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Nintendo's Reggielution Continues Apace

Gorf writes "Nintendo's now famous Reggie Fils-Aime had a presentation at the Ziff Davis Games Summit where he discussed the upcoming Nintendo DS. The full transcript is available on Ziff Davis' games web site 1UP.com." Reggie's immortal first lines? "Hello, my name is Reggie...and I'm addicted to my Blackberry. In fact, to me it's a 'Crackberry.'" 1UP is also running a related story indicating "Nintendo's DS handheld will likely see release in North America before Thanksgiving weekend, according to several sources at the [same] summit", though it's argued: "Less confidence is evident when it comes to Nintendo's ability to deliver a fleshed-out software lineup at that point, however."

40 comments

  1. Who needs software by fr0dicus · · Score: 1, Insightful
    when you have brash marketing?

    Worked for EA.

  2. Interesting, but... by RogueyWon · · Score: 2, Interesting

    This is interesting, but I seriously can't help feeling that the guy comes across as frankly hysterical. I know marketing guys are supposed to be enthusiastic, but he sounds like a parody of himself at times. Some of what he says is undoubtedly true; the section about the PSX and the Eye-Toy certainly sums up what happened pretty well, although personally I feel that the PSX was doomed from the start by Sony's rather erratic level of committment to it. However, a lot of the other stuff he said strikes me as unadulterated rubbish. I mean, I'm really, really glad that he told me Mario 64 invented 3d graphics. In my own foolish little way, I'd believed that my PC had been doing them in one form or another for years before the N64 even existed (and frequently far better than the N64 did them).

    Also, if innovation or quality or whatever all stems from the controller, I'd love to know why the Gamecube has far and away the nastiest of the controllers for the current generation consoles (well... if we count the S-controller as the X-box controller, rather than the original 2-tonne beast). A malformed right analogue stick, awkwardly placed and erratically sized buttons and a button shortage that makes a lot of cross-platform titles unfeasible has added *sooooo* much to my gaming experience. He has a point about the 4 controllers thing; the lack of that on the PS2 is a serious flaw, next to the X-box and the Cube. To say that Nintendo has cornered the market on interface innovation is an outright lie, though. I've been seeing innovative controllers on the PC since time immemorial (ranging from my old Thrustmaster F-16 to a bizarre turtle-device which lets you control games by tilting the shell) and of the recent console-based controller innovations (dance-mats, eye-toy, pop'n boards), none of the most notable have come from Nintendo.

    Moving onto games, I'm slightly curious as to why he spends so long talking about the Game Gear, given how long-dead the thing is. I'm pretty sure that the real causes of its decline and death were its size and price (both of the unit and of the games), which made it implausible as a hand-held console. As to the type of games people play on a handheld console, I think this is a little more complex than he makes out. Sure, quick-blast games have a market on consoles, but I think that more serious efforts can also work. Hell, Nintendo's biggest success in the handheld market of recent years has been Pokemon, which is essentially a Final Fantasy game with some of the cutscenes stripped out. Not really the kind of thing which works for a quick blast, but the actual core Pokemon games (as opposed to Stadium etc) are only available on a handheld console.

    Which brings me onto this issue of "transportability". I think he's drawing exactly the wrong lessons here. Ports have, in the past, had a pretty poor track-record. Largely, this was because they either tried to move an arcade game where the gameplay wasn't fun and the attraction was the technology onto a home platform (eg. Afterburner) or else the ports to many platforms were done in a hurry and were deeply flawed compared to the original game (eg. Street Fighter 2). These days, ports and cross-platform titles work much better; Grand Theft Auto 3/VC was ported off its original platforms onto the X-Box in a manner that actually improved on the original (sharper graphics, custom soundtracks). Resident Evil survived its transition to the Gamecube pretty well. Of course, Nintendo's attitude here has often been a bit odd. I do wonder whether the story of the N64's unsuccessful struggle for dominance against the PS1 would have turned out differently had Nintendo actually made a proper Pokemon game for the thing. With the Dual-Screen, they're actually making it much harder for them to go cross-platform on any of the games which use the touch-screen, as equivalents don't exist on other platforms.

