Crap, that means I have to shift it into high gear and actually beat the first one, now. Will the expansion also cost 60$US?
-- Informatus Technologicus
Double Barreled Shotgun!
by
DrunkenTerror
·
· Score: 1
**BA-BOOOM**
Nice press release.
Half Life was more cinematic
by
Oddly_Drac
·
· Score: 3, Insightful
"DOOM 3 defines first-person cinematic action"
Actually, my vote goes to Half-Life.
-- Oddly Draconis Too cynical to live, too stubborn to die.
Re:Half Life was more cinematic
by
imr
·
· Score: 1
Actually, my vote goes to system shock(s).
Re:Half Life was more cinematic
by
SphericalCrusher
·
· Score: 1
Half-Life is an awesome game and one of my favorites... but come on. There is no way in hell it can compare to John Carmack's work. Doom defined the first person shooting genre and Doom 3 just keeps it going fresh.
-- "Instant gratification takes too long." - Carrie Fisher
Re:Half Life was more cinematic
by
Makarakalax
·
· Score: 1
I just played Half-life for the first time due to comments like yours. I have to say Doom3 is far more cinematic and, frankly, fun. I think I must have missed the point in time when Half-Life was revolutionary. I can imagine it was incredible at the time, but really, it aint that great anymore.
Re:Half Life was more cinematic
by
Oddly_Drac
·
· Score: 1
"I have to say Doom3 is far more cinematic and, frankly, fun."
Six years between the games; but you'll notice that the scene setting leading to the 'disaster' on base was identical to the Half-Life one; believe me that was groundbreaking at the time when Quake II was repeating the formula of Doom I.
I never did get hold of the Thief series or System Shock, so I can't comment on those...I'm resisting playing them now because I suspect I've been spoiled by 'Deus Ex'. I'm hoping that HL2 hasn't lost the storyline in favour of the flashy graphics.
-- Oddly Draconis Too cynical to live, too stubborn to die.
Re:Half Life was more cinematic
by
LarsWestergren
·
· Score: 1
I never did get hold of the Thief series or System Shock, so I can't comment on those...I'm resisting playing them now because I suspect I've been spoiled by 'Deus Ex'.
The Thief series is excellent. Please support intelligent games by buying them, that will increase the chances of another game of Deus Ex quality being made. At least download the demo.
--
Being bitter is drinking poison and hoping someone else will die
Improved gameplay
by
rzei
·
· Score: 5, Insightful
I guess it was too much to expect from a press release or what ever, but I still hoped to find something which would had been a hint that id has read some comments of their dull doom 3.
I'm not saying that I won't play it, nor am I not saying that many wont buy the expansion set but I'm saying that many wont enjoy playing it.
I'm hoping they'd come up with something more than:
Enter a room
Kill the first monster
Turn around, kill the second monster
Go through the room, looking for supplies
Kill the third monster in front of the medkit
Jump to 1.
Hoping for everyone's sake, please id use more of the potential of doom3 and concept of scary game.
Re:Improved gameplay
by
T-Ranger
·
· Score: 2, Insightful
Well, this game has cut screens and at least a vague plot. Kinda like porn that way.
I dont understand id. Their game engines rock, no doubt, but the games are kinda sucky. In Doom 3 there is exactly one decision to make (send or dont send the message), but that decision has exactly zero effect on anything else, except for a cut screen. There should be multiple paths, NPCs that actually do something. Choices from level 1 should effect level n, for all values of n.
Beh. Its only a matter of time before someone does a total conversion. ET with the Doom3 engine.. Closer and closer to teledildonics every day.
Re:Improved gameplay
by
Medieval_Gnome
·
· Score: 2, Informative
Actually there is another choice. In the alpha labs, whether to use the E?? (forgot the letters) system or to use the bridge. Very small decision.
Also, there's a point where you see a scientist in a chamber, and you can either kill him or rescue him. If you rescue him, you can follow him into a room with a PDA that has information that lets you get the BFG. So there's a somewhat larger decision.
i don't know exactly their financials, but i would harbor to guess that id makes the majority of their money licensing their engines to other developers who actually make 'games' out of them. id hasn't been much of a good game designer since the first doom. since then it has been pretty much more of the same (but with better graphics and sound)...
You should play it and you'll see. They have this amazing graphics engine but every room is dark as a camel's ass and you can't use the flashlight at the same time you shoot.
