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The Mythical Man-Month Revisited

jpkunst writes "Ed Willis, over at O'Reilly's ONLamp.com, gives his varied reactions to Fred Brooks' classic The Mythical Man-Month, after 'having finally read it in its entirety'. '[...] simultaneously you can see just how much the field has changed since the original writing and just how much has stayed stubbornly the same.'"

98 of 317 comments (clear)

  1. Man-month? by Guy+Innagorillasuit · · Score: 5, Funny

    What, like a manstrual cycle?

    1. Re:Man-month? by JoeBuck · · Score: 2, Funny

      Which reminds me of a line from the book. Something like: it takes nine months to produce a child, no matter how many women are assigned to the project.

    2. Re:Man-month? by CodeMonkey4Hire · · Score: 3, Interesting
      Don't forget all of the status reports and project meetings to discuss the progress of the indivisible tasks and to look for solutions on how to improve productivity.

      Then the really fun meetings when you're behind schedule. The finger-pointing. Blame shifting. Back-stabbing.
      Oops, I forgot to explicity use my <burned-out> and <pessimism> tags.
      --

      Let's go Hurricanes!!! 2006 Stanley Cup Champions!!!
  2. Still one of the best "I-was-there" books by ab762 · · Score: 3, Interesting

    Fred's account of the 360 project still has lessons to teach, despite the intervening years. If you haven't read it, go read it.

    1. Re:Still one of the best "I-was-there" books by LittleGuy · · Score: 4, Interesting

      Fred's account of the 360 project still has lessons to teach, despite the intervening years. If you haven't read it, go read it.

      And from an outsider's view of another "I Was There" project, try Soul of a New Machine by Tracy Kidder. Both books were required reading in Computer Science at college about 20 years ago.

      Now, is MMM still relevant in the current Microsoft-dominant environment, with a new Operating System every few years, impacting software development? Is the concept of software development still valid, or is it a matter of hobbling "off the shelf" solutions together?

      --
      Mod Karma -1: I sed bad wurds. If I cep my mouf shut, I wud be at riyses.
    2. Re:Still one of the best "I-was-there" books by robnauta · · Score: 3, Insightful

      Actually I believe it was about OS/370 ? The main point was that when a team makes a first OS, it'll be small, fast, elegant, essentials-only. When they then make their second OS, it will have all the 'cool' features in it that they scrapped in the first one, and the result will be a bloated, slow, complex and buggy monster.

    3. Re:Still one of the best "I-was-there" books by Detritus · · Score: 3, Informative
      It was OS/360.

      It's called the "second-system effect".

      --
      Mea navis aericumbens anguillis abundat
    4. Re:Still one of the best "I-was-there" books by Anonymous Coward · · Score: 2, Insightful

      I'll second that. I read this in college for software engineering and even on our 4-8 person projects it made sense. In the corporate world, it makes more sense, but no one really listens. The same pressures of time and budget seem to outweigh the lessons learned from Mr. Brooks.

      I reread this a couple years ago and was amazed how much of it still is true. OSS development changes some of this, but for most of the world, the lessons apply.

      This should be required in every CS college curriculum.

    5. Re:Still one of the best "I-was-there" books by Fulcrum+of+Evil · · Score: 4, Insightful

      Does Brooks' model change from that when the behemoth computers of the 60's walked the Tech World?

      No. Brooks' model is one of software development in general, so the particulars of what is being developed matter not at all.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    6. Re:Still one of the best "I-was-there" books by EvilTwinSkippy · · Score: 2, Insightful
      No, not really.

      No matter how "huge" and IT project is, it is still made up of individual pieces that must be developed and maintained individually. Each of those pieces needs a team to develop it.

      OSS merely takes care of a lot of the core functions for you. Instead of having to go out and implement a Kernel, you can use a ready made one. Instead of having to implement a network file system, you can employ one of the myriad that are available. Your project sits atop these other peices, but the same fundimental forces go into it's development.

      Take Video game development. Very few games use their own graphics engine. But even though the engine is already done, you still need to write the software the runs on top of the engine (i.e. your game.)

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    7. Re:Still one of the best "I-was-there" books by dasmegabyte · · Score: 4, Insightful

      Why wouldn't it be? Back in the day, 8 man teams were stringing together different pieces of hardware with software. Now, we're stringing together difference pieces of software to create software packages. The complexity hasn't changed...because as software became abstracted, people began expecting more of it for their software dollar. In 1964, all people expected from an operating system was file operations and maybe some time slicing. Now, an OS better have a robust suite of networking tools and an MP3 player if it intends to compete. This is why so many people upgraded to XP, despite it being a mere evolutionary improvement over Windows 2000. It absorbed into the OS functions had previously been the auspice of the third party, and in doing so, (theoretically) streamlined them.

      It's no different than any other consumer market. Cars come with standard options that were top end ten years ago. What's top end now is pretty far removed from "just being a car," stuff like DVD navigation systems, radar nightvision and dynamic suspension systems. In another ten years, some of these will be standard on all cars, and what's top-of-the-line will be something that seems obscene and unnecessary to us right now.

      --
      Hey freaks: now you're ju
    8. Re:Still one of the best "I-was-there" books by Brandybuck · · Score: 2, Informative

      If you haven't read it, go read it.

      I have read this book. But that means absolutely nothing, because the upper management of my company has not read it. We're making every mistake Brooks wrote about in MMM. We're even making mistakes written about in NSB.

      We're making mistakes Brooks never dreamed of, because Brooks didn't write in a time of offshoring development. We have a CEO who truly believes that two inexperienced developers twelve time zones away are more productive than one experienced developer in house.

      --
      Don't blame me, I didn't vote for either of them!
    9. Re:Still one of the best "I-was-there" books by dasmegabyte · · Score: 3, Insightful

      Why should you be skeptical of advertising merely because products get better over time?

      There are plenty of REAL reasons to dislike advertising (such as the fact that it caters to the least common denominater, is overly self important and rarely tells you what you REALLY need to know when evaluating a product or service, instead misleading you with empty statistics such as how popular something is or how many awards it's gotten in advertiser supported magazines). But you can't blame ADVERTISERS for the fact that, someday, a better product may be made. Their job is to inform you of the product that exists RIGHT NOW -- and if the 1973 Corvair was the best Corvair ever made, they're be right to say so, even though it's an extremely shitty car.

      Is this a rip off? I dunno. If I need to buy a car, I don't really care that a better one will be available in ten years. I might like to know which is the best car right now. And certainly, since I'm going to be test driving it, I'll be in a prime position to judge for myself whether the car is sufficiently "ultimate" to meet my exacting standards.

      Personally, I don't think it's possible for a company to rip you off. People rip themselves off by placing impractical expectations on products with minimal research. Advertisers merely take advantage of that; they make things out to be useful, because they're trying to sell you something. Sneaky, yes, but I don't know why you feel the need to take their word at face value when you KNOW they'd benefit by not telling you the defects.

      But I guess in a world where people believe that the world is less than ten thousand years old because some guy who died SIX thousand years ago says a ghost told him that, you can't expect a whole lot of logic. After all, if people can base their whole worldview on wild, unsubstantiated claims, how do you think they're going to evaluate what brand of facial tissue to purchase?

      --
      Hey freaks: now you're ju
    10. Re:Still one of the best "I-was-there" books by dasmegabyte · · Score: 2, Insightful

      No, but I have conjecture and anecdotes. Those are types of statistics.

      Back when XP came out, I distinctly remember disrespecting people at work who went out to buy it. But many of them were thrilled with it, mostly for the "user-land" applications. One guy told me he was excited because it had CD burning built in to the OS and had actually got a CD burner bundled with his purchase. Another was excited by the prospect of XP's driver backoff (which, incidentally, does the same thing I did in 2000 for years...copies the current hardware profile before making a change).

