Legend Of Zelda - Evolution Of A Franchise
Thanks to Nintendo Power for its transcript of "Zelda guru" Eiji Aonuma's speech at last month's GDC conference. Aonuma, who's "been doing work related to a game known as Zelda... for roughly eight years", from the N64 through the current GameCube iterations, discusses his pre-Zelda influences ("What kinds of games did suit me? Those would be Text-Based Adventures"), the "three-day system" in N64 title Majora's Mask ("[done] to make the game data more compact while still providing deep gameplay"), and the essence of the series ("Zelda is a game that values REALITY over realism.")
Zelda is the best game of all time! Hands down. Anyone who has beaten the second quest of Zelda for NES should get a trophy or something.
Even though Nintendo wasn't involved in the production of these games, you can't forget the craptastic Zelda games for the CD-i. parnasas.com
My Xbox Live Gamer Card
This comment right here is why I love Nintendo's games. Everyone cried foul when Nintendo moved to cel-shading for the Zelda: The Wind Waker, saying that they wanted a more realistic Zelda. Some people are STILL saying that.
... it's all required, and VERY expensive!
... a rare feat in gaming today.
As it turns out, The Wind Waker is probably the most realistic Zelda game I've played. But that has more to do with creating a world with logical rules, and then living by those rules. You can practically feel the wind swirling around you, things in distance fade out of view, but are still there (you can see FOREVER). The game may look cartoony, but it's a "real" world. It feels real, things react exactly as you'd expect.
The problem with "photorealistic" games is that we know so much about what the real world is like, that anything that doesn't jive with our expectations is JARRING. We all immediately notice when a realistic human character doesn't look or move right. Developers have to become slaves to perfection as opposed to creating art. Complex physics, ultra-detailed textures, flawless motion capture
The new Zelda was free from those constraints. The only expectations they had to worry about was their own, and as a result, the world feels more realistic than anything I've played before, because I was able to suspend my disbelief and keep it suspended
It's a damn shame that was only over the holidays. I didn't have the time to play the games or much spare money at the time to spend on a Gamecube for myself. I'd buy one now if I could still get the same deal.
I'm not sure what it would cost to just buy the Collector Disc on E-Bay or something, but I can't imagine it would be all that cheap. Additionally, I'm one of those neurotic people that strongly prefers to buy new whenever possible.
I thought it was great how he described that he liked text quests the best - so that you can interact and affect the story, then realized that the same feeling can be infused into an action game.
I think that elusive little attention to detail is one of the reasons Zelda is so great. You can cut down a bush or throw a rock and feel like thats actually part of the story. Traveling in that boat in that last game( even though it admitily got a little too time consuming) actually felt like a significant journey. A story in itself.
Brilliant.
FUNK!
Wow!! Does anyone else feel old when they read this?? It hadn't hit me that N64 was released almost 8 years ago. My experience with Zelda is limited to the Original (1987?) and Adventure of Link (1989). I'd solved both numerous times and kept coming back to them. Even after knowing all the secrets, the replay value was still there. To this day, I can still hear the theme music playing...
Xenon, where's my money? -Borno