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OpenGL 2.0 Released

berny@work writes "OpenGL has finally released version 2.0. The benefits include Programable Shaders, in particular: Shader Objects, Shader Programs, OpenGL Shading Language and changes to the Shader API. If you are interested take a look at the tutorials and the case studies that are linked to from the OpenGL site."

13 of 353 comments (clear)

  1. Why no comparison with D3D? by Anonymous Coward · · Score: 2, Funny

    Jeez...

    - OpenGL
    - Direct3D

    I personally think Direct3D is a bit better, since it can apparently handle more than one separate object at a time.

    Back to the drawing board, OpenGL dudes!

    Learn from Microsoft next time.

  2. Re:Does this work with older cards? by grasshoppa · · Score: 2, Funny

    I've got karma to burn.

    Shizzle is not a word. It's a flag. To the rest of the world that the speaker of said word is a fucking dumbass.

    It ranks right up there with "bling-bling".

    Seeing how you actually tried to use it in a serious sentence, I figured someone should tell you.

    --
    Mod me down with all of your hatred and your journey towards the dark side will be complete!
  3. Awesome! by stratjakt · · Score: 3, Funny

    I can't wait to try out some of these features, in 20 years when ATi implements them properly into their drivers, that is.

    --
    I don't need no instructions to know how to rock!!!!
  4. Re:Versus DX successor by grunt107 · · Score: 2, Funny

    One word: portability That's why I only create Java-games (rlse date: simultaneous w/Phantom console rlse).

  5. Re:Versus DX successor by thatguywhoiam · · Score: 2, Funny
    Its used for a lot of popular games including Doom 3

    From the makers of Return to Castle Wolfenstein!

    ...Return to Castle Wolfenstein

    From the makers of Quake!

    ...Quake series, etc.

    I sense a pattern...

    --
    If Jesus wants me it knows where to find me.
  6. Re:Does this work with older cards? by ConceptJunkie · · Score: 2, Funny

    You're more likely to be considered a dumbass for pointing that out.

    I would, but not as much as the folks who modded that flamebait as "Insightful"!

    Now, please excuse me, I have to take a shizzle and get back to earning my bling-bling.

    --
    You are in a maze of twisty little passages, all alike.
  7. Yeah but by CGP314 · · Score: 5, Funny

    The benefits include Programable Shaders, in particular: Shader Objects, Shader Programs, OpenGL Shading Language and changes to the Shader API.

    Look, all I want to know is if I can shade something.

  8. Re:Point Sprites? by Anonymous Coward · · Score: 1, Funny

    Hooray for brain and skull!

  9. Re:Does this work with older cards? by period · · Score: 2, Funny

    Fascinating. Point, but periods aren't. Just points. They're flags. To the rest of the world that the writer understands. Elementary grammar. And syntax. I just figured someone should tell you. :-)

  10. Re:Who the fuck cares by tr33limbz · · Score: 4, Funny

    Excuse me, sir, but in order for your Troll Post to be compliant with OpenTroll 2.0 Standards, you will need to implement the spelling of "the" with the standard "teh." Thank You Very Much, the Mgmnt

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    -end of post.
  11. Too Little, Too Late by mod_parent_down · · Score: 5, Funny

    At this point, DirectX is at least 4.5x better than OpenGL.

  12. YES!!! by eventhorizon5 · · Score: 2, Funny

    Now when can I get the code burned into my laptop's onboard Trident Cyberblade 16mb world's greatest chipset? ;) mmmm... 3d.... lol

    --
    #Secret Windows Source Code, in MS C% - if (uptime >= "24 hours") then bsod() else print "Windows License Violation!"
  13. Re:Reading OpenGL tutorials is such a harsh remind by discord5 · · Score: 5, Funny
    To a web/enterprise programmer like myself (who lately has been using Java), reading opengL tutorials kind of reminds me that no matter how good a programmer, learning an API extensively is most of the work.

    APIs are indeed most of the work. Learning a language completely is simple (unless it's perl, and no, that's not a flamebait), but it's the APIs that make you an effective coder. When I first started web-coding, I knew next to nothing. It took me a while to find my way around things in perl (the Camel book helped). I'm pretty sure if tomorrow I need to do a Java Enterprise project, I'll be messing about for a couple of weeks in finding my way. Unfortunatly this is a fact that many managers seem to forget.

    Fuck I'm just totally lost staring at openGL code :)
    Anyone else feel inadquate ? :)

    When I first read the openGL API I wanted to run to the bookstore and get lots of books on the subject.
    When I thought about it for a while, I wanted to run to the bookstore and get lots of math books teaching me the skills I need to do things.
    When I got a girlfriend, I gave up on the "running to the bookstore for knowledge" and started thinking about other things.
    When said girlfriend and I broke up, I was preparing for endterms.
    When I got a job, I thought "I'll have time in the evenings to learn new stuff".
    When I was working for 3 months I discovered that I really didn't want to code at home anymore.
    When they fired me (yesterday) I thought "I wish I'd spent some time learning openGL."