Castle Wolfenstein Returned To, Again?
Thanks to PlanetWolfenstein for its forum post revealing id Software's CEO Todd Hollenshead has indicated a sequel to Return To Castle Wolfenstein is being created, as his interview on G4TechTV show Pulse included his indication that the sequel is "currently in development by an 'outside studio'." According to the forum post: "There was no mention of the engine it would be on, but i'm guessing the Doom 3 one will be most likely", and rumormongers are pointing to the Splash Damage website, where the UK developer behind Wolfenstein: Enemy Territory and contributions to Doom 3's multi-player mode is hiring, since it's "started production of a new full game based on the cutting-edge Doom 3 engine... in a continuation of our successful collaboration with id Software and Activision."
After the mixed reviews of Return to Castle Wolfenstein (handheld miniguns, bio-mechanical soldiers, and an undead medieval prince?) a remake or a sequel probably wasn't out of the question. But after Enemy Territory I wasn't expected another game after it.
No, someone else (Nerve?) screwed up the RTCW Single Player game, which is why the multiplayer was released for free.
Let it die!
All I can say is:
Schenll! Schenll!
I can't wait.
Not unless I try a demo first and it's totally different from the last one. The last one was such boring crap I didn't even play past the first level. I played it multiplayer online for a while, but that grew boring really fast. The art was so dull, and all the same looking, and the enemies were stupid, and the weapons crap. I really feel like I wasted my $60 on it.
When I heard they were making a sequel I was excited. I thought they were going to use the new technolgoy to make a game more true to the ORIGINAL Wolfenstein. The one that Castle Wolfenstein 3D was nothing like. A game more like Thief in gameplay than like Wolf 3D. A game involving stealth... Searching chests... searching bodies... stealing uniforms... Getting guard's passes, etc.
Boy was I dissapointed. Not only was it another pure boring FPS, but it wasn't even a very GOOD FPS. Serious Sam, developed on a much smaller budget, was a much better game. It looked better. It played better. It sounded better. It had more interesting level design, better weapons, and if Wolf was supposed to be amusing in some way, it even failed there, and again, was surpassed by Serious Sam.
The next Wolfenstein game should take notes for Thief and Metal Gear Solid, and the original Wolfenstein.
Can't ever seem to bloody well escape from Castle Wolfenstein! Why not just take up permanent residency there? (mind you the games were good!)
READY.
PRINT ""+-0
I was never a big fan of the occult elements of Wolfenstein. Of course, I don't mean for moral reasons or anything. I just got more of a kick out of the traditional gunfights as opposed to fighting zombies and monsters.
I thought Return to Castle Wolfenstein was pretty fun. I liked the cool little sub machine gun you got. And I enjoyed sneaking around the Nazi town, etc.
For some reason, I was inordinately frightened by that game. It was just terrifying and I was never able to put my finger on why it bothered me so much more than most "scary" games.
eh, I'll probably get the new one.
1991 - 2004:
Wolf1, Wolf2, Doom1, Doom2, Quake1, Quake2, Quake3, Wolf3, Doom3, Quake4, Wolf4... Doom4?
Starting to see a trend here?...
Come on id, where is Commander Keen 7?
Im dreaming ofa big bndwdth, That can resist the
I'd like to see a new Commander Keen game, but considering that rights are probably tangled up between those who are still at Id (John Carmack, Adrian Carmack, Kevin Cloud) and those who aren't (Tom Hall, John Romero), it's probably unlikely without a lot of painful compromising.
It was "Maddoc" (something like that) that dropped the ball on single player. Activision didn't think the game could stand on it's own as a multiplayer title, I assume, and released it for free.
First of all RTCW didn't live up to it's expectations cause of problems with another contractor who would take care of the bot teamplay programming. Cause of this, the engine was offered to SD free, cause of the work they did with mainly Quake 3 Fortress. SD turned this game from a failure to a multiplayer hit. Wolfenstein Enemy Territory is now the second most played game online (after Halflife, http://archive.gamespy.com/stats/) beating Quake 3, BF42 and Call of Duty. So i have no clue how you can say that ET didn't live up to it's expectations.... And it's also no secret that because of ET, SD are now working on the multiplayer mode of Doom3. And Anonymous Coward i ain't saying that RTCW was a great game. But if you try to compare it with SS that would be crazy. I'm kinda suprised that you like Thief and Metal Gear Solid, but you also say that you like the wide of rooms, corridors spaces of SS more then the small nazi towns in RTCW. Simpler games then Serious Sam you can't get. Simple map design, Simple weapons and yes even simple, massive amounts of opponents. But that is what SS makes fun.
The guys from Id have said more than once that the next game will be new... not a sequel.
wbs.
Huh?
...I really think they were lacking three things:
1. Other multiplayer types. I'm a big fan of RTCW, but I really wanted to try something like a deathmatch. Also, I think a capture the flag would rock.
