Slashdot Mirror


Free Tribes 1 and 2 Downloads, DVD Forthcoming

PoopShipDestroyer writes "In celebration for their upcoming game, Tribes: Vengence, Vivendi Universal Games is distributing the videogames Starsiege: Tribes and Tribes 2 for free via FilePlanet.com on May 4th, and also on a special-edition DVD-ROM bundled with the newsstand edition of the June issue of Computer Gaming World magazine. The price is certainly right."

102 comments

  1. Why FilePlanet? by Anti-Anti-Slash+Blac · · Score: 4, Insightful

    Why did they have to use a crappy POS like FilePlanet to distribute this? Sure it's free, you only have to pay FilePlanet $ for a fast connection and fast access to the files. Otherwise your stuck at something like 32kps transfer speed and waiting in line for 2-hours for the download to start.

    Patiently waiting for mirrors to show ups.......

    1. Re:Why FilePlanet? by Anonymous Coward · · Score: 0

      Eh? While I agree FilePlanet is a crappy distribution method, it isn't slow.

      You might have to wait in line for a while (personally, I've never had to wait more than 30 minutes even for super popular items) but I consistantly get 200-300 kBps when downloading.

    2. Re:Why FilePlanet? by trompete · · Score: 3, Insightful

      Hopefully, some nice person will setup a bittorrent tracker. Pretty please? I hate those download sites more than I hate the New York Times registrations.

    3. Re:Why FilePlanet? by Gojira+Shipi-Taro · · Score: 3, Interesting

      Not only that, vugames.com requires FLASH. No thanks. HTML is what the web is based on, if their design guys have to use a crutch like FLASH and can't code an alternate HTML only site, I'm not interested.

      --
      "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
    4. Re:Why FilePlanet? by poulbailey · · Score: 1

      > Why did they have to use a crappy POS like FilePlanet to distribute this?

      Payola would be my guess.

    5. Re:Why FilePlanet? by gl4ss · · Score: 4, Insightful

      * Eh? While I agree FilePlanet is a crappy distribution method, it isn't slow.

      You might have to wait in line for a while (personally, I've never had to wait more than 30 minutes even for super popular items) but I consistantly get 200-300 kBps when downloading.*

      I think you should count that waiting in, and 200-300kbyte/s can be slow if there's places where you would get it 2mbyte/s..

      the most annoying thing about fileplanets system is that it seems that the waiting is just artificial(as in, they would have the space on the servers), engineered you to just fess up and pay for the faster download. also they seem to negotiate exclusive/first distribution deals for some files, just to make it so that they are the ONLY place where you can get the file(at least for a short while). if they really are so out of bandwith for gods sake, but some torrents up!

      It's enough for me to just wait that it's on somewhere else, if they're in the business of providing downloads and don't want to do it then fuck them, they obviously don't want me to look at their ads or use their system then.

      fileplanet is slow in terms of 'when the file would be on your hd'.

      --
      world was created 5 seconds before this post as it is.
    6. Re:Why FilePlanet? by BrookHarty · · Score: 1

      I finally broke down and paid for File Planet, what good is a 1500 DSL if you can't max it out? On Fileplanet, I always find the files I want, and I dont wait in line. Also bad side effect, people ask me to grab them files off fileplanet.

      Serriously, You bitch about Fileplanet, when Fileshack, and everyone else is also charging. Fileplanet was just first to charge. Its getting harder to find downloads of large files in the US.

      Now, if they would also off torrents for the larger files for free, that would be impressive.

    7. Re:Why FilePlanet? by realdpk · · Score: 4, Insightful

      I'm with you. I was tired of searching around for files, with every site sending me through a dozen hoops. Fileplanet offered a low price ($7 or something per month) for full access to all of their files.

      On the technical side, the site works fine in Mozilla (except their search pages, they are a little funky. They work, just ugly.). They have some sort of IE ActiveX download control but I've never used it. Their cookies last a decent amount of time, so I only ever have to re-log in every month or so, and I just let Mozilla do that for me. I'm basically 3 or 4 clicks away from any file they host.

      People also ask me to grab files for them off of fileplanet, but I don't mind. It's usually at network parties where we'd all benefit anyways.

      Ultimately, I believe that paying for what I use is not a bad thing. Paying to have great access to what I use is even better. I've never had a slow download from Fileplanet for my subscription. I get the patches faster, and I get back to playing the game faster.

    8. Re:Why FilePlanet? by Anonymous Coward · · Score: 0

      Don't forget the "oops, we fucked up and lost your spot, back to another 2-hour wait!" and "oops, we screwed up again. You weren't hoping to resume that 100mb file you waited 5 hours for, were you?"

    9. Re:Why FilePlanet? by Anonymous Coward · · Score: 2, Insightful

      Yeah, I really want pay to have faster access to the updates and patches that compaines should provide on their own pages free of charge. Maybe I can also get access to the worlds crummiest collection of files as well!

    10. Re:Why FilePlanet? by imr · · Score: 1

      The worst part is that you actually see the news before the flash require thing kicks in. Which probably means they use it for something else than animations, since i saw no difference in my browser with flash enabled than in the one without.

    11. Re:Why FilePlanet? by Soul-Burn666 · · Score: 1

      Why did anyone mod this as troll?!

      FilePlanet used to be fast and now it's utter slow and bloated crap of a download site. Moreover, I've seen more than one download site that actually offers BT downloads!!! (tho it seems the main site doesn't act as a seed since speed ain't that terrific)

      --
      ^_^
    12. Re:Why FilePlanet? by Reby · · Score: 1

      feh fileplanet! I really hate gamespy...they used to be a resource for gamers, now days its about how much they can squash game communities while making a buck off them. Mark Surfas...you sir are a troll

    13. Re:Why FilePlanet? by Elias+Serge · · Score: 1

      I'd say that at least half the time I've downloaded files from them, there has been a 0-1 min wait. I don't think that the artificaially inflate wait times.

    14. Re:Why FilePlanet? by MMaestro · · Score: 1
      Why did they have to use a crappy POS like FilePlanet to distribute this?

      Because there are alternative methods out there.

      Sure it's free, you only have to pay FilePlanet $ for a fast connection and fast access to the files. Otherwise your stuck at something like 32kps transfer speed and waiting in line for 2-hours for the download to start.

      Would you rather share that nice fast connection with 100 people after waiting in line or share it with 1000 people immediately?

