Slashdot Mirror


Counter-Strike Source Beta Set for Late Summer

fistfullast33l writes "Valve has announced via Steam that a Beta version will be launched for Counter-Strike: Source, the multiplayer counter-terrorism mod that will now be updated for release with the Half-Life 2 powering Source engine. It is expected to be kicked off around late summer. Apparently: 'The beta will first be open to subscribers of the Valve Cyber Café Program, and then extended to owners of Counter-Strike: Condition Zero.' Seems like a good time to find out where the nearest gaming parlor is." This move is interesting in light of allegations of Valve bullying cybercafes - we also recently covered the South Korean unveiling of Counter-Strike: Source over at Slashdot Games.

43 of 225 comments (clear)

  1. Sour-- oh, damn. by desplesda · · Score: 5, Funny

    I'm sure I'm not going to be the first to mention, but I felt a sudden surge of excitment when I read 'Counter Strike Source'... bah, why must Valve name their engine after what every geek loves?

    1. Re:Sour-- oh, damn. by Metallic+Matty · · Score: 5, Funny

      bah, why must Valve name their engine after what every geek loves?

      They name their engine pr0n?

    2. Re:Sour-- oh, damn. by Lord+Kano · · Score: 3, Funny

      They name their engine pr0n?

      Coming soon, Half-Life with Team Fortress Heather Brooke mod. I can head the tagline already "You DON'T want to be on the losing end of a deathmatch in THIS game."

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  2. Damnit... by JoeLinux · · Score: 4, Funny

    And I just got straight A's this last quarter. Oh well, I really don't need a Master's anyway...

  3. Too much trouble. by Anonymous Coward · · Score: 2, Interesting

    I would like to get back into CounterStrike with the new engine and release. I quit playing CS a long time ago due to all the cheats (not that there won't be any with the new one).

    Unfortunately, it sounds like knowing when, where and how to get it and play it is going to be too much of a hassle.

    Just tell me when the game will be released and where I can buy it for how much.

    1. Re:Too much trouble. by Deathlizard · · Score: 2, Interesting

      I would like to say that Valve does a good job stopping cheats, but as it stands right now, it's a joke.

      I'm the head admin of the "[SmD]Anarchy Server". just about daily we have to deal with cheats. Lots of them. In fact, at this point in time, we are catching about 3-5 script hacks a day using HLGuard, and thats not counting the aimbots, wallhacks and the like.

      The big problem with this is the way that Valve handles cheats. The first thing that you will learn as a CS server admin is VAC is basicially useless and will not stop cheats. I wish that Valve would just bite the bullet and give the entire VAC system to Punkbuster, pay them, and let them handle it, but since that will never happen we have to deal with third party apps that either work some of the time, or require a third party client to be run before you play CS that will cause problems, a drop in the playerbase and will not necessiarly stop the cheaters.

      I do know that when VAC is updated, it works, the problem is that Valve will basicially declare a "Cheat Free Month" as I call it and for one month update the thing almost daily, then after the "Cheat Free Month" is over they will do nothing for two to three months and let cheats run rampant. Currently it's been over a month since they last updated it. Meanwhile, punkbuster updates almost daily, and keeps most of the games it protects cheat free, and UT2k4 is cheat free by design as well as their updated in house Cheat system that works.

      Unless they decide that VAC is what they should be focusing on, and hire a dedicated staff of people that will update VAC daily, there will be cheats on both HL and HL2 based games and the situation will never improve. This is especially true when I've already seen HL2 beta in action (IE: the actual game, not Videos) at one of our LAN parties and that there are cheats already for the beta code that work.

  4. Steam by feilkin · · Score: 5, Insightful

    Yeah, at first I was also misled by the title of the article. Either way though, I think that the steam engine is horribly flawed. I really dislike "launcher" engines for games. I really wish that they could have the old WON servers for playing, however, I suppose this is their way of battling piracy for their games. I'm not sure how much it's worth to protect from piracy when it creates problems for legitimate users, but then again, since when has any company really cared about the end user?