2. Bots. I can't say this enough any time there is a discussion on RTCW. From what I've read, I have many people who agree with me here. The fact that RTCW was released at all with no bots boggles my mind. Especially since the only multiplayer mode available requires a lot of participants for it to be fun (1 on 1 multiplayer RTCW sucks). They could have at least put some of the single player enemies into place on the multiplayer levels to work on behalf of the defensive team. This would have made RTCW a viable small LAN party game.
3. Humor. One of my favorite parts of Wolfenstein-3D was the humor. I liked that BJ smiled really big when he picked up the gatling gun. I also liked the DeathCam and the hidden Pac-Man level. That humor just didn't translate well to RTCW.
As with RTCW, ET was going to be made by two different developers, one working on multiplayer the other on singleplayer. The problem was not with Splashdamage's work, it was with the singleplayer that was being handled by a different dev team - MadDoc Software. The problem is thought to have been with the bot AI, quite an issue for a squad-based SP.
MP was released because id didnt want to bin the good work of Splashdamage.
- DG
www.rtcw.co.uk
"Next game" my ass
:)
Quake4 and Wolf4 sounds sooooooooooooo new to me
The plans after RTCW was to bring a cheapish add-on pack, with both single player, AND multi player content : Done by two studios : ;
Maddoc doing the single player part
Splashdamage doing the multiplayer part.
Only because the SINGLE PLAYER part did not live up to the expectations, they decided to can the project : Leavind SD with a finished, ifnot excellent MP project, they could not release.
Only because the kick-ass decision made by id and prolly Activision, they decided to release this Multiplayer part for free.
Up to today, this game is one of the best played multiplayer games (!) on the Net.
The game has been embraced by the FPS community, and on top of that, the source of the game has also been released : Making it possible for countless of mod-makers, to create a mod that EVERYONE with an internet connection can play, for FREE.
And even now, people working on mods/maps for ET, get daily help by the developers/mappers of Splashdamage.
Next time do a little research before you comment bullshit like this....
On a last note.. : I also wouldn't mind mentioning that Splashdamage ALSO did the multiplayer component of Doom 3.
From what I know now , I would have bought ET if it would have been packaged (for a slightly lower price than a full package)
Those are outsourced, iD themselves don't work on them.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
It's about time someone somewhere considers using a decent engine to make RTCW. Enemy territory engine plain sucks by today's standards. It's so poorly made they released the game for free. The game concept is excellent, but the game is in need of bug fixes, stronger punkbuster and everything else in between. Compared to other games, it runs lousy on my AT Radeon 9800 pro 128MB.
ET is an awesome game. RTCW was ok, pretty to look at if nothing else, but ET was what made buying RTCW worthwhile in the end. I still play it at least once a week and for about 3 hours a sitting. It's simply the best MP FPS I've seen / played. Honestly, I'd much prefer a "new" ET before a new RTCW.
Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
Are they going to branch out or will it be another FPS?
I love ID's FPS, they all rock and are tons of fun. But when I look at all the talent there, I just think what they could do with a RTS or an RPG or something...
-Mark
Dovie'andi se tovya sagain.
dont forget it also didnt live up to expectations because every German in the game spoke English in every scene. That just never seemed right since wolf3d had them all speaking German
RTCW was a great game and despite my extreme reluctance to move to it, enemry territory made some solid improvements.
People who are critisizing the game obviously never got that deep into the multiplayer. Forget the single player...who cares. The multiplayer was extremely good and allowed such a great opportunity for team based play as well as developing your individual skills....there is a lot of strategy on a group *and* individual basis in that game. Anyone who has ever played on a really great team against another really great team understands what the appeal of RTCW/ET are.
One of my favorite things is how different the aim is in that game compared to quake 3 and others. The "realistic" weapons have crippled my ability to play spacey FPSes, but that's okay....I had a lot of fun doing it. It really gives the game a different feel and different tactics to have the weapons work the way they do. The feel of the game is great and the progressive maps which ET has allowed are amazing.
I am amped that they are coming out with another one. I was actually worried that I wouldn't get to play another WWII/Cooperative/Machine Gun game once Doom III came out.
Well, I hope it fails to the point where its mostly done so they decide to release it for free...
I'm not sure what is up with all the RTCW hate here.
RTCW wasn't about the single player. The single player sucked.
The reason why it was a critical success was the multiplayer. RTCW multiplayer brings a another whole level of teamplay. Newbies get frustrated because it is a skilled game. RTCW isn't newbie friendly. It is really complex. RTCW is really a clan oriented organzied game. RTCW:ET is a lot more of a hand-hold. Newbies will do a lot better with it then the original. But the map design of RTCW:ET is really a downside and limits the clan play of the game.
I am absolutly thrilled and I think a lot of new players will be thrilled if they give RTCW2 a shot. Once you learn what the hell is going on, there isn't a game out there that can match its intensity.
Another FPS.
New universe, new engine.
wbs.
Huh?