Jef Raskin On The Mac
der Kopf writes "Jeff Raskin, one of the creators of the Macintosh and inventor of the click-and-drag interface, states in an interview for the British newspaper The Guardian that "the Mac is now a mess. A third party manual (Pogue's The Missing Manual) is nearly 1,000 pages, and far from complete. Apple now does development by accretion, and there is only a little difference between using a Mac and a Windows machine."" While I think Raskin has some good points, I think there's a far cry between the Mac & XP.
And in this corner, we have Macus Nastolgious; a species of computer user who misses the way Macintoshes were before The Great Migration to a modern and flexible operating system. Be very cautious around this beast as it will use any information, no matter how irrelevant to the topic, to prove its supposed "point" about Mac OS being "superior" to Mac OS X. It is also very good at selective hearing, often ignoring words and phrases such as "modern", "virtual memory", "true multitasking", "protected memory", and "brushed metal".
If you are attacked by one of these creatures, your best course of action is to appease it with a lollipop and a Cherry iMac running Mac OS 9. Ignore the sobbing that may result, as it is only an opening for renewed attack.
In case anyone's interested, Wikipedia knows who Jef Raskin is.
Javascript + Nintendo DSi = DSiCade
Raskin has been suggesting for years now that the MacOS has failed the interface test. My impression is that he would prefer an entirely different machine that may perhaps be radically different than what we have now. If this is so, Raskin should go out and create his OS of choice. At that point, I will evaluate it but for now, I will stick with OS X. Sorry Jeff, but you appear to be concerned with designing interfaces for folks that do not know how to use computers. I know how to use computers and have found very efficient workflows that allow tremendous amounts of work to be accomplished (except when posting to Slashdot of course) using current computer interface designs. The current way of doing business with GUI's is somewhat efficient for noobies, quite efficient for intermediate users, and the GUI combined with the CLI is very efficient for advanced users. By the way, the combined GUI and CLI is done quite nicely in OS X.
Also, Raskin's complaints about Windows and OS X being similar could come down to other explanations: 1) convergent evolution or 2) Microsoft blatantly ripped off Apple in look and feel and continues to do so. I am inclined to believe both options as there are simply efficient ways of interfacing with computers in a GUI paradigm. That said, how many times have we seen MacOS features show up in Windows some time later? I am by no means suggesting they are equivalent however. OS X is so much better than Windows in terms of function and interface, but Windows has made huge strides in the last few years, although I do find myself applying the "standard" Windows scheme on my XP machines.
Visit Jonesblog and say hello.
Yeah, sure there are differences between OSX and WinXP, when you really pick it apart. But basically they have the same components, perform the same functions, and even look somewhat similar. The biggest difference I see is the underlying engine OSX uses *nix, where as XP uses an NT core, but this is mostly invisible to the users.
I find that most often I end up learning from necessity, rather than for enjoyment.
The quest for CPU power has been largely defeated by bloated software in applications and operating systems. Some programs I wrote in Basic on an Apple II ran faster than when written in a modern language on a G4 Dual-processor Mac with hardware 1,000 times faster.
That is quite odd of him to say. I just checked on seti@home, climate prediction and predictor@home via boinc, I don't see any Apple IIs on top of any lists. Well maybe the distributed computings teams should hire Jef Raskin and his Amazing Basic programming abilities - right?
I think sometimes, you wake up for an interview and haven't had coffee yet and say things that are not quite what you intended - it happens to me all the time ya know...
i'm using 5 mouse buttons on my mac - does that mean that mac is better?
Don't worry - its just stigmata. Pass me a napkin and don't you dare tell my mother.
Old, cynical, unhappy with what the world has become, or more specifically the Macintosh.
It makes me wonder how much of my negative view on computing is perception.
HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
People on other websites have pointed out that Jef may be a bit off the mark and is still taking things personally from back when he was on the original Macintosh design team. Reportedly he was against the mouse driven interface and other things we've grown quite used to. It seems to me that Jef is very much an interface purest, promoting the most highly efficient and cleanest interface possible. Unfortunately, this doesn't necessarily translate to the most user friendly experience. I've tried his humane computing environment and while I'm certain that my productivity would jump once I got into the proper thinking mode, I don't really have time to learn the mental model for proper interaction with it. At the end of the day his opinions on interface design tend to me far more academic and far less pragmatic. What he says may be *right*, but impractical for mainstream computing.
what about the overwhelming majority of users who have no trouble at all using more than one button?