    1. Re:Steam by xOleanderx · · Score: 2, Interesting

      What will come next with steam though?? Built in client side anti cheat tools? Complete control over your games and your rights when playing them? Only being able to buy games through steam? What will happen if a company like ea makes a program like this and then every other game maker does the same? Do you want 6 different programs that you have to run in the background to play your games?

    2. Re:Steam by The+Real+Nem · · Score: 4, Interesting

      I this is their method of preventing pirated software then god help them. A few months ago I wrote a piece of software called GCFScape to extract resources from Steam Game Content Cache files with nothing but good intentions. Ironically it can be used to extract CS Condition Zero and install it as a third party MOD. I'm still surprised they haven't taken measures to prevent this. Good work Valve...

    3. Re:Steam by Sgs-Cruz · · Score: 3, Funny
      I think that the steam engine is horribly flawed

      As I recall, the internal combustion engine will come along in a few years and replace it anyway, so don't worry too much.

      --

      Karma: pi (Mostly due to circular reasoning in posts).

  5. The next genre by Infonaut · · Score: 4, Interesting
    Am I alone among Slashdotters in not being addicted to first person shooters? I'm not saying that this story is not a worthy one, or that everyone should be like me, or anything like that. I sincerely am curious if I represent a miniscule minority, or if anyone else here finds FPS games unappealing.

    Does anyone have any idea what's next after FPS games? Massively multiplayer games are obviously staking their claim, and casual games that rehash offline games are bringing in big money, but when are we going to see an innovative new game format?

    Any ideas? Or am I totally off in left field?

    --
    Read the EFF's Fair Use FAQ
    1. Re:The next genre by Quirk · · Score: 4, Insightful

      FPS gaming is the gamers answer to solitare. Straight forward, simple can be played over any time frame for a self indulgent break without the need for other players. It's not so much a great gaming platform as it is a default platform.

      --
      "Academicians are more likely to share each other's toothbrush than each other's nomenclature."
      Cohen
    2. Re:The next genre by Bobartig · · Score: 4, Interesting

      A new subgenre to the FPS is the massive military simulations like battlefield, joint ops, and the like. Dozens of players go up against each other, attacking with an entire arsenal, such as tanks, planes, battleships, guide missiles, helicopters, etc. etc. It is certainly derived from more traditional FPS's, but when the new generation of FPS's come out (Doom3, HL2, etc.), there will certainly be more to create a distinction between these and their predecessors.

      --
      This is where I get my recommended daily allowance of "Foot in Mouth."
    3. Re:The next genre by Deltan · · Score: 4, Interesting

      You're not alone.

      I used to be quite addicted to Quake and subsequently Quake 2 and Quake 3. It was great fun, everyone played it. When you'd go to a lan party, there was no pre-requisite questionaire about what games you had and wanted to play. It was understood that the game would be Quake. Once the market filled up with other FPS titles friends didn't play the same stuff anymore. Everything just got unnecessarily difficult for some reason.

      Then there came the cheats. Through Quake there were cheats but it reached its peak in Quake 2 and extended into Counter Strike and other FPS titles. Left a sour taste in everyone's mouth.

      With the announcement of nVidia's SLI and Doom 3 on the way, it really feels like 1998 all over again and I'm anxious to get back into FPS gaming for some reason. Funny how every major id title does that to a lot of people.

    4. Re:The next genre by RollingThunder · · Score: 3, Interesting

      Well, not always.

      WW2Online is, broadly speaking, a FPS. It's one where a single mission can take three hours and not have you firing a shot - or else getting plugged by some guy you never saw in one hit.

      Those who love it, can't stop playing it. It's the ultra hard mode of FPS play, certainly not for everyone.

