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No Half-Life 2 on Steam?

Karl the Pagan writes "Following on the heels of a previous Steam-related story, Vivendi Universal may block Half-Life 2 distribution via Steam. Additional motions can be filed until November 18th, but since Sierra/VU have final QA approval on the HL2 gold is it possible they could delay the game until after the court decides on these motions?"

74 of 374 comments (clear)

  1. Coming Soon by fresh27 · · Score: 3, Funny

    Half Life 2 - September 30, 2005

    --
    http://ipod.fresh27.net/
    1. Re:Coming Soon by eln · · Score: 4, Funny

      I admire your optimism.

  2. nope... by Anonymous Coward · · Score: 5, Informative

    it's a court battle that won't even start before HL2 is released (if it's released soon...)...

    Also, they've already said they are releasing it on Steam regardless of this case.

    read here for more:
    article on bluesnews.com

    1. Re:nope... by Nos. · · Score: 4, Insightful

      The question is, will they be able to release with these filings? I imagine Sierra/Vivendi/whoever will try to stop the release until they can decide if Valve can release under steam.

    2. Re:nope... by Some_Llama · · Score: 2, Interesting

      "Somehow, I think Vivendi isn't terribly concerned."

      Vivendi isn't concerned about losing one of if not THE biggest earners of their whole software line?

      "Lose a developer who has slipped numerous deadlines and is literally years behind schedule on the release of their one project?"

      Didn't they announce plans for HL2 in 2002? plus this isn't one project as in one game... this is a whole engine which will license many other games and provide much additional revenue much like HL1 did... I don't think I am wrong when I say Sierra exisits because of HL1.

    3. Re:nope... by ADRA · · Score: 2, Interesting

      This one little developer has surely made Sierra Fists full of money from the HL+mod franchise. How many other games do you see on store shelves 5 years after it came out?

      I'd really like to see Valve dump Vivendi and stick it out themselves. Online distribution IS possible, as steam has shown. Pox and all, it is possible.

      Also, I'm not sure of Gabe Newell's motives of saying what he did, but back in the days of 2000 Broadband adoption was nowhere near what it is today (especially in the states). Maybe he actually wasn't lieing at that point?

      --
      Bye!
    4. Re:nope... by Mark+Imbriaco · · Score: 4, Informative

      "Vivendi isn't concerned about losing one of if not THE biggest earners of their whole software line?"

      It's not like HL2 is the only iron that Vivendi has in the fire. Dark Age of Camelot, World of Warcraft -- heck ALL the Blizzard games, the Empire Earth series, Tribes: Vengeance, and so on. There are literally dozens of titles, some of which have the potential to be bigger than HL. Sure, they don't want to lose the HL2 revenue, but it's hardly going to kill them if it happens.

      "I don't think I am wrong when I say Sierra exisits because of HL1."

      Sierra doesn't really exist anymore other than as a vague shadow of their former selves. Now they're simply a small vassal of Vivendi in the grand scheme of things. In fact, Vivendi closed down the former Sierra offices and killed Dynamix off a few months ago. All that's left of Sierra, really, is the name.

    5. Re:nope... by Ed_Moyse · · Score: 2, Insightful

      Did you read the bit in article where it says " Lombardi told GameSpot last Friday. "We later had to add breach of contract claims for, among other things, refusing to pay us royalties owed and delaying Condition Zero out of the holiday season.""

      So perhaps, just perhaps, it did go gold and it wasn't Gabe Newell's fault that it was six months late? Frankly I don't know, but I strongly suspect you don't either.

  3. it's possible they might delay the release.. by peculiarmethod · · Score: 4, Funny

    but if they do delay it, here's the upside.. the first motion may take a month to process, but the next motion will only be 2 weeks, then 1 week on the third, and so on.. it's only a matter of time.

    heh

    --
    ** "It's not my job to stand between the people talking to me, and the ones listening to me." -- Pego the Jerk
  4. Ok what about by Man+in+Spandex · · Score: 2, Funny

    Ok since Half Life 2 seems to be soon enough (sooner than last year anyway!), how about Team Fortress 2! Only vapoware more vaporish than that is DNF.

