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DS Ideas To Maximize Dual-Screen Gameplay?

Thanks to IGN Pocket for its feature suggesting a range of game ideas to make the most of Nintendo DS' dual-screen touchpad features, since, as the introduction argues, the forthcoming DS "offers the most vast number of opportunities for unique game design types than any handheld or console in quite some time." The theoretical, not in-production suggestions include a Total Control Boxing title where "the touchpad of the Nintendo DS gives developers a lot more room to explore and move the controller in an analog space", a touch-screen based version of previously mentioned Ragdoll Kung Fu ("Like shiny shirts are the new black, physics is the new jumping"), and double-character platform gaming ("The large touchpad and double-screen system means that doubled playing fields could easily be the norm rather than an abnormality.") What gameplay ideas would you like to see the DS innovate with?

92 comments

  1. DS by Anonymous Coward · · Score: 2, Interesting

    I would like to see the GBDS innovate itself back to a single screen...

    There are a number of image projecting technologies out there currently for PDAs and other hand-held devices. I really thing this thing would have stood a better chance if they had embraced one of those for both larger viewing space and multiple images. Developers having to make a special effort to support the unique hardware, and the serious lack of usefulness as far as actual games are concerned, will turn this into a great Nintendo-only product. I am sure we will see some really interesting things from Nintendo come out on this device, but it will most likely turn into another issue similar to the GBA/GC connectivity, where it's "pretty cool, but most implementation is kinda blah".

    1. Re:DS by Vorahk · · Score: 1

      Yeah just think how useful and cool the system would be if instead of two little screens, they had made the entire top half one long wide screen. Instead Nintindo continues to spiral down the path of Sega by producing innane BD garbage with little real functionality.

  2. How about... by mlu035 · · Score: 1, Troll

    A platform game featuring a moustachioed plumber, or a pokemon franchised game?

    I fear for Nintendo's future in the console market. They already have the handheld market in their pocket, they should be following the more powerful next-gen handheld business plan à la Sony, but instead they are trying to, well, I am not sure what they are trying to do. How about a handheld I can take on holiday with me and play something like GT4 on, then port the save over to the big console when I get home?

    --
    "Feel the force, mother fucker." (Shaft Windu)
    1. Re:How about... by Txiasaeia · · Score: 4, Interesting

      I don't know - a Metroid game where the map showed up on one of the screens while I manoevered on the other is pretty cool. Mind you, it doesn't take a lot of skill to press the "start" button, but still. I think that Nintendo should be focusing on innovation and new ideas instead of bigger & better (like Sony).

      --
      Condemnant quod non intellegunt.
    2. Re:How about... by evslin · · Score: 2

      An item listing on the second screen would be interesting too. Now instead of being able to pause in the middle of a fight to use some item, you have to get it done while the other guy's still advancing on you.

    3. Re:How about... by Vorahk · · Score: 1

      Congradulations on suggesting the one thing that's been suggested more than anything else since Nintindo announced it's dual screen set up.

    4. Re:How about... by Txiasaeia · · Score: 1
      The parent said that he thought that Nintendo should build a bigger and better Gameboy. I agreed with Nintendo's suggestion to innovate rather than go bigger and better; I wasn't suggesting that Nintendo do this or that, but that they keep going where they're going.

      (Congratulations, and its, not it's)

      --
      Condemnant quod non intellegunt.
    5. Re:How about... by KDR_11k · · Score: 2, Insightful

      How about a handheld I can take on holiday with me and play something like GT4 on, then port the save over to the big console when I get home?

      Face it, people will only whine that they'll need to buy the same game twice (for console and handheld, they can't differ much if you want the saves to be compatible). Unless Sony bundles the UMD and DVD versions of, say, GT4 for the same price or maybe five bucks more people will complain that it's too expensive for simple save porting. I mean, people already complain when you need a GBA, or in this case if you'd need a PSP to get everything out of a game, but a who-knows-how-expensive PSP plus a second copy of the 50 buck game (or 70 bucks, if you don't live in NA) in a different format, now that's going to attract a lot of complainers. Sure, they could make a PS2 addon that plays PSP games, but wouldn't that end up being the same as the Game Boy Player?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:How about... by KDR_11k · · Score: 1

      From the official comments it sounds like they ARE working on a bigger+better standard Game Boy, too, but it's still a few years off. That's why they insist the DS isn't the next Game Boy, they probably realized that the DS isn't as portable as the GBA (think brick) and that many people don't want innovative features in their hardware.
      Maybe they'll go wit that portable GC idea, after all Sony could stuff similar power in a handheld nowadays, in two years Nintendo too might use that level of technology without compromising their requirements for size and battery life.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:How about... by mlu035 · · Score: 1
      How on earth did I get modded troll for this comment?