  6. Valve Licensing for CyberCafes by The+Importance+of · · Score: 4, Interesting

    Valve wants to charge $10/month/PC for access to all of Valve's games, which right now is the original Counter-Strike. This may not seem like a lot, but multiply this charge by every major game publisher and pretty soon you've strangled the nascent cybercafe industry. Valve should be encouraging cybercafes with generous licensing terms, rather than trying to squeeze every last dime of profit. The worst part is that Valve is targeting high-profile cybercafes that are trying to act as responsible members of the community, while fly-by-night strip mall cybercafes continue to fly under the radar.

  7. CS: Source media and info by rizzuh · · Score: 5, Informative

    Well, my site is still suffering from a slashdotting from a few days ago, but check out CS-Nation's CS: Source info section for an FAQ and of course plenty of CS: Source media.

    Shameless enough? Heh.

  8. Counter-strike is mildly cool, its players suck by rd_syringe · · Score: 5, Interesting

    I tried Counter-Strike no more than three times. Each time, I started to get into the game, but the maddening immaturity of the players completely turned me off after five minutes. "EAT SHIT ASSDICK LOLOL!! PWNED" got old, and when I encountered a cheater, that was the last straw.

    As a matter of fact, I haven't really been into online gaming since. Nothing intrigues me. Looking forward to single-player Doom 3 and Half-life 2, thank you very much.

    1. Re:Counter-strike is mildly cool, its players suck by jrockway · · Score: 2, Interesting

      Yup I've played CS about 3 times (because I've used Linux on PPC forever, I've had to use other people's computer, and they usually don't want to give it up for more than a second...). Anyway, I completely agree with you. It's basically what CS "1337" would call a n00b-f3s7 (or something like that). It's a bunch of 10-year-olds that learned new words like "fuck" and "camper" and want to try them out online :)

      Also, what is with that -- "d00d camper unfair!!!1111"? Umm if I kill you, it's a kill. I didn't cheat, so it sounds fair to me. What's with "you're a n00b 'cause you used an AUP!!!"? I killed you with a legal weapon. That's how you play the fucking game.

      ANYWAY, yeah I don't really like CS. I don't like "realistic" games, so I play UT2004. When was the last time you went on a Bombing Run with a Flak Cannon in real life? Never? That's the point. It's using the computer to experience something you could not experience in real life. I like that :) Plus it's fun to shred people with flak when you get mad. Anyway.

      What was the point of this post again? Right. I haven't played CS much but I don't really plan to. The terrorist/counter-terrorist scenerio is boring (read the newspaper for that) and the weapons aren't that exciting.

      --
      My other car is first.
    2. Re:Counter-strike is mildly cool, its players suck by david_costanzo · · Score: 3, Insightful

      That was my first experience, too. I got on a server where the admin was a power-hungry bigot (or at least played the role). He'd kick people off that he accused of being minorities and he'd kick people off for not being racist enough. He'd also disrupt the game by enabling God mode for himself. Like you, I just assumed that's how all servers were.

      Then I found a few servers that are run by people that do not tolerate swearing or bigotry. I also found people that took to the time to teach me how to play. My teammates still curse me out when I accidently (but thoroughly) fill them with bullets. And there are still plenty of momments of immaturty, but that's part of the on-line experience, whether its on-line gaming, chat rooms, or slashdot. In a strange way, it's also part of the fun.

      So, if you like the game, keep hunting for a good server. You're bound to find one.

  9. Re:Die already! by PhrostyMcByte · · Score: 4, Insightful

    Like lots of other people, I gave up on CS long ago.

    It was the first game that really gave me a sense of teamplay (not just team deathmatch with flags on the side), but then it went horribly wrong... as the mod got more and more popular, a ton of immature kids started playing it. with them came the cheaters. After years of ignoring it valve decided to implement cheat detection, but it was too little too late. Condition Zero was a half-assed attempt to revive it but nobody is going to spend another $30 just to have bots on an outdated engine.

    If the Source engine is less prone to cheats, I may revise this, but for now I agree: It's time for CS to die.

  10. More info by hoferbr · · Score: 5, Informative

    More info about Counter-Strike source:
    CS Banana FAQ
    CS-Nation info page
    Video
    HL2.net forum post about the Seoul apresentation.

