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DOOM III This Summer

Crusader writes "Activision and id Software have issued a press release announcing that DOOM III will be released this summer. A Linux client has also been in development alongside the requisite Win32 version."

145 of 591 comments (clear)

  1. w00t! by Anonymous Coward · · Score: 5, Funny



    No need to splurge on sunscreen this year - I won't be outside except to go buy more beer!

    1. Re:w00t! by Rosco+P.+Coltrane · · Score: 5, Funny

      No need to splurge on sunscreen this year - I won't be outside except to go buy more beer!

      I'd buy the bottle of sunscreen just in case, if I were you...

      --
      "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
  2. Final Version by UnkyHerb · · Score: 3, Interesting

    I anticipated this game more than any other game ever I think. I wonder how much different the final version will be from the alpha that I played so long ago. Trent Reznor's soundtrack will be a definite plus as well!

    --
    Your Momma's so fat she makes emacs look like nano!
    1. Re:Final Version by Hatta · · Score: 3, Interesting

      What's the story on Reznor and Doom III? I heard he left the project to work on a new album. Anyone know if he left in the early stages, or if most of the work was done before he left? I hope his work is a major part of the project, the man's a fucking brilliant musician and a flat out genius at sound engineering.

      --
      Give me Classic Slashdot or give me death!
    2. Re:Final Version by Anonymous Coward · · Score: 2, Funny

      I heard he left the project to work on a new album.

      What new album? Don't listen to that Trent fanboy bullshit. He won't be making anything new.

    3. Re:Final Version by nomadic · · Score: 2, Troll

      I wonder how much different the final version will be from the alpha that I played so long ago.

      Which alpha? Doom, Doom II, Quake, Quake 2, or Quake 3? It's all the same game, just with progressively better graphics. It would be nice if they got their inspiration from something other than bad heavy metal album covers.

    4. Re:Final Version by Anonymous Coward · · Score: 2, Insightful

      I'm just glad that a company (iD) actually spends time on a game making a QUALITY release. I have gotten tired of games that rush to make a release date, and when you purchase the game, it lacks in so many features and you get a billion patches in the first week. I'd much rather wait for a game for a long time and get a single quality release (not to mention linux client alongside the win32 one), and be able to play a quality game out of the box.

      Well, I hope so at least, we'll see what this game looks like when it comes out. oh and, to iD, I don't mind the wait, as long as the game is GOOD!

    5. Re:Final Version by karnifex · · Score: 5, Informative
    6. Re:Final Version by F34nor · · Score: 2, Interesting

      Look at this game it's a horror version of Halflife. THEY DON'T CARE ABOUT THE GAME. This is the last engine that they are making, Caramack says that it will do anything he ever wanted and so he's done. All he wants is to create a structure for you to hang your own game on. Its exactly like Lukas and the "new" StarWars movies no story, only a paradigm shit for the industry.

      So go on, go make that bunny shaving game you always wanted, make it for all of us.

    7. Re:Final Version by brsmith4 · · Score: 2, Insightful

      From what I have read, Trent was supposedly involved in the design of the sound engine and most of the sampling that is part of the game (he was a CE or EE student at some point in the past). When you get the game, you will know if it was Trent or not.

    8. Re:Final Version by SillyNickName4me · · Score: 2, Interesting

      The quality will be the engine, not the game.

      While at their time, Wolfenstein, Doom and Quake were more or less ground breaking as a game also (tho Quake less so already, it was a bit more about technology there),

      It is interesting that this is one from the Doom series, one that has so far been ruled by 'pseudo 3d' engines as opposed to Quake series real 3d engines.

      At any rate, in the last half decade or so, ID's main market seems to have been resellign its engine to others who build cool content for it (Return to Castle WOlfenstein comes to mind), which finally resulted in onw of the 3 games so far that has managed to keep my attention for more then a few months, Enemy Territory (thanks again for giving away this superb game, Activision, Spashdamage and all others involved, and thanks to all the great mapmakers out there ;)

      The cool stuff is not Quake 3 itself but its engine, and in a way that has been true ever since Doom II. Somehow I have little doubt that this will prove true for Doom III as well.

      On another note, does that mean we are gonna get a GPLed Q3 engine? that would rock.. seeign what people are doing with maps (and mods not that the ET sources are available) makes me wonder what peopel can do when they have the engine.. oh, and I want a native FreeBSD version ;)

    9. Re:Final Version by bobej1977 · · Score: 2, Informative

      Had to fact check, NIN used to be one of my faves. Reznor did 1 year in CE & music at Allegheny College. I'm not trying to be an edu-snob, I just was curious.

      --
      The meek shall inherit the earth, in 3 by 6 plots. - Lazerus Long
    10. Re:Final Version by mikeg22 · · Score: 2, Funny
      So go on, go make that bunny shaving game you always wanted, make it for all of us.
      How could you have possibly known about my bunny shaving game?
  3. Damn it by VanWEric · · Score: 5, Funny

    I had such plans for the summer: Regular cardio excercize, some hacking on a project or two, social interaction... AND NOW ID IS LOCKING ME IN MY BASEMENT WITH DOOM III I wonder how much productivity FPSes have stolen from our lives?

    --
    www.olin.edu
    1. Re:Damn it by Coryoth · · Score: 5, Informative

      I wonder how much productivity FPSes have stolen from our lives?

      There's a great quote from Trent Reznor of Nine Inch Nails to the effect that he would have released a couple of more albums if it hadn't been for Doom. Of course now he's doing all the music and sound design for Doom III, but at least you can claim that's productively spending all your time on Doom...

      Jedidiah.

    2. Re:Damn it by avageek · · Score: 5, Informative

      Trent isn't doing the sound anymore...it was posted a while ago that he decided to ditch the effort since it was taking too long for them to get done with the game.

    3. Re:Damn it by Trigun · · Score: 3, Informative

      That's because the original Doom had incredibly shitty network code that would saturate a lan and swamp a pc.

    4. Re:Damn it by SnowDeath · · Score: 2, Interesting

      Did you ever try to play anything on a LAN that people were playing Quake1 on? My gosh, we'd be in the middle of all-night Starcraft lans and 3 people would decide to play Quake. We are talking about 1-2 10/100 hubs cascaded together with less than 12 people and that's all, and Quake would bring StarCraft to a screeching and grinding halt or at least close to standstill.

      We ended up banning Quake1 from local LANs from then.

    5. Re:Damn it by SomeGuyFromCA · · Score: 2, Interesting

      > all the network play even killed the servers.

      Well, if memory serves, this was due to some primitive netcode design - for example, each chaingun bullet was a separate UDP packet.

      --
      if the answer isn't violence, neither is your silence / freedom of expression doesn't make it alright
    6. Re:Damn it by mattgarnsey · · Score: 5, Funny

      [Trent Reznor] decided to ditch the effort since it was taking too long for them to get done with the game.

      in other news, local pot calls kettle "black"

      www.nin.com has updated...
    7. Re:Damn it by Anonymous+Cow+herd · · Score: 5, Funny

      [Nine Inch Nails] would have released a couple of more albums if it hadn't been for Doom.

      Heh, who would have thought that Doom was the best thing to happen to computers *AND* music. :-)

      --
      Ita erat quando hic adveni.
    8. Re:Damn it by Marsala · · Score: 5, Funny

      Don't look at it as lost productivity.