    The upcoming DS vs PSP battle is going to be interesting. Nintendo are clearly more worried than they have been by any of their previous r

    1. Re:Interesting, but... by onewing · · Score: 1

      Why do you feel the need to compare the consoles to PC gaming, they are not direct competitors. Ive never heard anyone say, 'Should I buy a Gamecube, PS2, or... a PC?'.
      Also, the gamecube controller isnt 'far and away' the worst controller, many people like the controller (I being one of them). The main reason ports are less playable on the GC (which I'll agree to) is because they are designed for the PS2 controller because they have the marketshare. How well do you think you would be able to play metroid prime on a PS2 controller?

    2. Re:Interesting, but... by News+for+nerds · · Score: 1

      I mean, I'm really, really glad that he told me Mario 64 invented 3d graphics. In my own foolish little way, I'd believed that my PC had been doing them in one form or another for years before the N64 even existed (and frequently far better than the N64 did them).

      What specific title do you mean for PC? I recall games like Doom II at the time around Mario 64, and it's not at all better than Mario 64 for 3D.

    3. Re:Interesting, but... by Rallion · · Score: 5, Insightful

      I think the GameCube has, far and away, the best console controller ever. So...nyah.

      The problem is just that cross-platform designers fail to utilize it properly. If their game doesn't work as well on another platform, their options areto release it anyway, or change it to make it work. I suppose they just choose the former.

      Unless, of couse, your idea of a good platform is one that's identical to all the others, I don't see how you can have a problem.

    4. Re:Interesting, but... by PainKilleR-CE · · Score: 1

      I recall games like Doom II at the time around Mario 64, and it's not at all better than Mario 64 for 3D.


      Quake, for one, was available before the N64. The best 3D graphics cards for gaming were still add-in boards (Voodoo 1 and, shortly after the N64 launched, the Voodoo 2), but more and more games were coming out supporting various 3D cards.

      Not to mention that the PS1 was doing 3D graphics long before the N64 was launched.

      --
      -PainKilleR-[CE]
    5. Re:Interesting, but... by Anonymous Coward · · Score: 0

      Quake's a great example, but there are lots more to add to the list. X-Wing appeared in 1993 and TIE Fighter followed in 1994, with the graphically enhanced collectors edition coming out in 1995. Wing Commander 3, widely felt to be one of the defining moments of PC gaming, the moment at which people sat up and realised how far the PC was ahead of the consoles in terms of technical capabilities, was released in 1994 (the same year as Doom 2). The Grand Prix games and other big-name racing games had been doing high-quality 3d graphics on the PC for years by this point.

      On the Playstation, Wipeout and Ridge Racer had done 3d graphics in 1995. The Nintendo 64 appeared in 1996. I think this settles the argument quite conclusively.

    6. Re:Interesting, but... by Zangief · · Score: 4, Insightful

      Also, if innovation or quality or whatever all stems from the controller, I'd love to know why the Gamecube has far and away the nastiest of the controllers for the current generation consoles (well... if we count the S-controller as the X-box controller, rather than the original 2-tonne beast). A malformed right analogue stick, awkwardly placed and erratically sized buttons and a button shortage that makes a lot of cross-platform titles unfeasible has added *sooooo* much to my gaming experience.

      Have you actually used the controller, or just looked at the pictures? The buttons are almost perfectly placed (the exception being that %$#! Z button). Yes, they look awkward, but once you take it in your hands, every button fall in place. The triggers adapt to the fingers so the controller never slips from you. The four main buttons have an intuitive layout, that allows to simultaneous pressing very easily. When you compare this to the standard layout of the dual shock, well, dual shock seems like the loser.

      The other problem is the small d-pad. However, the only game I can think suffers from this is CVS 2. And most games use it as extra buttons, so there is no button shortage, just ignorance from the developers.