  11. VALVe's new way to calm down impatient fans? by Man+in+Spandex · · Score: 3, Interesting

    Is this a sign that Hl2 will take more time by giving a taste of their "Source Engine" (confusing name) to put the final touch on HL2?

    I wouldn't be too surprised if there's some sort of feedback tool which asks the user why a certain crash occured and send in the report to valve. Actually I'd love to see that cause that would show they are even more serious about their game which may or may not be as fun and "big" as HL1.

    We shall see in time why exactly they're taking this move but I don't like the fact of having to buy CS:CZ to get a license for CS:Source since HL2 comes with CS: Source (that's what the valve guy said in the trailer of ~35mb showing de_aztec).

    Anybody have thoughts similar to mine, or am I just too suspicious?


    .......(impatiently waiting duke nukem forever. #%&@(*&@#%)

  12. source? by crayz · · Score: 3, Funny

    I thought we already had the source?

  13. That is the stupidest name for an engine by EMR · · Score: 4, Interesting

    source engine? where did they come up with that.. That has to be the stupidest and most confusing name for an engine.. and "counter strike source to be released" but, they probably did that to get all the people looking for the source for the source engine to get suckered into looking and something called source that doesn't have the source..

  14. Good marketing by rawr90 · · Score: 2, Insightful

    Make a bad game sell(condition zero) by giving an advanced looked at a good game

  15. What impact this will have on home computers by Wilkshake · · Score: 4, Interesting

    It'll be interesting to see what effect this has on the average power of personal computers out there.

    It's been widely acknowledged that because of Counter-Strike and The Sims, that people have been reluctant to upgrade their machines since they can still play these two games on a relatively low powered system (by today's standards anyway).

    So with Counter-Strike: Source and The Sims 2 most likely requiring a lot more grunt under the hood, will we see an explosion in new home PC purchases for these two releases?
    -

    --

    -
    "I may have invented it, but Bill made it famous." - David Bradley, inventor of Ctrl-Alt-Del
  16. Being good to LAN centers for a change? by CeZa · · Score: 5, Interesting

    I think not. A regular over at TribalWar has started his own LAN center and bought copies of retail CS for each machine. After installing and running the operation as usual for quite some time he got a notice from valve saying he would have to pay a rate PER machine for ALL of valve software. This does not change that the LAN centers are still having to pay 300% more for Valve software over competing software. The rate is per machine and PER month. Where it was only a grand or two for Ut2k4 one-time fee, CS was $30k a year. If Valve wants gamers happy, they have to make LAN centers happy. Now this is ridiculous that they expect people to shell out for a beta, and at the same time pay for every other piece of yea ever written.

  17. Not a good sign... by nobodyman · · Score: 4, Interesting

    Okay, so admittedly I'm a cynic and I still feel someone burned from the original delay, but this sounds like an artful dodge around bad news.

    Supposedly "Summer" is the release date for Half Life 2, according to Valve. My guess is that the reason why they chose Counterstrike for the beta test was as a test for the net code (and possibly the graphics engine) so that they could role-up any bugfixes into same engine that Half-Life 2 would be using. With that in mind, it seems highly unlikely that they would release Half-Life 2 before counterstrike concluded it's beta testing. So if the counterstrike beta will take place in late summer, that doesn't leave a whole lot of time to go from "Beta 1" (does that imply multiple betas then?) to "done".

    Here's my take: Half-Life 2 is going to be delayed 'till fall, but the announcement of Counterstrike: Source is an attempt to stave off the lynch mob. I hope I'm wrong, but Valve doesn't have the best track record. Gabe Newell is probably is probably formulating a press release this very second blaming the delay on the Sasser worm.

  18. Re:What a real geek needs by PhrostyMcByte · · Score: 4, Insightful

    Don't forget RtCW and Enemy Territory.