Essentially, it's a cheap gimmick to get you to be afraid. The engine itself rocks, but the level design sucks incredibly.
Are there any plans for Doom 4 on horizon? Any screenshots of pre-alpha concept art etc.? Even though I rarely have time to play games these days, I always track the unbelievable evolution of id games. I remember when Wolfenstein 3D completely amazed me. Then Doom likewise. Then I've heard that Quake was going to be so much better than Doom, as Doom was better than Wolfenstein. Of course I didn't believe it, but when I saw it, it turned out to be true. Those games essentially created market for consumer 3D GPUs. It is a great experience to watch them evolve, always ahead of their times, always setting targets for future computers. Those games are the very thing that drives the market. People wouldn't need so enormous power on their desktops without them, and those who don't play them wouldn't have so cheap computers without such a fast progress.
-- Sincerely, Pan Tarhei Hosé, PhD. "Homo sum et cogito ergo odi profanum vulgus et libido."
Re:Doom 4
by
Anonymous Coward
·
· Score: 3, Funny
Are there any plans for Doom 4 on horizon? Any screenshots of pre-alpha concept art etc.?
Yep. A preliminary screenshot of Doom 4 can be found here.
It's curious that you ask about Doom 4. The next logical step is Quake IV, for which there are already screenshots available
-- The best way to predict the future is to invent it
RFE: MP Autodownload
by
DrunkenTerror
·
· Score: 4, Insightful
The one feature I wish they'd add is auto-downloading of maps from MP servers. I love id, but the fact that it doesn't even tell you the FILENAME you're missing when you try to connect to a server is really harsh. I'm hoping the next patch will fix this.
Please, id. Please. This is the one thing really holding back MP player-base expansion. We've been playing the same 5 maps for 3 months now, cause it's such a pain in the ass for clients to use new maps.
This is the one thing really holding back MP player-base expansion. Oh! so they improved the mp browser, the maps, the framerate, the weapons and the gameplay? I wasnt aware, I might try again.
Re:RFE: MP Autodownload
by
Anonymous Coward
·
· Score: 0
Well, the MP browser works properly now, with the 1.10 patch. It was one buggy fucker with the 1.0 release version, I agree. You'd click on one server and join another. WTF? That's fixed now in 1.1, which you can download here..
My guess was they didn't want to compete with quake4 , at least not in multiplayer. Then I found out quake4 probably won't be out 'till 2006:-/
Anyway, there surely will be a mod that addresses this shortcoming soon..
-- Truth arises more readily from error than from confusion. -Francis Bacon
Move on Carmack.
by
JavaLord
·
· Score: 2, Interesting
I'd really like to see Carmack and the doom team move on to a totally different project. Carmack always wanted to do a "metaverse" type game. I think a MMO from those guys would be interesting at this point.
Re:Move on Carmack.
by
desau
·
· Score: 2, Insightful
beh.. MMO is a waste of time.
I'll never, ever pay a monthly subscription fee to play a game.
Re:Move on Carmack.
by
Anonymous Coward
·
· Score: 0
They already did that. Quake 2 supported 128 players. Massively multiplayer online gaming!
I agree. I've been saying this for years. They have great talent, and did the FPS thing... I'd like to see them try a RTS or RPG or try and break into something never-been-done before.
But no, they have to sell out and go with "what works". Blah.
You can't develop a MMO with such a small team. Sure, they could do all the engineering, but the amount of content to develop is way out of id's scope. Not cause they're not good, but as some point you just need a lot of people to produce all that content.
Actually, my vote goes to Doom 1. Why? Because nothing has changed significantly since then.
The only game that has gone beyond the basic "run down the hallways and shoot things" is Metroid Prime, but that's an adventure not a shooter so let's not compare apples and oranges.
In fact, most FPS's have taken a step backward since Doom 1. In Doom, the levels were well-architected, had you coming back to areas, and were littered with excellent secret areas. Today, it's "run through area, shoot things, go to next area, repeat". Pretty sad.
--
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
I disagree about cinematic action, but surely Doom 1 is the best first person game ever made. Suberb level design and atmosphere, and truly fast-paced action with LOTS of enemies. I never expected Doom 3 to be as good, it's just eye candy to me. Nothing comes close to Doom 1 and 2.