      At that point I realized that the world of commodity computing and the world of consumer computing were completely unrelated. True, they had spent more money that I did for the same results. But they also spent a few hundred hours less time researching them. Many of these people don't go home and browse slashdot for three hours a night, and instead fuck their wives, go bowling, etc.

      --
      Hey freaks: now you're ju
    11. Re:Still one of the best "I-was-there" books by JohnQPublic · · Score: 2, Insightful

      Kidder's "The Soul of a New Machine" should be required reading for anyone considering managing technical people. The lessons Kidder noted from the Data General team he observed are timeless.

      And yes, Brooks' "The Mythical Man Month" is still valid, because it isn't about code, it's about software project management. Like it or not, nothing has really changed in the field in the last 30 years. Yes, the languages have changed (although APL programs and C programs typically have the same number of comments, excluding the lawyerese). Yes, we type in front of LCD screens now (although code windows still default to 80 "columns"). But programmers are still writing programs and those programs are still interacting with each other and still suffering from complex-system effects. And the "second system effect"? Just ask anybody who's had to pay for a rewrite of their pre-existing system in Java, C++ or whatever else the paradigm du jour is.

      Brooks rules, plain and simple.

  3. Am I the only one... by byolinux · · Score: 3, Interesting

    ...who'd never heard of this book?

    Maybe I'm just uneducated, or maybe it's an American thing... here in England, we probably have dozens of books that are unknown anywhere else.

    1. Re:Am I the only one... by baywulf · · Score: 4, Informative

      It is a very thin book but I have only skimmed through it. The name of the book basically comes from this idea...

      If you were for example painting a big house or something it my take one man two months to complete. But if you had two men then it takes one month. The more people you add the faster the job it done. So we often talk about how many man months are needed to complete a job. But that are many tasks that cannot be made faster by adding more people. Brooks states that programming is one of those tasks. Adding too many people to the programming effort will only make it take longer because of interdependencies, communication and coordination required. The programmer and time are not fungible. We cannot simple expect to complete a project that takes 1 man 18 months with 18 men in 1 month. As you add more men the time improvements become less and less.

    2. Re:Am I the only one... by talexb · · Score: 4, Insightful

      And in fact as you add more people it takes longer and longer.

      The trick is to have a team just small enough that you get the project done as quickly as possible. It's sort of like the marginal revenue curve .. charge more and fewer people will buy the item, charge less and your profit is less.

      But the comparison to a surgical team is apt: You don't add more surgeons, necessarily, you add assistants to hand instruments to the surgeon, keep tabs on the patient, hold the light, etc.

    3. Re:Am I the only one... by AKAImBatman · · Score: 4, Interesting

      The programmer and time are not fungible. We cannot simple expect to complete a project that takes 1 man 18 months with 18 men in 1 month. As you add more men the time improvements become less and less.

      In other words, programmers tend to run afoul of Amdahl's Law. ;-)

      Actually, Amdahl's Law would probably be a good way of calculating the maximum effective team size. Unfortunately, it can be very difficult to ascertain a value for the "work" needed on a project. Not to mention the "human factor" of programmers who are faster, less experienced programmers, and "cowboy coders" who refuse to check any of their work into version control.

    4. Re:Am I the only one... by YetAnotherName · · Score: 4, Informative

      Right. My favorite way of helping "managers" see this is by rhetorically asking, "So, why can't nine women make a baby in just one month?"

    5. Re:Am I the only one... by fijimf · · Score: 5, Interesting


      The British equivalent would be C.A.R. Hoare's ACM Turing Award acceptance speech The Emperor's Old Clothes.

    6. Re:Am I the only one... by fijimf · · Score: 5, Funny

      Since one human year equals seven dog years, couldn't we save time while keeping the team size small by hiring dogs as developers?

    7. Re:Am I the only one... by AlecC · · Score: 2, Interesting

      Many years ago we bought a development system which supported maximum of six developers. The manufacturer justified this by pointing to research saying that this was the larges sixe of team that could work together on a single project. As you increased the size of the team, the productivity increase associated with each new person fell. The sixth person on the project only increased productivity by 10% of the productivity of the first person on. The seventh perfson decreased productivity.

      Their view was that if you want to deploy more people on a project, you have to divide it into sub-projects wiith relatuively much more formal and documented interfaces between the separate teams.

      My experioence would not contradict this at all.

      --
      Consciousness is an illusion caused by an excess of self consciousness.
    8. Re:Am I the only one... by jeremyp · · Score: 2, Interesting

      Why would it be obvious that adding more resource to a task makes it slower? There are plenty of people about (some who are in my company, some who have read MMM!) who think that works even for software dev.

      The answer is yes: read it. It's a classic of the IT World and contains some important ideas (as well as being an interesting view of the IT World 30 years ago).

      --
      All I want is a secure system where it's easy to do anything I want. Is that too much to ask ~~ Randall Munroe
    9. Re:Am I the only one... by LizardKing · · Score: 3, Interesting

      Most programmers I've worked with in the UK have either read "Mythical Man Month" or at the very least heard of it. The same goes for Jon Bentleys "Programming Pearls".

      Both books were a little bit of an anti-climax when I first read them, probably because I expected way too much in the way of blinding insights. I found I was like the bloke that Brooks sat next to on a plane journey (described in the second edition) - so much of what the book has to say seems obvious now.

      However obvious those insights may seem, big projects still get bogged down with the same old problems. I guess that means managing really big projects is still a bit too much for most of us to cope with.

      Chris

    10. Re:Am I the only one... by LetterJ · · Score: 3, Funny

      I add to that and say that if you try, you'll find yourself supporting 9 times more baby than you planned for.

    11. Re:Am I the only one... by miu · · Score: 3, Interesting
      The same goes for Jon Bentleys "Programming Pearls".

      This one is beyond a classic, it is still very useful and I re-read it every couple years. The notes on back of the envelope calculations (pi seconds is a nanocentury, the rule of '72', etc.) and the continual admonishment to rethink your data structures are things I try to always keep in mind during meetings and implementation.

      You'd be surprised how often a SWAG (scientific wild ass guess) about memory or time requirement can point things in the right direction early in the process.

      --

      [Set Cain on fire and steal his lute.]
    12. Re:Am I the only one... by blighter · · Score: 2, Interesting
      Thank you!

      In fact it's exactly like a marginal revenue curve.

      It's a generally applicable economic principle that is called "declining marginal utility".

      As you add more resources to any production the "marginal utility" of each new resource will be less than the last until eventually they start getting negative.

      In plain English what this means is that if you can do somthing with one person, adding a second will probably speed things along. Adding a third person may also help, but less than adding the second did... eventually you will reach a point where adding another resource (people, in this example) will actually slow things down.

      Like I say, this is a general economic principle. Usually the example used is agricultural (a little ferilizer allows for more crops, other things being equal, keep adding more and more fertilizer, eventually you'll start reducing your yield instead of increasing it) but it's widely applicable and just one of the reasons that a more widespread understanding of basic economics would be a Good Thing.

  4. Compression by 14erCleaner · · Score: 4, Funny

    Since all the blather about "internet time" in the intervening years, I'm surprised they didn't re-release it under a new title:
    The Mythical Man-Week.

    --
    Have you read my blog lately?
    1. Re:Compression by 14erCleaner · · Score: 5, Funny

      Although now that I think of it, they could also kowtow to modern sensibilities vis-a-vis gender and religion by retitling it:
      The Hypothetical Person-Week

      --
      Have you read my blog lately?
    2. Re:Compression by cpt_rhetoric · · Score: 2, Funny

      More like the Mythical Outsourced Man Month!