      It's "training".

      Because, believe me, when you get sucked into a parallel dimension and you're standing face to face with an 8 ft tall pink dog-demon and all you've got is teh crappy 9mm the government issued you, you're going to be glad that you've at least seen the scenario before. You'll find that having at least rehearsed it a few times you'll be able to bunnyhop to safety (or better armament) while plugging the beast with a few rounds as if it was second nature instead of just standing there in a puddle of your own making and wishing you'd paid a little more attention to that DoomIII "game" instead of wasting all your time on City of Heros (because really, how likely is *that* to happen?).

      Never forget: Just because you haven't needed these skills up till now doesn't mean they're useless.

    9. Re:Damn it by Anonymous Coward · · Score: 2, Funny

      And there you go with your racist comments again.

      -Omarosa

  4. Really Good News by Rikerag515 · · Score: 5, Interesting

    This is really great to hear, a major software publisher is actually going to have a Linux Client available, possibly in around the same time the Windows client is released, bravo ID.

    --
    HAHA Injured Hippies
    1. Re:Really Good News by Anonymous Coward · · Score: 3, Informative

      Been there. Done that. Quake 3 had "simultaneous" relases for Windows, Mac OS, and Linux within a week of each other. In fact the q3test came out for the Mac OS before windows or linux.

    2. Re:Really Good News by i.r.id10t · · Score: 4, Insightful

      Yeah, not like they did it before. Remember how the Quake3 test release was Linux first, then Mac, and finally Windows? Or perhaps the native Linux Quake2 binaries? Or even the native Linux Quake/QuakeWorld stuff?

      Sarcasim aside, I too am glad that id continues to support us Linux gamers, and I plan on paying my $$ as soon as it is available.

      --
      Don't blame me, I voted for Kodos
    3. Re:Really Good News by los+furtive · · Score: 5, Insightful

      My Unreal Tournament 2004 came with the Linux client. Didn't yours?

      --

      I'm a writer, a poet, a genius, I know it. I don't buy software, I grow it.

    4. Re:Really Good News by SilentChris · · Score: 4, Informative

      Not only that, the Linux dedicated server came out first.

      Not only that, it was the first game (or so Epic claims) to have an Linux install script right at the root of the disc, and a Penguin right alongside the Windows and Mac logo on the box. It was a small gesture, but I remember reading one of the creators saying "We thought it'd be cool."

    5. Re:Really Good News by Fearless+Freep · · Score: 5, Funny

      And to think John Carmack is competing for the X-prize on the side.

      He's trying to get of the planet...I think he knows something we don't and his games are an attempt at a warning

    6. Re:Really Good News by RESPAWN · · Score: 2, Interesting

      Yup, as a matter of fact, I bought my copy of Quake 3 just so that I could have some good games to play while I was running Linux on my only machine at the time. That and it also came in that cool tin that was a limited time thing with the Windows release.

      The ironic thing about it though was that I never did get the game to run under Linux. I was having some really weird driver issues related (I think) to the fact that I had a dual video card system, but was only using one of the video cards. Anyway, I just ended up booting back into Windows to play the game. However, since the Linux version of the game was actually cheaper than the Windows version, a lot of my friends went out and bought the Linux version, despite running Windows on their primary box. I still get a chuckle out of that...

      --

      If Murphy's Law can go wrong, it will.

    7. Re:Really Good News by HD+Webdev · · Score: 2, Informative

      Not only that, it was the first game (or so Epic claims) to have an Linux install script right at the root of the disc, and a Penguin right alongside the Windows and Mac logo on the box. It was a small gesture, but I remember reading one of the creators saying "We thought it'd be cool."

      The UT2003 disc set had the Linux client installer also.

      --
      This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
  5. Take that DNF by fiftyfly · · Score: 2, Funny

    now was that Duke Nukem Forever or Did Not Finish?

    --
    "Sanity is not statistical", George Orwell, "1984"
    1. Re:Take that DNF by Fammy2000 · · Score: 2, Funny

      Actually, it's Due Next Fall. Unfortunately, it's only ever this fall when fall comes around.

      --
      If I had something intelligent to say, I would have said it.
  6. And in a year or two... by Kenja · · Score: 2, Funny

    there will be a game that uses this fine engine. Untill then we'll just have to poke at the demo app that ID is including with the runtime.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:And in a year or two... by HellKrisp · · Score: 3, Informative

      I think the grand parent was "inspired" by this gag.

    2. Re:And in a year or two... by mahdi13 · · Score: 5, Insightful

      It wasn't a joke, it was fact =P

      Quake III by itself was awful, the multiplayer was well defined but it was more of the same. Unreal Tournament did a much better job with gameplay

      But look at all the Q3 licensed games that came out.

      Heavy Metal F.A.K.K.2
      Return to Castle Wolfenstein
      Return to Castle Wolfenstein: Enemy Territory
      Jedi Academy
      Alice
      Star Trek: Elite Force
      Medal of Honor Allied Assault
      Team Fortress II
      James Bond 007: The World is not Enough
      Soldier of Fortune II: Double Helix
      Jedi Knight II: Jedi Outcast.

      And I'm sure I've missed a few...

      At $250,000 a license, they made a few bucks in just licensing
      I've heard that the new Doom III license will be going for $1,000,000

      id Software's Technology Licensing Program

      --
      "Some things have to be believed to be seen." - Ralph Hodgson
    3. Re:And in a year or two... by rpdillon · · Score: 2, Informative

      It was...pac man was flat, doom had heightfields, and quake was full 3-d. Hmph.

    4. Re:And in a year or two... by brsmith4 · · Score: 2, Insightful

      You know what sucked though? Only a few of those games, based on the quake 3 engine, were ever made to run on linux despite the fact that the engine was. Damn game companies.

  7. Cool Easter egg by LNO · · Score: 5, Funny

    In the third level of the game, when you're going through the ruins of 3D Realms' corporate headquarters, type "idd3d" and you'll get to play Duke Nukem Forever.

    No, seriously! I swear!

    1. Re:Cool Easter egg by Dr+Caleb · · Score: 4, Funny
      If you go into a corporate office, sit at the desk and type "iddqd" it will run an Excel 97 demo.

      --
      "History doesn't repeat itself, but it does rhyme." Mark Twain
  8. Mac Version by somethinghollow · · Score: 4, Interesting

    I guess a Mac version won't be too far behind if there will be a Linux version. Now... all I need is one of those new fangled G5s to play it on...

    Does anyone know where system requierments might be found / when they will be announced?

    1. Re:Mac Version by grub · · Score: 5, Funny


      It's like a wet dream come true.

      I believe that's called "Sex". :)

      --
      Trolling is a art,
    2. Re:Mac Version by nova20 · · Score: 5, Funny
      I believe that's called "Sex". :)

      tell me of this "Sex", oh wise one.

      /nova20

    3. Re:Mac Version by JoeBar · · Score: 3, Funny

      I'm sure you and your one button mouse will pwn!

  9. Re:Deja Vu? by j4ck50n · · Score: 2, Informative

    no, that was aforementioned DNF and HL2. Id seems to be able to actually follow thru on their dates.

