Online Consoles Marginalizing PC Gaming?
MattW writes "The gist of this AP/Miami Herald article seems to be that consoles going online will mutate the MMORPG space. Already, there is word that PC game development is withering, even though as a preferential PC gamer I see the best games ever. Is the console destined for superiority, or will the ubiquitous need and superior user input of the PC keep it as a viable game platform?"
Well, there is always going to be the camp that would prefer to play games on their "PC" simply because they do not want a separate game box or they just don't play many games at all except for the occasional exceptional title. For instance, my work takes up most of my time (80-90 hours/week) so I really don't have much time or interest in playing games, but when Halo came out for OS X..... :-) Well, lets say productivity dropped a bit on the weekends, but I really don't have much interest in purchasing a game console.
I suppose however that the console market may eventually become the place for the pre-eminent titles especially given the kind of hardware that will be going into the next generation systems (G5s in the next Xbox?) and that PC titles will become ports. Of course we did see this approach with Halo, but only because MS screwed it up for us by purchasing Bungie, thus delaying the launch of Halo for Mac/Win and killing it all together for Linux.
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I may be an old fart about this, but I think many of the slower more thoughtful strategy games are more fun than the twitchers. These games will always be on the PC side. I can see the migration where FPS's will tend toward the console.
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I love to be able to play against my console-loving nephews with a mouse-keyboard setup. Maybe I'd finally stop giving them the boundless amusement of slapping around Uncle Jim!
We've already spent hundreds or even thousands on our PC's for gaming. No need to HAVE to buy a console either.
IRC, ICQ, Voice Comms, email, website's, they all help the PC be a more complete package for gaming (see The CPL).
PC's rule in my book.
Because, show me game console equivalents of: Civilization Warcraft III ADOM :)
Games of these genres does not exist on consoles, afaik.
And i really need them, not something else.
(I have never heard there are good FPS for consoles, while i don't know - not interested in)
Consoles have their game-to-kill-weekend games market, but serious gamers will always like more intellegent devices.
750,000 XBOX live users. Great. And how many non-console users? Decline my left foot.
Looks at UT2004 for example. How many keys do you regularly use there? No. Consoles simply aren't going that way. Unless you get a keyboard. And a hard drive. Oh wait, I've turned my console into a personal computer.
MMORPGS don't all charge either. Look at Neverwinter Nights.
The article is badly written, takes an over simplified approach and is obviously written by someone who has never played a game "online".
If other OSes (i.e. Linux) gain popularity in the desktop market, then I would expect even more games to move to a console market. Let's imagine that Linux becomes so popular that it shares the desktop realm with Windows 50/50. Now a game developer must make the game cross-platform. Instead of dealing with issues with one OS, they now have to deal with two. At that point, it seems like it would be much easier to simply develop for a console where both hardware and software are known constants. Anyone else have ideas/opinions about this?
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I'm very concerned about this. With the console market so strong (and why not, with the cost of a PS2/Xbox system less than just an average-quality video card), I don't see any way a game company can afford NOT to develop for a console. And so will we see the end of games like Starcraft that really can't work as effectively without better UI?
:)
I really hope not, but we've already seen posts about Deus Ex II having a crappy interface that parallels that required for a console.
I had an opportunity to play Metroid Prime recently, given all its hype. I was very impressed with the game from graphics to story, but I got too frustrated by the controls. I couldn't stop thinking how easy these things I was TRYING to do were on a keyboard/mouse combo, but were complicated on the console by trying to press three buttons at once while moving one or another stick. So I scrapped it for Tony Hawk, which is totally suited to a joystick/controller.
Please tell me that PC gaming will live forever
I have never heard there are good FPS for consoles
one word will do... Halo
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I think if video game publishers ease off of the PC platform, we will see money from Nvidia, ATI, and Intel that will support cutting edge video gaming on the PC.
nahhhh. it's simple. there just haven't been any world-shaking titles for PC lately. When the next Starcraft or The Sims or Doom comes out, you'll see articles again speculating about the death of the console.
just wait till World of Warcraft and Doom 3 come out.
i could live a little longer in this prison
The main problem with PC gaming is too much diversity.
PCs sold today come with either those crappy integrated graphics or advanced GPUs from ATi and nVidia. And even those with good graphics systems have would have a wide varieties of drivers installed, which means that some features are enabled and some are not.
Also, most PCs sold do not come with controllers and/or joysticks. And if the user buys such devices, there are numerous brands to consider.