  5. Switch to the metric month! by Hamlet+D'Arcy · · Score: 5, Funny

    My company used to have a lot of problems with the mythical man month... that is until we switched to metric month.
    We've found that we get a lot more accomplished by switching to the 10 day work week and 10 hour work days.

    Now, if only Swatch would come out with a metric time piece.

    --

    If I seem short sighted, it is because I stand on the shoulders of midgets
    1. Re:Switch to the metric month! by byolinux · · Score: 3, Funny

      Now, if only Swatch would come out with a metric time piece.

      Psh. Real geeks use binary.

    2. Re:Switch to the metric month! by driverEight · · Score: 2, Interesting
      We've found that we get a lot more accomplished by switching to the 10 day work week and 10 hour work days.

      On the other hand, you would make your employees very happy if you had gone binary instead.

      --

      It's not the size of your .sig that matters, it's how you use it.

    3. Re:Switch to the metric month! by Psymunn · · Score: 2, Interesting

      Strange as this sounds, my girlfriend bought one of those
      Still, it bugs me that the 10s and 1s for the numbers each get their own binary digit. I suppose it means more LEDs (and lord knows i want more) but 12 o'clock should be 01100 not 01 0010
      Really just decimal if oyu think about it...

      --
      The Neo-Bohemian Techno-Socialist
  6. what a stupid article by ror+omg+wtf · · Score: 4, Insightful

    next on slashdot, O'Reilley makes fun of Henry Ford for not using computer controlled robots on the assembly line.

    1. Re:what a stupid article by DaveAtFraud · · Score: 2, Insightful

      I'm glad I'm not the only one who thought that. Mr. Willis needs to also experience working in a large programming environment (e.g., 100+ developers working on something over several years). Many of the lessons from "The Mythical Man-Month" only become apparent when the size of the project is such that no one person can understand the whole in complete detail. An architech or cheif engineer may understand the overall concept but will not understand every gory detail at the lower-most levels.

      Likewise, his lack of any understanding of how the cost of correcting an error grows exponentially with how late in the development cycle the error is discovered speaks volumes about his lack of experience in commercial software (e.g., what if the bug requires the documentation to be re-printed? how about if it requires a product recall and/or advertising campaign to mitigate the harm to the reputation of the company doing the development?). That Microsoft follows the model of charging people for a new version of their bloatware that fixes the bugs in the previous version (while introducing more bugs at the same time) may be a good business model but it is hardly a contribution to the science of developing software.

      Too bad no editor at O'Reilley had enough sense to tell him to try again. On the plus side, maybe this will get a few more people to read TMMM before they transform into PHBs. Maybe Ed should apply for a position as a writer at the Alexis de Tocqueville Institute. I understand that they don't require that the people who write for them have any knowledge about what they're writing about.

      --
      They that can give up essential liberty to obtain a little temporary safety deserve neither safety nor liberty.
      Ben
  7. The more things change ... by YetAnotherName · · Score: 5, Informative

    Brooks put forth a lot of good ideas, some of which morphed and/or were independently discovered and some that were true then as they are today. For example, he says, "Build one to throw away." Amen to that.

    Another concept he brought to light was originally Harlan Mills's, that of making the programming team like a surgical team. A surgeon, or chief programmer, has primary architectural, design, and implementation responsibility, but is assisted by a copilot, administrator, editor, two secretaries, and a program clerk.

    While I've never seen such a team, I have witnessed pair programming that the XP (not Windows, eXtreme Programming) folks praise, and it works quite well. It may not be a full-fledged surgical team as Brooks would've liked, but the productivity of a pilot on the keyboard and a copilot following after every little mistake certainly improves productivity.

    1. Re:The more things change ... by TomorrowPlusX · · Score: 4, Interesting

      An anecdote about XP...

      My first programming gig was writing device diagnostics for prototype set-top boxes in the mid-nineties. I was still in college, and my programming experience was basically just C -- and on windows and mac machines ( I was a kid ).

      The lead programmer could tell I had potential, but knew that the only way I'd be able to do a good job was to work *with* him, since I had to learn VI and learn how to work on an old sparc ( where we crosscompiled for the embedded platform ) he figured the learning curve would be easier if he sat at the keyboard and I went over the algorithms alongside him.

      It worked beautifully; we shared responsibility and caught eachother's bugs. After a while as I demonstrated that I was catching up ( read: I learned vi ), we began to take turns as keyboard jockey -- but regardless our combined productivity was much greater than by ourselves.

      The comeraderie was great. He was an old-school AT&T programmer and I had a hoot working with him and he had a hoot teaching me how to write *tight* low level code.

      The only troublesome part was, since we were developing a precursor to modern video on demand boxes, and it was back in 1995, we had a distinct lack of movie-length mpegs to test against. So we had only _Demolition Man_ and _The Crush_... Which means that for proper testing I must have seen each at least 100 times during my employment there.

      Plus we were testing picture in picture and looping stuff for multiple mpeg streams and this meant I sometimes would be watcing demolition man while Alicia Silverstone's stunt-butt scene would loop *forever* in a mini-window.

      It drove me mad.

      --

      lorem ipsum, dolor sit amet
    2. Re:The more things change ... by duffbeer703 · · Score: 4, Interesting

      One of things that advances like email and voicemail have cost us is the elimination of secretaries and clerks.

      Those workers carried alot of instituional knowledge and brought alot of unseen benefits to organizations.

      --
      Conformity is the jailer of freedom and enemy of growth. -JFK
    3. Re:The more things change ... by computational+super · · Score: 2, Insightful

      What drives me crazy is the fact the EVERY SINGLE PERSON WHO HAS EVER WRITTEN A PROGRAM SAYS THE SAME THING ABOUT PROJECT PLANNING (all of which is covered in this book), yet the people who schedule, manage, and plan software projects (at least the ones who've never written a program) STILL think we're all lying to them and that if they just push hard enough, offshore enough, get people to work enough unpaid overtime, etc. etc. etc. they'll reach that mythical man-month.

      --
      Proud neuron in the Slashdot hivemind since 2002.
    4. Re:The more things change ... by cratermoon · · Score: 2, Insightful

      Except, as the parent clearly pointed out, PMs don't have the qualifications either. At least as a software developer, I know how to do my job and can tell when someone telling me what to do is full of shit.

    5. Re:The more things change ... by dasmegabyte · · Score: 3, Interesting

      On the other hand, the guy I used to work with was at least a 20 year veteran who was my complete opposite. Whereas I wanted to innovate and make the program intuitive and pretty, he wanted somebody to tell him exactly what to do and wanted to do it whether it worked or didn't. Whereas I believed source control to be a tool to maintain a semi-official development release that was stable and working, he believed in checking in all source code, even if it included stuff that didn't work. Whereas I believe that mistakes are made and should be forgiven, he took every fat finger as a sign of incompetence. And while I believed that the code base was OURS since we all contributed to it, he believed that once you wrote something it was YOURS and nobody else could touch it. Which is amazingly stupid, since it implies that I would have to have him stop what he was doing to fix any problem I found in his APIs, which I wasn't about to do even though he had no trouble pressuring me to add things into MY code that helped him.

      Needless to say, what little pairs programming we did has caused me to swear off of it forever. It was something like You were very lucky.

      --
      Hey freaks: now you're ju
    6. Re:The more things change ... by cratermoon · · Score: 2, Interesting

      I am more than happy to commit my knowledge to paper (or bits), because I know that the written information will likely be a ghostly echo of real knowledge. It is Hard to communicate explicit understanding through writing, and all but impossible to communicate the implicit knowledge that is the real value of experience. If a business were to attempt a moderately effective program of creating written records of the institutional knowledge of their people, they would quickly discover the cost and effort swamping the budget.

