The Future of Star Wars Gaming
Reuters has an interview with LucasArts President Jim Ward up, and it goes into a good deal of depth about the present and future of Star Wars gaming. He suggests that Jump to Lightspeed is doing well commercially, mentions that there will be a Star Wars RTS in the next year or two, and again comfirms that there will be new Star Wars properties on TV. From the article: " We will have new live-action and animated TV shows over the next few years, and I think there's a bright future there for games based on these new properties as well as original Star Wars games like a new real-time strategy PC game that Petroglyph is developing for next year."
Starting with a new xmas special with full cg!
New and original ideas surrender, film at 11
2. ?????
3. profit!!!
I'm serious. SOE is a pox upon the star wars license.
I've played a good number of Star Wars games over the years, from X-Wing to Dark Forces to Jedi Knight. There have been some great ones and some not-so-great ones. The best are the ones where you're given a role within the Star Wars universe... Jedi Knight 2 is still one of my favorite games because it was the first time since I was a kid (make-believe... before I had a computer, you know?) that I felt immersed in a game. Instead of just playing a game, I was really feeling involved. That was the fun part. Not a lot of games can do that for me nowadays.
They get a good developer for the next SW Game. Battlefront was good . . . for the first ten minutes. Then it just got so repetitive it wasn't funny. Not to mention the fact of the numerous bugs in multiplayer.
Your hair look like poop, Bob! - Wanker.
That round board game Chewie and C3P0 are playing in a new hope. To hell with the RTS, FPS, MMORPG, and whatever else I forgot.
there will be a Star Wars RTS in the next year or two
There already was a Star Wars RTS game, and it felt very clunky and unfinished.
Maybe the game they mentioned will actually be the finished version of the game released years ago?
Murphy was an optimist.
An Indian-American Hindu committed to non-violent thought/speech/action alarmed by the global explosion of radical Islam
That they're taking SWG away from Sony Online Entertainment and giving it to someone competent enough to create a playable game instead of a big 3D chat room where you have the ability to simulate killing ugly giraffe things if you want?
Star Wars games are like Russian Roulette with 5 bullets; You may get a lucky and get a good game, say SW: Knights of the Old Republic or Rogue Squadron; but most of the time you will get the bullet, AKA Star Wars Battlefront or SW: Rebel Assault I and II
but I have high hopes for KOTOR 2 coming out..
-- Note: These Comments are Generated by ME! Not You! ME!
I thought the force powers in academy were too strong. Perhaps they were more true to the SW universe, but they made the game too easy. (I played it on the hard setting.)
And yeah, I think the storyline was much more than flimsy. It was very weak, but I think the voice acting was the worst.
Hmm, maybe if they did a KOTOR like game set in the outcast plot...
If you don't know what AltaVista is (was), get off my lawn.
The george lucas saga of making money will never end. We all know it. The problem here is that over the last couple of years not only have their movies been 'average' at best, but the games are seriously getting worse (in my opinion obviously). SWG was cool when it first came out but after two months I was bored out of my mind and hopped back on JK2 (1.2). That game had to be one of the best ones yet... funny as hell. That is until you applied the 1.3 patch which most people uninstalled anyway. Then JK3 (academy) came out... it was basically JK2 1.3 but a lot worse.
I'll probably stick with WoW and HL2 for the next year or two before I even think about another lucasarts piece of crap.
Just sell me Tie Fighter (hell, even X-Wing) again, but with a graphics engine that takes advantage of modern graphics cards. Come on LucasArts, you've done it twice already. It's in the spirit of the multiple re-releases of the movies anyway.
That being said, Mercenaries could have potential, assuming it really is free-form like GTA. The Mechwarrior: Mercenaries games were almost exactly the same as the regular versions, except your inventory had prices listed in it. Did Mechwarrior 4:Mercs even have that much? I don't remember now.
Yes...They had some great action and stories with them. Who doesn't love force pushing enemies off cliffs or otherwise abusing weapons and force powers?
Unfortunately, while you get your lightsaber right off the bat in Jedi Academy, the story is basically a couple of random fanfics thrown together as missions under a vague and boring overall theme and story. If they do make another sequel, they should bring back a consistent and interesting story like those of the first three games in the series, but still allow you to have your lightsaber right off the bat.
But right now, I'm busy waiting for KOTOR II for the PC to come out. Once that gets released, I'm sure my grades will be suffering for a week or two while I play through it a few times.
Do it again, but do it right this time!
I liked the concept of the game, but when playing it there was no real strategy element to it. You could "command" your troops, but they wouldn't listen or do what you told them to.
Here's what to do LucasArts: Go get a copy of Battlezone II: combat commander. Replace humans/scions with rebels/imperials, and you've got a winner.
Oh, and you need much bigger maps if you're going to include vehicles like X-Wings or Tie fighters. Every two seconds you run into the imaginary wall at the end of the map. While you're at it, you might want to think of actually giving the player a reason to get into an X-Wing (ie; some sort of aerial battle)
Battlefront so could have been the game I've been waiting for since I realized Activision are too pinheaded to make another Battlezone title.
