Voice Over IP On Wireless Mesh
infractor writes "ZDNet is reporting that the Linux based LocustWorld Mesh system now has SIP routing at every node. The LocustWorld boxes have been widely used in community broadband projects where DSL is not available, so successfully that they have been seen as a threat to next generation mobile networks. With the addition of VoIP support, these mesh networks can now compete with the telcos on voice as well as data services. More details here."
With the addition of VoIP support, these mesh networks can now compete with the telcos on voice as well as data services.
I would have to disagree with that comment. Yes, these networks can now provide voice services, but they cannot effectively compete. In reality, wireless VoIP is still being developed and will most likely not be of acceptable quality for another year or so. Mainly, latency is the biggest issue to be conquered at this time. I think until they are able to reduce latency times significantly in these applications, it won't be widely accepted. It's just too frustrating when theres a couple seconds in between speaking and hearing a response from the other person.
Furthermore, while a mesh network can still carry a high data rate, the high number of hops to a wired connection from some locations along the network could make talking over VoIP rather unbearable. I imagine that on a larger mesh network you could experience latency upwards of 1000 ms.
Wireless News www.DailyWireless
If it supports SIP, it's not obvious from their downloads. Their ISOs haven't been updated since 2002...
What's your damage, Heather?
Compete? Maybe not. Remember when NPR discussed this and one of the callers started having problems - right in the middle of his praise for VoIP?
That said, I'm anxious to find an inexpensive way to replace my $90 cell, $50 broadband cable, and $40 landline. If I can cut these bills down significantly (by using my broadband to provide my landline) I'd be happy. And I'd bet that most bill-paying consumers would be too.
the kind of "wireless internet" that I have been babbling about in other threads. This is what can liberate us from corporate control of internet access. I want to see this "wireless cloud" cover the planet. The latency issues will be worked out. In the meantime, this is great for "little" community internets where latency is not that bad. Even if they can't access the net at large, they can communicate, completely free from interference from the gov't, with each other. Maybe (hopefully) it can bring about completely anonymous, untracable communications. Just because it's not codified into law, anonymity is a right, and anything that can bring it about is a good thing.
What?
I've always thought that this should be. Wouldn't it be great if wireless networking were as easy to come by as electricty, but without the wires.
I know it's a little communistic in thinking, but I really believe that to gain true freedom of information, we need to make the information superhighway free to use.
While I know many problems would have to be worked out, like security, but it would change everything. Imagine every student being able to turn in assignments anywhere. Imagine doctors being able to monitor patients real-time, as they were being rushed to the emergency room. Yes it would put the telcos and cable companies in an uproar. But I think that would be the price of progress.
Let's set up a queue for all the lawyers and lobbyists for Cingular and Nokia to try to get a bunch of stupid laws passed to tariff / cripple this technology.
Wh47 d1d j00 541, 31337 15n't t3h r0xor5 ne m0r3???
question is, will it "all" eventually be one big mesh out there? I imagine the telcos will do what they can to stop it, but I could see mass mesh adoption as an incredible force to recon with.
meh
Great! Now find me a way to get my electricity via wireless and I can be totally independant!
5 second pause...
Hello, my name is Bob Thandushepatindiar how may I help you?
5 second pause....
My computar's borken! Help.
5 second pause...
I understand your unhappiness.
5 second pause....
I said my COMPUTAR'S BORKEN!
5 second pause...
Thank you, come again.
That really is my homepage, no kidding.
and can't compete with corporate projects.
Here are a few of the reasons:
- The number of flaws and hacks that are readily available for switches, routers, and hubs and the fact that the OSes that run these appliances are too vunereable (think M$).
- The fact that the system isn't proprietary. I understand that there are ways to make a wireless network prop by MAC translation, etc.
- Handsets, currently there aren't any handsets available nor anybody in the market who wants to make them
Well, these are just a few thoughts. I know that there are many other insights as to what might make this industry grow.Currently, to me, it seems like a lot of the open public widespread wireless networks tend to be international countries (not America) and they tend to be home grown by some geeks.