We tend to have lots of cheap USB mice with multiple buttons lying around the house, so not including one in the box is not a big deal.
Mod down posts with a "Free Mac Mini/iPod" sig, they're spam!
That is a nice blade sharpener.
:-)
I think that he's right that MacOS X is too complex to be a simple appliance. But I think that general purpose computers are by definition complex, because they can be used for *anything*, and his vision holds more true for specialized devices. For example, the iPod is elegant and transparent to use.
That being said, I'm sure that usability could always be improved. But I don't agree that there's not much difference between XP and MacOS X -- while they're similar at a very high level (mouse/windows/icons over multi-tasking OS, etc.), MacOS X is better in almost every detail. But it's best not to get into a religious war here. I can only guess that Jeff has such a radical vision for how computers could be that from his perspective XP and MacOS X aren't too different.
Hmm, kinda like Nader!
Enable 3D printed prosthetics!
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KARMA TAG! You're it.
Actually, the Mac will let you use two buttons too. I bought my wife a wireless mouse, with two buttons, and she now enjoys the thrills of 'right-clicking'. And it really does work too! Just about every time I use her computer, I right-click (because that is what I would normally do) and the menu I would expect to come up...comes up.
On the other hand- as a person who used Macintoshes from 1985, until about 1999, when I switched to Windows...I find the Mac OS X to be completely confusing, and more difficult to use than either OS 9, or Windows XP.
I don't think is is a bad OS- but it suffers from the same problem that people complain about in Windows. There are just so damn many features now, that it is difficult to figure out where stuff is.
I'm sure that if I had been using the Mac for the last 5 years, everything would be fine. But right now, I would guess that the barrier to entry for a new user is very similar for either Mac OS X, or Windows XP.
No reason to lie.
Jef Raskin has been at this for years. Every 18 months or so we see an interview with him in which he poo-poos the current Mac talking about how it diverged from its original tenets of usability. Well no shit, Apple has learned a lot since 1980. They're realizing that now is a time to experiment and change the interface even if it means chaos for a while.
If he's so damn pissed that he got fired and the Mac UI is in the toilet, maybe he should go and work on some Open Sores desktop project and get it right for Apple. Perhaps he'd like to modify the Apple Human Interface Guidelines (yeah, guidelines, not commandments) and then share his changes with the Mac community to point out what it is that Apple needs to change so desperately.
Otherwise, Raskin is just being a whiny bitch.
BLING BLING. Meet the architecture that's changing everything.
When Apple bought NeXT (and Steve Jobs) in 1997, the joke was "NeXT was paid to take over Apple". Indeed, Apple today is just a consumer/prosumer version of NeXT.
The original Macintosh and the original Macintosh OS had input from Raskin, but also from a whole score of designers working to make a GUI-based computer for "the rest of us". (http://www.folklore.org). Over time, Apple added more and more features to Mac OS until it became the Mac OS 9 horrible mess.
Mac OS X **IS NOT** the "Classic" Mac OS by any stretch of the imgination, the GUI and system design are 90% NeXT. Even most of the codebase is derrived from OpenStep 4.x. (And updated, obviously, also borrowing from newer versions of Mach and BSD). If you run across something about Mac OS X that seems un-mac-like or just plain weird (and isn't a true bug), it's probably an intentional NeXTism.
Raskin didn't like the NeXT in 1988, there's no reason why he'd like Mac OS X in 2004.
I admire his work on the original Macintosh and recognize that he was instrumental in creating the modern GUI as we know it.
However, by failing to recognize the changes in HCI introducted by the pervasive, multi-modal, non-linear interface known as the world wide web, along with the slow but steady increase in users' basic knowledge, his comments have become more and more out of touch with reality.
It is worth noting as a postscript that his theory for a Humane Interface was strikingly similar to vi: interact with the computer by memorizing an array of keystroke commands.
How the hell is that a jab?
When I fire up my PC with Win XP and compare it to my G5 with 10.3.5, there's a fair bit of difference between them.
It's not a jab if it's the truth.