  10. Hear that sucking sound? by Power+Everywhere · · Score: 5, Funny

    It's the vaccuum in my bank account, left after I withdraw enough to buy a new video card that can handle Doom III.

  11. Nice graphics.. by DR+SoB · · Score: 5, Interesting

    Too bad I'll need a new computer that comes with the kitchen sink to run it..

    The screen shots look suspiciously similiar to Half-Life 2 though, what's up with that? Even some of the monsters look HL1 like. I have a feeling this isn't going to have nearly the popularity as Doom1 did (well it might but that'll just be riding there fame). It's kinda like movie sequels, you're so excited about a new edition, but then it always ends in disappointment..

    If HL2 and Doom3 battled I wonder who would win? I wonder if the fundamentals of the game will be the same between the two, and if Worldcraft (or hammer) is going to work on both as well?

    --
    Mod +5 Drunk
    1. Re:Nice graphics.. by bladesjester · · Score: 2, Funny

      Kitchen sink? Nah. It'll just require the same machine it takes to run longhorn ;)

      --
      Everything I need to know I learned by killing smart people and eating their brains.
    2. Re:Nice graphics.. by It's+Oz · · Score: 2, Funny

      HL2 would win, nerds (Gordon Freeman) always win when they're in a game/movie about fighting big hulking men.

    3. Re:Nice graphics.. by Hard_Code · · Score: 4, Insightful

      "secret underground base and then the experiment went horribly wrong etc... so not just the monsters - the entire story line!"

      Wow, you mean just like the FIRST DOOM?

      --

      It's 10 PM. Do you know if you're un-American?
    4. Re:Nice graphics.. by Anonymous Coward · · Score: 5, Interesting

      If HL2 and Doom3 battled I wonder who would win? I wonder if the fundamentals of the game will be the same between the two, and if Worldcraft (or hammer) is going to work on both as well?

      In many ways, they're two very different approaches to an FPS engine - from a point of view of the lighting systems, what they can render (indoors vs outdoors) and what they can do.

      In particular, the lighting models are completely different. Half-Life 2 uses pre-calculated radiosity lightmaps which, while awesomely realistic, are somewhat static. It does preserve some directional information in the lightmaps for model lighting, normal maps etc, but I gather it's limited to simple non-shadowed dynamic point sources like the original Half-Life.

      Doom 3, however, looks like it does everything real-time. I don't think there's any precalculated radiosity light maps (but I could be wrong), and all lighting is done on the fly with what are effectively point sources. Things can be hugely dynamic, with lights casting shadows from world geometry, models, etc, but it's not particularly realistic due to the absence of radiosity 'bouncing' and the ultra-sharp shadows. It can also project textures as lights, giving the atmospheric 'light through a grille' effect and so on.

      The scenes they can render look very different, too - Half-Life 2's got a terrain engine thing which can render some pretty huge outdoors maps, along with parallax-enabled, brush-based 'skyboxes' which can be rendered behind everything for giant-looking city scenes. Doom 3 seems to specialise in highly detailed indoors scenes, with a couple of outdoors scenes being effectively just large rooms.

      The engines are very different, but they seem well-suited for the games they've been written for. The slightly plastic-looking, ultra-atmospheric-lighting indoors engine of Doom 3 would be rubbish for Half-Life 2, while the naturalistic, realistically-lit indoors-outdoors engine of Half-Life 2 would look terrible used for Doom 3.

      In terms of editors, I do know that an enhanced Hammer is being used for Half-Life 2, but I've heard very little about Doom 3's editor (and that's with friends working for Raven!) I understand it's somehow integrated with the engine, and it definitely sounds like another home-grown thing, but other than that I don't know. I'd be surprised if Hammer (or another brush-based editor) would work with Doom 3, but of course I could be completely wrong. :-)

    5. Re:Nice graphics.. by RatBastard · · Score: 4, Interesting
      Considering that Half-Life ripped off the basic backstory for DOOM, yeah, I'd say they were pretty similar. If you read Tom Hall's Doom Bible, you'll see that Tom Hall planned to have a monorail in the original game.

      From looking at the Doom Bible, it looks like DOOM 3 is going to be a hell of a lot closer to Tom's original vision than DOOM1/DOOM2 ever was. I wonder what the hell the Hand of Lothar will be used for?

      --
      Boobies never hurt anyone. - Sherry Glaser.
    6. Re:Nice graphics.. by Minna+Kirai · · Score: 4, Funny

      Wow, you mean just like the FIRST DOOM?

      Not at all! Half-Life's secret base is underground, but DOOM's secret base was in outer space. Totally, completely different things.

    7. Re:Nice graphics.. by bonch · · Score: 2, Interesting

      if Worldcraft (or hammer) is going to work on both as well?

      John Carmack has stated on several occasions that the editor will be integrated into the engine. You'll be able to play it as you create it.

      No idea about Half-Life 2. I actually know very, very little about the Source engine, despite the incomplete code leak so long ago.

  12. Requirements by Griim · · Score: 2, Interesting

    Does anyone know what the system requirements will be for this? In particular, the video card?

    1. Re:Requirements by irokitt · · Score: 3, Informative

      Supposedly pretty 'low'. The game has been in development for a while. But the demo rendering was done with a Radeon 9700 Pro, so a 9800 or 9600 variant should work. The importance of good OpenGL drivers can't be ignored though.

      --
      If my answers frighten you, stop asking scary questions.
    2. Re:Requirements by dr_dank · · Score: 3, Funny

      I don't know either, but I imagine beowulf cluster of these.

      --
      Where does the school board find them and why do they keep sending them to ME?
    3. Re:Requirements by aliens · · Score: 3, Interesting

      I would think a Geforce3 or better seeing as they first did tech demo's on that hardware way back in the day. I'm guessing, but Pixel Shaders would probably be required and that means GF3.

      Of course I can't wait till GF4MX users try and play.

      Bear in mind HL2 is supposedly very scalable so Doom III should be too. Although I can't imagine it being as immersive without a great video card.

      --
      -- taking over the world, we are.
    4. Re:Requirements by zerocool^ · · Score: 4, Informative

      Maximum PC this month had a feature on the new GeForce FX 6800, and then had a blurb on the new year's games, and the hardware they expected to be needed.

      For Doom3, they recomended a GeForce FX 5800 + or an ATI 9800+, w/ 2.8 or 3Ghz proc (quoting from memory).

      But for reference, they also said that you'd need a GeForce FX 5700 to play UT2004, and it works fine on the geforce4 ti4200 I used to have before it went titsup. So, YMMV. You'll probably want a 9800 ATI to take full advantage, but if you've got something 9200 or 9600 level, you're going to be able to play it, just don't expect full detail.

      ~Will

      --
      sig?
    5. Re:Requirements by meadowreach · · Score: 2

      Quote from Popular Science, June 2004 issue, page 20, an article titled "The New Forces of Doom" (a short article on...Doom 3): "Naturally, to experience the full complement of Doom 3's stunning visual effects, you'll need to invest in some new hardware: a PCI express graphics card from ATI or nVidia and a new PC with Intel's Alderwood or Grantsdale chipset with the card slots to support them." So, I won't be playing it for a while it looks like.