      I was being ironic in the first statement and at the same time making a valid point. Many of us are too old to care for Pokemon battle red championship or whatever the latest version is. I agree that their first party games usually are top notch, and especially the Mario / Zelda franchises, but many Nintendo owners are complaining at the lack of mature-themed games for the systems.

      The second statement is my opinion on Nintendo releasing a new handheld when they didn't need to. Why invest R&D money in this gap-filler handheld when they could have put it into game development for the GBA or the next Gameboy version?

      --
      "Feel the force, mother fucker." (Shaft Windu)
  3. I don't know how well a touchpad will go over with by foidulus · · Score: 3, Interesting

    gamers. I have a touchscreen on my Zaurus pda, and it's accurate enough for what I do with it, but I would not want to play an intense action game and have the touchpad mess me up. People already blame functional controllers for losing in video games...

  4. Eh... by Anonymous Coward · · Score: 0, Troll

    What gameplay ideas would you like to see the DS innovate with?

    How about an alarm that goes off when you end a sentence with a preposition?

    Seriously, though; if you're going to end a sentence with a preposition, I can't think of a better one to end it with.

    1. Re:Eh... by ikkonoishi · · Score: 1
  5. Hmm by metamatic · · Score: 0, Troll

    The fact that people feel the need to try and come up with ways to use the dual screens, suggests strongly to me that it's a gimmick--a solution in search of a problem.

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    1. Re:Hmm by ArmpitMan · · Score: 4, Funny

      "Interesting new technology! Wow, imagine what we could do with this!"
      "No! Clearly the fact that you cannot immediately enumerate all of the possibilities of this technology means that it is garbage!"
      "But what if--"
      "NO!"

    2. Re:Hmm by Vorahk · · Score: 1

      I AGREE WITH THIS POST

  6. Q3 by NanoGator · · Score: 4, Interesting

    Well it has 802.11, a touch screen, and can do 3D graphics. I'd settle for this:

    - Make a cool multiplayer game. Mario Kart or Quake or something.

    - Make it easy for servers to be set up like Quake is today. Don't make me pay $$$ per month just to play on line.

    - Use the touch screen as an on-screen keyboard so I can choose servers, chat, and/or touch an icon depicting the weapon I wanna use.

    Neat new interfaces is cool and all, but if they can get this going I'll be playing on-line from my recliner. I think that'd be awesome!

    --
    "Derp de derp."
    1. Re:Q3 by DrEldarion · · Score: 2, Insightful

      but if they can get this going I'll be playing on-line from my recliner. I think that'd be awesome!

      You can already do that. It's called a PS2 w/ wireless controller. Sit in your recliner, no pay per month, life is good. Or, if you don't mind paying a small fee, XBL is worth it.

    2. Re:Q3 by NanoGator · · Score: 1

      "You can already do that. It's called a PS2 w/ wireless controller."

      Close, but not quite the same. Either I keep a KB in my lap or use a really lame controller interface for inputting text such as my character's name. Playing on the TV's alright, but sometimes I just like having the display device in my hands, like while my girlfriend is watching TV. Though I didn't state this before, I'd like to play in places besides my recliner. Laying down on the couch, for example. It's hard to do that with a TV, even with a wireless control, unles I turn the TV sideways.

      --
      "Derp de derp."
    3. Re:Q3 by PhoenixOne · · Score: 1
      > Make it easy for servers to be set up like Quake is today. Don't make me pay $$$ per month just to play on line
      >

      I would like to take it one step further. Make a game where other people can join just by stepping into your zone. Imagine riding a bus playing a racing game, somebody else gets on and you are alerted that they want to race you.
      This could work with FPS, RPG, RTS...any game really if you think about it....how much are those DS Dev Kits? ;)

      --
      Spell cheek you've failed me four the last thyme!
    4. Re:Q3 by Vorahk · · Score: 1

      Like Samurai in a Laundromat!

    5. Re:Q3 by Vorahk · · Score: 1

      Did you read your post? Quake on a Game Boy? Thet's a pretty lame ass idea. The keys of this "touch screen keyboard" would be like 2 pixel squares. Not to mention it's bad enough trying to control a console FPS game using a controller with 15 buttons (see Halo etc) now you're suggesting we try it with a system that has what, 2 buttons and a control pad? Or did Nintindo finally move into the 4 button range on it's portable systems.

      I'm not even going to go intot he logistics of online gaming with a portable game system.

    6. Re:Q3 by chrismcdirty · · Score: 2, Informative

      Before you start trolling, I won't even tell you to RTFA, just look at a picture. The article has at least 10 pictures of the DS, all with 4 face buttons, a directional-pad, and a touchscreen, along with two shoulder buttons (not pictured).

      And, besides, Picto-Chat has a touchscreen keyboard with some decently sized keys on it. Please research before you troll.