I bought a PowerBook about a year ago (my first Mac) and have found that this really isn't much of an issue. Every once in awhile I have to hit the Control key to bring up a pop-up menu but not much. It took about 40 seconds to get over it the first time, since then I haven't been pining for a 2nd button.
You can always use it with a two-button mouse if you want.
The revolution will NOT be televised.
I can't believe we are giving this much press to a six question interview. It really sounds to me like he is more interested in expressing his grudge torwards the direction Apple has gone (much the same way /.ers do towards Microsoft posts).
Apple is making money again selling their new products. They must be doing something the public wants.
While I think Raskin has some good points, I think there's a far cry between the Mac & XP.
Agreed, OS X has a usable shell.
Give me Classic Slashdot or give me death!
When purchasing a mac (at least from the online store) you have the option of buying a mulitple-button mouse. I have no idea, but I'd be surprised if it weren't the same way at one of their retail stores.
"The object of war is not to die for your country, but to make the other bastard die for his." - Patton
MacOS does cater for this oput of the box.
It's the Apple Macintosh that doesn't. There is a difference between the operating system and the hardware - the combination provides an easy to use solution but does not restrict the user.
If you find a two or more button mouse that you like you are more than welcome to plug it into your Mac - and the buttons, scroll wheels and the like will work. Out of the box. Without extra software. In most applications.
All this because hte OS has been designed to cater for both modes of operation.
Matt Thompson - Actuality - Insert product here.
With the success of OSX and XP, it really seems like people want a mess. So KDE and Gnome are doing the right thing ;-)
Jef Raskin is always introduced as "one of the creators of the Macintosh" when in fact the only lasting contribution he made was the name. He wanted to make a machine that was basically a brain-damaged Apple II--something that would only be able to run the applications built into its ROM, couldn't be expanded, and basically limited the hell out of its own usefulness.
He was strongly against giving it a GUI at all, that was Steve Jobs' influence.
The closest widely-marketed computer to Jef Raskin's vision of How Computing Should Be was the Commodore Plus/4.
--AC
Um before anyone follows Jef's vision of the future of human-computing interfaces, you might want to consider that he was opposed to the use of a mouse on the Macintosh.
If he hadn't been replaced by Jobs as the team lead, the Macintosh would have no mouse, using keyboard function keys instead.
It's easy to write a concise Mac OS "Classic" manual when there's no command-line interface, nor are there any Unix underpinnings.
A default install of Mac OS X contains a full Unix environment. (You can opt to not install the "BSD Subsystem", which just doesn't install terminal.app and several Unix userland applications).
I've seen emacs books that are 400+ pages and I've seen a 700 page sendmail manual. There are entire volumes of perl manuals. One could easily write a 10,000 page Mac OS X "Manual".
Maybe Apple should team up with ORA to write a 100 page getting started / user manual, like NeXT did in 1988. The Mac OS X interface is actually pretty simple, and an average user can only initially see about 20 control panels, about 15 applications, and about 15 utility applications. As long as you ignore the command-line world and don't write chapters on file sharing fundamentals or netbooting, I'll bet a 100 page manual would be quite sufficent.
The result is pretty much nothing but `Jef Raskin is a grumpy old man'.
_O_
.|< The named which can be named is not the true named
What, you mean you don't like emacs and perl? :)
I personally find Mac OS X to be rather simple (unless you dig into the NetInfo database or fire up terminal.app). There aren't that many applications or control panels in a default install. Adjusting settings are also much easier these days in 10.3 Panther than they were in the wild days of 10.0 Public Beta in 1999.
Mac OS X is only slightly more complex than NeXTSTEP/OPENSTEP of 1988/1994. (Unless you're a developer... not just ObjC and NSAPI, now you have C++, Java, OpenGL, OpenAL, CoreThis and CoreThat, etc...)
Jef Raskin has good reason to have been bitter about the way the Macintosh has turned out. His description of the Mac's history ( http://mxmora.best.vwh.net/JefRaskin.html) provides a good introduction.
However, UI's have had to change as computing technologies have become more complicated. When the Mac was introduced, the Internet was still in its developmental stage; computer graphics were limited; and hardware devices were essentially permanently connected to the computer (no plug-and-play type technologies). The world changed, and the interface had to change with it.
