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Castle Wolfenstein Returned To, Again?

Thanks to PlanetWolfenstein for its forum post revealing id Software's CEO Todd Hollenshead has indicated a sequel to Return To Castle Wolfenstein is being created, as his interview on G4TechTV show Pulse included his indication that the sequel is "currently in development by an 'outside studio'." According to the forum post: "There was no mention of the engine it would be on, but i'm guessing the Doom 3 one will be most likely", and rumormongers are pointing to the Splash Damage website, where the UK developer behind Wolfenstein: Enemy Territory and contributions to Doom 3's multi-player mode is hiring, since it's "started production of a new full game based on the cutting-edge Doom 3 engine... in a continuation of our successful collaboration with id Software and Activision."

47 comments

  1. Not surpising but not quite expected either by MMaestro · · Score: 1

    After the mixed reviews of Return to Castle Wolfenstein (handheld miniguns, bio-mechanical soldiers, and an undead medieval prince?) a remake or a sequel probably wasn't out of the question. But after Enemy Territory I wasn't expected another game after it.

    1. Re:Not surpising but not quite expected either by Mike+Hawk · · Score: 4, Insightful

      (handheld miniguns, bio-mechanical soldiers, and an undead medieval prince?)

      I don't get it, are these complaints or high points? I mean, Wolfenstein 3D had a mecha-Hitler with dual chain guns. These other things are a problem now?

    2. Re:Not surpising but not quite expected either by JasdonLe · · Score: 3, Informative
      Exactly...

      Parent, have you actually PLAYED this game? RtCW is tongue in cheek; that's the whole point, man.

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    3. Re:Not surpising but not quite expected either by Anonymous Coward · · Score: 1, Interesting

      If the new game brings back Mecha-Hitler, they've got my $50 already.

    4. Re:Not surpising but not quite expected either by Repugnant_Shit · · Score: 3, Funny

      Personally I prefer a more straight-forward, serious look at robo nazi's and how they affected the outcome of WW2

  2. Re:Actually, i AM surprised by Anonymous Coward · · Score: 0

    No, someone else (Nerve?) screwed up the RTCW Single Player game, which is why the multiplayer was released for free.

  3. Please... by Freon115 · · Score: 2, Insightful

    Let it die!

    1. Re:Please... by Anonymous Coward · · Score: 0

      Why the fuck is this "insightful"?

  4. Another RTCW? by M3wThr33 · · Score: 2, Funny

    All I can say is:
    Schenll! Schenll!
    I can't wait.

    1. Re:Another RTCW? by Anonymous Coward · · Score: 0

      Errr that would be "Schnell"...have you considered going to a speech-counsellor or someone else, perhaps you have dyslexia!

    2. Re:Another RTCW? by john_sheu · · Score: 0

      I hope you do mean schnell...

    3. Re:Another RTCW? by M3wThr33 · · Score: 1

      The funny thing is that I asked my girlfriend for the correct spelling and I added the c and didn't even pay attention to the rest. D'oh!

    4. Re:Another RTCW? by Rhys · · Score: 1

      I need ammo!

      We need an engineer!

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  5. I certainly won't be buying it. by Anonymous Coward · · Score: 3, Insightful

    Not unless I try a demo first and it's totally different from the last one. The last one was such boring crap I didn't even play past the first level. I played it multiplayer online for a while, but that grew boring really fast. The art was so dull, and all the same looking, and the enemies were stupid, and the weapons crap. I really feel like I wasted my $60 on it.

    When I heard they were making a sequel I was excited. I thought they were going to use the new technolgoy to make a game more true to the ORIGINAL Wolfenstein. The one that Castle Wolfenstein 3D was nothing like. A game more like Thief in gameplay than like Wolf 3D. A game involving stealth... Searching chests... searching bodies... stealing uniforms... Getting guard's passes, etc.

