World of Warcraft Beta Dissected
larsoncc writes "Fatman Games has published an absolutely massive hands-on preview of Blizzard's PC MMO title World of Warcraft, now that the game's NDA has expired with the commencement of the public Beta. Will MMORPG players drool over the chance to control a Succubus? Yeah, I know - obvious answer!"
My moms once husbands son has tried the alpha, and it's really nice, he says.
This page has an alternative to the alpha/beta server that Blizzard is running. I haven't tried it myself, but I have read that it lacks of content.
From what i've heard from beta testers so far, its pretty much the same lvling treadmill we've gotten used to over the past few years. It's going to need something revolutionary to make me go out and buy this game, not the Warcraft name alone.
Someone posted a link to the article in its original form on graffe's forum:
c id=8610851
;-)
http://games.slashdot.org/comments.pl?sid=100998&
It is funner to read than the submitted story because you get all the 'wdupz whizzy poo were u been? ^_^' replies from his guild members.
Maybe he didn't write it for lay persons. Do you expect a physics paper in a scholarly magazine to be written for lay persons? Just because you didn't understand it, does not make it bad.
FWIW, I did not understand most of it myself.
BC
Planetside.
Okay, more than one word, since I have to wait 20 seconds.
Up to ten people per squad, a number of squads per company, and commanders on top of that... get, say, three commanders together, each managing 30 people, and have them agree on a specific objective... and watch the enemy come a-running as a hundred soldiers, tanks, and bombers invade their continent...
First and foremost, it is a game, not a "world". All the attempts at turning MMOGs into worlds have resulted in boring sand-box style spaces where people have nothing to do. Puzzle Pirates and A Tale in the Desert are another two excellent examples of why massively multiplayer games should be games.
The polish on this game in the Beta stage is better than Star Wars Galaxies was 4 months after launch. By the time it is released for public consumption, it will join Final Fantasy XI in rivaling Everquest for interesting content.
I don't understand why people are scoffing at WoW for not being revolutionary. Of course not! We're only at the Third Generation of MMOGs here. Hell, Everquest is still the game with the largest player population. World of Warcraft is one really big step in the right direction though.
Shameless self promotion: Check out my first Beta Journal entry at MMORPGDot.
I read the article a few days ago (the first time it was posted), so I don't recall all the terms used, but the two you asked about:
mez = mesmerize (charm/stun/immobilize sort of thing)
DPS = damage per second (measure of how rapidly you can put the hurt on a monster)
If you want anything else translated, just list it out and I'll be glad to.
Aggro = Aggravation. Essentially, the amount of hate a creature has towards a player. The player with the most hate (hopefully a warrior or similar) will therefore have aggro.
DoT exists in just about all MMORPGs these days - but usually refers to a damage over time spell or status effect.
DPS is the damage done over time with a weapon (usually, but can be magic too) and is calculated in seconds. Basically, DPS is calculated by taking a time fram and seeing how much damage you can inflict within that time frame, and then rounding it down to a few seconds. It doesn't necessarily mean one spell going the whole duration (like a DoT).
Because I beleive alienation is 'a bad thing' (tm)... here are some terms explained. If I missed anything, post it and someone (maybe me) will help ya out.
:P)
WoW - World of Warcraft (the game, duh)
Push - Phase
EQ - EverQuest
D&D - Dungeons & Dragons (Pen and paper, not MMORPG)
DAoC - Dark Age of Camelot
PVP - Player versus Player
PVE - Player versus Enemy
MMORPG - Massively Multiplayer Online Role Playing Game
RTS - Real Time Strategy
NPC - Non Player Character
XP - Experience (a measure of progress between character levels)
RP - Role Playing
Aggro - Aggression (when an enemy is focused on attacking you)
DPS - Damage Per Swing
AoE - Area of Effect
Root - An immobilization spell (not admin
Mangina - Derogitory slang for a male playing a female character (in this context anyways)
Mez - Mesmerize (stuns target for a set time, or until it is attacked)
HP - Hit Points
AC - Armour Class
emote - (electronic-motion ?) A special command that causes your character to perform an animation (like waving, cheering, bowing, etc)
Happy, er.. reading!