Represent a business model that would cost billions to setup and would still have to have willing hardware developers to make it happen and let me know what capital investors are interested.
UID 1000000 is just around the corner.
VOIP is great, but outside the cities it really
doesn't cut it. That's where the market is though.
I've used some VOIP implementations in less than
ideal conditions and there is a lot of work to
be done before this is ready for prime time.
Not a coder ? Want to help spread Linux ? Click here !
and can't compete with corporate projects.
and by their very nature take more than they give
I must ask you to cease and desist with your usage of that phrase. It is a registered trademark of the SCO$699FeeTroll.
Thank you,
SCOFeeTroll's Lawyer
The code is there, the actual performance is going to be lackluster at best.
:-)
Mesh networks suffer from scaling problems due to the overhead associated with ad-hoc protocols. All that flexibility and adaptability come at a price: efficiency, latency and throughtput all decrease as the size of the mesh increases (and even more so when you have popular / power law nodes attracting routes)
Voice is notoriously sensitive to delay and to some degree packet loss. Sure, delay effects can be overblown (ATM anyone?) but you get a saturated mesh network trying to route voice and those multi-second round trip times are going to make your cable modem look like a T3.
[You get losses due to interference, transient link problems, mobile nodes, sun spots, whatever, that cause delays at the physical layer (an ethernet frame takes a while to traverse the ether) which then affects all higher layer protocols: UDP packets can't be reassembled because a fragment is lost. TCP starts backing off too agressively. Retransmission timers get triggered adding to inefficiencies, the list goes on]
Wireless and mesh networking in particular are very promising and useful technologies, but they are no where near the utopia that is often presented.
Trivial DoS attacks, scalability problems, and compounded complexity all add up to make it a very volatile environment.
Sure, this stuff will work, but only in very constrained configurations / environments.
Maybe someday further in the future these dreams can be realized when we have robust MIMO software radios and intelligent network stacks that can adapt to such harsh conditions.
I have a router. Everyone I know with a net connection has some type of router. Probably because we all have more than 1 computer, but it's not uncommon.
I've tried quite a few VoIP programs, and all of them have problems with routers. Last week I ran across Skype. All I can say is wow. Crystal clear sound, works through the router / firewall without changing a thing. No studder, "CB" effect, etc. and the sound quality is better than my phone.
It's currently in beta, and will most likely have a fee associated with it in the future, but grab it and give it a shot. There's even a PDA version for wireless PDA's. Digging through the site I found something that referenced checking back soon for linux and mac ports.
http://www.skype.com
Interference from the government is a relatively orthogonal problem. There are several different kinds you can run into, including
Bill Stewart
New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
The only place that my organization considers VoIP is in our offices in developing countries.
In many developing countries landlines simply aren't a viable option due to underresourced, corrupt and/or incompetent state-owned telecoms. Many of these countries have been able to develop more robust cell and broadband services, as these industries have seen less regulation and are more scaleable.
For security, convenience and efficiency reasons we like to provide staff in these offices with cell phones, however cell phones plans in may still leave much to be desired in some countries.
I think that many of our offices would be interested in VoIP cell phones if the coverage was decent (even covering major cities might be > or = to existing cell networks). Latency in phone conversations is already par for the course.
Could be an interesting microenterprise project.
...but.. I am fresh out of 30,000$ bills for the startup hardware glancing at the page for the suppliers, then the recurring T-1 connection, and even if I had that, I could wirelessly connect to ..myself! There's so little interest in my little locale for even dialup it's amazing. I might be the only one online as far as I know in a mile or so distance up and down the street. So far, I estimate that at least 1/2 or more of my neighbors don't even have a landline phone. I wouldn't even bother trying to drum up interst in this, I'd have to get 30 people at a grand apiece or something to chip in to start it up. Ain't happening.