    Boy was I dissapointed. Not only was it another pure boring FPS, but it wasn't even a very GOOD FPS. Serious Sam, developed on a much smaller budget, was a much better game. It looked better. It played better. It sounded better. It had more interesting level design, better weapons, and if Wolf was supposed to be amusing in some way, it even failed there, and again, was surpassed by Serious Sam.

    The next Wolfenstein game should take notes for Thief and Metal Gear Solid, and the original Wolfenstein.

    1. Re:I certainly won't be buying it. by Ford+Prefect · · Score: 1

      Not unless I try a demo first and it's totally different from the last one. The last one was such boring crap I didn't even play past the first level.

      What? You missed the demo's second level? The one with all the utterly generic zombies? I bet that would have completely changed your opinion! ;-)

      I found the demo a bit unimpressive as well. You start off escaping from a cell in a supposed Nazi stronghold, but once you've killed the handful of soldiers guarding the place it never feels like you're not supposed to be there. Some serious sneaking around, with guard reinforcements to be avoided and evaded, would have made it way more atmospheric...

      Is anyone else a bit disappointed by the choice of the Doom 3 engine? Yes, it might be brilliant for shiny, plastic-looking, ultra-atmospheric, cramped space-dungeons, but for naturalistic, realistic and expansive real-world scenes it's probably going to be a bit shite. Something like, um, Source might be way better, but admittedly it's highly unlikely that Id would license someone else's engine!

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    2. Re:I certainly won't be buying it. by moonbender · · Score: 2, Insightful

      Yes, it might be brilliant for shiny, plastic-looking, ultra-atmospheric, cramped space-dungeons, but for naturalistic, realistic and expansive real-world scenes it's probably going to be a bit shite.

      Let's wait and see, shall we? I mean, I doubt you have some deep insights into the workings of the Doom 3 engine that allow you to make an informed judgement about its ability to display outdoor terrain... For all we know id fucked up the design and it really stinks at displaying space dungeons and shines at outdoors. :) And on a sidenote, when I think Wolf3D, I think Nazi dungeons, and not realistic and expansive scenery - so a dungeon rendering engine would be perfect!

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    3. Re:I certainly won't be buying it. by Aelfy · · Score: 1

      Hehe, yeah. In Wolf3d, "Outside" was a square texture of some grass and sky painted on the wall at the end of a tunnel :)

    4. Re:I certainly won't be buying it. by aldoman · · Score: 2, Interesting

      I disagree. The Quake 3 engine looked terrible for anything but really fast paced action shooters, but it turned out to be an awesome, true to life and worked great on all hardware (unlike many engines which are very hit and miss).

      I mean look at Call of Duty - that is based on Quake3, and it looks and plays fantastically well...

    5. Re:I certainly won't be buying it. by Ford+Prefect · · Score: 1

      I mean, I doubt you have some deep insights into the workings of the Doom 3 engine that allow you to make an informed judgement about its ability to display outdoor terrain...

      Well, not really, but just the impression I got from every Doom 3 movie and screenshot so far. :-)

      As for the outdoors scenes, an escape from Castle Wolfenstein where freedom doesn't start at the castle walls could be fun. Cue glorious chases through snowbound mountain passes, forests and checkpoints, with the whole place swarming with Nazis...

      Dungeons, yes, but the ability to render a wide variety of stuff is always appreciated. With a sufficiently capable engine, you can surprise the player - they aren't seeing some environment, effect or object interaction and ticking it off against the list of game capabilities...

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    6. Re:I certainly won't be buying it. by Anonymous Coward · · Score: 0

      I'm the original poster who said he didn't like the game, and I DO have deep insights into the workings of the engine... I have a friend who works in the game industry and has heard all about it. Apparently the Doom 3 engine is really bad at rendering outdoor spaces compared to other engines, like the Unreal engine, or the Source engine (HL2). And I have also read interviews with the ID guys that have mentioned that you would not be venturing outdoors much in the game, which I was a bit dissapointed with, because ever since the first Doom and I looked out the window and thought the mountains outside were 3D, I wanted to explore the terrain around the mars base as well as the inside. And hell itself would be much better to be modeled with some vast open landscapes than just tunnels and canyons.