    7. Re:Interesting, but... by RogueyWon · · Score: 0, Flamebait

      Yes, I own a Gamecube, as well as a PS2 and an X-Box. I don't think fpses in general work well on consoles, but compared to games on consoles whose controllers have a proper right analogue stick you can use for looking around, Metroid Prime feels like wading through treacle. Why they couldn't have put on another proper analogue stick is beyond me, although in fairness, the left analogue stick on the GC controller doesn't feel that much better. The Z button is an atrocity and I find it hard to hit the X or Y buttons without bashing the big green monster in the middle. The only thing the GC controller has going for it are the nice shoulder buttons.

      Oh, and what's with the cable length for the GC controller? With the other consoles, I can lie on my bed and play games, but with the Gamecube, I have to be sat right on the edge of the bed, or else I risk pulling the whole thing onto the floor.

    8. Re:Interesting, but... by Kurt+Hectic · · Score: 2, Insightful

      Oh, and what's with the cable length for the GC controller? With the other consoles, I can lie on my bed and play games, but with the Gamecube, I have to be sat right on the edge of the bed, or else I risk pulling the whole thing onto the floor.

      It's a clever marketing tactic designed to sell more Wavebirds. :)

    9. Re:Interesting, but... by Metroid72 · · Score: 1

      I completely agree with your post. I have an example, Capcom recently hired a company to do the Megaman compilation on GC, sadly the company was "smart" enough to configure the B button for jump and the A button for fire - WITHOUT- an option to change the configuration. Sadly, this is a recipe for disaster. The games seem to honor the original versions, but sadly, the experience is not the same because if the controller configuration. I'd like to know how is the configuration on the PS2 (maybe the layout is correct) and therefore we could assume that the developer never even paid attention to the layout of the controller.

    10. Re:Interesting, but... by Guppy06 · · Score: 1

      "The buttons are almost perfectly placed (the exception being that %$#! Z button)."

      Use your middle fingers on the L and R buttons. Hold the controller between your palms. The Z button is then quite reachable and comfortable to use.

    11. Re:Interesting, but... by Ondo · · Score: 2, Informative

      Hell, Nintendo's biggest success in the handheld market of recent years has been Pokemon, which is essentially a Final Fantasy game with some of the cutscenes stripped out. Not really the kind of thing which works for a quick blast, but the actual core Pokemon games (as opposed to Stadium etc) are only available on a handheld console.

      Pokemon works fairly well for a quick blast. Because it's designed for a handheld console, it allows you to save anywhere. However, the article points out that the quick blast is more important for older gamers, which Pokemon is not really aimed at.

      The main benefit Pokemon gains from being on a handheld is making it fairly easy to trade with other people.

    12. Re:Interesting, but... by Zangief · · Score: 1

      I have tried to do that, but that position tires my hands quickly. I think that if the Z button were UNDER the R button, it would work perfectly, althought I suspect that in that case there would be a problem with the internal motor.

    13. Re:Interesting, but... by Zangief · · Score: 2, Informative

      I haven't used the xbox controller. It looks good, though.

      Metroid Prime uses a distinct control scheme from other FPSs (as, in fact, it is not a FPS). If you play, lets say, agent under fire or nightfire, you use the left analog to move/strafe and the right one to point (in fact in those games there are several control scheme), and the gamecube controller works just right.

      The Z button is horrible.

      I can press the X and Y without ever touching the A button, easily. If I want to press both, it is also easily. I guess you are doing something wrong here. I rest my thumb on the big button, without pressing it, and just slide it a little to press the X and Y.

      Try pressing any combination of the four main buttons in the dual shock. only square/X, triangle/circle is posible without moving in awkward ways, and even those aren't as easy as pressing A/B A/X A/Y X/Y in the cube. yeah, B/X, B/X, are difficult, but nothing is perfect (if the devss are inteligent, they just need the good combinations...in fact I never have needed to press b/x b/y, except in CVS 2)

      Yay, you are right about cable length...I haven't noticed. Maybe you should consider a wavebird?