      You get what you pay for. Thats what it all comes down to when it comes to service. You can hire someone to clean your house for pennies, but when you turn your back they'll rob you blind. On the other hand, you pay them a nicely enough and they'll hand scrub every inch of the floor.

    15. Re:Why FilePlanet? by ripewithdecay · · Score: 1

      Yeah, definitely check out FileMirrors.com when they get released.

    16. Re:Why FilePlanet? by Anonymous Coward · · Score: 0
      also they seem to negotiate exclusive/first distribution deals for some files, just to make it so that they are the ONLY place where you can get the file(at least for a short while).

      One of the agreements of a Gamespy hosted site is that they are required to place any downloadable files over a certain size on the FilePlanet network. This is partly the reason why there's a large number of files that exist on FP, but no where else. Though I know of almost no major hosted site that places their files exclusively on FP

      As for exclusive files that are actually any good from non Gamespy hosted sites. I couldn't tell you, I don't know. My educated guess is that there's likely some sort of money or something exchanging hands there.

      Posting anonymously because I have no idea if what I explained is not supposed to be public knowledge.

  2. Free? That's next to nothing! by shadowcabbit · · Score: 4, Interesting

    Seriously, I was never that big of a fan of Tribes, despite my roommate's repeated installs of it on my machine without permission... It seemed like an interesting game, but I just didn't get into it. I might pick the magazine up just for the servers... y'know, in case we get really bored at a LAN party or something.

    Then again, some people swear by the series. Not trying to troll here (even though the tone of this post really resembles a troll), but what's the advantage of Tribes over something like Unreal Tournament (the first one-- let's be fair here)? When I played Tribes it was a tedious exercise in jumping across huge, wide-open tracts of empty land only to get shot in the eye by a sniper halfway across it. I like UT's CTF maps a lot better; they're more inventive and offer genuine strategy (ie a sniper is at a lot more risk because the positions only allow him to shoot in a small area and not the entire field-- OK, so not all the maps followed this, but enough did). UT2K4 is good, but is there a reason I should really consider picking Tribes up again?

    --
    "Why Subscribe?" Good question...
  3. EXCELLENT marketing scheme by u-238 · · Score: 5, Interesting

    these kind of gimmicks always work, ALWAYS. i can say this with a high degree of certainty as someone who has spent more than 3 years playing first person shooters and delving into the modding scene of UT, UT2003, Q3 and espically HL.

    when something like this happens everyone with a P2 or greater and broadband internet hops on, and over-night thousands of new fans are born. just think about how many of these people will invest their money into the next release from these guys. it doesn't take a PhD in econmics to realize how much greater prospected sales will be for the upcoming tribes vengeance.

    more power to them for realizing the future potential earning power of these games (which is nil, hint fucking hint lucasarts) and giving it out free, and i wish them luck with their next release.

  4. Re:Free not Free Enough by Lacutis · · Score: 4, Interesting

    Well, it may not be completely free but you can buy an engine license for Torque which *IS* the tribes engine.

  5. Tribes, eh? by Cthefuture · · Score: 2, Interesting

    This could be cool because I bought Tribes2 for Windows without realizing you needed to buy the Linux version if you wanted to play on Linux (I was on the Linux beta)... D'oh. So I never really played it much since I mostly just run Windows in VMware. Hopefully the Linux version will be available to download. However, are people even playing it any more? Last time I checked there were about 300 servers and 200 or less players playing.

    The new Tribes should be interesting because it's using the Unreal engine. I'm very interested in seeing if it can handle maps of Tribes scale (hopefully they didn't make them smaller to keep the engine happy). The vehicles in UT2004 are the best of just about any game with vehicles so I hope they carry that over to the new Tribes.

    I don't care for UT2003/2004's gameplay much so I'm hoping the new Tribes will bring a better feel to the game.

    --
    The ratio of people to cake is too big
    1. Re:Tribes, eh? by qoa · · Score: 1

      Tribes 1 has more servers running than most of the "lesser" games that are out and newer. A good example, is the No One Lives Forever 2 "community" all 8 people that were online last time I turned it on. RTCW has almost nobody playing it anymore compared to a while back. (probably ET's fault.)

      --
      Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats.
  6. Re:Free not Free Enough by jvmatthe · · Score: 1

    Not a bad point, although I believe it's the engine for Tribes 2 only, not the original Tribes. I suspect, however, that the data and the engine only get you so far; there is, no doubt, a significant amount of customization, scripting, and so forth (sort of like progs.dat for Quake) that makes Tribes 2 more than just the engine and the data.

  7. Re:Tribes post by Pluvius · · Score: 1

    Tribes 1 was awesome for its time; haven't tried Tribes 2. I guess maybe I should, now.

    Rob

  8. Re:Free? That's next to nothing! by Cthefuture · · Score: 3, Interesting

    Hmmm.. I don't know, I found the sniping in UT to be even worse. Hell, when I could run around and just snap-shot and instantly kill people it felt a lot like cheating. Plus you can't even tell where such an all-powerful shot came from. The sniper rifle is stupid and the head-shot stuff is even more stupid.

    Tribes wasn't much better with the laser rifle but it didn't seem quite as bad as UT.

    The main problem I have with the whole UT series is that there are too many weapons/fire modes. You never really know which weapon to use and end up just randomly picking one since it doesn't really matter. Many of them are also too powerful. You just die too quickly no matter how pumped up you get so the whole idea of "pumping up" becomes pointless.

    The vehicles in UT2004 feel great, but again they do too much damage. Funny how I can take 2 or 3 rockets to the face but just lightly touching a vehicle kills me instantly. Stupid.

    I'm hoping the new Tribes will bring some good gameplay to the Unreal engine.

    --
    The ratio of people to cake is too big
  9. Re:Free not Free Enough by Pluvius · · Score: 2, Interesting

    I dunno why you make a post like this every time a game developer makes a game freeware. You should be happy that the developer even cares about its fans enough to do something like this; most of them don't.

    Rob

  10. Re:Free? That's next to nothing! by Z0mb1eman · · Score: 4, Interesting

    If you "just didn't get into it", then it's doubtful that any comment you read on Slashdot will change your mind...

    There are many reasons why Tribes (haven't played Tribes 2) kicked ass. For one, many features in it - vehicles, large outdoor maps, and to some extent flying - have only now showed up in UT2004. Tribes did it, what, 6 years ago? It was innovative in many, many ways - and the best part is that the innovations weren't simply a gimmick for the most part, they actually helped gameplay.