It would be great to follow Raskin's advice and reevaluate the Mac GUI - however, it's apparent that Apple is constantly trying to do this. The X GUI has had changes (remember the purple window-shade type button in the X beta's?), and will no doubt continue to change. Right now we're looking at a (I'd say) fairly succesfuly merger of Mac OS 9 and NeXT UIs. But things can always get better.
I respect Raskin tremendously, but I would take his opinions with a grain of salt. His comments should be appreciated and considered, but I certainly don't believe that Apple has abandoned its quest for usability.
/* Dang, I can't type that well. */
Have you ever tutored truly novice user? Someone with absolutely no clue about technology or computers in general? They constantly click the wrong button and get confused when a right click menu appears as opposed to opening the document or program. You have to keep reminding them that it's the left click unless otherwise indicated.
People like you and I are practically hardwired for dealing with computers, (heck I learned to type on a computer before I could write with a pencil.) But many many people out there do not instinctually click the appropriate mouse button, know how to react to different prompts, menus, windows, stimuli, depending on which window has focus, etc. It's hard to imagine what using a computer is like without these intuitive and deeply rooted understandings. Apple simplifies the number of possible responses to these things and reduces user confusion by reducing the number of possible responses.
And when the lusers graduate out of cluelessness, they can simply acquire a multi-button mouse. :)
Ok, I can see why for novice users (especially those who can't count to ten) having only two mouse buttons might be of benefit, but what about the overwhelming majority of users who have no trouble at all using ten buttons?
The answer is simple. One button is usually enough. Mac OS and all the available programs can live perfectly with "just" one mouse button. So why bother?
Who gives a fuck about your feelings about XP???
i expected an appropriately configed G3 to do the same with OS X
Did you read the install notes on the box, or the website or during the installation process??? No.. Right that's your problem. All the info and minimum requirements are posted there.
I'm also burnt out on the brushed metal look, the costly updates and dodgy performance unless your willing to fork out big $$$
Explain to me how $999 iBook is expensive? or $799 eMac? If you don't like the look of the hardware. Well, tough. I guess you can buy anything in the gray ai32 world.
I can buy an old PC and know it will be slow - but it will work - and with everything plugged in
I won't even begin to digest this erronous statement. I will say one thing tho - minimum requirements. I have been burned by this before on the ai32 platform. Or have you ever tried using a scanner that had a proprietary pci card? I didn't think so.
You said it.
As a Mac user, I'm annoyed that I have to "Option-Click", "Control-Click" and "Command-Click" --- i.e. make motions which require two hands, when a simple 3-button mouse would let me do all of these quickly and easily. How are these key-click combinations "more user-friendly" than single clicks on a multi-button mouse?
And I like your response to those who say "You can always buy a multi-button mouse". Yea. I have a Logitech USB scrollwheel mouse that I use, but why did I have to buy one??? Why didn't I just GET one that came with my Mac?
Why? Usability. It forces software developers to not dump anything and everything under the right-click contextual menu unless it is necessary. Seems smart, smart, smart to me. ... Oh yeah, and if you really want a multi-button mouse for a Mac, just get one. They are supported you know.
Little Bricklets
I plugged in two mice once. It worked fine. Both mice would fight over the pointer. :-)
Jef saysSome programs I wrote in Basic on an Apple II ran faster than when written in a modern language on a G4 Dual-processor Mac with hardware 1,000 times faster.
which is BS unless he specifies what his program did. I mean a simple "Press any key to continue" is going to be so much more effeicient tha na dialog box with "Do you want to save your settings? --- Yes No OK Cancel SaveToDisk Abort "
Jeff Raskin, Inventor of the click-and-brag interface.
This NPR interview (audio) is much more interesting / in-depth:y Id=1606665
http://www.npr.org/templates/story/story.php?stor
Now, I own a powerbook. ;)
Other posters that posted comments like "Just plug a two button mouse in and go" are right, but they missed the point. The 2,3,4 or more button mouse is a crutch for poor interface design. (Like everything else this isn't always the case) Basically, most things that are on a right-click context sensitive menu really don't need to be there, and many developers pile things into a context sensitive menus that while sensitve to the context, are little used, and should be elsewhere. The fact of the matter is a Mac is nothing like a PC to use documents exist as floating windows outside of the application window, the file menu is always on the top, and most controls exist in floating windows alongside your document. Use a Mac without the second button for any lenght of time, and you'll realise that the crtl-click is a much cleaner way of doing things. You will also notice that on a mac the ctrl-click usually gives you far less options, again, it's by design (in safari I can view source, save the page or print it, that's it 3 options). On the otherhand, the scroll wheel is what I miss the mist when I don't have my mouse plugged into my Powerbook.. then again, the arrow keys are about 2 inches from my track-pad, so I use those.
