Facts and Fallacies of Software Engineering
The Layout
Facts and Fallacies is not a technically demanding book; it's a very easy and compelling read. There are 55 Facts (and 5+5 fallacies) grouped into logical sections such as Management, Life Cycle, and Quality.
First, each Fact is stated succinctly. (For instance, Fact 1: The most important factor in software work is not the tools or techniques used by the programmers, but rather the quality of the programmers themselves.) Then the point is fleshed out more fully -- in this case, that even with all the periodic hype for some hot new methodology that promises orders of magnitude greater productivity, the quality of your programmers matters far more than anything else (and even the best new methods only offer 5-35% increases).
Next, the level of controversy about this Fact is discussed. For Fact 1, it's that even though everyone pays lip service to the idea of people being more important than processes, we all still act like it's not true. Maybe this new hot methodology can turn all your lousy programmers into great ones! Perhaps it's because people are a harder problem to address than tools, techniques, and process. And, of course, hot new methodologies sell a lot of books.
Finally comes a list of sources and references, which can lead you to more in-depth great reading like Peopleware and Software Runaways. This all works out to about one to two pages per item.
The Facts and FallaciesThe Facts and Fallacies fall into several groups. Some are not well known (or just met with stunned disbelief) such as Fact 31: Error removal is the most time-consuming phase of the life cycle. Some that are pretty well accepted, but are mostly ignored, like Fact 1 above. Some that are accepted, but nobody can agree on what to do about (if anything), like Fact 9 (paraphrased) #150: Project estimates are done at the beginning of the project when you have insufficient understanding of the requirements and scope, which makes it a very bad time to do an estimate for the entire project.
Some Facts Glass acknowledges many people will flat out disagree with (and for a few people, very loudly), like Fact 30: COBOL is a very bad language, but all the others (for business data processing) are so much worse. These are the Facts where he really has an axe to grind, and make for amusing reading. In this case what he's really saying is that there is a use for domain-specific languages intended to do one specific thing and do it well, rather than languages like C and Java which attempt to be "good enough" for any use under the sun. But everyone hates COBOL, including me, so it's controversial.
What's Good?
Again, this is a good (and fast) Read. Even if you don't agree with everything, Glass is a skilled writer with strong opinions and a sense of humor. And you might end up agreeing more than you expected. I was pretty skeptical when I started reading. After all, I'm a long time software engineer with strong opinions too, and how often do you get opinionated geeks to agree on even what soda or text editor to use? But most of the Facts resonated with my experience, and of course for most of them Glass has substantial research reference for. The best Facts are those that you knew but might never have expressed explicitly, like Fact 41: Maintenance typically consumes 40 to 80 percent (average, 60 percent) of software costs. Therefore, it is probably the most important life cycle phase of software.
Or consider Fact 18: There are two 'rules of three' in reuse: (a) it is three times as difficult to build reusable components as single use components, and (b) a reusable component should be tried out in three different applications before it will be sufficiently general to accept into a reuse library. I knew this generally, and you probably did too, but I didn't know the specific reference for "Biggerstaff's Rules of Three," which give you a ballpark figure.
The book was written in 2002, when eXtreme Programming was hot, and it's very interesting that the predictions Glass made in this book about the strengths and weaknesses of XP were, in retrospect, pretty much on target, and this sort of predictive success helps confirm more viscerally that he knows his subject.
What's Bad?
There are a few Facts in here that Glass included just because he feels strongly about them (or even about specific people) and he doesn't really back them up very strongly except with "well golly, this is so obvious." Like Fallacy 5: Programming can and should be egoless. Note that this is a Fallacy, so he opposes it. I happen to agree with him, but his arguments are mostly personal ox-goring even if they're based on his extensive experience. Still, it's an interesting read.
A few of the Fallacies he feels are so obvious that he doesn't even really bother providing sources or references for them, and this somewhat diminishes the overall feel of rigor.
Really, the worst thing about this book is that it doesn't come with a poster of just a bullet-pointed list of facts and fallacies that you can nail to your office wall (or your boss's).
A Few More Facts
Just to whet your appetite:
Fact 21: For every 25% increase in problem complexity, there is a 100% increase in solution complexity.
Fact 37: Rigorous inspections [code reviews] can remove up to 90% of errors before the first test case is run. [But are so mentally and emotionally exhausting that we rarely do them.]
Fallacy 10: You teach people how to program by showing them how to write programs. Why don't we teach them to read programs first? Good question (and he has a few possible answers).
In Conclusion
I wouldn't say this Facts and Fallacies of Software Engineering is quite as powerful as The Mythical Man Month, Peopleware or Death March on their own, but if you program (or manage programmers) and want to be more than just a code pig, this will give you the condensed version of 40 years of research in a very readable package. Even if you don't agree with everything he says, it's well worth considering it.