Actually, true, I forgot about Thief. I haven't seen it first-hand, but from what I've heard, I'd put it in the same group as Metroid Prime... adventure. (That's not a bad thing. That's a good thing. Adventures are far grander things than mere shooters.)
On the other hand (and there are always a few other hands to be on, depending on your home planet), this did say cinematic action, not necessarily shooter. I don't think Thief had enough impact to define this genre, though, so I stick by my Doom vote, but I really hope we start to see deeper first-person games soon.
--
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
"The only game that has gone beyond the basic "run down the hallways and shoot things""
You missed the Dam in HL? The alien world? (which was reminiscent of 'Jet Set Willy', but I'm showing my age) The trash compactor?
Another thing you might want to consider is when both games were released.
Given both of those things, I suspect you're trolling to get more people to buy Nintendo...
" In Doom, the levels were well-architected"
Well-designed, architect isn't a bloody verb.
"but that's an adventure not a shooter so let's not compare apples and oranges."
Very magnanimous, but how are you defining both of those?
-- Oddly Draconis Too cynical to live, too stubborn to die.
But will it...
by
MMaestro
·
· Score: 4, Interesting
have online co-op? Based on the original Doom 3, having two people gun down some of the monsters might be too easy, but if the game engine can support large numbers of enemies at a time then I say get it in there.
Re:But will it...
by
Anonymous Coward
·
· Score: 0
2 player co-operative Doom3 - now you are talking! The best thing about the first doom game for me was networking my my brother's & my 386 PCs using a parallel cable. First networking we ever did.
Sharing ammo, covering each other's backs, arguing over armour & health. Randomly pressing the walls looking for those secret passages full of supplies.
I was very dissapointed that Doom3 didn't support Co-op play. I played it for a few hours (up to the DeltaLabs), but then Rome Total war arrived, and I havn't touched it again (other than to show my brother-in-law how good graphics are on a PC these days).
Best FPS I have ever played - Halo on the X-box - again what did it for me was the Co-op play. Sure the PC version had better graphics - sure a mouse & keyboard is easier to use to control the Master-Chief than an X-box controller (no matter how much the damn thing rumbles as you get shot). But Co-op play really made it for me.
Anyway waiting for HalfLife 2 now - I doubt I will bother completing doom3.
Only 8 players for Multiplayer?
by
coughman
·
· Score: 1
This pales in comparison to Unreal Tournament 2004 and Counter Strike:Source. Having spent $50 on Doom3 I am not too psyched about this expansion.
HL2
by
Anonymous Coward
·
· Score: 0
Kewl this time thay can make it "completly like" HL2 not just "mostly like"
Re:Oh, look -- the lights went out!
by
reeve
·
· Score: 2
Yeesh, did you *ever* try to get into the game instead of playing it as a mindless shooter? If you actually looked at/listened to all those PDAs and video disks you find, the game has a very detailed story and some damn good voice acting. Not to mention the numerous secret stuff scattered about (which most people apparently didn't find since a lot of people claim it doesn't have any). How sad a world this is when people can't enjoy a well-made game just because they don't feel like actually *trying* to enjoy it.
-- Reeve the cat
Re:Oh, look -- the lights went out!
by
dave-tx
·
· Score: 2, Funny
It's funny, the internet is such a "big place", but I keep running in to the same people everywhere. Once again, I run in to Doug (who I've never actually met, but "hi" anyway from a fellow Austinite.
More of the `the lights went out! I'll bet I'm about to be attacked!' brilliance. Joy.
I'm actually enjoying Doom 3, but I would have hated it if I didn't download the ducttape mod.
You want a creepy FPS? System Shock 2.
Agreed. More than once I cracked my head on the wall trying to dodge something that startled me in SS2. And the creepy audio logs.... wow.
--
>> "What would the robut do? Frame someone!"
Can't be that hard.
by
samsmithnz
·
· Score: 1, Troll
Make 20-30 pitch-black dark rooms. Populate with monsters. Release to public.
What a stupid concept
Re:Oh, look -- the lights went out!
by
ezzzD55J
·
· Score: 1
" It's funny, the internet is such a "big place", but I keep running in to the same people everywhere. Once again, I run in to Doug"
You may want to read about this: small world phenomenon. It's not necessarily the right explanation of course.
