Alternative Development Systems for the Mac
Carlos Camacho writes "Programmers new to the Mac platform, as well as newbie Mac coders often ask (or complain) about available development tools. Most often, Apple's Xcode is recommended since it is free, and a pretty slick package. For cross-platform work, Metrowerks CodeWarrior series has been with us since the early PowerPC days, and is very flexible in its support for multi-platforms. But with if you want to work in a language other than Objective-C,C, C++ or Java? Or learn an entirely new language? How does the Macintosh fare? iDevGames, a site devoted to Mac game developers, has put together a list of "alternative" development tools for Mac OS X. A good number of the tools listed are either free, or low-cost. So, if you're interested in playing around with Lua, Ruby, something similar to HyperCard, or one of the many BASICs, check out "Alternative Development Systems for the Mac.""
Before you flame me as a troll, the Mono Project does have a Framework installer for OS X. so you can develop under Mono and have a app run on a Mac.
Has anyone ever used Runtime Revolution? I remember this system in the days before Java, and its quite surprising that its still around .. because I've never heard of or seen anyone ever use it to write an application ..
Is this just because its mostly a business-logic style app development environment, or have I just not been paying enough attention to 'strings somerunrev.exe'?
(Anyone remember Vibe?)
; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
I'm surprised Flash and Director didn't make the list. Some of those tools I've never heard of and I did a pretty long search for a crossplatform game development tool not too long ago, when I decided RealBASIC wasn't going to cut it for me.
Alex.
A million different cheez-o basic versions listed, but they forgot eclipse ...
RealBasic, IMO, is the best cross-platform RAD tool in existence today. Not that there is a ton of competition...
.exe file on Windows, one .app bundle on MacOS X... no DLLs whatsoever. That's a huge plus for me. A drawback is that it relies on Quicktime to present some media formats, such as PDF, and most Windows machines don't have Quicktime installed.
.dll files with version conflicts. Instead, they're advertising it as some stupid game development tool, wasting their time maintaining a "sprite surface" object and an entire 3D framework based on, get this, Quesa, which is in turn based on QD3D... two obsolete technologies layered atop each other. Let me save you some time: RealBasic SUCKS for game development. It has no native support for OpenGL or any decent sound libraries.
It's a somewhat Java-like Basic syntax, completely object-oriented. It has the capability to use ODBC (on all platforms that support it), native widgets, many types of network sockets, etc. An install on every platform consists of copying a SINGLE file, one
On, the other drawback. The developers and marketers of RealBasic have their head in the sand and have NO CLUE what they are working with. With about 1 minor revision and a decent-sized advertising campaign, these guys could conquer and destroy Microsoft VisualBasic. RealBasic does everything VisualBasic does but cross-platform and without reliance on numerous
Since this is Slashdot, I'll also say that RealBasic includes very very skeletal Linux support, but I think Redhat only. I could be wrong, I don't use Linux.
Pretty much the only competition is Macromedia Director and Runtime Revolution... both of those produce alien-looking not-quite-native interfaces. (Although at least Director is good for game development.)
http://realbasichelp.com/ is the best forum on the web for RealBasic issues and questions.
Comment of the year
xul is cross platform. Granted, you need to install a "reader" for it (mozilla, gecko, firefox, etc), but you need to for some other languages too (flash, shockwave, the different C's, etc). Plus, xul accepts javascript and html, so if someone knows those, then the can build upon their skills.
There are a few Common Lisp implementations as well
Open Source:
Open MCL
SBCL
Commercial:
Macintosh Common Lisp
Allegro Common Lisp
Xanalys Lispworks
I predict that in a few years time we'll learn that xCode secretly embeds spy-code to harvest key logs and other user data. This secret code will be activated April 1st in the year 2006 and upload all collected data to Apple's iTunes division. The harvested data will allow Apple to create THE killer song for your iPod, which by then will interact directly with you brain. This song will control you and bend your listening ways to the financial gain of Apple. 7 days later Bungie will buy Microsoft and release a version of Windows that is really amazing, but doesn't let you finish any documents or loading of web pages. Finally, Bill Gates will reveal himself as demon spawn from Bizaro world come to our world to spread flowers. Having gained control of the world's iPod listening consumers, Apple will return to the alternate dimension to deploy their iTunes Kenny G Music Store. Unfortunately, it's overrated, cliched, and lacking in table manners.
You have been warned.
-- i am jack's amusing sig file
But with if you want to work in a language other than Objective-C,C, C++ or Java?
The only "gotcha" about programming for the Mac outside these languages is that access to native APIs (Core Foundation, Quartz, QuickTime, etc.) becomes dependent on the tool maker providing wrappers.