  5. Onos by CompSurfer · · Score: 2, Informative

    For those who aren't familiar with an "Onos", it is a rather large rhinoceros-like creature from the HL1 mod natural selection.

  6. Release Date by nitetrain3000 · · Score: 4, Funny

    They might as well describe the Half-Life 2 release delays in terms of uranium 238s half-life.

    1. Re:Release Date by ScrewMaster · · Score: 2

      Actually, it was funny and on-topic. Can't ask for more than that.

      --
      The higher the technology, the sharper that two-edged sword.
    2. Re:Release Date by Hockney+Twang · · Score: 2, Funny

      Ok, HL2 has been delayed 3.730229782154581e-11 half-lives of U-238. Unless I'm horribly mistaken.

  7. Duke Nukem is happy by MagicDude · · Score: 5, Funny

    Somewhere, Duke Nukem is cheering, now that he's no longer the standard of perpetually pushed back release dates.

    1. Re:Duke Nukem is happy by dougmc · · Score: 4, Funny
      Somewhere, Duke Nukem is cheering, now that he's no longer the standard of perpetually pushed back release dates.
      You think that HL2's delays have come anywhere close to Duke Nukem Forever's delays? Duke Nukem Forever was supposed to be shipped in 1997! (I'm not even talking when it was announced -- I'm talking release date!)

      Even Half Life (the original) came out *after that* in 1998!

      Sorry, but DNF is still king. Shake it, baby!

    2. Re:Duke Nukem is happy by gl4ss · · Score: 4, Insightful

      duke nukem hasn't had a 'date' in what, 6 years?

      hl2 however has been 'just around the corner' and 'almost finished' and 'in the stores by fall' for quite some time.

      --
      world was created 5 seconds before this post as it is.
    3. Re:Duke Nukem is happy by WolfWithoutAClause · · Score: 3, Funny
      DNF is the acronym used in motor racing for Did Not Finish. That and having the word 'Forever' in the title pretty much tells you what's happening there doesn't it? :-)

      OTOH, I think HL2 is actually going to ship within the next month.

      --

      -WolfWithoutAClause

      "Gravity is only a theory, not a fact!"
    4. Re:Duke Nukem is happy by balthan · · Score: 4, Funny

      duke nukem hasn't had a 'date' in what, 6 years?

      That still beats most /. readers...

    5. Re:Duke Nukem is happy by gl4ss · · Score: 3, Insightful

      yeah, but one of the falls was fall 2003.

      the code theft was just bullshit reasoning, they didn't have the thing ready back then.

      --
      world was created 5 seconds before this post as it is.
  8. Great news by wigle · · Score: 4, Interesting

    This possibility could be to Valve's advantage. They haven't released anything worthwhile since Team Fortress Classic and no one I know likes Steam at all.

    --
    ::wigle::
    1. Re:Great news by gl4ss · · Score: 2, Informative

      the point in steam would be that they would be getting all the money, and not having to give VU a cut. that's what why VU would block it if it can.

      valve's been piss poor to deliver anything and lusting over the collecting the fees from the cybercafes.

      they're pissing on their feet though, with the hl key system horribly sucking too(it's not really that uncommon that you lose your key to someone running some keygen, leading into some major suckery to get it back, in some cases people have bought the game still in wrappers and went home for some cs and noticed that the key was already in use).

      --
      world was created 5 seconds before this post as it is.
    2. Re:Great news by snillfisk · · Score: 4, Informative

      they're pissing on their feet though, with the hl key system horribly sucking too(it's not really that uncommon that you lose your key to someone running some keygen, leading into some major suckery to get it back, in some cases people have bought the game still in wrappers and went home for some cs and noticed that the key was already in use).