    With different character "classes", Tribes felt a lot more team-oriented than any other game at the time - even if there was little actual communication involved. Nothing like running for the flag - or running back with it - and having your ass saved by a couple of guys sitting back lobbing mortars at the enemies chasing you. Nothing like sniping a guy across the map - in MID-AIR - and seeing his body fall down to the ground (possibly sans flag). Nothing like getting shot by a sniper - the same sniper - 2-3 times before you figure out where he is; another 4-5 times while you're trying to snipe back; then finally getting him, and having him congratulate you.

    That was another part of it, I think - the people playing Tribes (at the time) were a lot friendlier and more fun to play against than your average 12-year-old (or 12-year-old sound-alike) CS regular.

    I loved UT as well, and played it probably even more than Tribes - but mostly because all my friends were also playing it obsessively, and even had a couple of servers up for our use. They ARE two different games though, and comparing them isn't very fair to either one.

    --
    ClutterMe.com - easiest site creation on the Net. Just click and type.
  11. Re:Free not Free Enough by jvmatthe · · Score: 1, Troll

    Because it's a point I feel strongly about. Should I cease to voice my view, just because the discussion comes up again, even in a different context? No, not at all. In fact, since game companies are making what appears to be a poor choice over and over, I think that makes it more important that I voice my opinion.

    Frankly, this isn't the game company caring about the fans. This is drumming up interest in an upcoming game, plain and simple. It's just that some companies are better at portraying their craven stunts as good acts than others, while some don't even bother with the stunts in the first place. To VU, the fans are nothing more than money-generating aphids.

  12. Formerly Loki Version Available? by castle · · Score: 3, Interesting

    I wonder if the linux version (only one I actually own) is offered under this promotion.

    I would suspect not... but the article doesn't go into too many details.

    It would be better if the game was "Free as in Speech" released, but not too realistic to expect considering the torque engine has license fees to depend on.

    1. Re:Formerly Loki Version Available? by Idolminds · · Score: 2, Informative
      It wont be. Thrax (Sierra guy currently working on Tribes: Vengeance) said this:
      We licensed that to Loki, and the resulting game belongs to them, and not us (the intellectual property is ours, but we can't sell the Linux version). So it won't be made available. If we had the legal right to give it away, we certainly would.
      From here (last post).
    2. Re:Formerly Loki Version Available? by mahdi13 · · Score: 2, Interesting

      That doesn't seem right to me. Sure Loki made the port and 'own' the Linux version. But Loki is dead and gone and sent their work back to the publishers.
      I think this is a smoke screen excuse for them not to do it. Whey not contact the people that were behind Loki (Michael) and ask to release it?
      Oh that's right, the guy bailed and went into hideing...

      --
      "Some things have to be believed to be seen." - Ralph Hodgson
    3. Re:Formerly Loki Version Available? by castle · · Score: 1

      I second the "doesn't seem right".

      They release updates to the game via [fv]ileplanet (:)) so why not go whole hog and release the game under promotion too?

      The profit/promotion motive does not exist however as I'm getting the feeling Vengeance will be a "Win32 and Maybe OSX Only But Theres a Linux Server" kind of game.

      Wish I had more time to play while there's still the possibility of playing.

    4. Re:Formerly Loki Version Available? by emag · · Score: 2, Insightful
      It especially doesn't seem right when you go to Loki's old site and read:
      01.30.02
      We'd like to update our customers on a few items as we prepare to close down.
      • ...
      • Many of you have asked about support and maintenance for Loki products. We have taken the following steps:
      • ...
      • all source code has been returned to the respective licensors. Although we cannot guarantee that each licensor will continue to support the Linux versions of their titles, we have made certain that they have all the necessary tools to do so. Don't be shy about letting them know your thoughts on the matter.
      ...

      Seems to me that it's more an issue of "*we* never supported linux, and don't want to start now, so we'll make a claim that we *can't* do it, and that'll shut them up", or at least, an employee who doesn't know what's really going on.

      Oh well, off to tuxgames.com to go buy something that really is going to work on Linux natively.
      --
      "The urge to save humanity is almost always a false front for the urge to rule." --H.L. Mencken
  13. Re:Tribes post by Ayaress · · Score: 1

    Even comparing each to its contemporaries, I'd say Tribes 2 was a lot better than Tribes 1. Personally, with the lack of change in the genre, it's still a pretty good game if you're not a graphics whore.

    It has its problems, but a lot of them are the same problems you see in the current crop of FPS games. For an example, see the post about sniper weapons a few threads down.

  14. Best game ever by Apreche · · Score: 1

    Tribes 2 was the best game ever until they fudged it up. I paid 50$ for it the day it came out 3 years ago. Now it's free. Sorrow.

    --
    The GeekNights podcast is going strong. Listen!
  15. Re:Free not Free Enough by BrookHarty · · Score: 2, Interesting

    Tribes 1 borrowed a modified Red Baron engine.
    Tribes 2 uses Torque (Which is actually nice with current hardware)
    Tribes Vengeance uses the Unreal200X engine.

    I played Tribes1 for 3 years, moving back to CS after the bad launch of Tribes2. Now with current hardware and patches, Tribes 2 is very enjoyable. Actually run the engine with all settings on max, and still nice. Of course, I still like Tribes1 with Anti-alias'ing, still a fun game.

  16. Re:Free not Free Enough by Z0mb1eman · · Score: 4, Insightful

    A valid point, except most games have a fair bit of licensed code that wasn't developed in-house; it's impossible for a company to just decide to release the source to everything. And what's the alternative - spending tons of man-hours on stripping all the licensed code from an old game, just to release it for free? Doesn't make much sense either way.

    --
    ClutterMe.com - easiest site creation on the Net. Just click and type.
  17. Re:Free not Free Enough by Quill_28 · · Score: 1

    >Should I cease to voice my view, just because the discussion comes up again, even in a different context?

    No, you should cease your voice because you are wrong. It is next to impossible(time and money wise) to do what you ask and would be a legal nightmare.

  18. Yeah! Windows games for free! by mahdi13 · · Score: 1, Insightful

    I think it's is great when companies release their games for free, and I'm a sucker and will probably be downloading these soon.
    But I haven't even booted Windows in months (except at work or when I need to work at home) and have been quite happy running Linux as many others are also.
    I doubt that they will release the Tribes2 for Linux (even though after Loki went under all thier ports went back to the original publishers) but I remain hopeful that they will release it. And with Fileplanets file tracking they will get a solid number of how many people ARE interested in Linux gaming. I'd think it would be a good judgement on the current state, who would want to download it more then once? Besides the obsessive downloaders...