    6. Re:Requirements by irokitt · · Score: 4, Informative

      The 9800 is the top-of-the-line $500 ATI card. Roughly analogous to a 5900. A 9600 is a mid-line card, priced like a 5700 but with slightly better performance than one.

      I'm probably biased, but if I were planning on running DOOM 3 on Windows, a 9600XT w/ 128MB of RAM would be my choice. If I were planning on the running the Linux version, a FX-5700 w/ 256MB would be great (not that the extra 128MB makes a difference, but I can't seem to find a 5700 locally without 256MB of RAM). The different choices reflect the fact that Nvidia has better Linux drivers than ATI does.

      --
      If my answers frighten you, stop asking scary questions.
    7. Re:Requirements by pantherace · · Score: 3, Insightful
      The different choices...

      Also, that FX-5700 will run faster in Linux than Windows. In general, NVIDIA's hardware runs about 10% faster in Linux than in windows, where there are equivelent setups: eg quake3, ut2003 w/opengl, etc on the same hardware. The same cannot be said for ATI. It has held true for a while, and Linux is much smoother with NVIDIA (has been on all the hardware I have personally tested, heck I can play quake3 if I turn some things down while compiling large things like KDE.)

    8. Re:Requirements by Zathrus · · Score: 2, Informative

      The 9800 is the top-of-the-line $500 ATI card.

      No, the top-of-the-line $500 ATI card is the new Radeon X800 XT PE (which isn't actually shipping yet, but the $400 X800 Pro is).

      You can get an ATI Radeon 9800 XT 256MB (last generation) for around $400, an ATI Radeon 9800 Pro 128MB (1/2 generation back) for around $200, an ATI Radeon 9700 128MB (1 generation back) for around $180. A Radeon 9600 XT 128MB (last generation, mid-level card) is under $150. All are quite capable of running D3 in Windows at adequate frame rates... certainly the best buy is the 9600XT, and it'll fall in price in the coming weeks as well.

      Right now is a very, very bad time to buy a video card -- both nVidia and ATI have just paper-released their new cards, so the old cards haven't fallen in price yet and the new cards will be top dollar when you buy them. Unless you absolutely, positively need a new video card right now (like your old one died), then wait until you need to upgrade. If you want to play D3/HL2 with the goodies on, then you'll need to upgrade if you don't have at least a Radeon 9500 Pro (GeForce4's will not cut it).

      I agree with your recommendations on which card to buy, although I'd really think twice about buying the last generation of nVidia cards. If you're set on nVidia then spend the money for this generation -- it's a much, much better card and chipset.

  13. Re:Deja Vu? by irokitt · · Score: 4, Informative

    Up until now, the official quote from Id has been "when it's done". Other sources have hinted at release dates, but this is the first solid date that has been set by Id.

    --
    If my answers frighten you, stop asking scary questions.
  14. I Will Be Out Like a Shot to Buy This One by List+of+FAILURES · · Score: 3, Insightful

    I loved the original Doom and Doom II. Unfortuantely, people seem to have moved away from the fun of game playing to trying to outdo each other in teh 3D graphics realm. I think the 3D engines are pretty decent, so how about some fun single player game levels. Screw the multiplayer crap.

  15. Aaargghhh! by gowen · · Score: 4, Funny

    Its the first of the signs of the Apocalypse:
    Doom III appears;
    then Duke Nukem Forever gets a release;
    then Hell Freezes Over;
    then Taco actually checks slashdot before posting another dupe;
    Then the world is destroyed in a great conflagration, the dead rise, the Messiah returns, four Horsemen, yadda, yadda, yadda

    --
    Athletic Scholarships to universities make as much sense as academic scholarships to sports teams.
    1. Re:Aaargghhh! by Anonymous Coward · · Score: 3, Funny

      Its the first of the signs of the Apocalypse:
      Doom III appears;
      then Duke Nukem Forever gets a release;
      then Hell Freezes Over;
      then Taco actually checks slashdot before posting another dupe;



      Luckilly, anyone reading this post will be long dead before the second sign appears.

    2. Re:Aaargghhh! by zakath · · Score: 2, Insightful

      All jokes aside when did iD become the butt of jokes for promising *anything*. They have never promised any release date aside from 'when it's done'. Yeah D3 has been in development a while but not *that* long. From what I'm reading gamers better get used to long development cycles for cutting edge games. The content for this stuff is getting ever more difficult and time consuming to create - especially for smaller shops...ala iD.

      --

    3. Re:Aaargghhh! by Kenja · · Score: 4, Funny

      1 And I saw in the right hand of him that sat on the throne a boxed eddition of Doom III, sealed with seven seals.
      2 And I saw a strong angel proclaiming with a loud voice, Who is worthy to open the box, and to loose the seals thereof?
      3 And no man in heaven, nor in earth, neither under the earth, was able to open the book, neither to look thereon.
      4 And I wept much, because no man was found worthy to open and to read the book, neither to look thereon.
      5 And one of the elders saith unto me, Weep not: behold, ID of Activision, hath prevailed to open the box, and to loose the seven seals thereof.
      6 And I beheld, and, lo, in the midst of the throne and of the Redmond beast, and in the midst of the elders, stood a Linux client, having seven horns and seven eyes, which are the even Spirits of God sent forth into all the earth.
      7 And he came and took the box out of the right hand of him that sat upon the throne.
      8 And when he had taken the box, the four beasts and four and twenty elders fell down before the Linux client, having every one of them harps, and golden vials full of odours, which are the prayers of saints.
      9 And they sung a new song, saying, Thou art worthy to take the box, and to open the seals thereof: for thou wast slain, and hast redeemed us to God by thy blood out of every kindred, and tongue, and people, and nation;
      10 And hast made us unto our God kings and priests: and we shall reign on the earth.
      11 And I beheld, and I heard the voice of many angels round about the throne and the beasts and the elders: and the number of them was ten thousand times ten thousand, and thousands of thousands;
      12 Saying with a loud voice, Worthy is the Limux client that was respawned to receive power, and riches, and wisdom, and strength, and honour, and glory, and blessing.
      13 And every creature which is in heaven, and on the earth, and under the earth, and such as are in the sea, and all that are in them, heard I saying, Blessing, and honour, and glory, and power, be unto him that sitteth upon the throne, and unto the Linux client for ever and ever.
      14 And the four beasts said, Amen. And the four and twenty elders fell down and worshipped him that liveth for ever and ever.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  16. Re:I'll believe it by JesseL · · Score: 4, Funny

    That can't be right. I thought the Duke Nukem Forever release was defined as the last discrete event to happen before the universe collapses completly.

    --
    "Prefiero morir de pie que vivir siempre arrodillado!"
  17. Re:Finally!!! by baudilus · · Score: 3, Insightful

    "Finally" is what they said about every other game that id made. "This summer" is a loose euphamism for "sometime in 2004, maybe 2005."

    Wait and see.

  18. Linux version with..... by millahtime · · Score: 2, Interesting

    Anyone know how the linux version running with linux compatability (under the bsd) with X11 will work?

    1. Re:Linux version with..... by Methuseus · · Score: 3, Informative

      umm, he could also be talking about playing it on an x86 FreeBSD box. Or did you forget there was something besides x86 Linux, Windows, and Mac.