      Most attempts to write documents for things that are contained in the practices and processes of the people, of which I have experience with a few, result in a listless pile of binders that few read and fewer get any understanding from. In the cases I've been involved with, once the written document was published to the organization, the calls and emails from people trying to understand and put into practice the material just added another demand on the time of person who has the knowledge.

      Knowledge can't be effectively captured merely through writing it down for many reasons, but a good one is that not everyone learns most effectively by reading. On the other hand, so-called "social learning" techniques like those discussed in Situated Learning and The Social Life of Information are much better guides for how to retain and spread knowledge.

      It appears common, however, that professional trainers are threatened by anything that would reduce the budget and power of the corporate training department. As an experiment, if your company is big into pre-packaged training materials, try getting a formal mentoring program going in your company.

    7. Re:The more things change ... by TomorrowPlusX · · Score: 2, Informative

      I'm talking about _The Crush_ playing in a mini window while I watched _Demolition Man_

      But then, you could simply have read my comment.

      --

      lorem ipsum, dolor sit amet
    8. Re:The more things change ... by nettdata · · Score: 5, Funny

      I used to be the head IT guy at Nettwerk Records, home of Sarah McLachlan and Bare Naked Ladies, Dido, etc., and my office was right over the main "dubbing station".

      There was a practice of leaving the audio up for all of the radio dubs that were made for each single, so that the glassy-eyed intern could ensure that it was recorded properly. This was done literally thousands of times... one for each major and minor radio station in North America. For each song that was released. And each interview/soundbite. All during the Lilith Fair days. Joy.

      Unfortunately, the interns didn't last too long in this job, as they quickly got very bored of it, so there would be a new one every day or two... each one initially VERY excited about working with "Sarah!", so they'd crank the volume.

      This drove me nuts. Almost literally. I'm an older Van Halen and Ozzie fan, and cannot stand to listen to Sarah's stuff more than once or twice... it's not my cup-O-tea. That being said, this was like some insane water torture for me.

      It really hit home when I was in to see the dentist a few years back, and he was doing a routine examination on me, and he started to get really concerned. "Are you in pain? There doesn't look like there should be any pain, but you're all tense and flinching... what's up?"

      It was at that point that I realized that the receptionist was a HUGE Sarah fan, and was playing Sarah's just released Mirrorball compilation in its entirety... that I'd already heard almost infinitely.

      So, I spilled the beans to the doc, and he laughed, got up, went to the CD player, and popped in some classic VH. I loosened right up, almost to the point of going to sleep, I was so relaxed.

      The next time I went in to see him, sure enough, Sarah was back on the CD player, but on seeing me, the receptionist killed it and popped in some Stevie Ray Vaughn, and all was well. They'd actually made a note in the book that said "absolutely NO SARAH while he's here".

      That dentist has my business for LIFE now, let me tell you!

      I guess what I find interesting is that such exposure to audio/video stimulus repeatedly can have big impacts on you... without even really knowing it. I wasn't actually consciously aware of my "audio rage" until it was pointed out to me.

      It's almost like it's audio/visual repetitive stress injury or something.

      Weird.

      --



      $0.02 (CDN)
  8. My Thoughts by USAPatriot · · Score: 2, Interesting

    If I've learned one thing it's that in IS/IT/CS you either adapt and move on or you end up doing tech support on the midnight shift. Plain and simple. I think Fred Brooks touched on it in "The Mythical Man Month" when he said that computer programming will never be a mature field because to excel in it you must always be changing your language focus. Lets face it, all one has to do is take a quick look at the demand for certain skill sets on the net to get a pretty good feel for what's relevant today and I'm not sure c++ is anywhere on that radar screen. Most of my work as of late has been all Java and c#, with some legacy C programming done (on low level systems only of course, nobody would pay someone by the hour to have app level work done in C these days) Sometimes I wonder when I hear people complain about how the CS industry tends to shun the old timers when the truth is that a lot of these old timers are trying to hang on to legacy technology like C++ or perl when the industry has moved onto bigger and better things.

    --

    Slashdot Moderation: From positive to terrible in 2 "insightful" posts.

    1. Re:My Thoughts by EvilTwinSkippy · · Score: 4, Insightful
      Kinda funny. All that trash talk over the decades about C++ versus C, and who is still here.

      Like I care, I do most of my work in scripting languages. (IncrTCL if anyone cares.)

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
  9. A Classic Book by CharAznable · · Score: 3, Interesting

    The Mythical Man Month is the canonical text for managing software projects. I told my non-techie boss to read it before asking me to do stuff, so what he has an idea of what is reasonable, what is not, and what kind of hurdles we might encounter.

    --
    The perfect sig is a lot like silence, only louder
    1. Re:A Classic Book by NeoFunk · · Score: 5, Insightful

      Yeah, I think you're right here - I think the problem is that most techies read this book and roll their eyes and say "yeah, tell me something I DON'T know". However, I think it would be a quite valuable read for a non-techie boss-type who wants to successfully "manage" a software project

      They should make this book required reading in all MBA programs, in other words :)

    2. Re:A Classic Book by barzok · · Score: 2, Funny

      But did he learn anything?

    3. Re:A Classic Book by jbelcher56 · · Score: 3, Informative

      It's funny you should mention this. I am finishing up my MBA (MIS concentration) and in my system analysis and design class, we studied nearly all of the topics discussed in this book. I believe the text that we used even cited many passages from this book. We then had to complete a group project, which forced us to utilize the material in a somewhat realistic setting (creating a project time tracking app). So the MBA's that want to work in technology are getting at least exposed to this. Hopefully this will make for better management, but who know's.

      --
      Don't get off the boat. Absolutely, goddamn right.
    4. Re:A Classic Book by EvilTwinSkippy · · Score: 4, Funny
      Trained rats would be an improvement over modern IT managers. They will at least cease doing something that causes them to have their testicles electricuted.

      It warms my heart to see MBA's are getting real training. I hope some day to have to revise my targets of derision, and (gasp) perhaps raise my level of esteem of them above household vermin.

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
  10. A wonderful dissection by tcopeland · · Score: 4, Funny

    Well done indeed:

    ================
    Regarding source code documentation:

    "The most serious objection is the increase in the size of the source code that must be stored. As the discipline moves more and more toward on-line storage of source code, this has become a growing consideration. I find myself being briefer in comments to an APL program, which will live on disk, then on a PL/I one that I will store as cards."

    For who among us is this not true? Honestly, you just can't shut me up on cards.
    ================

    Definitely worth a read. To coin a phrase: LOL.

    1. Re:A wonderful dissection by EvilTwinSkippy · · Score: 4, Insightful
      Well, I suppose you are going to complain next about having to understand binary.

      Modern computers have their quirks. In 30 years my kids are going to be asking me why I keep referring to "disk space" and "RAM." Then I'll have to explain that back when I programmed, you had two types of memory, the high-speed stuff the computer would work in, RAM. RAM was expensive, finite, and would lose it's contents when the computer rebooted. We also had "disks" that while they were slower, they stored a lot more infomation, were cheaper, and were non-volitile.

      Laugh. But you too are going to sound like and old fart one day. And the respect you show or don't show for those that came before you is going to be what you instill in those that come after you.

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    2. Re:A wonderful dissection by tcopeland · · Score: 2, Funny

      > When a new technology allows you
      > to do something better USE IT.

      Convergence achieved!

      > a religious passage

      I've got the King James Mythical Man Month... "and thou shalt make a first version, and this thou shalt throw outside the gates, upon the rubbish heap".