I don't know about an MMO, but after playing Doom 3, I couldn't understand why id went through all the trouble to come up with a great new engine, only to use it with a very mediocre story line. Maybe they should put some money into R&D and story line. I didn't see any reason to come out with another Doom game, the first two were plotless for the most part. Atleast the first Doom was the first of its kind. Doom 3 is just another high graphic FPS game. Graphics do not make a game fun.
I was very disappointed with Doom 3 and I'm glad I didn't buy it (borrowed it from a friend). He didn't like it much either, atleast he hasn't asked for the game back yet. Doom 3 just fits into that ever growing category of, great graphics, disappointing game play.
Think of Half-Life, it revolutionized graphics and had a great story along with great gameplay. Forget all the mods, HL itself was just plain awesome. We can all only hope that HL2 will have fun/new gameplay. I know I'm getting tired of all the sequels to old games instead of fresh and new games with new gameplay. Last thing I want is another Battlefield Vietnam.
-- I couldn't think of anything witty to say, so...you're stuck with this.
Note to John Carmack
by
Anonymous Coward
·
· Score: 0
Leave this one to your loyal minions, and get back to working on your spaceship!
Re:Oh, look -- the lights went out!
by
dougmc
·
· Score: 2, Insightful
Yeesh, did you *ever* try to get into the game instead of playing it as a mindless shooter?
Yes, and I found it lacking. I like my games to have a story, and the story in Doom 3 was quite weak.
Deus Ex, Half Life, System Shock 2. Those were much better.
Even the PDAs were predictable. `I hear voices. I had to fix the condensor coils AGAIN thanks to the power surges from Delta lab. We're going to stockpile some weapons just in case. Just to be safe, the new code is 622.'
Re:Oh, look -- the lights went out!
by
argan0n
·
· Score: 1
Yeah I agree with you to an extent. I think a number of people with the pseudo-negative reviews may just be running through th game far too quickly.
I've been playing it (still am) slowly and it's much more enjoyable than going on a 20 hour marathon gaming session, moving through the levels as fast as you can, just to beat it.
OTOH. There *are* some repetitive elements to D3 that kinda exceed the "nods to the old ways" (i.e. too many wall recess' that contain nothing but a hiding monster) that I could've done without.
-- argan0n
And the expansion is...
by
Anonymous Coward
·
· Score: 0
Light. They're introducing non-pitch-black areas into the game. Allegedly.
Please tell me that's a working title. Or something. Resurrection of Evil of sounds like something out of the Bush Cabinet. The terrorists are coming back.. and this time, they're pissed!
I heard they're going to take advantage of the amazing dynamic lighting system in the game by adding lights. I can't wait!
--Dan
Re:Oh, look -- the lights went out!
by
Anonymous Coward
·
· Score: 0
Ohhh... did you ever consider that many people _like_ mindless shooters? I am sooo tired of hearing about "cinematics" and "storyline". The fact that you could jump into DOOM or DOOM 2 without some mindless drivel of a story popping up everywhere is one reason I still enjoy the two games today; the other reason is the quick, furious action that sets it apart from other slow-as-molasses-games that feel like you're slogging through-a-pile-of-molten-marshmallow-sludge games (eg, Halo).
Get rid of the eye candy and focus on the games... screw the voice acting... and keep the game fun and fast-paced.
If I need a story, I'll go read a book.
Re:Oh, look -- the lights went out!
by
reeve
·
· Score: 2, Insightful
You obviously misunderstood me. I'm not referring to just story elements and such, I'm referring to what made Doom and Doom II fun, actually exploring the levels trying to find secrets or "easter eggs". Think about it, when you first played Doom, did you rush through it or did you roam around trying to find items and making sure you found every enemy? That's what people seem to forget to do these days. Of course, it would helped if Doom 3 had the end-of-level splash screens that showed how many enemies/items/secrets you missed. (Anyone care to try making a mod to do that?)
-- Reeve the cat
Just like the movies.... unfortunately
by
maantren
·
· Score: 1
I was interested in the extent to which Doom 3's sales arc has followed a blockbuster movie's; even more so than most big releases (in either media) Doom 3 effectively "bought its opening weekend" with massive publicity, enjoyed about two weeks of strong sales, then dropped off significantly as word of mouth spread. Kinda like "Van Helsing" (movie) and so many others. This expansion seems like more of the same.