      --
      Two things are infinite: the universe and human stupidity, though I'm not yet sure about the universe. - A Einstein
  19. Pre-order at Best Buy by tedgyz · · Score: 3, Informative

    They had boxes at Best Buy for pre-ordering. I saw the box and nearly wet my pants. Then I read the pre-order caption. Doh!

    --
    "No matter where you go, there you are." -- Buckaroo Banzai
  20. Interesting on Linux by SamiousHaze · · Score: 5, Informative

    Carmack has been seemingly a little disappointed with linux sales and such. So i found it interestin that they are gonna jam with a linux client anyway.

    http://slashdot.org/comments.pl?sid=20503&cid=2195 211

    and (from linuxgames.com search for Carmack)

    [carmack] "We are going to continue to support linux in future products, but unfortunately it doesn't look like a strong business case can be made for it. The mac version outsold the linux version by quite a bit, and even that didn't hit 5% of the windows sales. Mac versions are still valid business cases, because the support is way easier than on either windows or linux platforms, and the sales numbers amount to something noticeable. There is no way that a linux box will hit the shelf at the same time and have the same price as a windows box, assuming the publisher is making a maximum effort for the windows box. If this is truly a gating factor, linux boxed games just won't succeed. Loki wants to get away from making games "convertable" between platforms, to force linux players to buy the linux boxes. I have issues with this. Not making executable binaries available online sucks. I hate binary patches, and requiring either patches from different versions, or the installation of all previous patches. Just releasing a new executable is so much easier. Our options from here are to move towards a hybrid CD and pay Loki for official support (which makes linux support look like an expense, rather than a benefit), make a hybrid CD but leave the linux version in an "unsupported" directory, or just make unsupported linux executables available online like we used to. It is going to be quite some time before DOOM ships, so we can't say anything definitive at this point. I will probably do the initial development work for DOOM on linux, but I'm not interested in tracking every change that goes on in the linux world. The initial work will probably be with the Nvidia driver, which already has all the features I need, then I will work with the Open Source mesa drivers to bring them up to par. "

    1. Re:Interesting on Linux by pubjames · · Score: 4, Insightful

      but unfortunately it doesn't look like a strong business case can be made for it

      Time for us Linux fans to put our money where our mouths are. You want to see widespread use of Linux on the desktop? Buy Doom3. I'm serious - if there were significant sales on Linux it might persuade other software companies to start coming out with stuff for Linux too.

    2. Re:Interesting on Linux by pubjames · · Score: 3, Interesting

      Our options from here are [...]

      Another option - why not just sell the Linux version online? Nearly all current Linux-types are techies who are going to have big bandwidth connections. Might reduce the cost of suppling the Linux version and increase the business case for it?

    3. Re:Interesting on Linux by Metallic+Matty · · Score: 4, Insightful

      You have an excellent point. I know quite a few people who whole-heartedly support linux, but then fail to use it for gaming when they can. I admit, even I am guilty. I run WinXP so I can play games, and I don't own any that work for linux.

      And that's just the trick, it isn't going to become an option unless they see a significant reason to bother. After all, if they put the money and work into developing it for linux, and the market share is too small, they won't bother in the future.

      So, support Doom3 for Linux if you want to see more games for your beloved OSS.

    4. Re:Interesting on Linux by sjwt · · Score: 3, Insightful

      see, hears the problem,
      you guys will need to buy more then just doom3,
      you can splure on one game then bitch a year later when no one is buying other games.

      The OS gameing comunity needs to keep buying linux games, the sales need to stay up there.

      --
      You have 5 Moderator Points!
      Which Helpless Linux zealot/MS basher do you want to mod down today?
    5. Re:Interesting on Linux by hal2814 · · Score: 3, Insightful

      Ok, so let's suppose that all the Linux gamers go out and buy Doom 3. It looks to me like the Win32 client and Linux client will be packaged together. How is ID going to know that we are buying Doom 3 for the Linux version and not just buying it to play on Windows? Do you really think that if game sales are high Id is going to be thinking, "Wow, it's a good thing we released the Linux client in with this. It's really boosted our sales." Even if strong Linux user sales do somehow make Doom 3 a bigger seller, I doubt it'll be perceived that way.

    6. Re:Interesting on Linux by dewke · · Score: 2, Insightful

      You have an excellent point. I know quite a few people who whole-heartedly support linux, but then fail to use it for gaming when they can. I admit, even I am guilty. I run WinXP so I can play games, and I don't own any that work for linux.

      I'm guilty of this. I do everything at home on linux except game. I would love to get doom3 on linux except my linux pc won't be able to handle it. Not being made of money I can't afford two top end gaming rigs/vid cards. If it was only a matter of playing doom3 etc... I'd switch, but of the games I play, such a small percentage run on linux that it's not cost effective.

      I guess it's a downside to linux that it can run so effectively on hand-me-down hardware. If it was winxp I wouldn't be able to use a p133 or an old abit bp6 :)

      --
      Oderint dum metuant
    7. Re:Interesting on Linux by Augie+De+Blieck+Jr. · · Score: 2, Informative

      The people behind UNREAL 2004 track on-line players to see what platform players are using. It was mentioned in a Slashdot thread here at the time.

      Assuming that the id people do the same in such a case, then the best thing you can do is buy the client and play it on-line. A lot.

    8. Re:Interesting on Linux by NoMercy · · Score: 2, Insightful

      I'm curious if the 'Quake3 Linux Sales' is derived from the number of users who are playing games using Linux, or the number of users who went out and bought a specilised Linux CD.

      I bought a windows CD version, but I play my games purely under linux... bet there's quite a few like me.

  21. Just not funny by WapoStyle · · Score: 5, Funny

    Duke Nukem Forever jokes just aren't funny anymore. Sorry off-topic.

  22. New Doom 3 trailer by crt · · Score: 4, Informative

    A new Doom 3 (Xbox) trailer came out yesterday. Looks like all new in-game footage. Get it at IGN or FilePlanet

    1. Re:New Doom 3 trailer by Anonymous Coward · · Score: 5, Insightful

      Fileplanet.

      Anyone who actively recommends usage of any *planet or GameSpy program, site or other form of crap should be stabbed in the face with a blunt spoon. I mean, what kind of a joke is Fileplanet anyways? "Pay good money to look at and play... Demos, trailers and assorted unfunny junk. Woot!" I actually wanted to download a few demos from a game developer a few weeks ago, but they were only hosted on Fileplanet. Lovely. I then voted with my wallet helped myself on some 700mb ISO "demos" using bittorrent. Fuck them.

      I'm not even going to start on GameSpy on the unintelligent ooze that makes up the *planet staff. IGN was pretty horrible too in the past, but I genuinely forgot why so it couldn't have been that big a deal...

  23. What? by teamhasnoi · · Score: 4, Funny
    One item of note: the PC version will lack the cooperative multiplayer mode featured in previous DOOM games.

    No cooperative for PC? Is this some kind of sick joke?

    How will people ever learn to work together like the Amish if we don't have cooperative multiplayer?!?

    1. Re:What? by phalse+phace · · Score: 5, Informative
      From IGN.com,

      "IGN: Last question. There's co-op offline and online for Xbox, but not for the PC. I doubt it could be a technical concern, so what's the reasoning for that?