This looks *really good* for urban areas and some wealthier higher density suburban areas, and even high income rural areas (resort or retirement communities, etc), but for straight low dollar sign "rural" brand sticks with a lot of range to cover and not many people and most of them poor, nope. Just costs too much.
Great project, I wish them well, don't see it anytime soon in the still huge land areas that don't have broadband. some isolated places especially with local government support, sure, then it might be doable. If they can get the hardware costs down drastically some how, or someone can come up with some easy to implement/build home made gear (beyond a pringles can), and if the broadband line needed can be afforded for the hardwired AP, then it might fly in more areas. Or, really,perhaps I am just corn-fused here (happens daily, I am used to it) am I missing something? I looked at the prices for all the jazz the US supplier has, am I wrong, or do ya need like one of each of these doo dads, plus some antennas up high, plus some sort of hardwired broadband connection? Or am I just not understanding this correctly?
However, I agree with you that ease of use is the more serious problem - the prevalence of NAT routers has been breaking the Internet End-to-End model to the extent that John Walker pulled his support for Speak Freely, one of the early pioneer VOIP systems. Some closed systems like Skype do supernode things to work around it, commercial systems like Vonage and AT&T use appropriately designed equipment, and some systems limit their support to the PC-to-PSTN direction. It's an ugly mess.
Bill Stewart
New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
Er, no.
:-)
Mesh networks aren't perfect, but the extreme low bandwidth of voice (8kbps for G.729) relative to the channel capacity makes up for quite a bit. Voice is way more sensitive to packet loss than delay, because almost nobody's implemented error concealment*. You notice the dropped signal on your cell phone way before you notice the absolutely atrocious latency you chug through.
Multisecond RTT doesn't happen on anything but GPRS, and that's because the actual core bandwidth is so slow (well, it's for many reasons, but ultimately ad-hoc networks of this scale are only a couple hops of megabit-class networking).
Ethernet frames move at the speed of light over the aether, and "Layer 1.5" 802.11 retransmission gives up after very few tries. Voice packets don't IP fragment, ever, because they're always way below the 576 minimum MTU size for IP networks. And, with only one absolutely batsh*t exception**, you'll never actually see voice routed over TCP -- you don't care about retransmissions in the voice domain.
Meshes aren't a utopia; they're an opportunity. Much like the Internet itself.
-Dan
www.doxpara.com
* Avaya's VoIP implementation has. Dynamic jitter buffers are ludicrous. Disclosure: I work at Avaya.
** Exception = set tcp window size large enough that you don't actually ever need to retransmit. this lets you run voip through a firewall that's only allowing tcp/80, even if the firewall is looking for ACKs. You have to enable window scaling, though
I really don't think you know what you are talking about. 1) 1000ms you get on a satellite. 2) Fastlineinternet.com uses locustworld and has 23 plus nodes that have a WLAN latency of under 65ms and that is over many many many hops covering many miles! 3) I use the Mesh AP on 3 nodes and a cable modem. I get 30ms latency to west over 3 mesh hops and 85-110ms to the east all from my desert house in Arizona. 4) as long as you have a low latency backhaul or uplink VOIP is very feasible as well as gaming. 5) these mesh nodes add a margin of 3-5ms per hop or node 6) throughput I have tested to 450kbytes/s per node 7) mutiple clients i have had download over 1mbit/s at the same time. 8) uptime of this network has been over 4 months which shows its stable. Problems that i see with this system?? 1) 802.11b is limited to range and los or near-los conditions. You need a really good wireless card that can send and hear 802.11b signals well like a 23db (200mw) Senao or SMC and a 15db Omni to get a great coverage range. Max FCC 802.11b=36db 2) I suspect Upload and download per node can only be 4Mbit-6Mbit Max per node right now which means I would recommend Multiple uplinks/backbone connections say.. a t1 for every 20-40 people being served. Or you can throttle limit bandwidth per user on this system which is really cool. Other than those issues security, compatiblity with 802.11b/g clients, authentication, bandwidth management, webpage, automatic routing, hacked AODV protocol make this system kick ass. Its way better than anything i've tried and or seen. It exists and I encourage everyone to try this system out or at least learn about it before they post something dumb. I think Locustworld.com should open forumns up and release more information so they clear up a lot of misunderstandings. -baked
When 802.16 is deployed, wireless VoIP phones that are also PDAs will take over, allowing both high speed wireless voice and data links.