      --
      It's like sex, except I'm having it!
    7. Re:Q3 by Anonymous Coward · · Score: 0

      Please research before you troll.

      Doesn't that go against the very definition of trolling?

  7. DS Bad for 14% of people? by Anonymous Coward · · Score: 2, Funny

    I was just wondering what Nintendo is doing for left handed gamers. Using the stylus and d-pad at the same time would be virtually impossible. I have heard that the right action buttons would be switched to d-pad functions for left handers, but that would take some major getting used to as every console i have ever played has had the d-pad on the left.

    1. Re:DS Bad for 14% of people? by GerbilSoft · · Score: 1

      The Atari Lynx had an interesting solution for this problem: two sets of action (A/B) buttons. By pressing a certain key combination, the screen was rotated 180, and the user could flip the console upside-down.

    2. Re:DS Bad for 14% of people? by Anonymous Coward · · Score: 0

      Ahh yes, turning it over would work in the Lynx situation, but with the Dual screen nature and L and R buttons, this just won't work on the DS.

    3. Re:DS Bad for 14% of people? by Vorahk · · Score: 1

      Maybe you answered your own question. Every console you've ever played had the d-pad on the left.

    4. Re:DS Bad for 14% of people? by Anonymous Coward · · Score: 0

      Slightly offtopic, but: Last I heard, we were only 7.5% of the population. (If parent is correct, then yay, more territory!)

      Speaking as a lefty, I must say I hope they do something about that. The only things I've learned to do well with my right hand are move a mouse around and cut food.
      Imagine, if you will, that your right and left hands suddenly switch, or rather, everything that uses them is reversed. Modern joysticks (with molded grip) suddenly become very unwieldy, among many other things.
      I recall trying to use my Palm's stylus right-handed (I was bored). I had to focus, and try several times, to hit one of the icons onscreen. IIRC, each icon was about an inch square. I'd rather not have to fumble that badly with a game.

      Swapping the d-pad with the buttons seems like a rather poor solution. Personally, I'd rather pay for something that's been made specifically for lefties than have to make do with that sort of a kludge job.

    5. Re:DS Bad for 14% of people? by chrismcdirty · · Score: 1

      Please let those icons be less than an inch square. That's one pretty large area to miss with a stylus. I'm right-handed, and I can do that pretty easily with my left hand. Not quickly, mind you. But as long as I focus on what I'm doing, I can hit it every time.

      --
      It's like sex, except I'm having it!
    6. Re:DS Bad for 14% of people? by hambonewilkins · · Score: 1

      I think his point was the design forces left-handed people to use the stylus with their right hand. Get it now?

      --

      God Bless America. Why? Did it sneeze?
  8. Lemmings-esque by NanoGator · · Score: 4, Interesting

    I don't know if many of you have seen it or not, but somewhere there is a Windows app that places a small cat on your desktop. If you click and drag on it, you pick up the cat by the scruff. When you let go, the cat drops until it lands on a window.

    Imagine a Lemmings style game like that? You can pick up a Lemming, let it drop, and it does its own thing. Sounds simple enough, but when you have 30 of them on the screen, you have to move quick to pick them up and get them out of danger.

    That little idea could be evolved a bit into an interesting game.

    --
    "Derp de derp."
    1. Re:Lemmings-esque by Anonymous Coward · · Score: 0

      Isnt that called Felix?
      The black and white cat, that likes to watch TV and play on your desktop.

    2. Re:Lemmings-esque by mahdi13 · · Score: 1
      Imagine a Lemmings style game like that? You can pick up a Lemming, let it drop, and it does its own thing. Sounds simple enough, but when you have 30 of them on the screen, you have to move quick to pick them up and get them out of danger.
      I've played that game, it's called Creatures. Not as elaborate as saving them from falling off a cliff, but more like Mad Scientist meets The Sims
      The Docking Station is cool as you can trade/breed your Creatures with others online
      --
      "Some things have to be believed to be seen." - Ralph Hodgson
  9. Before this, I only had staples to contend with by brejc8 · · Score: 4, Funny

    My idea(nsfw) didn't turn out well.

  10. I have been playing games on my PocketPC by aka_big_wurm · · Score: 1

    If they do it right they can put some good games on the DS Age of Empires, SimCity, Bejeweled...

    The touch screen can add alot if used right.

  11. Mini Map... by Krizhek · · Score: 1

    I really see a second screen becoming a gimmic for most of the good games that will come out. I don't dought that there will be a few games that will make you say "HOLY CRAP THATS COOL" "WOOT" and all that good stuff. But I see a double screen just becoming a way for dev. to place a map or a information panel.

    1. Re:Mini Map... by Vorahk · · Score: 1

      Or a bunch of useless CODEC text in a Metal Gear game.

