Running Video Cards in Parallel
G.A. Wells writes "Ars Technica has the scoop on a new, Alienware-developed graphics subsystem called Video Array that will let users run two PCI-Express graphics cards in parallel on special motherboards. The motherboard component was apparently developed in cooperation with Intel. Now if I could only win the lottery."
...Microsoft announced that Clippy had broken the before unheard of 2,000 fps barrier.
PCI-Express? What happened to AGP?
Seriously, I've been out of the PC market for too long. Alas, poor wallet. I had cash flow, Horatio.
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Hell, I couldn't care less about parallel processing for the video cards.
I want tri-head or quad-head video, but with at least AGP speeds. You can do it now, but only with PCI cards getting involved.
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Didnt the early voodoo cards allow something similar to this ? I know they had a pass through from your 'normal' video card but i seem to remember the ability of running more and they would each do alternating scan lines.
The PR mess is light on information and I don't have flash to view their site. Can someone give some technical information? e.g. How does this work? What does it really do? What can a typical gamer actually expect (surely it doesn't just double your power by sending every other frame to each card)?
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I think it is great that a company has the will to do something like this, even if it doesn't catch on. It's cool to try something new, instead of just hanging back and doing the tried and true.
I'll admit I haven't yet read the whole article, but even though it says that it isn't tied to any one video card, that doesn't say to me that it can have multiple disparate cards. If it is doing something along the lines of SLI, I would guess that the speeds would need to be matched between the two cards. And that would imply having two of the same card, whatever card the user chooses.
But maybe not... maybe it's the advent of asymetric multi video processing.
Alienware didn't invent this
the PCI and PCI Express have had this written into spec
AGP does too, but when was the last time you saw dual AGP slots on a mobo? (they do exist)
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So what technology did Alienware create here? None..
So they have one of the first MB's with two PCI Express slots. Big deal, soon MB's will contain many PCI-Express slots. Hopefully a lot more than 2.
All you really need is some way to copy the data in memory from one card to another.
Easy solution? Several high-speed serial connections in parallel between the two cards. With a little bit of circuitry on the card dedicated to keeping the data identical.
Or, with a little bit of a performance hit, you could keep each section of RAM separate, and route misses over the cables.
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From the article: "The answers may have to wait until Q3/Q4". There are no performance numbers, no real statements of how it works, nothing much at all. Just wow, gee whiz, dual graphics cards in parallel. What exactly does "in parallel" mean? That's not even addressed.
Some things I thought of immediately reading this, great - two displays each driven by a separate card, or, better yet, quad displays driven by two cards. Nope, not a word about either possibility. The implication of the PR/article is that 3D graphics will be processed faster. How? Do they have some nifty way of combining two standard off the shelf graphics card signals into a single monitor? (Hint, it's hard enough getting the monitor to properly synch up with a single high performance graphics card!)
Since when does ArsTechnica merely regurgitate PRs? This was 99.999% vacuum.
The cesspool just got a check and balance.
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In fact all the first generation PCI-Express chipsets only support one x16 PCIe for graphics controller.
I doubt that Intel is going to make a 2 port one especially for Alienware.
So I expect it means that the second graphics card is plugged into a x4 or x1 PCIe connector.
Anyway, this is nothing special, it is all part of the specification. Hell, you could have two AGP v3 slots in a machine working at the same time - how do you think ATI's integrated graphics can work at the same time as an inserted AGP card's?
I belive you need to RTFA, this isnt about dual head setups. one head, two cards
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It looks like the same thing as Metabyte PGC - and Alienware was supposed to be the roll-out partner for that.
Nothing wrong with it, though - PGC actually did work, and was previewed independently by several people (I think Sharky?).
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Nay, the AGP standard is built around a single slot and a single graphics card. To permit two AGP cards running natively (via the AGP bus) in a single system would be quite difficult if not impossible, far easier to look to the future and a new technology to make it work better then any sort of hack job that could be done today.
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Maybe they don't have to cooperate. Graphics card gennerally support the same standard (vga/directx/opengl). Perhaps, the video array will have its own driver/software component to receive the game data then parcel the data to each card.
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I think the big question we need to ask is do we really need multiple monitor setups?
Besides the obvious issue of hardware cost of multiple graphics cards and multiple monitors, you also have to consider desktop space issues. Even with today's flat-panel LCD's, two monitors will hog a lot of desktop space, something that might not be desirable in many cases.
I think there is a far better case for a single widescreen display instead of multiple displays. Besides having a lot less impact on hogging desktop space widescreen displays allow you to see videos in the original aspect ratio more clearly and also allow for things like seeing more of a spreadsheet, clearer preview of work you do with a desktop publishing program and (in the case of a pivotable display) make the reading of web pages easier and/or single page work with a DTP program easier. Is it small wonder why people so much liked the Apple Cinema Display that uses a 1.85 to 1 (approximately) aspect ratio?
I'm sure this will be said a million times during this thread, but this has nothing to do with multiple heads... it has to do with multiple cards serving 1 head.
Is this compatible with Brook and other general-purpose GPU programming techniques? The use I see for it is this:
Imagine an openmosix cluster of dual-processor machines that run bioinformatic calculations and simulations. Lots of matrix math and such - pretty fast (and definitely a lot faster than a single researcher's machine).