    Give use the Linux version also, just so we can see how many downloads it gets.
    Also considering you can pick up Tribes2 for Windows for $10 and if you are lucky you can find one for Linux for sale at the low price of $40

    --
    "Some things have to be believed to be seen." - Ralph Hodgson
    1. Re:Yeah! Windows games for free! by Anonymous Coward · · Score: 0

      That $10 version they are selling (I bought one yesterday) also includes several mods, mappacks (including Classic,) as well as multiple credits to the community for their work on it.

  19. which version by ArmorFiend · · Score: 1

    The linux version or just the WinDOHs version?

  20. Re:Free not Free Enough by nukem1999 · · Score: 1

    My brother still enjoyed playing Quakeworld TF when id released the source for Quake and Quakeworld. He quit shortly afterwards because about half the average server population had some form of cheats through a rebuilt executable. Most online games are written with some kind of trust between the client and server.

    Sure it's possible to rewrite the server to assume no trust (which may or may not require a new client as well, I *think* it's been done that way for Quake), but if it does require a different client, those who have an unmodified client will be more likely to go to a different server when rejected by one. Not to mention that a cheat built into the client takes less time to develop than a near-complete rewrite of the server. By the time it comes out, you've already lost most of the people who came on because it's free, as well as about half your previously existing fanbase. Good for absolute die-hard fans who can stand being cheated while the code is improved? Sure. Good for a company that is trying to hook new people with little patience and many choices into the franchise? No. Take a wild stab who they care about more with the upcoming release of Tribes: Vengence.

  21. Re:Free not Free Enough by nuggetman · · Score: 1, Interesting

    "The company won't release their source so they don't care about their fans" is possibly one of the worst non-sequitur arguments I have ever heard.

    Not everyone wants to share their code.
    Period.
    Let me repeat that.
    Not everyone wants to share their code.
    Period.

    Just like you chose to only support companies that will release their code, the company can choose not to release their code. It's their code and their perogative to do what they want with it.

    --
    ...and that's all there is to it.
  22. Re:Free not Free Enough by jvmatthe · · Score: 2, Informative
    Impossible, yet we have source releases for Wolfenstein 3D, DooM, Quake, and Quake II? Ok, so id Software is a bad example. How about 3D Realms releasing both Duke Nukem 3D and Rise of the Triad? Then there was Bungie giving away Marathon. And don't forget Hexen, Heretic, Descent 1, Descent 2, Freespace 2, and Aliens vs. Predator.

    These aren't all chump games. In fact, many of them are very popular, commercially successful games.

    Impossible? Not at all.

  23. Re:Free not Free Enough by eht · · Score: 4, Insightful

    He wants his freedom at the expense of other peoples freedom.

    Others are "free" to choose how they want to distribute thier property, but that isn't good enough for him, he wants it to be free on his and only his terms.

  24. Re:Free not Free Enough by mahdi13 · · Score: 2, Informative

    Hey jvm, thanks for posting the itching question of "Will this include the Loki Linux release?" up on http://www.linuxgames.com/
    At least now I have a place I can watch for the answer!

    --
    "Some things have to be believed to be seen." - Ralph Hodgson
  25. Tribes1 servers by BrookHarty · · Score: 3, Interesting

    I hope the number of "Basic" unmodified tribes 1 servers go up. Unmodified servers up this weekened was at 5, and 2 where password protected (but almost full, damn i need that password) Mod'ed was over 500.

    Some people like playing Tribes mods where the weapons are insanely deadly, rockets, vulcan's, modified sniper rifles. Theres even a RPG mod for tribes.

    One thing I really liked in tribes was sound packs, was kinda cool to have real sound clips from movies/music in game. I took every sound pack I could get and put them into one, Called it the Total Sound pack, was over 600 megs. Though I didn't have all the sounds mapped to a menu command, I could at least hear them if someone played them.
    My very short stint into scripting/modding.

    BTW, I have signed Tribes1 and Tribes2 boxes on my desk, with a little Tribescon 2000 winner logo, and tribe pocketwatch. Made it to the first 3 Tribescon's, now those are some lan parties, met the developers, and won some prizes.

    Started tribes on a Dual Voodoo2 SLI system. Glide baby!

    1. Re:Tribes1 servers by robi2106 · · Score: 1

      Man I loved my Voodoo3 3500. That thing could fly in Tribes! Cranked all the way up to 1024 baby! Though I was never quite that obsesive with the Dev team signature thing.... Still neat though.

      I may have had your total sound pack installed at one time. Did it have just tons of Loony toons quotes, Arnold quotes, WB cartoons, etc?

      "Ahahahahah What a mah-roon"

      jason

  26. Serial? by pilot1 · · Score: 5, Insightful

    What about the serial number required for online play?
    Will it be provided with the magazine/download?

    1. Re:Serial? by grahamdrew · · Score: 1

      I was curious about that, too. However, since the serial is only needed to create a new account, they may just turn that portion of the authentication system off, and allow people to create accounts with invalid serials. Just a guess, though.

      --
      // Dumps core here
    2. Re:Serial? by pilot1 · · Score: 1

      I hope so - that would be awesome.
      I have a copy of the Linux version of Tribes 2, but I can't play it because I don't have a serial.

    3. Re:Serial? by Chester+K · · Score: 1

      What about the serial number required for online play? Will it be provided with the magazine/download?

      One would assume that since it's not a FilePlanet Subscribers only download, keeping the serial number system would be pointless, and it will be removed.

      --

      NO CARRIER
    4. Re:Serial? by grahamdrew · · Score: 1

      Serials from the windows versions DO work with the Loki port. I say that with absolute certainty. There's nothing stopping you from picking up a $5 copy of the windows version from the bargain bin and using it.

      --
      // Dumps core here
    5. Re:Serial? by Entropy+Unleashed · · Score: 1

      Wouldn't this adversely affect the ability of server admins to ban players who are being assclowns? If someone is being an assclown and they can just bypass the serial number check entirely then won't that essentially mean that the only thing people can be banned by is I.P.? This is a great development, but I'm not sure how fair it would be to current players.

