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Doom 3 SDK Released

Brian writes "The long awaited Doom 3 SDK has been released. It is available on the official id software developer site."

12 of 43 comments (clear)

  1. With... by Fizzl · · Score: 2, Informative

    Visual Studio .NET project file and Maya models.
    Gnnh.. I don't have either of those products.

    1. Re:With... by tolan-b · · Score: 2, Informative

      Isn't there a cut down VS.NET version available for free? Or is it just the compiler and some tools?

      Also, there's a link on there to tools for converting MAX/GMAX files to D3 format.

    2. Re:With... by x0n · · Score: 4, Informative
      It's just a project file buddy, the msvc 2003 compiler/linker is free. Yes, free.

      John Carmack uses VS.NET because it is by far the best IDE available on any platform, by his own words, and many others'. No, I'm not trolling, it's just plain true, unfortunately. But there are still many very good free IDEs you can use with the ms compiler.

      --

      PGP KeyId: 0x08D63965
  2. Re:*sigh* by ImTheDarkcyde · · Score: 3, Informative

    quake 4 is using the doom3 engine

    www.moddb.com for some interesting doom3 mods though.

  3. Re:*sigh* by happyhippy · · Score: 4, Informative
    http://www.iddevnet.com/ Its the offical site for the SDK. Seems easier to use too than Q3's SDK.

    As for too late, I think its lost time to HL2. As soon as it hits, D3 will be but a memory.

  4. Australian mirror by ReKleSS · · Score: 3, Informative

    http://public.www.planetmirror.com/pub/idgames/ids tuff/doom3/source/DOOM3_SDK.exe
    PlanetMirror is a big Australian site that mirrors heaps of crap (well, duh...) you might want to try it if you can't get to the id FTP site.
    -ReK
    (I am not affiliated with PM in any way)

    --
    md5sum -c reality.md5
    reality: FAILED
    md5sum: WARNING: 1 of 1 computed checksum did NOT match
  5. Re:*sigh* by DrunkenTerror · · Score: 4, Informative

    The Doom 3 SDK comes with about half the source code, according to this page.

  6. Re:now that the doom 3 sdk is released by Hard_Rock_2 · · Score: 2, Informative

    Its coming. I remember reading it should be released late this year.

  7. Re:Windows only?! by OneHungLo · · Score: 2, Informative
    If you're having trouble with sound in Doom 3, give this a try. Log in as root (or "su" in terminal), and do this:
    echo "doom.x86 0 0 direct">/proc/asound/card0/pcm1p/oss
    Note: You only need to do it once.

    If you're running KDE/ARTs, then just enter this into your terminal (non-root):
    artsdsp -m /usr/local/games/doom3/doom.x86
    If you're running GNOME/ESD or something else, open a separate terminal window and use this command before you run artsdsp:
    artsd -s 44100 -F 6 -S 256
    I had the exact same problem because my sound card (Intel i8x0, ALSA w/OSS emulation) wanted to sample at 48KHz, and this fixed it right up.
  8. Mirror Here by sean1121 · · Score: 2, Informative
    --
    "The road from legitimate suspicion to rampant paranoia is very much shorter than we think." - Picard
  9. Re:now that the doom 3 sdk is released by 88NoSoup4U88 · · Score: 2, Informative
    you're right : from the horse's mouth :

    http://slashdot.org/comments.pl?sid=116699&cid=987 6519

  10. Re:now that the doom 3 sdk is released by I(rispee_I(reme · · Score: 2, Informative

    that is the game logic source, or some such. useful for making mods, but having the source code to the graphics engine allows for much more freedom. for example, there are now quake engine 2 mods that load quake 3 maps with all of the eyecandy of quake 3. this is possible only because the engine for quake 2 has been gpl'ed.