    Carmack is one cool guy. Every engine he's made has been cross-platform and they are continually better than the competition. He showed that OpenGL still has some kick left in it while every other major game developer switched to Direct3D. And he's a rocket scientist. That's what I call a true geek :)

    Btw, your constant "real geeks don't touch anything that is Windows" attitude sucks. There are lots of real geeks using Windows out there, me being one of them.

  19. Annoying Engine Name by BAILOPAN · · Score: 3, Informative

    I really don't like Valve's choice of the word "Source" for their engine. I mean, obviously it has source code, but it almost seems like it's trying to trump the definition of "source". It's even more annoying when you have a GPL'd Mod for Half-Life (and in the future for HL2). "It's open source for Source which you don't have the source for." what

    Going off-topic, Valve supplied an excellent SDK for HL1 but as of Steam that community policy seems to have disintegrated. We modders have no SDK for Steam or VGUI2. The updated engine interface headers to Steam is buried in the mailing list, and it has typos. They also don't have a reputation for giving clear/good answers in response to questions about working with their new stuff (forget about actual support also).

    Either Valve's really, really too busy with HL2/CS2 to interact with community coders or they're just getting arrogant. I'm that CS2/HL2 continue with Valve's original "awesome SDK"-ness, especially with the underground rumor that it will have Metamod (or multi-mod sub modding) functionality built in.

    --
    If you say "here goes my karma" I will bite you!!!
  20. Re:Blizzard Licenses by Lord+Kano · · Score: 4, Interesting

    Have these licensing practices been tested in court? I mean, if I were running a cybercafe my angle would be that I'm charging for the computer and to share my internet access. Playing the legally purchased games on the hard drives is just a free benefit.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  21. Re:Sounds good. by mog007 · · Score: 2, Insightful

    Valve is really starting to piss me off. Instead of focusing on their next game, Half Life 2, over the past year and a half they've been repackaging the same old crap. They came out with a new version of Counter Strike called Condition Zero, they're spending time porting the original Half Life and Counter Strike to the new engine that Half Life 2 runs on. Why can't they stop making money off of the same material, and start releasing the new stuff already?

  22. Is CS still THAT popular? How? by IronChefMorimoto · · Score: 5, Insightful

    I joined the CS community right around CS BETA 6 (or whatever people called it) -- when you had to buy a copy of Half-Life and install the mod and wait for the headshots. Even became part of a clan -- a local mix of teenagers and 20/30/40 somethings like myself. It was all good. We reveled in the light of several thousand servers and players.

    Then, my clan went "pro" -- joined CAL and started going through the trials/tribulations of competitive gaming. "Sorry, Non-CAL Player X -- we can't 'pub' anymore because it would hurt our competitive reputation" excuses for not hanging out and just playing the game became common. But Counter-Strike seemed to remain the shiznit.

    I left that clan and sought another group of people that seemed to just want to play the game, and then this new clan started losing "pubbers" to CAL and other leagues. And then it broke in half w/ the teenagers playing in the higher-end leagues and the 20/30/40 somethings getting pissed about the kids leaving them behind to play in lower-end leagues. And then the clan broke up.

    This was all about the time that Steam came out of BETA and into real-world use. When I heard that CS was tied to the Steam engine, I tried it out, only to go through the initial debacle of the whole setup. And I wondered why in the world did Valve do this. I heard horror stories of LAN parties gone terribly wrong as people found they had to have the last mod version 1.5 installed + Steam in order to play at a LAN party and online. Many of the 20/30/40 somethings with whom I'd played in the clans had moved on to other games, coming back to CS when they tired of BF1942, Star Wars: Galaxies, etc.

    CS: Condition Zero and Half-Life 2 kept getting pushed back. When CS: Condition Zero came out, it was...well...eh. That's it. Eh. And HL2 continues to be in the oft unforeseen future, from what I can tell.

    After all this -- how can CS still be the most popular online FPS? I'm looking now at HLSW.net's search engine, and I see 24K+ Steam CS servers and 5K+ WON CS servers running. Total of about 70K players. And not a single other searchable online FPS game from this engine comes anywhere close to those numbers.