      --

      "I would give my right hand to be ambidextrous."
    6. Re:Serial? by pilot1 · · Score: 1

      but will a patch be required to create an account with no serial?
      If they release a patch, I don't think it will work with Loki's Tribes 2..

    7. Re:Serial? by Goyuix · · Score: 1

      You know, Tribes 1/2 will probably suffer from increased cheating as a result, but it also isn't a terribly popular online game these days. This is really a move to get Tribes 2 being played at LAN parties and such, where the cheating is more easily controlled.

      I played Tribes 2 a bit, and thought it was good, but I never was motivated enough to go get a copy. I will most certainly download this and give it another shot - who knows, maybe it will get me addicted to the series and I will buy Tribes Vengence as a result...

  27. Re:Free? That's next to nothing! by bartok · · Score: 2, Funny

    And don't forget the great sound messages!

    MOOoooOOOOooo! :-)

  28. Re:Free not Free Enough by Anonymous Coward · · Score: 1, Funny

    Now now nuggetman, don't get too upset. Just remember there will be one less person in the queue downloading the game. I personally want to thank jvmatthe for letting me ahead in line for the download, and keeping that open spot for me on the servers. Also I want to give a big thanks to Sierra for giving it out. Thanks folks!

  29. Crap by hambonewilkins · · Score: 2, Interesting
    Was at Target two weekends ago and they had Tribes: 2 for $6 (on clearance) and I thought it would make for a fun multiplayer game.

    Looks like a just got rooked. Should have waited a month!

    --

    God Bless America. Why? Did it sneeze?
    1. Re:Crap by robi2106 · · Score: 1

      Heh. You got rooked for $6. I was rooked for $50 (plus some for the T-Shirt) when it first came out.

      But digress... Did your purchased copy come with the keyboard shortcut menu? I found that quite handy when learning the game.

      Incidentally... I played for a few years before I actually bought the first game (Shhhhhh don't tell). Man was it worth it. On a per hour basis, if I had purchased that game at full retail for $50, it would still have cost me near $0.05 for an hour of play time (rought estimate).

      jason

  30. Best game ever? by Anonymous Coward · · Score: 1, Interesting

    Actully for a lot of people the game was messed up upon its release. There were lots of people experencing UE errors and crashes. Even their crummy patching program had to be patched in order to work. Plus having the stupid patch naming scheme (324253486etc_to3249433434_etc.exe, and no update_from_any_version.exe)*really* helped. I remember reading that some people had trouble running this on their high end systems, CGW for example couldn't get it running on five diffrent systems.

    Another issue was the game play, what moron thought that throwing you into a battle was a great way to start a basic tutorial? The one with the sluggesh plane that you had to fly to a base, land it near by, only to have the darn thing easily slide off the hills when you parked it, causing it to slide off and explode, and then have the mission instantly fail, was *brillent*. And the best part was including vehicals that the bots couldn't even operate themselves! That *really* helps prepair you for online battles or practice!

    Most of the rabid fanboys chose to ingore the problems, or blamed those other then the holy programming "gods" who created the game, or Sierra for rushing the POS out the door and firing the programming team. No matter what the problem was, it was automatcially your fault.

    The fanboys threw a shit storm each time when some magazines actully gave the unfinihsed game a fair review. Only when the game started fucking up for all of them did they start cairing and complaining.

  31. Re:Free not Free Enough by Mike+Hawk · · Score: 1

    Curmudgeon

    Yeah, because the world works best when everyone goes around satisfying the noisiest, most ill-tempered and stubborn among us.

    I'd suggest you open your mind to the fact that you might be wrong, but that wouldn't really fit your own description of yourself.

    Are you in the industry beyond running a fansite? I doubt you know much of what you write.

  32. Nice. by qoa · · Score: 2, Interesting

    I'll grab Tribes 2 for sure. I've eyeballed it dozens of times, knowing how much fun the first one is.

    --
    Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats.
  33. Re:Free not Free Enough by I_Love_Pocky! · · Score: 2, Insightful

    Perhaps I haven't followed the development, but I don't seem to recall any of those source releases leading to further development. When is the last time you played the fully updated and evolved open source Doom?

    I just think your whole arguement is a little silly. If a company wants to give away its source that is fine with me. If a company wants to give away binaries and protect its IP that should be okay too.

    And who cares if this is just a publicity stunt to promote the new version of Tribes? It is still an really nice thing for them to do. Are you just opposed to the idea of doing something that may result in making money? Sorry to say, but they don't owe you anything. If you don't want their free gift, then don't take it. Just don't bitch about them not giving you more. You have no entitlement to their source code if they don't want to give it to you. If you want it, then reimplement the game from the ground up.

  34. Re:Free? That's next to nothing! by Telastyn · · Score: 2, Interesting

    Having played tribes 2 quite a bit, the one thing I loved about the game was that it was quite deliberate. Not many things could instantaneously kill you. Even the aforementioned sniper rifle took two hits to kill. I always felt as though there was a fighting chance. The flying and jumping leads to alot of skill required to hit someone flying through the air.

    UT more often or not you can get killed by some beginner spamming the flak cannon.

  35. BitTorrent by Tensor · · Score: 1

    Maybe someone who downloaded both of them could post a .torrent ... /me crosses fingers and waits

    After all this is why BT was made in the first place

    ____________

  36. Re:Free not Free Enough by mahdi13 · · Score: 1
    --
    "Some things have to be believed to be seen." - Ralph Hodgson
  37. Re:Free? That's next to nothing! by Derkec · · Score: 4, Informative

    Having played both, and loving each, I'll share:

    It's really all about pace for me and actual thinking. Most of the time, UT2K4 and the like are played a truly frenetic pace. From time to time, a handful of players will be standing still sniping or moving only a little while babysitting an objective or flag. While you are moving in UT2K4, you are moving fast and it's intense. UT2K4 is never peaceful, nor are there generally large strategic decisions.

    Tribes (I played 2) can be peaceful. There are those wide open areas that you can navigate very quickly with light armor and skill but otherwise are slow to traverse on foot. You can also contribute to your team while remaining almost ignorant of combat going on around you and certaintly not firing a gun. To do this, you run around deploying sensors, or turrets or what have you or carry a repair gun to glue stuff back together. (Yes, link gun in 2K4 does this, but it feels like kludge)

    It also makes a big differance that there are vehicles in capture the flag. And they work in that environment. One of the more beautiful team efforts you'll see in Tribes is one player grabbing the flag and begining to run home. Another player on his team will be flying a Shrike (a small hover plane) and will fly past the flag carrier and park the plan in his path. Guy #2 jumps out, the flag carrier jumps in and starts flying home.