    7. Re:I certainly won't be buying it. by Jesselovesscripts · · Score: 0

      mod this troll down - RTCW is honeslty the best multiplayer time i have ever had in a game... it re-defined objective based multiplayer FPS. it also incorporated forced teamwork with classes, and some of the best mods to date. serious sam's sp might have surpased wolfsp, but that's not why i bought it. sp only lasts a few weeks tops. i'm still playing rtcw.

  6. Escape from castle wolfenstein by Neo-Rio-101 · · Score: 1

    Can't ever seem to bloody well escape from Castle Wolfenstein! Why not just take up permanent residency there? (mind you the games were good!)

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  7. meh. by TheAdventurer · · Score: 2, Interesting

    I was never a big fan of the occult elements of Wolfenstein. Of course, I don't mean for moral reasons or anything. I just got more of a kick out of the traditional gunfights as opposed to fighting zombies and monsters.

    I thought Return to Castle Wolfenstein was pretty fun. I liked the cool little sub machine gun you got. And I enjoyed sneaking around the Nazi town, etc.

    For some reason, I was inordinately frightened by that game. It was just terrifying and I was never able to put my finger on why it bothered me so much more than most "scary" games.

    eh, I'll probably get the new one.

    1. Re:meh. by Angry+Toad · · Score: 1
      I was inordinately frightened by that game

      I started it up again last week just for fun. The whole "sneaking around in a dungeon full of zombies" thing was really well done. I seriously jumped a few time, like when turning around to discover two of those "crouching skeleton viking" guys sneaking up on me. Or when running away for dear life with a fire elemental hot on my tail.

      Good fun, that game.

  8. W1, W2, D1, D2, Q1, Q2, Q3, W3, D3, Q4, W4... D4? by aardwolf204 · · Score: 1

    1991 - 2004:

    Wolf1, Wolf2, Doom1, Doom2, Quake1, Quake2, Quake3, Wolf3, Doom3, Quake4, Wolf4... Doom4?

    Starting to see a trend here?...

    Come on id, where is Commander Keen 7?

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  9. Re:Commander Keen by nutsy · · Score: 1

    I'd like to see a new Commander Keen game, but considering that rights are probably tangled up between those who are still at Id (John Carmack, Adrian Carmack, Kevin Cloud) and those who aren't (Tom Hall, John Romero), it's probably unlikely without a lot of painful compromising.

  10. Re:Actually, i AM surprised by ildon · · Score: 1

    It was "Maddoc" (something like that) that dropped the ball on single player. Activision didn't think the game could stand on it's own as a multiplayer title, I assume, and released it for free.

  11. You guys don't know what you are talking about... by Paulus00 · · Score: 4, Informative

    First of all RTCW didn't live up to it's expectations cause of problems with another contractor who would take care of the bot teamplay programming. Cause of this, the engine was offered to SD free, cause of the work they did with mainly Quake 3 Fortress. SD turned this game from a failure to a multiplayer hit. Wolfenstein Enemy Territory is now the second most played game online (after Halflife, http://archive.gamespy.com/stats/) beating Quake 3, BF42 and Call of Duty. So i have no clue how you can say that ET didn't live up to it's expectations.... And it's also no secret that because of ET, SD are now working on the multiplayer mode of Doom3. And Anonymous Coward i ain't saying that RTCW was a great game. But if you try to compare it with SS that would be crazy. I'm kinda suprised that you like Thief and Metal Gear Solid, but you also say that you like the wide of rooms, corridors spaces of SS more then the small nazi towns in RTCW. Simpler games then Serious Sam you can't get. Simple map design, Simple weapons and yes even simple, massive amounts of opponents. But that is what SS makes fun.