      The serial code for Half-Life is 14 digits, meaning a total of 289.254.654.976 possible combinations.. giving that the game has sold something like 20 million copies, that would turn out to try at least 20.000 keys before hitting one successful.. and as far as i know, no key generators checked with the WON network, so you'd just have to try (and that takes at least 15 seconds)..

      No, most keys that people experienced that already were in use, were because of a handful of different things:

      1. sloppy caretaking of covers etc on local LANs
      2. getting their computers exploited (there were several worms afaik that stole cdkeys)
      3. people writing down serial keys in stores (many stores used to have such things on display)
      4. employees at mentioned stores, also writing down and supplying keys to friends
      5. etc etc etc

      The keygens were useless.

      And Steam is the best thing to happen to Valve since Counter-Strike.
      --
      mats
      One man's ceiling is another man's floor.
    3. Re:Great news by FuzzyBad-Mofo · · Score: 2, Informative

      TinyURL link.

      Gotta love content management systems with their inscrutable query strings..

    4. Re:Great news by KDR_11k · · Score: 2, Informative

      It's a 13 digit number (including two dashes) that must be divisible by 3 (I think the algorythm became a bit more complex in later patches, but you could just punch in a series of 3s with the older versions, works for Quake 3 too).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  9. Re:Worth the wait. by dougmc · · Score: 4, Informative
    Gives me more time to buy a new vid card...
    Bit of trivia for you -- when Doom 3 came out, the local Frys (I'm in Austin, TX) completely ran out of video cards of all sorts over $50 within like two days. The shelves were bare, with only a few really old (not even coming close to meeting Doom 3's minimum requirements) video cards left.

    Sort of amusing. I wonder if Id's getting a kickback from ATI, Nvidia, etc. :)

  10. ATI bundle? by dinojemr · · Score: 5, Interesting

    What will this mean for people who got the voucher with their ATI card? ATI promised to give them Half Life 2 (through Steam), but then HL2 was delayed so they didn't get it (they instead got the old half-life gams). Would it eventually be released through steam?

    1. Re:ATI bundle? by Tim+Browse · · Score: 4, Funny
      What will this mean for people who got the voucher with their ATI card?

      Shit! You mean some of those guys are still alive?!

    2. Re:ATI bundle? by BagOBones · · Score: 2, Informative

      Yes, if you go the the ATI site listed on the card you have the option to have a boxed version shipped to you instead.

      Also of interest the ATI voucher gives you the a bundle of the original half-life as well as the expansions made by valve.

      If you activate with steam you can download the whole bundle and play it right away. And well pre-load HL2 and hope it gets unlocked some day.

      --
      EA David Gardner -"... but the consumers have proven that actually what they want is fun."
  11. Impatience and gamergeeks. by scowling · · Score: 3, Insightful

    This really shouldn't ever have become an issue. The box-retail distribution model for games is still a viable one. Is it so important for HL fans to play the game as soon as humanly possible? What's wrong with buying it in store on the day of release?

    How would Valve be harmed by giving in on this issue? How would the consumers be harmed?

    IMHO, neither would, in any important way.

    --
    www.kitchengeek.com -- Nosh for
    1. Re:Impatience and gamergeeks. by keller999 · · Score: 5, Insightful

      The issue is that Valve gets 2.5 times more revenue from each copy of HL2 sold on steam than from boxes on shelves. By circumventing the publisher, they can sell the game at a lower price and make more money. Just the sheer number of people who have pre-loaded HL2 probably scares Vivendi - it's one of the biggest game releases of all time, and it looks like the game creators might actually make more of the pie than the publisher is used to.

    2. Re:Impatience and gamergeeks. by Babbster · · Score: 2, Insightful
      How would Valve be harmed by giving in on this issue? How would the consumers be harmed?

      While the actual contract language (probably impenetrable to the layperson, anyway) wasn't in the linked article, the answer to your question is that Valve would be harmed by loss of income. According to the article, Valve renegotiated what turned out to be a bad contract with Sierra (bad because the game turned out to be a huge hit - like musicians signing a contrast for a big front-end payday but a tiny percentage on actual sales where subsequently the album goes platinum) and got the rights to distribute online. That means that - apart from potential future loss in the courts - Valve takes home all the cash from their Steam sales and Sierra/VU doesn't get jack.