      Todd: That's a good question. The Xbox version, because it's in contemporaneous development with the PC. When it was started, basically was conceived as a console implementation of what we're trying to do on the PC, as opposed to a port where they take whatever we do on the PC and "boom" slap it on the Xbox. The Xbox version was designed from the ground up to support co-operative play over System Link and Xbox Live. There [were] some changes, concessions, considerations that had to be made from a lot of different standpoints in terms of stuff as mundane as how narrow the hallways are to the ability of the AI of the enemies to focus on one versus two players -- because it's no fun to play the co-op guy that the world seems to ignore -- to how the narrative of single-player story is told.

      On the PC version, it was always conceived of as a purely single-player experience. The whole, "you're alone in your room and all the lights are turned out." It's an experience where we want you to be afraid to get up and turn the lights off because you're alone. Whereas, because the console market is different, because people like to play together. Now, we won't have the ability to do split-screen, but the console consumer is more, "Hey, we love co-op" and it's all supported within the Xbox with Xbox Live and System Link. It made a lot more sense for us when we were designing [the game] to include that feature, [which] was never considered to be a critical feature for the PC [version], given that our goal from the start with the PC version was to make it the best single-player game that id had ever made."

    2. Re:What? by mrtroy · · Score: 2, Interesting

      Real reasoning:

      You can prevent piracy on xbox live a lot easier than any PC based multiplayer versions.

      Why did he not try to justify that instead of making false claims?

      It is understandable they want to make money, and Xbox could be where its at for them...

      --
      [I can picture a world without war, without hate. I can picture us attacking that world, because they'd never expect it]
    3. Re:What? by dwpro · · Score: 2, Insightful

      I don't understand your logic, how is making co-op play any less secure than the player vs player mode?

      --
      Millions long for immortality who do not know what to do with themselves on a rainy Sunday afternoon. -- Susan Ertz
  24. johnc, feel free... by eddy · · Score: 4, Funny

    .. to update your .finger with some techno-babble. We love it!

    (I'm serious, it's been ages, and the new cards he talked about in 2003 are now here, NDA-free)

    --
    Belief is the currency of delusion.
  25. So what's the copylocking? by Thinkit4 · · Score: 2, Interesting

    To me, the greatest advance in software would be the publisher actually trusting the consumer, and not requiring a cd-check. It was finally removed from quake 3 for the single-player mode. Another example of craziness due to artificial scarcity.

    --
    -I am an elective eunuch.
  26. He's out by TheBurrito · · Score: 4, Informative

    The last I heard (and this was months ago), Reznor indeed left the project to work on a new album because the game was taking longer than expected. At the time, word was that none of his work would appear in Doom 3. Don't know if that's changed. *crosses fingers that he's still in it*

    1. Re:He's out by drinkypoo · · Score: 5, Insightful

      I know I'm in the minority, but frankly I think reznor's quake soundtrack work to date has been horribly uninspired. The best thing you can say about it is that it more or less fits the mood of the game. I'd far rather see someone else like A Perfect Circle go at it. I see using Reznor again as being stuck in a rut.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:He's out by thrash242 · · Score: 4, Insightful

      I think think that Trent's ambient work was just what Quake needed. It was by far my favorite work by him. I didn't think it sounded like his normal work, so I don't know what you mean about a rut.

      That being said, I never would have thought he could do a good soundtrack from hearing his previous work.

      Why would you say Perfect Circle? The last thing Doom 3 needs is a rock music sound track. I think an ambient soundtrack by Trent would probably be good. (but I'm not a fan of the guy or NIN)

      The best thing one can say about *any* soundtrack is that it fits the mood of the game/movie/whatever. That's the purpose of the soundtrack, not to wow people with your inspiration. If it does that too, then great, but first and formost it should fit and enhance the mood of the work.

      There are other artists that I'd like to see doing a soundtrack for Doom (Skinny Puppy, Controlled Bleeding, etc), but if Trent's soundtrack to Doom3 (If he is still making it) is as good as the Quake soundtrack, I'll be happy. Hopefully there will be some dynamic music, also. Changing for combat, etc.

      On the slightly off-topic note: while I'm even less of a fan of Marilyn Manson, I though his work on the Resident Evil (movie) soundtrack was fantastic. He's another artist I don't normally like that impressed me. He might also be able to do a good Doom3 soundtrack.

    3. Re:He's out by Hays · · Score: 2, Insightful

      I disagree, I think it's some of the coolest "music" I've ever heard. It sets a wonderful, creepy, scary atmosphere that I just love. I don't want to hear guitars and drums, I want to hear scary sounds and pulsing heartbeats... I don't want it to be anything resembling mainstream music. I hated the Quake2 soundtrack, for instance.

  27. System Requirements by Kozar_The_Malignant · · Score: 2, Funny

    I believe they are similar to those recently announced for the next version of Windows.

    --
    Some mornings it's hardly worth chewing through the restraints to get out of bed.
  28. trailer by Meterman · · Score: 5, Informative

    Here's the link for the large movie trailer.
    http://www.doom3.com/video/trailer_large.mov
    Enjoy

    1. Re:Trailer by atomic-penguin · · Score: 2, Informative

      Nevermind I used wget to get their index, and followed the code to their java popup.

      Here is the link:
      http://www.doom3.com/video/trailer_large.mo v

      --
      /^([Ss]ame [Bb]at (time, |channel.)){2}$/
  29. Re:wow by superpulpsicle · · Score: 2, Insightful

    Don't celebrate yet. It's going to have to top many online games out there to be a real competitor. Look at UT2004, there is 10 modes of play for example. Single player doesn't really sell... though in this case, this game has been hyped beyond all hell.

  30. Obligatory Ghost Busters Quote by sublimusasterisk · · Score: 5, Funny


    "Human sacrifice, dogs and cats living together - mass hysteria."

    --
    True believers seek redemption from the sin of death.
  31. I'm booked until Christmas... by NanoGator · · Score: 4, Funny

    Doom III this summer, GTA San Andreas this fall... ugh, my girlfriend's gonna leave me.

    --
    "Derp de derp."
    1. Re:I'm booked until Christmas... by cheesekeeper · · Score: 5, Funny
      Is she hot? My video card won't be up to snuff, so I'll have time to pay her some attention.

      If she wants to find me, I'll be the guy sniffing for Doom 2 servers.

      --

      Best read in good ol' Monaco 9 point.

    2. Re:I'm booked until Christmas... by NanoGator · · Score: 3, Funny

      "Is she hot? My video card won't be up to snuff, so I'll have time to pay her some attention."

      Yeah because you can be sooOOOoooo choosey about if they're hot or not.

      --
      "Derp de derp."
  32. Re:NIN by br0ck · · Score: 2, Informative

    If you can believe this post, KMFDM may have recorded 12 new tracks for the game. Some more idle speculation here.

  33. Knoppix by IceFox · · Score: 5, Interesting

    I wonder how long after it is released a Script/app comes out that when given disk 1 (DoomIII) and disk 2 (Knoppix) it will give you an iso that you can burn and then boot straight into DoomIII under Linux without anything else running for maximum performance without the hassle of installing Linux.

    -Benjamin Meyer

    --
    Do you changes clothes while making the "chee-chee-cha-cha-choh" transformation sound?
  34. A few questions... by phorm · · Score: 2, Interesting

    Linux Version

    I'd expect that this will be included with the windows version, not bought seperately, and will be compatible in network multiplay with windows machines. Can anyone confirm?