You can purchase Facts and Fallacies of Software Engineering from bn.com. Slashdot welcomes readers' book reviews. To see your own review here, carefully read the book review guidelines, then visit the submission page.
Dear Veteran: I Salute thee for resisting the pressures of becoming another me-too manager and instead staying in trenches to fight with poor soldiers.
"Doing what i can, with what i have." ~ Burt Gummer
"Fact 21: For every 25% increase in problem complexity, there is a 100% increase in solution complexity." How is that a fact? Some data would be nice, and i'll wager 60 Quatloos he doesn't have any.
I resent that. As we all know, the correct term is r as in coder.
An Indian-American Hindu committed to non-violent thought/speech/action alarmed by the global explosion of radical Islam
You could have shortened that to "experienced"; the rest follows naturally from that.
Sheesh, evil *and* a jerk. -- Jade
...this one by Mike Cohn of Mountain Goat Software.
Mike's review is from the "agile software" point of view, so he comments favorably on (among others) Fact 22 - "Eighty percent of software work is intellectual. A fair amount of it is creative. Little of it is clerical".
The Army reading list
I saw the word COBOL and cringed and immediately thought of long hot days in the arid lab. Also, spending enormous amounts of time programming/debugging on what I thought was the worst language ever. Master file update...almost makes me cry what they put us through...and then there was Assembler. I'll be interested to check this book out for the COBOL section alone.
I say we just grow up, be adults and die.
It's like the 80/20 rule...it's a ROM (Rough Order of Magnitude).
No, it's not an exact figure, but it sure got his point across as to
an approximation of the relationship, didn't it?
Could someone please point out to me where in the Constitution, exactly, is the "Right To Not Be Offended"?
If he was in management, wouldn't he have more influence which he could use to change things for the better? Just because you have a management position doesn't automatically mean that you believe in the PHB management style.
Remember the days when Republicans were the party of fiscal responsibility?
The most important factor in software work is not the tools or techniques used by the programmers, but rather the quality of the programmers themselves.
Another important factor is the amount of time that they are given to accomplish the task. Certain programmers, including many who are otherwise excellent, procrastinate and cannot meet deadlines. And, as we're aware, even good programmers often take shortcuts once fatigue begins to set in.
Do you like German cars?
> can remove up to 90% of errors before the
> first test case is run. [But are so mentally
> and emotionally exhausting that we
> rarely do them.]
I think some of these terms mean different things to different people. When he says "test case", he means (I think) a tester clicking around a UI and adding a new employee or whatever. But "test case" can also mean a unit test, i.e.:The latter meaning of unit test provides a way to do "rigorous inspections" over and over - because a computer is doing the work. Good times.
The Army reading list
COBOL is an old language, not necessarily a bad language. Like anything else, you get out of it what you put into it. If you like programming in COBOL then you'll probably be good at it. If you like programming in Java, then you'll probably be able to code any business data processing functionality you need in it too. I think it's best to use the tool you're most comfortable with.
In fact, I've generally held that the complexity of implementation is generally an exponential function of the general complexity of the problem. Allowing additional degrees of freedom in a design is typically very expensive. You aren't just adding that additional degree of freedom to the design, you have to make the rest of the design aware of that new dimension and put it into implementation.
...the worst system except for all the others.
Hear hear!
This is the big problem with management. Pre-boom managers were PHBs, and thus promote PHBs. New skilled IT people look at PHBs and think, I don't want to be like that, so I won't become a manager.
So its a self-feeding cycle.
WE NEED MORE GEEKS IN MANAGEMENT.
Right now, I should be writing my MBA assignment, worth 25% of the subject, due in at midnight tommorrow, but instead I'm procrastinating on SlashDot. If that doesn't qualify me to be a geek manager, I don't know what does.
Norman Cook's Ode to Sl
If a code review, which takes several hours of my time and the time of my fellow developers, can catch 90% of the errors before the first test case is run, or I can catch 90% of the errors (not necessarily the same ones) using the test cases, it's a better use of resources to let the computer point the errors out to me.
A code review on "90% debugged" software that finds an error strikes me as more useful than a code review that finds several errors in 0% debugged software.
As for fact #1, good process or tools may not be able to make all programmers gods, but bad process or tools can make a mortal out of anyone.
Addendum: Unless you are talking about a Microsoft product where for every 1 % increase in problem complexity, there is a 7 year delay in solution delivery.
We had a Book Club at my job, where we reviewed one to four Facts or Fallacies at each meeting, once a week. We collected comments and suggestions about how to change how we worked. It was really interesting, and it was good to engage more people in the discussion, because while I might really care about this stuff and have strong opinions, other people in our organization did not have strong opinions and actually started to think about this stuff as a result of our meetings.