  12. It just requires more thought by Fiz+Ocelot · · Score: 4, Insightful
    It's not like every game idea out there came to the designers very easily. Some required a lot of thought, while others where obvious or just a fluke. I mean you could have said the same thing about the mouse, oh it's just a gimmick, I'd rather use a keyboard for my games (which are mainly text based at the time)

    Then come along whole new generes of games that simply require the mouse. What I'm saying is that sometimes a new thing like a second touch screen is just push designers need to explore things that are truly revolutionary.

  13. Re:I don't know how well a touchpad will go over w by joshholm · · Score: 1

    "Functional controllers"... Don't make me laugh!
    I am a videogame super-mega-ultraskilled-expert yet I have never gotten past world 1-1 of Super Mario Bros. because the stupid jump button never works right...

  14. Close up rendering by aero6dof · · Score: 1

    You're standing in a room trying to fight off attackers while the lower screen is showing a machine with a puzzle of buttons and knobs that you need to use to initaite a self destruct...

    1. Re:Close up rendering by Vorahk · · Score: 1

      Apparently you have more arms than a normal person does. Forgive me if I laugh and call you a freak for it.

  15. In Shock by August_zero · · Score: 1

    Who would I have to kill to see an update of System Shock on the DS? it has the Muscle, I think of that game as an ideal use for a touch screen dual display.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
    1. Re:In Shock by milph · · Score: 1

      What a wonderful idea! (I just got my SS disk back up and running with XP yesterday. Does the DS have the ability to do the voicelogs, more specifically Shodan's voice, though????)

      --
      -- Chapman's Observation #1: Nothing is ever simple
    2. Re:In Shock by Anonymous Coward · · Score: 0

      I know this is completely offtopic but...

      how did you get system shock to work? i have been trying but nothing seems to work. i have also tried an app called DOSBox but it hasn't helped.

    3. Re:In Shock by milph · · Score: 2, Informative
      System Shock under XP

      That should help

      --
      -- Chapman's Observation #1: Nothing is ever simple
    4. Re:In Shock by Anonymous Coward · · Score: 0

      many thanks

  16. return of cursor-based games by radimvice · · Score: 4, Insightful

    The touch-screen alone will allow you much more intuitive control of games that depend on selecting objects in a 2-dimensional playing field (think Maniac Mansion, Lemmings, any RTS game). Basically, the days of manipulating that clunky joypad-controlled cursor all over the screen are gone. And this is a GREAT thing with tosn of possibilities.

    I'm still a little skeptical of how it'll turn out in practice, though. My experience with touch screens in the past has been that they're still kind of clunky themselves because they're not precise enough to use with your thumbs and I wouldn't even think of trying to tap a screen with a stylus while simultaneously holding the controller in both hands and having access to the d-pad and action buttons.

    As far as the second screen, as a three-year dual-monitor user I know how much easier it is to multitask with a set of applications open on separate screens and simply switch your gaze (and mouse) between them as opposed to constantly shuffling windows around. At the same time, I don't see streamlined console games having the same multitasking requirements, and I think the second screen will just be used as a place to put those mini-maps and status windows that used to be squeezed into the corner of the screen. It might make the main gameplay windows less cluttered, but I'd rather just have a larger single screen.

    I give Nintendo credit for trying something new, but I'm still haunted by Virtual Boy flashbacks. They'll have to do a lot more than produce a gimmicky hardware platform if they truly intend to reintroduce innovation to the dying video game industry. Like, for example, I hope they design new games for the platform as opposed to port existing franchies and retro remakes with cursory touch-screen and dual-screen support. But this is definitely a start.

    1. Re:return of cursor-based games by OneIsNotPrime · · Score: 1

      I've a got a Sony-Ericsson P800, which I play a variety of games on. It's got a touch screen similar in size to one of the DS's screens (but oriented vertically), and a scroll wheel on the side which the left hand thumb can use to scroll up or down, push in like a button, or 'click' sideways either way.

      The whole thing works pretty seamlessly, with several games using both the touchscreen and scroll-wheel simultaneously, to great effect. If the DS is engineered right (and judging by Nintendo's history, it will be), I could see using the pad, touchscreen, and shoulder buttons together, no problem.

      --

      ---

      WARNING:Slashdot karma not redeemable in the afterlife.

  17. Just look at PalmOS/PPC games by Anonymous Coward · · Score: 0

    Keep in mind that the two screens aren't the only deal here.

    Stylus/touchscreen input doesn't just mean analog input, but also mouse-like input. Just look at the games on the Palm or PocketPC that could never be done with a GBA's inputs, (like, Warfare Incorporated. It's not necessarily innovative, but it is at least different.