Oh yeah, more flight/shooter games. More Rogue Squadron (take out that run around on the ground crap), and more Starfighter titles. Make the quality of the Starfighter titles match the quality of the Rogue titles, too.
There's no reason to have made Jedi Starfighter suck just to match the suckiness of the prequel films.
Star Wars is such fertile grounds for really good video game ideas. So why don't you actually execute some of them, start to finish. Star Wars games are perpetually "almost" good, it seems.
I don't need no instructions to know how to rock!!!!
They are the remnants of Westwood Studios, of C&C fame.
I've played many star wars games, starting with X-wing on a 486 gateway 2000.
I've often tried to find one similiar to that, but they still can't create the thrill that the aforementioned one had.
On the other hand, Knights of the Old Republic was an amazing game. I loved the D&D style, and look forward to the sequal coming this december.
I thought battlefront was less than stellar, the single player mode only lasted about 6 hours and Live is only playable on servers with autoaim and bots disabled.
Clone Wars was a terrible, terrible game. It was by far the worst stars game. If you've noticed, gamestop sells these used for $5. The only good thing you get from that $5 is the tetris game that comes with it.
Jedi Academy (II?) was good, I enjoyed it. Fun pod racing, good xbox live, etc., but the game got old fast.
Does anyone know if KOTOR 2 will be D&D based?
A good SW MMORPG will be nearly impossible just because of this dilemma.
Murphy was an optimist.
LucasArts? Worst Game Maker? Huh?
LucasArts' recent offerings have been improving. Jedi Academy and Jedi Outcast were fine games (though Academy had a marvelously short single player game). Battlefront is an excellent game. Star Wars Episode 3: The Game looks incredible.
LA is certainly not the worst game maker. Not the best, definitely, but certainly nowhere near worst.
"We will have new live-action and animated TV shows over the next few years."
New Fan: How did the original trilogy die?
Oldi-Fan: An old director, who was a pupil of mine until he turned to evil, helped the Empire edit and destroy the original trilogy. He betrayed and murdered your trilogy.
People in Soviet Russia, however, appear to be afflicted with amusing juxtapositions of the aforementioned situation
Actually, I know a lot of people (my friends and myself included) that enjoy the Star Wars games and are not by any stretch Star Wars fans.
I've always enjoyed Jedi Knight 2 and Jedi Academy, based not only on the fact I get to chop shit up with a lightsabre but also that the game itself isn't too bad.
Recently my boss and I started to play SW:Battleground. It's basically Battlefield 1942 with SW skins, but we still had a good time with all the different armies you can play as.
On a personal note, I think EA games churns out the most shit and should be endowed with such a title of Worst Game Maker.
I'd love to see some well thought out SW television shows as long as Lucas has no part in them. The rich universe is already there and there are multiple timelines that they could persue inside this universe. They need to keep Lucas out and focus on the story, not special effects.
Not everything is analogous to cars. Car analogies rarely work.
No. Next question.
Even in its early days, it was pretty good. "Outlaws" was far and away the most fun solo shooter (with the best story behind it) I ever played prior to HALO.
Jedi Knight was also a blast, and X-Wing vs. Tie Fighter was brilliant.
I have not bothered with SWG, because it takes a lot to get me excited about a level-treadmil MMORPG these days, but I still regard LA as one of the best game makers out there.
Information wants to be anthropomorphized.
Already been done.
"Size matters not. Judge me by my size, do you?"
"Aren't you a little short for a Stormtrooper?"
"You came in that thing? You're braver than I thought!"
"Get in there, you big furry oaf! I don't care what you smell!"
And worst of all:
"Your feelings for them are strong. Especially for... sister."
How could you forget:
"That's no moon!"
I don't need no instructions to know how to rock!!!!
I think Georgy boy should take a hint from the Matrix and the LOTR if he ever chooses to make episodes 7-9 and release them at most 1 year apart, this suspense is killing me here...i wanna know when Anakin knocks up Padme, before or after he becomes Darth....(shit...did i spill the beans?)
Just update it. Make it networked multiplayer and updated graphics. The entire series was great. There have been serious lacking for good games in the simulation/action genre for the last few years. The reason people got away from them was because multiplayer took off.
All the old simulator series should be looked at again, now that broadband networking and several years of networking programming in gamming have solved many of the multiplayer networking game problems, simulator's should be playable now (as that was mostly the reason why people didn't play them online, when you can stand there and shoot the enemy and him not take damage frustrated people to no end, which led to players leaving most of this genre). Its time to return...
We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
TIE Fighter was the first PC game that really pulled me in. I'd have no idea how much time I've spent flying in the Imperial Navy. The real high points were in college when I'd take it into a deserted classroom, plug in my joystick, and play it using the video projector sitting as close to the screen as I possible without blocking the projection.