Unfortunately, our suggestions didn't really get anywhere as a Massive Reorganization (TM) of the department took place. *grumble*
We're thinking of doing another Book Club, talking about the "Dynamics of Software Development" by Jim McCarthy.
Education is the silver bullet.
> Fact 41: Maintenance typically consumes
> 40 to 80 percent (average, 60 percent)
> of software costs. Therefore, it is probably
> the most important life cycle phase of software.
Hm. This is a tricky one. Does maintenance take that big a chunk because of the way we write v1.0? Maybe we can improve our initial code to make subsequent changes easier. And build in a safety net of units tests to make those changes less painful.
A lot of maintenance may be a good sign - it may mean that the program is being evolved and improved and is actually useful to someone. Dead programs and cancelled projects don't get maintained, but that's not a point in their favor.
The Army reading list
Fallacy 5: Programming can and should be egoless
I have worked with somebody who turned himself into a great programmer by being egoless. He could solve any problem by the simple expedient of not trying to do it all himself and being very good at accepting ideas from other people. In most circumstances programming is done within a team and ego just gets in the way.
Who wants to work with somebody who rejects an idea just because they didn't think of it!!.
Woodfield, Scott N. 1979 "An Experiment on Unit Increase in Problem Complexity." IEEE Transactions on Software Engineering, (March)
Let's assume that the book's thesis is true that COBOL is best for administrative programming since it's a specialised language.
Does the book address e.g. Lisp, where programmers have a standard "pattern" to create sub-languages to attack problems?
It sounds like an argument that Lisp should be used instead of COBOL, since Lisp is arguably at least as good as any/most for non-low level programming.
Now I'll probably be flamed by Lisp people... :-)
Karma: Excellent (My Karma? I wish...:-( )
They're meaningless. The complexity of the solution is the complexity of the problem.
At university I and a friend invented the IRS.
We smoked pretty heavily in those days (cigarettes) and felt a need to justify it.... 87% of Nobel prize winners are smokers. Furthermore, children who smoke are more likely to get GCSE grades A to C; non-smoking prisoners reoffend more often. In fact smoking cures AIDS. And cancer.
All these came from the sound research of the IRS (Institute for Random Statistics). We got pretty far down the list with some people.
The hard part about getting geeks into management is that they need to be around one place long enough. PHB's get where they are by riding out the clock and becoming the one with the most knowledge. This happens through attrition in many organizations. We geeks aren't often patient enough to ride the pendulum long enough for it to swing the other way.
Our management here has been propogated through golf buddies and drinking buddies. Those with the experience to make good decisions for the organization and proven experience are not considered for promotions. How do you propose a geek go about staging a coup de corp?
It is the presumption on your part that you will or can catch the 90% that is the so what.
It is emperical that people tend to overlook errors in their own work. Hence, the reviewing by others.
I don't think he's talking about compilation errors, so the computer can't always find the (business logic) errors.
I think a book like this is what is wholly necessary. I am not saying this book does a good job of it (I haven't read it). There just needs to be a book that tells people how much of the software engineering information is false and unnecessary. This is so we don't have to either sift through all of it or even worse waste countless hours trying to follow a faulty discipline.
Yea I have an agenda because writing software is hard enough in itself. It is 10 times worse when cluttered with overhead. I remember my very first programming class in high school (it was at a community college) where I was told for a FACT that I should flowchart every function and include a separate box for every line of code. It is ridiculous and they are feeding this stuff into students heads as fact.
And you wouldnt want THAT. It would spoil the cool "old soldier" metaphor...
Some are poorly organized in everything but their code (*ahem*.) A few grew up believing that an employee / employer relationship should be antagonistic; that a manager must rule their team with an iron fist. That may come from looking around at a bunch of us slacker programmers thinking "hey, why aren't they working as hard as I? If I were their manager, I'd be busting their asses 24 by 7." Many are extremely introverted and have trouble speaking up among their peers; they simply would not be capable of dressing down an employee who desperately needs it.
In most of these cases it seems that the programmers have spent their time learning machine management skills. Those skills are completely unhelpful when it comes to working with people. The lessons you learn (for example, "the machine only does exactly what I tell it") don't work with human employees, no matter how hard you try to apply them.
Yes, management is a skill that can be learned, but I don't know any geeks that would want to spend the time, let alone actually manage. Not even for the money. Almost all the people I know who have become successful managers have never been real programmers. They were business analysts or came from completely outside the IT field.
John
And should the people who drive locomotives quit calling themselves engineers as well? Pompous of you to try to corner that title.
Webster's:
1 en-gi-neer n
3 c: a person who carries through an enterprise by skillful or artful contrivance.