  12. Re:W1, W2, D1, D2, Q1, Q2, Q3, W3, D3, Q4, W4... D by wideBlueSkies · · Score: 1

    The guys from Id have said more than once that the next game will be new... not a sequel.

    wbs.

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  13. RTCW was pretty good but... by hal2814 · · Score: 1

    ...I really think they were lacking three things:

    1. Other multiplayer types. I'm a big fan of RTCW, but I really wanted to try something like a deathmatch. Also, I think a capture the flag would rock.

    2. Bots. I can't say this enough any time there is a discussion on RTCW. From what I've read, I have many people who agree with me here. The fact that RTCW was released at all with no bots boggles my mind. Especially since the only multiplayer mode available requires a lot of participants for it to be fun (1 on 1 multiplayer RTCW sucks). They could have at least put some of the single player enemies into place on the multiplayer levels to work on behalf of the defensive team. This would have made RTCW a viable small LAN party game.

    3. Humor. One of my favorite parts of Wolfenstein-3D was the humor. I liked that BJ smiled really big when he picked up the gatling gun. I also liked the DeathCam and the hidden Pac-Man level. That humor just didn't translate well to RTCW.

  14. Re:Actually, i AM surprised by Anonymous Coward · · Score: 0

    As with RTCW, ET was going to be made by two different developers, one working on multiplayer the other on singleplayer. The problem was not with Splashdamage's work, it was with the singleplayer that was being handled by a different dev team - MadDoc Software. The problem is thought to have been with the bot AI, quite an issue for a squad-based SP.

    MP was released because id didnt want to bin the good work of Splashdamage.

    - DG
    www.rtcw.co.uk

  15. Re:W1, W2, D1, D2, Q1, Q2, Q3, W3, D3, Q4, W4... D by Anonymous Coward · · Score: 0

    "Next game" my ass

    Quake4 and Wolf4 sounds sooooooooooooo new to me :)

  16. Re:Actually, i AM surprised by 88NoSoup4U88 · · Score: 4, Insightful
    That's VERY FAR FROM INSIGHTFUL !

    The plans after RTCW was to bring a cheapish add-on pack, with both single player, AND multi player content : Done by two studios :
    Maddoc doing the single player part ;
    Splashdamage doing the multiplayer part.

    Only because the SINGLE PLAYER part did not live up to the expectations, they decided to can the project : Leavind SD with a finished, ifnot excellent MP project, they could not release.

    Only because the kick-ass decision made by id and prolly Activision, they decided to release this Multiplayer part for free.

    Up to today, this game is one of the best played multiplayer games (!) on the Net.

    The game has been embraced by the FPS community, and on top of that, the source of the game has also been released : Making it possible for countless of mod-makers, to create a mod that EVERYONE with an internet connection can play, for FREE.

    And even now, people working on mods/maps for ET, get daily help by the developers/mappers of Splashdamage.

    Next time do a little research before you comment bullshit like this....

    On a last note.. : I also wouldn't mind mentioning that Splashdamage ALSO did the multiplayer component of Doom 3.

  17. Re:Actually, i AM surprised by 88NoSoup4U88 · · Score: 1
    Whoa, it's Ildy ! Lo mate :)

    From what I know now , I would have bought ET if it would have been packaged (for a slightly lower price than a full package)

  18. Re:W1, W2, D1, D2, Q1, Q2, Q3, W3, D3, Q4, W4... D by KDR_11k · · Score: 1

    Those are outsourced, iD themselves don't work on them.

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  19. OMG I am so happy by superpulpsicle · · Score: 0, Troll

    It's about time someone somewhere considers using a decent engine to make RTCW. Enemy territory engine plain sucks by today's standards. It's so poorly made they released the game for free. The game concept is excellent, but the game is in need of bug fixes, stronger punkbuster and everything else in between. Compared to other games, it runs lousy on my AT Radeon 9800 pro 128MB.