Vote for Pedro
PING yahoo.com (66.218.71.114): 56 data bytes
64 bytes from 66.218.71.114: icmp_seq=0 ttl=52 time=581.611 ms
64 bytes from 66.218.71.114: icmp_seq=1 ttl=51 time=231.480 ms
64 bytes from 66.218.71.114: icmp_seq=2 ttl=51 time=381.342 ms
64 bytes from 66.218.71.114: icmp_seq=3 ttl=51 time=402.864 ms
64 bytes from 66.218.71.114: icmp_seq=4 ttl=51 time=439.277 ms
64 bytes from 66.218.71.114: icmp_seq=5 ttl=52 time=412.702 ms
64 bytes from 66.218.71.114: icmp_seq=6 ttl=51 time=151.642 ms
64 bytes from 66.218.71.114: icmp_seq=7 ttl=52 time=430.497 ms
64 bytes from 66.218.71.114: icmp_seq=8 ttl=51 time=444.032 ms
64 bytes from 66.218.71.114: icmp_seq=9 ttl=52 time=280.485 ms
64 bytes from 66.218.71.114: icmp_seq=10 ttl=51 time=724.143 ms
64 bytes from 66.218.71.114: icmp_seq=11 ttl=52 time=92.999 ms
64 bytes from 66.218.71.114: icmp_seq=12 ttl=51 time=695.740 ms
64 bytes from 66.218.71.114: icmp_seq=13 ttl=51 time=419.220 ms
64 bytes from 66.218.71.114: icmp_seq=14 ttl=51 time=737.417 ms
64 bytes from 66.218.71.114: icmp_seq=15 ttl=52 time=618.897 ms
64 bytes from 66.218.71.114: icmp_seq=16 ttl=52 time=539.789 ms
--- yahoo.com ping statistics ---
17 packets transmitted, 17 packets received, 0% packet loss
round-trip min/avg/max/stddev = 92.999/446.126/737.417/183.842 ms
Here are the ping times from the gateway itself:
PING yahoo.com (66.218.71.114): 56 data bytes
64 bytes from 66.218.71.114: icmp_seq=0 ttl=52 time=64.234 ms
64 bytes from 66.218.71.114: icmp_seq=1 ttl=53 time=64.491 ms
64 bytes from 66.218.71.114: icmp_seq=2 ttl=53 time=64.086 ms
64 bytes from 66.218.71.114: icmp_seq=3 ttl=52 time=63.948 ms
64 bytes from 66.218.71.114: icmp_seq=4 ttl=52 time=63.516 ms
64 bytes from 66.218.71.114: icmp_seq=5 ttl=53 time=65.467 ms
64 bytes from 66.218.71.114: icmp_seq=6 ttl=53 time=64.871 ms
64 bytes from 66.218.71.114: icmp_seq=7 ttl=52 time=64.494 ms
64 bytes from 66.218.71.114: icmp_seq=8 ttl=52 time=64.090 ms
64 bytes from 66.218.71.114: icmp_seq=9 ttl=52 time=64.252 ms
64 bytes from 66.218.71.114: icmp_seq=10 ttl=53 time=64.044 ms
64 bytes from 66.218.71.114: icmp_seq=11 ttl=53 time=67.765 ms
64 bytes from 66.218.71.114: icmp_seq=12 ttl=53 time=64.428 ms
64 bytes from 66.218.71.114: icmp_seq=13 ttl=53 time=63.651 ms
64 bytes from 66.218.71.114: icmp_seq=14 ttl=53 time=64.078 ms
64 bytes from 66.218.71.114: icmp_seq=15 ttl=53 time=63.852 ms
--- yahoo.com ping statistics ---
16 packets transmitted, 16 packets received, 0% packet loss
round-trip min/avg/max/stddev = 63.516/64.454/67.765/0.967 ms
A caveat on these numbers. First, I haven't optimized the mesh for VoIP -- I just got my VoIP equipment in and will be getting around to that shortly. Secondly, I'm running on the mesh myself so these were output to my ssh screen simultaneously from the distant box so the traffic was doubled up.