    There are just so many interesting tactical / strategic things to do in Tribes that aren't there in UT2K4. That's the selling point. I'll share two favorites.

    You have becons. Usually you use them to let your team know where you've put something useful. They can also be put in target mode. All your teamates guns will see a dot which lets them know where to fire to hit your becon. Sounds a little useless until you put one on the underside of an enemy's defensive turret or vehicle station. Suddenly your teamates are lobbing mortars from halfway across the map with pinpoint accuracy to destroy things. Funny as hell.

    The other is on a map that is normally dominated by snipers. There is a huge open area between the two relatively close flags that can be picked off. On the edges of these are a series of canyons. You can be daring and load up heavy (slow) armor and walk the canyons mortar in hand. If you manage to sneak up properly from behind. The map is hilariously set up so that well shot mortars are trapped and held in a small room that contains the enemy reequiping stations. Killing a stack of people and trashing those stations that way is hilarious.

    Finally, in Tribes, when the action heats up and its a clutch moment, your adreniline does kick up. The cool thing about UT2K4 is that you're almost always at that level of intesity. Mostly because of that small field of view.

    Frankly, while the vehicles in UT are very cool and the new mode is fun, I just don't think it's right. UT feels too high paced to have tank battles. I really feel that while the new modes are great, UT is at its finest when there aren't vehicles, when it's played on smallish maps between two fairly small teams. UT's indoor maps tend to be very very good, while the outdoor ones feel bland and average. Tribes had the opposite problem. Their interiors were pretty lame compared to the vast expenses between bases.

    So why look at Tribes? Because you want a gaming experience that is more interesting, if slower paced. Why ignore Tribes? The learning curve is a bitch and it takes forever to finally get your first spinfusor kill.

  38. Re:Free not Free Enough by Nerull · · Score: 2, Informative

    You obviously havn't looked very hard.

    There is a thiving community build around engine work for Doom, Quake, and Quake 2, at least. And i'm sure there are others out there that I just havn't looked for yet.

  39. TERRIBLE marketing scheme by droleary · · Score: 1, Insightful

    these kind of gimmicks always work, ALWAYS. i can say this with a high degree of certainty as someone who has spent more than 3 years playing first person shooters and delving into the modding scene of UT, UT2003, Q3 and espically HL.

    Then how can you be so very wrong? All this does from my perspective is piss me off that they're giving away things to Windows users but they couldn't be bothered to make some more money by releasing Mac and Linux versions. From both a business and "gimmick" perspective, turning these games into what is essentially abandonware at this stage is a bad move.

    1. Re:TERRIBLE marketing scheme by Anonymous Coward · · Score: 0, Insightful

      Why don't you just buy a windows gamming rig? Face it, I am a Linux supporter, but I realize that in most cases it isn't worth the time and money for some companies to port their games over to the Mac or Linux.

      They probably made what ever profits off of these games that they can, so giving it way for free probably is a good business decision. The games are old, most people have moved to the newer stuff, in the case of online titles probably allready has a lot of cheats making it worthless, it gets people to try these games and hopfully purchase their new tribes title. If some Mac company did the same thing would you argue aginst it?

    2. Re:TERRIBLE marketing scheme by droleary · · Score: 1

      Why don't you just buy a windows gamming rig?

      Drop a grand or more for a halfway decent machine just to play games? Not gonna happen; I'd get a PS2 first. Games aren't that important to me. I can easily find other things to do if Vivendi doesn't want my $50.

      Face it, I am a Linux supporter, but I realize that in most cases it isn't worth the time and money for some companies to port their games over to the Mac or Linux.

      If they had written the game right in the first place it wouldn't be any great burden to release for other platforms. Companies like id will continue to get my business because they're smarter than to use Microsoft-specific technology.

      If some Mac company did the same thing would you argue aginst it?

      Yes. While it might seem nice to have it out there for free, from a business perspective it is still a support burden, especially if there is a system upgrade the might screw things up. There are a few games for the Mac Classic environment that the author decided to abandon and while it seems keen on the surface, they exhibit annoying traits (sound that no longer works, etc.) because of OS changes. If a game is worth playing at all, I'd rather pay for a version that is updated than get an old compile nobody cares about.

  40. Re:Free not Free Enough by I_Love_Pocky! · · Score: 1

    Well I feel a little stupid. I didn't realize that people were working on this sort of thing. Well I retract the first part of my statement, but I still stick to the rest of my asertions.

  41. If you haven't played Tribes, check it out by KeeperS · · Score: 3, Interesting

    Tribes is a great game. Huge open areas, great maps... most importantly, it's damn fun. Tribes was way ahead of its time in many aspects, such as having vehicles.

    There's a ton of good mods for Tribes. I'd try out Shifter and TAC. Shifter expands on the amount of armor/weapons/vehicles/items/etc. To me, Shifter is like the Team Fortress of Tribes. Each armor has its own speciality. TAC (Team Aerial Combat) is just what it sounds like. If you touch the ground anywhere but a base or an objective, you instantly die, so instead of walking, you have to fly around everywhere in vehicles. Of course, flag carriers can't fly themselves, so you have to rely on your team. Aerial firefights are incredibly fun, and they really encourage teamwork too.

    I never got into Tribes 2 much. It seemed a bit sluggish, but maybe that's just because I kept trying to play it like the original.

    1. Re:If you haven't played Tribes, check it out by Construct+X · · Score: 1

      I reccomend you try out "Classic" mod in Tribes 2. It's quite popular (shiped with the rerelease afterall) and no slow and floaty physics.

  42. Re:Free not Free Enough by Deliveranc3 · · Score: 1

    They distribute it their way, I distribute it my way everyone wins.

  43. Re:Free? That's next to nothing! by Entropy+Unleashed · · Score: 1

    If you haven't seen Travel, then you definitely should now. It's a really cool movie that perfectly captures the essence of Tribes 2. It's 190 MB, but definitely worth the download. I'd seed a torrent, but I'm behind a rather restrictive firewall.

    --

    "I would give my right hand to be ambidextrous."
  44. Great game! by neuroking · · Score: 2, Interesting

    I bought T2 the week it was released and has been my single favorite game of any system ever. Like others have echoed here, it isn't just a shoot and scoot, run around guns blazing fragfest. The first few times I played I really didn't like it, but stuck with it. After a week I was hooked.