  18. Seriously simple ideas by MMaestro · · Score: 4, Interesting
    One thing I'd like to see is a FPS with one screen is in 1st person view while the second screen is in third person view. It'd be awesome! It'd be like Metal Gear Solid meets Doom! You COULD play the game a la MGS snaping necks, tapping on walls, or using the cardboard box. Or you could run through gunning guards down only to look at the third person view when you wanna turn off the alarm by hiding. Though to be honest, FPSs don't translate to handhelds too well.

    Another thing I'd like to see is some serious AI improvements, and not just a 'ok the player is doing insanely well, time to make the game impossible' a la Max Payne 2. I wanna be able to team up with an AI as good as Metal Gear Solid's (I like game the game a lot, did you notice?) BUT instead of having both screens to myself, the second screen would be for my buddy. So while I played on my screen I could use the touch pad to point out directions and orders to by buddy like we were real soldiers "go here", "attack this", "cover this area", etc. This would eliminate silly things like ammo symbols appear over people's heads when they shout 'I need ammo!' since I could just double tap the ammo symbol on mine/his screen to communicate with him. Kinda like Brute Force, only not Microsoft par quality.

    My last idea would be a RTS on the handheld. It'd be insanely difficult to do, let alone play, but think about it. With two screens you could FINALLY watch your army while watching your base, no more losing a match because you were too busy killing an enemy outpost while the enemies were destroying your BASE. Two screens would TOTALLY innovate RTS games, since you could no longer risk playing 'turtle' style since even a newbie would be able to launch hit-and-run attacks while mining resources as well as you. Recon would take a new level since doing so before usually ment seeing a couple red dots on the minimap and having them disappear before you could click and see what it was. Flanking (long overlooked in games) would because vital in large army combat with fog of war in RTSes. You could send one part of your army to keep the enemy busy in a chokepoint while a second part snuck around and pincer attacked them in the rear from view of the second screen.

    1. Re:Seriously simple ideas by Vorahk · · Score: 1

      Though to be honest, FPSs don't translate to handhelds too well. Newsflash, FPS games don't translate to anything that doesn't have a Keyboard AND Mouse well (at all). As for RTS on a portable. Let's seem the screen is like 2 inches by 2 inches. what you're suggesting means you still have to have unit selection on the screen somewhere taking up space (A better plan would be to use the touch screen for selecting from build menues).So instead of dying because you can't scroll the mouse across the screen fast enough, you'd rather die because you can't tell your Firebats apart from your Marines.

    2. Re:Seriously simple ideas by mrgreen4242 · · Score: 1
      Well, the problem with both your first and second ideas is that the DS is capable of displaying 3D on only one screen at a time, although it can be either screen.

      A RTS game will be great on the DS. There are already a couple of good ones for PocketPC PDA's, showing that the touch screen interface is playable. However, I expect that rather than watch two locations at once, the 'norm' for RTS on the DS will be the touch screen for your standard view (showing troops, bases, etc) and the upper screen will have a mini-map and available actions for whatever units you have selected. Movement, targeting, and scrolling will be done via touch screen, and the D-Pad will let you quickly and simultaneously select what action icon you want.

      That's basically what I think the DS games will look like, and I don't think that the dual screen is really the killer feature, anyways. There will be a FEW games that really use the second screen in a usefull and novel way, but mostly, the touch screen interface will be the innovator. Games will have an unprecidented (in a hand-held console) variety of interaction. The second screen will be a scoreboard, or, often, I feel, a chat interface for multiplayer games (when used with the touch screen for a virtual keyboard).

      Anyways, all I am getting at is that the dual screen design in itself isn't going to be the greatest thing ever. It's an interesting means to an end; more screen space while also keeping costs down and allowing the system to fold up into a compact and sturdy design. The touch screen and the integrated wireless will be the real improvements. I for one am REALLY looking forward to it.

  19. Insert first person shooter-title by steveo777 · · Score: 1

    Basically, take any shooter with a multiplayer mode, or a team theme (like Rainbow Six). What I'm thinking is that the regular screen would be your eyes, and your eyes only, maybe your standard HUD things like health and ammo, but that's it.
    The touch screen would be your information center. It could contain two or four screen with other players eyes, or their veiws on it so you can always keep tabs on what they're up to and how they're doing. It could also be the command center. Tear-down menus (al la Unreal Tournament), or whatever you feel works best. I know the resolution might make other views difficult, and the fact that the processor isn't as powerful as we'd like to be, but I'm sure someone could make it work.
    I see some beautifuly executed games comeing out for this thing, given time, but unfortunately, as with every system, the DS will have more than it's share of crap.

    --
    This sig isn't original enough, it's time to come up with something witty...
  20. Why the hell by superpulpsicle · · Score: 1, Interesting

    Why the hell are people actually wasting time to making suggestions??