    14. Re:Interesting, but... by PainKilleR-CE · · Score: 1

      It's a clever marketing tactic designed to sell more Wavebirds. :)

      I can't agree more. In fact, I bought a Wavebird the same day I bought my Cube, and therefore have never used my cabled controller on the system.

      The PS2 is no better for my use in this area, as I need an extension cable to get to my couch. The XBox is actually the only system with a controller cable of proper length for me. Of course, I'll probably be buying Logitech wireless controllers for both the XBox and PS2 in the near future (probably PS2 first, I'm a little concerned over how the Logitech pad will feel compared to the large XBox controller that I tend to prefer).

      --
      -PainKilleR-[CE]
    15. Re:Interesting, but... by HAKdragon · · Score: 1

      Not to mention that the PS1 was doing 3D graphics long before the N64 was launched. Hell, the Super Nintedo was doing (very basic) 3D games (Star Fox, Vortex, Stunt Race FX), thanks to FX chip which would boost the power of the console.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    16. Re:Interesting, but... by Daetrin · · Score: 1
      I think that if the Z button were UNDER the R button, it would work perfectly

      Even that might cause problems. The PS2 used the same sollution but has problems of their own.

      Maybe i'm just incompetent, but _i_ have difficulty using the R2 and L2 buttons on the PS2 controller with my middle finger. They work fine with index fingers, but for games where i need to press both the 1 and 2 buttons on the same side at once, or switch back and forth quickly between them, i'm totally screwed.

      Trying to hold the controller with index fingers on the 1 buttons and middle fingers on the 2 buttons just feels unnatural and starts to hurt after a little bit.

      I can't figure out why no console maker has designed a controller for what seems like a _natural_ hand position, with the "shoulder" buttons on the _back_ of the controller, kind of like a trigger. I could easily handle four shoulder buttons that way, i could probably even handle eight, though i have no idea what you'd use them all for.

      --
      This Space Intentionally Left Blank
    17. Re:Interesting, but... by Phil+Wilkins · · Score: 1

      The triggers adapt to the fingers so the controller never slips from you.

      s/adapt to/twist and break/
      (from bitter experience)

    18. Re:Interesting, but... by Cutriss · · Score: 1

      Oh, and what's with the cable length for the GC controller? With the other consoles, I can lie on my bed and play games, but with the Gamecube, I have to be sat right on the edge of the bed, or else I risk pulling the whole thing onto the floor.

      Why don't you just say "Xbox"? Because that's what you mean. The cable lengths on the GC and PSX controllers are the same. I even went in my living room just now to double-check.

      --
      "Mod, mod, mod...and another troll bites the dust."
    19. Re:Interesting, but... by Zangief · · Score: 1

      Even that might cause problems. The PS2 used the same sollution but has problems of their own.

      Maybe i'm just incompetent, but _i_ have difficulty using the R2 and L2 buttons on the PS2 controller with my middle finger. They work fine with index fingers, but for games where i need to press both the 1 and 2 buttons on the same side at once, or switch back and forth quickly between them, i'm totally screwed.


      I have no problem using the R2/L2, as long as I can use only one finger to press them. If I have to press them simultaneously, it is a pain.

      The problem is, the second shoulder button should be at a different height (lower, in fact) than the first, so the fingers rest over them, instead of having to reach them.

    20. Re:Interesting, but... by Anonymous Coward · · Score: 0

      Nope, standard dualshock cable is definitely a good bit longer than standard GC controller cable.

    21. Re:Interesting, but... by Zangief · · Score: 1

      ?! Could you explain in more detail? I have never heard or witnessed something like this. What exactly were you doing with the controller.

