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Doom 3 Gets Info On Demo, Linux, DVD, Xbox

Eeknay writes "Following up yesterday's announcement about Doom 3 going Gold, id software today went into specifics on a Doom 3 demo and a Linux version of the full game, saying: 'We will release the demo as soon as it's done, but this probably won't happen until after the game has arrived on U.S. store shelves', and adding: 'Linux binaries will be available very soon after the PC game hits store shelves. There are no plans for boxed Linux games.'." Eurogamer also has a handy round-up of other Doom 3 news, noting, via CNN Money, that "Doom will apparently ship exclusively on CD", quoting Todd Hollenshead as saying of the Xbox version: "We can't say, at this point, that it's going to come out this year", and relaying on game length: "the [PC Gamer paper-mag] reviewer claims it took 23 hours to complete."

24 of 100 comments (clear)

  1. Doom 3 demo. by Eeknay · · Score: 5, Insightful

    I still don't understand why more and more game companies push back demos to after the retail release; I want a demo to decide whether or not I want to buy your game. The sooner you give that to me, the sooner I buy your game. Simple.

    1. Re:Doom 3 demo. by NanoGator · · Score: 3, Insightful

      'I still don't understand why more and more game companies push back demos to after the retail release; I want a demo to decide whether or not I want to buy your game. The sooner you give that to me, the sooner I buy your game. Simple."

      The problem is they already have a line of people ready to buy the game. Screw you, they're thinking, get to the people who are already sold.

      --
      "Derp de derp."
    2. Re:Doom 3 demo. by shaka999 · · Score: 5, Insightful

      For a highly anticipated game it probably makes more sense to release the game and follow with the demo.

      For a game that doesn't have public recognition it would be just the opposite.

      If you game is already getting the press that DOOM3 is then getting a demo out early would be more likely to keep people from buying the game than to encourage them to buy the game. I know this has worked on me several times. I go buy a hyped game and find out it sucks later. If there had been a demo I wouldn't have made the purchase.

      Now, if nobody knows anything about you or your game getting a demo out may help people pay for the whole version.

      Just my 2 cents....

      --
      One should not theorize before one has data. -Sherlock Holmes-
    3. Re:Doom 3 demo. by kannibal_klown · · Score: 5, Interesting

      It depends on a lot of things.

      Most people have already stated the obvious: a demo isn't really needed when a game has as much hype and fans as DOOM 3. They know they have those people locked into a sale.

      But demos can hurt a game in many ways. For examples:

      Deus Ex II: Invisible War - the demo showed everyone how sucky the game was. Poor performance, dummied-down concepts (hacking anyone), small maps, and weak relation to the original. It probably hurt sales, as some of those that were foaming at the mouth probably changed their minds or waited to get it as a gift for the holidays.

      Ground Control II - they shot themselves in the foot with the demo. The demo is great! The game is great! One problem - the demo had so much content in it that nobody bought the friggin game. Hordes of people are still on the demo servers, as the only thing they are missing out on is a few maps. Only a small number of people are on the retail servers.

      Between the time and funds that ned to go into fixing up a demo, it's more cost effective to get the interested early-birds to buy the games. You demo will do little to make them want it more.

      The ones that will buy it later, let them hear about the polished game and then try the demo later.

    4. Re:Doom 3 demo. by superpulpsicle · · Score: 2, Insightful

      Almost.... Almost.... I think your reasoning is good. Though the biggest reason to release a demo before hitting stores is to check a game against real world hardware requirements.

      It's just plain easier to fix problems when a million beta/demo testers at home lets you know where all the potholes versus fixing it as final patch 1.0 etc etc.

    5. Re:Doom 3 demo. by ergo98 · · Score: 2, Insightful

      Way back when the demo for Duke Nukem 3D came out months in advance of the real thing. Once it was really released myself and my friends were long since bored of it and had moved on to bigger and better things.

  2. Duh, what me work for PC Gamer by hambonewilkins · · Score: 4, Informative
    the [PC Gamer paper-mag] reviewer claims it took 23 hours to complete.

    Having read PC Gamer, I believe it.

    Seriously, though, it's widely assumed that PC Gamer reviewed a non-shipping preview version of the game, which seems pretty shady to me. Though similar to the final version, the games are likely to have SOME differences. After all, Ebert doesn't review rough cuts of films, does he?

    --

    God Bless America. Why? Did it sneeze?
    1. Re:Duh, what me work for PC Gamer by Quarters · · Score: 3, Insightful
      After all, Ebert doesn't review rough cuts of films, does he?

      No, but Ebert doesn't write magazine based reviews. He writes newspaper reviews and does television shows.

      Magazines typically have a 75-90 day lead time. No game magazine in their right mind is going to review a finished game knowing that it won't be out on the stands for a full 3 months. They'd constantly be scooped by the game oriented internet sites and TV shows.

    2. Re:Duh, what me work for PC Gamer by sweede · · Score: 3, Informative

      working in a magazine printing plant, we are printing up september issues of several magazines that shipping date is in a week or two.

      why magazines do this? i havent a clue. but the month on the issue means absolute squat.

      after the research is done for a magazine, it can be put together quickly in a couple days or a week.

      --
      I follow the SDK and GDN principles.. Spelling Dont Kount, Grammer Dont Neither
  3. Re:Multiple Binaries on CD by Zed2K · · Score: 5, Insightful

    Why should they delay the windows version just so that people that run OS's that are such a small percentage of the population should be able to play at the same time?

    It would be more convenient for linux and OSX users but not for Id or anyone else.

  4. Re:"About time!", the world exclaims... by kannibal_klown · · Score: 2, Funny

    Most gamers are asking themselves:

    "How will I schedule my job around my Doom 3 time?"