    Do people not know nintendo is one of the most stubborn video game company that refuses to change with times. They always innovate great console hardware, rumble controllers, light zappers, DS. But in the end, they always fall short cause every other game is about mario or zelda.

    1. Re:Why the hell by miyako · · Score: 2, Interesting

      I agree that Nintendo is stubborn, but their problem is not that every other game is Mario or Zelda, quite the opposite in fact. Nintendo's first party games are consistently high quality and sell well, the problem is that they are too reluctant to take proper advantage of this (though the trend seems to be turning around a bit)

      --
      Famous Last Words: "hmm...wikipedia says it's edible"
    2. Re:Why the hell by Anonymous Coward · · Score: 0

      I doubt anyone makes a suggestion with any actual belief of it being followed. I think it's more that people are pointing out ideas that would have probably done much better than the chosen path. Companies in general rarely listen to their audiences whining, just like people rarely listen to yours.

  21. The killer app for Every pointing device... by Anonymous Coward · · Score: 1, Interesting

    Solitare.

    Seriously, I owned a Tiger Game.com years back, it had a touch screen as well. It had solitare built into the unit and I spent alot of time on that game. Not to mention that it would go missing and I would find my mother playing it.

    Although I suppose it helped that Solitare was easily in the top 5 best game.com games ever produced...

    1. Re:The killer app for Every pointing device... by Vorahk · · Score: 1

      Although I suppose it helped that Solitare was easily in the top 5 best game.com games ever produced...

      Wow, that's pretty fucking sad.

    2. Re:The killer app for Every pointing device... by RungeKutta · · Score: 1

      I don't understand why it's so sad. I bet of all the games in the world, card games are the most popular and most played. You can play them on a computer or in real life. Hell there's a whole town revolving around card games.

      --
      You are free to do as we tell you.
      We want your soul.
      www.wewantyoursoul.com
    3. Re:The killer app for Every pointing device... by C0rinthian · · Score: 1

      How so? Solitaire has been around a frigging long time. It's simple, but the gameplay is addictive. Flashy graphics, complex plots, etc do not make a good game. Gameplay does.

      Sometimes simplicity is key. Look at the likes of Checkers, Chess, Poker and Blackjack. On electronic platforms, theres Tetris, alot of the flash games out today like Bejeweled, And who wouldn't play Arkanoid?

    4. Re:The killer app for Every pointing device... by Anonymous Coward · · Score: 0

      Two whole towns.

  22. RPG's by LXAC08 · · Score: 1

    I think a cool idea would be if in a game like Final Fantasy if they kept the inventory on once screen and the battle and health on the other screen. Sometimes there are so many items it would be nice to be able to see what you have as you're walking around.

    The touch screen seems like a gimmick to me. I suppose it could serve as a more interesting way to aim for shooter games, but beyond that, it just seems like anything it would do could be accomplished with alternate and cheaper control methods. It's convenient, however.

  23. uh...no by zors · · Score: 1

    frankly i think alot of those examples they are poor ones at best. i think the originals sound best, they are more precise and dont say things more than once. Except for the "put up with" ones. Oh and uh, so as not to be off-topic 1) Create dual screen hald held game platform 2)???? 3) Profit! Did i pass?

  24. Re:I don't know how well a touchpad will go over w by Vorahk · · Score: 1, Offtopic

    Speaking of "fucntional controllers". Maybe Nintindo should consider making thier next portable playable by someone with hands larger than a 5 year odl girl's. The GBA is fucking horrible it's so damn small. Smudges on the screen etc.

    Now the screen in between my fingers is touch sensetive so instead of smudges I get to die all the time.

  25. Re:Here's an innovation... by Anonymous Coward · · Score: 0

    no, it really didn't.

  26. Re:I don't know how well a touchpad will go over w by Vorahk · · Score: 1

    You should invest in a NES Advantage. The only good controller EVER.

  27. dual vs single by Anonymous Coward · · Score: 3, Interesting

    I don't think I disagree with the decision to separate the two screens, it sort of forces (strongly encourages perhaps) developers to innovate.

    Obviously minimaps and inventories will find the addition usefull

    Also puzzle games taking advantage of an extra dimension could become more complex.

    The additional screen could be used in a linkup platform game to display the other players location. Tetrinet / puzzle bobble / puzzle fighter style games also would use the extra space to display the other player

    The stylus allows for a new control method which could prove interesting, it's better in terms of precision/speed than the d-pad and it could be used in conjunction with the dpad simply to give the player lots more buttons

    The stylus could be used for lock picking (ala thief 3) and other puzzle types within an action game, essentially making all dialog style interactions available without hiding the playing screen. This would allow designers to keep the game going making the player keep a sharp eye out for someone trying to get them while their guard is down.