    3. Re:A wonderful dissection by mc6809e · · Score: 2, Insightful

      Amen. I can't begin to remember how many times I've asked a simple question like "how much memory does your PC have?" only to be told something like "um, forty gigs?"

      Well, maybe we are the ones that have it wrong.

      From the standpoint of users, anything in RAM is forgotten when the power is killed, while everything on disk is "remembered."

      Now, which should be called memory?

  11. yes it was "kiloherz" and "kilobytes" in the 1960s by peter303 · · Score: 3, Insightful

    Moores law predicts an increase of a thousand every 15 years. We are now in gigas, transitting into teras 40 years later.
    A lot of basic technology in compilers, OSes, user interfaces, and artificial intelligence was invented under those terrible constraints.

  12. It has helped me tremendously by Dan667 · · Score: 2, Insightful

    the surgeon team, advice that more people does not necessarily make the project get done faster, no silver bullet, and on and on. Great information and even dated stories on things like the conversion of paper to microfiche is entertaining as well...

    1. Re:It has helped me tremendously by GuyWithLag · · Score: 3, Insightful

      Heh... I've been known to use on occasions the phrase 'You can't get a baby in a month using nine women...' - you can actually see the a-ha! effect this has on most persons...

    2. Re:It has helped me tremendously by CodeMonkey4Hire · · Score: 3, Interesting

      Yeah. If you want to have a baby in a month, you need to hire an 8-months pregnant woman.
      (Analogy: don't start from friggin' scratch and you can't customize everything, the parents have already been chosen!) Otherwise, you got 9+ months of waiting.

      --

      Let's go Hurricanes!!! 2006 Stanley Cup Champions!!!
  13. Perpetual Conflicts of Interest by Moblaster · · Score: 5, Interesting

    Man months will always be mythical. Unfortunately, it's frequently in the interest of technical workers to provide their clients (internal or external) overly optimistic assessments of project feasibility. That's apart from the naturally rosy estimates of one's one programming/system admin abilities, versus a sober understanding of the full complexity of a project.

    It's also hard convincing "novice" customers that will buy into the experience-proven truth that small feasibility projects make the bigger projects cheaper, more productive and more deadline-friendly. The instant gratification complex of customers is at much at fault as the hunger to get and keep jobs among the IT workers.

    Also, programmers usually get into programming through hacking, pleasure programming, or other forms of "undisciplined" programming. Often, the impulsive "go at it" style is the only one they know and enjoy. That causes problems too. As anyone who has ever tried project-managing programmers tends to find out, managing programmers (especially newer ones) is a bit like herding cats.

    The one ugly truth nobody likes to talk about is that buggy/complicated systems help ensure jobs. Let's face it... the fact that Microsoft software crashes a lot creates good opportunities for consultants and IT staffs to justify their jobs. And does anyone think that Oracle would have grown into a multi-billion company if there weren't so many highly trained DBAs/High Priests running around promoting its mysterious wonders? Who knows how quickly this foul fruit will sour when all of this rot is billed by the hour?

  14. Open source by Unnngh! · · Score: 5, Insightful
    From the article...

    There is a certain smugness at work in the idea that the architect will make better decisions here than the user will. Certainly this view is out of favor now. We normally try to find out what the user wants (somehow) and then find a way to design our software to provide this to them in the most sensible manner we can envision. I can't imagine saying "no" to the user regarding a feature...

    It seems that a lot of open source development actually adheres to the original architect premise here. In this case, the developer is the user and therefore knows best, at least for himself. I always find gathering requirements to be frustrating, and it never feels like a completed task. Especially when the developer is green in whatever industry they're developing to, the users can kill the usability of an app by nitpicking it to death--there is no real overall vision.

    It's a shame, IMO...

    1. Re:Open source by rjstanford · · Score: 3, Funny

      Especially when the developer is green in whatever industry they're developing to, the users can kill the usability of an app by nitpicking it to death--there is no real overall vision.

      So... if the developer tries to do something in a field that he has no exposure to, and the users complain that he's missed the point, its somehow their fault? Hmm... whatever.

      --
      You're special forces then? That's great! I just love your olympics!
    2. Re:Open source by wrp103 · · Score: 3, Interesting

      I found reading this article quite fascinating. I'm one of those old-timers who remembers what Brooks was writing about. I've read that book several times, and still recommend it to people who want to understand software project management.

      But what was most fascinating was the author's impressions of the book. He certainly pointed out artifacts that I had glossed over (they seemed normal to me). However, I was also surprised at how he interpreted what Brooks said much different than I had.

      For example, the above quote was in reaction to the statement:

      "Often the fresh concept does come from an implementer or from a user. However, all my own experience convinces me, and I have tried to show, that the conceptual integrity of a system determines its ease of use. Good features and ideas that do not integrate with a system's basic concepts are best left out. If there appear many such important but incompatible ideas, one scraps the whole system and starts again on an integrated system with different basic concepts."

      What I think Brooks was saying (or at least what I read from his statement) was that to add a new feature that behaved significantly different than the rest of the system is a bad idea, even if the new feature is very useful. I don't have the book with me, but I'm guessing it was in the chapter where he talked about the beauty of a cathedral came from the fact that each builder followed the original plan.

      (During the middle ages, it took so long to build massive church buildings that the construction spanned the lifetimes of several builders. In many cases, each new builder had a "better idea", and so their part of the building looked different than the rest. The result was a patchwork architure that didn't look anywhere near as nice if any one of the individuals builders had been able to build the entire structure.)

      I don't think Brooks was saying to ignore the needs of the users, but rather to make sure your changes fit into the overall structure of the program. If different parts of the system work differently, it will most likely lead to user confusion. That is why changes should fit within the framework of the original program. Imagine a system where the author of each component was able to create their own user interface. When you select option 'A', you do it this way, but when you are using option 'B', you have to do it that way. The end result is a confusing mess, even though each individual component might have a perfectly reasonable way of doing things. Its just that most people expect a system to have some consistency in its behavior, appearance, and interfaces.

      Speaking of ignoring users, however, I recall reading an article where Kernighan claimed you should ignore all suggestions when a system is first released. The reason is that most people are reacting to the fact that they are trying to use the system differently than it was originally intended. Often, they are expecting the new system to do something in the same way as some other system they used. Once they get used to working with the system, they are able to anticipate how the system wants them to do something, and they become happier and more productive.

      If you rush to implement many of the initial suggestions, you will often start changing the overall architecture and/or interface of the system, which is what Brooks (IMHO) is warning against.

  15. Funny how Willis... by jbellis · · Score: 4, Insightful

    takes TMMM as an endorsement of everything XP. That's not what I took home from it...

    I guess eye of the beholder and all that. :)

  16. Infantile review by Thagg · · Score: 5, Insightful

    I believe it was Mark Twain that said "History doesn't repeat itself, but it rhymes."

    Picking on Fred Brooks' TMMM by noting it's anacrhonisms is about the most juvenile thing I can imagine. I can only surmise that the alleged reviewer was forced to read the book by somebody he did not like, and while he read the words he certainly didn't extrapolate the lessons to his present day situations.

    When I re-read The Mythical Man Month I can see, in every paragraph, perfect analogies to my work today, and the work I see of other people in other fields. I can't wait to have the reviewer look at The Soul of the New Machine and laugh about how people used to build CPUs out of discrete parts, and how therefore none of the lessons of that book have any applicability today.

    Who hasn't seen -- or lived -- an example of Brooks's "The Second System Effect?" The movie that I just finished working on, The Chronicles of Riddick was precisely an example of that paradigm with respect to Pitch Black. Every page of the chapter on The Second System Effect has one-to-one correspondences to the work on this movie.