Seastead this.
Quality of service is a concern for almost any type of service you get. I have seen people have extreme problems with their landline phone only to discover much later that it was water getting in their line. For a while I could hear other conversations on my landline (not a cordless phone) everytime I placed a call. I could still manage a call but it was hard to ignore.
Any type of wireless service (regardless of type) is subject to serious issues. On my cellphone, I occasionally place or receive calls and I can't hear the person on the other end and they can't hear me. There are places where my calls drop out like clockwork even though a tower is not far away. For a while, my phone would bounce randomly back and forth between a tower very close and very far at my house causing dropped calls and choppy conversations.
I have seen everything from fiber cables stop working inexplicably to wireless point to point shots that should be impossible (that didn't stop us trying) start working hours after the equipment was put in place (and an alternative was being devised) and never have a problem again.
Bottom line is that it doesn't matter what service you have, quality of service is not a guarantee. Some services are certainly more susceptible than others, but none are for certain, period.
Until now, TCP/IP networks have measured bandwidth in terms analagous to current, the linear impedence. And with traffic and collisions, there have been some measures of viscosity. But these mesh networks' fabric capacity is fractional in dimension: routes are more than linear, but less than areal. What is the fractal capacity of an interconnected network of nodes with certain internode rates? Fractal spaces are enlarged when measured with smaller granularity units. Which protocols developed in the fractal space, rather than HTTP, SIP, even TCP/IP, will better use their fractal capacity?
--
make install -not war
1000 ms is a bit overboard, but there's no way there's 65 ms latency over several miles like you're talking about. Also the times you're claiming... no way. I'd say bullshit.
ask Kennybain for ping times and look at his Vivian network. he will re-confirm what i say is true. As long as you get a good signal and your reciever sends and transmits well You can get very nice, low latency and stable pings between wireless nodes. 65-100ms sounds about right for a huge Mesh WLAN (23-30 nodes several hundred or few thousand meters apart, covering a town) my small mesh wlan pings 3-8ms and spikes at most to 15ms (3 nodes). so with wlan latency of 3-8ms and hardwire uplink latency to internet from 28ms(west)-90ms(east coast) its certainly feasible to run Voip. The mesh system looks for the best signal (db) automatically to route with and that is how lower latency is attained. Me pinging google west server (cable) Reply from 66.102.7.99: bytes=32 time=29ms TTL=242 Reply from 66.102.7.99: bytes=32 time=30ms TTL=242 Reply from 66.102.7.99: bytes=32 time=29ms TTL=242 Me pinging google west over mesh (1hop) 1.36.76.64@meshbox:~# ping www.google.com PING www.google.akadns.net (66.102.7.99): 56 data bytes 64 bytes from 66.102.7.99: icmp_seq=0 ttl=242 time=29.761 ms 64 bytes from 66.102.7.99: icmp_seq=1 ttl=242 time=29.543 ms 64 bytes from 66.102.7.99: icmp_seq=2 ttl=242 time=29.424 ms me pinging google.com over 2 hops mesh 64 bytes from 66.102.7.99: icmp_seq=5 ttl=241 time=35.847 ms 64 bytes from 66.102.7.99: icmp_seq=6 ttl=241 time=32.474 ms 64 bytes from 66.102.7.99: icmp_seq=7 ttl=241 time=34.324 ms latency between mesh nodes 64 bytes from 1.216.248.243: icmp_seq=0 ttl=64 time=3.014 ms 64 bytes from 1.216.248.243: icmp_seq=1 ttl=64 time=3.013 ms 64 bytes from 1.216.248.243: icmp_seq=2 ttl=64 time=3.478 ms EAT IT now for you guys to see what this system can really do =] I'd do a leech test to show you that this system can really do over 450KB/s to each node provided enough uplinks but my cable is crapping out. Locustworld has been testing VOIP for 2 years+ and skype has already been working on the meshap system for many many months. A cheap wifi phone needs to come out now that uses SIP for this to be a very economical and scalable system for both data and voice. Imagine a voip or phone call not dropping because of the mesh's multipoint to multipoint kicking in for you.. the Mesh AP does this for data already so I assume it will do the same for VOIP/SIP. Ex: You lose connection to one node or a node goes out and you still maintain a connection to the 802.11b client. I am working on a Wireless Mesh Based ISP and could use any help possible. http://www.spydernet.org [SpyderNet] is my idea and we use the forumns to talk about the locustworld meshap and how we would impliment business applications. I encourage anyone who wants to know more about the Locustworld system, help me out or just discuss stuff...post on my forumn.