So basically, according to Webster's, bite me.
After writing out a couple hundred lines of code, print it out. Then come in the next day and read it. I mean, truly read it, line by line.
Some may argue that this is not as good other programmers reading the code. Undoubtedly true, but you will still catch many errors. The fact that you've waited a day means you are, in a sense, a different programmer than the one that wrote the code. And the fact that it's printed rather than on the screen gives you a different perspective.
I suggest that running tests is not sufficient to ensure a reasonable level of quality. There are certain errors that are unlikely to be caught by testing, and yet are quite obvious in a read through.
In other word, testing is not a replacement for read throughs. In finding problems, a multi-faceted approach is needed.
How do you propose a geek go about staging a coup de corp?
Attain some social skills, go out and play some golf and buy the boss a beer.
Noone wants to work with arrogant anti-social types, management included.
I don't need no instructions to know how to rock!!!!
Since when does a "fact" include a value judgment, like COBOL being a bad language? That's an opinion.
When I was 20, with an electronics Associates degree, we set up a software configuration management program for a shop writing C software that became FDA approved for robotic orthopedic devices.
We based the configuration mgmt program on IEEE standard 828-1990. As part of the program we modeled our Software Requirements Specification process off of IEEE standard 830-1984. Our design practices off of IEEE 1016-1987. Our testing practices off of IEEE 1012-1986.
We demonstrated adherence to these standards of practice in order to gain FDA approval for our robotic device. Our software development cycle flowed as specified in our carefully engineered plans.
We engineered software. But we didn't have engineering degrees. Did we dilute your title?
This message paid for Swift Byte Programmers for Truth.
Really, the worst thing about this book is that it doesn't come with a poster of just a bullet-pointed list of facts and fallacies that you can nail to your office wall (or your boss's).
Or your boss.
"We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
It may work for trivial problems, or you may like Visual Basic so plug-ins help you to make code. The visual tools let you skip errors on UI. But the real code, the 'what does it do to make me money' code. That is what you need real good programmers for.
Uhm... I have a hard time taking that guy's stance on software development seriously when the same site also hosts the following rather, uhm, interesting [whacked the fuck out] paper: http://users.adelphia.net/~lilavois/Seven/bible.h
11*43+456^2
If the manager imposes an impossible deadline to the programmer, hes just a bad boss, PHB style. Of course, there are always real world time constraints to be met, but in this case the manager should define a possible goal along with the programmer, alternative solutions, scope agreements, etc.
On the other hand, if the programmer is incapable of defining a deadline himself to a well defined amount of work, than you just cant blame the manager.
This is Blatant Self Promotion (you have been warned).
Here's a good list of software resources, mostly books that I've collected over the last five years or so. Lots of stuff about agile, stuff for managers as well as developers.
Helping with organizational effectiveness is our job.
What you're reading here is a review, not a full restatement of each thesis in the book. Have you RTFB? If not, then you do not know what data he provides to buttress his statements as Facts and Fallacies.
OTOH, what data can you provide to contradict him? Your own personal perceptions? Or can you actually show verifiable numbers?
See those little green circles in the picture at the top of the page? Guess what's inside them. Algorithms
Fallacy 10: You teach people how to program by showing them how to write programs. Why don't we teach them to read programs first? Good question (and he has a few possible answers).
This is exactly what John Lions was trying to do with his commentary. And he used nothing less than the Unix kernel source code as an example of well-crafted, and very readable, code.
Rest in peace, John. Your little project helped more hackers than you could ever have known in this life.
Make that "outclasses my trade".
I know a recent EE graduate. At the beginning of every university course, someone in the class would timoroulsy raise a hand and ask the professor "Will there be any programming in this course?".
A huge collective sigh of relief would greet a "No". Couldn't hack it.
Slashdot entertains. Windows pays the mortgage.
The thing that every seems to forget about the code inspection school of thought is that it was developed at a time when running tests and debugging actually did cost real money back in the 1970's when Fagan came up with his inspection process. Your department was charged everytime you compiled and ran your program on the mainframe computer because the mainframe was expensive to buy/rent, power and maintain.
Now it doesn't cost real money but has an implied cost that bugs found later in the development process cost more money to fix than if you found then in the coding phase at a code review. Never mind the fact that the recommended rates of code inspects in lines of code per hour are near glacial and costs more money now to have 4 highly paid people to sit in a room and read code out loud. One project I worked on was all brand new code and would have taken three full months of code reviews to review every single piece of code at the speed the QA people were insisting was required for a proper code inspection.
The process also insisted that we code inspect before we began any testing. So instead of running a suite of tests that could test 90% of the code in a matter of minutes, the QA insisted that we go through a code inspection before test just because the QA people's definitive texts on software quality still use the same data that Fagan used from his research back in the 1970s. They can quote the facts but they don't understand what assumptions were in the original research.
