PSP Delayed Into 2005?
Thanks to the numerous readers who alerted us to the Gamespot article mentioning that the PSP may be delayed until next year. This analysis comes from games industry analysts and is the result of Sony's game title weakness and battery issues. David Jenkins at Gamasutra has additional analysis as well.
What were the launch titles for this handheld supposed to be anyway?
"You spoony bard!" -Tellah
... as far as Nintendo is concerned
If the next gen gameboy is released first, they are doomed. Whether its technically a better system or not won't really matter. Look at the Sega handhelds. They've always been a much better product than the gameboy, but they still couldn't crack it.
Not to sound like some terrible MBA, but unless there are SERIOUS defects to the PSP, I'd try to get the jump on Nintendo, especially in the handheld market.
Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
Could the real reason be that they don't want to directly compete with Nintendo's cheaply priced handheld or even that they don't want to draw sales away from their new PS2 model?
Seems like Sony didn't think too far ahead when they planned on releasing this in Q4 2004.
what?
Could this be one of the first nails in the coffin for the PSP, with the DS beating it to market by several months? In the console market, the PS2 was able to gain a huge advantage by being first out. This could be crippling for the PSP if Nintendo plays their cards right.
2005 should be an interesting year for handhelds.
Not supprising at all that it was delayed. Companies set really early release dates to stir up hype, then push them back a little, because they arn't done; People don't mind either because they are used to delays.
Can't say much about game title weakness, Sony tends to be pretty strong there. Maybe they should dump some cash into the research of those nuclear batteries?
Yes, I am a smart ass; it's better than the alternative.
Lets me recover from the financial hit that is the Dual Screen...
Non impediti ratione cogitationus.
If they were to rush out a product simply to come to market at the same time as the DS, you all would accuse them of underhanded tactics to flood the market with an unfinished product.
And if you RTFA you will see: "the securities firm expects the handheld 'to launch later than the current March 2005 expectation". It was already going to be a 2005 launch, now it will just be a Christmas season launch. I'd rather have a good system a year from now than a poorly designed system right now. Of course, Nintendo chose the other route with the GBA, releasing a barely playable system as soon as they could and then a vastly superior GBA SP a year(ish) later.
Better product = We all win.
Have you read the specs for the DS? It has wifi + chat built in to the system. And the way you're talking, the system for true geeks should be the Zodiac.
It's like sex, except I'm having it!
Mario DS
Zelda DS
MarioKart DS
Super Metroid DS
Donkey Kong DS
Sign me up! Those are perhaps the five most consistently enjoyable franchises in home videogaming history and I'll gladly pay to see what new twists Nintendo manages to add to the games this time around.
Meanwhile, I'm pretty sure Gran Turismo 4 will just be a marginal improvement on Gran Turismo 3. Increasing polygon counts is not innovation.
So what your saying here is that instead of the usual Sony releases first, followed by a more powerful Nintendo product (Playstation, N64 and PS2/Gamecube)-- we now have Nintendo releasing hardware first followed by SONY'S more powerful product (DS/PSP).
So, will Nintendo's head start here give them the same benefits that Sony had from their head start? Or are the PSP and DS so different from each other that they aren't competing for the same gaming dollars? Or both?
...unfortunately no one can be told what The Mat^H^H^HGoatse is...they must experience it for themselves...
The whole point of developing franchises is to exploit them. Nintendo definitely does it, but Sony does it too... Gran Turismo 4, Jak 3, Sly Cooper 2, Socom 2, etc.
Don't penalize Nintendo for having tons of great franchises to choose from while at the same time applauding Sony for supplying new versions of existing franchises.
If you want new games say that. If you just don't like Nintendo games, say that too.
"Chances of RHIC-induced Armageddon are exceedingly rare, but... you never know." - MIT Physicist Bob Jaffe
An electronics device that is also part of the video game industry ... DELAYED!?! How can this be!
Seriously.
No sig for you. YOU GET NO SIG!
No the Xbox only became successful because M$ threw hundreds of millions of dollars at it till it had some sort of success. This included taking huge losses on hardware, buying up game companies and pouring the money into advertising. Devmage
devmage
I own a PS2 and a gamecube, and it amazes me how many people don't give Nintendo a fair shot because of the kiddie-style animation so common to GC titles. IMHO, the gameplay of a typical original GameCube/N64 game is *far* ahead of most of the titles originating on PS2/SPS.