    I think someone mentioned above, the ability to use the two screens to play two characters would be cool.

    perhaps the stylus could be used for gesture style spell systems (ala black and white) for some games.

    Ok that'll do for now

  28. You're onto something... by nobodyman · · Score: 1

    Personally, I think that RTS games could be the killer app for the DS. The reason being is that you could exploit the main two features of the device (dual screens & touch sensitive input) in a way that wouldn't seem contrived.

    Think about this. On your top screen, you have the "action" window, where you have all your characters running around. You select your orc/peasant/etc with your stylus, and then draw a line where you want him to go, or you draw a circle around where you want him to start building. On the lower screen, you have your "spells" window, where you you have all of the menu's and status information. this way it doesn't clutter the primary screen like what you have in a PC RTS. Someone mentioned in another reply that you can only have 3d rendering in one window at a time, but for the above scenario this wouldn't be an issue as your menu screen would be 2d anyhow.

    Imagine this: you want to build a barracks, so you first click on your orc in the action window, then you click on the "build barracks" icon in the lower window, then you tap on the section of the upper screen where you want it to be built. That would be awesome!

    One slight hitch, though.. are *both* screens touch sensitive, or just one of them? If not, the idea gets more complicated, but I think it could still work w/ some tweaking.

    1. Re:You're onto something... by Dwedit · · Score: 1

      Only the bottom screen is touch-sensitive.

  29. Hentai :) by rsilvergun · · Score: 1

    I guess it wouldn't work though. After all, you need two hands to play the DS.

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    1. Re:Hentai :) by KDR_11k · · Score: 1

      Put it on the table (maybe your lap would work, too), make the controls stylus-only, have fun.
      I think Tecmo's Team Ninja already enlisted for DS development, so the chances are pretty good...

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  30. Wario Ware by Lord_Dweomer · · Score: 3, Interesting
    One of the best games I purchased for my GBA SP is Wario Ware Inc.

    It is a game that is just made up of tons of minigames, most of them very interesting.

    Something like this could add a whole new element of control to it.

    The first thing that popped into my head was an Operation type mini game where you have to pick bones out of a body.

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    1. Re:Wario Ware by Anonymous Coward · · Score: 0

      They already have a Wario Ware game in development for DS. One of the examples of the microgames was vegetables flying through the air and you have to slice them with a swipe of the stylus. More microgames in the same manner (using the stylus) were mentioned, also.

  31. Finally by Anonymous Coward · · Score: 0

    Finally a use for my dual-monitor Windows machine. I'll just have to wait for a week or two prior to the release of the DS (you know, when the emulator will hit the net).

  32. A bunch of those 'ideas' by TechniMyoko · · Score: 0, Troll
    are just suggestions for nintendo to steal games/ideas from Sony

    Why dont these fanboys just, I dont know, use Sony's existing products?

  33. Perhaps the D-Pad on the correct side? by wikthemighty · · Score: 1

    Maybe I'm old, or maybe it's just me, but when I first got a Gravis Gamepad for my PC I would play with the D-Pad on the right side, not the left. All of the early joysticks I had (Atari 2600 era) had the buttons on the left side, as did many arcade games at the time (some would have buttons on both sides of the stick.)

    It actually took me a while to adapt to the NES gamepads, which to me felt left-handed...

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  34. Tekken DS by supabeast! · · Score: 2, Interesting

    I want to see a four-player fighting game that shows a close up horizontal view on one screen, and an overhead view of the entire arena on the other screen.

  35. Re:I don't know how well a touchpad will go over w by Anonymous Coward · · Score: 0

    The Advantage is only the best controller until you accidentally bump the P1-P2 switch. It's all downhill from there.

  36. MARIO PAINT! by Anonymous Coward · · Score: 0

    The stylus screams for a new version of Mario Paint....even the fly minigame would rock....and with wireless connectivity to the internet you could make some sort of mo-bloggin posts from your mario paint images.

  37. 2D and 3D Zelda by andman42 · · Score: 1

    Another idea I had was to use one the screens for a 3D view of the action and the other for a topdown 2D view.

    Specifically, I was imagining a Zelda game. You could play in both the 3D view (like on N64) and the classic top-down 2D view (like on NES/SNES). It seems like an interesting way to combine the two play styles of Zelda that have worked so well in past games. I'd buy it.

  38. The end of backwards compatibility? by Mostly+Monkey · · Score: 1

    So will this mean the end of GB's nifty backwards compatibility streak? The DS will work with older games but what about DS games with future GBs? I don't imagine Nintendo using two screens for all future handhelds.

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    1. Re:The end of backwards compatibility? by tyroney · · Score: 1

      But I believe it's been said that this is considered in addition to the gameboy. I presume they'll continue to make more normal gameboys which will carry on the tradition. (and I guess the DS would more accurately be labeled cross-compatible)

  39. Cannon Fodder by tyroney · · Score: 1

    That's all, really. I recall it being a fun game, if a little straighforward. I think it would make a nice game for on the go.