      The biggest question I come away with is how much, contractually, Valve was permitted to push their online sales. The implication is that the online sales were intended to be a little bonus for Valve since Sierra/VU makes the bulk of the money on retail sales. This would seem to be confirmed by the fact that Gabe Newell downplayed Steam's potential to VU execs and, in fact, claimed that they probably wouldn't profit off the online sales. The truth, of course, is that Steam has the potential to make buckets of cash (especially with a subscription model giving access to multiple games/special mods/etc.) - this is especially true if customers decide that they want Valve to have the money instead of VU.

    3. Re:Impatience and gamergeeks. by jpop32 · · Score: 2, Interesting

      How would Valve be harmed by giving in on this issue? How would the consumers be harmed?

      Consumers? No harm (mostly benefits, actually). Valve? All the difference in the world.

      Steam is, if you haven't noticed, Valve's way of getting rid of publishers/distributors altogether. If they can release the game simply by p2p-ing it to the buyers there is no need for deals with publishers. And publishers take in _most_ of the money you plunk down besides the cash register in the 'brick and mortar' store. So, their incentive is clear.

      Now, being forced to DL 200+MB whenever Valve releases a newer version/patch/DRM/whatever in order to continue playing the game is just an added bonus. And complete control over the installed games, forever, is just icing on the cake.

      Yeah, I think Steam is evil in the same sense the Real Player is (was?) evil. I wish it to fail, badly.

      That being said...

      /me starts up Steam to play a game of Day Of Defeat...

    4. Re:Impatience and gamergeeks. by Colazar · · Score: 2, Insightful
      I am normally all in favor of industries cutting out the middleman. It tends to be the best way to keep prices low.

      However, in this case my perspective is that of a Mac gamer. Since the chances of Steam working with the Mac are virtually nil, the more incentive Valve has to steer everything through Steam, the less chance there is that HL2 will ever be available for the Mac.

      Not like I ever expected that it would be, given the history with the original Half-Life.

      --
      He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
  12. why Steam? by Turn-X+Alphonse · · Score: 4, Insightful

    Steam is one of the worst programs I've seen in the last few years. Everyone seems to have trouble with it... why would ANYONE use it?

    I'd much rather have a nice CD/DVD in my hand with the install on then a little code (which I could lose) to let me spend hours downloading it.

    I'm trying not to sound like a troll but I really see no sane reason to download HL2 through steam and not just buy the damn CD. Preloading makes sense (install it faster) but why not get a nice shiney CD?

    --
    I like muppets.
    1. Re:why Steam? by Anonymous Coward · · Score: 5, Insightful

      I'm starting to wonder if any of these people who bitch about steam have even used it past the amazingly bad "beta".

      Steam has given me absolutely ZERO problems for months. It hasn't crashed, locked up, anything.

      I feel the same way about the typical Slashdot BSOD jokes. I run a 2 year-old Win2k install that hasn't needed any real maintenence. I haven't gotten a mystery reboot or BSOD *once*, yet all I hear whenever the discussion about Windows comes up is how X Slashdotter can't even get the thing to boot.

      So, you're either all stupid as hell (likely), or really unlucky.

    2. Re:why Steam? by arose · · Score: 3, Funny
      why would ANYONE use it?
      Valve fans don't want baby Gordon to cry.
      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    3. Re:why Steam? by NiceGeek · · Score: 2, Insightful

      I still play games that are several years old. Will Steam support HL2 6-7 years from now? I doubt it.

    4. Re:why Steam? by asdfghjklqwertyuiop · · Score: 2, Insightful

      Lose your copy? Just redownload it. You can start playing as soon as the first level is downloaded, and on increasingly fast connections the download time won't be an issue. For 56kers, you can always get the CD. But as a Cable user I find Steam easier.