    One item of note: the PC version will lack the cooperative multiplayer mode featured in previous DOOM games.

    Does this mean that in the console version there is expected to be co-op multiplayer, or perhaps in a patch/mod later on?

    Demo

    Are/will there be any demos available. I'll probably toss out some cash for an upgrade if needed (yes, I know upgrading just for a game is a bit obsessive), but it would be nice to see how the game runs on my hardware before purchase (and I'd rather not pirate or try to get the unauth beta beforehand)

  35. Re:I'll believe it by Atrophis · · Score: 5, Funny

    That can't be right. I thought the Duke Nukem Forever release was defined as the last discrete event to happen before the universe collapses completly.

    Nah.. Thats not possible. They need more time.

    --

    i cant seem to come up with a sig.
  36. Re:Sure, whatever.... by sjwt · · Score: 2, Insightful

    Oh god yerh,
    I meen who the hell wouldn't want to bring out a bug filled inferor game sequal screwing fans out of as much cash as posible then laughing as the price of the game falls to below wholesale in the first two months.

    thank goodness some game companys still are willing to put in the hard yards and work out problems with games before announing relase dates to sucker punch fans out of money.

    --
    You have 5 Moderator Points!
    Which Helpless Linux zealot/MS basher do you want to mod down today?
  37. Re:I'll believe it by beta21 · · Score: 4, Funny

    Non no no....that's just the demo.

  38. In other news by JRootabega · · Score: 5, Funny

    Activision has also announced that they will be releasing this summer next fall. In its place, look for a rerun of winter 1986, and a short period during which we will have no weather at all, and will probably die.

  39. S.T.A.L.K.E.R: Shadow of Chernobyl by Zx-man · · Score: 4, Interesting

    Ok, DooM III is just fine, but, since I'm form Ukraine, 'tis more exciting for me && I'm more waiting for the S.T.A.L.K.E.R.

    Here are the movies from the game: Video

    P.S. I'd really like to view them, but, ahh, my 14400Bps modem just rules the world! P.P.S. Unfortunately, it uses Micro$oft DirectX, so do not expect a version for GNU/Linux or MacOS X...

  40. Re:I'll believe it by rpdillon · · Score: 5, Insightful

    id is well known for being very accurate on release dates, mainly because they don't give them. I believe they coined "When Its Done", but in any case, every time they have given a release date, they have made it. It'll be out this summer.

  41. No Linux Client by Bruha · · Score: 4, Interesting

    There has been no announcement on a Linux client. Someone misquoted Linuxnews's article.

  42. Re:Direct X Question by Anonymous Coward · · Score: 2, Interesting

    Nope, no DirectX 9. Actually DirectX 7 should be enough to run the game, it is only for input devices and 2d.
    Everything else is OpenGL, OpenAL and SDL.
    Direct X is just a buzzword, you can do everything just as well in OpenGL.
    DirectX just defines how card should be made, while OpenGL give the card producers a say in the development.

  43. DOOM 3 - SMP Compatible? by toby360 · · Score: 2, Interesting

    Quake 3 was somewhat SMP compatible, does anyone know if Doom 3 will be fully SMP compatible on both Linux and Windows versions? A lot of power users now have adopted dual systems for a variety reasons but unfortunatly its hard to find games which properly utilize both processors. Having dual 2400MP's, SMP Support would be a huge plus for this game!

    1. Re:DOOM 3 - SMP Compatible? by SuiteSisterMary · · Score: 2, Insightful
      Having dual 2400MP's, SMP Support would be a huge plus for this game!

      What is so good about having two procs waiting on the GPU, rather than one?

      --
      Vintage computer games and RPG books available. Email me if you're interested.
  44. Re:I'll believe it by jcoleman · · Score: 3, Funny

    I'd just like to pipe up and say that you are the first person on the internet to spell the word "discrete" properly. "Discreet" means "secret," folks. :)

  45. Re:So a mac version won't be long now! by clichekiller · · Score: 3, Interesting

    No doubt you don't give a shit about Mac games - there aren't any! My post (a joke) was pointing out how sad it is that the mac platform never had anything other than the most popular PC games ported to it (and years AFTER the PC release). Now even the linux platform is getting DOOM III well before OS X will.

    How do you explain Halo, admitedly 6 mos. later, and oh Warcraft III (simultaneous), and oh yeah Unreal Tournament 2004 only a week after the PC release.

    The Mac is getting more and more games and earlier then ever before. Take a walk into an Apple store or the section of a CompUSA and you will probably find more mainstream games for the Mac there then exist for Linux.

    --
    Sir, there is a dragon outside with an armful of armor. He's inquiring if we offer free refills.
  46. Try virtual cds by Thinkit4 · · Score: 2, Informative

    I think they can work if you have the disc space. Most games install all data, so the only reason for the virtual cd is the cd-check. It makes somewhat more sense for multiplayer-oriented games as the master server is checking your key. At least the MMORPGs aren't stupid enough to require it.

    --
    -I am an elective eunuch.
  47. Re:I'll believe it by niko9 · · Score: 4, Funny

    That can't be right. I thought the Duke Nukem Forever release was defined as the last discrete event to happen before the universe collapses completly.

    No, no, no, you silly man. First, Duke Nukem Forever get released. Then Slashdot reports on it in an accurate and grammatically correct manner and in a manner adherent to highest ethos of journalistic reporting, and without a biased editorial rant/slant thrown in, AND they promise not to dupe the story. THEN the the universe collapses.

  48. Re:I'll believe it by aardvarkjoe · · Score: 4, Funny

    Oh, great. Now the spelling nazis are replying to examples of good spelling too.

    Although thinking about it, that might be a more efficient way to do things on slashdot.

    --

    How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
  49. Damn, this is a disapointment by G00F · · Score: 2, Insightful

    playing the game for the first (or X times) with someone with the computer on hardest is aways toons of fun. That was something I missed of the doom1/2 days.

    It just seams that multi-play has forgoten that not all multiplay is PvP. Try playing NWN or some game in co-opt mode and you will be disapointed in it as well.

    --
    The spirit of resistance to government is so valuable on certain occasions that I wish it to be always kept alive
  50. Re:I'll believe it by AviLazar · · Score: 3, Funny

    Duke Nukem FOREVER - thats how long until the game comes out.

    --

    I mod down so you can mod up. Your welcome.
  51. Far Cry beat them to it by bonch · · Score: 4, Interesting

    I was blown away by Far Cry. It matched the Doom 3 screenshots I saw, but running NOW. In addition, they had the nerve to set the game in an outdoor tropical environment with no visibility limit.

    That game seamlessly goes from hunting mercenaries on an island camp in the jungle to entering a cave and suddenly being in a Doom 3-esque claustrophobic environment shooting at genetic mutations.

    As far as all the reports and screenshots have shown, Doom 3 is almost entirely shadowy, indoor environments. Blech. Far Cry was a breath of fresh air.

    1. Re:Far Cry beat them to it by netdudeuk · · Score: 3, Interesting

      Yes, the game is awesome and does indeed look as good as some of the Doom 3 images. For example, in some of the indoor scenes you'd be hard pressed to differentiate between the two. Try shooting a suspended strip light and admire the lighting effects as it rocks on it's chains.