Code inspections do have their place. I would say those places are to enforce coding standards and knowledge transfer which both help with maintainability in the long term. In reality however, most of the code I inspect today has been pounded on for a month or so before we review it. I can't remember the last time I actually found an error through inspection that would have resulted in a bug report. Most of the stuff we find are missing documentation and typos in that documentation. *yawn*
Technically, a fact is not "a true statement". A fact is a statement that is either objectively true OR objectively false, but cannot be both. This is as opposed to an opinion, which is subjective and can thus be simultaneously true for one person and false for another.
You are acting as if "fact" is the opposite of "false". It's not. "Fact" is the opposite of "Opinion".
"The earth's moon is made from green cheese" is a fact. It happens to be a false fact, but it is still a fact instead of an opinion.
Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.
I am also an EE.
;)
Some jurisdictions do allow Software Engineering. APEG-BC (The Association of Professional Engineers and Geoscientists of British Columbia) lets Software Engineers register. UVic (University of Victoria) grants a four-year B.Eng in Software Engineering. Other universities in BC offer the same degree. I didn't go to these other places, so I don't have any details on them.
Other places in Canada offer B.Eng degrees in Software. I'm sure that there are accredited institutions in other countries that provide Software Engineering degrees. (B.Eng, not B.Sc)
Now, those NSE and MSCE guys are a different story.
---
ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
Two reasons (there are more, but these are the best ones that come to mind immediately):
(1) The next time you park yourself on a commercial airliner you can be thankful that the software controlling the engines, the autopilot and the cabin pressure controls, to name just a few subsystems, was reviewed exhaustively at every step in the life cycle. They do this for a reason: It finds errors that testing alone cannot detect. [DO-178B, Section 6, available here]
(2) If fixing an error during implemention costs, say, 1 unit of resources (the baseline), then fixing that same error during requirements generation will only cost 0.2, and fixing it after deployment will cost upwards of 20 times the baseline. [from Software Requirements, by Alan M. Davis]
People who don't do reviews during the requirements, design and implementation phases are destined to spend their time poking their buggers and trying to explain to annoyed customers why the software doesn't work. Putting the effort up-front into good requirements design and code reviews makes the final testing and verification so much easier.
As for myself, I detest debugging at the tail-end of the life cycle; I'd much rather be moving on to the next fun project. Wouldn't you?
More often I think folk don't understand what a 25% increase in complexity really is. Once you have a valid framework to make this evaluation it is easier to see how this relationship works, well, after you evolve some way of evaluating solution complexity as well...
"Talk minus action equals nothing" - Joey Shithead, D.O.A.
"Talk minus action equals
Except most programmers I know that are worth their weight in salt would completely and totally suck to have as managers.
Yep. My experience of fellow computer programmers is the same. They would not make good managers. And, more importantly, they would not ENJOY being managers. They are perfectly content to be managees.
However, the few programmers who are both capable and motivated to be in management really should aspire to do so, IMAO. They are exactly the sort of management that the industry needs, will likely encounter great success, and could serve as beneficial trend setters.
$1.00/50
As an example, one of the laws mentioned in this discussion is given as "Individual developer performance varies considerably." (Law 31) Then some statistics are given showing the variability. Finally there is a comment on if we should or should not trust the numbers given.
Declarative is effective in some domains (I would classify regular expressions as declarative programming). But I hesitate to believe that it is the best tool for all problems. Even if you ignore performance issues.
i will give you the shortest possible summary of the difference between code reviews and test cases: code reviews are done by humans, test cases by computers.
who's smarter?
test cases are a great way to ensure that your code continues to do what it's intended to do. code reviews can catch design errors [though the ego factor is problematic here], can lead to new ideas, can dramatically simplify algorithms, etc.
ITS GOOD WHEN THE PROGRAMMERS TALK ABOUT THE CODE EVERY ONE IN A WHILE!
a free side benefit of reviews is that you have two people who know the code. invaluable in case one of your programmers gets hit by a bus.
Does anyone esle find it incredible that this reviewer complains that the cranky old coot author doesn't bother to provide justifications where he really doesn't have anything compelling to add?
Knowing when to shut up is one of best indicators that someone cares enough about their subject matter that they don't feel the need to "fill air" as if other people can't supply their own experience.
I heartily condone the approach: here's what I think, take it or leave it.
I'm an old coot myself, and I've learned that it's generally a waste of time to write toward an audience that won't think for itself. If you boss won't think, a poster of convenient sound bites won't solve any problem that matters.
If printing it out is not an option, displaying it in a different font, in a different size, ideally with differnt line breaks (hard for code, possible for other things) is almost as good.
