It's just a project file buddy, the msvc 2003 compiler/linker is free. Yes, free.
John Carmack uses VS.NET because it is by far the best IDE available on any platform, by his own words, and many others'. No, I'm not trolling, it's just plain true, unfortunately. But there are still many very good free IDEs you can use with the ms compiler.
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PGP KeyId: 0x08D63965
Re:*sigh*
by
ImTheDarkcyde
·
· Score: 3, Informative
quake 4 is using the doom3 engine
www.moddb.com for some interesting doom3 mods though.
Re:now that the doom 3 sdk is released
by
I(rispee_I(reme
·
· Score: 2, Informative
that is the game logic source, or some such. useful for making mods, but having the source code to the graphics engine allows for much more freedom. for example, there are now quake engine 2 mods that load quake 3 maps with all of the eyecandy of quake 3. this is possible only because the engine for quake 2 has been gpl'ed.
Visual Studio .NET project file and Maya models.
Gnnh.. I don't have either of those products.
Bot Assisted Blogging
quake 4 is using the doom3 engine
www.moddb.com for some interesting doom3 mods though.
As for too late, I think its lost time to HL2. As soon as it hits, D3 will be but a memory.
http://public.www.planetmirror.com/pub/idgames/ids tuff/doom3/source/DOOM3_SDK.exe
PlanetMirror is a big Australian site that mirrors heaps of crap (well, duh...) you might want to try it if you can't get to the id FTP site.
-ReK
(I am not affiliated with PM in any way)
md5sum -c reality.md5
reality: FAILED
md5sum: WARNING: 1 of 1 computed checksum did NOT match
The Doom 3 SDK comes with about half the source code, according to this page.
Its coming. I remember reading it should be released late this year.
If you're running KDE/ARTs, then just enter this into your terminal (non-root):If you're running GNOME/ESD or something else, open a separate terminal window and use this command before you run artsdsp:I had the exact same problem because my sound card (Intel i8x0, ALSA w/OSS emulation) wanted to sample at 48KHz, and this fixed it right up.
Mirror here
"The road from legitimate suspicion to rampant paranoia is very much shorter than we think." - Picard
http://slashdot.org/comments.pl?sid=116699&cid=987 6519
that is the game logic source, or some such. useful for making mods, but having the source code to the graphics engine allows for much more freedom. for example, there are now quake engine 2 mods that load quake 3 maps with all of the eyecandy of quake 3. this is possible only because the engine for quake 2 has been gpl'ed.