Contrast, for example, Vice City, which had the same pre-release hype but managed to last. I wonder which route HL2 will end up taking?
The problem with Doom III is
by
jonwil
·
· Score: 1
They have this great fancy dynamic lighting engine with all these cool effects...
But they make the whole game so DARK that you cant even SEE their engine at work.
The origonal doom was good because some areas were dark but mostly it was light with outdoor areas, rooms full of brightly lit computer gear, even the pools of acid were brightly lit.
Crap, that means I have to shift it into high gear and actually beat the first one, now. Will the expansion also cost 60$US?
Informatus Technologicus
**BA-BOOOM**
Nice press release.
"DOOM 3 defines first-person cinematic action"
Actually, my vote goes to Half-Life.
Oddly Draconis
Too cynical to live, too stubborn to die.
Will they put an actual game in there this time?
Sorry, cheap shot, couldn't resist.
Overcaffeinated. Angry geeks.
I guess it was too much to expect from a press release or what ever, but I still hoped to find something which would had been a hint that id has read some comments of their dull doom 3.
I'm not saying that I won't play it, nor am I not saying that many wont buy the expansion set but I'm saying that many wont enjoy playing it.
I'm hoping they'd come up with something more than:
Hoping for everyone's sake, please id use more of the potential of doom3 and concept of scary game.
Will this one use light?
There's so little difference between politics and jihad lately...
Are there any plans for Doom 4 on horizon? Any screenshots of pre-alpha concept art etc.? Even though I rarely have time to play games these days, I always track the unbelievable evolution of id games. I remember when Wolfenstein 3D completely amazed me. Then Doom likewise. Then I've heard that Quake was going to be so much better than Doom, as Doom was better than Wolfenstein. Of course I didn't believe it, but when I saw it, it turned out to be true. Those games essentially created market for consumer 3D GPUs. It is a great experience to watch them evolve, always ahead of their times, always setting targets for future computers. Those games are the very thing that drives the market. People wouldn't need so enormous power on their desktops without them, and those who don't play them wouldn't have so cheap computers without such a fast progress.
Sincerely,
Pan Tarhei Hosé, PhD.
"Homo sum et cogito ergo odi profanum vulgus et libido."
The one feature I wish they'd add is auto-downloading of maps from MP servers. I love id, but the fact that it doesn't even tell you the FILENAME you're missing when you try to connect to a server is really harsh. I'm hoping the next patch will fix this.
Please, id. Please. This is the one thing really holding back MP player-base expansion. We've been playing the same 5 maps for 3 months now, cause it's such a pain in the ass for clients to use new maps.
I'd really like to see Carmack and the doom team move on to a totally different project. Carmack always wanted to do a "metaverse" type game. I think a MMO from those guys would be interesting at this point.
Actually, my vote goes to Doom 1. Why? Because nothing has changed significantly since then.
The only game that has gone beyond the basic "run down the hallways and shoot things" is Metroid Prime, but that's an adventure not a shooter so let's not compare apples and oranges.
In fact, most FPS's have taken a step backward since Doom 1. In Doom, the levels were well-architected, had you coming back to areas, and were littered with excellent secret areas. Today, it's "run through area, shoot things, go to next area, repeat". Pretty sad.
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
have online co-op? Based on the original Doom 3, having two people gun down some of the monsters might be too easy, but if the game engine can support large numbers of enemies at a time then I say get it in there.
This pales in comparison to Unreal Tournament 2004 and Counter Strike:Source. Having spent $50 on Doom3 I am not too psyched about this expansion.
Kewl this time thay can make it "completly like" HL2 not just "mostly like"
Yeesh, did you *ever* try to get into the game instead of playing it as a mindless shooter? If you actually looked at/listened to all those PDAs and video disks you find, the game has a very detailed story and some damn good voice acting. Not to mention the numerous secret stuff scattered about (which most people apparently didn't find since a lot of people claim it doesn't have any). How sad a world this is when people can't enjoy a well-made game just because they don't feel like actually *trying* to enjoy it.
Reeve the cat
More of the `the lights went out! I'll bet I'm about to be attacked!' brilliance. Joy.
I'm actually enjoying Doom 3, but I would have hated it if I didn't download the ducttape mod.
You want a creepy FPS? System Shock 2.