The aim of printing or reformating is to change the text, and force you to actually read the letters that are on the page. This is done by destroying the patterns in the positioning of the text that the writer is used to, thereby hindering recall.
This is one of the reasons LaTeX is useful (for me, at any rate), because it does all of the above, without actually printing it (written in 10 pt monospaced Courier, read is 12pt Times New Roman, 1.5 spaced, paginated). Most literate programming schemes also have this as a side effect, notably Web derived scheme which output LaTeX. I've always wondered how much that contributes to the sucess of those methods.
It has to do with the old practice of using the algorithm as the basis of software engineering. For an alternative approach to software construction, check out the info at this site: The Silver Bullet
Then I take it this suggests a new computing model that's not equivalent to the Turing model. Hmm. Nope. Looks like somebody just rediscovered declarative programming. Not that this idea is neccesarily bad. Declarative programming doesn't get used enough.
The author seems to have a bunch of fundamental misunderstandings. For one, he for some reason seems to think that all hardware is developed by plugging together logic circuits (guess he forgot that microcode stuff), and that it works perfectly (bwahahahhaha). For another, as I suggested in the first sentence, he seems to not understand that these hardware circuits are logically equivalent to the software, which is all logically equivalent to the Turing machine. It was also very confusing until I realized that by "algorithmic" he really meant "procedural". If he's found problems with that, well join the club. What makes this site most amusing though is that, after saying the problem is procedural programming, he then proceeds to reinvent concepts from object-oriented, declarative, and functional programming.
I do congratulate the author on realizing that procedural programming has problems. I also congratulate him on independently reinventing some great programming concepts. At the same time I have to say, sorry, you have not found the silver bullet. If he's really interested though, it would be great if he did language research. Functional languages are great to work with, and I think declarative programming would be good for doing a little sanity checking in large programs. His networking idea might also bear out a new programming model (although when I put some thought into it a few years ago, it seemed the same as object-oriented programming).
(And after writing all that I noticed you're the author. Anyways, I'm sorry but you haven't found the silver bullet. I like your thought process though. If you keep looking for new models you might come up with something.)
Project estimates are done at the beginning of the project when you have insufficient understanding of the requirements and scope, which makes it a very bad time to do an estimate for the entire project.
This is what separates the men from the boys. Estimation of project requirements are not perfect until the project is complete, so you have no choice but to work with educated guesses.
Modern project management is an exercise in managing uncertainty.
It is easy to say how long it would take you to write a script, anyone can do that in their head: guess base on experience, multiply by x2 and have a reasonable estimate.
Now try estimating a thousands scripts (or circuits) done by hundreds of engineers of varying aptitudes that will result in a capital cost of several billion dollars over (hopefully) a few years! All of which is directly reflected in your retirement investments!
That kind of planning is real nuts-and-guts stuff that most of us well never have to wrestle with, and a "fact" like this grossly understates and misrepresents.
Programming is easy.
Planning is orders of magnitude harder by comparison.
I prefer programming, the latter makes my brainpan throb.
https://www.accountkiller.com/removal-requested
Sort of, but not really.
The way you want to define the compexity of the solution makes it the same as the compexity of the problem. That's a perfectly valid defintion, but that's not the one the author uses (clearly).
What I think the author means is that the difficulty to understand the code that is the solution increases 100% for every 25% increase in the difficutly to understand the details of the problem.
That's clumsy language, but I think it gets the gisty of the point over.
By example, if you have a hunk of code that does something subject to 4 independant constraints, applying a 5th indepentant constraint will increase the volume and turgidity of the code by around 100%.
Not sure I agree with the precise numbers, but the principle is roughly there.
Wow, that was almost a sad experience, reading that (and also you must read this). They go on and on about how bad algorithms are... and create an alternate system that still runs on algorithms, only instead of concentrating on a clean implementation they have this amazingly obscured one that will guarentee the impossibility of any human ever understanding a COSA "program", by taking componentization to truly absurd levels. They have successfully hidden the algorithms from themselves, perhaps, but I still see them, and they will still be bitten by them.
It would be funny if it weren't also sad.
Brooks still reigns and there remains no Silver Bullet. Wake me when these guys have a decently complex program that is better than anything I can come up with in Python. (Don't miss that second clause; making a program do something in 2004 is nothing special. It needs to be better. Handwaving is not an OS.)
Yeah, but then you cease being a geek, and you start living a double life, where tassels and the wool content of your suit pants become important factors.
One day you'll be driving by fry's and realize you've not been there in over three months, and you will feel very small indeed.
Geeks are good at what they do when they embrace their geekness. When they try to suppress it, they become miserable, depressed creatures. And i would not want that in managament.