Now imagine the same cluster but each machine has 2 or 4 dual-head graphics cards and each algorithm that can be created in Brook or similar is. That gives each machine up to 2 CPU's and maybe 8 GPU's that may be used for processing. The machines are clustered so a group of ~12 commodity machines (1 rack) could have 24 CPU's and 96 GPU's. Now that would be some serious computing power - and relatively cheap too (since 1-generation old dual-head cards are ~$100-$150).
By the way, does anyone know if there is any work going on to create toolkits for Octave and/or MatLab which would utilize the processing power of a GPU for matrix math or other common calculations?
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discrete parallel graphics processing has been around for a while. The most notable example of it is probably 3DFX and their Voodoo-2 cards. However, there's a problem with this tactic, namely, in the "diminishing gains" department.
:)
So here's the question:
-How is pixel processing going to work? For a given frame, there is vertex, texture information, as well as the interesting little shader routines that work their magic on these pixels. How are you going to split up this workload between the 2 GPUs? you can't split a frame up between the GPUs, that would break all texture operations and there would be considerable overhead with the GPUs swapping data over the PCI bus. *MAYBE* having each gpu handle a frame in sequence would do the trick, but, again, it's a dicey issue.
It would appear to me that this dual-card graphics rendering is quite similiar to dual-gpu graphics cards. Except, where in a graphics card you can handle cache/memory coherency and logic arbiting easily due to the proximity of the GPUs, with this discrete solution you run the problem of having to use the PCI Express bus, which, as nice as it is, is certainly not that much faster than AGP.
So I say, power to you Alienware. If you can pull it off with Nvidia, ATi et all, great. It's too bad the cynical side of me thinks this idea reeks of those blue crystals marketing departments love
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You are running a bunch of video cards INDEPENDANT of each other. Clearly NOT THE SAME THING...
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Okay, we have a GeForce and a Radeon in parallel. What's the communication protocol that's running over PCI Express that allows them to do that?
Something tells me you need special drivers AND/OR a standardized graphic card accellerator protocol just to pull it off, otherwize you're stuck with two of the same cards.
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How? Do they have some nifty way of combining two standard off the shelf graphics card signals into a single monitor? (Hint, it's hard enough getting the monitor to properly synch up with a single high performance graphics card!)
Duplicate data stream (should be doable in hardware), have them render half each (every 2nd scanline?) and merge them with a trivial buffer (keep two bools, one "firsthalf=done/not done, secondhalf=done/not done"). You'd limit yourself to the minimum of the two, but since they each paint nearly the same (one scanline off) the performance should be near a 100% doubling.
Basicly, it's going to be an expensive design involving some already expensive cards. But it's definately doable.
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Let us not forget that nVidia and ATI both produce chipsets. Multiple graphics card purchases per system would be a dream for them, and they can help in a direct manner. Although there are not many (read as 'maybe a dozen worldwide') boards with dual AGP, the PCI-Express standard will lead to much easier multi-GPU setups. Also, the newest ATI chipsets with embedded GPUs support multi-monitor if an ATI card is used in the empty AGP slot, so you know that these guys already have to have agendas for PEG in mind.
Ati's Terry Makedon says: "Something big is coming for CATALYST in the next 2-3 months. It will take graphic drivers to a brand new level, and of course will be another ATI first. It will be interesting to see how long before other companies will copy the concept after we launch it."
Hmmm... just in time for PCI Express and it's not something specifc to Ati's hardware.
You've missed the point. Multi head is fine and has been around for ages.. 8 years ago I used to use a EGA monitor attached to a card for debugging. This is using the GPU of multiple cards to crunch the numbers for a single display. Very different.
And no, I'm not referring to SLI, which was specifically designed to pair two Voodoo 2s together. I'm talking about technology that can bridge any two cards together. This is nothing more than the complex bridging involved in say Metabyte's TNT 'SLI' solution that consisted of a PCI bridge and software to split the framebuffers. It was never released for two reasons
1. GeForce 256 released shortly after this was announced.
2. PCI bridge required both the AGP and the PCI card to operate in PCI DMA mode. Unfortunately, there never was such a thing as an "AGP bridge".
In any case, other companies have now successfully implemented a simple framebuffer splitting concept on-card, where the bandwidth is more plentiful. The ATI Rage Fury MAXX and the 3dfx VSA-100 come to mind, these chips simply split the framebuffer rendering according to complexity. Beyond that, NOTHING was shared - triangle and texture data were replicated for each chip.
The key to this: on the software side in 3D mode their software automatically splits two framebuffers between the two cards. As for the "special" chipset, whatever scene data is sent to one video card, the same data is sent to the other video card. I can't imagine it being any more complex than this.
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i am a part of 2 teams that are still writing drivers for 3dfx so please dont give up on them just yet. the newest drivers support up to 8.0 and beta for 9.0. they also allows emulated T&L for playing some of the latest games at a decent FPS and some nice DVD movies with all the special effects. for instance, on my 3dfx Voodoo 3 i can play warcraft 3, UT 2003 and UT 2004, Need FOr speed HP2 and Underground(and of course the older NFS titles) and many more games! you can go to http://www.3dfx.com and click on the voodoo files link to get the updates and/or drivers for the current 3dfx card that you have or would like to buy. Unfortunately i think all the new drivers are compatible with WIN9x, 2k and XP..sorry linux 3dfx fans. anyway the cards are still alive so if you would like to help with GLide drivers or openGL drivers for the cards then please snoop around and ask how you can help. :) oh yes and to respond to one person, a lot of 3dfx fans did stay with NVidia b/c most of the 3dfx engineers went to NV. so youve got a lot of die-hard NV/ex-3dfx fans out there... including me :)