I have a router. Everyone I know with a net connection has some type of router. Probably because we all have more than 1 computer, but it's not uncommon.
People who use their computer more for working etc. have routers, that's true. But still I think Joe Averange, in most cases, doesn't have a router.
Another LW mesh provider is getting vastly better latencies and we're not sure why. The nodes in his mesh have greater distances (miles) between them compared to ours (hundreds of yards).
Investigating.
Here are his ping numbers from 3 hops out from the gateway:
PING yahoo.com (66.218.71.113): 56 data bytes
64 bytes from 66.218.71.113: icmp_seq=0 ttl=51 time=88.457 ms
64 bytes from 66.218.71.113: icmp_seq=1 ttl=51 time=79.813 ms
64 bytes from 66.218.71.113: icmp_seq=2 ttl=51 time=166.744 ms
64 bytes from 66.218.71.113: icmp_seq=3 ttl=51 time=80.329 ms
64 bytes from 66.218.71.113: icmp_seq=4 ttl=51 time=80.134 ms
64 bytes from 66.218.71.113: icmp_seq=5 ttl=51 time=81.072 ms
64 bytes from 66.218.71.113: icmp_seq=6 ttl=51 time=79.779 ms
64 bytes from 66.218.71.113: icmp_seq=7 ttl=51 time=79.776 ms
64 bytes from 66.218.71.113: icmp_seq=8 ttl=51 time=83.908 ms
64 bytes from 66.218.71.113: icmp_seq=9 ttl=51 time=80.276 ms
64 bytes from 66.218.71.113: icmp_seq=10 ttl=51 time=195.679 ms
64 bytes from 66.218.71.113: icmp_seq=11 ttl=51 time=79.377 ms
64 bytes from 66.218.71.113: icmp_seq=12 ttl=51 time=324.378 ms
64 bytes from 66.218.71.113: icmp_seq=13 ttl=51 time=80.327 ms
64 bytes from 66.218.71.113: icmp_seq=14 ttl=51 time=92.348 ms
64 bytes from 66.218.71.113: icmp_seq=15 ttl=51 time=87.373 ms
64 bytes from 66.218.71.113: icmp_seq=16 ttl=51 time=102.131 ms
64 bytes from 66.218.71.113: icmp_seq=17 ttl=51 time=105.833 ms
64 bytes from 66.218.71.113: icmp_seq=18 ttl=51 time=89.242 ms
--- yahoo.com ping statistics ---
19 packets transmitted, 19 packets received, 0% packet loss
round-trip min/avg/max/stddev = 79.377/108.262/324.378/59.378 ms
Seastead this.