    So -- I repeat the original question -- is CS still THAT popular? What keeps it going? I mean, Half-Life can be had for less than $15 now, which I would assume still earns you the license rights to download Steam and get all the games associated with Half-Life (that's how it was when I did the Steam upgrade last year).

    Is it still just THAT accessible? Are the 5:00 minute team-based rounds w/ a post-mortem waiting period still the keys to the game? What keeps it alive? As great as BF1942, DesertCombat, UT2K4, and other MP FPS games have been, how has CS remained on top? Particularly with the major issue of cheating (if it's still a major issue) hovering over the game like a black cloud?

    One last thought -- if CS IS still as popular as it has been in the past, do other gaming companies shudder in fear at the thought of a REVISED, REVAMPED CS game coming out with HL2? Is there concern that semi-full BF1942 or UT2K4 servers will start losing players in droves as everyone flocks to CS to see what's new?

    IronChefMorimoto

    P.S. - Keep in mind, I've not played the game in months, so if I've gotten something wrong here, please chime in. I'm just expressing surprise that CS is STILL getting this much attention.

    1. Re:Is CS still THAT popular? How? by TrancePhreak · · Score: 4, Insightful

      I've heard that the low system requirements help CS out a bit in that you don't need much to run it.

      --

      -]Phreak Out[-
    2. Re:Is CS still THAT popular? How? by Mazem · · Score: 2, Insightful

      The reason so many people keep playing CS is largely because... *gasp*... at its core its a really good game.

      People at any skill level can have a good time, but it takes lots of gaming hours to become really good, and the game rewards you for this progress. It's like Chess (and dare I say Starcraft, another computer game with a lot of longevity) in that you can never really master it, just be better than the next guy.

      On the surface most of the game seems very simple. See the enemy, shoot. At the bombsite, plant the bomb. Stick with your team.

      However, one of the things that distinguishes Counter-Strike from mediocre games is the extent to which subtlties come into play.

      Let's take for a case example the effect of recoil, a simple addition that opens whole new worlds to the gameplay. A mediocre player might see the enemy and open fire full auto, Quake style. However, a more experienced player judges the distance to be medium, takes into account their weapon, and makes a very calculated "duck, click chest, click chest, wait, click head". Or perhaps any number of different firing styles depending on the situation. The tactics of simply clicking the fire button becomes a game itself.

      Then there's aim. Seems simple, but is much more important given the slow nature of the gameplay.

      Then there's individual tactics. Do you rush in for speed? Do slowly walk in for better aim? Do you wait for the enemy to come out? Which side of the pillar do you pop out of during a firefight, and after what wait? Do you fire at a group of unsuspecting enemies or sneak away and radio in teammates? Where does the enemy expect you to be, and how can you use that to your advantage? How can you outflank them?

      Then team tactics is a whole strategy itself. The best teams know what part of a room each person is going to cover (much like a SWAT team), and systematically clear areas, use decoys, provide covering fire, etc.

      The great thing through all of this is that the game is designed in such a way to promote all of these different subtlties instead of allowing a single strategy or style dominate. Getting killed after only a couple hits, or having better aim when you are stopped isn't good because its more realistic - its good because it opens up a lot of strategy that becomes obsolete in ultra-fast ultra-powerful run-n-gun games.

      A lot of people who only play Counter-Strike couple times and don't get into it never see this side of the game. They only see that the graphics are dated, that the gameplay is "slow", that the weapons all look the same, that you have to wait until the end of the round once you die, and that many people cheat. Those are all surface concerns which, although significant, do not detract from the excellent core of gameplay that so many people are addicted to.