I say: stay behind the keyboard, and long live sandals!
"Piter, too, is dead."
So prof makes a claim, student asks for proof, prof says student is too dumb to understand the proof? Shouldn't the prof have then gone on to show examples of a 25% increase in complexity, and how it explains his original statment?
" Almost all the people I know who have become successful managers have never been real programmers"...well,meet one more. I have been a coder for many years in embedded systems work, and also in the web area. And I have (and do) manage teams of programmers and analysts. The reason most geeks don't want to manage is simple..It is HARDER than coding. No debuggers, no error messages, no recomplies, it has to be right the first time. And Senior Management expects it!! Plus the skills are mostly people skills, something IMNSHO a lot of "geeks" have trouble with. People solutions are generally not right/wrong they are somewhere in the middle, they are kinda "fuzzy" which bothers the logical programmers mind. But those "soft" management skills CAN be learned if you try. In my 22 yrs in IT I've been up the Management chain to mid-level and back down and over to Sr. Technical Staff. I prefer the Technical work, but it is getting HARD to find, so I have my PM skills to fall back on. Versatility in roles, as well as in programming skills is valuable! Oh,and don't get me started on my soapbox about how Leadership is MUCH more valuable than management, but it is in every scarcer supply in the tech world. Set reasonable expectations but hold them to it, give people room to work, help them with problems, keep the customer informed and off the programmers backs and you'll do OK in Managment.
Extreme Programming advocates code reviews as a good practice. In fact, code reviews are part of the point behind Pair Programming. If code reviews are good, let's review all the time.
Fallacy 10: You teach people how to program by showing them how to write programs. Why don't we teach them to read programs first?
For the same reason we don't teach people how to write books by telling them to go read: If they're serious about writing, they're *already* avid readers. Teaching them to read would be redundant.
If a wannabe programmer isn't already reading code for ideas then he's wasting your time asking how to be a programmer.
Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
Read some of the work by Capers Jones he did in the 1980's for the DOD. The cost of finding and correcting a bug grows exponentially by project phase, thus a $10 fix bug in requirements is $1,000 in Coding, $10,000 in Systems Test and so on. Plus some bugs can cost customers money, and in the software I used to write they can cost LIVES. I can't stress enough to do a design review, code walkthrus, unit test, integration test, have an independant system level test and then it's getting pretty darn close. Bad code is produced more by getting in a hurry or by a lazy programmer, not from a lack of skill.
No, what he's saying has nothing to do with MS vs. Unix. He's saying that the effort/time/money required to create the code in the first place is less than the effort required to keep it running:
- for the next decade or three
- on hardware that wasn't even on the drawing boards when the program was written
- for uses that, while within the program's theoretical capability, were never comprehended by the original creators.
Ever maintain a code base for a decade? It's painful - more painful than writing new code. That's his point.
Technically, computer science and computer engineering are (or should be) distinct, in the same way that chemistry and chemical engineering are distinct. Most people I know with CS degrees fall somewhere in between the two. Some universities seem to focus more on the science end (in many cases the CS dept grew out of the math dept, CS -- as opposed to computer engineering -- is basically mathematics); some focus more on engineering.
I don't see why you would consider your trade degraded because some people calling themselves computer engineers are more computer scientists. I didn't find EE inherently more (or less!) challenging than CS, it just used different abilities.
It's been my experience that it helps to have both computer scientists and computer engineers on any project that's sufficiently complex to be interesting, because they tend to have complementary knowledge and abilities.
Which is what we used to call pretty-printers when they did more than just wrap everything in font tags.
My favorite was lgrind, which produced TeX/LaTeX versions of your source. It could be taught about variable naming patterns, so if your code does something like "delta_vn = blah", it would emit "\delta_{vn} = blah". When printed, this becomes an actual Greek delta character, with the "vn" as a subscript. (Just one example.)
Checking the formula in the code against the formula in the math reference is a lot easier when the formula in the code looks like the math. :-)
You cannot apply a technological solution to a sociological problem. (Edwards' Law)
In a hundred years we will have software that does what a manager does today. But man will always need geeks. Yes, what is complex today is simple tomarrow. But tomarrow there will new complex problems to solve!
"Learning is not compulsory... neither is survival."
--Dr.W.Edwards Deming
"The reason most geeks don't want to manage is simple..It is HARDER than coding."
Management is not harder than coding per se. It is just harder for geeks whose talents and interests are more suited for coding. Most managers don't want to code, because for them it is HARDER than managing.
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There is inferior bacteria on the interior of your posterior.
Managing means keeping two dozen balls in the air simultaneously. It's not a glamour job. It's a sucky job. If you think your manager is overpaid, just think about that list above, realize that's only the visible portion of what your manager has to do, and then be really really glad it's not you.