Agreed. More than once I cracked my head on the wall trying to dodge something that startled me in SS2. And the creepy audio logs.... wow.
>> "What would the robut do? Frame someone!"
Make 20-30 pitch-black dark rooms. Populate with monsters. Release to public.
What a stupid concept
You may want to read about this: small world phenomenon. It's not necessarily the right explanation of course.
I don't know about an MMO, but after playing Doom 3, I couldn't understand why id went through all the trouble to come up with a great new engine, only to use it with a very mediocre story line. Maybe they should put some money into R&D and story line. I didn't see any reason to come out with another Doom game, the first two were plotless for the most part. Atleast the first Doom was the first of its kind. Doom 3 is just another high graphic FPS game. Graphics do not make a game fun.
I was very disappointed with Doom 3 and I'm glad I didn't buy it (borrowed it from a friend). He didn't like it much either, atleast he hasn't asked for the game back yet. Doom 3 just fits into that ever growing category of, great graphics, disappointing game play.
Think of Half-Life, it revolutionized graphics and had a great story along with great gameplay. Forget all the mods, HL itself was just plain awesome. We can all only hope that HL2 will have fun/new gameplay. I know I'm getting tired of all the sequels to old games instead of fresh and new games with new gameplay. Last thing I want is another Battlefield Vietnam.
I couldn't think of anything witty to say, so...you're stuck with this.
Leave this one to your loyal minions, and get back to working on your spaceship!
Deus Ex, Half Life, System Shock 2. Those were much better.
Even the PDAs were predictable. `I hear voices. I had to fix the condensor coils AGAIN thanks to the power surges from Delta lab. We're going to stockpile some weapons just in case. Just to be safe, the new code is 622.'
Yeah I agree with you to an extent. I think a number of people with the pseudo-negative reviews may just be running through th game far too quickly. I've been playing it (still am) slowly and it's much more enjoyable than going on a 20 hour marathon gaming session, moving through the levels as fast as you can, just to beat it.
OTOH. There *are* some repetitive elements to D3 that kinda exceed the "nods to the old ways" (i.e. too many wall recess' that contain nothing but a hiding monster) that I could've done without.
argan0n
Light. They're introducing non-pitch-black areas into the game. Allegedly.
Please tell me that's a working title. Or something. Resurrection of Evil of sounds like something out of the Bush Cabinet. The terrorists are coming back.. and this time, they're pissed!
I heard they're going to take advantage of the amazing dynamic lighting system in the game by adding lights. I can't wait!
--Dan
Ohhh... did you ever consider that many people _like_ mindless shooters? I am sooo tired of hearing about "cinematics" and "storyline". The fact that you could jump into DOOM or DOOM 2 without some mindless drivel of a story popping up everywhere is one reason I still enjoy the two games today; the other reason is the quick, furious action that sets it apart from other slow-as-molasses-games that feel like you're slogging through-a-pile-of-molten-marshmallow-sludge games (eg, Halo).
Get rid of the eye candy and focus on the games... screw the voice acting... and keep the game fun and fast-paced.
If I need a story, I'll go read a book.
You obviously misunderstood me. I'm not referring to just story elements and such, I'm referring to what made Doom and Doom II fun, actually exploring the levels trying to find secrets or "easter eggs". Think about it, when you first played Doom, did you rush through it or did you roam around trying to find items and making sure you found every enemy? That's what people seem to forget to do these days. Of course, it would helped if Doom 3 had the end-of-level splash screens that showed how many enemies/items/secrets you missed. (Anyone care to try making a mod to do that?)
Reeve the cat
I was interested in the extent to which Doom 3's sales arc has followed a blockbuster movie's; even more so than most big releases (in either media) Doom 3 effectively "bought its opening weekend" with massive publicity, enjoyed about two weeks of strong sales, then dropped off significantly as word of mouth spread. Kinda like "Van Helsing" (movie) and so many others. This expansion seems like more of the same. Contrast, for example, Vice City, which had the same pre-release hype but managed to last. I wonder which route HL2 will end up taking?
They have this great fancy dynamic lighting engine with all these cool effects...
But they make the whole game so DARK that you cant even SEE their engine at work.
The origonal doom was good because some areas were dark but mostly it was light with outdoor areas, rooms full of brightly lit computer gear, even the pools of acid were brightly lit.