  20. Enemy Terrritory rocks!!! by molarmass192 · · Score: 1

    ET is an awesome game. RTCW was ok, pretty to look at if nothing else, but ET was what made buying RTCW worthwhile in the end. I still play it at least once a week and for about 3 hours a sitting. It's simply the best MP FPS I've seen / played. Honestly, I'd much prefer a "new" ET before a new RTCW.

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  21. Re:W1, W2, D1, D2, Q1, Q2, Q3, W3, D3, Q4, W4... D by Hassman · · Score: 1

    Are they going to branch out or will it be another FPS?

    I love ID's FPS, they all rock and are tons of fun. But when I look at all the talent there, I just think what they could do with a RTS or an RPG or something...

    --
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  22. Re:You guys don't know what you are talking about. by clarkc3 · · Score: 1

    dont forget it also didnt live up to expectations because every German in the game spoke English in every scene. That just never seemed right since wolf3d had them all speaking German

  23. EXCELLENT news! To hell with the haters! by endus · · Score: 1

    RTCW was a great game and despite my extreme reluctance to move to it, enemry territory made some solid improvements.

    People who are critisizing the game obviously never got that deep into the multiplayer. Forget the single player...who cares. The multiplayer was extremely good and allowed such a great opportunity for team based play as well as developing your individual skills....there is a lot of strategy on a group *and* individual basis in that game. Anyone who has ever played on a really great team against another really great team understands what the appeal of RTCW/ET are.

    One of my favorite things is how different the aim is in that game compared to quake 3 and others. The "realistic" weapons have crippled my ability to play spacey FPSes, but that's okay....I had a lot of fun doing it. It really gives the game a different feel and different tactics to have the weapons work the way they do. The feel of the game is great and the progressive maps which ET has allowed are amazing.

    I am amped that they are coming out with another one. I was actually worried that I wouldn't get to play another WWII/Cooperative/Machine Gun game once Doom III came out.

  24. I hope this fails. by JVert · · Score: 1

    Well, I hope it fails to the point where its mostly done so they decide to release it for free...

  25. RTCW by GregoryD · · Score: 1

    I'm not sure what is up with all the RTCW hate here.

    RTCW wasn't about the single player. The single player sucked.

    The reason why it was a critical success was the multiplayer. RTCW multiplayer brings a another whole level of teamplay. Newbies get frustrated because it is a skilled game. RTCW isn't newbie friendly. It is really complex. RTCW is really a clan oriented organzied game. RTCW:ET is a lot more of a hand-hold. Newbies will do a lot better with it then the original. But the map design of RTCW:ET is really a downside and limits the clan play of the game.

    I am absolutly thrilled and I think a lot of new players will be thrilled if they give RTCW2 a shot. Once you learn what the hell is going on, there isn't a game out there that can match its intensity.

    1. Re:RTCW by robnauta · · Score: 1
      Right, the original RTCW (released christmas 2001) sucked in singleplayer. I realised that immediately when I started playing, you start in a corridor, and the doorknobs are just above eye height. What the fuck is that ?? Single player just wasn't any fun, first levels were easy, but when you started fighting the monsters in the church it became an endless reload chore after random deaths. The only good thing was the forest level.
      Multiplayer was OK, if you could stand your teammates destroying everything you just repaired as an engineer.

      But right after RTCW came Medal of Honor, feb 2002 I recall. And that just blew it away. Better graphics, better gameplay, better multiplayer, proper German speech, a decent storyline, more interesting levels. Plus you could play multiplayer with a warezed copy where RTCW had a cdkey check. Apart from the grenade problem (everyone starts with 5, and especially with 20 players they keep on throwing grenades everywhere) MoH multiplayer has been rock solid for years.

    2. Re:RTCW by GregoryD · · Score: 1

      Medal of Honor multiplayer? Are you kidding? Talk about not fun. It is nothing but a less interesting counterstrike.

  26. Re:W1, W2, D1, D2, Q1, Q2, Q3, W3, D3, Q4, W4... D by wideBlueSkies · · Score: 1

    Another FPS.

    New universe, new engine.

    wbs.

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