There are also various sound cards, processors, etc., each with different features that gaming authors may or may not be able to take advantage of.
If you want to sell games for the PC, and you if you want to sell a lot of them, you're essentially forced to aim for the lowest common denominator. Only a handful of gaming publishers can sell high quality games without pandering to crappy computers.
And lets face it; there are essentially only two gaming engines for the PC, id's Quake and Epic's Unreal. When Carmack quits to devote himself fulltime to getting into space (which will happen after Doom3) that'll leave only one engine left. And let's face it, without Carmack, OpenGL will be dead on the PC too.
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I think that will do more to destroy PC gaming than anything else. If I see another half-assed PC/Xbox/PS2/GC game I am going to puke. Rather than being an exceptional game on one platform, they are mediocre on all of them. I really enjoyed playing KOTOR but I think it could have been a much better game if developed solely for the PC. When I compare it to a game like Baldur's Gate 2, it is shallow and the controls are lame. The more PC game publishers that get lured over to the Xbox, the worse PC gaming is going to get.
For an example, take a look at Deus Ex and its sequel, Invisible War, which epitomises the sterotypes above. DX was originally written for the PC and had what often seemed huge levels, even if this was entirely down to effective design; the Hong Kong levels in particular were very impressive at this. There was quite sophisticated AI for the time and many situations could be handled a whole lot easier if you thought about what you were doing and didn't go in guns blazing.
Segue to DX:IW, designed from the ground up to accomodate the console market and much of the magic is gone. The levels are smaller; so much smaller that you seem to spend as much time loading levels as you do actually playing them because you have to move back and forth so much. As for the "universal" ammunition for projectile and energy weapons which smacks of "four control button consolitis"; puhleeze! No more rueing using your last sniper round on the minion to save time and now having to face his boss up close and personal with a melee weapon in DX:IW!
So, "Die"? No, almost certainly not, but getting hamstrung to the lowest common denominator of each aspect of the targetted platforms seems equally inevitable. All those PC game genres that take advantage of PC hardware, even trivial stuff such as having a proper keyboard, are really going to suffer if the trend continues...
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I had actually been thinking about getting a PS II recently. Then I went to a friend's house last weekend and actually PLAYED a PS II for the first time ever. (Yeah, I live under a rock. Shoot me.) A few months back we played Unreal Tournament (PC) via the internet and I ran circles around him. We fired up Unreal Tournament 2003 (PS II)... and I got absolutely slaughtered!
... but that isn't my kind of game anyway. Simpsons was another game where I didn't mind the game pad, and actually might prefer it after some practice.
I know it was my first time playing a FPS with a game pad but I can't imagine actually prefering that input over a keyboard and mouse for a FPS. After that experience I am having second thoughts about getting a console, and thinking about just building a good PC gaming system instead.
Playing the Lord of the Rings game was a better experience with the game pad
But at the end of the day, I can easily get a game pad to work with a PC, if I prefer that input for some games, but AFAIK you can't use a mouse + keyboard with a console.
I agree with a poster above - it is all about what you play. With certain genres of games (FPS, RTS...) PC input is better.
I understand the modding scene is fantastic, but can anyone offer an insight into how PC games find a market worth developing for?
(*)I take it nethack doesn't count?
PCs give a tremendous amount of control over the user experience, and a tremendous amount of flexibility for game design, that most consoles don't allow (or at the very most, exploit).
Keyboard and mouse control have already been mentioned. Let's take it a step further into oddball-land, with trackballs, spaceorbs, cyberman, joysticks, flight harnesses, USB peripherals, voice-activated microphone controls (UT2004)...
Then there's hardware modification. Modding a console voids your warranty and risks prosecution under the DMCA, or at the very least disqualifies you from online gameplay. This is compounded by the fact that to make consoles cost-effective, they need to have lowest-common-denominator performance profiles: the cheapest, minimal amount of RAM necessary to run anticipated games, the most cost-effective processor available when the entire line is published, basically minimal functionality beyond what the designers anticipate. A PC user can increase performance beyond the "specs" by loading up on RAM, high-performance video cards, hard disk space for more saved games, multiple-monitor output... basically, today's PCs have the capacity for levels of performance that even the "next generation" of consoles won't have when they're finally released. 3GHz processors with 1GB of RAM? With increasing bus speed and dedicated graphics processors, the kind of gameplay possible with PC hardware will doubtless exceed what any priced-to-sell console will do (keeping in mind that new consoles will probably go for $299-$399 and lose their vendors millions of dollars in the initial stages).