      Outside though, we have a Trueman Show behaviour. I sailed right away from land and you get a helicopter come and blow you away !

      I'd rather just bump into a wall ;-)

    2. Re:Far Cry beat them to it by bonch · · Score: 2, Insightful

      To be fair, how else would you stop the player from swimming out into the ocean? An invisible wall that stops them? Made more sense that you're more "detectable by their radar" on the open sea, and so it's easy for them to send a chopper to kill your ass.

      What a weird criticism. You're annoyed that you can't swim forever into a completely blank sea?

    3. Re:Far Cry beat them to it by Talinom · · Score: 3, Funny

      how else would you stop the player from swimming out into the ocean?

      Sharks with frickin' lasers?

      --
      "Giving money and power to governments is like giving whiskey and car keys to teenage boys." - P.J. O'Rourke
    4. Re:Far Cry beat them to it by Prof.Phreak · · Score: 2, Insightful

      ...I like being able to see things now, not have them shrouded in darkness for fright effect. Wracks my nerves more than anything.

      Isn't that the whole point of DOOM3? Carmack once said that it's mostly a moody horror game.

      --

      "If anything can go wrong, it will." - Murphy

    5. Re:Far Cry beat them to it by junkgrep · · Score: 2, Interesting

      Seriously. People act like Carmack is the only one in the universe who can create an engine with shadow volumes, like it's some magical secret nobody else knows. In fact, it's a very simple brute force method that other devs have held off on picking up until you can do it without having to compromise so much else (it's VERY preformance intensive just for the lighting alone) and because there are much better looking methods for direct lighting that would make a better jump up.

  52. You know... by Short+Circuit · · Score: 5, Interesting

    I wonder if NiN was the reason for the "nailgun" in Quake. People who knew of the band could hardly miss their logo on the ammo boxes.

    And many of us who'd only heard of them because of the game saw it, too.

    Just one of those things I wonder about.

    1. Re:You know... by biglig2 · · Score: 2, Funny

      The fact that, as you say, the band's logo is on the ammo boxes for the nailgun would suggest a causal link, don;t you think?

      --
      ~~~~~ BigLig2? You mean there's another one of me?
  53. sweet! by Cruciform · · Score: 2, Funny

    ID Software: Doing their part to protect geeks from dangerous UV exposure.

  54. Oh yes.. that PA quote.. by AzraelKans · · Score: 4, Informative
    Thats not YOUR comment but a quote from Gabe from penny-arcade and there are 3 details about it:

    1.-He has not played the complete game or even a demo, he's taking conclussions from the screenshots(which he finds pretty amussing) and the history (which to be honest is not very good).

    2.-He doesnt like horror games, he gears towards games like zelda, metroid, final fantasy, his horror game was about alice RE and dino crisis they were all negative comments, his latest comment was about RE outbreak and it was (guess!) negative. I dont even know if he ever played silent hill or fatal frame. He mentioned ONCE he didnt finished "Undying" because it was "too scary" Horror is just not his thing.

    3.- The guy is smart, sensitive, funny and a great cartoonist and game journalist (yeah Gabe we love you with the heat of a thousand fucking suns) but dont you think you should get your OWN opinion from the damn game? I mean seriously, you dont even know what the thing is like.

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    Go ahead MOD my day!
    More opinions here
  55. What? No bunny head on a stick???? by gatkinso · · Score: 2, Funny

    I am sooo disappointed!

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    I am very small, utmostly microscopic.
  56. Re:URL Please by bigbigbison · · Score: 3, Interesting

    Nearly a year ago it was announced that Thrent Reznor was no longer involved with Doom 3.

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    http://www.popularculturegaming.com -- my blog about the culture of videogame players
  57. id's games are not entirely designed to make money by AHumbleOpinion · · Score: 2, Interesting

    Keep in mind that client are only part of id's business. The other part, and possibly the greater part, is licensing their game engines to other developers. Their game are not strictly intended to be money makers, they are also working models and advertisements for the engines. This is why id can have very high system requirements. By the time a licensed developer has their game ready today's high end hardware has become midrange and common. Similarly a Linux client is in part an ad for the engine, Linux support in the engine is a bullet item on a marketing brochure. Other developers may be gambling that a Linux game could be profitable in a year or two. There is actually one more reason id does Linux versions, they think it is cool to do so. They are successful enough that they can afford to do cool things that don't make sense from a business perspective.

  58. Re:I'll believe it by Hatta · · Score: 2, Insightful

    No, no, no, you silly man. First, Duke Nukem Forever get released. Then Slashdot reports on it in an accurate and grammatically correct manner and in a manner adherent to highest ethos of journalistic reporting, and without a biased editorial rant/slant thrown in, AND they promise not to dupe the story. THEN the the universe collapses.

    How would they dupe it anyway, considering the universe collapses?

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    Give me Classic Slashdot or give me death!
  59. 30K/sec? Too slow! by AndersM · · Score: 3, Informative

    Here. Faster.

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    My opinions may have changed, but not the fact that I am right! =)
  60. Tweaker by T-Kir · · Score: 2, Interesting

    Chris Vrenna is doing the sound, which is fine by me. He did the soundtrack for American McGee's Alice, plus he used to be in NIN... mind I've just ordered 2am Wakeup Call, just waiting on the international shipping!! :-)

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    Are you local? There's nothing for you here!
  61. Re:I'll believe it by TheBurningDog · · Score: 5, Funny

    they're trying to promote a kinder , gentler image of a grammer nazi.

  62. until then... by Dreadlord · · Score: 2, Informative

    You can always play an enhanced version of Doom [1|2] here.

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    The IT section color scheme sucks.
  63. Hence Futurama by SamSim · · Score: 3, Funny

    Hence the subtitle for Bender's dating service in Futurama: "Discreet and discrete".

  64. Re:id's games are not entirely designed to make mo by _|()|\| · · Score: 2, Informative
    Keep in mind that client are only part of id's business. The other part, and possibly the greater part, is licensing their game engines to other developers. Their game are not strictly intended to be money makers, they are also working models and advertisements for the engines.

    I used to think the same, but I read an interview in which an id executive claimed it was a surprisingly small portion of their revenue. I don't have the link handy, but Google found a quote from Todd Hollenshead: "engine licensing accounts for 20% of id Software's revenue." 20% is a big piece of the pie, but it seems the games are still the moneymakers.

  65. Reminds me of a joke... by MacDork · · Score: 2, Funny

    When Jane initially met Tarzan of the Jungle, she was immediately attracted to him, and during her questions about his life, she asked him how he had sex.

    "Tarzan not know sex," he replied.

    Jane explained to him what sex was.

    Tarzan said, "Oh... Tarzan use hole in trunk of tree."

    Horrified, she said, "Tarzan you have it all wrong, but I will show you how to do it properly." She took off her clothes and laid down on the ground. Here" she said, "you must put it in here!"

    Tarzan removed his loincloth...stepped closer with his huge manhood and then gave her an almighty kick right in the crotch.

    Jane rolled around in agony for what seemed like an eternity Eventually she managed to gasp for air and screamed, "What in the Hell did you do that for?!"

    "Tarzan check for bees."