As to the interfaces that we're trapped in... I use OSX, OS9, NT, and XP pretty much every day. I'm the kind of Mac user that will break a bottle on the bar and cut you for trashing my preferred OS. Even so, I will say that I am perfectly functional in Windows, and don't mind using it. I prefer OSX. I have fewer problems with it and I find it to be organized in a way that works better for me.
They are similar enough now, that if a Windows user sits down at a Mac, and their IQ is above room temperature, they should be able to navigate it just fine. Same goes for Mac users sitting down at an XP box.
What I don't get, is how the UI is supposedly so oppressive... The desktop metaphor was a good one because it related to real-world environments that we were familiar with... files go in folders, things go on your desktop... pretty simple. Behind the scenes, there are improvements that could be made, like using metadata to help you relate files to one another, etc. Other than things like that, I'm just not seeing how there needs to be such a huge revolutionary change in user interfaces. Maybe I lack 'vision', but I just don't see what the big hassle is. If the work you're doing is held up by the fact that you have to open two folders to get at it, maybe you're in the wrong line of work.
As to the never ending 1 button vs. 2 button debate... give it a rest. Macs can use just as many buttons on their mice as Windows. If you need more buttons, as many of us do, GO BUY A 3RD PARTY MOUSE. It just isn't an issue anymore.
Someday a real rain is gonna come...
HyperCard was wonderful. I did a lot of programming in HyperCard, embedded sounds and movies, and controlled an externel Laser Video Disc (the 12" variety) with XCMD "plugins".
However, the basic functions of HyperCard can be simulated with web technologies and are available to any platform, not just a HyperCard playing Mac. In a Net connected World (and most Macs users have Internet access) the old HyperCard stacks lose their appeal. This probably was a large factor in Apple's decision to give up HyperCard.
There are still two downsides to HyperCard's demise. (1) You can't distribute Apache/Mysql/PHP environment on a floppy/CD/thumb drive and just have a user double click on your creation, without an internet connection, and run your "stack"/Application. (2) The ease of development and debugging offered by HyperCard is till unparalled by any app/web development environment today, IMHO.
--Aaron Greenberg
Comment removed based on user account deletion
Mac OS X requires more horsepower than XP. There's more overhead with Mach, the Unix underpinnings, the Cocoa classes, and the Quartz PDF graphics engine. It's a tradeoff between the original (but old) NeXT code and modern clean design.
That said, I've found Mac OS X 10.3.x to run fine on a 500 MHz G3 with 384 MB of RAM and Rage 128 graphics. 10.3 will work "OK" on 350 MHz with 256 MB (basiclly the slowest slot-load iMac or slowest blue & white G3 tower). 10.2 and older are far slower, and performance on a first-generation tray-load iMac or a beige G3 is slower yet.
Rule of thumb:
With 256+ MB RAM,
OS X on Beige or Black hardware: SLOW
OS X on Colorful (slot-load) hardware: OK
OS X on Silver hardware: AWESOME
A default install of WinXP SP1a is quite sluggish on my Dell: PII/350, 192MB, RagePro. Disabling the appearance manager service (giving it the WinNT4/Win2K look) makes it quite a bit faster.
Jef Raskin, who is often mis-labelled as "The Father of the Macintosh" (despite the fact that he left the Mac team three years before the Mac's unveiling) has been a notorious critic of Apple. He bashes the leadership, the GUI, and the hardware. The more he does this, the harder it gets to construe it as anything other than sour grapes. Especially since his only real attempt at designing "his" computer interface was the complete flop of the Canon Cat
Note to Jef: if your design is so awesome, make it happen! If it's that much better, I'm sure you'll get more than enough sales to rake in the bucks! I know that I, for one, would love to see what it is you consider to be the ideal interface!