    The best part of the game is the strategic and coordinated SPONTANEOUS teamwork. You can tell you team that you have are going for the enemy flag, reinforce the defenses/offense, and command others to destroy certain items. For instance, you can call out "wait for my signal before attacking, I'll get the enemy flag". The command is acknowledged. Another player chimes in that they'll cover, and another that they'll attack the turrets. You give the signal and the team attacks at once. And the best part is that NONE of it was coordinated 30 seconds before the voice commands were given.

    The servers have started to become more sparcely populated. Download the game and get online! Check out the War2003 mod, which lets you get mech armor and modified vehicles for more fun!

  45. Re:Free not Free Enough by slux · · Score: 1

    The freedom he is talking about is the one defined by the Free software foundation's free software definition.

    Others are "free" to choose how they want to distribute thier property, but that isn't good enough for him, he wants it to be free on his and only his terms.

    Oh, but they're not only "free" to choose how *they* distribute "their property". They also dictate that *you* shall not distribute "your property". Copyright is not a basic property right as you seem to be implying, it's something originally created to encourage creating various kinds of works. While property rights seem to be a very basic right to human beings, exercised probably since prehistoric times, copyright is a fairly recent invention. The free software foundation has a pretty insightful essay on copyright as well, found here.

    What exactly is freedom is naturally an issue of much debate, but you cannot draw conclusions from what applies to tangibles here and you must acknowledge that there must be limits placed to individual freedom so that they not stomp on the freedoms of others. A dictator like Saddam Hussein was indeed free to do whatever he please and arresting a murderer is indeed punishing him for exercising his free will. In the same way giving the author total control of his work is restricting the freedoms of others.

    In my opinion, freedom isn't about being able to restrict the freedom of others, it is not being bound by arbitrary restrictions placed by others. Hurting others may be part of free will but it's not a freedom that needs any protection.

  46. Where to find team players by AnotherScratchMonkey · · Score: 1
    A number of Tribes teams who wanted an evironment of respect, without the taunting and childishness common among FPS games, built the Blood Eagle Mini-League. The league later switched to Tribes 2.

    Team membership in the league is by invitation. A team goes through a series of trial matches to make sure it's adult enough. If you're interested in that kind of play, stop by and see if any of the member teams are recruiting. Most are, given the stale state of the game.

    My own team, the Mature Asskickers, has similar requirements of recruits. Although it started as a Tribes 2 team, it's since expanded to encompass several other games. Our forums are almost as busy as SlashDot. ;)

    Also check out the Tribes newsgroup. It's quiet there right now, mostly a few old regulars passing the time, but I'm sure it'll spark up when the free download is available. The group sports a "watchdog" who barks loudly at strangers asking moronic newbie questions. (I was a "victim" when I first posted there; it's sort of a right of passage.)

  47. Tribes 2 is great, especially with today's HW by gringo_john · · Score: 2, Interesting
    When Tribes2 came out in 2000, I bought a copy. I was running a Celeron 300 overclocked to 450. Graphics card was a GeForce2 Pro. It ran somewhat sluglishly at 1024x768 with limited details. I remember having to tone down the details significantly in order to have the game run smoothly.

    With today's hardware, the Tribes2 gaming experience should be great. Should be able to run at 1600x1200 with decent detail level...

    Anyone who hasn't tried Tribes2 should give it a go when the free download is available. It'll be well worth it.

    1. Re:Tribes 2 is great, especially with today's HW by Anonymous Coward · · Score: 0

      Tribes 2 max is 1024x768

    2. Re:Tribes 2 is great, especially with today's HW by wolrahnaes · · Score: 1

      I started with T2 on a 350Pent2 with a ATI AiW128 32MB. Worked fine (generally over 20FPS until i went above 1024.

      Just dug out the disc when I saw this article, installed on my new 3.06P4 + RadeonMobile9600 laptop: it ran with no frames dropped at 1680x1050 (woo! it supported widescreen!) with all the options turned up.

      Now I've just gotta find the old Tribes1 disc...

      --
      I used to get high on life, but I developed a tolerance. Now I need something stronger.
  48. Re:Tribes post by Lord+Kano · · Score: 1

    Tribes 2 was shit. That's why the "classic patch" was released for it.

    Back when my LAN party group was just getting off the ground we used to have HUGE tribes games. 4 hours would zip past without any of us even realizing it.

    Tribes 2 was much better graphically, support for 3d acceleration other than 3dfx helped a lot with that. However, the game play was so radically different from Tribes that the similarity was in name only.

    So many people complained about it that they released a "classic patch" to Tribes 2 to bring back some of what made the first tribes so awesome.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  49. Werd! by Lord+Kano · · Score: 0, Troll

    Now I don't feel so bad about warezing Tribes and buying Tribes 2 at a flea market for $2.00

    Seriously, I think that Tribes was meant to be warezed. It was a multiplayer only game that had a small footprint, the CD wasn't required to play, and there was no CD key copy protection.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  50. Re:Free? That's next to nothing! by Phil+the+Canuck · · Score: 1

    Shrike capping, loved it. The real genius was having your own shrike to jump out of, grabbing the flag, and then meeting up with your shrike on the other side.

  51. Clowns like you are the reason ... by StupidKatz · · Score: 2, Insightful

    Clowns like you are the reason that such games, BF:V, for example, require the CD in the drive all the time now. There's NOTHING that is needed to run the game on the CD, just that dorks like you abuse the system, leading to irritation for us all.

    Nice going.

  52. Re:Free? That's next to nothing! by 3rdParty · · Score: 1

    Unreal is claustrophobic, whereas the Tribes series is outside on immense maps. You can just go out and ski if you get bored, while in Unreal, there is little more than a cramped arena and narrow halls to run around in. The Tribes series has vehicles for hauling your compatriots to the enemy base, and turrets for reinforcing defenses, and mines for defense and intrusion detection. There are different classes, and the ability to hide and heal yourself inthe enemy base. I like the Unreal series, but the Tribes series is better, with the same intense combat inside enemy bases, mixed with strategy and tactical elements.

  53. Re:Free not Free Enough by Sj0 · · Score: 1

    Doom Legacy? NO! Jdoom! :D

    Polygonal enemies just cinch it for me. :)

    I'd say tenebrae is a step in the right direction, but to be honest, the doom source ports are far superior in terms of updating an old game with newer technology.