So, while using other tools for RAD, educational or hobbying purposes might be possible; it's easy to miss out on some of the most intriguing and interesting (IMHO) programming possibilites for the Mac.
Of course, if you're just interested in programming on the Mac as opposed to for the Mac, then this isn't an issue.
I appreciate the mention of PyGame, as Python is presently my language of choice for fiddling around. I have recently started using Python and I really enjoy it, and it's odd to see Python based solutions left out of discussions where they are relevant.
It's almost like there are a large group of people who take offense at the mention of Python...
*is run over by rotten tomatoes*
With GCC4.0 the latest Fortran for Mechanical Engineers and other disciplines with a need for numerical analysis and FEM will have this available.
I wonder do languages like SELF or Ada or Eiffel ever get notice like they once did?
It costs $700. I have to eat you know.
Squeak is the modern Smalltalk implementation. It supports opengl, quicktime, widgets, networking etc. It is cross platform and runs on Windoze, Linux, other unices, Mac OS X, PDAs etc. http://www.squeak.org/
I just check Ambroisa's site and web boards, and they appear to still sell both the engine and the standalone campaign. They just don't appear on the "recent release" pages; you must explictly look for it on the Arcade and Utility pages.
That said, there are a few problems with Coldstone, however...
Those who complain about affect & effect on
I'd recommend SuperCard. When Apple abandoned HyperCard, they left a big void. SuperCard is OS X native and has excellent HC compatibility. Of course, it's far from a HC clone, as it it has all the things you'd expect from a development environment these days.
SC allows you to build standalone applications playing movies with QuickTime, displaying graphics with alpha channels, running shell commands and AppleScripts, etc...
I also personally use Runtime Revolution, and it's also good, and cross-platform. However, for Mac-only development, SuperCard definitely has my vote. It uses true Aqua GUI controls, and behaves like you expect Mac apps to do.
Here's a few Mac apps I develop with SuperCard: http://www.lightheadsw.com/
Sig Nature
(1) No problem.
XCode's build system is extremely flexible. You can have a custom script or binary run instead of the more standard targets. Just make a new project of "Empty Project" type, add a build target ( Project/New Target ) and pick either "external target" or "Shell Script Target" as appropriate. It'd be hard for it to be a lot easier without being language/tool specific, like the 'canned' target types ( of which there are already quite a few ).
(2)You want to use something that's not the most developer-friendly language ever created ( Objective-C ), the most commonly used language ever created ( C ), the most commonly used in commercial products OO language ( C++ ) nor the best mulitplatform language ever ( Java ) ?? What's your reasoning there?
I understand that there are reasons for using "none of the above" when writing code for OS X, like say, you have a big group of Fortran programs that you don't have time or need to rewrite, or you just rock at Python and don't have time to learn something else, or know you can do what you want in Pearl... but if you're developing a completely new codebase, with a full GUI-based app as your goal?
Learn Objective-C. Learn Cocoa. You'll be glad you did.
Mac software can de developed in Ada 95 using the GNAT Ada 95 front end for GCC. A description is available at http://www.macada.org/
Uh, I distinctly remember using CodeWarrior on my old Quadras, which were all 68k machines. I never really was a fan of Apple's MPW IDE, so yeah.
Just thought I'd point that out. Also, Mac System 7.5.5 forever and such.
BlitzMax (the mac version of blitzbasic, but 2d) does not seem to exist yet. rumours date back to 2002, but there is no mention of it on BlitzBasic's product pages.
Extreme Basic is a work in progress that seems like it's going to be released for PC and Mac. However, the commands are different for mac and pc, so it's not going to be cross platform -- unforgivable in my eye.
Seeing as they don't exist, should they even be on this list?
The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
...compiler on Macs as it's not a great compiler on x86. Here's a test I did recently where MSVC can produce code that can easily be about 100 times faster than gcc. So I'd be interested to see what happens with the same code on Macs. I have gcc but I don't have codewarrior. So if someone could run that test for me and post the results I'd be interested.
-- SIGFPE
Realbasic is pretty good, the windows+linux+mac+osx build is nice.
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Your examples, no loop:
It's better to be the foot on the boot than the face on the pavement. ~~ tkx Kadin2048
There is a beautiful port of Emacs to Carbon with a Aqua interface. Emacs of course has modes to handle so many programming language dialects that it makes a great tool for developing on OS X. There have been changes made to the main trunk of the Emacs project so that you can compile your own after checking out the official cvs repository, or you can google yourself up a binary.
"You can't dissect him, predict him, which of course means he's not a lunatic at all."