  40. Re:I don't know how well a touchpad will go over w by OneIsNotPrime · · Score: 1

    Not sure what you're talking about here. Touchscreens have advanced significantly over the past decade and are definitely ready for use in mass consumer electronics devices. I've been very impressed by the touchscreen's spot-on response in games for my Sony P800, and based on the initial impressions from E3, it appears as if the DS implementation will be even better,

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  41. One obvious possibility... by OneIsNotPrime · · Score: 1

    which I haven't heard mentioned yet, would be multiplayer gaming, where you can see the other players screen on your system. There are a lot of possibilities here for both cooperative and competitive games. Think about a racing game where you can see your opponent's exact position behind you to better line up an oil slick or smokescreen. Or an adventure a la four swords - Online! See your friend's progress while you play in the same world.

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  42. RPGs! by MilenCent · · Score: 1

    What Nintendo has created is the perfect portable RPG system.

    The touch-screen interface makes an all-time inventory, map & status screen easy, and selecting an item to use is as simple as pointing to it.

    Imagine, for a moment, if someone were to port a Roguelike to the system. No need to call up an inventory, press once to selecting an item, press-hold to get a list of possible alternative uses or item management functions, drag to trash to dump it.

    Or, in a pen & paper-style video RPG in which you create your characters, you could draw your own character portraits.

    Football games can use the map to bring up playbooks, new plays can be designed easily on the touchscreen, and the second screen can provide a alternative X's & O's view of the field as the play proceeds.

    SimCity-type games would be a natural for the system.

    And I think we'd all have reasons to cower in fear if Konami made a Metal Gear Solid for the system. Think: how badly did Psycho Mantis mess with gamer's heads on the PS2, simply by checking memory cards, forcing the player to swap controller ports and the rumble feature? Imagine the mind that came up with that stuff, given access to the facilities of the ludicrously feature-rich DS. Potentially cool beans, guys!

    1. Re:RPGs! by cmpalmer · · Score: 1

      Hmmm, dual screen or not, I'd love to have a basic graphic rogue or nethack on the gameboy.

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  43. Several ideas by biagio · · Score: 1

    I would like to see a acrade style punch out reincarnation using two screens the way it was set up originally. Second I would like to see some pinball games with the bottom being the playing field and the top being an interactive scoreboard that displays interactive messages when certain triggers occur. A last idea would be a battle ship type game.

  44. DS Screens by Anonymous Coward · · Score: 0

    Its cool, its gimmicky, its never been done before and it will force developers to get their thinking caps on again. Its just a new way to experiment the interface between us and our beloved games, and good on nintendo. People say its an attempt to get some extra notice over it all but its not, it shows how Nintendo are still grit determined to innovate the games industry. Some may say Nintendo have got child like but I think they are showing true balls to actually throw something different into the market. I mean how linear has the games market become, playstation 1..... playstation 2 ...... playstation 3 ...... GET SOME BRASS PEOPLE !! Games are the creative forum of the 21st century and people are putting out the same thing time and again, look at Tomb Raider back in the day and now millions of the spawn of possible permutations that have come out. Quake came out and now look at what we have. If two screens means I can have a bit of cheese on my biscuit then so be it

    End of metophoric rant !

  45. Typing Of The Dead by kingsmedley · · Score: 1

    Remember "Typing Of The Dead"? That bizarre Dreamcast game in which players used the keyboard to type a series of characters fatal to the oncoming zombies? On the DS, the top screen would be the normal first person view of the oncoming baddies (zombies, aliens, fluffy bunnies, whatever). The lower screen would feature 2 or 3 rows of icons. The player would have to tap out the correct sequence of icons to defeat his enemies. Perhaps the icons would represent magical items or symbopls to cast a spell? (Nostalgia attack - visions of the use of heiroglyphics in Desert Falcon on the Atari 7800.) The icons disappear after they are used - even if the player tries the wrong sequence. New icons slide in from queues on the left and right edges to replace those used. To further enhance gameplay, perhaps the user could also navigate through the dungeon/base/whatever with the D-pad, evading baddies when possible? There are also some cool multiplayer possibilites of such a title. Such as a co-op mode that has the players standing side-by-side (or back-to-back?) fighting of the onslaught until they are overwhelmed. Or maybe a competetive mode in which all players enter the enemy stronhold from different points and attempt to be the first to reach a particular goal. Or how about a deathmatch mode in which the players not only fight off the ususal oncoming bad guys, but by tapping out certain icon combos they can send beasties to attack the other players, or perhaps even interfere with the other players the inserting dummy icons into their queues.

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