"Reality is merely an illusion, albeit a very persistent one " -Albert Einstein
Design a Canon Cat. Jef's time to make an impact with his interface ideas came and went. His idea for the original Mac was implemented whole sale with the Canon Cat. It had everything Jef wanted including his stupid "LEAP" keys and an invisible interface.
The result an utter failure, Canon dropped the product in 6 months. Jef claimed that he did not get the support he wanted and had to make compromises on his vision. Bullshit, this man had his time to impress us with his interface expertise and product design skills. It was an utter failure.
Remember, Jef was a professor by training... his ideas are at best academic. If Jef had his way, the Mac would have been a glorified typewriter. It took the the genius of Bill Atkinson, Bruce Horn, Steve Jobs among many others to give us the Macintosh. These guys are the true fathers of the Mac.
Jef has a case of sour grapes, being kicked out of the Mac team by Steve Jobs, and then having his beloved Cat being canned by Canon at Steve's insistence. Jobs, insisted the Canon drop the Cat, if they were to invest in NeXT. Canon invested close to $100M in NeXT!
What we are left with is an academic who time has passed by.
When you buy an apple you are expecting an appliance like computer, it comes in a pretty box, with all matching peripherals(dell does this too but in an ugly fashion). Apple gives you what you need to use your computer as they intended. Now you want something special or want that to be different than the pretty package they provide you. Sure we will let you here you go, we will even sell it to you. The problem is that you people think everyone wants and needs a 2 button mouse because PC's have two buttons, its what I'm used too, I'm afraid of change, I don't understand things that are different. Get over it. An apple is what it is, you want the extras buy them, but to piss and moan because your 2 button mouse doesnt have an apple logo on it is stupid.
"Jeff Raskin, ... and /inventor of the click-and-drag interface/"
If anyone can be credited with that invention, it would have to be Vannevar Bush with his prescient thoughts on the memex (ie pc). And if not him, then the guys at Xerox-Parc most definitely preceed this Raskin guy.
-- Waht? Tehr's a preveiw buottn?
Likewise if HIS view of the macintosh had made it, it would be on our kitchen table, not run any of the mahor programs it does, not have a mouse, and in all honest probably not even exist today.
"Slashdot, where telling the truth is overrated but lying is insightful."
OS X is great, but it certainly isn't perfect. For one thing it is still (and was in OS <=9, so no joy for Jeff) difficult to tell when an application is running and which application is top most. The user may be looking at some window but it may not be a window of the currently topmost application and so the behavior is not what they expect. It all started way back when with the advent of "Multifinder". Oh to wish for the good ol' days of one-app-at-a-time Single Finder.... ;)
I can't count the number of times I have had to explain, for example, that first you have to click in the AppleWorks document window and then the so-and-so menu will appear, because they had closed the last window in some other application and they are looking at an AppleWorks document, but AppleWorks is not the top application. The slightly grayed out title bar isn't much of a hint. Maybe background applications' entire windows should be grayed out/dimmed and more so (the content not just the title bar) to distinguish them from the frontmost app. Or translucent, although I find translucency to be wildly busy looking so I prefer the idea of graying out the entire window.
--- What?
I think Jef is out in left field on this, but it is interesting that we have settled for an interface that is ideally suited for someone with three hands. Remember how your typing instructor taught you: Keep both hands above the home row. Now, for efficiencies sake, you will also want to keep your dominant hand on the mouse.
I paid the going retail price for a Windows screen reader and got a free Unix computer!
... it was quite pleasant to day after day, year after year get on the computer and not care much about getting owned, or the latest windows bug du juor. Some folks never drank that MS kool aid to begin with, because they could see it was just lame. MS power users became that way from necessity a lot more than from desire, because their stuff was broken and prone to getting viruses and trojans all the time, let alone constant crashing. For every 100 times my friends had to deal with registry corruption, etc, I had 100 times of booting, getting to computing, and nothing much happening besides what I wanted to happen. It wasn't perfect, that's a gimmee, but you got to admit reality, it was way easier to use for joe average and a lot more secure. Why that would want to make someone cut of their hands is beyond me, unless you actually LIKED having broken and overly complex for no appaarent reason stuff just to give you some busywork to do with your spare time. Some folks like that for a hobby, obviously, others don't.
