able to move in other ways than in straight line. The game was et by the way. Even with aimbot, they were easily killable, so they actually banned good players!

  18. Halo solves the 'untrustworthy client' issue... by AlexMax2742 · · Score: 2, Interesting
    As has been discussed in length already, it is impossible to trust the client unless you send each frame prerendered to every client pixel for pixel.

    I think Halo PC solves this problem by making everything serverside. I have yet to see anyone cheat on Halo, and it makes me wonder why more game's don't do something like this.

    --
    I'm the guy with the unpopular opinion
    1. Re:Halo solves the 'untrustworthy client' issue... by toast0 · · Score: 2, Interesting

      It's a tradeoff.

      if the server does all the work, then you can't run as many players off one server.

      you're going to need more bandwidth.

      latency and packet loss are going to make the game suck more (goes with the bandwidth increase)

      it'd be interesting, and probably more cpu intensive, to have a game which varried it's trust of the clients, if it detected apaprently inconsistent client actions, or if the clients were behaving....

      That way non/clever cheaters would get a better experience than obvious cheaters.

  19. Re:Cheating a valid strategy by Pluvius · · Score: 2, Insightful

    Kinda like shoplifting to see how long you can get away before you get taken away by the police.

    As the consequences for getting caught shoplifting are far worse than those of getting caught cheating in a video game, this analogy isn't really valid.

    Rob (Though I wouldn't exactly be shocked if some kleptomaniacs thought that way)

  20. Re:A quick personnal note. by inkless1 · · Score: 2, Insightful

    If I get your CDKey, and I get banned with it - you can't play the game as you paid for.

    Dat's a crime. It might not seem like a big crime, but I think once you got done screaming at forums about how you have to go plunk down another $50 to play again, you might disagree.

  21. Re:It's probably a better thrill. by BizidyDizidy · · Score: 2, Interesting

    This is totally wrong. People appreciate money they earn MUCH more than money they don't.

    99.9% of riches to rags stories involve people who didn't really have to work to earn their money.

    --
    The safest way to approach lava is to have another person with you and he goes first.
  22. Re:The most entertaining part of that thread..... by Ticklemonster · · Score: 2, Insightful
    I'd say that the post wasn't made by Zellius. He lives in Europe, at this point he says Wales, but I thought he lived elsewhere, but that's beside the point. Look at the properties of the picture, it's hosted at imageshack.us... That makes no sense for him to store images there. Now take it a bit further, and take the number 1 out of the url for the pic and look at what you get. I seriously doubt that is a screen cap of the infamous Zellius' computer.

    I think it fitting that the number one master hacker in all of UT (the zellius bot is legendary) is the first person they banned. I wonder if they sat back and let other botters (helios, Lamp, Ten Bucks, etc. ) pass by waiting for him? lol.

    --
    Karma: Bad is the liberal way of saying this guy won't drink the kool aid here on slash dot. I wear my Karma with pride
  23. Nice concept, but ... by chriskenrick · · Score: 2, Interesting
    I've already had problems with my CD key. One particular server will give me "the master server says you have an invalid CD key" messages every couple of rounds. While this may not sound like so much of a problem
    1. I'm only running the demo version of UT2004, connecting to demo only servers
    2. I'm not cheating, in fact, I'm decidedly middle of the road when the score sheet comes up at the end of a round.
    3. I'm not engaging in any anti-social behaviour, nor been accused of it

    While I love the game (and will probably buy it when I get a chance to get to a store), it doesn't fill me with confidence about the anti cheat protection in the final product.
  24. Re:It's probably a better thrill. by Laetor · · Score: 2, Insightful

    Totally disagree here. This is exactly what the Homeland Security office's response is to international and domestic terrorism -- harsher controls, clamping down on any type of non-identifiable interaction. Basically, everyone who speaks, reads, types, looks, smells, or hears anything needs to have a tattoo on their forehead with a barcode in it for easy ID by the Feds. In a marketplace, these controls make even less sense than in the legal realm. Once again, I will state what others before me (and will after me) have stated for years. It will be in caps, not as a shout, but as an attention getter: THE BEST RESPONSE TO CHEATERS IN THE ONLINE VIDEO GAME ARENA IS TO IMMEDIATELY LEAVE THE SERVER WHERE THE CHEATER IS CURRENTLY CHEATING. Ignore them, leave them. For some reason, it appears there were few people like me who had the shit kicked out of them by bullies in grade school. It took a very long time before I believed my parents and ignored the bullies by walking away and removing myself from the location. The bullies get bored and stop -- or go bug someone else not hip to the trick yet. Cheaters will get really bored if everytime they pull some stunt, every single player who sees it immediately logs off that server, dissapears instantly, poof gone into the bit-aether. They're left playing with themselves, which is nothing new to them, right? >-) Just leave. Vote with your connection. Go to another server. Yeah, you'll be moving quite a bit for say 3 months or so, but then the cheaters (I guarantee it) will get bored and move on to some new activity -- or they'll stick to servers where people are too stupid to leave. This will leave your servers clean and fun. Try it! It works!