    22. Re:Interesting, but... by Anonymous Coward · · Score: 0

      Well you shoot things, from a first person perspective. Seems EXACTLY like an FPS to me

    23. Re:Interesting, but... by ribond · · Score: 1, Interesting
      With the Dual-Screen, they're actually making it much harder for them to go cross-platform on any of the games which use the touch-screen, as equivalents don't exist on other platforms.
      I see this as Nintendo drawing a line in the sand... Say you're developing a game for a portable system -- DS is the cool new thing, but you'll be limited for portability... that has got to be exactly what Nintendo wants. After all these years I think you'd be a fool to bet on a contender taking down a Nintendo handheld. Developers will make the obvious choice -- Go with the safe bet.
      Ultimately, I think this round of the handheld console wars will be inconclusive, with neither platform emerging as a clear victor.
      Nintendo is doing something new and cool... and they're doing it at the lower pricepoint again... and they're doing it with backward compatibility. If you get a PSP it's a whole new console -- no old game support for you, nothing to play, no movies to watch because it's all new and it's all proprietary.

      The DS will support the GBA titles out the gate -- if you get bored with the launch titles you can still whip out Golden Sun.

      No one is learning this lesson:
      -- Gameboy wins because it's cheaper
      -- Nintendo can make it cheaper because they pump out the software to make back their h/w losses
      -- They can pump out the titles because everyone has one
      -- Everyone has one because it's cheaper.

      As long as they maintain their backwards compatibility (at least one level) they're going to rule the roost.

    24. Re:Interesting, but... by Anonymous Coward · · Score: 0

      Did you not read what I said? I said I freaking went into my living room, unrolled the controller cords, and hung them both by their plugs. They were the SAME LENGTH. Both are 1st party controllers.

    25. Re:Interesting, but... by Anonymous Coward · · Score: 0

      Not the same AC you responded to, but...

      I have the controllers right here by the PC. The PS2's controller cord is about 1 foot longer than the Cube's. Put them on the floor and pull the cords straight to compare lengths instead of holding them up.

      Unless, of course, Nintendo has lengthened the cord over time. My GC controller is the one packed in with the system, and that was bought on launch day. Maybe they're longer now. Or Sony got cheap and started shortening their cords.

    26. Re:Interesting, but... by Guppy06 · · Score: 1

      "I have tried to do that, but that position tires my hands quickly."

      How so? The only problems I've had is with games that rely mostly on the directional pad (like when I'm using the GB Player). Are you trying to curl your unused fingers around the "handles?"

    27. Re:Interesting, but... by Anonymous Coward · · Score: 0

      I figured out what the problem was.

      I tested a GC controller against a PSX controller.

      The DualShock2, however, is longer. How odd.

      Anyway, I'd guess there are fewer than 10 games that won't work without a DualShock2, so the original complainer can probably get away with using that, if he has one.

      Or he could just get an extension cord or one of those sweet Logitech wireless controllers...

    28. Re:Interesting, but... by Anonymous Coward · · Score: 0

      About the Mario 64 quote: This is a transcript of what he said. He certainly didn't *mean* that Mario 64 invented 3D-graphics, but that it was the first game to do 3D-Jump-N-Run correctly. And he's right about that, too.

      Also, about the controllers: You've got to be kidding. I've played all major consoles, and I own a good amount of them (and some minor ones, too). Of the current controllers, the ones from the Cube are the best, hands down. Now this is subjective, I give you that, but if you compare them to the X-Box-Controllers (way too big, and I've got big hands to start) and the PS-Controllers (give me cramps after 20 minutes at most), there's just no competition at all. They're very comfortable, the buttons and sticks are well-placed (except for the blasted Z-Button) and feel good, and they're durable. The different size of the buttons is a stroke of genious: It makes it very easy to differentiate them. For example, if you see the X button in a game (press that X-Button!), you always know at once which one it is, because it's the only button with that shape. The buttons are all easy to reach with the thumb on the A, too. I have never played with the S-Controller though.

      LKM

    29. Re:Interesting, but... by Svenheim · · Score: 1
      Mario 64 invented 3d graphics.

      Well no, but Mario 64 pretty much defined what true 3D gaming is. It was a revolutionary game with actual three-dimensional control, not just nice 3d rendering with 2D movement.