It's only relatively recently in the past few years, that a home consumer could get an offering from any OS vendor that was at least half assed stable and half assed secure and functional from raw noobs to advanced professional level users. Before that time, Macs had at least the security part correct, along with the GUI, and were 1/2 way to functionality across the board. that's a 2.5 rating out of 3. MS barely gets a 1.5 until recently, same with linux.. Now I would say that the top 3 OSes are tied at 2.5 still, but Mac got there a lot sooner. And if GUI isn't important, then why has it become an industry standard, across all vendors of the major OSes? Could it be because it's a good idea, that people appreciate the ease of use of GUI? I think so, so do all the folks who have developed and distributed such OSes. I'd say that's some fairly good proof.
There's a REASON that there is something beyond a CLI offered by EVERYONE now. And Apple knew this quite a long time ago and specialised in it, it wasn't an afterthought or a "me too" offering.
With that said, I switched fulltime to Linux once it hit a 2.5 rating on my personal home joe user scale, because it's freer, runs on cheaper hardware I can afford, and at least achieved parity with what I had before. I wouldn't have if it hadn't been developed to that point.
A: The unfoldable portable-shaped box on a stalk? It is a practical and space-saving design. But the interface needs fixing.
Well, it's been 23 years since you left Apple, Jeff. Where's *your* fix?
One only cares about getting something done.
And a simple to use, no muss, no fuss, all in one computer fails on that front... how, exactly?
Apple has forgotten this key concept. The beautiful packaging is ho-hum and insignificant in the long run.
Insignificant to Jeff Raskin, that is.
You know, there's a reason people hide their gray boxen PCs under their desks, and a reason there exists an aftermarket case mod industry.
--- Ban humanity.
Never mind that there is much to love about OSX's framework architecture and underlying modularity. Raskin, as anyone else, has strong opinions about user interfaces. I have my own. I don't love everything about the OSX interfaces, but I've owned Macs since the 80s and could say the same about any version of the Mac OS.
The real test of an interface is its adoption in the public. This being said, OSX is a hit.
There exists no way of exchanging information without making judgments. --Bene Gesserit Axiom
In the good old days, we booted from system disks and we couldn't even copy them... and we LIKED it."
The world changes and raskin won't... Jobs gets it.
Out perform the competition and delight the user.
Raskin hasn't made a contribution in over 20 years.
Rage on old fart... It was better before... sure.
A friggin' free cellphone has better software than those "good ol days".
McD
More importantly, how many times have we seen Windows features show up in MacOS?
:|
:P
1. Meta-Tab : a Windows first. Swiped by Apple for OS 8.5.
2. Windows that minimize to a dock/taskbar, rather than windowshade in place : a Windows first, and the Windows-like behaviour I hate the most about OS X. 9 Windowshades, goddammit. It's a third party hack on Windows and OS X.*
3. Preview-in-filebrowser : A feature that had been standard with Explorer and missing on the Mac until OS X.
There's others, but it's been awhile since I've been a regular Windows user, so I'd be hard pressed to recall others.
Raskin had almost nothing to do with the Mac as it's known now, or as it's been known for years- his own computer design concepts called for a command line interface, not a GUI. He gets a lot of credit for the Mac but the fact is that he left Apple long before it was ever released. MacOS System 1 was shaped much more by Andy Hertzfeld, Steve Jobs and Burell Smith than it was by Raskin.
As for Windows useability.... ugh. Apple's ripped some features, but they're mostly good ones. Minus that whole "losing the windowshading" thing, which I'm still pissed about. If you want Windowshading without third party hacks, your only option these days is an X11 window manager.
Of course, that could lead me to ranting about the state of X11 "desktops" and how much of a letdown it is to see the big DMs turning into shit Win32 clones with bad implementations of all of the worst features of OS X jammed on top- and I've already strayed too far into troll territory, so I'll just stfu.
* You would think that with the zero-pixel borders around sides and bottom of non-Brushed Metal windows in OS X that they would have included windowshading or at least allowed applications to implement it on a per-app basis... but since ALL windows minimize to the dock, it's easy to make one hell of a mess out of it really, really fast in the process of working with Dreamweaver, Illustrator, Photoshop and Fireworks... not the cleanest solution in the world, thank you.