I'm a manager of a large department. I didn't ask to be promoted -- it was thrust upon me. Managing is 30% more work for 10% more pay. I stick with it mostly because it looks good on a resume. The most frustrating thing is being judged based on the performance of others.
-a
If you had the bad luck to have been thought by lazy sociopaths you have our deepest simpathy but not necessarliy our support in your derogatory blanket generalizations.
Many of the advances in computer sciences that have made life easier for many people in the IT industries come from people in the academic field.
Obviously you don't understand the demands of a teaching position. You have to prepare tha class, grade the students, keep up to date in the cutting edge and then deal with complete idiots that believe they know it all because have a bit of working experience when in reality lack the most fundamental foundations in computing.
But of course since you seem to be such a brilliant star in the IT firmament, surely have a better solution to the time tested teaching system followed in most places around the world which will free the brightest minds in our classrooms from the tyranny of the teachers.
Why should the young listen respectfully, why age, experience and insight should be held on any respect whatsoever if the youngs minds will lead ud to an era of prosperity, abundancy and progress. Like they did during the dot com era for example.
IANAL but write like a drunk one.
They are exactly the sort of management that the industry needs, will likely encounter great success, and could serve as beneficial trend setters.
I agree with the first and last part of that sentence, but not the middle part. If you do your job well, no higher manager will ever notice. Only if you allow a big fuck-up to occur and then rescue the project, but that's not being very professional is it? Can you explain how you think these kind of managers will likely encounter great success?
I have been doing QA/Testing for 10 years, and it is pretty sad how all-important people think programmers are. The best ones may be, but they aren't all the best ones. When you foster an atmosphere where "develpment is always right" you run into major roadblocks in software development. Requirements analysts can't do their job properly or requirements are ignored. Documentation people are glared at for trying to make the system understandable. (yet we all love to bitch about bad online documentation) Test people are seen as people who are just blocking the inevitablility of shipping the code. If anyone tries to even analyze why things are F'd up, they are seen as "not being team players" and "finger pointers", even if you are trying to fix the process and not the people.
I will say that what he says about inspections is right on. Although, I think just focusing only on code reviews is wrong - rigorous reviews of requirements/code/test plans/process docs/user doc/etc will remove 90% of the defects. And defects in requirements are much more costly to fix later. The trick is balancing which of these are most important for your company to review, depending on the project. You can't just do it willy-nilly, you have to do a risk assessment on it and make a decision based on something.
I actually had a director of engineering say in a meeting "Since we implemented my new requirements management process, I *guarantee* that the code will work, first time, out of the box." I laughed out loud, and received a very dirty look from him, but agreement from everyone else. Needless to say, that release is the worst one we have had in 5 years, and it is at least 6 months over schedule. People have had to work a lot of OT to try and shine this turd, and they are getting burnt out. Most places do software development and not software engineering. Which is fine, as long as you are clear about it.
I just thought of a very good analogy that /.ers can understand. There is probably little doubt that Microsoft has a lot of good programmers. However, their culture and business model has lead the direction of their product. That alone should show you that software development is not all about the programmer. On the other hand, OSS is great but it can only get so far on "good code". Once it is managed, it can be pretty powerful.
My beliefs do not require that you agree with them.
That may be what your intuition tells you, but you're wrong. That is the most expensive way to debug software.
When you find a defect in code inspect, you have your finger on it. You know exactly which line of code is faulty, and you know how it is faulty. Fixing it is trivial.
When you find a defect in unit test, you know which subsystem is at fault, but you may have to spend some time digging around to find the acutal problem and fix it.
When you find a defect in system test, you may not know anything about it. Your problem could exist anywhere inside your system, and it may take considerable time to track it down.
This is born out by statistics. In my particular large-nameless-software-company, we spend, on average, about an hour to fix a defect found in code inspect, about 1-2 days to fix a defect found in unit test, and about 3-4 days to fix a defect found in system test.
If I have 100 defects to remove, I'd rather spend 100 hours fixing them, than 400 days.
It's also much faster and easier to find defects in code inspect than in unit test or system test. You spend less effort to find a defect in code inpsect than you do in unit test.
Ideally, though, you want to remove your defects long before code inspect, in design inpections and requirements inspections. They are an order of magnitude cheaper yet to find in these stages.
System test, by the way, should never be used as a tool to remove defects. It is a method for verifying the quality of a system. Verify is an important word there. If you test your system, and your rate of defect discovery (vs. effort) is high, it is because your system is of very poor quality. If it is low, it is because your system is of very high quality. Either way, any "reasonable" ammount of system test effort will find a small fraction of the defects in your system. You should still fix any defects you find, of course, but if you find a lot, you're in trouble, and extra testing won't get you out of it.