    --
    It's been a long time.
  54. Re:Free not Free Enough by Sj0 · · Score: 1

    What arbitrary restrictions? You have the ASM source code if you bought the game, why keep complaining?

    (besides which, calling the fact that you don't have the source code and they do arbitrary is a little...wrong, isn't it? It's like saying that because I have the keys to my house and you don't, the fact that I can get into my locked house is an arbitrary distinction.

    --
    It's been a long time.
  55. Re:Free? That's next to nothing! by robi2106 · · Score: 1

    Nothing like getting shot by a sniper - the same sniper - 2-3 times before you figure out where he is; another 4-5 times while you're trying to snipe back; then finally getting him, and having him congratulate you

    Did we play on the same server? I was [DEMB]-Jason?

    But serriously. I loved hunting for snipers, and then being a sniper also. I was usually Engineer class with repair gun, rail, missles, grenade launcher, EMP grenades (to take out heavies with shield pack), and an Inventory station to place lasers to catch flag runners.

    I loved how people hosting would put a long delay before a game starts so the teams could get a strategy going. Then in game these teams would develop where two heavies would protect an Engineer placing forward lasers to kill flag runners, then the Eng would heal the heavies while returning to base.

    Or on Tribes 2, groups would wait by the vehicle pad for a guy to fly the transport so they could just swamp the enemy base.

    Or coordinating a bombing run as a distraction for the transport unloading flag runners.

    there is just so much to the Renagades mod for Tribes 1 that made it great.

    jason

  56. Re:Free? That's next to nothing! by robi2106 · · Score: 1

    Unless you were an engineere of light and a heavy with the chain gun trached you. The was an 2 second kill. I always hated that.....

    But then I was the guy that would team up with another engineer using the rail gun on opposite hills across a valley to snipe the same person at the same time. :-) Then set up lasers to kill flag runners.

    jason

  57. Re:Free? That's next to nothing! by Derkec · · Score: 1

    I'm forgetting the map name. But it had a square base with the vulnerable to the open air in the center. I would start matches with an odd technique: Suit up in medium armor with energy and hop a Shrike. Come in from the side, let the shrike bounce along the back of the base, swipe the flag and get out. Usually in the begining, people got the turrets up quick enough that light armor was still at risk of getting pinged to death, but a medium could survive quite easily. Plus, everyone was so busy setting up, that you could actually make it back to the shrike as often as not.

  58. Re:Free? That's next to nothing! by Anonymous Coward · · Score: 1, Interesting

    If you haven't played Tribes or Tribes 2, and are curious why it would be so hard to kill somebody, I will tell you.

    Momentum.

    In every weapon there is added movement in your projectiles along the vector of your motion. If you're flying through the air, the Cross-hair is NOT where your bullets are going to hit. So in order to get GOOD at Tribes you have to start aiming based on the movement of yourself AND the opponent as well as the speed of your projectiles.

    When you've been happily lobbing mortars at stationary things and actually hitting them for a while, you start to fire things at people and wonder how hard it would be to hit them as well. It's not easy.

    Most players just call it MA, for Mid-Air; shots fired while the opponent (and possibly yourself as well) is moving above the ground. Being blown out of the sky like a duck hunt is incredibly demoralizing.

    On the other hand doing it to somebody else can be the greatest feeling in the world.

    Sorry to wax evangelical, but after 3 years of Tribes 2, playing Counter-Strike and other FPS games is like being shut into a tiny box with a bunch of smacktards with training wheels. Once you've been playing with a full 3d range of motion, you may never like being stuck on the ground again.

  59. Re:Free not Free Enough by CoolMoDee · · Score: 1

    if Tribes Vengeances uses the Unreal200x engine then there is a chance of a native linux port. w00t.

    --
    Jisho - A Japanese English German Russian French Dictionary for the rest of us.
  60. Re:Free? That's next to nothing! by Anonymous Coward · · Score: 0

    Even better; combining them.

    Can anyone bring me some Shazbot!

  61. It's not fair by Anonymous Coward · · Score: 0

    It's been a long time since I played tribes, and I thought I was over it. The last Linux patch never worked for my system, and since then that system has died. I have a Mac now.

    I figured I could live without computer games any more, but then this story had to come up and remind just how awesome tribes was. Now I want to play it again, and I have nothing I can play it on! I think I'm going to cry.

  62. Great News by phosphorous · · Score: 0

    This is really great news. I know I'm about a week late on this subject, but I felt it was worth commenting on anyhow.

    I played Tribes 1 when it first came out and for a couple of years afterwards. In fact, it was the first online game I ever got into, and haven't really gotten into any in the same way since. Tribes, IMO, had a combination of amazing graphics (even now they are pretty good) and awesome team-centric gaming. Even from the first Doom, it was always so much more enjoyable to experience something, compared to deathmatch style killfests.

    That's to say nothing of the networking code, which is to this day some of the best I have ever experienced. I remember playing games with wide open maps and a couple dozen players (many times with a dozen or so in my line of sight) on a 28k modem. And it was playable! I tried that with Return to Castle Wolfenstein a year or so ago and it was not even worth trying to play.

    Several other posters have mentioned it, but there are an aweful lot of modded servers out there. I stay away from them like the plague. Even back in the day when Renegade first came out I wanted nothing to do with them. Sure, some people will rave about it, but there was something so pure and balanced about the native, untouched game that couldn't be bested. I don't want one-shot kill sniper guns. Sure, the lasers can be pretty deadly even from across an entire map (I used to love playing as a sniper), but the sniper rifle wouldn't kill someone in one shot unless they were already damaged. If you're stupid enough to stand out in the open long enough to get shot twice from the same person, that's too bad.

    I could go on and on about the merits of Tribes. The physics model was great too (you could ski down the hillsides and gain incredible speed if you you what you were doing). I know that was unpopular with people too, so you can't really do it in Tribes 2. Im just really thrilled that they are choosing to re-release these games. It's hard enough just getting those older games to run on a new system. Like some of the other posters, I'm hoping that it will rejuvenate the tribes community.

    Nowadays, if you try to get in on any game that is more than a month old, you're going to get owned by all the veterans who never stopped playing in the first place. Hopefully we will see some newer players to balance out the skill levels and make the game fun to play for newbies and those of us just returning to the game after a long break.

  63. Re:Free? That's next to nothing! by phosphorous · · Score: 0

    Haha, to this day I still say "Shazbot!"