Of course, there's also software modification. 120GB hard drives mean that we can download Counter Strike and make Half Life into a whole new game. We can download Enemy Territory, Aliens for Doom, or Quake Rally, or any of thousands of mods which make our game into something wholly new. We can create, share, and seek out new third-pary maps, models, skins and rules for our FPSs, and gameplay experiences like Neverwinter Nights (as opposed to just MMORPGs) become possible. At the least, gameplay becomes more participatory and creative, and in many cases, game design careers are launched this way.
It's commonly noted that progress in technology is driven by two applications: porn and games. If consoles become the only venue for gaming, tech progress will face a glacial pace of innovation. While "the gameplay experience" hasn't been pushed on the PC recently thanks to gaming market stagnation into a few reasonably-successful genres, the capacity for PC gameplay innovation has always been vast; this can lead to new ideas in UI, in AI, in graphics quality and performance, sound, in modifiability (is that a word?).
The only real qualm people seem to have with the PC as a game platform is that games don't seem to sell too well. Well, some of them do. Others just don't seem to sell well enough to justify Hollywood-level production values. Ingenuity can come from smaller development studios too, and the nature of the PC and Internet allow these studios channels of distribution distinct from the Big Studio's dominance of shelf space in EBGames. Doom was an object lesson in this, but it doesn't end there. At least, hopefully it won't. Steam, for all its faults, is a bold new way to sell games; in an ideal world, Valve would open up Steam as a shareware distribution system, with new demos and for-purchase games showing up there from time to time.
Wow, I ranted.
I don't think that PC gaming will ever die out for one simple reason:
Everyone will own the platform.
Some people may by an Xbox, some may buy a PS2 and some may buy a Gamecube. When future generations of consoles are released, there will be people who buy them as well.
But nearly everyone is going to have a PC (or a Mac) because they use it for other things as well. Not everyone will stay on the cutting edge of PC gaming, but they will continue to use the PC for years to come.
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The PS2 costs about as much as the graphics card I would have to buy to get comperable performance out of my PC
That's a bit of an exageration, altough a common one. In canada, the base PS2 (not the online pack) is 200$. For less than that price I can get a GeForceFX 5600 or a Radeon 9600 pro based card that will totally wipe the floor with the PS2 as far as frame rate/eye candy/resolution goes. Actually I can even get a TNT2 for 19$, and it might have a chance of beating the PS2 at the same resolution that the PS2 operates in.
Not that your point is invalid, a PS2 is the cheapest alternative. The quoted statement was just a bit much. The reasons the top PC card cost so much is that they're built to run games with WAY more details than PS2 games at 1600X1200 with 60+ frames per second.
Most of your reasons for loving the PS2 (versus the PC) are either false or moot. DVD's? While it is true that most PC games must come on 2 or 3 CD's, it's only a minor annoyance when you realize that, after installation, you will often only need one of them, or perhaps none at all! Resolution not important? You bet it is, and, in fact, it becomes *more* important on larger screens. A game running at 640x480 will look horrible on a large TV, but significantly less so on a smaller monitor. Console games bug-free? While I must admit that they have *less* bugs than computer games, bugs still do exist; in fact, this is an *advantage* for PCs because you cannot download patches on to consoles to fix them. Controllers? A good keyboard and mouse can do more than even the most well-designed one. While I'm at it, I might as well counter with "Why I Love My PC:" -The games are much more intelligent. Because the dev's aren't constrained by the controller limitations of a console platform, you can design games with dozens of hotkeys, versus maybe 10 buttons (at most) on a console controller. Also, PC game dev's doesn't have to worry about catering to the mainly teenage console crowd. -The games look better! There are fewer hardware limitations on PC's. -The controls are much better for the majority of game types out there. A joystick cannot match the sheer speed and control that a mouse provides, and keys are much easier on the fingers than console joysticks/controllers (remember how your hand hurt after playing Halo on the Xbox for too long?) Console controllers lend themselves more towards games in which lots of movement isn't required, such as fighting games. -Freeware/shareware games. You have to pay for every game you use on a console, but PC gamers can download NetHack (and many others) for free! -Emulation! No further explanation needed. -Innovation. How many small startup companies do you see making games for consoles? However, on the PC you get sleeper hits like Combat Mission that come from heretofore unknown game development groups. This allows for much more innovative games on the PC, while console game dev's are busy making another Final Fantasy or Mortal Kombat clone. -Versatility. PC's can do much more than just gaming. Well, that's my counter-argument, and I'm sticking to it.
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