      What happens if Valve goes out of business, or just doesn't feel like paying for the infrastructure to support steam anymore?
  13. Steam is handy, I think by dj42 · · Score: 4, Insightful

    I prefer Steam to other methods of purchasing a game. You don't have to go anywhere or pay shipping costs, you don't have to keep track of a CD, and hopefully, more of the money goes to the people that MADE the game, rather than filling the pockets of marketers and distributors. If I like a game, I want the people that made it to get the money, encouraging patches, new versions, and modifications. You see all this nonsense about Steam being terrible/people hating it/etc. I think they were using an earlier version. I'm a stickler about what I use / let run in the background of a Windows machine, even. I'm all about Firefox, nothing next to the clock, REALUPDATE.exe can die, all superfluous services are disabled. And still, this Steam software works fine and doesn't bother me. That's a bigger achievement than Realplayer can claim.

    --
    We are one consciousness experiencing itself subjectively. Back to you with the weather, Bob!
    1. Re:Steam is handy, I think by dj42 · · Score: 2, Funny

      I don't play on LANs nor do I go to Quakcon. I play at home, on my PC. I don't care if it activates, I'm online all the time anyway. And I don't care about Valve having my credit card number, anymore than I care about sending it to ebgames.com.

      Just think of all the script-kiddy wanna-be "hackers" that directed attention at HL2 when it was delayed. Can you really blame them for having their MS software exploited? That's like hanging a piece of steak from your crotch and running into a dog kennel with the cages open.

      --
      We are one consciousness experiencing itself subjectively. Back to you with the weather, Bob!
    2. Re:Steam is handy, I think by Tim+C · · Score: 2, Interesting

      Can you really blame them for having their MS software exploited?

      Yes, yes I can. The guy got exploited on a machine that had access to their single most valuable resource - the HL2 source repository.

      Why was something that precious, and that big a target, on a machine that was net-accessible? Why was he running a known vulnerable piece of software on it?

      Sure, I take the odd chance with my machine too - but I'm not given access to that sort of stuff. If I was, I hope I'd be a little more careful.

    3. Re:Steam is handy, I think by Citizen+Gold · · Score: 2, Interesting

      Why was he running a known vulnerable piece of software on it?

      The game is developed on Windows right? Makes it kind of hard to avoid the "known vulnerable piece of software"...

    4. Re:Steam is handy, I think by Electrum · · Score: 2, Interesting

      Do you trust your credit card to be stored on Valve servers? The same ones comprimised by a simple e-mail exploiting an Outlook vunerability sent to Gabe?

      Do you trust handing your credit card to someone at a restaurant, store, etc. who is making minimum wage? At any rate, who cares? If your credit card gets stolen, you are liable for at most $50 and usually $0. It is the merchant who takes the stolen credit card who loses big time.

    5. Re:Steam is handy, I think by dzym · · Score: 2, Insightful
      you don't have to keep track of a CD
      Nope, you just have to keep track of your account name and password. One of my friends has already been burned for having tied his old HL key to a Steam account that he no longer has access to, which is registered to an e-mail address he no longer has access to. Basically, he has no way of recovering that key for a Steam account unless and until he sends back the entire HL jewelcase (on which the original key is printed) to Valve, and he's not going to get another jewelcase back for a replacement. He's sure as hell not going to bother at this point.

      Sucks to be him, right?

      What happens when you have NO hard evidence to prove you bought a hard copy of HL2?

  14. Preloading by Anonymous Coward · · Score: 3, Funny

    This is a nice gesture to all those dial-up users who spent weeks doing the HL2 preloads..

  15. Re:Worth the wait. by Nos. · · Score: 5, Interesting

    I think HL2 will be better than Doom 3 as well, if it is released in the next month or so. If we have to wait for the trial (March 2005) and everything to be sorted out and it doesn't get released until fall 2005, its not going to be better, because it will be a year later, when every other FPS has "caught up". Once again, politics and legal are going to cost both companies a lot of money, both in fees and lost revenue from upset fans, and the delay making the game less desirable.