X-Wing vs. TIE Fighter was pretty bad. Really had a "Let's see how we can cram in multi-player" feel to it. Followed by a, "Single-player? Who is going to do that?" feel.
X-Wing Alliance was a bit better, but I get the feeling that many times the designers were thinking, "This mission seems a bit light, not enough to it. I know! Six more waves of enemy fighters! That should do it."
Rogue Squadron was pretty good, but definitely a lightweight game. No power management, no limit on blaster ammo, no sim elements at all. Of course, it was originally a console game, so that's to be expected. I haven't played Jedi Starfighter, but I'm guessing it's more like Rogue Squadron than X-Wing.
I'd love to see a decent game in the X-Wing series made. Done right, it would be really good. (Last time I looked, TIE Fighter was still in PCGamer's top 5 all-time greatest.) They could even pull the storyline from the X-Wing book series, which was inspired by the original game. (Some of the only really good Star Wars novels, IMO)
Redundancy is good And also good.
Since lucasarts abandoned their best genre, adventure games, I see no reason to buy their crap anymore. Most of it is simply rehashed experiences that Ive already played, but now with BETTAR GRAPHIX WOO.
:(
Give me a break.
Release Sam and Max 2, or a new Monkey Island, or tie fighter 2 (the first was just so damn good) and maybe MAYBE I'll give you another look.
Im still bitter about the whole sam and max thing. I was so looking forward to that
no
Oh, please, stop milking that 30 year old cow. Yes, yes, Star Wars was a nice trilogy and all, but can we pretty please have LucasArts adventures back? With the incredible humor and spirit (and volume!) of those classics. It was like a brand new form of art and that was totally cool.
I want to:
- Jack X-wings.
- Go tagging around Mos Isley.
- Pimp out droid hos.
- Sell midichlori-crack to children.
- Pop caps into ewok ass.
- Collect a bevy of Sith Dominas who will rape Jar Jar repeatedly in the ass with strap-on light sabers.
- Two words: Yoda tossing.
- Have non-consensual sex with the space princess or reasonably priced sex slave of my choice.
- Roll everything I see up into a big Katamari ball, and bounce it off young Anakin's head.
- Four words: My fist, Jedi face.
- And, oh, I dunno... sex and stuff.
--- Ban humanity.
I'll be different from a large part of the Slashdot crowd and actually look forward to a Star Wars RTS. I think they've made two others for the PC (well, I sure hope it's going to be released for the PC!) before. One based on the Age of Empires engine which showed a bit of the potential but the engine was piss poor and I didn't like the balance and little polish to the game either. The other was that 3D RTS that also was a bit strange for my tastes.
I don't believe a Star Wars RTS is doomed though, just that the previous ones have been so damn poorly made. Innovative missions, a great engine, a lot of content without deviating too much from how things were in the universe and inventing too many new units... things like that would be great to see.
Beware: In C++, your friends can see your privates!
\begin{rant}
I think the goal was to make a battlefield clone, but they seem to have "learned" from battlefield's mistakes by incorporating ONLY those mistakes into the game and none of the good points...
The multiplayer is still very buggy and the overriding philosophy of going back to the first menu screen when you finish with something just makes it worse.... Why do I have to log in again just because the server i tried to log into has too many people?
The graphics are pretty good and the game play is not bad although the characters could use some work differentiating them.. the different factions are almost exactly the same and the only chars worth using are the jet-trooper/droideka and the pilot.
vehicles are about on parity with battlefield, the takeoff/land button was a good addition, how many times did i hop into the fighters only to realize my throttle was set to full backwards and nearly roll off the deck of the carrier. The maps are too small for vehicles however, if you go full throttle you can make it across the map in less than two seconds, then you get shot down for "deserting" what's the point of vehicles if you don't need them to get across the map quickly?
but the big big flaw is tickets.. They tried to incorporate a battlefield style tickets system but failed to make it user selectable, so once you beat all the enemies on hard, there's no way to make it harder by giving them more men, slower loss etc. There is also no way to reverse the tide of battle once it has gone in/against your favor.. unlike battlefield where people respawn at set times to give defenders a fighting chance, everyone respawns based on their own respawn clock, It's like they said, "hey waiting for respawn was a good thing for battlefield, but lets take out that 'everyone respawns at once' thing, they should wait the same amount of time, that would be more fair" I mean what's the point of delayed respawn if you're not going to engineer good defense?
It's like they spent all the money on the name and thought they could get away with a game that was mediocre at best. It's annoying because it could be a slightly better than average game if they'd just solve those gameplay issues like tickets, the AI's aren't that hard and until multiplayer works I just wish they would have given us more options to set like battlefield. In fact, I wish they'd just taken the battlefield engine and tweaked it a little to give it a more starwars-y feel
\end{rant}
What about a new game based off of GTA3? Think about it, Star Wars is the best galaxy ever to be a badass in...
If only GL would go for something like that