    There are few things that I'm dogmatic about -- but Everybody needs to read this book!

    Thad Beier

    --
    I love Mondays. On a Monday, anything is possible.
    1. Re:Infantile review by EvilTwinSkippy · · Score: 4, Insightful
      Not only does everyone need to read this book, it needs to be kept on the shelf right next to their reference material.

      It's a book that requires a mature mindset to appreciate properly. (Kind of like object oriented programming.) It only makes sense after you yourself have hit the very walls the book describes.

      Shanon's theorum states that information is measured by it's surprise, what you weren't expecting. This book is one non-intuitive (at least to the layman) observation after another. But they are all true. And they all make sense once you are in the feild.

      It's that "you would have had to have been there" they makes the book such a difficult read to the layman and the newb. It's also what makes it so damn interesting to the veteren. You know you are ready for the book when every chapter you feel relief that you aren't the only person in the world who has gone through that.

      --
      "Learning is not compulsory... neither is survival."
      --Dr.W.Edwards Deming
    2. Re:Infantile review by r · · Score: 4, Insightful

      Picking on Fred Brooks' TMMM by noting it's anacrhonisms is about the most juvenile thing I can imagine. I can only surmise that the alleged reviewer was forced to read the book by somebody he did not like, and while he read the words he certainly didn't extrapolate the lessons to his present day situations.

      Indeed. The Brooksian concerns may be situated in a different era, but the reviewer's derision betrays a pervasive lack of understanding of the underlying constraints - and that within those constrainsts, Brooks actually makes some damn good points.

      For example, the APL story, where the reviewer ridicules the anachronistic idea of renting memory for software. And yet, he completely misses Brooks's larger point - that the cost of ownership for software is not just from the code itself, but from code plus the infrastructure it requires. Once we generalize it to modern kinds of infrastructure (e.g. bandwidth costs), we see the lesson is just as valid, and just as ruthless to those who haven't learned it.

      Not to mention other instances of missing the forest for the trees. Sure, Brooks may have foreshadowed XP and other strange team development approaches. But his points were much more fundamental - that team efficiency is sublinear with respect to team size and non-monotonic, that it peaks at fairly small team sizes, and then starts decreasing, etc. Indeed, this analysis did not merely foreshadow development styles - such analysis made them possible at all.

      But the author is a self-professed neophyte, so maybe this review should be taken with a grain of salt. :) However, it does make one wonder why O'Reilly would publish it. Are they that desperate for contributions?

      --

      My other car is a cons.

    3. Re:Infantile review by r · · Score: 3, Interesting

      I think it's necessary to raise the question of what exactly has changed since the late '60s.

      An article that actually analyzes these issues would make a spectacular read.

      Alas, instead of doing that, this article only picked out a few random, specific pieces for discussion, and made a few observations about them. The questions you mention didn't seem to be reflected in the finished piece at all. And the flippant tone and lack of breadth or depth suggest a rather unflattering modus operandi.

      TMMM is a complicated book about complicated processes; spending two pages discussing only a few of its elements does it no justice at all. But the questions you mention are very much worth asking, and should not be abandoned because of a rough start on one article.

      I wholeheartedly hope that the author would take another look at his article, and maybe write another, this time really comprehensive, in-depth analysis of how and whether the practice of programming changed since TMMM. Maybe even publish it as a series of articles on the site. A comprehensive analysis of Brooks's postulates would be a most welcome contribution.

      --

      My other car is a cons.

  17. Ed may be missing the point... by landoltjp · · Score: 5, Insightful

    [in response to a passage about developers needing their own machine (singular), and that it is supported]

    I just bet this is the root of all my problems -- I have not one but two machines all to myself at work. Do I have any systems programmers or operators? Not a one. It's a miracle I can accomplish anything at all, under the circumstances.

    Ed is missing the point here. I think that such a comment by the original author was based on the time-share days, not the more modern workstation days. "Back then", you all worked on terminals and did batch work on a central frame. Nowadays, the central server is good for no more than saving your Pr0n

    If one were to generalize, I think that it would be better to say that "Teams building core applications need a dedicated developent environment in which to work; a system that is up to the task, properly isolated, and properly supported"

    1. Re:Ed may be missing the point... by tommasz · · Score: 4, Insightful

      Brooks was writing in a time and for a time. Ed, as you've noticed, is reading the book in the now. Nothing wrong with that, but he spends far too much time in the beginning of the article laughing at Brooks' words and examples and too little time at the end in dealing with the principles that Brooks was trying to get across. Since the book is still widely read, it would have been far more helpful if he had stuck to a critique of Brooks' points in terms of today's software development environment.

    2. Re:Ed may be missing the point... by kpharmer · · Score: 4, Insightful

      > frame. Nowadays, the central server is good for no more than saving your Pr0n

      No, things haven't chanaged that much on many software projects.

      Want to develop with real data? It often makes sense to share a development database - that can be designed, populated, and maintained by the dba.

      Developing large, complex analytical applications? Is your production destination a massive cluster? Then you'll probably need a development environment that's at least a small cluster. And no - every developer doesn't get their own cluster.

      Need to interface with MQSeries, Websphere, a content manager, and a workflow manager? You really don't want to spend the time to get all that crap working on everyone's pc. Once again, you'll be way better off sharing a development server.

      etc, etc.

  18. Zeno's Paradox by TXP · · Score: 2, Interesting

    Part of the reason for a mythical man month in my opinion is zeno's paradox. Lead Developers create massive amounts of code and then expect the hired help to come along and understand all of their code and as well produce work of their own. Just as the hired help catchs up in understanding the Lead Developer has already replaced or added more code. It is the responsibility of the Lead Developer to create and section off as much of their's and others code as possible through API's libs, jars... Create as many Black boxes's as possible. Take responsibility for your own black box. Of course this is going to break down quickly when someone starts writing broken black boxs. Then you end up playing the blame game.

  19. Old Timers Take on the MMM by stinkyfingers · · Score: 3, Insightful

    I worked for a guy who wasn't very technical. He was old school Navy, but he knew all the contacts in the government so he could keep them at bay while we were trying to write software. He used to say ... Three men and a woman can't make a baby in 3 months.

  20. Build one to throw away by Smallpond · · Score: 3, Insightful

    Hey, Boss, we're going to do all the development work needed to create the product, then we're going to pitch it, take what we've learned and start over.

    Donald: You're fired!

    1. Re:Build one to throw away by dubl-u · · Score: 2, Interesting
      Hey, Boss, we're going to do all the development work needed to create the product, then we're going to pitch it, take what we've learned and start over.

      Well, as long as you're being honest about one approach, you could be honest about the traditional other approach:

      Hey, Boss, you've given us eighteen months to build something that nobody has ever seen before. You have vague and conflicting notions about the product, some of which are frankly impossible. So we're going to spend a bunch of time jawing and theorizing, and then produce some documents that nobody will ever look at closely again.

      Then we'll spend a lot more time apparently working hard, although we'll have very little to show you, so you'll always be nagged by suspicion that we're not being very productive. Then we'll miss a couple of artificial deadlines. Somewhere in the last month of the plan, we'll finally show you a working version. We will discover to our mutual horror that although what we built bears some resemblance to what you asked for, it is not much in the way of what you wanted, and it's even less what you want now after 18 months of changes in the market.

      You'll ask us to change things, but your changes aren't ones we have anticipated, so it will be very expensive. You will be faced with the unfortunate decision between shipping something second rate or starting from scratch. You will declare victory, ship it, and then quickly slink off to a new job before anybody realizes how hollow your triumph is.