  16. Geez. by Sevn · · Score: 4, Funny

    It probably would have taken less development time if they'd used coal or oil.

    --
    For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
  17. October fucking 8th? by AndyChrist · · Score: 4, Insightful

    "On Friday, when asked if Valve was still intent on making Half-Life 2 available to gamers via Steam, regardless of what was determined on October 8, Lombardi replied, "Yes.""

    So this means it's not coming out till at least October? WTF! I had my hopes up with this release candidate news, now this bullshit! Dammit, I'm going to be out of the country by the time it comes out! I may not be able to get it in any timely manner BUT via Steam.

    Fer fucksake, games are perishible. Hype even moreso. The more they delay this thing, the less they're going to make off of it. The hype is at it's peak now, without ever having boiled over to the point of insanity (Phantom Menace, FF7). If they don't release this thing soon, they're gonna have another Daikatana on their hands.

    Start selling the goddamn game, and settle out who gets how much in court!

  18. Re:Worth the wait. by IntergalacticWalrus · · Score: 4, Insightful

    Superior to DOOM III ?? Bah, both games were designed with different goals in mind in terms of gameplay, and the engines themselves are more or less equal in capabilities.

  19. Cut out the publishers by _Wagz_ · · Score: 3, Insightful

    I for one would love to see the publisher cut out of the end price. New releases are sucking up $50 of my paycheck every time and it can only get worse. That said, Valve really needs to beef up its infrastructure before I'll join the service. I played CS on it and had nothing but problems with the service.

  20. well by extra+the+woos · · Score: 4, Interesting

    you deal with someone with no morals like vivendi and seirra and what do you expect.. why would they even have an agreement with them anymore, try to get out of it and just release everything yourself, the publishing company could be completely irrelevant with steam...

    make it so that people can burn half life 2 cd's legally, then give them to their friends BUT with the catch that in order to decrypt it they gotta go pay valve directly online for the small program to activate it (they could sell it alot cheaper than normal and still make more money than normal, too)

    --
    replacing it with NEW Folger's Crystals! (lets see if they notice the difference)
  21. Delayware by nukepapa · · Score: 2, Interesting

    Let me (nukepapa) be the first to label this kind of software as "LateWare" or "DelayWare".

  22. So, in short... by TyrranzzX · · Score: 2, Interesting

    Valve: We're going to eventually cut you guys outta the picture and begin distributing the game via the internet and our own in-house publishing solution instead of signing our games away to you forever.

    Sierra: Oh no you don't...

    I hope valve wins, it'd be nice to see these large game publishers dissapear.

  23. Awesome! by NetDanzr · · Score: 4, Insightful

    Just the other day I was complaining that there's no innovation in the gaming industry. It's nice to see that Vivendi found yet another new and original way to screw itself and alienate its remaining fans.

    1. Re:Awesome! by ScrewMaster · · Score: 2, Insightful

      Remaining customers, you mean ... I don't believe that Vivendi has had actual "fans" for some time now.

      --
      The higher the technology, the sharper that two-edged sword.
  24. Re:Worth the wait. by planckscale · · Score: 2, Interesting
    Doom III = shoot, move, shoot, move. The AI sucks and that's the main point. No cooperative play except for a bot that crawls along and follows you sometimes. Also, there's never a moment you can see more than 50' into the distance. No drivable vehicles. The only thing I can think of that might hold a candle to HL2 is the sound effects.

    Perhaps once you start playing HL2 (haven't you seen any of the videos?), you'll realize then that even the engine is better. I'm not trying to diss DIII, it has it's place in the scary/pretty game department but I can only shoot so many monsters that jump at me after I open a door before it get monotonous.

    --
    Namaste
  25. Who gives a rat's ass? by Telastyn · · Score: 4, Funny

    At this point, I doubt many people care how Half Life 2 gets to them, just so long as it actually arrives.