Raskin has complained about Apple ever since they poo poo'd his DynaBook ideas back in the early 80's. If the Mac really had as many people creating it that seem to get credit for designing it then it truly would look like a government project. Let's give some real credit to Bill Atkinson, Andy Hertzfeld just to name two.
When my wife doesn't yell in this long, loud, and rather strangulated way (one cannot adequately do it justice), then I know that the human interface works.
She is not a programmer. She is a user. Worse a user who sez "why can't it just do this". She is brilliant in that her view has nothing to do with programming and everything to do with human interface.
She is quite happy with her Mac. Oh, sure, there are things she would prefer to be different (and she NEVER touches the command line interface). But, for the most part, she is happy.
She uses Peecees at works and find them utterly baffling (not that she doesn't use them, but finds them to be an affront to the user).
Raskin may find XP to be the same as OS 10. Fine, he is entitled to his opinion. But real users know the difference.
IANAL, but I've seen actors play them on TV
XP's only advantage is with keyboard shortcuts and keyboard activation of the menu bar. I hate the mouse and XP makes it possible to do almost everything without using the mouse at all. Very well done. In XP you don't need to memorize keyboard shortcuts because you can activate the menu and find the command that way. Then the shortcut becomes the Menu bar key sequence.
/etc/machinit or something like that and my machine was trashed. After I re-installed the OS I was done. No apps to re-install, no registry to refill, no preferences to reset. I was done. I will never go back.
I do not know of a way to activate the menu bar in OS X, so you just plain old have to memorize keyboard shortcuts. If you want to avoid the mouse you have to pick your own keyboard shortcut and hope that you are not over-writing some other keyboard shortcut.
Meanwhile, to give up on the Mac and go back to XP, where the wrong install can mean a complete re-install of the OS - that's boggling. It's not worth it. I somehow trashed
MacOS was ugly and poorly organized before OS X, what with extensions and many tack-on technologies on an OS built for yesterday. In 1984, it really could not do much (as I recall my original 128K Mac... though my use was soon marred by a bad motherboard as soon as the warranty expired), and it sure did it simply. Flexibility is what makes a computer useful to the clever person, but it always comes with a concomitant need for the users to understand how to express their desires to the machine. Making the computer just "do what I mean" is nice, and can take your surprisingly far, but it overlooks that "the right thing" is often ambiguous to those designers who are not constraining the users from "thinking different'. I use XP and OS X in even doses these days, and find that both platforms have come a long way in the past several years. But most of the things I wish were done better on the Mac are longstanding deficiencies.... not new ones. To put the short list together, I'd cite these usability blunders: 1. The flower or cloverleaf key. It has an Apple on it too. Why don't they LOSE the cloverleaf, so people can clearly and succinctly name it in verbal dialog without having to EXPLAIN which key they mean? It might also help to toss even the Apple and just call this what it is: the command key (of course, that word would have to be painted on it). 2. Similarly... the control key. The iconic label for indicating its use in shortcuts is some weird diagonalized hatch which does not appear on the key itself and is used nowhere else in the world. What rocket scientist thought up THAT one, and decided that this was the right choice for 'the rest of us'? That icon should be what is printed on the damn key, too: 'ctrl'. Failing that, at least go to ^ !! And, sadly, one must wonder who at Apple thinks the users can't understand a second mousebutton after all these years. It must be by extrapolation that they withold scroll wheels. Before you ask, YES I have a mouse I use that has these, but why is the basics of simple computing kept from the basic experience Apple presents to the user? tone
tone
Do you mean the GEOS-64/128/Apple II GUIs from Berkeley Softworks, and the later PC-GEOS GUI from the same company, then named GeoWorks? PC-GEOS didn't have a GUI of its own; it had a flexible interface model (pretty advanced for PC stuff at that point) that used a system library (SPUI class, I think - specific UI) to apply look and feel. It shipped with a MOTIF SPUI by default, but there was some school-targeted version that had an OS/2-like (CUA?) SPUI as well. Interestingly, the PC-GEOS SDK called GOC (GEOS Objective C; Objective-C with a set of frameworks) for development... much like MacOS X does now with Cocoa! -Dan (used to be a big GEOS user, then went Linux, then OS X)
I think there's a far cry between the Mac & XP.
especially since one is an operating system and one isn't.
BeauHD. Worst editor since kdawson.
blah blah blah, blah blah blah blah.
Scott