      The secret to the build-one-to-throw-away aproach is to do it in small increments. Is the boss eager for a dubious feature? Is a developer all hot and bothered over some new technical approach? Try it for a week, producing a new version of the app at the end of it.

      If the idea turns out to be a complete turkey, then the worst case is you've lost a week of work. But generally, the idea has some merit, even if it's only as a stepping-stone to a better idea, so it's rare that it's a 100% loss.
  21. Programming Large scale systems by plcurechax · · Score: 4, Insightful

    I think Ed Willis missed one major point of Fred Brook's writing, and that is that when he was the manager of the OS/360 team, programming was focused on large system development. "Computers" weren't cheap microcomputers you store under the desk, but very expensive systems where priests (operators) in white robes (lab coats) keep it going, and commercial users were billed in dollars per seconds of computer time.

    Brook's writing is focused on programming large systems like operating systems, or major Information Systems (IS) like bank's accounting, or a Wall-Mart's inventory system. These are still large complex tasks, which isn't done using a couple of programmers sitting side-by-side writing a bunch of code on a couple of PCs.

    Willis' comparison to a classic book to modern programming method is laughable, because all those said modern methods (XP, Agile, iterative development, refactoring) were influenced by Brook's writings.

    IMHO Willis' piece at ONLamp wasn't very insightful and didn't do much for me. I would recommend to any new or young programmer to read The Mythical Man-Month, it's consider a classic for a reason and don't get bogged down with the historic context in which it was written or trying to poorly graft modern programming paradigms onto MMM.

  22. Project Managers can't read by _critic · · Score: 3, Insightful

    When I began my most recent job as a Unix Sys Admin, I made a point of buying a copy the this book and giving it to the project manager. I think it's still gathering dust on a cube-shelf somewhere.

    When I think of the problems we've encountered in the intervening years and how much time, energy, money and emotional stress would have been alleviated by simply understanding half of what Brooks covers in his book, I want to cry; okay, sometimes I want to just laugh maniacally . . .

  23. silver bullet(s) by happyfrogcow · · Score: 3, Insightful

    He admits freely the possibility that combinations of improvements may yield this order-of-magnitude improvement -- he draws the line at single factors. So there is no one, single silver bullet.

    There is no such thing as multiple silver bullets. "silver bullet" is a term derived from killing werewolves, where it takes a single silver bullet to kill the beast. not 2, not 3, but one. One thing and it's done.

    The author of the article implies that there may be several silver bullets. that's how i read this section. saying "so there is no one, single silver bullet" is redundant and alludes to the fact that there is a concept of multiple silver bullets. that's wrong.

    there is no silver bullet. just leave well enough alone.

  24. Ed Willis leaves a lot to be desired by rfc1394 · · Score: 2, Insightful

    In his commentary on Brooks' work. There are a number of issues Willis comments about, including a 'sneer' at the software rent and memory rent. And other comments on the expensive costs of computers at that time. Realize Brooks' is talking about programming on mainframes, machines where you mostly did batch processing and served hundreds or thousands of users.

    It wasn't all that long ago when parts for micro computers were expensive, very expensive. I remember when 16 megabytes of memory - and a lot slower than what is available now - cost US$400. I remember when an 80 megabyte hard drive cost US$420.00. I remember these prices because that's what I paid. This is less than 15 years ago. The availablility of really powerful computers for individuals at astonishingly low prices is an extremely recent development.

    The lowering of prices (and the resultant raising of the standard of living for those who buy those things) has been going on for thousands of years, as long as we've had free markets to allow this to happen. But initially (or as long as someone has had monopoly control over supply) prices were high and often the items were difficult to obtain. As products become commodities, prices drop. This is why 640 MB CDs (commodity) are now as low as 16c each (qty. 100), 50c each qty. 1. 4,200 MB DVD-Rs are $1 each (qty 4), while 100MB zip disks (proprietary) are still about $8 each (almost no discount in quantity).

    Willis is comparing terms and conditions now with the situation of (much worse scarcity) of 30-35 years ago, then cracks up in laughter at his own ignorance of the past.

    Paul Robinson <Postmaster@paul.washington.dc.us>
    --
    The lessons of history teach us - if they teach us anything - that nobody learns the lessons that history teaches us.
  25. Re:Updated 20 year old book... by surreal-maitland · · Score: 2, Insightful

    or maybe i just didn't realize you were kidding. there are plenty of people who don't joke about these things. :)

    --
    -ninjaneer
  26. Guess I need my eyes checked by Aggrazel · · Score: 2, Funny

    I first read this as "Mythical Man Moth"

    So I was thinking Arthur from "The Tick" was coming back.

    Imagine my dissappointment...

  27. The author is a whiner and a nitpicker by melted · · Score: 3, Insightful

    The insight contained in this (very old) book is still 100% applicable today. I've worked in software for 6 years now, and re-reading the book from time to time I get more and more help from it.

    I wish my management read it, too. They seem to think they're gods and they can solve everything by hiring more contractors (as opposed to managing existing programmers/testers better).

  28. No, Brooks' point goes beyond Amdahl's Law by JoeBuck · · Score: 4, Insightful

    Amdahl's Law just says there is a part of the work that can't be parallelized; in a system that follows Amdahl's Law, adding more resources always makes things slightly faster, though there are diminishing returns.

    Brooks' Law says that you can actually make the project later by adding more people. That's because the new people have to be brought up to speed, all the team members have to communicate, so you can lose more time than you gain.

    1. Re:No, Brooks' point goes beyond Amdahl's Law by Tony-A · · Score: 2, Funny

      There was an old rule of thumb (pre Brooks).
      If one programmer can do it in one year, two programmers can do it in two years.

  29. Alarming quotes from the article by iamacat · · Score: 2, Insightful

    Users now typically buy enough real memory to hold all the code of major applications

    Is the author saying that most people have more gigs of RAM than an install of MS Office takes on disk? I doubt any real major app fully fits into physical memory.

    I think he's saying you will invariably throw away the whole implementation either all in one go or a little bit at a time, so it's wise to "plan to throw one away."... This is probably not acceptable now -- certainly I'd be embarrassed to have to do this.

    I guess that's why we are exposed to so many programs that should have been thrown away. Airplane designers build and discard many mockup models to discover problems that are not apparent beforehand. In programming, you just need to build one airplane and you are free to reuse any well-working pieces from the discarded model, so what's the big deal?

    "The fundamental problem with software maintenance is that fixing a defect has a substantial (20-50 percent) chance of introducing another." I do not believe the risks to be this high now in any reasonably well-run organization.

    Didn't we see a study recently that Microsoft is more likely than not to introduce another vunerability with a security update? Definitely simple software maintanance should be supplemented by periodic major cleanups and even discarding/rewritting problem pieces.

    "A discipline that will open an architect's eyes is to assign each little function a value: capability x is worth not more than m bytes of memory and n microseconds per invocation. These values will guide initial decisions and serve during implementation as a guide and warning to all." Even in embedded development where I make my living, I rarely see anything like this level of budgeting detail.

    So assign values at granularity applicable to your field "capability x is worth not more than 100K and 0.1 second per invocation".

    I think the author of the review is still in denial, despite his efforts to keep open mind. "Mythical man-month" was written at the time of small, efficient programs running on limited hardware. Now we have propotionally (and sometimes unproportionally) more complicated and inefficient programs running on more powerful hardware. This just makes software development more perilous, although the end result is undeniably more valuable to users.

    Sure some problems shifted from lower-level ("this function is 600 bytes. I ought to cut it down to 200 or less") to high-level ("our app takes up 512MB when running. We need to make each feature loadable on demand to keep average user's memory footprint reasonable"). And if nothing else helps, god bless you, maybe you really have to go through each function in 512MB and shrink it from 600 bytes to 200. But overall, few things really went away. You just need to look for them in another place/design phase.