    I personally recommend a few hundred rar files (and one or two with checksum errors of course) on a few hundred floppies.

  26. Don't tell SCO... by Kaenneth · · Score: 5, Funny

    Don't tell SCO, but I suspect some lines of Halflife 2 code may match theirs.

    I saw an endif and a return near each other in the leaked version.

  27. Wrong by Seoulstriker · · Score: 4, Interesting

    Vivendi Universal Games is suing Valve to prevent distribution over Steam. Considering how many people will be downloading or have already downloaded over Steam, it's no surprise. VUG is getting very very little out of this deal with Valve getting almost everything. VUG will do anything it can to prevent Steam distribution, since the dispute is over tens of millions of dollars in potential sales. Gamers are going to buy the game anyways, another 3-6 months or whatever it takes is not going to drastically hurt sales.

    Bottom line: HL2 is going to be delayed until this is resolved.

    --
    I am defenseless. Use your button. Mod me down with all of your hatred.
  28. Release Schedule by mj2k · · Score: 4, Funny

    The latest release schedule....
    .
    .
    .

    Doom V

    Duke Nukem Forever

    Half Life 2

    1. Re:Release Schedule by raodin · · Score: 2, Informative

      What on earth are you talking about. Halo for the Mac has been out for ages.

  29. Good news? maybe by wigle · · Score: 2, Insightful
    In order to understand how this scenario could work out to the advantage of gamers, first we should look at Valve's history and how Steam/Half-Life 2 fit in with Vivendi.
    1. Half-Life - universally praised for its gameplay and solid (at the time) editing tools. PC Gamer awarded it the highest score ever
    2. Team Fortress Classic - excellent multiplayer add-on that extended the game's life
    3. Counter-Strike - Valve's involvement with CS has been mediocre at best, from 'updating' maps and player models to altering traditional (and fun) parts of its gameplay
    4. Deathmatch Classic - A decent re-make of Quake DM--almost as good as the original--but Valve really should have been working on Half-Life 2 instead of this free and largely unnoticed mod
    5. Steam - a really, really unnecessary system that makes it difficult to run LANs, extract game content for editing, or install custom skins, maps, etc. Plus it still doesn't prevent cheating.
    Given the current trend of Valve, I'd say the best thing they can do is drop Steam altogether and release Half-Life 2 just like the original. And maybe 4 or 5 Gold Editions or something.
    --
    ::wigle::
  30. Here's an Idea by foo+fighter · · Score: 4, Insightful

    Hey Vivendi Universal:

    License the Steam technology and platform from Valve and use it to distribute the other games in your library. That way you gain the benefits of an electronic distribution channel without having to do the blood and sweat part yourself and you reward one of your forward-thinking business partners.

    Or you can sue said customer and make yourself look like the idiotic, money grubbing, fear-mongering institutions of the MPAA and RIAA, which are locked in the past despite all signs customer preferences are pointing the other way. Oh, that's right. Universal is a RIAA member. No wonder.

    This is what you get when crotchety septegenarians managing a confused, out of focus multinational try to sell entertainment "to the kids". Heavy handed, out of touch business practices that alienate more people than they are trying to attract.

    --
    obviously no deficiencies vs. no obvious deficiencies
  31. It's not the bugs, it's the DRM by Cid+Highwind · · Score: 5, Insightful

    Bugs or no bugs, Steam is unacceptable IMHO. When I buy a game on physical media, I have a tangible thing that belongs to me. I can install it on a new machine, I can lend it to a friend, I can sell it on eBay, I can keep playing it as long as I want, even after the publisher goes out of business. Steam allows none of that.

    If Sierra goes belly up next week, how long do you think the Steam master server is going to be around? Probably not long. How can you sell a game you don't play anymore if it's on Steam? You can't! You don't actually have anything to sell, you've just been paying for access to someone else's game.

    --
    0 1 - just my two bits
    1. Re:It's not the bugs, it's the DRM by Poseidon88 · · Score: 3, Insightful
      If Sierra goes belly up next week, how long do you think the Steam master server is going to be around?