    Personally, I'm anticipating this release, but I'm not gung-ho about it. To me, it will just be another FPS. At most, it will remind me of the fun and fear I felt when playing the original version at night on my 486 DX 33.

  5. Re:Monitoring demand by GeckoX · · Score: 5, Insightful

    STFU Troll, you as a linux user (or osx) are getting a good deal hear and you know it. Anyone that buys the boxed game, which is required to play the game on ANY platform, gives you access to play it on ANY platform they release binaries for in the future. This would include linux and OSX binaries apparantly in the VERY near future.

    Do NOT turn this into yet another "poor us linux users abused again" argument, especially whey you're targeting it at one of the very few game companies that even give a flying fuck about linux.

    You should be happy for chrissakes that you a) will even be able to play it on linux and b) that should you for some reason want to install it on both linux and windows (to prove how much better it is on linux of course, or whatever floats your boat) WITHOUT HAVING TO PAY FOR IT TWICE!

    I know, I'm feeding the troll but I couldn't let that crap go without saying _something_.

    --
    No Comment.
  6. Re:Monitoring demand by BinLadenMyHero · · Score: 3, Insightful

    Maybe cause it was released late, when all Linux quakers already bought the Windows box and downloaded the Linux executable.

  7. Speed Demo People by -=[Dr.+AJAX]=- · · Score: 5, Funny

    "Bah", I say to the alleged 23 hour completion time. Speed Demo people, I expect to see a 1 hr 37 min demo (maximum, of course) one week after Doom 3 hits the shelves.

    1. Re:Speed Demo People by Radix37 · · Score: 4, Funny

      OK, please buy me a new computer and I'll get right on it!

      --
      Speed Demos Archive - Lots of speed runs!
  8. Re:Impressive by Quarters · · Score: 3, Informative

    The XBox version is being done at Vicarious Visions in Albany, NY.

  9. Re:Does that inclide... by Quinn · · Score: 4, Interesting

    I don't understand you people. Do you play for fifteen hours at a time? Maybe before a wife and a baby I could have done that, but not now. Many RPG claim "forty hours gameplay," but I've played for that duration spread over a single week and haven't passed more than their midpoints.

    --
    #19845
  10. Re:In related news: by mausmalone · · Score: 2, Interesting
    "A large group of xbox owners carrying pitchforks and lit torches were seen marching towards Vicarious Visions offices in California..."
    Why? 'Cause it's coming out so late, or because it runs like an utter dog? Check out the video on the last demo disc.... it seems to slow down at key points... like when 2 zombies are on screen.
    --
    -=-=-=-=-=
    I'd rather be flamed than ignored.
  11. Re:Monitoring demand by GoofyBoy · · Score: 2, Insightful

    >Most Linux gamers bought the Windows boxes and downloaded the binaries. They were counted as Windows gamers and the sales figures point towards there being no Linux market.

    Lets not assume that they are idiots.

    They can track how many downloads of the Linux binaries there are. They can match CD keys with with the bianary version when you authenticate against their master servers.

    Most telling is the fact that even with the seemingly low numbers of Q3 Linux users they are spending the resources again with Doom. This is miles ahead of what many companies are doing. Complain about them but not ID.

    --
    The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
  12. Re:Impressive by RzUpAnmsCwrds · · Score: 4, Informative

    Epic Games, creator of Unreal Tournament 2004, shipped a Linux version of UT2003 and UT2004 on the same CDs (or DVDs) as the Windows version.

    A mac port and XBox port (Unreal Championship) are also available for UT2003.

  13. Re:Multiple Binaries on CD by Zed2K · · Score: 3, Insightful

    You are making a ton of assumptions about the setup of their development. I would think that doom 3 would be a lot more complex then an office application.

    Only Carmack would be able to answer for sure, but I bet each new engine has brand new code that needs to be written for each OS. It is never just a simple matter of copying the code to the new OS and compiling it there and fixing a few specific problems.

  14. Re:Multiple Binaries on CD by EnglishTim · · Score: 3, Insightful

    Truly spoken like someone who has never written a commercial game.

    People often seem to assume that if you write an OpenGl game, there'll be very little work in making a port for another OS. That may be the case if you're writing some free thing that you can download from Sourceforge but when people are actually paying for a product, there's this little thing called 'Quality Assurance' that gets in the way.

    Basically, as well as porting your program over, you'd have to test it on a wide variety of machines for all the distributions you support. This takes a long time whatever OS you're running. You've also then got to fix all those niggly little isses while at the same time ensuring you don't break the setup for any of the other machine/graphics card/driver/distribution combinations you've got.

    It's easy to say it's easy - it's not easy to do it.

  15. atleast with the demo I can see if my system can by cyrax777 · · Score: 2, Interesting

    Handle the game. I was worried if my machine could handle UT2k4 since I only have a radeon 8500 but it handled the demo and then later the full version quite nicely. I hope doom3 is the same way since I dont have the cash right now to plunk down the money for a better video card. and I already got doom3 on preorder a friend of mine got it for me as a gift since im a huge doom fan.

  16. Re:Dedicated Server by Dekar · · Score: 2, Insightful
    According to the handy round-up article:
    "Multiplayer is client-server," laying to rest suggestions that Doom's four-player deathmatch mode might be peer-to-peer;

    It's the good ol' client-server model again. You'll be able to host your server just like you did 10 years ago, except that this time, it won't be over a 14.4k modem :)

    And on another note, I remember playing countless hours of DooM I and II by modem with only one friend at a time, and it was still a whole damn lot of fun, so I'm not worried about the "4 players limitation" either.