  23. Re:Sounds good. by kaschei · · Score: 5, Informative

    Actually, valve didn't make Condition Zero. Well, they did, and they didn't, and then they did again-- this does a better job of explaining than I. The Condition Zero that's out now was co-produced by Valve and Turtle Rock Studios. Some of the missions were created by Ritual, with whom Valve had also worked. Before that, Gearbox and Rogue each had a go at making it. At this point, it's probably a little difficult to determine how much work Valve specifically has been doing for the project, as opposed to how much they've paid other studios to do, or are just taking from the mod itself. Plus, Valve isn't in the business of releasing new stuff, they're in the business of making money, so your last comment is a little bit awkward.

    --
    I should not talk so much about myself if there were anybody else whom I knew as well. -Henry David Thoreau
  24. Re:What a real geek needs by Hatta · · Score: 4, Funny

    And I'm a real geek so that means I dont rely on Wine either.

    Damn straight. Real geeks smoke herb.

    --
    Give me Classic Slashdot or give me death!
  25. it's all where you play by The+Tyro · · Score: 3, Insightful

    Play on a well-admined server, and you'll find your CS experience much more enjoyable. I play on a server where there is NO profanity (spoken or written), no racist or pornographic nicknames, no cheating, etc... they have a ton of admins and it's rigorously enforced. What's more, if you feel you've been unfairly kicked/banned, you can lodge a protest on the group's website... bans have been overturned for unsubstantiated accusations of cheating (no demo recorded, etc).

    A server run by adults, for adults, is a wonderful thing... playing with mature, responsible players... it brought enjoyment back to my CounterStrike experience.

    I'd advise you to explore some more servers. Don't dismiss a great game mod because you happen to play on servers with hormonally-poisoned 13yo adolescents.

    --
    Even if a man chops off your hand with a sword, you still have two nice, sharp bones to stick in his eyes.
    1. Re:it's all where you play by Barlo_Mung_42 · · Score: 2, Insightful

      I agree. For me it's the in game voice com that keeps me. It adds a level of game play that other games without it can't match. I've since tried other games without voice com and felt there was something missing. Why haven't more games added this feature?
      Sure the graphics are a bit dated but the game play is what really makes a game.

  26. Re:another reason why this is crap.... by Scudsucker · · Score: 2, Informative

    But if the players have to have their own copy of the game why would they play at the cafe?

    1) Lan party without the hassels of moving your shit
    2) You have a modem for Internet access and the cafe has a couple T1's
    3) You're traveling in a different city and need to get your Counter-Strike fix

  27. Re:Sounds good. by C0rinthian · · Score: 2, Interesting

    I agree. It's really pretty bad-ass that they're porting Half Life to the Source Engine, and packaging it with HL2. Will be great to relive Half Life with updated graphics and physics. Also nice that people new to the franchise can play HL1 without tracking it down and purchasing it seperately.

    Essentially, you're getting at least 2 games for the price of one. (possibly more if CS: Source, and other popular mods are included as well) Will definitely be worth the money when it finally comes out.

  28. Re:Am I the only one who loathes this game? by GregoryD · · Score: 2, Informative

    I understand where you are coming from. I am fairly new to the CS world myself, I've only been playing since steam. I have a heavy Return to Castle Wolfenstein background (former Cal-i player). Wolf was about brute force shooting and finesse. Counter-strike is about control and accuracy.

    You seem to have the right idea about the burst firing. Recoil is huge also.

    I started to get more sucessful when I learned how to control the spread of my bullets and the recoil. Compared to other games, the recoil in CS is huge. If you hold down the button for more then a second, you pretty much have to be aiming at the feet to get anywhere near chest level. (with different guns it varies exactly how low, ak really low, colt not so low) The better players will make their first shots count. Even while moving the first few shots of the colt are accurate. A really good player will exploit this. He will stick and move. 2 shots, move, 2 shots move. At a sniper distance, all the guns blow goats. You literally have to fire 1 shot at a time.

    So here is my cheat sheet:
    close: concentrate on recoil and pulling your mouse way down
    medium: learn how to stick and move at headshot standing level and headshot crouching level
    long range: very very controlled 1 shot at a time, pretend your rifle is a sniper rifle and you have to reload after a shot