NovodeX Physics Engine SDK/Demo Released
JJC writes "If, like me, your favourite thing about Doom 3 is the test_boxstack demo map, you're in for a treat. To demonstrate their physics engine, NovodeX has produced a Windows program, called NovodeX Rocket, that lets you set up and manipulate a number of 3D objects and watch them collide and interact realistically. Included are ragdolls (human, deer, horse and monsters), dominoes, trebuchets and a giant Jenga tower. This coincides with the NovodeX Physics SDK v 2.1.1 becoming freely available for non-commercial use. I heard about this from David Weller's MSDN Blog."
This would be great if could also run on linux. Maybe they could consider this.
...so is it worth buying a new box just to run the test_boxstack map?
Stop the world; I need to get off.
ODE (http://ode.org/) is a GNU physics engine that has a simulation where you can crash a car into a brick wall .... LOT's of fun :)
I had been worried that future id Software games might not be released as Free software (like Doom, Quake, Quake 2, and soon Quake 3) because they were incorporating third party libraries for physics. Sure, John Carmack and crew ripped out some sound code from Doom to get the source released, but a whole physics engine is a completely different beast, and I doubt that Carmack would be up to coding a decent one in order to make the Doom 3 source something he could release in a workable state.
;^)
Anyway, good to see they're at least thinking about tools that are open enough that they might be usable in a few years when Doom 3 is made Free.
As another example: I doubt that UT2k3 could be released as anything resembling Free software when it is a true legacy product and Epic's newer tech is attractive enough to keep people licensing the new instead of going for the old. It's got a physics engine that they depend on someone else to build for them, last I heard. (Can't remember the name of it right now. Karma? Ah well.)
Not that I'm waiting for Doom 3 to become Free: it's many years out and for now id's getting my cash as soon as the GNU/Linux binaries for Doom 3 are released. It's the least I can do for a developer that continues to give its source away when it's done with it. Of course, I'd like to see the new game too.
Curmudgeon Gamer: Not happy
it's 1am, and i'm playing jenga alone..
some of the demos make great stress relievers... now where did i put that thumbdrive to bring this to work tommorow...
That's nice. it's also somewhat useless to everyone who has signatures disabled.
wait.. people have signatures enabled?
Almost as bad as people who reply to signatures.
For an open source physics enging, see ODE
It also has quite a few nice demos.
But when i tried the boxstack testmap, alot of times i've seen combinations, where gravity would have done its work in real life (eg. some boxes still staying upright when shooting one box halfway out).
I really like the Havok engine, currently being used in the UT series, and also available in the HL2-Source engine (looked way more realistic than the D3 physics do)