      I've been seeing innovative controllers on the PC since time immemorial (ranging from my old Thrustmaster F-16 to a bizarre turtle-device which lets you control games by tilting the shell) and of the recent console-based controller innovations (dance-mats, eye-toy, pop'n boards), none of the most notable have come from Nintendo.

      Haha, that's funny. Let's see. Nintendo invented the d-pad. (They actually have the patent for it). Nintendo made the first joypad with shoulder buttons. (SNES). Nintendo made the first joypad with an analogue stick (Nintendo 64). Everyone else copied their ideas.

      Oh and the dance-mats arent a new invention at all. Bandai made something very similar for the Famicom/NES in the 80's! It's called Family Fun Fitness.

    30. Re:Interesting, but... by ksiddique · · Score: 1

      The switching of the B and A buttons in the Megaman Collection totally messed up my game playing. I know as a gamer I should be able to adapt. However, after 10+ years with Megaman it's hard to rewire your brain.

      Consequently, I didn't end up buying the collection. I realized that I only really wanted Megaman 2 and not any of the others. :)

    31. Re:Interesting, but... by jim3e8 · · Score: 1

      I can't figure out why no console maker has designed a controller for what seems like a _natural_ hand position, with the "shoulder" buttons on the _back_ of the controller, kind of like a trigger.

      Dreamcast controllers are set up as you describe, with comfortable left and right triggers.

  3. Yawn. by MilenCent · · Score: 2, Insightful

    This is a story? It's just another typical big company promotional speech. I mean, I love Nintendo more than the average gamer, but I still fail to see how is this news.

    Why are people chortling derisively at the guy? It's just marketspeak. I hate it as much as anyone, but why single out this guy? While the "crackberry" line isn't sterling wit, no one would be paying it any attention if it weren't for that previous speech. It even makes sense when viewed in context with the rest of his talk.

    I guess I just don't get it.

    1. Re:Yawn. by Zangief · · Score: 2, Insightful

      Well, Nintendo got a cool marketing guy. And they are using him. He says a few true things, a few distorted facts (well, lies, like Mario 64 being a pioneer in 3D, although it was an important paramount in gaming), and the guy has style.

      If everyone else has entuasiastic PR people, why shouldn't Nintendo? That is the story.

    2. Re:Yawn. by FLAGGR · · Score: 3, Interesting

      Actually, Mario64 was a pioneer in 3D graphics. The 3D games on the PC that came before it either had a) bitmaps for enemies (like doom) or like 2 or 3 enemies at once (quake) and I can't think of one that had wide open areas like Mario64 did (it was quite a feat, really) and M64 still had pretty damn smooth graphics. Oh, and it was definantly a pioneer for console graphics, it was definantly the best game as far as graphics go for either that PS1 or N64 for a long time, and remained in the top 10 for a long time. ..... On the rest of your stuff, yeah, it is a story, and it's really nice to read something good coming out of the Big N's mouth.

    3. Re:Yawn. by Anonymous Coward · · Score: 0

      A pioneer is still not the inventor. There was 3D before mario 64, and the N64 itself. Thus Mario 64 did not invent 3D

    4. Re:Yawn. by MilenCent · · Score: 1

      Allow me to briefly commemerate this weird comment of mine, my first bona-fide voting irregularity. Some of my comments get voted up. Once in a while they get voted down. Never before has one been voted up three times (2x Insightful, 1x Interesting) and voted down twice (2x Flamebait).

      I still don't get it. Neither the voting confusion nor the reason for the story. Could someone please stay their downvoting hand in order to clue me in?

  4. No pain baby, no gain. by Phil+Wilkins · · Score: 1

    Well "break" is a bit of an exaguration, but the pain was real enough. The deep groove on the triggers forces my fingers in an unnatural angle, which becomes no fun at all when you have to hold them down for extended periods. Just thinking about Metroid Prime causes my trigger finger to ache.