      Probably about as long as the verification servers that check your CD-Key and allow you to play any Half Life based game online. Which means your tangible property becomes a shiny coaster.

    2. Re:It's not the bugs, it's the DRM by rd_syringe · · Score: 3, Insightful

      Bugs or no bugs, Steam is unacceptable IMHO. When I buy a game on physical media, I have a tangible thing that belongs to me. I can install it on a new machine, I can lend it to a friend, I can sell it on eBay, I can keep playing it as long as I want, even after the publisher goes out of business. Steam allows none of that.

      Why? Steam supports offline play, so there's no issue there. Can you go to any computer, merely log in, and suddenly have access to every Valve product you've ever bought when you buy the DVD version? Nope, you'd have to cart it around with you. Then you'd have to hunt on the web for the latest patches. I'm sorry, but models like Steam is the future of online game distribution. Hell, it's the model for the future of computing--.NET is going this route, the music industry is going this route, etc. It's all going distributed.

      For the record, I have never, EVER had a problem with Steam. I kept hearing about all these problems with it, then I finally tried it out of curiosity. I think Slashdotters--as usual--tried it once during the beta and didn't like it and have never even touched it since, but have subsequently used the experience as the basis for all their Valve complaints.

      Sierra goes belly up next week, how long do you think the Steam master server is going to be around? Probably not long.

      Maybe you didn't know, but Steam is Valve's baby. Sierra wants nothing to do with it (as this article should have hinted to you).

  32. Valve's woes are punishment from God... by Anonymous Coward · · Score: 4, Funny

    ... for not doing a Mac port.

    Yes, God is a Mac Gamer. And He is pissed.

    1. Re:Valve's woes are punishment from God... by Shazow · · Score: 3, Funny

      "God is a Mac Gamer"

      Another phrase that would make Him disappear in a puff of logic. ;-)

      - shazow

  33. Re:Worth the wait. by Anonymous Coward · · Score: 3, Funny
    The amount of variables you can use to kill enemies will be an important part of the game.
    Shit, you can kill things with variables? You mean like a foo-launcher? The first one did have a crow-bar...
    Maybe I'll check it out.
  34. Vivendi Universal by Zenmonkeycat · · Score: 5, Funny

    We know that Valve must be in the wrong here. After all, Vivendi has a long history of keeping the developer's/creative's best interests in mind. Anyone remember Vivendi's excellent (and forward-thinking) handling of mp3.com? (VU sold the domain, but not the music itself, to CNet, presumably for One Hundred Billion Dollars, as well as some sexual favors and two FREE Igia nail clippers.)

    I mean, who wanted all those free MP3s anyway? Most of them were made by artists who would never sell albums anyway! VU was actually being polite, by helping those musicians who never would have 'made it' to get a real job, like making the Fajita Sandwich Wrap Melts that Vivendi executives get at Wendys.

    --

    *****
    Dear Mary,
    I yearn for you tragically,
    A.T. Tappman, Chaplain, U.S. Army.

  35. That is Nihilism by The+MESMERIC · · Score: 2, Funny
  36. Re:Worth the wait. by dumdeedum · · Score: 2, Funny
    Shit, you can kill things with variables? You mean like a foo-launcher? The first one did have a crow-bar...
    Maybe I'll check it out.
    Hitting you with $i over and over and over and over and over...
  37. Valve is the good guy here, guys by rd_syringe · · Score: 2, Insightful

    Good riddance to big game publishers. They push early release dates, delay release dates, they're the ones who insist that you stick your CD in when you start up a game...good riddance.

    Some of you may not like Steam (you probably haven't even tried it since it was the crappy beta...it kicks ASS now), some of you love it, but fact is, Valve is treading some innovative new game distribution ground here, and we should applaud them for taking a chance and sidestepping publishers all together. Isn't this in the same spirit of P2P music and other trumpeted mindsets?