  30. India and Parallel Processing? by sacbhale · · Score: 2, Insightful

    This is analogus to the concept of parallel processing. Just like u cannot achieve a double speedup by turning a single processor machine to double processor the same applies to the concept of the mythical man month.

    Over the years processors have become cheap and even if adding more processors doesnt make it more efficient there is (evene if only slight) difference. so we dont mind paying just about the same amount to throw more processors into the machine to achieve ecen a 20% speedup.

    The whole point behind this example is that when u take the problem to say India where u get 3 people to work for the same amount of money u will not mind throwing them at the problem even if u can save just a couple of days. Because in the end the bottom line is still benifiting.

    No offence to Indians( I am one) but thats just economics.

  31. Future Slashdot Story... by feloneous+cat · · Score: 2, Funny

    Mythical Man-Month A Myth. Nine women bear a child in one month through genetic engineering. When asked, the lead researcher shrugged and replied, "We just wanted to piss Fred Brooks off."

    --
    IANAL, but I've seen actors play them on TV
  32. Lightweight review by a lightweight reviewer by Animats · · Score: 2, Interesting
    The author does a bit of scripting. It's not like he's the lead developer on Oracle or something. A look back at Brooks by a major developer would be more useful.

    The "chief programmer team" concept has fallen out of favor, with one notable exception - game development. Game projects have team members with well-defined roles, because they must integrate many elements that aren't just code. Games have artwork, music, motion capture data, maps, textures, character models, and props. Game teams look more like film production crews, with individuals responsible for specific areas. "Librarian" and "toolsmith" jobs are very real in game development. There's usually a lead "director", who is expected to know all the technologies involved.

  33. SysOps by DCheesi · · Score: 3, Insightful
    I just bet this is the root of all my problems -- I have not one but two machines all to myself at work. Do I have any systems programmers or operators? Not a one. It's a miracle I can accomplish anything at all, under the circumstances.

    Umm, ever heard of an IT department? Granted they rarely actually program anymore, but they're still configuring and maintaining your system for you*.

    *Except of course in my job, where the great & powerful IT department is afraid to even touch a Linux machine (like the ones we use for actual development!)

  34. Don't forget "Death March". by khasim · · Score: 2, Insightful

    I find that the books have the most value because they not only describe WHAT the mistakes were, but WHY people who knew better made those mistakes.

    People keep making the same mistakes, for the same reasons. Even when they know better.

    The trick is to identify the conditions that exist PRIOR to making the mistake and focus on changing those conditions (example: management does NOT know what they want, just that they want something and it has to be next month).

    Managing the conditions is very tricky.

  35. Brooks and Agile development by Aron+S-T · · Score: 2, Informative

    Not too long ago I wrote an article about software development methods which heavily focused on Brooks as a precurser of Agile methods. Those who are interested can read it here.

  36. Person as four-port and hierarchical organization. by Ungrounded+Lightning · · Score: 3, Interesting

    I read this in college for software engineering and even on our 4-8 person projects it made sense. In the corporate world, it makes more sense, but no one really listens. The same pressures of time and budget seem to outweigh the lessons learned from Mr. Brooks.

    I saw a great explanation of WHY you get less per man on a large project than a small one, and why hierarchical organization seems to be necessary on projects with large numbers of people but can be dispensed with on tiny ones.

    Imagine each person as a device with four "ports" (each representing a fraction of his time and/or attention). Each "port" can be used for communicating with one other person or doing one unit of work.

    On a one-person project all the ports are used for work. You get four units of work done per day.

    On a two-person project each person has one port used for communicating with the other and three for doing work. You get six units of work done per day.

    On a three-person (non-hierarchical) project, each person has TWO ports tied up communicating, and TWO for doing work. Again you get six units of work done per day.

    On a four-person (non-hirearchical) project, each person has THREE ports tied up in communication, and only ONE left for work. Now you're down to FOUR units of work per day - same as a single hacker in a closet.

    On a five-person (non-hierarchical) project, each person has all four ports tied up with communicating. Nothing gets done. B-)

    Of course you can to a limited extent increase the number of "ports" by tools to improve communication, or by overtime. And some people are better at switching tasks or communicate quickly, and thus have more "ports". But the same basic idea applies.

    You can go beyond a handful of people and retain some productivity by restricting the interpersonal communication paths - to keep people from using up job-time communicating with others when it's not job-related. This tends to lead to specialization, with some people only communicating. That leads to a tree organization, with the "leaves" being people who actually do some work on the code proper, communicating only with one or two neighboring leaves, and others just communicating - and deciding what messages to forward.

    And of course this leads to all the classical pathologies of hierarchies: Distortion of messages by multiple hops. Much decision-making must be done in the tree (and often far from the relevant data) to prevent saturating the communication links. "Leaves" are data-starved and must follow the decisions of "non-leaf nodes" or the project becomes disorganized. So the non-leaves become authorities and run the show.

    To do large projects without such explicit communication hierarchies controling the workers you need to divide it into modules done by standalone groups, plus assemblies also done by standalone groups. The standalone groups must be redundant (so that at least ONE of the groups doing each particular thing gets it to work adequately.) Then the hierarchy is still there, but in the form of the invisible hand of evolutionary/market forces: Leaf modules are adopted or rejected by the assembly-constructing group constituting the next level up the hierarchy toward the root of the overall project, assemblies are adopted or rejected by larger-assembly groups, and so on. (Of course there can ALSO be more than one root, and users of the resulting product can replace modules or assemblies with others that do the job if they car to do so.) Each group can be flat or hierarchical, according to their own leanings (and the needs of their task).

    --
    Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
  37. communication growth exponential by GunFodder · · Score: 2, Interesting

    Brooks explicitly deals with the subject of communication. He points out that time spent on communication grows exponentially with the team size. This means that at a certain point adding people will actually decrease the amount of available work time and therefore increase the development time.

  38. Software Engineering as a discipline by ufnoise · · Score: 3, Insightful

    I really like the comparisons that are made between Software Engineering and Chemical Engineering when he revisits the MMM years later(Chapter 19). In discussing software engineering as an engineering discipline: He may be right that the field will never develop into an engineering discipline with as precise and all-encompassing a mathematical base as electrical engineering has. After all, software engineering, like chemical engineering, is concerned with the nonlinear problems of scaling up into industrial-scale processes, and like industrial engineering, it is permanently confounded by the complexities of human behavior

  39. Hefty support structure by ca1v1n · · Score: 3, Insightful

    The author points out the apparent inefficiencies in Brooks's surgical development model, but he seems to miss the logic behind it. Brooks notes that there's at least an order of magnitude difference between an employable programmer and a really good programmer. His well-informed suggestion for the ad-hoc development methods of the time was that an organization with 200 programmers, managed by the 20 best, should fire the other 180 and put the 20 back to work. Of course, if those 20 programmers have the other 180 backing them up, doing things like building tools, testing, researching language constructs and data structures and the like which will improve certain critical bottlenecks, they, the "surgeons", can keep focused on actually writing the bulk of the code that makes it into the finished product.

    Certainly many of the criticisms were well-supported, but I think the author missed the background on this one.

  40. Nads that go crunch by Inthewire · · Score: 2, Interesting

    Holy God do I ever want to introduce that smarmy reviewer's reproductive organs to my steel and leather shod foot.
    What a self-loving asshole.
    "Fred wrote in a time where systems were smaller and slower, where capacity was expensive.
    So I'll mock that, and ignore the fact that he contributed more to our world than I'll ever even review."

    --


    Writers imply. Readers infer.