Here is the latest ping measurement to yahoo from 2 hops out from the gateway on my LW mesh (the mesh has reconfigured itself):
PING yahoo.com (216.109.127.28): 56 data bytes
64 bytes from 216.109.127.28: icmp_seq=0 ttl=47 time=104.552 ms
64 bytes from 216.109.127.28: icmp_seq=1 ttl=47 time=167.325 ms
64 bytes from 216.109.127.28: icmp_seq=2 ttl=47 time=133.283 ms
64 bytes from 216.109.127.28: icmp_seq=3 ttl=47 time=110.557 ms
64 bytes from 216.109.127.28: icmp_seq=4 ttl=47 time=107.804 ms
64 bytes from 216.109.127.28: icmp_seq=5 ttl=47 time=94.099 ms
64 bytes from 216.109.127.28: icmp_seq=6 ttl=47 time=107.049 ms
64 bytes from 216.109.127.28: icmp_seq=7 ttl=47 time=139.685 ms
64 bytes from 216.109.127.28: icmp_seq=8 ttl=47 time=116.716 ms
64 bytes from 216.109.127.28: icmp_seq=9 ttl=47 time=111.408 ms
64 bytes from 216.109.127.28: icmp_seq=10 ttl=47 time=87.437 ms
64 bytes from 216.109.127.28: icmp_seq=11 ttl=47 time=93.897 ms
64 bytes from 216.109.127.28: icmp_seq=12 ttl=47 time=88.968 ms
64 bytes from 216.109.127.28: icmp_seq=13 ttl=47 time=88.587 ms
64 bytes from 216.109.127.28: icmp_seq=14 ttl=47 time=94.912 ms
--- yahoo.com ping statistics ---
16 packets transmitted, 15 packets received, 6% packet loss
round-trip min/avg/max/stddev = 87.437/109.752/167.325/21.523 ms
Here is a ping to yahoo.com from the gateway:
PING yahoo.com (216.109.127.28): 56 data bytes
64 bytes from 216.109.127.28: icmp_seq=0 ttl=48 time=79.540 ms
64 bytes from 216.109.127.28: icmp_seq=1 ttl=48 time=106.105 ms
64 bytes from 216.109.127.28: icmp_seq=2 ttl=48 time=79.654 ms
64 bytes from 216.109.127.28: icmp_seq=3 ttl=48 time=80.265 ms
64 bytes from 216.109.127.28: icmp_seq=4 ttl=48 time=79.312 ms
64 bytes from 216.109.127.28: icmp_seq=5 ttl=48 time=78.994 ms
64 bytes from 216.109.127.28: icmp_seq=6 ttl=48 time=80.144 ms
64 bytes from 216.109.127.28: icmp_seq=7 ttl=48 time=79.177 ms
64 bytes from 216.109.127.28: icmp_seq=8 ttl=48 time=79.200 ms
64 bytes from 216.109.127.28: icmp_seq=9 ttl=48 time=80.129 ms
64 bytes from 216.109.127.28: icmp_seq=10 ttl=48 time=79.017 ms
64 bytes from 216.109.127.28: icmp_seq=11 ttl=48 time=79.145 ms
64 bytes from 216.109.127.28: icmp_seq=12 ttl=48 time=79.899 ms
64 bytes from 216.109.127.28: icmp_seq=13 ttl=48 time=79.077 ms
64 bytes from 216.109.127.28: icmp_seq=14 ttl=48 time=80.477 ms
64 bytes from 216.109.127.28: icmp_seq=15 ttl=48 time=79.041 ms
64 bytes from 216.109.127.28: icmp_seq=16 ttl=48 time=79.047 ms
64 bytes from 216.109.127.28: icmp_seq=17 ttl=48 time=79.349 ms
64 bytes from 216.109.127.28: icmp_seq=18 ttl=48 time=80.066 ms
64 bytes from 216.109.127.28: icmp_seq=19 ttl=48 time=80.562 ms
--- yahoo.com ping statistics ---
20 packets transmitted, 20 packets received, 0% packet loss
round-trip min/avg/max/stddev = 78.994/80.910/106.105/5.803 ms
Seastead this.