As a matter of fact, I would go so far as to say that *Sony* gets the low end of the market, serving the least common denominator(sports game, anyone?), while Nintendo's games, while superficially more infantile, serve the high-end gamer much more consistently. Did anyone really ever consider Mario 64 or Metroid Prime a 'low-end' game?
(I guess my definition of 'high-end gamer' differes from a lot of people's. High-end games should feature the most carefully planned gameplay, not necessarily the most carefully rendered blood spatters.)
FUD about battery life "problems". Sony has said from day 1 that developers shouldn't stream content. This should be obvious to everybody!
The real issue here is that Sony just isn't saying anything. See, the media gets nervous when there is no news... since that's their job. So they have to make up the news. Except that Sony has done an excellent job about keeping their secrets, so this is what we get. Rumors and hunches.
Trust me, you'll know more when Sony marketing deems it exactly the right moment.
Nay. High-end games should feature the most carefully planned gameplay AND the most carefully rendered blood splatters.
Genius may have its limitations, but stupidity is not thus handicapped.
Not to mention a crucial difference: Nintendo actually improves their flagship franchises between iterations. Sony just pushes out expansions and graphical updates. IMHO, the reason I prefer Sony products isn't the flagships, its the obscurities. PS1/2 easily has the longest list of sleeper-hits of any console. Armored Core anyone?
Still, I'm hoping for one thing above all else with the DS: Handheld RTS games. So far, the only handheld RTS I've ever seen is Warfare Inc for the Palm/PocketPC, and its just a DuneII clone. I want more - and the DS has the stylus to do it with.
If you're older than 21 and can't see the value in any well done game, mario or not - then perhaps you have not grown up as much as you thought.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Has there been one single official announcement by Sony regarding any of the problems people are attributing to the PSP?
There have been multiple stories on Slashdot in the past couple of weeks and I'm pretty sure all of them have been based on rumors and hearsay.
And people, you don't have to love one machine and hate the other.
They fumbled the GameCube launch pretty bad, and haven't exactly done much to fix the situation, but so far they have shown every sign of continuing their handheld dominance. DS has Picto Chat, touch-screen technology, dual-screens, and other true gaming innovations. PSP has...PS2 games that you can play in the car. The DS is also going to be released just in time for the holidays, and if the PSP really is delayed, it's going to be a long road for Sony to travel to even catch up to Nintendo.
http://www.walkingtaco.com
The DS has 802.11(?) WiFi and some kind of propriatary wireless connection which works up to 30 meters.
The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
That judging from the readiness of each system at E3, Nintendo did not create the DS in answer to the PSP. If anything Sony caught wind that Nintendo was developing the DS and decided to compete.
It actually is WiFi, as in 802.11b, just powered down. Also, they did say that the networking was proprietary, so who knows if it will be IP running over that 802.11b connection... it might not be.
In a way, I would have preferred Bluetooth. You can still get 25 metre range off it, if it's needed. It would be able to chat with phones. And most importantly, I would be able to bluejack little kids with disturbing pictures. :-/
Karma: It's all a bunch of tree-huggin' hippy crap!
You'll note that that article also mentions that it did well in Japan; it understates it a bit. The system was pretty well neck and neck with the PlayStation in Japan until Sega killed it prematurely for the Dreamcast. It failed in North America and Europe partly because Sega of America/Europe have always been incompetent marketers, and partly because of a lack of quality games making it to those markets. A large number of the system's best games stayed in Japan.
Bít, zabít, jen proto, ze su liska!
I think, as you say, that marketing and games were a big part of it. People were just sick of Sega releasing systems with only six games, then retiring them and cranking out another. By the time they came out with the Dreamcast (which IMHO was superior to the first few generations of PS2), gamers were too scared to plonk down money for a system that might not be supported.
The Saturn did have some good games (Grandia and Radiant Silvergun spring to mind), but instead of pushing those, retailers had a small shelf with a few copies of Croc. When the PS1 came out with slick launch games and better graphics, the Saturn died horribly (and scuttled the Dreamcast en pasant, maybe).
Vino, gyno, and techno -Bruce Sterling